X won’t pay creators for tweets that get fact checked with community notes

X will no longer pay creators for tweets promoting misinformation. Elon Musk said the company is making a “slight change” to its monetization program and that tweets that are fact-checked via community notes will no longer be eligible for payouts as part of X’s revenue-sharing program.

The update appears to be an attempt to remove incentives for high-profile accounts to spread viral misinformation. “The idea is to maximize the incentive for accuracy over sensationalism,” Musk said. X also recently started to require community notes contributors to cite their sources in fact checks.

The latest change comes as researchers, fact checkers and journalists have raised the alarm about the amount of viral misinformation spreading on X amid the ongoing conflict in Israel and Gaza. European Union officials have opened an investigation into the company’s handling of misinformation related to the war.

Following Musk’s takeover of Twitter a year ago, the company laid off teams responsible for curating and promoting reputable tweets about breaking news events and removed tools for reporting misinformation in the app. Instead, the company has relied on its crowd-sourced fact checking tool, community notes.

But critics have said that community notes are subject to manipulation and that the user-contributed fact checks are often unable to keep up with the sheer amount of viral falsehoods, particularly those promoted by verified accounts. A recent analysis from NewsGuard, a nonprofit that tracks the spread of misinformation, found that 74 percent of “the most viral posts on X advancing misinformation about the Israel-Hamas War are being pushed by ‘verified’ X accounts.”

As BBC researcher Shayan Sardarizadeh pointed out, the change to make tweets with community notes ineligible for payments has already been criticized by a number of high-profile accounts whose tweets are often “community noted.” Musk added that “any attempts to weaponize @CommunityNotes to demonetize people will be immediately obvious,” but didn’t say how the company would deal with attempts at manipulation. X didn’t respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/x-wont-pay-creators-for-tweets-that-get-fact-checked-with-community-notes-174206477.html?src=rss

KeyBudz Element adds IP68 waterproofing and Military-grade protection to your AirPods Pro 2 case

AirPods Pro 2 stands amongst one of the best premium ANC earbuds out there, especially for the closely knit Apple ecosystem. They excel in fit, comfort and adaptive active noise cancellation algorithm, along with the stellar audio quality signature that I most like because of its closeness to the Harman Curve.

For people who love the AirPods Pro 2 because of its impressive features but are a bit disappointed when it comes to water and dustproofing, there’s an option. Those who carry their earbuds during adventure trips or are doing tough jobs in difficult terrain have no reason to fret.

Designer: KeyBudz

An AirPods Pro 2 case cover that enhances the earbuds with an IP68 rating for better water and dustproofing. It provides a very high level of protection from the elements as you can keep it submerged in water for up to 6 hours and protect it from a highly dusty environment without fail. Dubbed Element Waterproof Case, this accessory boasts military-grade MIL standards for shock resistance from accidental falls. In fact, the protective case is tested with the MIL standard MIL-STD-810H. So you don’t need to worry if your AirPods case hits the tarmac hard after a drop.

The lightweight and durable aesthetics of the case come courtesy of the A6063 aluminum alloy with an anodized finish, silicone and the use of 70% recycled polycarbonate materials. The case lid locks in place with the side-mounted latch, and the hinges facilitate smooth opening and closing of the lid with a secure locking mechanism. The internal lining of the case gets IonPure antibacterial treatment to prevent any chance of micro-organism and bacterial growth.

Pairing a new device with your AirPods is also going to be easy with the Elements case as the back buttons are designed for easy press. Also, it doesn’t interfere in any way with the wireless charging capability of the accessory. For now, the accessory will be available in Japan, and availability in other parts of the globe can be expected by the holiday season.

The post KeyBudz Element adds IP68 waterproofing and Military-grade protection to your AirPods Pro 2 case first appeared on Yanko Design.

I taught my daughter to love RPGs by playing Sea of Stars

I've always dreamed of revisiting classic RPGs with my kids — I wanted them to jump across time with me in Chrono Trigger, or pretend to be sky pirates in Skies of Arcadia. It's not that tough to transform a well-told RPG into an interactive storybook for children (though I may have to shield their eyes from the more gruesome bits of Final Fantasy VII). I've been planning my "intro to RPGs" playlist for years, waiting for the moment my daughter Sophia began to look beyond the storytelling stylings of Peppa Pig.

But one night she saw me playing Sea of Stars, the recent Chrono-inspired retro RPG from Sabotage Studio, and she was hooked. I didn't need to entice her like I originally thought. The game's gorgeous 2D pixel art, catchy music (including some tunes from Chrono Trigger composer Yasunori Mitsuda) and epic story were more than enough to captivate her. While I held the Switch, she kept an eye out for enemies and treasure chests, and she stayed engaged with the story as I broke it down for her. She also clapped whenever I hit the action button at just the right time to deliver an extra hit, or to block an enemy's blow (a nifty feature taken from Super Mario RPG).

Three character's hugging in Sea of Stars.
Sabotage Studio

Sophia loved the two leads — Valere and Zale, who she calls Moon Girl and Sun Boy — and their colorful companions. She teared up when a major character sacrificed themself to defeat the Big Bad (that was a long conversation). And she held tight as we took on the final boss, setting the two leads up for a larger adventure once we defeated them. Now, we're mopping up additional side quests and working towards the "true" ending. Sophia doesn't want to stop until we've seen everything the game has to offer, a sign that she's going to be quite the completionist when she's ready to play on her own.

Don't judge me, but games have become an integral part of my daughter's wind-down time at night. They help her to calm down and relax before bathtime, a sort of pre-storytime before we read some actual books before bed. We're not playing anything fast-paced or loud, and the games offer plenty of teachable moments when it comes to spelling words, counting and complex moral choices. From what I can gather, watching a screen at night (which I keep distant from her and a bit dim) hasn't affected her ability to fall asleep on schedule either. (Yes, I know it's not recommended. I also waited until Sophia was over four years old before we started nightly gaming — I'm sure it would have been more troublesome if I started earlier.)

Before Sea of Stars, we also played around 20 hours of Dave the Diver, another recent release with a glorious pixel art aesthetic. Recently, we've also spent some time with the delightful Super Mario Bros. Wonder. But after playing a few levels of that, Sophia almost always wants to play Sea of Stars instead. Now she can tell the difference between a platformer like Mario, a game with a variety of experiences like Dave the Diver and an RPG (she calls them "adventure games," officially settling that debate). I'm sure she'll appreciate the mechanics of other genres more once she learns how to both run and jump at the same time in Mario. For now, she leans towards story.

Fighting a large boss in Sea of Stars
Sabotage Studio

Once it was clear that Sophia was truly into RPGs as a concept, I introduced her to Chrono Trigger. For whatever reason, Square Enix hasn't re-released it yet on the Switch, and I wanted to play it on a more portable system than the Steam Deck. That left me with the iPhone port of the game, which looks pretty great on my iPhone 15 Pro Max. While there's no option to use the game's original graphics — a perk of the Steam release — the iOS version of Chrono Trigger still has all of the charm and whimsy that made me fall in love with the SNES version. (And as a nice bonus, there's an auto button to speed through minor fights!)

Sophia immediately noticed the many (many!) similarities between Sea of Stars and Chrono Trigger. The overworld map is framed similarly, they both feature some of the best pixel art of their time and they both ultimately weave an epic story. Playing both games back-to-back reveals some of Sea of Star's weaker elements — it takes a while to truly get going and the writing is a bit more simplistic. But it also makes me really want to play a proper Chrono sequel with Sea of Stars' battle system.

Within 15 minutes of starting Chrono Trigger, Sophia and I were thrown back 400 years into the past. We were looking for Marle, the princess-in-hiding, who vanished soon after we found her. Then I had to explain the potential consequences of timeline interference to a 5 year old. And Sophia immediately understood what was happening: We had to save Marle's ancestor before Marle ceased to exist! Just try competing with that, Peppa!

Traveling on a ship in Sea of Stars
Sabotage Studio

To be clear, this isn't really Sophia's first rodeo with complex storytelling. She's devoured almost all of Miyazaki's films (we're holding off on Princess Mononoke because it may be too scary, and she's probably not ready for the mature exploration of death and art in The Wind Rises), and I've guided her through Avatar: The Last Airbender and The Legend of Korra. So I shouldn't be surprised that she's fully embracing the power of RPGs. After envisioning this moment for years, I’m going to enjoy it while it lasts.

It won’t be too long before she’ll be regaling me with stories of her own RPG adventures. And when she’s ready, I’m going to blow her mind with a one-two punch of Xenogears and Neon Genesis Evangelion. She’ll thank me later.

This article originally appeared on Engadget at https://www.engadget.com/i-taught-my-daughter-to-love-rpgs-by-playing-sea-of-stars-170038097.html?src=rss

Sony’s $200 Pulse Explore earbuds will be available on December 6

Sony has revealed when you'll be able to snap up the only two wireless audio devices that will work with its PlayStation Portal handheld any time soon. The $200 Pulse Explore earbuds will hit markets including the US, UK, France, Germany, Austria, Belgium, Luxembourg, Netherlands, Italy, Spain, Portugal, Japan, Canada, Australia and New Zealand on December 6. The $150 Pulse Elite headset will arrive in most markets starting on February 21, Sony says.

Pre-orders for both products, as well as extra PlayStation Link USB adapters, will open on November 9. You can lock in an order for the earbuds, headset or adapter on PlayStation Direct or at other select retailers.

PlayStation Link, you may recall, is Sony's own wireless audio tech. The company claims it will deliver low latency, lossless audio. Sony says it'll be easy to switch between PlayStation Link devices, such as the PlayStation Portal and your PS5 (which can only connect to the Pulse Explore or Pulse Elite with the help of a USB adapter).

Sony's Pulse Elite headphones for PlayStation 5.
Sony Interactive Entertainment

The earbuds and headset both include Bluetooth. Multipoint support means you can connect them to your PS5 or Portal and your phone at the same time, so you can answer a call while playing the likes of Marvel's Spider-Man 2. However, there's no Bluetooth option on the PlayStation Portal, Sony's PS5 remote play handheld that's arriving on November 15. As such, you'll need to either use the device's speakers, plug a wired headset into the 3.5mm jack or connect a Pulse Explore or Pulse Elite.

For the time being, those are the only two devices that will support PlayStation Link. According to IGN, Sony eventually plans to allow third-party makers of audio devices to use the standard in their products. 

Low-latency, lossless wireless audio is certainly nothing to sniff at. However, Sony's decision to refrain from offering Bluetooth support in the Portal and instead nudge consumers toward an expensive headset and earbuds that use its proprietary tech is disappointing, if not surprising.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-pulse-explore-earbuds-will-be-available-on-december-6-165017764.html?src=rss

Amazon’s Fire Max 11 tablet just dropped to a record-low price of $150

Amazon’s flagship Fire Max 11 tablet just dropped to a record-low price of $150, representing a savings of $80 from the MSRP of $230. That’s 35 percent off, for you math-heads out there. This deal is for the standard tablet and doesn’t include a stylus, keyboard or any other accessories. Being as this is an Amazon tablet, you also get those ads on the lockscreen, but they are fairly unobtrusive.

This is the most powerful Fire tablet out there, with an 11-inch LCD screen, a slim aluminum frame and Alexa-powered smart home controls. You get a fingerprint sensor in the power button, WiFi 6 support and split-screen/picture-in-picture features. We were impressed by the inherent value of the tablet at its full price, so we are 35 percent more impressed now.

The Fire Max 11 is also light, weighing around a pound, and is designed around multi-tasking, with an octa-core MediaTek processor that is nearly twice as fast as any other Amazon-branded tablet. In other words, this is a far cry from the kinds of affordable, kid-friendly tablets the company typically releases.

There’s a keyboard and stylus available for this device, but you’ll pay extra for the added functionality. There are bundles that include these accessories that are also on sale, ranging from $185 to $275.

Speaking of sales, this is part of a larger early Black Friday event that includes many other Amazon tablets. You can snag the Fire HD 10 for $75, which is half off, or the Fire 7 Kids edition for just $55. The Fire 10 Plus and the Fire 10 Kids Pro tablets are also both on sale for a limited time.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-max-11-tablet-just-dropped-to-a-record-low-price-of-150-163018884.html?src=rss

Google’s Pixel Tablet is on sale for a new low of $399

Google's Pixel Tablet is one of the more compelling options for those in the market for an Android tablet, as it's designed to double as a smart display when you aren't holding it. If you've been thinking of picking one up, now looks like a good time to do so: The 11-inch slate is on sale for $399 at multiple retailers, including Amazon, Target, Best Buy and Google's own online store. While there's always a chance we see a better offer on Black Friday, this $100 discount marks a new all-time low. It's also $10 less than the previous low we saw during Amazon's Prime Big Deal Days sale earlier this month. This price applies to the base models with 128GB of storage; if you need more space, the 256GB versions are also $100 off at $499. Google says the offer will run through November 5.

We gave the Pixel Tablet a score of 85 in our review this past June, and we highlight it in our guide to the best tablets. While we don't think it's better purely as a tablet than our top Android pick, the vibrant Samsung Galaxy Tab S9, it's a good ways cheaper, and it's still more than competent for streaming video, playing games and doing most of the other casual things people do with a tablet. Its 2,560 x 1,600 LCD is crisp and punchy, its Tensor G2 chip is fast enough, its 5,000mAh battery should last a full day and the hardware doesn't feel cheap. This is still an Android tablet, so some apps aren't as optimized for this large display as they are on an iPad, but Google at least promises to supply the device with OS and security updates through June 2026 and June 2028, respectively.

That smart display functionality is the Pixel Tablet's big selling point, though. Included with the device is a dock that both charges the device and provides a dedicated speaker — plop the Pixel Tablet on, and the slate becomes something like a detachable Nest Hub Max. You can use it to control and monitor smart home devices, access the Google Assistant, cast video from your phone, display photos, stream music and so on. 

There are still issues: There's no headphone jack, the display is limited to a 60Hz refresh rate and we had a few software quirks with the tablet's "Hub Mode" during the review process. Generally speaking, though, the Pixel Tablet is a clever melding of two useful devices. A few other Google devices are also on sale this week, including the unlocked Pixel 7a for $374, the Pixel Buds Pro for $119 and the indoor Nest Cam for $70, among others.

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This article originally appeared on Engadget at https://www.engadget.com/googles-pixel-tablet-is-on-sale-for-a-new-low-of-399-161521267.html?src=rss

Avatar: Frontiers of Pandora’s adventurous spirit might just win you over

After 30 minutes or so with Avatar: Frontiers of Pandora, I was fully invested. A broad grin crept across my mug as my Na'vi bounded from platform to platform up a mountain in the sky. The rousing music, lush vegetation and minimal user interface pulled me into Ubisoft's take on Pandora. Having ikran, the distant moon's answer to dragons, swooping around during my ascent helped me feel like I was actually exploring this alien environment.

The journey up to the ikran rookery was the highlight of my two hours or so with the game, closely followed by having the chance to explore Pandora from the skies after bonding with my new companion. Calling your new irkan flying friend to swoop in and rescue you in mid-air is thrilling, and your sidekick can land pretty much anywhere.

Two blue hands are shown from a first-person perspective. They appear to be trying to calm a dragon-like creature in Avatar: Frontiers of Pandora.
Ubisoft/Massive Entertainment

Avatar: Frontiers of Pandora is an open-world adventure game from Ubisoft studio Massive Entertainment. It’s a canonical part of James Cameron’s fictional universe and it's set shortly before the events of Avatar: The Way of Water, the sequel to the original 2009 film. Frontiers of Pandora was initially supposed to arrive at around the same time as The Way of Water, but Ubisoft pushed it back to this year.

As massively successful as the Avatar movies have been at the box office, they've hardly made much of a lasting cultural impact. I saw Avatar three times in theaters because of its absorbing spectacle, but had forgotten almost everything within a year and had to rewatch it before checking out the long-delayed sequel. I appreciate the technical wizardry and astonishing visuals of the films, as well as their salient points about environmentalism and colonialism, but the plots are largely rudimentary.

With more time and scope, the game has a chance to tell a richer narrative. Your character and some other Na'vi were kidnapped at a young age and were trained to serve under the RDA, a human military operation that's harvesting resources from Pandora. Something goes wrong and the protagonist is put into emergency cryosleep. After waking up 15 years later, you're effectively an outsider and need to relearn the ways of the Na'vi.

That's a setup that effectively draws the player in as someone who needs to gradually understand how everything works. Naturally, as one of the Na'vi, you'll square off against the RDA and try to drive them from Pandora.

My demo started with a modest fetch mission. I had to harvest some nectar needed for a ritual. After taking a few minutes to drink in the unusual flora and get my bearings, I made my way over to a mangrove hive. Harvesting the nectar involves a minigame that I'm sure will become annoying after having to do it a few times. You need to use a thumbstick to find the correct angle to pull an item from a plant or tree. Thankfully, Ubisoft offers the option to turn off this special interaction, much like you can skip the irritating pickpocketing minigame in Assassin's Creed Mirage.

The publisher's most recent open-world title is a blast. That was largely helped by Ubisoft showing restraint and avoiding much of the bloat for which it's become notorious over the last several years. I was worried that Ubisoft would revert back to its old habits and stuff too many things into Frontiers of Pandora; it's difficult to say whether that's the case, based on a relatively brief look at an early section

Between side missions, looting, crafting and exploring, there's certainly going to be lots to keep you busy outside of the main quests. You'll be able to experiment with cooking by combining ingredients and seeing what happens (a familiar task to anyone who has played a recent Zelda game). This doesn't seem too complex as you can only cook with two ingredients at once. Eating food can be helpful as meals can provide temporary boosts to things like base health and damage delivered while in stealth. It can also help you recover health. There are the expected multiple skill trees to juggle too, focused on survival, combat, hunting, crafting and ikran riding.

Most of these features seem additive rather than things that will pull you too far from the main story. On that note, it's too early to say whether the narrative of the game will be much better than the humdrum narratives of either Avatar film (I'm still not over the rare mineral humans were mining from Pandora being called "unobtainium").

A blue humanoid Na'avi aims a weapon at a gyrocopter-style machine while riding on the back of a flying creature in Avatar: Frontiers of Pandora.
Ubisoft/Massive Entertainment

After learning how to use your ikran, you'll need to disable some aerial devices that are disrupting a Na'vi clan and then take out an enemy base. Destroying those floating beacons isn’t too difficult. You'll need to use your hacking tools to disable the device before blowing it up. This section gave me a chance to try out aerial combat as RDA aircraft hover around the beacons to protect them. Playing on normal mode, I found that it was pretty easy to take down the flying machines with an automatic rifle (your Na'vi is pretty comfortable with guns after their RDA training).

Defeating mechs and human opponents is relatively straightforward too — unless you get overeager and rush headlong into an RDA base, only to get overwhelmed by enemies. I did just that a couple of times and died on each attempt. Taking a stealthy approach was both more successful and satisfying. Your Na'vi is powerful, so their bows are effective against humans and mechs alike. Taking out a soldier from a long distance with the longbow and thunking large arrows into mechs using the heavy bow helps to thin out the numbers without causing too much of a ruckus.

I deftly snuck between tunnels and pipes as I disabled drill towers and generators. When the enemies eventually discovered me, I made good use of my rifle as well as the staffsling to hurl explosives at them. Frontiers of Pandora affords you a lot of freedom when it comes to combat, and I enjoyed figuring out the best approach to various encounters.

The side missions I was able to try add some flavor too. One will see you taking out RDA installations and outposts to reduce pollution. Elsewhere, you'll free animals that the military operation has captured.

Some aspects of the demo were unintuitive, however. I spent a few minutes figuring out how to ascend a steep cliff face before realizing I had to shoot a plant with my bow so it would drop a climbable vine. That was a little frustrating, as was not immediately knowing how to use the hacking tool — you need to apply just enough pressure to the controller's trigger to line up two circles.

Overall, Avatar: Frontiers of Pandora is showing a lot of promise. I went into the demo with low expectations after a gameplay showcase in June left me underwhelmed, much like the two Avatar movies did. But now I can't wait to jump back in and once again soar through the skies on my own ikran.

Avatar: Frontiers of Pandora will hit PlayStation 5, Xbox Series X/S, PC and Amazon Luna on December 7.

This article originally appeared on Engadget at https://www.engadget.com/avatar-frontiers-of-pandoras-adventurous-spirit-might-just-win-you-over-160024430.html?src=rss

Amazon Fire TV streaming devices are up to half off right now

Amazon Fire TV streaming sticks and related devices are up to half off right now, starting at just $18. Some of these prices match record lows found during recent Prime Day events. All told, there are five devices on sale, from the entry-level Fire TV Stick Lite to the powerful Fire TV Cube.

The Fire TV Stick Lite is on sale for $18 and the standard Fire TV Stick comes in at $20. The Fire TV Stick 4K costs $30, while the beefier TV Stick Max clocks in at $45. Finally, the Borg-like TV Cube will set you back $110, a savings of over 20 percent. This is the latest Cube, with a 2GHz octa-core processor and an HDMI input connection to plug in your cable box, which lets you use voice commands to watch regular cable TV.

The Fire Stick TV Max, typically $60, is the company’s most powerful streaming stick, with 40 percent more power than the Fire TV Stick 4K. To that end, you get 4K streams, fast app boot times and fluid menu navigation. This stick integrates with WiFi 6, Dolby Vision, HDR, HDR10+ and Dolby Atmos audio. Of course, you can use Alexa voice commands to do just about anything via the included voice remote.

The Fire TV Stick 4K is no slouch, offering support for WiFi 6 and 4K streams. It also ships with an Alexa remote and a 6-month subscription to one of Amazon’s many streaming platforms, MGM+. That’s the one with the Harold Perrineau-led supernatural thriller From. The standard Fire TV stick and the Lite don’t offer 4K streams, but they do ship with a voice remote.

This sale is part of an early Black Friday event and it remains unseen when prices will balloon up back to the original MSRPs. So if you’re looking to get a capable streaming stick, or cube, on the cheap you should probably be quick about it.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazon-fire-tv-streaming-devices-are-up-to-half-off-right-now-152416126.html?src=rss

Powerful Ryzen 7840U gaming mini PC runs Elden Ring, Cyberpunk 2077 and more

Powerful Ryzen 7840U gaming mini PC

If you are considering building a small gaming PC with similar features and functionality to Valves SteamOS handheld gaming system. You might be interested in learning more about the ChimeraOS. The operating system has been specifically designed to provide an out of the box couch gaming experience. After installation, boot directly into Steam Big Picture […]

The post Powerful Ryzen 7840U gaming mini PC runs Elden Ring, Cyberpunk 2077 and more appeared first on Geeky Gadgets.