We’ve all heard of couch surfing, but Fender and Samsung have made it their 2026 mission to make couch shredding a thing. Samsung TV users will soon be able to take guitar lessons from the comfort of their living rooms, with the first TV edition of the Fender Play app set to arrive in the first half of this year.
Debuted at CES, players can choose from video-based lessons for both electric and acoustic guitar, as well as bass and — for all the wannabe Jake Shimabukuros or George Formbys (one for the Brits) among you — the ukulele. There are on-demand courses for different levels of skill, with each lesson built around a wide spectrum of well-known songs, everything from The Beatles' "Blackbird" to Olivia Rodrigo's "Drivers License".
If you’re a bit more confident in your axe-wielding prowess, Jam Mode allows you to play along to genre-specific playlists. Call in the kids to watch and you’ve got your very own Woodstock.
Fender Play is already available on a variety of screens via the App Store and Google Play, but with your TV likely being the largest one you own, you won’t have to squint to make out those chord progressions. You can already use the app on a TV by pairing your iPhone or Android device to your Apple TV or Chromecast, but Samsung’s native TV app is more immediate.
Fender Play first launched way back in 2017 and has a number of virtual instructors who teach all levels of guitar players. A subscription costs $20 per month or $150 annually, and there’s a seven-day trial if you want to see what it’s all about. It will, for some reason, only be available on Samsung TVs released in 2025 or later (no word on support for older models at a later date) in the coming months.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/fenders-guitar-lessons-are-coming-to-samsung-tvs-later-this-year-134551816.html?src=rss
Bandcamp has addressed the AI slop problem vexing musicians and their fans of late. The company is banning any music or audio on its platform that is "wholly or in substantial part" made by generative AI, according to its blog. It also clarified that the use of AI tools to impersonate other artists or styles is “strictly prohibited” by policies already in place.
Any music suspected to be AI generated may be removed by the Bandcamp team and the company is giving users reporting tools to flag such content. "We believe that the human connection found through music is a vital part of our society and culture, and that music is much more than a product to be consumed," the company wrote.
The announcement makes Bandcamp one of the first music platforms to offer a clear policy on the use of AI tech. AI-generated music (aka “slop”) has increasingly been invading music-streaming platforms, with Deezer for one recently saying that 50,000 AI-generated songs are uploaded to the app daily, or around 34 percent of its music.
Platforms have been relatively slow to act against this trend. Spotify has taken some baby steps on the matter, having recently promised to develop an industry standard for AI disclosure in music credits and debut an impersonation policy. For its part, Deezer said it remains the only streaming platform to sign a global statement on AI artist training signed by numerous actors and songwriters.
Bandcamp has a solid track record for artist support, having recently unveiled Bandcamp Fridays, a day that it gives 100 percent of streaming revenue to artists. That led to over $120 million going directly to musicians, and the company plans to continue that policy in 2026.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/bandcamp-prohibits-music-made-wholly-or-in-substantial-part-by-ai-130050593.html?src=rss
Matthew McConaughey filed trademark applications to prevent his likeness from being used by AI companies without permission, and the US Patent and Trademark Office has approved eight so far. According to the Wall Street Journal, the trademarks were for video and audio clips featuring the actor staring, smiling and talking. One was for a video of him standing on a porch, while another was for an audio recording of him saying “alright, alright, alright,” his signature catchphrase from the movie Dazed and Confused.
Under the law, it’s already prohibited for companies to steal someone’s likeness to sell products. However, McConaughey is taking a proactive approach due to the nebulous rules around the use of someone’s likeness for artificial intelligence and what’s considered commercial use involving the technology. His lawyer, Kevin Yorn, admits that they don’t know how the court would decide if an offender challenges the trademarks. But they’re hoping that the threat of a lawsuit would deter companies from using McConaughey’s likeness for AI in the first place. Actors have been trying to protect themselves from AI since the technology blew up, and it was one of the sticking points in the negotiations between SAG-AFTRA and Hollywood studios when the labor union went on a strike in 2023.
McConaughey isn’t anti-AI by any means: He is an investor in ElevenLabs and has partnered with the AI startup to create a Spanish version of his newsletter. He said in a statement sent to The Journal that he just wants to make sure that if his voice or likeness is ever used, it’s because he approved and signed off on it. “We want to create a clear perimeter around ownership with consent and attribution the norm in an AI world,” he added.
This article originally appeared on Engadget at https://www.engadget.com/ai/matthew-mcconaughey-fights-unauthorized-ai-likenesses-by-trademarking-himself-130000567.html?src=rss
Tesla will stop selling its $8,000 Full Self-Driving (FSD) option and make it strictly a monthly subscription service after February 14, CEO Elon Musk announced on his X platform. Musk didn't reveal the price or why he's making the switch, though FSD is already available by subscription for $99 per month or $999 per year.
The shift could be advantageous for buyers, particularly if they decide to dump their new Tesla or trade it in. It will also allow prospective owners to hedge their bets, as Tesla has overpromised on the feature since it was first announced.
Tesla will stop selling FSD after Feb 14.
FSD will only be available as a monthly subscription thereafter.
Full Self-Driving has never done what the name suggests as humans must constantly supervise the system and frequently take control. Because of that, it's more of a "driver assist" system and doesn't even qualify as Level 3 self-driving (conditional automation), let alone as a truly autonomous Level 4 or Level 5 category. Musk has been touting self-driving capabilities on Tesla vehicles since 2015, promising at the time "complete autonomy" by 2018.
Branding for the system as "Autopilot" and "Full Self-Driving" has been called out as false advertising by consumer watchdogs and government for years, but so far, regulators have yet to take action. A California judge recently ruled that Tesla used "deceptive language to market Autopilot and recommended suspending Tesla's sales in the state for 30 days. However, the company has 90 days to comply and could still avoid punishment.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-full-self-driving-is-switching-to-a-subscription-only-service-120053137.html?src=rss
The UK government has backtracked on a plan to require all workers to have a digital ID following a backlash. It will no longer be mandatory to register with the digital ID program to prove one has the right to work in the country, as the BBC reports.
The government announced the now-scrapped digital ID requirement in September. "You will not be able to work in the United Kingdom if you do not have digital ID," Prime Minister Sir Keir Starmer said at the time. "It's as simple as that."
The government still plans to fully transition to digital right-to-work checks by 2029, using the likes of biometric passports, as it seeks to do away with paper-based systems. Those are "open to fraud and abuse," a government spokesperson said.
Officials have still not explained exactly how the digital ID program will work. The government originally framed digital IDs as a way to make it easier to identify immigrants who are working in the country without having the legal right to do so. It is now said to be focusing more on pressing home the message that digital IDs will help people access public services.
A service called One Login will be part of the digital ID system — this currently can be used for things like applying for a veteran card and canceling a lost passport. More than 12 million people have signed up so far. Another service called Wallet will let people store their digital ID on their phone. This would contain their name, date of birth, nationality, residence status and a photo.
Almost 3 million people signed an official parliamentary petition to protest the introduction of digital IDs. "We think this would be a step towards mass surveillance and digital control, and that no one should be forced to register with a state-controlled ID system," the petition states. "We oppose the creation of any national ID system."
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/uk-scraps-digital-id-requirement-for-workers-105740207.html?src=rss
Last week, Roblox made age verification mandatory for anyone using the platform's chat feature. That process involves either submitting a facial age estimate via selfie or (optionally for anyone 13 or older) uploading a government ID check. After verifying, you can only chat with groups of players around your age.
The move came after reports grew of predators using the platform to groom young children. That, in turn, led to lawsuits from Louisiana, Texas and Kentucky. Meanwhile, Florida's attorney general has issued criminal subpoenas.
So, it might not be hyperbole to say Roblox's survival could depend on how it handles this problem. It isn't exactly off to a hot start. There are reports of a 23-year-old being misidentified as a 16- to 17-year-old. ("I don't want to be chatting with fucking children," they said.) Another report claimed an 18-year-old was placed in the 13 to 15 range.
But the problem is happening in reverse, too. Online videos show children spoofing the system into believing they were adults by using avatar images. One clever kid drew wrinkles and stubble on his face and was instantly deemed 21+. Another flashed a photo of Kurt Cobain and got an adult classification.
The feature isn't working as planned, to say the least.
Roblox
In addition, Roblox posted last week that some parents were providing age checks on behalf of their children, leading to their children being placed in the 21+ category. The company said it's "working on solutions to address" that particular problem and will share more soon.
Roblox shared the following statement from Matt Kaufman, the company’s Chief Safety Officer:
“To suggest that our age check technology isn't working is a fundamental misunderstanding of what it takes to shift safety at scale. With a global community of over 150 million daily active users, we are pleased with where we are in the roll out process. It’s a process that will take time, you can’t flip a switch while building something that hasn’t existed before.
Tens of millions of users have already completed the process, proving that the vast majority of our community values a safer, more age-appropriate environment. Expecting the system to be flawless overnight is ignoring the scale of this undertaking. We’ve already shared updates with our creator community to make this a smoother transition. This technology is the foundation of a new gold standard that limits communication between adults and minors by default.
We are building for the next decade of the internet, not the next news cycle. We will continue to innovate, continue to require age checks, and continue to lead the industry where others have been too hesitant to go.”
Developers with games on Roblox are upset. The platform's dev forum includes thousands of negative comments about the updates, with many of them wanting the entire update reversed. One shared a graph showing that the percentage using the chat feature dropped from around 90 percent to 36.5 percent.
Where does this leave Roblox? Well, with some developers describing games on the platform as feeling "lifeless" or like "a total ghost town," the company has its hands full. It will have to figure out how to balance its priorities of keeping predators out without breaking things for everyone else. The full report from Wired is worth a read.
Update, January 15, 2026, 9:52AM ET: This story has been updated to include a statement from Roblox.
This article originally appeared on Engadget at https://www.engadget.com/gaming/robloxs-age-verification-system-is-reportedly-a-trainwreck-220320016.html?src=rss
Last month, Instagram began rolling out a new set of controls that allowed users to personalize the topics recommended to them by the Reels algorithm. Now, Meta is making that feature available to all English users of the app globally, along with the ability to highlight their top topics for the coming year.
The feature begins with a selection of topics Meta's AI thinks you're interested in based on your recent activity, and has controls to remove them or add new categories. There's also a separate field for identifying what you want to see less of, and a new "build your 2026 algorithm" that allows you to highlight three topics in particular.
Meta's algorithm tagged a skiing clip as "snowboarding."
Screenshot via Instagram
I don't yet have the 2026-specific control yet, but I was able to tweak some of my preferred topics and was surprised at how quickly the algorithm seemed to adjust. I added "snowboarding" as a topic and then later, when I clicked over to Reels, the first clip I saw was tagged "snowboarding." Unfortunately, the video wasn't actually about snowboarding — it featured a clip of a freestyle skiing event — so Meta's systems might still need a little work at classifying the actual content. But given how sensitive the Reels algorithm can be, it's nice to have a way of opting out of interests even if you briefly went down a rabbit hole.
The feature won't, however, let you ask to see fewer ads. I tried to add "ads" to my "what you want to see less of" list and received an error. "No results found. Try another topic or interest." I was able to successfully add "sponsored content" and "AI" to my "see less" list, though I'm pretty sure the latter will affect videos about AI rather than those made with the help of it.
This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-wants-you-to-personalize-your-reels-algorithm-for-2026-215252736.html?src=rss
The Senate has passed the Disrupt Explicit Forged Images and Non-Consensual Edits (DEFIANCE ) Act with unanimous consent, according to the bill’s co-sponsor Senator Dick Durbin (D-IL). The bill lets the subjects of nonconsensual, sexually explicit deepfakes take civil action against the people who create and host them.
Deepfakes are a known issue online, but without the proper protections, easy access to AI-powered image and video generation tools has made it possible for anyone to create compromising content using another person's likeness. This has become a particular problem on X, where the integration of Grok, the AI assistant created by X's parent company xAI, makes it possible for anyone to turn the content of another person's post into an image-generating prompt. Over the last month, that's allowed users to create sexually explicit images of children, just by replying to a post with @grok and a request.
In response, Ofcom, the UK's media regulator, has already opened an investigation into X for potentially violating the Online Safety Act. The chatbot has also been outright blocked in Malaysia and Indonesia. The DEFIANCE Act won't prevent Grok or other AI tools from generating nonconsensual deepfakes, but it would make creating or hosting that content potentially very expensive for anyone on the receiving end of a lawsuit.
The Senate passed an earlier version of the DEFIANCE Act in 2024, but it stalled in the House. Given the urgency of Grok's deepfake problem, the hope is this new version of the bill won't see the same resistance. Congress passed an earlier piece of deepfake regulation last year, the Take It Down Act, with bipartisan support. That bill was focused on the companies who host nonconsensual, sexually explicit content, rather than the people exploited by it.
This article originally appeared on Engadget at https://www.engadget.com/ai/senate-passes-defiance-act-for-a-second-time-to-address-grok-deepfakes-212151712.html?src=rss
Several of Meta's VR studios have been affected by the company's metaverse-focused layoffs. The company has shuttered three of its VR studios, including Armature, Sanzaru and Twisted Pixel. VR fitness app Supernatural will no longer be updated with fresh content.
Employees at Twisted Pixel, which released Marvel's Deadpool VR in November, and Sanzaru, known for Asgard's Wrath, posted on social media about the closures. Bloombergreported that Armature, which brought Resident Evil 4 to Quest back in 2021 has also closed and that the popular VR fitness app Supernatural will no longer get updates.
“Due to recent organizational changes to our Studio, Supernatural will no longer receive new content or feature updates starting today,” the company wrote in an update on Facebook. The app “will remain active” for existing users.
A spokesperson for Meta confirmed the closures. "We said last month that we were shifting some of our investment from Metaverse toward Wearables," the spokesperson said in a statement to Engadget. "This is part of that effort, and we plan to reinvest the savings to support the growth of wearables this year."
The cuts raise questions about Meta's commitment to supporting a VR ecosystem it has invested heavily in. The company hasn't announced any new VR headsets since the Quest 3S in 2024, and last month it "paused" planned Horizon OS headsets from Asus and Lenovo. Now, it's also pulling back on in-house game development too.
Meta is claiming, internally at least, that it remains committed to supporting the industry. “These changes do not mean we are moving away from video games,” Oculus Studios director Tamara Sciamanna wrote in a memo reported by Bloomberg. "With this change we are shifting our investment to focus on our third-party developers and partners to ensure long-term sustainability.”
Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.
Update, January 13, 2026, 2:13PM PT: This post was updated to additional information about Supernatural.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-has-closed-three-vr-studios-as-part-of-its-metaverse-cuts-202720670.html?src=rss
Waymo, Alphabet's self-driving car company, tested its autonomous vehicles in New York City in 2025, and as part of proposed legislation from New York Governor Kathy Hochul, the company could soon offer its services across the state, Wired reports.
Governor Hochul's proposed legislation was formally announced during a State of the State address covering policy proposals for the upcoming year. The new law, if passed, would loosen the state's restrictions on self-driving car companies by forming a pilot program that would allow for "the limited deployment of commercial for-hire autonomous passenger vehicles outside New York City." Applicants to the pilot program would need to demonstrate that they have "local support for [autonomous vehicle] deployment" and prove their "adherence to the highest possible safety standards" to be considered.
As a company with presumably good odds of being approved, Waymo supports the legislation. "Governor Hochul’s proposal to legalize fully autonomous vehicles is a transformative moment for New York's transportation system," Waymo's Head of Global Public Policy Justin Kintz said in a statement. "With the Governor’s leadership, New York has the opportunity to pair its investments in slower speeds, better traffic enforcement, and first-in-the-nation congestion management strategies with Waymo’s demonstrably safe technology, creating a future where living in New York is safer, easier, and more accessible."
Waymo already has commercial robotaxi services in select cities in California, Texas and Georgia, offered on its own or in partnership with Uber. The company announced plans to expand in Texas and Florida late last year, and is already committed to offering service in Las Vegas, San Diego and Detroit in 2026. Wired reports Waymo spent over $370,000 lobbying regulators in New York about telecommunications and transportation issues in 2025, and based on today's announcement, it appears those efforts are paying off.
This article originally appeared on Engadget at https://www.engadget.com/transportation/proposed-legislation-opens-the-door-to-robotaxi-services-in-new-york-193804671.html?src=rss