The iMac gets an M4 refresh for faster Apple Intelligence

Apple’s new iMac is here. The 2024 model hasn’t changed much on the outside (save for new colorways), but it’s now updated with the latest Apple silicon. The new model has the same display and colorful designs as previous models, though there's a new nano-texture glass screen option that reduces glare and reflections. The M4 chip inside gives it a speed boost and a more powerful neural engine for the new Apple Intelligence features in macOS Sequoia.

Apple says the M4 inside the new iMac makes the computer 1.7 times faster for daily productivity and up to 2.1 faster for more demanding tasks (i.e. gaming and photo editing) than the M1-powered model. The latest iMac now starts with 16GB of RAM — up from the 8GB of base RAM in earlier iMacs. This can be expanded up to 24GB or 32GB. The storage options also stand pat: The base model has 256GB, with 512GB, 1TB and 2TB options available.

The M4 iMac has the same aluminum unibody design and 24-inch 4.5K Retina display found in every iMac from the past three years. However, there are fun new colors to choose from. The new iMac is available in green, yellow, orange, pink, purple and blue, as well as silver. The colors are bolder on the rear, but more muted on the front so they're less distracting. 

Apple has brought in a new 12MP Center Stage camera that includes support for Apple's Desk View feature. There's once again Wi-Fi 6E and Bluetooth 5.3 support.

There are some key configuration differences to take note of. The base model still has only two Thunderbolt USB-C ports. For the first time, all four USB-C ports on the pricier options (with a 10-core CPU and GPU) are Thunderbolt 4-compatible. In addition, you'll only be able to upgrade to 32GB of RAM if you have the more powerful chipset and at least 512GB of storage. The nano-texture display is not available on the base model, which will support one external display, while higher-end versions can handle two.

On the sustainability front, the iMac's packaging is entirely fiber-based. This is part of Apple's plan roadmap to eliminate plastic form its packaging by next year.

Alongside the new iMac, Apple finally updated its desktop accessories to ditch the old Lightning standard. With the new Magic Keyboard, Magic Trackpad and Magic Mouse the company has switched over to USB-C. These are available in colors that match the iMac looks.

The M4 iMac will be available on November 8, starting at the same $1,299 as its predecessor. The base model has an eight-core CPU, an eight-core GPU, 16GB of RAM and a 256GB SSD. It comes with a Magic Keyboard and Magic Mouse or Magic Trackpad. More expensive configurations include a Magic Keyboard with Touch ID. Pre-orders start today.

This article originally appeared on Engadget at https://www.engadget.com/computing/the-imac-gets-an-m4-refresh-for-faster-apple-intelligence-151251449.html?src=rss

Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission

NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket’s upper stage, which will propel the Orion spacecraft on its planned Artemis launches.

The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they’ll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.

Top-down view of the SLS interstage section installed at a test center.
NASA

The interstage section will protect electrical and propulsion systems and support the SLS’s EUS (Exploration Upper Stage) in the rocket’s latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.

The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section’s top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn’t collapse under the four engines’ more than 97,000 pounds of thrust.

NASA’s testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they’ll descend to the Moon’s surface in the Starship HLS (Human Landing System) lunar lander.

You can catch some glimpses into NASA’s heavy lifting in the video below:

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss

NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission

NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket’s upper stage, which will propel the Orion spacecraft on its planned Artemis launches.

The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they’ll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.

Top-down view of the SLS interstage section installed at a test center.
NASA

The interstage section will protect electrical and propulsion systems and support the SLS’s EUS (Exploration Upper Stage) in the rocket’s latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.

The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section’s top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn’t collapse under the four engines’ more than 97,000 pounds of thrust.

NASA’s testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they’ll descend to the Moon’s surface in the Starship HLS (Human Landing System) lunar lander.

You can catch some glimpses into NASA’s heavy lifting in the video below:

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss

The UK’s antitrust regulator will formally investigate Alphabet’s $2.3 billion Anthropic investment

The UK’s competition regulator is probing Alphabet’s investment in AI startup Anthropic. After opening public comments this summer, the Competition and Market Authority (CMA) said on Thursday it has “sufficient information” to begin an initial investigation into whether Alphabet’s reported $2.3 billion investment in the Claude AI chatbot maker harms competition in UK markets.

The CMA breaks its merger probes into two stages: a preliminary scan to determine whether there’s enough evidence to dig deeper and an optional second phase where the government gathers as much evidence as possible. After the second stage, it ultimately decides on a regulatory outcome.

The probe will formally kick off on Friday. By December 19, the CMA will choose whether to move to a phase 2 investigation.

Google told Engadget that Anthropic isn’t locked into its cloud services. “Google is committed to building the most open and innovative AI ecosystem in the world,” a company spokesperson wrote in an email. “Anthropic is free to use multiple cloud providers and does, and we don't demand exclusive tech rights.” Engadget also reached out to the CMA for comment, and we’ll update this story if we hear back.

TechCrunch notes that Alphabet reportedly invested $300 million in Anthropic in early 2023. Later that year, it was said to back the AI startup with an additional $2 billion. Situations like this can be classified as a “quasi-merger,” where deep-pocketed tech companies essentially take control of emerging startups through strategic investments and hiring founders and technical workers.

Amazon has invested even more in Anthropic: a whopping $4 billion. After an initial public comment period, the CMA declined to investigate that investment last month. The CMA said Amazon avoided Alphabet’s fate at least in part because of its current rules: Anthropic’s UK turnover didn’t exceed £70 million, and the two parties didn’t combine to account for 25 percent or more of the region’s supply (in this case, AI LLMs and chatbots).

Although the CMA hasn’t specified, something in Alphabet’s $2.3 billion Anthropic investment constituted a deeper dive. Of course, Google’s Gemini competes with Claude, and both companies make large language models they provide to small businesses and enterprise customers.

Update, October 25, 2024, 11:10AM ET: This story has been updated to add a quote from a Google representative.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uks-antitrust-regulator-will-formally-investigate-alphabets-23-billion-anthropic-investment-171043846.html?src=rss

iOS 18.2 has a child safety feature that can blur nude content and report it to Apple

In iOS 18.2, Apple is adding a new feature that resurrects some of the intent behind its halted CSAM scanning plans — this time, without breaking end-to-end encryption or providing government backdoors. Rolling out first in Australia, the company’s expansion of its Communication Safety feature uses on-device machine learning to detect and blur nude content, adding warnings and requiring confirmation before users can proceed. If the child is under 13, they can’t continue without entering the device’s Screen Time passcode.

If the device’s onboard machine learning detects nude content, the feature automatically blurs the photo or video, displays a warning that the content may be sensitive and offers ways to get help. The choices include leaving the conversation or group thread, blocking the person and accessing online safety resources.

The feature also displays a message that reassures the child that it’s okay not to view the content or leave the chat. There’s also an option to message a parent or guardian. If the child is 13 or older, they can still confirm they want to continue after receiving those warnings — with a repeat of the reminders that it’s okay to opt out and that further help is available. According to The Guardian, it also includes an option to report the images and videos to Apple.

Two screens showing a new iPhone child safety feature.
Apple

The feature analyzes photos and videos on iPhone and iPad in Messages, AirDrop, Contact Posters (in the Phone or Contacts app) and FaceTime video messages. In addition, it will scan “some third-party apps” if the child selects a photo or video to share with them.

The supported apps vary slightly on other devices. On Mac, it scans messages and some third-party apps if users choose content to share through them. On the Apple Watch, it covers Messages, Contact Posters and FaceTime video messages. Finally, on Vision Pro, the feature scans Messages, AirDrop and some third-party apps (under the same conditions mentioned above).

The feature requires iOS 18, iPadOS 18, macOS Sequoia or visionOS 2.

The Guardian reports that Apple plans to expand it globally after the Australia trial. The company likely chose the land Down Under for a specific reason: The country is set to roll out new regulations that require Big Tech to police child abuse and terror content. As part of the new rules, Australia agreed to add the clause that it was only mandated “where technically feasible,” omitting a requirement to break end-to-end encryption and compromise security. Companies will need to comply by the end of the year.

User privacy and security were at the heart of the controversy over Apple’s infamous attempt to police CSAM. In 2021, it prepared to adopt a system that would scan for images of online sexual abuse, which would then be sent to human reviewers. (It came as something of a shock after Apple’s history of standing up to the FBI over its attempts to unlock an iPhone belonging to a terrorist.) Privacy and security experts argued that the feature would open a backdoor for authoritarian regimes to spy on their citizens in situations without any exploitative material. The following year, Apple abandoned the feature, leading (indirectly) to the more balanced child-safety feature announced today.

Once it rolls out globally, you can activate the feature under Settings > Screen Time > Communication Safety, and toggle the option on. That section has been activated by default since iOS 17.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/ios-182-has-a-child-safety-feature-that-can-blur-nude-content-and-report-it-to-apple-194614810.html?src=rss

The UK’s antitrust regulator will formally investigate Alphabet’s $2.3 billion Anthropic investment

The UK’s competition regulator is probing Alphabet’s investment in AI startup Anthropic. After opening public comments this summer, the Competition and Market Authority (CMA) said on Thursday it has “sufficient information” to begin an initial investigation into whether Alphabet’s reported $2.3 billion investment in the Claude AI chatbot maker harms competition in UK markets.

The CMA breaks its merger probes into two stages: a preliminary scan to determine whether there’s enough evidence to dig deeper and an optional second phase where the government gathers as much evidence as possible. After the second stage, it ultimately decides on a regulatory outcome.

The probe will formally kick off on Friday. By December 19, the CMA will choose whether to move to a phase 2 investigation.

Google told Engadget that Anthropic isn’t locked into its cloud services. “Google is committed to building the most open and innovative AI ecosystem in the world,” a company spokesperson wrote in an email. “Anthropic is free to use multiple cloud providers and does, and we don't demand exclusive tech rights.” Engadget also reached out to the CMA for comment, and we’ll update this story if we hear back.

TechCrunch notes that Alphabet reportedly invested $300 million in Anthropic in early 2023. Later that year, it was said to back the AI startup with an additional $2 billion. Situations like this can be classified as a “quasi-merger,” where deep-pocketed tech companies essentially take control of emerging startups through strategic investments and hiring founders and technical workers.

Amazon has invested even more in Anthropic: a whopping $4 billion. After an initial public comment period, the CMA declined to investigate that investment last month. The CMA said Amazon avoided Alphabet’s fate at least in part because of its current rules: Anthropic’s UK turnover didn’t exceed £70 million, and the two parties didn’t combine to account for 25 percent or more of the region’s supply (in this case, AI LLMs and chatbots).

Although the CMA hasn’t specified, something in Alphabet’s $2.3 billion Anthropic investment constituted a deeper dive. Of course, Google’s Gemini competes with Claude, and both companies make large language models they provide to small businesses and enterprise customers.

Update, October 25, 2024, 11:10AM ET: This story has been updated to add a quote from a Google representative.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uks-antitrust-regulator-will-formally-investigate-alphabets-23-billion-anthropic-investment-171043846.html?src=rss