The Morning After: The Borderlands movie proves bad video game adaptations can still happen

Eli Roth’s Borderlands movie adaptation sounds like a recipe for a solid sci-fi romp: Oscar-winner Cate Blanchett as the wise-cracking gunslinger Lilith; Jack Black as the quippy Claptrap; and even Jamie Lee Curtis.

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 But according to Engadget’s Devindra Hardawar, it squanders the story potential and all that on-screen talent. He breaks it down in full, right here

Maybe I'll go see the new Deadpool.

— Mat Smith

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Scientists from the University of Oxford have created an ultra-thin layer of material that can be applied to the exterior of objects with sunlight access in place of bulky silicon-based solar panels. It’s made by stacking layers of light-absorbing perovskite just over a micron thick. The new material is also 150 times thinner than a traditional silicon wafer and can produce energy with 5 percent more efficiency. This technology, however, is still in the research stage, and the university doesn’t mention the long-term stability of the newly designed perovskite panels, which has always been limited compared to traditional photovoltaic technology.

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Thanks to some design tweaks and major hardware upgrades, ASUS has turned the ROG Ally X into the flagship Windows gaming handheld it was meant to be. Dare we say it, this might be the best handheld gaming PC.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-borderlands-movie-proves-bad-videogame-adaptations-can-still-happen-111340460.html?src=rss

The Borderlands movie is an astounding waste of potential

On paper, Eli Roth's Borderlands adaptation sounds like a recipe for a solid sci-fi romp: Oscar-winner Cate Blanchett as the wise-cracking gunslinger Lilith; Jack Black, fresh off of voicing Bowser, as the quippy/annoying Claptrap; and freaking Jamie Lee Curtis back in the genre fray after Everything Everywhere, All At Once. And yet the film is a lifeless slog better suited to an episode of Mystery Science Theater, completely squandering the potential of those elements.

Like the original game, Borderlands is mostly set on the wild alien planet of Pandora — a name that clearly should have been changed since audiences now associate it mostly with the Avatar films. Roth's adaptation makes significant changes to the game's plot and characters: It begins with Tiny Tina (Ariana Greenblatt) being rescued from a space prison by the former soldier Roland (Kevin Hart [?!]). Inexplicably, they run into the former Psycho, Kriege (Florian Munteanu), and together they all escape to find a legendary vault on Pandora, which holds untold alien treasures.

Meanwhile, in a nondescript city on another planet, Lilith gets recruited by the head of the Atlas Corporation (a scenery-chewing Edgar Ramirez) to rescue Tina, who he claims is her daughter. Like a maze hastily created for a kids menu, you can easily predict the path the film will take. Lilith reluctantly heads back to Pandora, she teams up with the other characters, and plot points are checked off with the excitement of a DMV visit

There are obligatory action scenes, as you'd expect, but it all feels routine — CG explosions, half-hearted choreography and minimal stakes.

Blanchett is an actress who has proven herself to have an enormous amount of range. She can play an awesome/terrifying Galadriel in The Lord of the Rings, and a pompous conductor in Tár. But while there are some base pleasures in seeing her rolling around with futuristic guns, she just never feels comfortable in the skin of an action heroine. There's none of the ferocity of Charlize Theron's most physical roles, or even Angelina Jolie in a middling thriller like Salt (a movie that, I assure you, is far more fun than Borderlands). Blanchett just seems too cool for this shit.

Kevin Hart as Roland, Jamie Lee Curtis as Tannis, Ariana Greenblatt as Tiny Tina, Florian Munteanu as Krieg, and Cate Blanchett as Lilith in Borderlands. Photo Credit: Courtesy of Lionsgate
Photo by Lionsgate

And unlike other films featuring a rag-tag group of heroes, like Guardians of the Galaxy or the excellent Dungeons and Dragons: Honor Among Thieves, there’s little time spent building up relationships in Borderlands. Roland seems noble, but we never really learn who he is and what’s driving him to save Tina. (I also question the wisdom of casting a comedian like Hart in a mostly straight role.) Krieg is a shell of a character who gets only a few lines of stunted dialog and no actual development. Jamie Lee Curtis’s role as the “xenoarcheologist” Tannis makes no sense at all.

What you have, ultimately, is a boring film filled with empty characters and actors who would be better off being in literally anything else. If Cate Blanchett sold out for a corny commercial campaign — if she reenacted Pacino’s Dunkaccino song for real — it would still be less embarrassing than starring in this failure. In an era where many game adaptations have been surprisingly watchable, like the Sonic and Super Mario Bros. movies, and a masterpiece of a show like The Last of Us exists, Borderlands feels like a unforced error.

Cate Blanchett as Lilith, Ariana Greenblatt as Tiny Tina, Kevin Hart as Roland, Florian Munteanu as Krieg and  Jamie Lee Curtis as Tannis in Borderlands. Photo Credit: Courtesy of Lionsgate
Photo by Lionsgate

Instead of being a big-budget film, it could have been better off as a streaming series like Fallout. Perhaps it didn’t need two Oscar winners and a well-known comedian like Kevin Hart. They probably should have stuck with the screenplay from the Chernobyl and Last of Us showrunnner Craig Mazin, instead of bringing in more writers. (One of the listed screenwriters is "Joe Crombie," a pseudonym for someone who didn’t want their name attached to this film.)

As it is, though, Borderlands is pure wasted potential. Go replay the games — hell, go watch some of the Borderlands fan films — instead of sitting through this atrocity.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-borderlands-movie-is-an-astounding-waste-of-potential-160032875.html?src=rss

A Quiet Place: The Road Ahead is coming to PC, PlayStation and Xbox on October 17

If there was ever a movie franchise that was seemingly made to be turned into a video game, it would be A Quiet Place. The films are basically already stealth horror titles. The premise, after all, involves bloodthirsty and noise-sensitive aliens. To that end, we already knew the franchise was getting the gaming treatment. Now we have an official release date of October 17 for the first digital spinoff. 

A Quiet Place: The Road Ahead is a first-person horror adventure that’s set in the same world as the movies, but tells a brand new story. In other words, you won’t be controlling a digital John Krasinski or a digital Lupita Nyong'o. You’ll play as a brand-new character charting her own path in this royally screwed up dystopia.

Just like the movies, players will have to rely on their wits and whatever simple tools they find when scavenging about, like flashlights and noise detectors. Developer Stormind Games, who was behind Remothered and Batora: Lost Haven, promises both thrills and chills. Today’s release date trailer certainly confirms that. The spooky vibes are off the chart.

A Quiet Place: The Road Ahead will be released on PC, PS5 and Xbox Series X/S. Pre-orders are available right now and early purchasers get “exclusive in-game content and digital concept art.” The game costs $30.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-quiet-place-the-road-ahead-is-coming-to-pc-playstation-and-xbox-on-october-17-151706002.html?src=rss

NVIDIA’s AI team reportedly scraped YouTube, Netflix videos without permission

In the latest example of a troubling industry pattern, NVIDIA appears to have scraped troves of copyrighted content for AI training. On Monday, 404 Media’s Samantha Cole reported that the $2.4 trillion company asked workers to download videos from YouTube, Netflix and other datasets to develop commercial AI projects. The graphics card maker is among the tech companies appearing to have adopted a “move fast and break things” ethos as they race to establish dominance in this feverish, too-often-shameful AI gold rush.

The training was reportedly to develop models for products like its Omniverse 3D world generator, self-driving car systems and “digital human” efforts.

NVIDIA defended its practice in an email to Engadget. A company spokesperson said its research is “in full compliance with the letter and the spirit of copyright law” while claiming IP laws protect specific expressions “but not facts, ideas, data, or information.” The company equated the practice to a person’s right to “learn facts, ideas, data, or information from another source and use it to make their own expression.” Human, computer… what’s the difference?

YouTube doesn’t appear to agree. Spokesperson Jack Malon pointed us to a Bloomberg story from April, quoting CEO Neal Mohan saying using YouTube to train AI models would be a “clear violation” of its terms. “Our previous comment still stands,” the YouTube policy communications manager wrote to Engadget.

That quote from Mohan in April was in response to reports that OpenAI trained its Sora text-to-video generator on YouTube videos without permission. Last month, a report showed that the startup Runway AI followed suit.

NVIDIA employees who raised ethical and legal concerns about the practice were reportedly told by their managers that it had already been green-lit by the company's highest levels. “This is an executive decision,” Ming-Yu Liu, vice president of research at NVIDIA, replied. “We have an umbrella approval for all of the data.” Others at the company allegedly described its scraping as an “open legal issue” they’d tackle down the road.

It all sounds similar to Facebook’s (Meta’s) old “move fast and break things” motto, which has succeeded admirably at breaking quite a few things. That included the privacy of millions of people.

In addition to the YouTube and Netflix videos, NVIDIA reportedly instructed workers to train on movie trailer database MovieNet, internal libraries of video game footage and Github video datasets WebVid (now taken down after a cease-and-desist) and InternVid-10M. The latter is a dataset containing 10 million YouTube video IDs.

Some of the data NVIDIA allegedly trained on was only marked as eligible for academic (or otherwise non-commercial) use. HD-VG-130M, a library of 130 million YouTube videos, includes a usage license specifying that it’s only meant for academic research. NVIDIA reportedly brushed aside concerns about academic-only terms, insisting their batches were fair game for its commercial AI products.

To evade detection from YouTube, NVIDIA reportedly downloaded content using virtual machines (VMs) with rotating IP addresses to avoid bans. In response to a worker’s suggestion to use a third-party IP address-rotating tool, another NVIDIA employee reportedly wrote, “We are on [Amazon Web Services](#) and restarting a [virtual machine](#) instance gives a new public IP[.](#) So, that’s not a problem so far.”

404 Media’s full report on NVIDIA’s practices is worth a read.

This article originally appeared on Engadget at https://www.engadget.com/ai/nvidias-ai-team-reportedly-scraped-youtube-netflix-videos-without-permission-204942022.html?src=rss

The Morning After: Meta is reportedly offering millions to get Hollywood voices into its AI projects

According to Bloomberg and The New York Times, Meta is in talks with the likes of Keegan-Michael Key, Awkwafina and Dame Judi Dench, among others, for its AI projects. The company apparently intends to incorporate their voices into a conversational generative AI-slash-digital assistant called MetaAI, which is rumored to be like Siri and Google Assistant, which could live within Facebook, Meta hardware, and all the other parts of the multimillion-dollar social network company.

The actors’ representatives are still negotiating for stricter limits, though SAG-AFTRA has reportedly agreed on terms with Meta. SAG-AFTRA, if you recall, fought for provisions to protect actors from the threat of job loss due to AI.

Didn’t Meta already do something like this? Yes. During its Connect event last year, the company also introduced a chatbot platform with 28 “characters” voiced by celebrities, including Snoop Dogg, Paris Hilton, Dwyane Wade and Kendall Jenner. However, those celebrity chatbots’ pages have since disappeared, and The Information reports that Meta has just quietly scrapped that project.

This appears to be more central to Meta’s AI ambitions.

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Payments relating to a class action lawsuit filed in 2018 over Apple’s butterfly MacBook keyboards have reportedly begun. The settlement website now states that payments for approved claims will go out in August, and claimants will receive checks. For some, it could mean a check of up to $395.

After Apple introduced the butterfly keyboard in 2015, complaints arose over “sticky” and unresponsive keys. A lawsuit filed in 2018 accused Apple of knowing its keyboards had problems and concealing this from consumers. While Apple denied the lawsuit’s allegations of defective keyboards, it agreed to pay $50 million as part of a settlement. It also started phasing out the keyboard design in 2019.

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A guest who appeared on a podcast to boast about a hack-and-payback scheme involving his victims’ social media accounts is now facing the wrath of the FBI. It received a tip about Qibaa’s alleged extortion scheme on April 1, pointing to his appearance on the No Jumper podcast. Qibaa outlined a financial scheme using over 200 victims’ social media accounts, in which he would lock them out of their pages and charge them to regain access. He added he made about $600,000 a month.

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Game Informer announced its parent company, GameStop, is shutting the magazine after 33 years in the business. The entire website and its archives are gone, redirecting to the magazine’s final statement of thanks to its readers. The publication’s content director, Kyle Hilliard, said on X the bad news about the mass staff layoffs landed right when they were in the middle of creating an issue. Game Informer launched in August 1991 with Sonic the Hedgehog sprinting across its cover.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-meta-is-reportedly-offering-millions-to-get-hollywood-voices-into-its-ai-projects-111549125.html?src=rss

Meta is reportedly offering millions to use Hollywood voices in AI projects

A future artificial intelligence product by Meta could have you chatting with celebrities. According to Bloomberg and The New York Times, the company is in talks with Awkwafina, Judi Dench and Keegan-Michael Key, among other celebrities from various Hollywood agencies for its AI projects. The company apparently intends to incorporate their voices into a conversational generative AI-slash-digital assistant called MetaAI, which is similar to Siri and Google Assistant. 

Meta plans to record their voices and to secure the right to use them for as many situations as possible across Facebook, Messenger, Instagram, WhatsApp and even the Ray-Ban Meta glasses. Bloomberg says negotiations have started and stopped many times, because both sides can't seem to agree with the terms for use. For now, they seemed to have settled on a time limit, meaning any voice the company records can only be used over a set period. However, the deals with the actors could be renewed or extended by the time their contract is up. 

The actors' representatives are still looking to negotiate for stricter limits, though SAG-AFTRA has reportedly reached an agreement with Meta on terms. SAG-AFTRA, if you'll recall, fought for the establishment of provisions to protect actors from the threat of job loss due to AI when it went on strike last year. Under those terms, a company will have to pay actors and obtain their consent before it can use their AI-generated likeness. If Meta reaches a deal with the actors it's talking to, it could pay them millions of dollars in fees. 

Meta is looking to finalize deals before its Connect conference in September, The Times says, where it's expected to launch a bunch of AI products. During the same event last year, the company also introduced a chatbot platform with 28 "characters" voiced by celebrities, including Snoop Dogg, Paris Hilton, Dwyane Wade and Kendall Jenner. The Information reports that Meta has just quietly scrapped that project, and the celebrity chatbots' pages on Facebook and Instagram are no longer available. 

This article originally appeared on Engadget at https://www.engadget.com/meta-is-reportedly-offering-millions-to-use-hollywood-voices-in-ai-projects-121019385.html?src=rss

SiriusXM is launching a standalone podcast subscription service

SiriusXM just announced a standalone podcast subscription service called SiriusXM Podcasts+. The platform will be available via Apple Podcasts starting August 5 and will offer a “premium listening experience” for some of the “biggest shows across the SiriusXM Podcast Network.”

Subscribers will enjoy an ad-free experience, bonus content and early access to new episodes of popular shows. None of the content is exclusive, however, as you’ll still be able to check out these podcasts via numerous other platforms.

At launch, the platform will be home to some of the bigger names in the space. There’s Smartless, the one with Jason Bateman and Will Arnett, and other programs from the same production team. Other included podcasts include Literally! with Rob Lowe, Andy Cohen’s Daddy Diaries Podcast and Last Podcast on the Left. The company says that more programs will join the platform later this year.

Though tied to Apple Podcasts at first, the company says it expects the “subscription will expand to other platforms in the coming weeks.” At launch, it’ll be available in over 60 countries. SiriusXM Podcasts+ will cost $6 per month or $45 per year.

SiriusXM has become a major player in the podcast space, which makes sense given that satellite radio talk shows are basically podcasts by another name. This move could continue that trend.

This article originally appeared on Engadget at https://www.engadget.com/siriusxm-is-launching-a-standalone-podcast-subscription-service-152534504.html?src=rss

Senators introduce bill to protect individuals against AI-generated deepfakes

Today, a group of senators introduced the NO FAKES Act, a law that would make it illegal to create digital recreations of a person's voice or likeness without that individual's consent. It's a bipartisan effort from Senators Chris Coons (D-Del.), Marsha Blackburn (R-Tenn.), Amy Klobuchar (D-Minn.) and Thom Tillis (R-N.C.), fully titled the Nurture Originals, Foster Art, and Keep Entertainment Safe Act of 2024.

If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas, including ones made by generative AI.

We've already seen many instances of celebrities finding their imitations of themselves out in the world. "Taylor Swift'' was used to scam people with a fake Le Creuset cookware giveaway. A voice that sounded a lot like Scarlet Johannson's showed up in a ChatGPT voice demo. AI can also be used to make political candidates appear to make false statements, with Kamala Harris the most recent example. And it's not only celebrities who can be victims of deepfakes.

"Everyone deserves the right to own and protect their voice and likeness, no matter if you’re Taylor Swift or anyone else," Senator Coons said. "Generative AI can be used as a tool to foster creativity, but that can’t come at the expense of the unauthorized exploitation of anyone’s voice or likeness."

The speed of new legislation notoriously flags behind the speed of new tech development, so it's encouraging to see lawmakers taking AI regulation seriously. Today's proposed act follows the Senate's recent passage of the DEFIANCE Act, which would allow victims of sexual deepfakes to sue for damages. 

Several entertainment organizations have lent their support to the NO FAKES Act, including SAG-AFTRA, the RIAA, the Motion Picture Association, and the Recording Academy. Many of these groups have been pursuing their own actions to get protection against unauthorized AI recreations. SAG-AFTRA recently went on strike against several game publishers to try and secure a union agreement for likenesses in video games.

Even OpenAI is listed among the act's backers. "OpenAI is pleased to support the NO FAKES Act, which would protect creators and artists from unauthorized digital replicas of their voices and likenesses," said Anna Makanju, OpenAI's vice president of global affairs. "Creators and artists should be protected from improper impersonation, and thoughtful legislation at the federal level can make a difference."

This article originally appeared on Engadget at https://www.engadget.com/senators-introduce-bill-to-protect-individuals-against-ai-generated-deepfakes-202809816.html?src=rss

OpenAI rolls out advanced Voice Mode and no, it won’t sound like ScarJo

OpenAI has started rolling out its advanced Voice Mode feature. Starting today, a small number of paying ChatGPT users will be able to have a tete-a-tete with the AI chatbot. All ChatGPT Plus members should receive access to the expanded toolset by the fall of this year.

In an announcement on X, the company said this advanced version of its Voice Mode "offers more natural, real-time conversations, allows you to interrupt anytime, and senses and responds to your emotions."

Support for voice conversations arrived last September in ChatGPT and the more advanced version got a public demo in May. ChatGPT-4o uses a single multimodal model for the voice capabilities rather than the three separate models used by its previous audio solution, decreasing the latency in conversations with the chatbot.

OpenAI drew a lot of criticism at the May demo for debuting a voice option that sounded uncannily like Scarlett Johansson, whose acting career included voicing AI character Samantha in Spike Jonze's film Her. The release date for advanced Voice Mode was delayed shortly after the backlash. Even though the company insisted that the voice actor was not imitating Johansson's performance, the similar-sounding voice was since taken out.

This article originally appeared on Engadget at https://www.engadget.com/openai-rolls-out-advanced-voice-mode-and-no-it-wont-sound-like-scarjo-200426358.html?src=rss

What to read this weekend: Keanu Reeves wrote a book with ‘weird fiction’ author China Miéville

New releases in fiction, nonfiction and comics that caught our attention.

The cover for The Book of Elsewhere showing neon purple text on a space background with a link line drawing

A few years ago, Keanu Reeves took a dive into the world of comics with a series called BRZRKR, which he wrote with longtime comic creator Matt Kindt. The limited series, which played out over 12 issues, follows a half-mortal, half-God warrior known as B who lives a violent existence but cannot die. And after 80,000 years of being alive, he really wants to. Eventually, he ends up working as a killing machine for the US government.

Netflix has plans for a film and anime spinoff of the series, and the BRZRKR universe is still growing even beyond that. This week, Reeves and author China Miéville — known for his works of “weird fiction” that blend sci-fi, fantasy and other genres — released The Book of Elsewhere, a novel that returns to the story of B in a pulpy, blood-soaked epic. It’s written with a unique style, starting off choppy in the prologue before shifting into something else entirely. If there’s one thing reviewers seem to agree on, it’s that this book is not afraid to get weird.

The book cover for Why Machines Learn: The Elegant Math Behind Modern AI

AI is all around us, and these days, conversations about the Big Tech race to build better and better systems sometimes feel almost escapable. But how often do we on the outside stop and take a look at how we got here in the technical sense, down to the math that made it all possible?

In Anil Ananthaswamy’s new book, Why Machines Learn: The Elegant Math Behind Modern AI, the award-winning science journalist and author explains the history and mathematics underlying machine learning as we know it today. It’s not exactly light reading, but sometimes it’s nice to put your brain to work a little. You don’t need to be a math whiz to keep up with it — Ananthaswamy has said a basic understanding of calculus should be enough.

The cover for the new Teenage Mutant Ninja turtles, showing the brothers in black-and white with their face masks in color, against a city background that is tinted green

The Teenage Mutant Ninja Turtles are back in another new comic series from IDW, written by Jason Aaron (Batman: Off-World, Thor, Scalped), with art by Joëlle Jones (Lady Killer, Catwoman). The first issue was released this week — and it finds Raphael behind bars.

Teenage Mutant Ninja Turtles (2024) celebrates the 40th anniversary of the franchise that we as a society just cannot seem to get enough of (no complaints here). In it, the turtles have all split off on their own and left New York, and it looks like the first few issues will each focus on one of the brothers. But, they’ll eventually be brought back together to do what they do best — fight bad guys and eat pizza. It’s meant to be something that even people who haven’t kept up with the many series over the years will be able to get into without feeling lost.

This article originally appeared on Engadget at https://www.engadget.com/what-to-read-this-weekend-keanu-reeves-book-of-elsewhere-ai-math-teenage-mutant-ninja-turtles-173909519.html?src=rss