Kia’s budget EV2 arrives with up to 240 miles of range

Kia has unveiled its new entry level electric vehicle, the EV2. The boxy model strongly resembles the company's Soul (Kia did make an electric Soul at one point) and has very similar dimensions, though it's slightly shorter in height and length. It's not exactly a range monster and will charge a bit slower than the competition. The EV2 launched at the Brussels Motor Show and the company said it has no plans for US availability at this point. 

The EV2 uses Kia/Hyundai's E-GMP platform and slots into the bottom of its EV lineup as an "entry point to electric mobility," according to the automaker. Though nearly the same size, it certainly looks nicer than the dowdy Soul and has more room inside. Competition-wise, it's going up against Volvo's EX30 and may cost about the same, though Kia has yet to divulge pricing. 

Kia's budget EV2 arrives with up to 240 miles of range
Kia

The EV2 will be offered with two battery options: a 42kWh battery with 197 miles of WLTP range (likely around 170 miles by EPA standards) and 61kWh with 278 miles of WLPT range (around 240 EPA miles). That's not a lot, especially compared to the 261 mile EPA max range of the EX30 — so Kia's pricing for the EV2 will be key. As for charging speeds, Kia says the EV2 will charge from 10 to 80 percent in about 30 minutes — a bit slower than the 69 kWh EX30. Like other Kia vehicles, the EV2 supports vehicle-to-grid and vehicle-to-load (V2L/V2G) charging. 

Kia calls the vehicle's interior a "Picnic Box" as a way to describe the small but useful space. Kia says its "comparable to larger vehicles" in terms of space, with generous rear legroom and rear cargo capacity up to 403 liters. It will come in four- and five-seat versions. 

Kia's budget EV2 arrives with up to 240 miles of range
Kia

As for tech inside, it offers a generous screen setup, with a 12.3-inch instrument cluster, 12.3-inch infotainment screen and a 5-inch climate display. Ambient lighting in the cabin syncs up with specific vehicle functions. At the same time, it offers a fully array of manual controls climate, volume control and more. It comes with multiple USB-C ports (three up front) that support up to 100W charging.

The company has yet to reveal performance figures other than range. Production is set to start in Q1, so deliveries should commence in Europe and other regions later in the year. It doesn't look like the EV2 will arrive stateside any time soon, though, as the company said it "has not announced plans for the US market." 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/kias-budget-ev2-arrives-with-up-to-240-miles-of-range-130038144.html?src=rss

Lego is trying to make tech invisible with Smart Play

Probably my favorite thing about the Lego Smart Play system unveiled this week at CES is that it was designed for kids, first and foremost. In the past 10 years or so, Lego has increasingly courted an older audience with more expensive and elaborate sets. But when it was time to bring more advanced technology to Lego, the idea right from the beginning was more social and interactive play. 

If you haven’t heard about Smart Play yet, its a way for Lego to make its sets more interactive. A Smart Brick filled with sensors makes it so sets can respond to each other, know when they’re moving, play sounds and know when the corresponding Smart Minifigures are near them. Tiny Smart Tags, meanwhile, help the Smart Brick know the context of how it’s being used — whether it’s in a helicopter, car or duck for example.

Tom Donaldson, senior VP and Head of Creative Play Lab at the LEGO Group, told Engadget that the company worked on Smart Play for about eight years before introducing it this week, and that social play was the starting point. “We started really looking at consumer needs, and this idea that kids really like social play,” said Donaldson “Kids really like the sort of things that change when they come back to them, and the kids really like agency. They want to be able to change things.” 

Lego's Tom Donaldson demoing Smart Play at CES.
Lego's Tom Donaldson demoing Smart Play at CES.
LEGO

But a big part of the creation process was making the Smart Brick as flexible and powerful as possible and then seeing what scenarios could take advantage of it. “We wanted to build a really powerful platform,”  he said. “What we shouldn't do is say, ‘this is what we think we're gonna need.’ We needed to say, ‘let's create something that has a lot of capabilities that we can then figure out how to use.’”

One of the conflicts with the tech-packed Smart Play system, though, might be the cost. Obviously, Lego has been successful at most ventures it has undertaken in recent years, but the pricing of Smart Play sets could make adoption a bit challenging. The biggest Smart Play set, Star Wars Throne Room Duel & A-Wing, for example, has almost 1,000 pieces and costs $160. That’s quite a bit more than comparably sized sets. The dual factors of the Star Wars license and Smart Play tech certainly impacted the cost. 

Lego Smart Play Star Wars set
Lego Smart Play Star Wars set
LEGO

The set includes two Smart Bricks, five Smart Tags and three Smart Minifigures, the most “smart” gear included in any of the initial three Star Wars Smart Play sets. Will parents shell out for the more advanced capabilities that Smart Play offers, or will they stick with standard sets?

For now, Lego is betting the extremely broad appeal of Star Wars will help these new Smart Play sets find an audience. About three years ago, Lego got its team focused on the Star Wars franchise involved, as well as Lucasfilm, to figure out how to roll Smart Play out to the world. “Very early on, we all decided that starting with the original trilogy would be great,” said Derek Stothard, Disney’s Director of Global Licensing “These are such well-known scenes and characters, and they cross generations, so parents can introduce them to  their kids. All that works really well together.” 

Unsurprisingly, Lego is being coy about where things go beyond the initial three Star Wars sets, but it’s clear that after eight years of development, they’ll want to bring it to as many product lines as possible. “We're announcing a platform that you can see has tremendous growth [potential], Donaldson said. “We made the analogy with the minifigure as something that you’ll see across the entire [Lego] system, maybe not in every single SKU but it’ll reappear in many different places. But ultimately we're a company that really focuses on giving kids what they want, what they love, and we'll have to see how it lives in a market.”

That last point about how it lives in the market is a good one, particularly given the pricing. We probably won’t know for sure until Lego moves beyond the safe confines of Star Wars and really shows us what Smart Play can do across more varied scenarios. And going to non-licensed sets might be where Smart Play really takes off — it’s easy to imagine a cheaper Smart Play add-on kit that can bring sets to life at a lower cost. But the idea of transforming anything kids create into something more interactive has a ton of potential if Lego can broaden its appeal beyond Star Wars fans. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/lego-is-trying-to-make-tech-invisible-with-smart-play-130000979.html?src=rss

Spotify is no longer running ads for ICE

There are no recruitment ads for Immigration and Customs Enforcement (ICE) running on Spotify at the moment, the streaming service has told Variety. A spokesperson has confirmed the news after an ICE agent fatally shot Renee Good in Minneapolis, but they also clarified that the ads stopped running in late 2025. “The advertisements mentioned were part of a US government recruitment campaign that ran across all major media and platforms,” they explained.

Spotify caught flak back in October for playing ICE ads, asking people to “join the mission to protect America,” in between songs for users on the ad-supported plan. The advertisements even promised $50,000 signing bonuses for new recruits. Campaigns were launched to urge users to cancel their subscriptions and to boycott the service, and even music labels called on the company to stop serving ICE advertisements. Spotify said back then that the ads don’t violate its policies and that users can simply mark them with a thumbs up or down to let the platform know their preferences.

The company reportedly received $74,000 from Homeland Security for the ICE ads, but that’s a tiny amount compared to what other companies received. According to a report by Rolling Stone, Google and YouTube were paid $3 million for Spanish-language ads that called for self-deportation, while Meta received $2.8 million.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotify-is-no-longer-running-ads-for-ice-130000672.html?src=rss

Xbox is bringing Avowed to PS5

Another first-party Xbox game is making the leap to PlayStation 5. This time around, Obsidian’s Avowed — one of our favorite games of last year — is crossing the great divide. The fantasy action RPG will hit Sony’s console on February 17, one day shy of the game’s first anniversary. 

As it happens, an anniversary update is set to go live on all platforms at the same time. This includes a new game+ mode (allowing those who have beaten the RPG to replay it with all their gear and upgrades from their previous run), a photo mode, a new weapon type and more. 

Avowed is set in the same universe as Obsidian’s Pillars of Eternity games. It tasks you with investigating a fungal plague that has infested the world. “The writing is stellar throughout, though the sidequests that reveal your companions’ backstories are particularly poignant," Engadget senior reporter Jessica Conditt wrote. "Avowed is gorgeous, its combat systems are fully customizable, its characters are intriguing and its encumbrance limit is generous. There’s a real sense of magic about the entire game — and no, that’s not just the mind-altering mushrooms talking."

Microsoft has brought a string of first-party Xbox games to PS5 over the last couple of years, freeing them from console exclusivity. Forza Horizon 5, Indiana Jones and the Great Circle, Senua's Saga: Hellblade II and Sea of Thieves are among the games that have crossed over to PlayStation. Later this year, you’ll even be able to play a Halo game on PS5, something that was utterly unthinkable not too long ago. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/xbox-is-bringing-avowed-to-ps5-120000035.html?src=rss

Lumus brought a massively wider FOV to smartglasses at CES 2026

Lumus got a major boost in brand recognition when one of its waveguides was selected for use in the Meta Ray-Ban Display glasses. But that already feels like old tech now because at CES 2026, the company brought some of its latest components to the show and based on what I saw, they seem poised to seriously elevate the optical quality of the next wave of high-end smartglasses. 

When the Meta Ray-Ban Displays glasses came out, they wowed users as they were (and still are) one of a handful of smartglassess to feature a full-color in-lens display with at least a 20-degree field of view. But going by the specs on Lumus’ newest waveguides, we’re set for a major upgrade in terms of future capabilities. 

If you look closely, you can see where light from the waveguide propagates into the one of the smartglasses' lenses.
If you look closely, you can see where light from the waveguide propagates into the one of the smartglasses' lenses.
Sam Rutherford for Engadget

The first model I tried featured Lumus’ optimized Z-30 waveguides, which not only offer a much wider 30-degree FOV, they are also 30 percent lighter and 40 percent thinner than previous generations. On top of that, Lumus says they are also more power efficient with the waveguides capable of hitting more than 8,000 nits per watt. This is a big deal because smartglasses are currently quite limited by the size of batteries they can use, especially if you want to make them small and light enough to wear all day. When I tried them on, I was dazzled by both the brightness and sharpness I saw from the Z-30s despite them being limited to 720 x 720 resolution. Not only did the increase in FOV feel much larger than 10 degrees, colors were very rich, including white, which is often one of the most difficult shades to properly reproduce.

I had to take a photo of one of Lumus' non-functioning smartglasses with the company's 70-degree FOV waveguide, because two out of three of the working ones had already broke and the last one that I used was being held together by tape.
I had to take a photo of one of Lumus' non-functioning smartglasses with the company's 70-degree FOV waveguide, because two out of three of the working ones had already broke and the last one that I used was being held together by tape.
Sam Rutherford for Engadget

However, even after seeing how good that first model was, I was totally not prepared for Lumus’ 70-degree FOV waveguides. I was able to view some videos and a handful of test images and I was completely blown away with how much area they covered. It was basically the entire center portion of the lens, with only small unused areas around the corners. And while I did notice some pincushion distortion along the sides of the waveguide’s display, a Lumus representative told me that it will be possible to correct for that in final retail units. But make no mistake, these waveguides undoubtedly produced some of the sharpest, brightest and best-looking optics I’ve seen from any smartglasses, from either retail models or prototypes or. It almost made me question how much wider FOV these types of gadgets really need, though to be clear, I don’t think we’ve hit the point of diminishing returns yet. 

This is one of Lumus' thinnest waveguides measuring in at just 0.8mm.
This is one of Lumus' thinnest waveguides measuring in at just 0.8mm.
Sam Rutherford for Engadget

Other advantages of Lumus’ geometric reflective waveguides include better overall efficiency than their refractive counterparts along with the ability to optically bond the displays to smartglasses lenses. That means unlike a lot of rivals, Lumus’ waveguides can be paired with transitions lenses instead of needing to resort to clip-on sunglass attachments when you go outside. Lumus also claims its designs also simplifies the manufacturing process, resulting in thinner waveguides (as small as 0.8mm) and generally higher yields. 

Unfortunately, taking high-quality photos of content from smartglasses displays is incredibly challenging, especially when you’re using extremely delicate prototypes, so you’ll just have to take my word for now. But with Lumus in the process of ramping up production of its new waveguides with help from partners including Quanta and SCHOTT, it feels like there will be a ton of smartglasses makers clamoring for these components as momentum continues to build around the industry’s pick for the next “big” thing. 


This article originally appeared on Engadget at https://www.engadget.com/wearables/lumus-brought-a-massively-wider-fov-to-smartglasses-at-ces-2026-233245949.html?src=rss

Handwriting is my new favorite way to text with the Meta Ray-Ban Display glasses

When Meta first announced its display-enabled smart glasses last year, it teased a handwriting feature that allows users to send messages by tracing letters with their hands. Now, the company is starting to roll it out, with people enrolled in its early access program getting it first,

I got a chance to try the feature at CES and it made me want to start wearing my Meta Ray-Ban Display glasses more often. When I reviewed the glasses last year, I wrote about how one of  my favorite tings about the neural band is that it reduced my reliance on voice commands. I've always felt a bit self conscious at speaking to my glasses in public. 

Up to now, replying to messages on the display glasses has still generally required voice dictation or generic preset replies. But handwriting means that you can finally send custom messages and replies somewhat discreetly. 

Sitting at a table wearing the Meta Ray-Ban Display glasses and neural band, I was able to quickly write a message just by drawing the letters on the table in front of me. It wasn't perfect — it misread a capital "I" as an "H" — but it was surprsingly intuitive. I was able to quickly trace out a short sentence and even correct a typo (a swipe from left to right will let you add a space, while a swipe from right to left deletes the last character). 

Alongside handwriting, Meta also announced a new teleprompter feature. Copy and paste a bunch of text — it supports up to 16,000 characters (roughly a half-hour's worth of speech) — and you can beam your text into the glasses' display. 

If you've ever used a teleprompter, Meta's version works a bit differently in that the text doesn't automatically scroll while you speak. Instead, the text is displayed on individual cards you manually swipe through. The company told me it originally tested a scrolling version, but that in early tests, people said they preferred to be in control of when the words appeared in front of them. 

Teleprompter is starting to roll out now, though Meta says it could take some time before everyone is able to access. 

The updates are the among the first major additions Meta has made to its display glasses since launching them late last year and a sign that, like its other smart glasses, the company plans to keep them fresh with new features. Elsewhere at CES, the company announced some interesting new plans for the device's neural band and that it was delaying a planned international rollout of the device.

This article originally appeared on Engadget at https://www.engadget.com/wearables/handwriting-is-my-new-favorite-way-to-text-with-the-meta-ray-ban-display-glasses-213744708.html?src=rss

IXI’s autofocusing lenses are almost ready to replace multifocal glasses

While wave upon wave of smartglasses and face-based wearables crash on the shores of CES, traditional glasses really haven’t changed much over the hundreds of years we’ve been using them. The last innovation, arguably, was progressive multifocals that blended near and farsighted lenses — and that was back in the 1950s. It makes sense that autofocusing glasses maker IXI thinks it’s time to modernize glasses.

After recently announcing a 22-gram (0.7-ounce) prototype frame, the startup is here in Las Vegas to show off working prototypes of its lenses, a key component of its autofocus glasses, which could be a game-changer. 

IXI’s glasses are designed for age-related farsightedness, a condition that affects many, if not most people over 45. They combine cameraless eye tracking with liquid crystal lenses that automatically activate when the glasses detect the user’s focus shifting. This means that, instead of having two separate prescriptions, as in multifocal or bifocal lenses, IXI’s lenses automatically switch between each prescription. Crucially — like most modern smartglasses — the frames themselves are lightweight and look like just another pair of normal glasses.

IXI autofocus lenses
Mat Smith for Engadget

With a row of prototype frames and lenses laid out in front of him, CEO and co-founder Niko Eiden explained the technology, which can be separated into two parts. First, the IXI glasses track the movement of your eyes using a system of LEDs and photodiodes, dotted around the edges of where the lenses sit. The LEDs bounce invisible infrared light off the eyes and then measure the reflection, detecting the subtle movements of your eye and how both eyes converge when focusing on something close.

Using infrared with just a "handful of analog channels" takes far less power than the millions of pixels and 60-times-per-second processing required by camera-based systems. IXI’s system not only tracks eye movements, but also blinking and gaze direction, while consuming only 4 milliwatts of power.

IXI autofocus lenses
Mat Smith for Engadget

Most of the technology, including memory, sensors, driving electronics and eye tracker, is in the front frame of the glasses and part of the arms closest to the hinge. The IXI prototype apparently uses batteries similar in size to those found in AirPods, which gives some sense of the size and weight of the tech being used. The charging port is integrated into the glasses’ left arm hinge. Naturally, this does mean they can’t be worn while charging. IXI says that a single charge should cover a whole day’s usage.

The prototype frames I saw this week appeared to be roughly the same weight as my traditional chunky specs. And while these are early iterations, IXI’s first frames wouldn’t look out of place in a lineup of spectacle options.

The team has also refined the nose pieces and glasses arms to accommodate different face shapes. Apparently, when testing expanded from Finland to the UK, British faces were “...different.” A little harsh when talking to me, a Brit.

Eiden pulled out some prototype lenses, made up of layers of liquid crystal and a transparent ITO (indium tin oxide) conductive layer. This combination is still incredibly thin, and it was amazing to watch the layers switch almost instantly into a prescription lens. It seemed almost magical. As they’re so thin, they can be easily integrated into lenses with existing prescriptions. It can also provide cylindrical correction for astigmatism too.

Autofocus lenses could eliminate the need for multiple pairs of glasses, such as bifocals and progressives. Even if the glasses were to run out of power, they’d still function as a pair of traditional specs with your standard prescription, just lacking the near-sighted boost. IXI’s sensor sensitivity can also offer insight into other health conditions, detect dry eyes, estimate attentiveness and, by tracking where you’re looking, even posture and neck movement. According to Eiden, blink rate changes with focus, daydreaming and anxiety, and all that generates data that can be shown in the companion app.

IXI autofocus lenses
Mat Smith for Engadget

Hypothetically, the product could even potentially adapt prescriptions dynamically, going beyond the simple vision correction of Gen 1. For example, it could offer stronger corrections as your eyes get fatigued through the day.

IXI appears to be putting the pieces in place to make these glasses a reality. It still needs to obtain the necessary medical certifications in order to sell its glasses and get all the production pieces in place. It’s already partnered with Swiss lens-maker Optiswiss for manufacturing. Eiden says the final product will be positioned as a high-end luxury glasses option, selling through existing opticians. The company hopes to finally launch its first pair sometime next year.

This article originally appeared on Engadget at https://www.engadget.com/wearables/ixis-autofocusing-lenses-multifocal-glasses-ces-2026-212608427.html?src=rss

Razer put a waifu in a bottle at CES 2026

Last year Razer showed off Project Ava as a digital assistant that lived inside your computer to help adjust settings or provide gaming tips. But now at CES 2026, the company’s AI companion platform has gotten a major glow-up while moving into some new digs. 

Now, in lieu of being constrained entirely to your PC’s screen, Razer has given Project Ava a real home in the form of a small tube that can display a 5.5-inch animated hologram of the AI’s avatar. You’ll still need to connect it to your computer via USB-C to provide Ava with the power and data it needs. However, all of your companion’s other components are built into its abode, including dual far-field mics so you can talk to it, a down-firing full-range speaker so it can talk and an HD camera with an ambient light sensor so the AI can see and react to its surroundings.   

But perhaps the biggest upgrade to the project is that instead of just Ava, who Razer describes as “a calm, reliable source of energy to help you keep things clear, efficient, and always on point,” there are three or four new personas (depending on how we’re counting) joining the roster. Kira looks like a TikTok e-girl decked out in a frilly outfit complete with Razer neon green accents, while Zane is her edgy masculine alternative who kind of reminds me of the Giga Chad meme, but with extra snake tattoos. Then there’s Sao, who appears to be directly inspired by iconic Japanese salary woman Saori Araki. Finally, there’s an avatar made in the likeness of Faker (Lee Sang-hyeok), the most successful and well-known League of Legends player of all time and one of Razer's sponsored esports athletes.

The new peripheral for Project Ava is a cylinder that can display a 5.5-inch hologram of an AI companion.
The new peripheral for Project Ava is a cylinder that can display a 5.5-inch hologram of an AI companion.
Sam Rutherford for Engadget

The idea now is that instead of being trapped inside your computer, Ava or one of Razer’s other personas can sit on your desk and be your companion for everything. They can remind you of upcoming events, respond to questions or even comment on your outfit using Razer’s built-in camera. That said, if you need some privacy, the device’s mics can be muted and the company says its planning on putting a physical camera shutter on final retail models. Of course, Ava or any of the other avatars can still hang out while you game and give you advice. During my demo, Kira helped pick out a loadout in Battlefield 6 based on user criteria and even provided pros and cons for some of the game’s other equipment options. 

Project Ava's expanded roster of AI companions
Project Ava's expanded roster of AI companions
Razer

Unfortunately, while I did get to see Kira and Zane talk, dance and sway in their little bottles, Sao and Faker weren’t quite ready to make their holographic debuts. But according to Razer, that’s sort of by design as Project Ava is very much a work in progress. Currently, the avatars’ responses are generated by X AI’s Grok (yikes!), but the platform was created as a sort of open-source project that will support other models like Gemini or ChatGPT.

Down the line, Razer is hoping to add the ability for users to create their own unique avatars and companions based on their input or inspiration from real-world objects. Meanwhile, for avatars like Faker's because he’s also an actual person, Razer wants additional time to make the AI companion helpful with topics like real-time League of Legends coaching.

Say hello to Giga Chad, I mean Zane.
Say hello to Giga Chad, I mean Zane.
Sam Rutherford for Engadget

That said, while some folks might find Project Ava a bit weird or unnerving, it actually feels pretty tame (almost cute even) in an era where people are already marrying their AI partners. And if you’re the kind of person who prefers digital companions over flesh-and-blood alternatives (you know, people), I guess it’s kind of nice to have a more tangible representation of your electronic waifus and husbandos.

Faker's avatar was only viewable in this nearly life-size mock up.
Faker's avatar was only viewable in this nearly life-size mock up.
Sam Rutherford for Engadget

Sadly, Razer has not provided full pricing for Project Ava’s holographic peripheral, though a representative said that it will be in the same ballpark as the company’s other peripherals. I’m estimating a final cost of around $200. Reservations for Project Ava are currently live with a $20 deposit before official shipments begin sometime in the second half of 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-put-a-waifu-in-a-bottle-at-ces-2026-205315908.html?src=rss

YouTube will let you exclude Shorts from search results

YouTube introduced some new filters to its advanced search tools today. Possibly the most exciting change is that Shorts are now listed as a content type, so the three-minute-or-less videos can be excluded as results in your searches.

This is a welcome update for any of us who have been on the hunt for a long-form explainer only to wade through dozens of ten-second clips before finding anything close to our goal. Especially with the addition of even more AI slop last year thanks to the Google Veo 3 engine, an option to exclude Shorts may look even more appealing.

The other updates include a pair of renamed features within advanced search. The "Sort By" menu will now be called "Prioritize." Likewise, the "View Count" option has been renamed to "Popularity;" this will allow YouTube's algorithms to account for other metrics such as watch time to gauge how much other users are engaging with a particular video. A pair of former filter options have also been removed; there will no longer be choices to search for "Upload Date - Last Hour" and "Sort by Rating."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-will-let-you-exclude-shorts-from-search-results-204500097.html?src=rss

Hands-on with Fender Audio’s headphones and speakers at CES 2026

Fender Audio may have announced its new headphones and speakers right before CES, but Las Vegas afforded us the first opportunity to see the brand’s new lineup in person. Fender Audio is a Fender-owned brand from Riffsound that’s designing and making new devices after licensing the name. It’s been a while since the guitar and amplifier company made any general-use speakers of its own, and this new arrangement is similar to what Zound was doing with Marshall for a spell.

Logistics out of the way, let’s get down to what the Mix and Ellie are like in the flesh. First, the Mix headphones offer a modular construction that allows you to replace nearly every piece as needed. The ear cups detach from the headband and the ear pads are replaceable. You can also swap out the battery, thanks to an easy-to-access slot behind one ear pad. And on the other side, a USB-C dongle for wireless lossless audio is stowed for safe keeping (wired lossless audio over USB-C is also available).

Fender Audio Mix headphones
Fender Audio Mix headphones
Billy Steele for Engadget

Fender Audio kept the controls simple on the Mix, opting for a single joystick for volume and playback changes. The joystick also serves as the power and pairing control as the only other button cycles through active noise cancellation (ANC) modes. In terms of sound, the Mix will satisfy listeners who crave deep bass, and vocals cut through clearly. In my brief demo, I would’ve liked more mid-range, but I’ll wait until I get a review unit for a full assessment there. I should mention the other standout feature is battery life: the Mix will offer up to 52 hours of use with ANC enabled (up to 100 hours with it off).

Then there are the Elie speakers. Both offer a similar set of features, which includes two wireless inputs for microphones (the company is working on its own model) and a combination XLR and 1/4-inch input for instruments. The Elie 06 is the smaller unit, housing a tweeter, full-range driver and subwoofer with 60 watts of output. The larger Elie 12 doubles all of that, serving as a more robust but still very portable option.

Fender Audio Ellie speakers
Fender Audio Ellie speakers
Billy Steele for Engadget

Both Elie units can be used in a single configuration or as a stereo pair. You can also connect up to 100 of the speakers via a Multi mode. Fender Audio has done a nice job here of checking all of the usual Bluetooth speaker boxes while offering something unique in terms all of those inputs. It’s like the company combined “regular” portable speakers with larger party boxes, offering something for customers who don’t want a massive device or any of the flashing lights.

Of course, none of these specs matter if the company didn’t ace the sound quality. While I’ll wait until I can spend several hours with some review units before I make any final judgement on these, I can tell you that both Elie speakers made a great first impression. There’s ample bass in the tuning for both, but obviously the larger Elie 12 offers more thump. Both units also provide excellent vocal clarity and nice details in the highs, as I made sure to select test tracks with lots of subtle sounds — like Bela Fleck’s banjo tunes.

The back of Fender Audio Ellie 06 speaker
The back of Fender Audio Ellie 06 speaker
Billy Steele for Engadget

Fender Audio says the arrival of the entire new lineup is imminent. Both the headphones and the Elie 6 will cost $299 and the Elie 12 is $399.

This article originally appeared on Engadget at https://www.engadget.com/audio/hands-on-with-fender-audios-headphones-and-speakers-at-ces-2026-203104561.html?src=rss