Epic wants to blow the Google Play Store wide open

Back in December, Epic Games won an antitrust case against Google. A jury found that Google held an illegal monopoly on in-app billing and app distribution on Android devices, and that it engaged in anticompetitive practices with certain gaming companies and device manufacturers.

At the time, it was unclear what Epic actually won as the remedies had not been determined. The Fortnite maker has now submitted a proposed permanent injunction against Google detailing what it wants. In short, Epic wants the Play Store to be almost wide open.

The injunction is based on three core points, Epic noted in a blog post. First, Epic believes that Google has to let users download apps from wherever they want without it getting in the way. It says people should be able to add apps to Android devices in much the same way they can from a computer — from any app store or the web.

Epic wants to block Google from scaring people off from downloading apps from the web (though it's okay with letting Google block malware). It also wants to stop the company from working with carriers and phone manufacturers to limit the options consumers have for downloading apps. Among other things, Epic wants restrictions on pre-installed app stores to be outlawed. So, if the injunction is approved, we might see Android phones pre-installed with a Epic Games Store app in the future.

Second, Epic argues that Google has to allow developers and users the freedom to choose how they offer and pay for in-app purchases, "free from anticompetitive fees and restrictions." It asserts that Google has to let developers include links from their apps to websites, where they might be able to make offer discounts as they'd bypass Google's cut of in-app payments facilitated through the Play Store.

Epic kicked off its legal battle with Google (and Apple) in 2020 by pointing out to Fortnite mobile players that they could save money by buying the V-bucks currency directly from Epic. Under the proposed injunction, Google would be prevented from trying to prevent alternative payment options through compliance programs like User Choice Billing.

The third aim of Epic's proposed injunction is to block Google from retaliating against it (or any app or developer) for taking on app store practices. "Google has a history of malicious compliance and has attempted to circumvent legislation and regulation meant to reign in their anti-competitive control over Android devices," Epic wrote. "Our proposed injunction seeks to block Google from repeating past bad-faith tactics and open up Android devices to competition and choice for all developers and consumers."

The injunction has more details about Epic's demands, including for Google to untangle its products and services (such as Android APIs) from the Play Store. For a period of six years, Epic wants Google to allow third-party app stores onto the Play Store without fees, and for them to have access to the Play Store's library of apps. That would also mean allowing the third-party app stores to handle updates for Play Store apps. Epic wants Google to appoint a compliance committee to ensure it's abiding by the injunction too.

We may not have to wait too long to find out just how many of Epic's requests the court rubberstamps. Google will respond to the proposal by May 2 and a hearing on the injunction is set for May 23.

"Epic’s filing to the US Federal Court shows again that it simply wants the benefits of Google Play without having to pay for it," a Google spokesperson told Engadget in a statement. "We’ll continue to challenge the verdict, as Android is an open mobile platform that faces fierce competition from the Apple App Store, as well as app stores on Android devices, PCs and gaming consoles.” 

Google is having to make many similar changes in the European Union due to the bloc's Digital Markets Act. However, parent company Alphabet and Apple are already under investigation over concerns that they're not freely allowing developers to bypass the Play Store and App Store.

Meanwhile, as a result of the DMA, Epic plans to release a mobile app store on iOS and Android in the EU later this year. It's also still battling Apple over third-party payments in the US.

Update 4/12 5:55PM ET: Added Google's statement.

This article originally appeared on Engadget at https://www.engadget.com/epic-wants-to-blow-the-google-play-store-wide-open-202411585.html?src=rss

Apple officially allows retro game emulators on the App Store

In addition to updating its developer guidelines to allow music streaming apps to link to external website, Apple has also added new language that allows game emulators on the App Store. The updated guidelines, first noticed by 9to5Mac, now say that retro gaming console emulator apps are welcome and can even offer downloadable games. Apple also reportedly confirmed to developers in an email that they can create and offer emulators on its marketplace. 

Emulator software wasn't allowed on the App Store prior to this update, though developers have been finding ways to distribute them to iOS users. To be able to install them, users usually need to resort to jailbreaking and downloading sideloading tools or unsanctioned alternate app stores first. This rule update potentially eliminates the need for users to go through all those lengths and could bring more Android emulators to iOS.

Apple warns developers, however, that they "are responsible for all such software offered in [their] app, including ensuring that such software complies with these Guidelines and all applicable laws." Clearly, allowing emulators on the App Store doesn't mean that it's allowing pirated games, as well. Any app offering titles for download that the developer doesn't own the rights to is a no-no, so fans of specific consoles will just have to hope that their companies are planning to release official emulators for iOS. While these latest changes to Apple's developer guidelines seem to be motivated by the EU's Digital Markets Act regulation, which targets big tech companies' anti-competitive practices, the new rule on emulators applies to all developers worldwide. 

This article originally appeared on Engadget at https://www.engadget.com/apple-officially-allows-retro-game-emulators-on-the-app-store-130044937.html?src=rss

Apple officially allows retro game emulators on the App Store

In addition to updating its developer guidelines to allow music streaming apps to link to external website, Apple has also added new language that allows game emulators on the App Store. The updated guidelines, first noticed by 9to5Mac, now say that retro gaming console emulator apps are welcome and can even offer downloadable games. Apple also reportedly confirmed to developers in an email that they can create and offer emulators on its marketplace. 

Emulator software wasn't allowed on the App Store prior to this update, though developers have been finding ways to distribute them to iOS users. To be able to install them, users usually need to resort to jailbreaking and downloading sideloading tools or unsanctioned alternate app stores first. This rule update potentially eliminates the need for users to go through all those lengths and could bring more Android emulators to iOS.

Apple warns developers, however, that they "are responsible for all such software offered in [their] app, including ensuring that such software complies with these Guidelines and all applicable laws." Clearly, allowing emulators on the App Store doesn't mean that it's allowing pirated games, as well. Any app offering titles for download that the developer doesn't own the rights to is a no-no, so fans of specific consoles will just have to hope that their companies are planning to release official emulators for iOS. While these latest changes to Apple's developer guidelines seem to be motivated by the EU's Digital Markets Act regulation, which targets big tech companies' anti-competitive practices, the new rule on emulators applies to all developers worldwide. 

This article originally appeared on Engadget at https://www.engadget.com/apple-officially-allows-retro-game-emulators-on-the-app-store-130044937.html?src=rss

iOS music apps in the EU can now send users to external websites for purchase

Apple will make it easier for you to pay for music purchases and subscriptions outside of its payment system, if you're living in a European Union country. As first noticed by 9to5Mac, the company has updated its Apple Developer guidelines page to state that iOS and iPadOS music streaming apps "in specific regions" can now include a link to an external website where you can find alternative ways to pay for content and services. Developers can also ask you to provide your email address, so they could send you a link to that website. 

In early March, the European Union slapped Apple with a €1.8 billion ($1.95 billion) fine for preventing music streaming app developers from informing iOS users "about alternative and cheaper music subscription services available outside of the app and from providing any instructions about how to subscribe to such offers." This anti-steering practice, the European Commission said, is illegal under the bloc's new Digital Markets Act (DMA) rules, which became applicable in May 2023.

By the end of March, EU officials revealed that they were investigating Apple, Meta and Google over their compliance with the DMA. The commission wasn't happy with the changes the companies made in order to adhere to the law, and it was concerned that they were still constraining "developers' ability to freely communicate and promote offers and directly conclude contracts, including by imposing various charges." With these recent changes, music apps can be more transparent about their pricing, so you can make an informed choice on whether to pay via Apple or use the other methods offered by the developers. 

Apple will be taking a 27 commission on proceeds apps earn from sales for digital goods or services on developers' website after a link out, according to its website. Spotify, which hasn't allowed users to subscribe through Apple's in-app purchase since 2016, told us that the company has yet to accept its app submission that includes pricing and a link out for premium purchase. 

Update, April 09, 2024, 3:30AM ET: This story has been updated to include details about Apple's commission and information about Spotify's bid to get its updated app on the App Store. 

This article originally appeared on Engadget at https://www.engadget.com/ios-music-apps-in-the-eu-can-now-send-users-to-external-websites-for-purchase-111511085.html?src=rss

iOS music apps in the EU can now send users to external websites for purchase

Apple will make it easier for you to pay for music purchases and subscriptions outside of its payment system, if you're living in a European Union country. As first noticed by 9to5Mac, the company has updated its Apple Developer guidelines page to state that iOS and iPadOS music streaming apps "in specific regions" can now include a link to an external website where you can find alternative ways to pay for content and services. Developers can also ask you to provide your email address, so they could send you a link to that website. 

In early March, the European Union slapped Apple with a €1.8 billion ($1.95 billion) fine for preventing music streaming app developers from informing iOS users "about alternative and cheaper music subscription services available outside of the app and from providing any instructions about how to subscribe to such offers." This anti-steering practice, the European Commission said, is illegal under the bloc's new Digital Markets Act (DMA) rules, which became applicable in May 2023.

By the end of March, EU officials revealed that they were investigating Apple, Meta and Google over their compliance with the DMA. The commission wasn't happy with the changes the companies made in order to adhere to the law, and it was concerned that they were still constraining "developers' ability to freely communicate and promote offers and directly conclude contracts, including by imposing various charges." With these recent changes, music apps can be more transparent about their pricing, so you can make an informed choice on whether to pay via Apple or use the other methods offered by the developers. 

Apple will be taking a 27 commission on proceeds apps earn from sales for digital goods or services on developers' website after a link out, according to its website. Spotify, which hasn't allowed users to subscribe through Apple's in-app purchase since 2016, told us that the company has yet to accept its app submission that includes pricing and a link out for premium purchase. 

Update, April 09, 2024, 3:30AM ET: This story has been updated to include details about Apple's commission and information about Spotify's bid to get its updated app on the App Store. 

This article originally appeared on Engadget at https://www.engadget.com/ios-music-apps-in-the-eu-can-now-send-users-to-external-websites-for-purchase-111511085.html?src=rss

Journaling app Palmsy offers fake likes from real friends

An oddball new app called Palmsy lets you post to a social media network full of adoring followers who only exist in your imagination. Whether used as a journaling app with a fresh twist or a nicotine patch equivalent for social media addiction, Palmsy prevents the real world from ever seeing your “posts,” storing them on-device, offline and private.

Palmsy’s App Store description says it “lets you make little posts for yourself.” And, at its core, that’s all you’re doing. As for why you’d want to do such a thing, people who have trouble with typical journaling or mind-mapping apps may find it a more inspiring framework. Or, if your social posting habit has gotten out of hand (or you want a break from it for any other reason), it could serve as a way to wean yourself off and give you the dopamine hit without sharing anything publicly.

One clever wrinkle from developer Pat Nakajima is that the app imports your contacts to generate fake likes from them. As pointed out by TechCrunch, Nakajima wrote on Threads that nothing leaves your device or is posted to your contacts, the app’s servers or anywhere else. “It’s just pretend,” he clarified.

If seeing fake likes from real contacts feels a bit too weird, a recent update added the ability to limit the number of faux likes your posts get. You can also set caps on how long you receive them, ranging from a few seconds to a few days.

The app is free and iOS-only, including iPhone and iPad variants.

This article originally appeared on Engadget at https://www.engadget.com/journaling-app-palmsy-offers-fake-likes-from-real-friends-194059136.html?src=rss

Journaling app Palmsy offers fake likes from real friends

An oddball new app called Palmsy lets you post to a social media network full of adoring followers who only exist in your imagination. Whether used as a journaling app with a fresh twist or a nicotine patch equivalent for social media addiction, Palmsy prevents the real world from ever seeing your “posts,” storing them on-device, offline and private.

Palmsy’s App Store description says it “lets you make little posts for yourself.” And, at its core, that’s all you’re doing. As for why you’d want to do such a thing, people who have trouble with typical journaling or mind-mapping apps may find it a more inspiring framework. Or, if your social posting habit has gotten out of hand (or you want a break from it for any other reason), it could serve as a way to wean yourself off and give you the dopamine hit without sharing anything publicly.

One clever wrinkle from developer Pat Nakajima is that the app imports your contacts to generate fake likes from them. As pointed out by TechCrunch, Nakajima wrote on Threads that nothing leaves your device or is posted to your contacts, the app’s servers or anywhere else. “It’s just pretend,” he clarified.

If seeing fake likes from real contacts feels a bit too weird, a recent update added the ability to limit the number of faux likes your posts get. You can also set caps on how long you receive them, ranging from a few seconds to a few days.

The app is free and iOS-only, including iPhone and iPad variants.

This article originally appeared on Engadget at https://www.engadget.com/journaling-app-palmsy-offers-fake-likes-from-real-friends-194059136.html?src=rss

A $3 app shoots better spatial videos than the iPhone’s native camera

A $3 iOS app now records higher-resolution spatial videos than Apple’s native camera app. Spatialify, available on the App Store, lets iPhone 15 Pro owners record 3D videos for Apple’s Vision Pro in either 1080p at 60fps or 4K at 30fps — with HDR. Apple’s native recording only supports 1080p / 30fps without HDR, so your immersive clips will be noticeably sharper using Spatialify than the camera app on the same phone. UploadVR first reported on the app update.

Spatialify launched earlier this year as a tool for converting Apple’s spatial videos (HEVC format) for playback on non-Apple VR headsets like the Meta Quest 3. But with Meta later adding native HEVC conversion to its headsets (the best-selling on the market), Spatialify’s superior recording could give the third-party app a new lease on life.

Engadget senior editor Devindra Hardawar confirmed that Spatialify produces files in 4K / 30fps when set accordingly. He also verified that Spatialify’s videos look much sharper on the Vision Pro than those shot in Apple’s camera app. HDR also makes the videos’ lighting look more realistic. Not bad for three bucks.

It’s somewhat surprising Apple is holding back its native camera app from exploiting the iPhone 15 Pro and Pro Max’s full hardware capabilities, but it isn’t unheard of. Halide, a popular iOS camera app, beat Apple to the punch with iOS photography features like shooting in RAW, manual controls and portrait photos for pets. Based on that history, I wouldn’t be shocked if Apple soon added similar advanced spatial recording to its camera, especially now that we know its current hardware has no problem with it.

Spatialify is available on the App Store for $3. It requires an iPhone 15 Pro or iPhone 15 Pro Max to capture spatial videos.

This article originally appeared on Engadget at https://www.engadget.com/a-3-app-shoots-better-spatial-videos-than-the-iphones-native-camera-193055951.html?src=rss

A $3 app shoots better spatial videos than the iPhone’s native camera

A $3 iOS app now records higher-resolution spatial videos than Apple’s native camera app. Spatialify, available on the App Store, lets iPhone 15 Pro owners record 3D videos for Apple’s Vision Pro in either 1080p at 60fps or 4K at 30fps — with HDR. Apple’s native recording only supports 1080p / 30fps without HDR, so your immersive clips will be noticeably sharper using Spatialify than the camera app on the same phone. UploadVR first reported on the app update.

Spatialify launched earlier this year as a tool for converting Apple’s spatial videos (HEVC format) for playback on non-Apple VR headsets like the Meta Quest 3. But with Meta later adding native HEVC conversion to its headsets (the best-selling on the market), Spatialify’s superior recording could give the third-party app a new lease on life.

Engadget senior editor Devindra Hardawar confirmed that Spatialify produces files in 4K / 30fps when set accordingly. He also verified that Spatialify’s videos look much sharper on the Vision Pro than those shot in Apple’s camera app. HDR also makes the videos’ lighting look more realistic. Not bad for three bucks.

It’s somewhat surprising Apple is holding back its native camera app from exploiting the iPhone 15 Pro and Pro Max’s full hardware capabilities, but it isn’t unheard of. Halide, a popular iOS camera app, beat Apple to the punch with iOS photography features like shooting in RAW, manual controls and portrait photos for pets. Based on that history, I wouldn’t be shocked if Apple soon added similar advanced spatial recording to its camera, especially now that we know its current hardware has no problem with it.

Spatialify is available on the App Store for $3. It requires an iPhone 15 Pro or iPhone 15 Pro Max to capture spatial videos.

This article originally appeared on Engadget at https://www.engadget.com/a-3-app-shoots-better-spatial-videos-than-the-iphones-native-camera-193055951.html?src=rss

Apple refutes every claim made in DOJ’s antitrust lawsuit

It never blocked competitors' apps and services, and it doesn't employ anticompetitive tactics preventing users from breaking out of its "walled garden," Apple said in response to the antitrust lawsuit filed against it by the Department of Justice. The company refuted the agency's claims in statements shared with Apple Insider, expanding upon its earlier response that the lawsuit would hinder its ability to create devices and software that made it one of the most valuable companies in the world. 

The DOJ accused Apple of illegally monopolizing the software app market by imposing limitations on iOS that degrade the compatibility of innovative apps and cloud streaming services with the mobile platform. But the company claimed it only selectively restricts the APIs app developers have access to in order to protect user privacy and security. It gave the same reason for why it implements limitations for third-party digital wallets. The company also said that it never blocked "super apps" from its platforms, pointing out that Facebook, WeChat and Line are available for iOS users. Game streaming services, it clarified, have always been welcome in the App Store, as well.

In response to the accusation that it is anticompetitive for the Apple Watch to be capable of deeper integration with the iPhone compared to rival wearables', the company explained that offering wide support for all smartwatches means having to develop products with every OS and model in mind. Most importantly, Apple denied that it's making it difficult for users to switch to competing products, whether it's because of iMessage's lack of interoperability with Android or any other reason. Users can easily transfer data from iPhone to Android devices, it reportedly said while suggesting that people may not be switching to its competitors because they simply love its products. 

Apple previously said that the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology." It vowed to "vigorously defend against it." US Attorney General Merrick Garland wrote in a press release, however, that "Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone" and that it's "discouraging innovation" that threatens its monopoly by stifling innovation. 

This article originally appeared on Engadget at https://www.engadget.com/apple-refutes-every-claim-made-in-dojs-antitrust-lawsuit-123223870.html?src=rss