KPop Demon Hunters is officially getting a sequel

KPop Demon Hunters is getting a sequel, Netflix and Sony have announced. Sony Pictures Animation handed the rights to the film to Netflix in 2021 as part of a larger licensing deal, but neither company could have expected how much of a hit it would ultimately become. Besides being Netflix's "most-watched movie of all time," KPop Demon Hunters is also nominated for Best Animated Feature and Best Original Song at the 98th Academy Awards, and stands a good chance of winning.

Maggie Kang and Chris Appelhans, the directors of the first film, are returning to direct the sequel. The project will be the first in the duo's new "exclusive multiyear writing and directing partnership" with Netflix, which is focused on animation. "I feel immense pride as a Korean filmmaker that the audience wants more from this Korean story and our Korean characters," Kang said in a statement. "There's so much more to this world we have built, and I'm excited to show you. This is only the beginning."

"These characters are like family to us, their world has become our second home," Appelhans said. "We're excited to write their next chapter, challenge them, and watch them evolve — and continue pushing the boundaries of how music, animation, and story can come together."

To put KPop Demon Hunters popularity into perspective, the film had such a wide reach that Netflix was willing to set aside its aversion to theatrical releases and put it in theaters after it premiered on streaming. KPop Demon Hunters reportedly made over $19 million during its initial two-day theatrical run in August 2025, and Netflix has brought it back to theaters multiple times since then. That's on top of the more than 500 million views the film racked up on Netflix itself. Not making a sequel would essentially be leaving money on the table.

According to Puck, the structure of Netflix's deal with Sony means it will likely be the only company directly profiting off a KPop Demon Hunters follow-up, however. "While Sony has the contractual right to produce any sequels or spinoffs," Puck reports, "it will make no additional money from the runaway success of the first film." Sweetening that deal could be one reason Netflix and Sony Pictures expanded their film licensing partnership in January, a deal that reportedly cost the streaming service over $7 billion to secure.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/kpop-demon-hunters-is-officially-getting-a-sequel-195038954.html?src=rss

Shark ChillPill reinvents personal cooling with its 3-in-1 portable design

As temperatures continue to rise across many parts of the world, portable cooling devices are becoming increasingly popular for people who want relief while commuting or spending time outdoors. Recognizing this growing demand, SharkNinja has introduced the Shark ChillPill, a compact 3-in-1 personal cooling system designed to provide multiple forms of cooling in a single portable device. Combining a fan, an evaporative mister, and a direct-contact cooling plate, the gadget aims to deliver flexible comfort wherever heat becomes a problem.

The ChillPill is evolutionary when compared to traditional handheld fans that primarily circulate air. SharkNinja has designed the device to actively help cool the body using three complementary technologies. The first is a high-speed bladeless fan capable of accelerating airflow up to 25 feet per second, offering a steady breeze through ten adjustable speed settings. This allows users to tailor the cooling intensity depending on their environment, whether they need a gentle airflow indoors or stronger ventilation outdoors.

Designer: Shark Ninja

Secondly, an evaporative mist system is designed to refresh the skin without leaving it soaked. Unlike conventional spray fans that often create a wet sensation, Shark describes the ChillPill’s mist as a “dry-touch” evaporative effect. The device includes a small water reservoir that can produce mist continuously for about ten minutes per fill, or operate in an interval mode to extend usage. This feature is particularly useful in hot and dry climates where evaporation can significantly enhance cooling efficiency.

The third element is the InstaChill cooling plate, a cryo-inspired metal surface that provides direct contact cooling when pressed against the skin. According to SharkNinja, the plate can reduce skin temperature by up to 16°F within seconds, delivering an immediate cooling sensation similar to placing an ice pack on the body. This feature is designed for use on pulse points such as the neck or wrist, where cooling can quickly help regulate body temperature during intense heat.

One of the wearable’s key advantages is its versatility. It is designed to be worn, carried, clipped, or placed on a surface depending on the situation. The flexible design allows it to function as a hands-free wearable device or as a small desktop fan when needed. You can easily clip it to bags or prams, mount it on exercise equipment, or position it on a table, making it adaptable to a wide range of everyday scenarios.

Battery is also impressive as on the lowest fan setting, the ChillPill can run for up to 11 hours on a single charge, allowing it to last through long commutes, outdoor events, or extended travel days. When running at maximum airflow, the battery life drops to approximately 90 minutes, reflecting the higher energy demand of the stronger cooling output. Charging is handled via USB-C, with a full recharge taking roughly three and a half hours.

Portability and lifestyle integration are at the forefront as the portable gadget is available in several color options, including Carbon, Dragonfruit, Glacier, Haze, Iced Latte, Matcha, and Rose Gold. Optional accessories such as cross-body straps, wrist straps, clamps for strollers or bikes, and protective cases are available to expand how the device can be used. Priced at around $149.99, the Shark ChillPill is available through Amazon and Shark’s own website and other retailers. While it costs more than standard portable fans, the advantages here are undeniable.

 

The post Shark ChillPill reinvents personal cooling with its 3-in-1 portable design first appeared on Yanko Design.

Meta is testing clickable links in Instagram captions for verified subscribers

Instagram has long limited users' ability to share links, restricting link-sharing to Stories, Reels and user profiles. But that might now be changing. The company has started to test clickable links inside of post captions for subscribers to Meta Verified. 

The new feature, which has been a long-requested update from creators, was spotted by blogger Andrea Valeria, who posted screenshots of a clickable Substack link she was able to add to an Instagram post. According to Valeria, an in-app message indicated she could share up to 10 links a month.

Meta confirmed to Engadget that it's testing links in captions for subscribers to Meta Verified, but didn't provide details on how many people have access to the feature or if it will be widely available. It does seem to be somewhat limited, however, as the link on Valeria's post appears on Instagram's mobile app, but now when viewing the same post on Instagram's website. 

Instagram's restrictions on link-sharing have been a notable part of the platform since its early days. The limitation helped kickstart an entire industry of "link in bio" platforms like Linktree, which help creators direct followers to off-platform websites based on what they share on Instagram. If Meta begins implementing the feature widely, it could drastically change how creators are able to interact with their followers (although a 10-link per month limit would likely still require "link in bio" solutions). 

The test is also the latest way that Meta has experimented with making link-sharing a paid feature. The company has also recently tested restricting creators' ability to share links on Facebook by requiring a Meta Verified subscription. Meta Verified for creators starts at $14.99 a month, with the most expensive plans costing $499.99 a month. 


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-testing-clickable-links-in-instagram-captions-for-verified-subscribers-184555406.html?src=rss

PEGI ratings for game releases in Europe will be age-restricted if they contain loot boxes

European regulators are continuing to crack down on loot boxes and gaming features it classifies as "interactive risk categories." The Pan-European Game Information, better known as PEGI, is rolling out new rules that will apply age ratings based on the presence of loot boxes and other in-game purchases or systems that could be tied to gambling or addictive behavior. The exact policies are as follows:

  • Purchases of in-game content: games with time-limited or quantity-limited offers will be classified with a PEGI 12, games with NFTs or blockchain-related mechanisms will be PEGI 18.

  • Paid random items: the default rating will be PEGI 16 if the game contains paid random items (and in some cases they can be a PEGI 18).

  • Play-by-appointment: mechanisms that reward returning to the game (e.g. daily quests) will get a PEGI 7. If these mechanisms punish players for not returning (e.g. by losing content or reducing progress) they will become PEGI 12.

  • Safe online gameplay: if games contain entirely unrestricted communication features (e.g. no blocking or reporting), they will be PEGI 18.

These changes will apply to newly submitted games beginning in June 2026. The messaging from the ratings body is that these rules are aimed at helping parents direct their children's online safety. "With the updated set of age rating criteria, PEGI aims to make parents aware that certain features in games should be carefully assessed, and that parental tools can be a very helpful assistant when doing that," PEGI Council Chair Beate VĂĄje said.

Many titles may see an impact from the new policy, some more drastic than others. Online shooters might seen a bump from PEGI 12 to PEGI 16, but a franchise like EA Sports FC would leap to at least PEGI 16 from its current installment’s rating of PEGI 3.

Loot boxes have a history of causing strife among regulators. In 2018, Belgium determined that loot boxes were a form of gambling and made them illegal. Other nations have taken similar measures to restrict or prohibit this game mechanic, which has already led some game studios to limit access to their titles. For instance, Blizzard's free-to-play Diablo Immortaldidn't launch in Belgium or the Netherlands due to their laws connecting loot boxes and gambling. Stateside, there has been a renewed push against the concept, with the New York attorney general suing Valve over loot boxes.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pegi-ratings-for-game-releases-in-europe-will-be-age-restricted-if-they-contain-loot-boxes-184325819.html?src=rss

Bumble is the latest dating app to add an AI assistant

Bumble is testing an AI dating assistant called "Bee" that it hopes will get users on dates without them having to swipe through profiles, Bloomberg writes. The company announced the AI assistant during its fourth quarter earnings, and intends to use the AI in a new experience it calls "Dates."

When a user opts in to Bumble's Dates feature, Bee performs an onboarding chat where it learns about the users' "values, relationship goals, communications style, lifestyle and dating intentions," and then attempts to find other users who share some or all of those traits. Once Bee finds someone compatible, both users are notified in the app that they could be a great match, and receive a summary generated by Bee explaining why. From there, they can chat and see if things lead to a real-life date.

As is often the case with pie-in-the-sky AI features, Bumble has even bigger plans for how Bee could be used in its app, including as a tool for collecting anonymous feedback from user's previous matches or as a way to receive suggestions for dates ideas. AI will also apparently enable Bumble to move away from binary yes or no swipes on profiles and towards a system where users connect over "chapter-based" profiles that are more reflective of their life story.

Bumble is testing Bee internally and plans to launch the AI and its Dates feature in beta soon. The company is far from the only dating app experimenting with integrating AI recommendations and summaries. Tinder uses AI to recommend profile pictures to users, and now offers another feature called "Chemistry" that combines insights gained from personal questions and access to users' Camera Roll to make more informed matches. Meanwhile, Grindr's "Edge" subscription tier offers AI summaries of past chats and connections, and stats on whether a user is actually compatible with a new match. 

It's too early to tell whether AI makes a meaningful difference in the dating experience for users, but if it keeps them using an app or paying for a subscription, it's likely a worthwhile experiment for Bumble, Tinder and Grindr.

This article originally appeared on Engadget at https://www.engadget.com/apps/bumble-is-the-latest-dating-app-to-add-an-ai-assistant-181729994.html?src=rss

Soundcore Nebula P1i projector review: An affordable option with accurate color and loud sound

Anker’s Soundcore projectors have become an attractive option for buyers thanks to models like the P1 and Nebula X1 that combine performance and portability. Now, the company has added "affordability" to that equation with its latest model, the $369 P1i. Instead of being detachable like on the P1, its speakers fold out toward listeners, promising better and louder sound than most cheap projectors.

The P1i also delivers 1080p video, Google TV for streaming and the same easy screen fit setup as other Anker projectors. However, unlike some portable models, it lacks a built-in battery for true portability. Overall brightness is lower as well at 380 lumens compared to 650 on the P1. Despite those issues, the P1i is an outstanding budget projector that’s ideal for impromptu indoor screenings and outdoor party use.

With its relatively small size (8.9 x 7.2 x 8.0 inches) and slight five pound weight, the Soundcore Nebula P1i can be perched nearly anywhere and is easily toted around by the soft handle on top. It’s almost too light, as even a slight bump can displace it and ruin the picture. It does have a tripod mount, though, which makes it easy to set up outside or install on your ceiling.

Fortunately, the P1i is perhaps the easiest projector in this price range to align with your wall or screen. It has Anker’s Smart Instant Setup that automatically adjusts the autofocus, keystone correction, screen fit and obstacle avoidance. For my 120-inch roll down screen, I just had to set the P1i about 11 feet from the wall, make sure it was fairly level and then tilt the stand so it pointed at the screen. Then, I just ran the smart setup which instantly gave me a correctly set-up image.

The P1i is not a laser projector but its LED light source lasts even longer, rated for over 30,000 hours. It runs fairly cool compared to a bulb or laser model, but it still has a fan that kicks on from time to time. One annoyance is that the fan seemed to engage even when the projector was turned off, so I found I had to unplug it to stop that.

Anker’s P1i is a solid budget projector that’s ideal for impromptu indoor screenings and outdoor party use, but it lacks both brightness and sharpness.
Steve Dent for Engadget

Connectivity-wise, the P1i has a single HDMI 2.0 port with ARC (Audio Return Channel), along with a USB-A port for external media and a 3.5mm auxiliary audio output. The projector allows for a maximum input of 4K at 60 fps (it outputs 1080p at 60 fps), so it’s only good for light gaming. Plus, you’ll want to keep in mind that if you do any keystone correction, gaming latency quadruples from 20ms to 80ms. It also supports Wi-Fi 5 for streaming and Bluetooth 5.1 to connect extra speakers.

Google TV is built in for streaming and projector control, which is a nice feature for a projector under $400. It provides a large library of apps via Google Play along with a familiar interface. You also get Netflix’s official application with support for 4K Dolby Vision without the need to plug in a streaming device, plus there’s Chromecast support and Google Assistant for voice control. The downside is that the interface can occasionally be sluggish. As for those foldable speakers, you can aim them up, down, forward or backwards, and they support Dolby Audio at 10 watts each.

Image quality is decent but not outstanding, about what you’d expect for a projector at this price. While it’s very sharp in the center, the edges are fuzzier, particularly if you’re tilting the projector up or down and using plenty of keystone correction. With just 380 lumens of brightness (I measured it at just over 300 lumens in standard mode), it’s best to use the P1i in a dark room or at night — if there’s any ambient light, you won’t be able to see much detail.

The P1i offers multiple picture profiles, including Standard, Vivid, Sports, Movies and Games, along with a Conference mode for maximum brightness. I found that the “Vivid” setting gave me the best mix of color accuracy and brightness.

Soundcore Nebula P1i projector review: Colorful image and loud sound for very little money
Steve Dent for Engadget

Color accuracy is a strong point, with natural looking, nicely saturated hues. Surprisingly, the P1i supports 10-bit HDR to help improve color accuracy and max out what little brightness there is, though it’s a gigantic stretch calling a 380 lumen image (around 50 nits) "HDR." I tested the P1i on my usual roster of content, including Once Upon a Time in Hollywood, Andor, Dune 2 and Spider-Man: No Way Home, and found the colors to be pleasing and realistic. If they’re not quite to your liking, you can make fine adjustments manually.

The primary selling point of the Nebula P1I is those fold out speakers. However, considering Soundcore’s reputation for solid audio performance (take the Nebula X1 Pro for example), sound quality was a bit disappointing. It’s relatively tinny with very little bass, providing a less-than-theatrical experience. Those speakers can go pretty loud, though, and midrange sounds like voices are very clear.

Fortunately, there are a couple of solutions. The P1i has multiple EQ settings, including Movies (with enhanced bass and treble), Music for the most natural sound and Outdoors to ensure clarity in open and noisy spaces. The best of those, I found, was Movies, as it mildly improves the lows and highs. There’s also a “custom” mode that lets you fine-tune the equalization. I was able to get acceptable sound quality when I boosted the bass to nearly the maximum level.

The other option, of course, is to pair the P1i to some Bluetooth speakers. I did just that with Soundcore’s external speakers sold as an option with the Nebula X1 and the sound quality was much improved. Of course, that would remove much of its convenience and increase the price for better sound.

Soundcore Nebula P1i projector review: Colorful image and loud sound for very little money
Steve Dent for Engadget

Anker’s $400 Soundcore Nebula P1i is an excellent option for buyers looking for a portable projector to use outdoors or in the place of a second TV, though it suffers from subpar sound and picture quality. Competitors like XGIMI’s MoGo 2 Pro offer similar brightness, built-in speakers and Google TV. And if you have a bit more in your budget, Anker’s $800 Nebula P1 is brighter and easier to set up. Finally, for those looking for battery portability for camping or other activities, take a look at XGIMI’s $500 Halo+ or the $530 Anker Nebula Capsule.

The P1i is great for simple nighttime movie screenings outdoors. If you feel like watching a movie or series in bed, you can bring it into your room, project the picture onto a wall and enjoy your streaming service of choice. You may not be disappointed with the overall picture quality, though you may wish for slightly better sound.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/soundcore-nebula-p1i-projector-review-an-affordable-option-with-accurate-color-and-loud-sound-180034925.html?src=rss

Another longtime Microsoft executive is retiring

It’s already been a busy year for high-profile Microsoft departures, with longtime Xbox chief Phil Spencer bowing out last month alongside his expected successor Sarah Bond. Today it’s the turn of Microsoft's head of Experiences + Devices, Rajesh Jha, who leaves after more than 35 years at the company.

Jha, who oversaw some of Microsoft’s most important products and services, including Windows, Office and Teams, said in a press release that he’s been planning for his succession alongside CEO Satya Nadella for a while. Rather than bringing in a direct replacement, four members of his team will be promoted to executive vice president and report directly to Nadella.

Taking up these new more senior roles are Office EVP and LinkedIn CEO Ryan Roslanksky, Windows and Surface president Pavan Davuluri, president of business and industry Copilot (BIC) Charles Lamanna, and Microsoft 365 Core chief Perry Clarke. The outgoing Jha, who said his long career at Microsoft had been "an incredible privilege," will officially transition out of Microsoft on July 1, after which he’ll remain in an advisory role.

"When I think about the pantheon of leaders who have truly shaped this company, Rajesh stands firmly among them," Nadella said in a statement, adding that Jha had been a "constant" during his own time at the company. "He embodies the commitment that helped build and transform Microsoft into the company it is today, and it is on the strength of that foundation that we will continue to move forward."

This article originally appeared on Engadget at https://www.engadget.com/computing/another-longtime-microsoft-executive-is-retiring-174453788.html?src=rss

Alexa+ can now swear, thanks to a new personality style

Amazon just unveiled a new personality type for Alexa+. The "sassy" option is reserved for adults and the company claims it will throw out censored curse words from time to time. Amazon describes this option as a combination of "unfiltered personality" and "razor-sharp wit, playful sarcasm and occasional censored profanity."

We aren't yet sure how the chatbot handles the censoring. Does it use a garden variety bleep or a replacement word like fudge or something? I managed to get it to say "damn" and "hell", but couldn't force anything more profane than that. 

In any event, adult users have to jump through a couple of hoops to activate this mode. It won't work if there's an enabled Amazon Kids profile on the account and it requires additional security checks, like face scans. The company also warns people upon being selected that the new tone could contain "mature subject matter." I'm more afraid of the bot using "clever comebacks" to absolutely shred my buying habits. Yes, I buy bagged popcorn when I have plenty of uncooked kernels in the pantry. I'm working on it.

This is still Alexa+, despite the ability to drop colorful language every now and again. It's not an adult AI companion like the anime-inspired weirdness Grok recently trotted out or whatever erotica-infused nonsense OpenAI has been working on. Also, Amazon says the bot won't get involved with hate speech, illegal activities, personal attacks or anything that could cause harm.

Personality types for Alexa.
Amazon

This is just the latest personality type that the company has introduced for the chatbot. Users can also choose from sweet, brief or chill, with the last one resembling a surfer archetype. Alexa+ is an updated version of the company's long-standing chatbot that prioritizes natural-sounding conversation. It's fine, more or less, but I still use it primarily for alarms and weather.

This article originally appeared on Engadget at https://www.engadget.com/ai/alexa-can-now-swear-thanks-to-a-new-personality-style-172106310.html?src=rss

iPhone 20 in 2027: All-Glass, Buttonless, and Highly Unlikely

The iPhone turns 20 in 2027, and Apple apparently wants to throw a party that people will remember. Sources believe that the company is targeting a radical redesign for what will likely be called the iPhone 20, skipping “iPhone 19” the same way it jumped directly to the iPhone X back in 2017. More than just a naming trick, it came with the full-screen OLED design, Face ID, and the removal of the home button, a move that felt genuinely shocking at the time. The expectation building around the iPhone 20 is that history is supposed to repeat itself, only bigger.

The appetite is clearly there. Interest in bold Apple hardware has been riding high on the back of iPhone Fold rumors, and the search interest in “iPhone 20 design” has shot up by over 3,100% year-over-year. People are hungry for a leap, not an incremental shuffle. What Apple is reportedly planning, an all-glass unibody with no physical buttons and no visible cutouts anywhere on the device, is exactly the kind of leap that generates excitement. Whether it generates anything more than that is a genuinely open question.

Images courtesy of: AppleTrack

iPhone X (2017)

What it isn’t: an all-screen phone

Before the imagination runs completely wild, it helps to be specific about what “all-glass” is not. This is not a Xiaomi Mi Mix Alpha situation, where the display wraps entirely around the phone like a very expensive, very fragile bracelet. That concept, for all its visual drama, would introduce a cascade of problems: iOS and most apps are built on the assumption that the back of a phone is inert. Making the entire surface interactive requires a fundamental rethinking of how software handles accidental input, palm rejection, and basic navigation, none of which Apple appears to be pursuing here.

Designer: Xiaomi

The more useful comparison is the Vivo APEX from 2019, a concept phone that was genuinely all-glass and buttonless without wrapping the display around the chassis. The APEX had no physical buttons, no headphone jack, no visible ports, and shockingly, no front camera. It was definitely a striking object. It also never made it to retail, because striking objects and reliable everyday devices are not always the same thing.

Designer: vivo

What the rumors are actually saying

The picture assembled from various sources is fairly consistent in its broad strokes. The iPhone 20 is expected to arrive with a four-sided bending OLED display that curves around all edges, a fully glass chassis with no metal frame visible from the outside, camera lenses flush against the glass back with no raised rings or seams, and an under-display front camera with Face ID sensors also moved beneath the glass. Physical buttons disappear entirely, replaced by what Apple has internally codenamed “Project Bongo,” localized haptic zones that simulate a press through piezoelectric ceramics rather than a mechanical click.

Images courtesy of: AppleTrack

Apple has been laying this groundwork for years, whether deliberately or not. MagSafe removed the last port most people used regularly. The solid-state home button on the iPhone 7 trained a generation of users to accept a simulated click as the real thing. Touch ID lived in that fake button for years before Face ID made it irrelevant. Project Bongo itself has been in development since 2021, with the haptic button solution reportedly completing functional verification for the iPhone 20 last October. The staged rollout has already begun: under-display Face ID is expected to debut on the iPhone 18 Pro in 2026, a year before the full transformation arrives.

Why Apple might actually want this

The engineering case for an all-glass, buttonless phone is stronger than it might first appear, and it goes well beyond aesthetics. Glass transmits radio frequencies with far less attenuation than metal, which means that a fully glass chassis removes the need for antenna break lines, those small plastic interruptions visible on metal-framed iPhones. For 5G mmWave frequencies, which are particularly vulnerable to obstruction, that is a meaningful structural advantage, not a cosmetic one.

Physical buttons are also apertures, meaning every button cutout is a potential entry point for water, dust, and debris, not to mention a structural point of weakness. Solid-state haptic zones flush with a continuous glass surface create a fully sealed perimeter by default. And without springs, electrical contacts, or moving parts, the mechanical failure modes that eventually wear out every physical button simply do not apply. There is also a software dimension: a haptic surface can be reprogrammed. The same zone that acts as a volume button in one context can behave differently in a camera app, or respond to a half-press the way a DSLR shutter does. That interaction vocabulary does not exist on a physical button.

Images courtesy of: AppleTrack

The design coherence argument is worth taking seriously, too. iOS 26 introduced the Liquid Glass UI at WWDC 2025, with translucent menus, frosted panes, and depth-layered interfaces that read as software built to live inside a glass object. If the hardware catches up, the iPhone 20 would be the first Apple device where the material logic of the shell and the interface are genuinely continuous, rather than one imitating the other.

Why Apple will definitely not do it, at least not yet

The skepticism case is longer and, in several places, harder to argue around. Start with the glass itself. No glass smartphone has survived all kinds of real-world accidents unscathed, including the iPhone 16 Pro Max with Ceramic Shield 2. The current metal frame does real structural work; it absorbs and distributes impact energy in ways that glass cannot. A four-sided curved display that wraps around what used to be the frame zone eliminates that crumple zone entirely.

Thermal management is a less visible but equally serious issue. Aluminum conducts heat significantly better than glass. The metal frame in current iPhones is part of the thermal pathway, moving heat from the logic board outward. Glass is a poor conductor and a poor radiator, and with Apple Intelligence pushing sustained on-device AI inference, the thermal load is growing, not shrinking. Apple would need expanded vapor chambers or novel heat-bridge materials to compensate, none of which have been confirmed.

Then there is the under-display camera. Samsung introduced UDC technology with the Galaxy Z Fold3 in 2021 and used it through the Fold6. Image quality was consistently criticized across all four generations, and Samsung is now reportedly abandoning it for future foldables due to persistent optical and cost challenges. Apple is reportedly moving in the opposite direction, but with a twist. It might use the under-display camera primarily for Face ID’s infrared sensors rather than the selfie camera, which sidesteps the worst degradation but does not resolve long-term selfie quality under glass.

Designer: Samsung

Accessibility is a concern that gets less coverage than drop tests, but it definitely deserves more. Blind and visually impaired users rely on physically locatable controls as navigational anchors, such as the raised profile of a button. Flush haptic zones remove that landmark. There is also the “dead device” recovery problem: a bricked iPhone requires holding a specific physical button combination to enter recovery mode. Whether solid-state haptic buttons can operate at the firmware level, before iOS loads, has not been confirmed. Case and accessory compatibility adds another layer; a wraparound display that curves into what is currently the frame zone fundamentally changes how a protective case grips the device, since the element that used to grip the frame now grips the screen.

The human factor is harder to engineer than the glass

The technology story surrounding the iPhone 20 is genuinely fascinating, and some of it will almost certainly happen. Under-display Face ID on the iPhone 18 Pro is close enough to be treated as confirmed. The full vision, no buttons, no cutouts, glass everywhere, is a different question. Manufacturing challenge is described as “extraordinarily complex,” component manufacturers are on the fence, and the expected price point will likely exceed the current Pro Max tier. Those are not the conditions under which Apple tends to ship a complete reimagining all at once.

But the technical hurdles might not be the hardest part. People have strong, specific feelings about physical buttons in ways they do not always articulate until the buttons are gone. The haptic home button on the iPhone 7 worked well enough that most users stopped noticing it within weeks. Extending that same illusion across every tactile control point on the device, in cold weather, through a case, while the phone is vibrating with an incoming call, and across several years of daily use, is a different challenge than a single button in a fixed location. Whether that feels like liberation or a slow-building frustration might depend less on the engineering and more on the person holding it.

Images courtesy of: AppleTrack

The post iPhone 20 in 2027: All-Glass, Buttonless, and Highly Unlikely first appeared on Yanko Design.

BallotGuessr is Geoguessr for budding political pundits

Fancy yourself as one of those folks who stands in front of an expensive touchscreen display on a news network on election night, zooming in and out of counties while bleating about polling and voting data? If so, you might get a kick out of BallotGuessr

This is a riff on GeoGuessr that tasks you with guessing how a county voted in the 2024 presidential election. All you have to go on to figure out the identity of each county are contextual clues from Google Street View images. You can move around the environment a bit, but unless you get lucky, you'll need to have a good sense of politics and geography to do well here.

Once you think you have an idea of where the county is, you move a slider to guess whether residents voted for the Democrat or Republican ticket and by how many points. In the daily challenge mode, you only have 30 seconds to make your guess in each of five rounds. I'm bad at it, but it's a fun take on GeoGuessr all the same.

BallotGuessr features 2,845 curated Google Street View locations from all 50 states, with a maximum of 15 locations for each county. Its creator plans to expand the game with data for the 2022 midterms and 2020 presidential election, as well as recent elections in France, Germany and the United Kingdom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ballotguessr-is-geoguessr-for-budding-political-pundits-170028894.html?src=rss