Americans utilized more wireless data last year than ever before, using over 100 trillion megabytes throughout 2023, Reuters reports. This record number represented a 36 percent or 26 trillion MB boost from 2022, according to an industry survey. The number of wireless connections also grew in 2023 to 558 million — a six percent jump over 2022.
Interestingly, these increases were fuelled more by new advancements than traditional outlets. Americans spent about 100 billion fewer minutes talking on the phone than the year prior and maintained a similar amount of text messaging. Instead, technology such as drones, space missions, self-driving vehicles and precision agriculture seemed to have moved the needle.
However, in the US, there is continued uncertainty over how to find new spectrum for wireless communication. According to the Cellular Telecommunications and Internet Association (CTIA) CEO Meredith Attwell Baker, "to continue to meet the insatiable demand for wireless, drive innovation, and support America's economic competitiveness, the wireless industry needs access to more full-power, licensed spectrum." In November 2023, the White House established the National Spectrum Strategy to improve spectrum access and management.
This article originally appeared on Engadget at https://www.engadget.com/americans-used-100-trillion-megabytes-of-wireless-data-last-year-123025183.html?src=rss
Americans utilized more wireless data last year than ever before, using over 100 trillion megabytes throughout 2023, Reuters reports. This record number represented a 36 percent or 26 trillion MB boost from 2022, according to an industry survey. The number of wireless connections also grew in 2023 to 558 million — a six percent jump over 2022.
Interestingly, these increases were fuelled more by new advancements than traditional outlets. Americans spent about 100 billion fewer minutes talking on the phone than the year prior and maintained a similar amount of text messaging. Instead, technology such as drones, space missions, self-driving vehicles and precision agriculture seemed to have moved the needle.
However, in the US, there is continued uncertainty over how to find new spectrum for wireless communication. According to the Cellular Telecommunications and Internet Association (CTIA) CEO Meredith Attwell Baker, "to continue to meet the insatiable demand for wireless, drive innovation, and support America's economic competitiveness, the wireless industry needs access to more full-power, licensed spectrum." In November 2023, the White House established the National Spectrum Strategy to improve spectrum access and management.
This article originally appeared on Engadget at https://www.engadget.com/americans-used-100-trillion-megabytes-of-wireless-data-last-year-123025183.html?src=rss
Oh, this week isn’t just new Apple product announcements. No. Sony has elbowed its way in to officially introduce the long-awaited PS5 Pro, with more power and seemingly less compromise.
Sony wants to narrow the gap between the fidelity and performance modes players are accustomed to choosing between — either high frame rates or high resolution, and you could switch between the two in most AAA games on the PS5.
To do that, the PS5 Pro’s GPU has 67 percent more compute units and 28 percent faster RAM than the standard PS5. According to the console’s lead architect Mark Cerny, the new console will deliver up to 45 percent faster graphic rendering. Ray-tracing performance could be up to three times as faster — often an optional feature toggle on games as it can also hamper frame rates.
Meanwhile, Sony’s AI-upscaling tech (i.e., its take on the likes of NVIDIA’s DLSS) is called PlayStation Spectral Super Resolution, or PSSR, which should sharpen up in-game assets without the need to remake them. The new console includes a game boost tool to improve the performance of more than 8,500 backward-compatible PS4 games.
The PS5 Pro is the same size as the not-small original launch model, but there’s no disc drive model. That’s another paid extra, on top of that $700 price. The good news is it does have a decent 2TB of storage built in.
Interested? Pre-orders start on September 26, and it will arrive on November 7.
— Mat Smith
We're having some issues with new subscriptions to the newsletter version of TMA, but our form should be back online soon! Thanks for reading!
The government hasn’t determined an age limit yet.
Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. The Australian government would start by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14 to 16 because “we know that social media is causing social harm.”
Huawei’s flagship foldable, the Mate XT, is the first triple-fold phone to hit the market and will debut in China, starting at 19,999 yuan (approximately $2,800). That’s enough to buy an 11-inch iPad Pro, M3 MacBook Air and an iPhone 16. The device folds up accordion-style, with one hinge bending outward and the other inward, leaving one panel available to use as a 6.4-inch exterior display. Unfolded, it creates a 10.2-inch screen, more like the tablets we use. It’s technically impressive but financially prohibitive.
Oh, this week isn’t just new Apple product announcements. No. Sony has elbowed its way in to officially introduce the long-awaited PS5 Pro, with more power and seemingly less compromise.
Sony wants to narrow the gap between the fidelity and performance modes players are accustomed to choosing between — either high frame rates or high resolution, and you could switch between the two in most AAA games on the PS5.
To do that, the PS5 Pro’s GPU has 67 percent more compute units and 28 percent faster RAM than the standard PS5. According to the console’s lead architect Mark Cerny, the new console will deliver up to 45 percent faster graphic rendering. Ray-tracing performance could be up to three times as faster — often an optional feature toggle on games as it can also hamper frame rates.
Meanwhile, Sony’s AI-upscaling tech (i.e., its take on the likes of NVIDIA’s DLSS) is called PlayStation Spectral Super Resolution, or PSSR, which should sharpen up in-game assets without the need to remake them. The new console includes a game boost tool to improve the performance of more than 8,500 backward-compatible PS4 games.
The PS5 Pro is the same size as the not-small original launch model, but there’s no disc drive model. That’s another paid extra, on top of that $700 price. The good news is it does have a decent 2TB of storage built in.
Interested? Pre-orders start on September 26, and it will arrive on November 7.
— Mat Smith
We're having some issues with new subscriptions to the newsletter version of TMA, but our form should be back online soon! Thanks for reading!
The government hasn’t determined an age limit yet.
Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. The Australian government would start by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14 to 16 because “we know that social media is causing social harm.”
Huawei’s flagship foldable, the Mate XT, is the first triple-fold phone to hit the market and will debut in China, starting at 19,999 yuan (approximately $2,800). That’s enough to buy an 11-inch iPad Pro, M3 MacBook Air and an iPhone 16. The device folds up accordion-style, with one hinge bending outward and the other inward, leaving one panel available to use as a 6.4-inch exterior display. Unfolded, it creates a 10.2-inch screen, more like the tablets we use. It’s technically impressive but financially prohibitive.
As the world turns, so do the console generations. The Nintendo Switch is over seven years old, so it’s due for a refresh. Nintendo Switch 2 rumors have been swirling for years, but now they are really heating up. A sequel to Nintendo's most successful home console ever is coming and it’s likely coming sooner rather than later.
Will it be a straight up sequel to the Switch with updated specs while retaining the same hybrid functionality or will Nintendo get weird with it? Will it even be called the Switch 2, or will the company go with something like the Super Switch or even the New Nintendo Switch? You can never tell with Nintendo. Heck, maybe it’ll call the thing the Switch U.
In any event, recent weeks have brought feverish speculation regarding all aspects of the forthcoming gaming console. It’s important to note, however, that very little information has been confirmed by Nintendo. The company operates on its own timetable. With that said, here are all of the rumors that are most likely to come true, given industry analysis.
When will the Nintendo Switch 2 be announced?
As previously mentioned, Nintendo marches to the beat of its own drum. We don’t exactly know when it’ll hold an event to reveal the console. However, many are predicting that it’ll happen sometime this month. Why is this? The company recently shuffled around its normal Nintendo Direct schedule to make room for something in September, as indicated by Kotaku. September is also an important time in the Japanese video game calendar, as Tokyo Game Show is scheduled for the end of the month.
Many members of the press have also heard “industry whispers” regarding a September reveal event. These include GamesIndustry.biz head Christopher Dring, who teased that something Switch 2-related would be happening this month. Editor-in-chief of VGC, Andy Robinson, concurred that a “bunch of press have heard this” but said that he “wouldn’t bet my house on it.”
No-one seems to have noticed the Nintendo assembler- Hosiden is spending ¥2bn on production equipment and ¥1bn on automation in FY3/25 for its major customer in amusement (Nintendo). I still expect Sept news and March 2025 release for next device. pic.twitter.com/APGEGGSyS8
Even Nintendo has trouble keeping the lid on a major console release. There are parts that have to be sourced and shipments that have to be made. A senior analyst at MST Financial noted a spike in production equipment spending by Nintendo assembler Hosiden, so he also expects a September announcement date.
When will the Nintendo Switch 2 come out?
Once again, this is more or less a mystery. We aren’t totally in the dark, but it’s mostly rumor and speculation. One thing we know for sure is that Nintendo will announce the Nintendo Switch 2 (or whatever it chooses to call it) by March 2025, as the company confirmed that back in May. Some are saying there will be a March release date, which makes sense given the OG Switch came out on March 17, 2017. However, other reports put the console’s release window later in 2025.
We can infer a lot from the announcement date. If the console gets announced this year, March is likely, given that the original Switch was officially confirmed in October of 2016. If the announcement doesn't come until next year, the launch probably won’t come until after April.
Will it even be a proper Switch sequel?
Nintendo has a weird track record here. The baffling Wii U followed the massive success of the Wii. The Wii itself followed the more traditional GameCube. In other words, it’s possible it’ll be something out of left field and not exactly a true sequel to the Switch. However, this is unlikely this time around. As much as I would love to see wacky VR glasses or a completely bonkers console concept, all points indicate a more traditional approach.
Developers have already seen the hardware, though in a much earlier form, and it seems to be a regular old console. While Nintendo hasn't confirmed hybrid functionality, it’d be a weird omission given the absolute financial firestorm of the Switch. We’ve also heard rumors of a Mini-LED display, which would track for a hybrid console. It’s highly likely this will be a straight-up Switch 2, or something like it, calling to mind the Super Nintendo.
Is the Nintendo Switch 2 backwards compatible?
If it’s a sequel to the Switch, the next question has to be about backwards compatibility. The Switch’s library is absolutely massive, and continues to grow, so gamers would be rightfully peeved if they couldn’t play Tears of the Kingdom on their new next-gen console. There’s good news on this front.
Multiple sources have reported that the console will likely be fully backwards compatible, which is great. This should be true of both digital releases and physical cartridges. Even Nintendo of America president Doug Bowser seemed to indicate this during an interview conducted last year, saying that the company’s goal this time around is to “minimize the dip you typically see in the last year of one cycle and the beginning of another.” Backwards compatibility would certainly get that done. Nintendo president Shuntaro Furukawa has also told investors that the company's revamped account system will make transitioning from Switch to its successor more smooth than previous generational leaps.
What about specs?
The rumors regarding specs are all over the place, so it’s tough to pin down. We know one thing for sure: It’ll be more powerful than the ancient Switch hardware, which was already antiquated back in 2017. One analyst allegedly got a hold of a spec sheet from the Korean United Daily News that said the Switch 2 would boast an eight-core Cortex-A78AE processor, 8GB of RAM, and 64GB of internal eMMC storage. This tracks for me, as these specs are about as underpowered in 2024 as the original Switch was in 2017.
Another source suggests that the eight-core CPU will be packaged inside an NVIDIA-produced Tegra239 SoC (system on a chip). Given the current Switch runs on an NVIDIA chip, that makes a lot of sense. The CPU will be more powerful, but it's the Switch 2's new GPU that will be a major differentiator. It's all-but-confirmed that the Switch 2 will support DLSS, NVIDIA's "deep learning supersampling" upscaling tech, which would allow the console to render games at a low resolution internally while outputting a high-resolution image. (Fun fact: We actually wrote about how perfect DLSS was for the Nintendo Switch 2 when the technology was announced alongside the RTX 20 series back in 2018.)
There are still questions about the Switch 2 and DLSS: Will the system support newer DLSS features like frame generation? Will existing games be automatically tidied up by NVIDIA's algorithm? Regardless of the exact implementation, DLSS upscaling will be a huge leap over the rudimentary techniques available to Nintendo Switch developers.
As for the display, there are many conflicting rumors. Early reports from solid sources suggested the Switch 2 would have an 8-inch display LCD display, but there have also been rumors about an 7-inch display with a 120Hz refresh rate. Some analysts have suggested this would be an OLED screen, while others have said it would be a Mini-LED display. A Mini-LED display is basically an LCD display that has a backlight made of (surprise!) mini-LEDs rather than edge lighting. This allows for local dimming, making the blacks more black. I’m hedging my bets here. I think it’ll be a standard LCD, to cut costs, with an OLED or Mini-LED model coming later down the line. However, Mini-LED screens are slightly cheaper than OLED displays, so that’s certainly a possibility at launch.
How much will the Nintendo Switch 2 cost?
We don't have too much information regarding price but we do have plenty of history to work with. The original Nintendo Switch launched at $300, which is pretty much the "magic number" when it comes to Nintendo console releases in recent years. The Wii U also came in at $300.
However, there are plenty of rumors circulating that Nintendo could be upping the asking price for the Switch 2. Numerous outlets have reported it'll be $400, or potentially even more expensive. However, the same analysts who say the console will be $400 were also fairly certain it would be out by the end of 2024 and, well, it looks like that ain't happening.
Dipping back into history, there is some precedence for a price uptick. The GameCube was $200 and the Wii was $250. The Wii U and Switch increased to $300 and, well, numbers like to go up. A $400 price tag would make it nearly as expensive as a PS5 and Xbox Series X. That would also put it at the same price as the 256GB LCD Steam Deck.
Do we know about any launch games?
Nope! But it’s certainly been a long time since we’ve gotten a proper 3D Mario adventure, right? That would be one heck of a system seller. Other than that, your guess is as good as mine. Past as prologue, we can expect something from Ubisoft and an off-the-wall title like 1-2-Switch.
If there’s a gimmick or hook involved with the console, we’ll also get a game that takes advantage of that. A dual release of Metroid Prime 4, just like Breath of the Wild and Twilight Princess before that, is also a possibility.
That's everything we know about the Nintendo Switch 2 today. We'll update this article with rumors we trust and with information we gather directly from sources. Any changes made to the article after its initial publishing will be listed below.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-about-the-coming-release-110023903.html?src=rss
As the world turns, so do the console generations. The Nintendo Switch is over seven years old, so it’s due for a refresh. Nintendo Switch 2 rumors have been swirling for years, but now they are really heating up. A sequel to Nintendo's most successful home console ever is coming and it’s likely coming sooner rather than later.
Will it be a straight up sequel to the Switch with updated specs while retaining the same hybrid functionality or will Nintendo get weird with it? Will it even be called the Switch 2, or will the company go with something like the Super Switch or even the New Nintendo Switch? You can never tell with Nintendo. Heck, maybe it’ll call the thing the Switch U.
In any event, recent weeks have brought feverish speculation regarding all aspects of the forthcoming gaming console. It’s important to note, however, that very little information has been confirmed by Nintendo. The company operates on its own timetable. With that said, here are all of the rumors that are most likely to come true, given industry analysis.
When will the Nintendo Switch 2 be announced?
As previously mentioned, Nintendo marches to the beat of its own drum. We don’t exactly know when it’ll hold an event to reveal the console. It likely won't be in 2024, as the tech year is winding down and it's rare to get announcements of new harder in late November and December.
Even Nintendo has trouble keeping the lid on a major console release, so we could learn something before the official reveal. There are parts that have to be sourced and shipments that have to be made. A senior analyst at MST Financial noted a spike in production equipment spending by Nintendo assembler Hosiden.
When will the Nintendo Switch 2 come out?
Once again, this is more or less a mystery. We aren’t totally in the dark, but it’s mostly rumor and speculation. One thing we know for sure is that Nintendo will announce the Nintendo Switch 2 (or whatever it chooses to call it) by March 2025, as the company confirmed back in May. Some are saying there will be a March release date, which makes sense given the OG Switch came out on March 17, 2017. However, other reports put the console’s release window later in 2025.
We can infer a lot from the announcement date. If the console is announced this year, March would be a safe bet, given that the original Switch was officially confirmed in October of 2016. However, the console likely won't be announced until next year, at this point, so expect a late 2025 release.
Will it even be a proper Switch sequel?
Nintendo has a weird track record here. The baffling Wii U followed the massive success of the Wii. The Wii itself followed the more traditional GameCube. In other words, it’s possible it’ll be something out of left field and not exactly a true sequel to the Switch. However, this is unlikely this time around. As much as I would love to see wacky VR glasses or a completely bonkers console concept, all points indicate a more traditional approach.
Developers have already seen the hardware, though in a much earlier form, and it seems to be a regular old console. While Nintendo hasn't confirmed hybrid functionality, it’d be a weird omission given the absolute financial firestorm of the Switch. We’ve also heard rumors of a Mini-LED display, which would track for a hybrid console. It’s highly likely this will be a straight-up Switch 2, or something like it, calling to mind the Super Nintendo.
To that end, recent rumors suggest a design that recalls the original Switch. According to reporting by VGC, photos of the console have appeared online and they show an 8-inch screen and magnetic Joy-Con controllers. There looks to be SL/SR buttons and front-facing player LEDs on these controllers.
Is the Nintendo Switch 2 backwards compatible?
If it’s a sequel to the Switch, the next question has to be about backwards compatibility. The Switch’s library is absolutely massive, and continues to grow, so gamers would be rightfully peeved if they couldn’t play Tears of the Kingdom on their new next-gen console. There’s good news on this front.
The company has officially announced in a recent earnings report that the console will be fully backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles.
What about specs?
The rumors regarding specs are all over the place, so it’s tough to pin down. We know one thing for sure: It’ll be more powerful than the ancient Switch hardware, which was already antiquated back in 2017. One analyst allegedly got a hold of a spec sheet from the Korean United Daily News that said the Switch 2 would boast an eight-core Cortex-A78AE processor, 8GB of RAM, and 64GB of internal eMMC storage. This tracks for me, as these specs are about as underpowered in 2024 as the original Switch was in 2017. However, some reports do indicate that the console would include 12GB of RAM.
Another source suggests that the eight-core CPU will be packaged inside an NVIDIA-produced Tegra239 SoC (system on a chip). Given the current Switch runs on an NVIDIA chip, that makes a lot of sense. The CPU will be more powerful, but it's the Switch 2's new GPU that will be a major differentiator. It's all-but-confirmed that the Switch 2 will support DLSS, NVIDIA's "deep learning supersampling" upscaling tech, which would allow the console to render games at a low resolution internally while outputting a high-resolution image. (Fun fact: We actually wrote about how perfect DLSS was for the Nintendo Switch 2 when the technology was announced alongside the RTX 20 series back in 2018.)
There are still questions about the Switch 2 and DLSS: Will the system support newer DLSS features like frame generation? Will existing games be automatically tidied up by NVIDIA's algorithm? Regardless of the exact implementation, DLSS upscaling will be a huge leap over the rudimentary techniques available to Nintendo Switch developers.
As for the display, there are many conflicting rumors. Early reports from solid sources suggested the Switch 2 would have an 8-inch display LCD display, but there have also been rumors about an 7-inch display with a 120Hz refresh rate. Some analysts have suggested this would be an OLED screen, while others have said it would be a Mini-LED display. A Mini-LED display is basically an LCD display that has a backlight made of (surprise!) mini-LEDs rather than edge lighting. This allows for local dimming, making the blacks more black. I’m hedging my bets here. I think it’ll be a standard LCD, to cut costs, with an OLED or Mini-LED model coming later down the line. However, Mini-LED screens are slightly cheaper than OLED displays, so that’s certainly a possibility at launch.
As for resolution, recent reporting suggests that the console will output 1080p in handheld and 4K when docked. That's much better than the OG Switch.
How much will the Nintendo Switch 2 cost?
We don't have too much information regarding price but we do have plenty of history to work with. The original Nintendo Switch launched at $300, which is pretty much the "magic number" when it comes to Nintendo console releases in recent years. The Wii U also came in at $300.
However, there are plenty of rumors circulating that Nintendo could be upping the asking price for the Switch 2. Numerous outlets have reported it'll be $400, or potentially even more expensive. However, the same analysts who say the console will be $400 were also fairly certain it would be out by the end of 2024 and, well, it looks like that ain't happening.
Dipping back into history, there is some precedence for a price uptick. The GameCube was $200 and the Wii was $250. The Wii U and Switch increased to $300 and, well, numbers like to go up. A $400 price tag would make it nearly as expensive as a PS5 and Xbox Series X. That would also put it at the same price as the 256GB LCD Steam Deck.
Do we know about any launch games?
Nope! But it’s certainly been a long time since we’ve gotten a proper 3D Mario adventure, right? That would be one heck of a system seller. Other than that, your guess is as good as mine. Past as prologue, we can expect something from Ubisoft and an off-the-wall title like 1-2-Switch.
If there’s a gimmick or hook involved with the console, we’ll also get a game that takes advantage of that. A dual release of Metroid Prime 4, just like Breath of the Wild and Twilight Princess before that, is also a possibility.
That's everything we know about the Nintendo Switch 2 today. We'll update this article with rumors we trust and with information we gather directly from sources. Any changes made to the article after its initial publishing will be listed below.
Update, November 11, 2024, 9:00 AM ET: This story has been updated with details about the Switch 2's backwards compatibility as well as more details about the current expected announcement and release timeline.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-about-the-coming-release-110023903.html?src=rss
It's the day after Apple launched the iPhone 16, and though I published my hands-on with the iPhone 16 Pro right after the event, I didn't have a lot of time to spare for the base models until today. With that extra time, I've been able to learn more about the differences between the standard iPhone 16 and the iPhone 16 Pro, and honestly I'm pleasantly surprised that there aren't that many.
One of the most obvious ways to tell the iPhone 16 and iPhone 16 Pro apart is in their color selections. The entry-level series has a pleasant, vibrant array of colors this year, with the teal, pink and blue options really catching my eye. These hues are saturated and punchy, compared to the light pastel shades from recent years. I especially like how deep the "ultramarine" blue is — the pictures don't do any of these finishes justice.
The entire iPhone 16 series has the new camera control, meaning you can use the hardware switch to launch the camera app, and then tweak settings like zoom, depth and tone. Having played with them both, I can confirm that they're equally clicky and satisfying to use. Unlike last year, where only the Pro models got the Action button, the iPhone 16 has similar controls, so you're not missing out on a dedicated key by opting for a cheaper model.
You also gain the ability to record spatial video and audio, thanks to the iPhone 16's updated cameras. In addition to a new ultrawide camera with autofocus and support for macro shots, the sensors have been realigned and are now vertically stacked atop each other. Most intriguing is that the iPhone 16 will also support the new Audio Mix feature that lets you more finely control the voices and sounds in your footage after capture.
Cherlynn Low for Engadget
It'd be easy to assume that the "four new studio-quality mics" on the iPhone 16 Pro are what's behind Audio Mix, but it appears to just be the ability to record spatial audio that enables the new feature. With this you can go into the iPhone 16's video editing interface, tap the tab for Audio Mix and choose between "In-frame," "Cinematic" and "Studio" options. The first one isolates the sound from subjects in the scene and cuts out background noise, while Studio mimics the acoustic environment of a recording studio, complete with dampening walls. Cinematic, meanwhile, consolidates all the sounds in the front and center of the space.
I was able to get a demo of the Audio Mix feature, and was really impressed that the iPhone 16 was able to isolate voices of people it recorded speaking in an echoey outdoor deck in Apple's new Observatory space. Not only did switching between the different mixes effectively change how loud the various sources of sound were, but it was also nice to learn that you can tune the volume of specific streams in each profile. This is something I'm going to want to play with a lot more to better understand it, but for now I'm very intrigued by the possibility of using an iPhone 16 for future Apple event videos.
One disappointing exclusion from the iPhone 16 is the multi-track recording feature coming to iPhone 16 Pro. That Voice Memo update is only going to be available on the Pro models.
In fact, here are the main upgrades if you spring for a Pro: ProMotion screens with higher refresh rates and Always On Display, as well as superior camera hardware with a 48-megapixel ultrawide lens and a 5x telephoto option. The premium handsets also have support for 4K120p high-quality slo-mo footage and professional formats like ProRaw. The Pros also have the A18 Pro chip, compared to the iPhone 16's A18, and the differences mostly lie in GPU performance, so you might have a better time gaming on the more premium model.
Other differences are fairly minimal, like the titanium build and faster USB speeds on the Pros. In general, though, the iPhone 16 and iPhone 16 Plus feel like much less of a trade off for the cost savings, and you're also getting more fun colors. They also seem like a greater improvement from their predecessors, which is a welcome change after years of incremental changes.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-hands-on-more-pro-than-i-expected-222843896.html?src=rss
It's the day after Apple launched the iPhone 16, and though I published my hands-on with the iPhone 16 Pro right after the event, I didn't have a lot of time to spare for the base models until today. With that extra time, I've been able to learn more about the differences between the standard iPhone 16 and the iPhone 16 Pro, and honestly I'm pleasantly surprised that there aren't that many.
One of the most obvious ways to tell the iPhone 16 and iPhone 16 Pro apart is in their color selections. The entry-level series has a pleasant, vibrant array of colors this year, with the teal, pink and blue options really catching my eye. These hues are saturated and punchy, compared to the light pastel shades from recent years. I especially like how deep the "ultramarine" blue is — the pictures don't do any of these finishes justice.
The entire iPhone 16 series has the new camera control, meaning you can use the hardware switch to launch the camera app, and then tweak settings like zoom, depth and tone. Having played with them both, I can confirm that they're equally clicky and satisfying to use. Unlike last year, where only the Pro models got the Action button, the iPhone 16 has similar controls, so you're not missing out on a dedicated key by opting for a cheaper model.
You also gain the ability to record spatial video and audio, thanks to the iPhone 16's updated cameras. In addition to a new ultrawide camera with autofocus and support for macro shots, the sensors have been realigned and are now vertically stacked atop each other. Most intriguing is that the iPhone 16 will also support the new Audio Mix feature that lets you more finely control the voices and sounds in your footage after capture.
Cherlynn Low for Engadget
It'd be easy to assume that the "four new studio-quality mics" on the iPhone 16 Pro are what's behind Audio Mix, but it appears to just be the ability to record spatial audio that enables the new feature. With this you can go into the iPhone 16's video editing interface, tap the tab for Audio Mix and choose between "In-frame," "Cinematic" and "Studio" options. The first one isolates the sound from subjects in the scene and cuts out background noise, while Studio mimics the acoustic environment of a recording studio, complete with dampening walls. Cinematic, meanwhile, consolidates all the sounds in the front and center of the space.
I was able to get a demo of the Audio Mix feature, and was really impressed that the iPhone 16 was able to isolate voices of people it recorded speaking in an echoey outdoor deck in Apple's new Observatory space. Not only did switching between the different mixes effectively change how loud the various sources of sound were, but it was also nice to learn that you can tune the volume of specific streams in each profile. This is something I'm going to want to play with a lot more to better understand it, but for now I'm very intrigued by the possibility of using an iPhone 16 for future Apple event videos.
One disappointing exclusion from the iPhone 16 is the multi-track recording feature coming to iPhone 16 Pro. That Voice Memo update is only going to be available on the Pro models.
In fact, here are the main upgrades if you spring for a Pro: ProMotion screens with higher refresh rates and Always On Display, as well as superior camera hardware with a 48-megapixel ultrawide lens and a 5x telephoto option. The premium handsets also have support for 4K120p high-quality slo-mo footage and professional formats like ProRaw. The Pros also have the A18 Pro chip, compared to the iPhone 16's A18, and the differences mostly lie in GPU performance, so you might have a better time gaming on the more premium model.
Other differences are fairly minimal, like the titanium build and faster USB speeds on the Pros. In general, though, the iPhone 16 and iPhone 16 Plus feel like much less of a trade off for the cost savings, and you're also getting more fun colors. They also seem like a greater improvement from their predecessors, which is a welcome change after years of incremental changes.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-hands-on-more-pro-than-i-expected-222843896.html?src=rss
The Xbox Game Pass Standard plan is available starting today. Microsoft announced a revamp to its Game Pass subscription plans in July, introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.
The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as Call of Duty: Black Ops 6 and Indiana Jones and the Great Circle, on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.
Xbox has been struggling to compete with PlayStation in this console generation. That's partially due to hardware differences: Microsoft offered an underwhelming refresh to its console lineup this summer whereas Sony managed to build lots of hype for the announcement of its expensive new PS5 Pro. But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just 34 million subscribers reported in February.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-standard-is-now-available-on-xbox-202451946.html?src=rss
The Xbox Game Pass Standard plan is available starting today. Microsoft announced a revamp to its Game Pass subscription plans in July, introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.
The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as Call of Duty: Black Ops 6 and Indiana Jones and the Great Circle, on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.
Xbox has been struggling to compete with PlayStation in this console generation. That's partially due to hardware differences: Microsoft offered an underwhelming refresh to its console lineup this summer whereas Sony managed to build lots of hype for the announcement of its expensive new PS5 Pro. But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just 34 million subscribers reported in February.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-standard-is-now-available-on-xbox-202451946.html?src=rss