Netflix has published the first of a new twice-a-year engagement report called “What We Watched.” The first installment, launched Tuesday as a Microsoft Excel file, lists the hours viewed for every title (original and licensed) that has tallied more than 50,000 viewing hours. Although it’s an uneven performance comparison since episodic series will rack up many more hours than standalone films, this is the first ultra-detailed glimpse at what people watch on Netflix.
The first spreadsheet, covering January to June 2023, includes 18,214 entries of eligible content. The first season of the action-thriller series The Night Agent: Season 1 sat comfortably at the top with 812,100,000 hours during that period. Following (far behind) in second place was season two of the drama Ginny & Georgia (665,100,000 hours). Rounding out the top five are season one of The Glory (622,800,000), the inaugural season of the Jenny Ortega-led Wednesday (507,700,000) and the limited prequel series Queen Charlotte: A Bridgerton Story (503,000,000).
The J.Lo action flick The Mother was the top-ranked movie on the list, raking in 249,900,000 viewing hours and falling at number 20 behind a glut of multi-episode series. Idris Elba’s Luther: The Fallen Sun (209,700,000) came in at 26, while the Chris Hemsworth vehicle Extraction 2 (201,800,000) slotted in at 29.
Netflix
In addition to hours viewed, the spreadsheet denotes each title’s release date and whether it’s available globally. For curiosity’s sake, the lowest-ranking globally available item on the list is the 2020 comedy special Yours Sincerely, Kanan Gill.
Netflix stressed the importance of not using total hours viewed alone to determine a movie or series’ impact. “Success on Netflix comes in all shapes and sizes, and is not determined by hours viewed alone,” the streamer wrote in its announcement blog post. “We have enormously successful movies and TV shows with both lower and higher hours viewed. It’s all about whether a movie or TV show thrilled its audience — and the size of that audience relative to the economics of the title.”
Netflix says the new biannual spreadsheets will combine with its weekly Top 10 and Most Popular lists to paint a more comprehensive picture for viewers, creators and industry watchers.
You can rev up Excel or Numbers and download the inaugural Netflix spreadsheet drop here.
This article originally appeared on Engadget at https://www.engadget.com/netflixs-first-engagement-report-reveals-its-most-popular-shows-and-movies-214509788.html?src=rss
Sony’s 2023 Wrap-Up is now available. The recap, similar to those from musicstreamingservices, reflects on your PS5 or PS4 gaming habits from the past year. The new version will sum up your most-played games, tally your total hours and assign an algorithmically generated “gaming style.” Since, from a business standpoint, these year-end rewinds also serve as crowdsourced social media marketing, Sony created easily shareable digital cards outlining your 2023 habits.
You can view your PlayStation 2023 Wrap-Up by visiting Sony’s web portal and logging in with your account. It generates cards summarizing your top games, trophies earned, monthly gaming stats and your personalized style. (Mine was “Thrill Seeker.”) A button at the bottom of the UI will pop up the cards to share with friends or followers. Sony will also, uh, “helpfully” recommend games you haven’t yet bought that fit your personalized style.
The company says the recap is only available if you’ve played games on a PS5 or PS4 for at least 10 hours from January 1 to December 31. In addition, if you didn’t consent to “Full Data” collection from PS5 settings or “Additional Data” from PS4 systems in certain regions (Europe, the Middle East, Africa, Australasia, India and Russia), you won’t be able to use the promotional feature. Sony is also throwing in a bonus “unique avatar” and a PlayStation Stars digital collectible of a Spider-Bot from the Marvel’s Spider-Man franchise as rewards.
Since annual digital recaps have transformed into a popular online tradition in recent years, you can likely expect similar rewinds from Xbox and Nintendo before long.
This article originally appeared on Engadget at https://www.engadget.com/playstations-2023-wrap-up-recaps-your-year-in-gaming-190838612.html?src=rss
Google has been working to phase out the Play Movies & TV brand and services ever since it launched its standalone TV app a few years ago. Now, the company seems to be making the last preparations for when Google Play Movies & TV goes away for good in January. As The Verge reports, the company has released detailed instructions on how long-time customers can continue accessing the content they'd already purchased. Admittedly, it can be a bit confusing, since access depends on what device the viewer is using.
Starting on January 17, 2024, viewers will be able to access the movies and shows they'd purchased in the "Your Library" row under the Shop tab in Google Play... if they're watching on TVs and streaming devices powered by Android TV. If they're on Android TV cable or set-top boxes, they'll be able to access their old content through the YouTube app, where they could also continue buying and renting movies and shows. On browsers, they will have to fire up the YouTube website to see their old purchases and borrow or buy new ones.
These changes will be complete over the next few weeks, but we can confirm that they've already started rolling out, as we're already seeing old movie buys on the YouTube website.
This article originally appeared on Engadget at https://www.engadget.com/google-begins-shifting-users-from-play-movies--tv-ahead-of-its-january-shutdown-085837698.html?src=rss
Google has been working to phase out the Play Movies & TV brand and services ever since it launched its standalone TV app a few years ago. Now, the company seems to be making the last preparations for when Google Play Movies & TV goes away for good in January. As The Verge reports, the company has released detailed instructions on how long-time customers can continue accessing the content they'd already purchased. Admittedly, it can be a bit confusing, since access depends on what device the viewer is using.
Starting on January 17, 2024, viewers will be able to access the movies and shows they'd purchased in the "Your Library" row under the Shop tab in Google Play... if they're watching on TVs and streaming devices powered by Android TV. If they're on Android TV cable or set-top boxes, they'll be able to access their old content through the YouTube app, where they could also continue buying and renting movies and shows. On browsers, they will have to fire up the YouTube website to see their old purchases and borrow or buy new ones.
These changes will be complete over the next few weeks, but we can confirm that they've already started rolling out, as we're already seeing old movie buys on the YouTube website.
This article originally appeared on Engadget at https://www.engadget.com/google-begins-shifting-users-from-play-movies--tv-ahead-of-its-january-shutdown-085837698.html?src=rss
Apple will reward record labels and artists who offer their music in spatial audio, a relatively new audio format that is more immersive than regular stereo. According to a Bloombergreport, artists who release their music in spatial audio will receive “added weighting” starting next year. That, Bloomberg speculates, could mean higher royalties.
Nearly all of Apple’s audio hardware such as AirPods, HomePod, the iPhone and the upcoming Vision Pro headset, support playback in spatial audio, so the company’s move to incentivize artists is almost certainly to ensure that most music available on Apple Music is available in a format that Apple has positioned as a selling point. Notably, Bloombergnotes that Apple Music listeners wouldn’t necessarily have to stream a song in spatial audio for artists to be rewarded. Simply having their music available in the format would be enough.
Apple added spatial audio, which is powered by technology from Dolby Atmos, to Apple Music in 2021. Most of the company’s original shows and movies on Apple TV+ are also offered in the format. Artists also have the option of mixing their older music in the new format, something that bands from all decades are already doing. Mixing music in the format isn’t wildly expensive, according to Bloomberg; if true, this push could help get independent musicians and smaller acts on board.
Some Apple Music competitors like Amazon Music and Tidal also offer spatial audio on their services. But Spotify, Apple’s biggest music stream rival, is a notable exception, even though rumors about a high-quality music format on the service have swirled for years.
This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-reward-artists-for-offering-music-in-spatial-audio-183713277.html?src=rss
Apple will reward record labels and artists who offer their music in spatial audio, a relatively new audio format that is more immersive than regular stereo. According to a Bloombergreport, artists who release their music in spatial audio will receive “added weighting” starting next year. That, Bloomberg speculates, could mean higher royalties.
Nearly all of Apple’s audio hardware such as AirPods, HomePod, the iPhone and the upcoming Vision Pro headset, support playback in spatial audio, so the company’s move to incentivize artists is almost certainly to ensure that most music available on Apple Music is available in a format that Apple has positioned as a selling point. Notably, Bloombergnotes that Apple Music listeners wouldn’t necessarily have to stream a song in spatial audio for artists to be rewarded. Simply having their music available in the format would be enough.
Apple added spatial audio, which is powered by technology from Dolby Atmos, to Apple Music in 2021. Most of the company’s original shows and movies on Apple TV+ are also offered in the format. Artists also have the option of mixing their older music in the new format, something that bands from all decades are already doing. Mixing music in the format isn’t wildly expensive, according to Bloomberg; if true, this push could help get independent musicians and smaller acts on board.
Some Apple Music competitors like Amazon Music and Tidal also offer spatial audio on their services. But Spotify, Apple’s biggest music stream rival, is a notable exception, even though rumors about a high-quality music format on the service have swirled for years.
Update, January 22, 2024, 5:07 PM ET: Apple started offering 10 precent higher royalties to artists who offer music in spatial audio on Apple Music from January, according to a new report from 9to5Mac.
This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-reward-artists-for-offering-music-in-spatial-audio-183713277.html?src=rss
Hannah Shaw, better known as the “Kitten Lady,” teaches people how to care for neonatal cats, and has raised more than $1 million for animal shelters and rescues. Her Facebook page has gained over a million followers since she began making cat content, but she almost lost it all to a social engineering hack that took over access to her Meta business account.
“I built that community for more than a decade. Thinking that I might lose it was pretty devastating,” Shaw said.
Influencers rely on platforms like Facebook, Instagram and YouTube for their income. These sites have evolved from side project enablers to the sole source of income for some content creators. However, bad actors have found ways to also take a piece of the piece from those earning an honest living there. Yes, high-level hackers tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, ripping off mid-level creators with much fewer resources than a multinational corporation, but also significantly less technical know-how.
A creator who goes by Hobby Bobbins — who gained a cult following within her niche of vintage clothing restoration — walked me through how all of this happened to her. The attack occurred in almost the exact same steps that led to Shaw’s account takeover. It started with an interview request from an individual going by Rex Hall, who claimed to be a manager for the show “Podcast and Chill with MacG.” This appears to be a real podcast, although no one named Rex Hall seems to be publicly associated with it. (We reached out to the podcasters to determine if they're aware their brand is being used to perpetrate a social engineering scheme and have not heard back.) "Podcast and Chill" is based in South Africa, and according to its Twitter bio, its purpose is in part for "documenting black excellence.” It doesn’t specifically focus on the topics Shaw or Bobbins cover, like animal wellness or vintage clothing. But influencers receive these requests constantly, the podcast hosts had a digital footprint and "Rex" was able to answer any questions that Bobbins had.
The malicious actor asked their targets to hop on a Zoom call for pre-interview prep, including setting up Facebook Live to bring in revenue. “Everything seemed normal at first, the only odd thing was his camera was not on. But even that is not too odd, a lot of people don’t want to be on camera,” Shaw said. After a labyrinth of back and forth over backend settings, the scammer leads their targets to a backend setting called “datasets.” It’s an obscure page, often used to give people admin access to a business account. But victims thought it was a normal part of setting up for Facebook Live because it does include event management options.
Both Shaw and Bobbins pushed back on the request to access datasets and turned off their screen sharing to avoid giving too much away. But the hackers still got in by insisting they help with setup, saying that they needed to view one seemingly innocuous link. In datasets, creators generated a unique URL that the scammers could use to get into the account. “When he captured that direct URL, it basically generated that email invite for him without ever having to access my email without him even needing to know a password or anything,” Bobbins said. “All he had to do was put in the link and accept the invite and then it automatically added his own personal Facebook to my page.”
After gaining access, "Rex" was able to make themself an admin of the page. With that power, they could remove Bobbins’ ability to log in. Support tickets with Meta sent her in circles trying to get her account back. Bobbins’ lost her way to communicate with her 400,000 followers, and hackers deleted years of content she had dedicated her career to making.
The scammers cleaned the page to make room for bogus links that led to ad-filled sites to generate easy revenue. They put in a list of about 100 blocked words so that followers couldn’t flag to each other that the account had been hacked. “Anybody who commented on my page that said ‘stolen’ or ‘hacked’ or ‘scam’ or whatever would be automatically blocked out. So, none of my other followers could see the people who knew that my account was hacked,” said Bobbins. She lost an unknown number of views and “hundreds of dollars” worth of sales each day that her account had been taken over.
Shaw and Bobbins both went to Meta for help, but it was fruitless. “There is zero support for a problem like this with Facebook,” Bobbins said. Resetting her password went nowhere, because it couldn’t change the admin settings that the hackers had changed. When Bobbins finally figured out how to contact the help desk at Facebook with a support ticket, it was closed out “almost instantly” with no help received, she said. In response to our questions about this attack vector or what they’re doing to help creators keep accounts secure, Meta recommended users implement multifactor authentication and report any issues to its support center. But Shaw and Bottoms both have two-factor authentication turned on, and their accounts still got taken over. Meta did, however, introduce better customer service as a feature in its paid verification package earlier this year, another way social media platforms are charging for security features.
Shaw got her account back in about 72 hours from the initial attack by using her following to find a person who could help, but Bobbins wasn’t as lucky. She’s still struggling with access today, over a month since the hack occurred. She briefly got back in and was able to begin manually reuploading her past content. Beyond that, those who accessed the accounts changed location permissions, turned off messaging capabilities, removed her shop from her page, blocked certain followers and took away her $5 per month subscribers. The web of damage became so widespread, Bobbins created a list of the footprints left by the attacker to help others undo the changes. Since the account takeover, Bobbins has struggled to keep access to her account, with unusual flags on seemingly unwarranted copyright violations and other issues kicking her out.
“There’s no extra step that can be taken right now to protect somebody from the thing that I just went through,” Bobbins said. The only prevention for a crime like this is spreading the word, so that others don't fall for the same social engineering trick. That’s why Shaw is helping bring together more than a dozen of other victims of the same scam to minimize damage and call for greater creator security.
Still, there’s no real solution without the platforms creating major change. Platforms should do a better job of quickly investigating complaints from followers because right now the onus is on the page owners to figure it out, said Eva Velasquez, president and CEO of the Identity Theft Resource Center. While there are a lot of prescribed processes for traditional identity theft, like freezing your credit, there aren’t well-defined practices for social media account takeovers because creators are at the mercy of these platforms.
If you stumble upon what appears to be an account takeover as a follower, Velasquez recommends getting in touch with the creator outside of that specific platform to let them know a hack is occurring. Victims of an account takeover can also alert the Internet Crimes Complaint Center about the incident, but there’s not much else they can do. Or, creators can avoid using the platform altogether. “At this moment in time, I don't recommend that anybody accepts Facebook Live interviews,” Shaw said.
This article originally appeared on Engadget at https://www.engadget.com/how-a-social-engineering-hack-turned-these-facebook-pages-into-a-dumping-ground-for-spam-143010079.html?src=rss
Hannah Shaw, better known as the “Kitten Lady,” teaches people how to care for neonatal cats, and has raised more than $1 million for animal shelters and rescues. Her Facebook page has gained over a million followers since she began making cat content, but she almost lost it all to a social engineering hack that took over access to her Meta business account.
“I built that community for more than a decade. Thinking that I might lose it was pretty devastating,” Shaw said.
Influencers rely on platforms like Facebook, Instagram and YouTube for their income. These sites have evolved from side project enablers to the sole source of income for some content creators. However, bad actors have found ways to also take a piece of the piece from those earning an honest living there. Yes, high-level hackers tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, ripping off mid-level creators with much fewer resources than a multinational corporation, but also significantly less technical know-how.
A creator who goes by Hobby Bobbins — who gained a cult following within her niche of vintage clothing restoration — walked me through how all of this happened to her. The attack occurred in almost the exact same steps that led to Shaw’s account takeover. It started with an interview request from an individual going by Rex Hall, who claimed to be a manager for the show “Podcast and Chill with MacG.” This appears to be a real podcast, although no one named Rex Hall seems to be publicly associated with it. (We reached out to the podcasters to determine if they're aware their brand is being used to perpetrate a social engineering scheme and have not heard back.) "Podcast and Chill" is based in South Africa, and according to its Twitter bio, its purpose is in part for "documenting black excellence.” It doesn’t specifically focus on the topics Shaw or Bobbins cover, like animal wellness or vintage clothing. But influencers receive these requests constantly, the podcast hosts had a digital footprint and "Rex" was able to answer any questions that Bobbins had.
The malicious actor asked their targets to hop on a Zoom call for pre-interview prep, including setting up Facebook Live to bring in revenue. “Everything seemed normal at first, the only odd thing was his camera was not on. But even that is not too odd, a lot of people don’t want to be on camera,” Shaw said. After a labyrinth of back and forth over backend settings, the scammer leads their targets to a backend setting called “datasets.” It’s an obscure page, often used to give people admin access to a business account. But victims thought it was a normal part of setting up for Facebook Live because it does include event management options.
Both Shaw and Bobbins pushed back on the request to access datasets and turned off their screen sharing to avoid giving too much away. But the hackers still got in by insisting they help with setup, saying that they needed to view one seemingly innocuous link. In datasets, creators generated a unique URL that the scammers could use to get into the account. “When he captured that direct URL, it basically generated that email invite for him without ever having to access my email without him even needing to know a password or anything,” Bobbins said. “All he had to do was put in the link and accept the invite and then it automatically added his own personal Facebook to my page.”
After gaining access, "Rex" was able to make themself an admin of the page. With that power, they could remove Bobbins’ ability to log in. Support tickets with Meta sent her in circles trying to get her account back. Bobbins’ lost her way to communicate with her 400,000 followers, and hackers deleted years of content she had dedicated her career to making.
The scammers cleaned the page to make room for bogus links that led to ad-filled sites to generate easy revenue. They put in a list of about 100 blocked words so that followers couldn’t flag to each other that the account had been hacked. “Anybody who commented on my page that said ‘stolen’ or ‘hacked’ or ‘scam’ or whatever would be automatically blocked out. So, none of my other followers could see the people who knew that my account was hacked,” said Bobbins. She lost an unknown number of views and “hundreds of dollars” worth of sales each day that her account had been taken over.
Shaw and Bobbins both went to Meta for help, but it was fruitless. “There is zero support for a problem like this with Facebook,” Bobbins said. Resetting her password went nowhere, because it couldn’t change the admin settings that the hackers had changed. When Bobbins finally figured out how to contact the help desk at Facebook with a support ticket, it was closed out “almost instantly” with no help received, she said. In response to our questions about this attack vector or what they’re doing to help creators keep accounts secure, Meta recommended users implement multifactor authentication and report any issues to its support center. But Shaw and Bottoms both have two-factor authentication turned on, and their accounts still got taken over. Meta did, however, introduce better customer service as a feature in its paid verification package earlier this year, another way social media platforms are charging for security features.
Shaw got her account back in about 72 hours from the initial attack by using her following to find a person who could help, but Bobbins wasn’t as lucky. She’s still struggling with access today, over a month since the hack occurred. She briefly got back in and was able to begin manually reuploading her past content. Beyond that, those who accessed the accounts changed location permissions, turned off messaging capabilities, removed her shop from her page, blocked certain followers and took away her $5 per month subscribers. The web of damage became so widespread, Bobbins created a list of the footprints left by the attacker to help others undo the changes. Since the account takeover, Bobbins has struggled to keep access to her account, with unusual flags on seemingly unwarranted copyright violations and other issues kicking her out.
“There’s no extra step that can be taken right now to protect somebody from the thing that I just went through,” Bobbins said. The only prevention for a crime like this is spreading the word, so that others don't fall for the same social engineering trick. That’s why Shaw is helping bring together more than a dozen of other victims of the same scam to minimize damage and call for greater creator security.
Still, there’s no real solution without the platforms creating major change. Platforms should do a better job of quickly investigating complaints from followers because right now the onus is on the page owners to figure it out, said Eva Velasquez, president and CEO of the Identity Theft Resource Center. While there are a lot of prescribed processes for traditional identity theft, like freezing your credit, there aren’t well-defined practices for social media account takeovers because creators are at the mercy of these platforms.
If you stumble upon what appears to be an account takeover as a follower, Velasquez recommends getting in touch with the creator outside of that specific platform to let them know a hack is occurring. Victims of an account takeover can also alert the Internet Crimes Complaint Center about the incident, but there’s not much else they can do. Or, creators can avoid using the platform altogether. “At this moment in time, I don't recommend that anybody accepts Facebook Live interviews,” Shaw said.
This article originally appeared on Engadget at https://www.engadget.com/how-a-social-engineering-hack-turned-these-facebook-pages-into-a-dumping-ground-for-spam-143010079.html?src=rss
Between Fortnite’s propensity for big-name concerts and Epic’s purchase of Harmonix two years ago, the inclusion of some kind of music-making feature in the game was inevitable. What Epic is releasing today is actually far grander: an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes.
There are two options, or stages, for users to play in the new mode. The main stage, or championship stage, is basically the Rock Band experience recreated inside Fortnite. You’ll form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Players can, of course, hear the song as they play it, which can be embarrassing if you’re not that good. Each performer earns points, which in turn leads to XP and character progression in the greater Fortnite ecosystem.
While the main stage may be old-hat to anyone present during the zenith of music games in the 2000s, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser. While both of those games had competitive modes, they were a lot more fun as music-making toys, where players could just throw different parts of popular songs together and see what comes out. Jamming in Fortnite Festival is pretty much that, but collaborative.
Epic Games
When you first drop into a jam, your avatar will be standing in a virtual world full of stages, clubs and green spaces. It has an amusement park-like feel, similar to Disney World’s long-gone Pleasure Island. Despite the world’s appearance, you don’t have to climb on stage to play music, you can start jamming wherever you want by pulling up the emote wheel. The actions here have been replaced with song options. Just pick a song and instrument, and your character will start playing. It’s not the entire song, but rather one particular piece of it. To assemble something more complete, you need to collaborate with other players.
Jamming with other players is incredibly easy. All you need to do is walk up to someone who’s already playing (helpfully indicated by a wavy circle) and activate your own emote wheel. The system will automatically mix the two songs together no matter the genre or style. You want to add the vocals from The Killers’ “Mr. Brightside” to the synth from “Gangnam Style?” Go right ahead, and don’t be surprised when someone else drops in the beat from The Weeknd’s “Blinding Lights.”
Instruments can be swapped out on the fly, and the key and tempo can also be tweaked to make a slow song fast or vice versa. There’s a lot of room for creativity here, as well as cacophony as the levels fill up.
While Fortnite Festival draws heavily on Dropmix and Fuser it has one key advantage over those two titles, one that could lead to success where its predecessors failed: it’s free. All three of the new Fortnite modes will be free, but Festival is a standout since it relies so heavily on licensed music. One huge barrier to entry for music games has always been the additional costs, especially the song packs. $2 for your favorite Nirvana or Bad Bunny tracks might not seem like much at first, but it adds up, and any online cost can be insurmountable to a kid without a credit card. The fact that this is a music game that anyone can download for free on their computer, console or mobile device without being bombarded with ads means it has the potential to make music games popular again.
This article originally appeared on Engadget at https://www.engadget.com/fortnite-festival-tries-to-bring-back-the-heyday-of-music-gaming-153624729.html?src=rss
The Game Awards is over and done with, leaving an empty theater in Los Angeles and plenty of happy game developers placing pointy statuettes on their mantels. To that end, Larian Studios and its massively successful RPG Baldur’s Gate 3 was the big winner of the night, taking home the prize for game of the year, player’s choice, best multiplayer game and more.
Remedy’s Alan Wake 2 was also on fire, winning best game direction, best narrative and best art direction, among others. The Legend of Zelda: Tears of the Kingdom paraglided away with the statue for best action/adventure and the RPG Sea of Stars won for best indie game, with Cocoon being awarded best debut indie game.
Okay. Now that the actual awards are out of the way, let’s get to the good stuff. The main reason people watch The Game Awards is for reveals and trailers, and this year didn’t disappoint. There were over a dozen announcements, and here are the best and brightest of the bunch.
Light No Fire
Boy oh boy, a new title from Hello Games, the makers of a little-known space sim called No Man’s Sky. The studio has finally announced a follow up, which has been in development for five years. Light No Fire, another three-word monosyllabic game name, is being billed as the “the first real open world” title, a lofty promise that Hello may be able to pull off. The world is allegedly the same size as Earth, with secrets and mysteries around every corner. It’s also multiplayer, which is neat. Who knows when this one will come out, but it looks gorgeous.
Jurassic Park: Survival
It’s been a couple of years since a new Jurassic Park game, and more than that for a proper adventure title. Jurassic Park: Survival actually takes place one day after the events of the first film, and looks to feature plenty of stealthy action as you hide from hungry dinos. There’s no release date, but it’s launching on Xbox X/S, PlayStation 5 and PC.
OD
Did you think Hideo Kojima would be spending all of his time on Death Stranding 2? Heck no. The legendary developer has also been busy preparing the cinematic horror gameOD, previously called Overdose. It’s described as something “no one has ever experienced or seen before,” which is entirely possible, given Kojima’s pedigree. Filmmaker Jordan Peele is also on board, as are actors Sophia Lillis, Hunter Schafer and Udo Kier. Details are scant, as it’s a Kojima joint, but the game will release for Xbox X/S and PC at some point.
Marvel’s Blade
That’s right. Everyone’s favorite vampire hunter is getting his own video game. Even better? It’s being developed by Arkane Lyon, the talented team behind Deathloop and Dishonored 2. Sure, the dev also made Redfall, but maybe Arkane can take some of the best parts of that vampire shooter and translate it to Marvel’s hero. There’s no release date and no announced platforms for this one.
Exodus
This is the first game from Archetype Entertainment, a studio staffed by former developers from Bioware, Naughty Dog and other AAA developers. Exodus is a sci-fi RPG that deals with the effects of time dilation, the notion that time passes more slowly to those experiencing high-velocity space travel. It looks cinematic and gorgeous, with a major emphasis on player choice. Exodus has no release date, but it's in development for PlayStation 5, Xbox Series X/S and PC.
Monster Hunter Wilds
Capcom is busy working on a new Monster Hunter entry.Monster Hunter Wilds is a direct followup to Monster Hunter World and it looks to feature all of the big, bad beasties you can shake a sharpened stick at. It’s on the way to PS5, Xbox Series X/S and PC, with more information coming this summer.
Windblown
Motion Twin, the developer of Dead Cells, is back with another roguelike. Windblownlooks to be a fast-paced release that promises “a whole new level of speed to the action rogue-like genre.” It’s also not a sidescroller, which is a definitive break from the Dead Cells formula. Windblown launches in 2024 for PC, though consoles are likely to follow.
Big Walk
Looking to relax? House House, the developer behind Untitled Goose Game, has got you covered. Big Walk is, well, a multiplayer walking sim with plenty of secrets to uncover. Cooperation is a major part of the game as you and your friends work to explore the wilderness. Big Walk is slated to arrive on Steam and the Epic Game Store in 2025.
No Rest for the Wicked
No Rest for the Wicked is the new project from Moon Studios, the team behind Ori and the Blind Forest and its sequel. It’s a top-down action RPG, departing from Ori’s metroidvania roots, set during the middle ages. The graphics are stunning, which is no surprise considering the developer. It's due to hit early access on Steam in the first quarter of 2024, and will eventually launch on PlayStation 5 and Xbox Series X/S.
Pony Island 2: Panda Circus
Indie developer Daniel Mullins made a name for himself with Inscryption and the original Pony Island. Now he’s back with Pony Island 2: Panda Circus, a game that’s not actually about ponies. The trailer is weird and creepy, as one would expect, with sudden shifts from a 3D adventure to a 2D point-and-click and back again. Voice actor SungWon "ProZD" Cho is also on board. The game may not be released until 2026, so put on your waiting cap.
Sega Embraces its Roots
Sega dropped a trailer for not just one game, but a whole bunch of games based on classic IPs. You can look forward to forthcoming reboots of Crazy Taxi, Jet Set Radio, Golden Axe, Streets of Rage and Shinobi. Everything old is new again. But, where’s Seaman?
Final Fantasy XVI and God of War Ragnarok get DLC
The DLC faeries were good to us this year. There’s a God of War Ragnarok update launching next week, bringing a new roguelite game mode to Sony’s hit adventure. We also got a surprise drop for the first Final Fantasy XVI DLC. Echoes of the Fallen, set before the base game’s final battle, is available now, with a second DLC planned for next year. To that end, Square Enix dropped a trailer for next year’s installment, The Rising Tide.
This article originally appeared on Engadget at https://www.engadget.com/heres-everything-that-was-announced-during-the-game-awards-173051610.html?src=rss