The Samsung Galaxy Z Fold Special Edition will only be sold in Korea and China

Samsung fans interested in the Galaxy Z Fold series may be curious about the the Galaxy Z Fold Special Edition (SE), which is coming out on October 25, this Friday. However, this smartphone will only reach stores in Korea and China.

The Galaxy Z Fold SE is 1.5mm thinner and three grams lighter than the Galaxy Z Fold 6, measuring 1.6mm thick and weighing 236 grams. The inner and outer screens are 8 and 6.5 inches, respectively. The Galaxy Z Fold 6’s screens are 7.6 and 6.3 inches, in comparison.

While the Galaxy Fold 6 has 12GB of RAM, the Galaxy Z Fold SE will have 16GB of RAM, which allows it to perform better at AI tasks courtesy of Samsung’s Galaxy AI. These tasks include real-time conversation interpretation, image editing, summarizing audio and transcription functions. Samsung aims to help users “unleash” their creativity with these and other functions.

The final notable change is the rear camera. The Special Edition rear sensor has been upgraded to 200 megapixels from 50 on the standard model, which is sure to please smartphone photography fans.

Samsung’s suggested price for the Galaxy Z Fold SE is 2,789,600 won, which is approximately $2,025. There are currently no sources mentioning a Chinese price. The Galaxy Fold SE is fundamentally the same as the other Galaxy Z Fold models, but it’s currently the thinnest and lightest one. It’s more challenging to procure if you’re not in Korea or China, but perhaps Samsung will change that in the future.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-samsung-galaxy-z-fold-special-edition-will-only-be-sold-in-korea-and-china-135302341.html?src=rss

Engadget review recap: Budget-friendly gadgets that are good

It’s a slower October than usual in the tech industry, thanks mostly to Google and Microsoft having held their typical fall hardware announcements earlier this year. Still, we’ve seen a fair number of companies reveal new devices in the last two weeks, while Amazon’s October Prime Day raged on. Whether you were busy shopping or watching Elon Musk talk up robotaxis and cybervans, the Engadget team continued to review recently (and not-so-recently) launched products. As usual, this bi-weekly roundup is here to help you catch up, though because I missed last week's edition (as I was out on time off), the cadence is just a bit off. 

From Meta’s Quest 3S VR headset and the DJI Air 3S drone, to Sony’s midrange suite of audio gear, these weeks have coincidentally been about the less premium, more affordable “un-flagships,” if you will. And it turns out you don’t have to throw chunks of your retirement savings at companies to get solid devices that are well worth the money.

by Devindra Hardawar

The Quest is arguably the industry's leading VR headset for consumers, especially considering it costs a fraction of alternative options while offering a relatively high-quality immersive experience. Unlike the Apple Vision Pro, which costs $3,500, the new Quest 3S is much more palatable at $300. And, as Devindra observes in his review, it's comfortable, fast and allows wearers to access Meta's large library of VR apps and content. To quote Devindra, "It’s not Meta’s first $300 VR headset, but it’s still a tremendous accomplishment."

by Billy Steele

The main thing I learned from Billy's recent reviews of Sony and Bose headphones is that flagship, premium-level noise cancelation is making its way down to the midrange products. And I, for one, am happy about it. Looks like most of the things you'll miss if you opt to save some money are features like spatial audio, head-tracking and stuff that's supposed to be make for a more immersive, intuitive listening experience. Personally, I'm okay missing out on those things for now — I really just want decent sound, good voice quality and competent reduction of background noise. 

Definitely check out Billy's review of Sony's LinkBuds trio of devices even if you're not in the market for headphones, because he put his ears through literal pain to test the strangely designed earbuds for us. In fact, a rejected headline for the review was "Why am I in pain?" We salute you, Billy.

by Steve Dent

Continuing in the trend of excellent products that cost less than usual, the DJI Neo is an excellent drone for just $200. Calling it the best $200 drone ever made may sound hyperbolic, but we truly can't think of any other drone that cost the same that came close to delivering similar performance as the Neo. And though one of its main drawbacks, according to our reviewer Steve, is that it sounds like a banshee, I honestly think that would be a pro for me just for the pure comedy of it all. I never thought I'd be in the market for a banshee-sounding drone but here I am thinking $200 would be a fair price to pay for the aerial videos I could get, and I could easily lay upbeat, operatic singing over the footage anyway. 

On the other end of the spectrum, Steve's also tested the higher-end DJI Air 3S drone and Canon's EOS R5 II, both of which will cost you a lot more money. The good news is that Canon's EOS R5 II is now so much improved that it better takes on Sony's rival offerings, while bringing intriguing features like eye-control autofocus. Sure, it's still too early to be reliable. But if you have the money for these premium products, you'll get to experience bleeding-edge tech, maybe part of the appeal is that they may not always work well. 

by Dan Cooper

I know Dan was a bit worried about giving a device as niche as the reMarkable Paper Pro such a high score, but after some discussion, we both agreed it fit. As it stands, the reMarkable Paper Pro is arguably the best e-paper writing tablet with a color screen, even after this week's announcement of Amazon's first color Kindle. Per Dan's review, the Paper Pro not only levels up with the addition of color, but also got much faster and reliable in the process. 

I particularly enjoy how much care has been taken to more seamlessly blend handwriting and typed text for a more natural note-taking and annotating experience. And though it falls outside this edition's general theme of being a less-expensive product with premium specs, I'm still incredibly tempted to find ways to cough up the $600 or so needed to bag myself a Paper Pro with the accessories Dan recommends. 

by Jessica Conditt

I'm not the most engaged gamer, but I love learning about games from Jess. She recently reviewed sci-fi mystery Phoenix Springs and dreamy platformer Neva, with pieces written so beautifully that I can't help but itch to check out each title so I can feel the way she clearly does about them. Phoenix Springs even follows a technology reporter and covers my favorite genres (science fiction and mystery), while Neva's art looks simply gorgeous. I don't yet know if I'll ever find the time to play new games, but these two have certainly been added to my list.

The Engadget team geeks out about a multitude of things, and as we get started on our holiday gift guide writing, we're thinking about products we like for ourselves and our loved ones. Many of us love e-readers and writing tablets. I certainly have my eye on one of the new Kindles that were announced this week, particularly the new Kindle Scribe and possibly the Colorsoft. Those won't be available until later this year, so for now I'll keep hungrily eyeing the reMarkable Paper Pro. I'll also be wondering what Amazon hardware chief Panos Panay has up his sleeves, other than cans of Diet Coke — something I learned he (like many people) enjoys when I got the chance to speak with him in an interview this week.

Many of us are millennials and have gigantic soft spots for retro gaming. Our executive editor Aaron Souppouris talked to the folks at Analogue, and you can read his beautifully constructed piece to learn more about the upcoming Analogue 3D

This week, Apple sort of surprised us by announcing the new iPad mini, which has been tweaked to offer more storage and power with an A17 Pro processor. It'll also support Apple Intelligence, of course, and though it seems like a minor update, some of my coworkers and I still love the idea of a small tablet. If only it had a better screen. 

All of those recently announced things are on our review roster, alongside things like the Google TV Streamer and Samsung Galaxy S24 FE that launched in the last few weeks. As we approach November and all the holiday shopping that brings, hopefully the hardware launches properly slow down. We're still anticipating an Apple event for Macs, and can still remember being surprised by the announcement of Humane's AI Pin late last year. But for now, we're chugging along while occasionally bathing in nostalgia and longing for a simpler time.

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-budget-friendly-gadgets-that-are-good-140033873.html?src=rss

Spider-Man 2 will crawl onto PCs in January

It’s been over a year since Peter Parker and Miles Morales joined forces for their epic crossover adventure game on the Sony PlayStation 5. Now they are swinging their way to PCs early next year.

Sony announced at New York Comic Con today that Marvel’s Spider-Man 2 is getting a PC release on January 30, 2025 on Steam and the Epic Games Store. The fans who got to hear the news first also witnessed the new trailer for the game’s PC remake.

The new release of Marvel’s Spider-Man 2 will come in two different versions and both have plenty of extra features and perks for those very patient PC players. The “Standard Edition” comes with the full game and all the PS5 updates such as 14 new suits, “Ultimate Levels,” new styles of symbiote suits and an action figure mode in photo mode. The “Digital Deluxe Edition” also comes with five exclusive new suits for Peter and Miles each, early unlocks for Peter’s Arachknight suit, Miles, Shadow-Spirit suit and the web grabber gadget and additional items for photo mode.

Marvel’s Spider-Man 2 features the two most famous names from the Spider-Verse (not counting Stan Lee) in an expanded version of the Big Apple taking on one of the longest lists of villains in just about any comic book based game. The two take on bad guys like Kraven, Black Cat and Scorpion without giving away too many appearances. Of course, the one most of the fans looked forward to seeing is that deep voiced, slimy symbiote Venom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/spider-man-2-will-crawl-onto-pcs-in-january-223143137.html?src=rss

Canon EOS R5 II review: Canon’s most powerful camera yet puts Sony on notice

Move over Sony, Canon is trying to take the lead in bleeding-edge tech for mirrorless cameras. The company’s new $4,300, 45-megapixel EOS R5 II offers advanced features like eye-tracking autofocus (AF) that can’t be found on any recent Sony model. The new camera is also pushing Sony’s A1 and other models in the key areas of speed, video and autofocus. And it’s arguably more desirable than Canon’s own upcoming flagship R1 as it has nearly double the resolution.

I’ve had the R5 II for a few weeks, evaluating not only its practicality and speed for both professionals and serious amateurs, but also how it stacks up against Sony's A1, the gold standard for high-resolution mirrorless cameras. And frankly, I'm impressed.

I love the handling of Canon’s mirrorless cameras and the EOS R5 II may be its sweetest design yet.

The body and controls are very similar to the R5, apart from a couple of changes. Canon moved the power switch to the top right where it’s easier to access, and added a dedicated photo/video switch on the left. The company gave photo and video modes their own settings, making it much easier to jump from one to the other. Canon also made a rare change to its menu system, adding a new olive green tab for control customization. This new tab also contains the settings for eye control AF tracking.

Otherwise, the R5 II’s layout is similar to its predecessor. That’s a good thing, as the control placement is the most natural of any camera I’ve used, from the comfortable grip that provides a secure place to hold, to the nicely tactile controls that fall perfectly to hand.

Moving to the displays, the R5’s 2.1-million-dot fully articulating rear touch screen was already sharp and easy to use, so Canon didn’t mess with that. The R5 II has the same sharp 5.76-million dot OLED electronic viewfinder as before, but the company boosted the brightness and redesigned the optics to accommodate the new eye control autofocus.

EOS R5 II review: Canon’s most powerful camera yet puts Sony on notice
Steve Dent for Engadget

The R5 II supports CFexpress Type B cards for capturing 8K RAW video, along with SD UHS II if you’re okay with cheaper and slower media. Other key features include headphone and microphone ports, a full-sized HDMI input and a USB-C port for charging and transfers. Canon also released three new battery grips, including one with a cooling fan that extends video shooting times, as I’ll discuss soon.

I’m a big fan of the R5 II’s design, and my pro photographer friend agreed, saying that like most Canon products, the R5 II's ergonomics are so good the device is comfortable to hold for long periods of time. He also said he slightly preferred the R5 II's handling to his Sony A9 III and A1 cameras, thanks to how easy it is to use with one hand.

EOS R5 II review: Canon’s most powerful camera yet puts Sony on notice
Steve Dent for Engadget

The EOS R5 II offers a blend of speed and resolution that rivals and sometimes even surpasses the Nikon Z8 and Sony A1. That's mostly due to the new stacked 45-megapixel sensor and updated Digic X processor to crunch all those pixels.

The R5 II can shoot bursts at up to 30 fps in electronic shutter mode with a blackout-free view. That’s slower than the R1, but I’ll trade a small hit in performance in exchange for the extra resolution. I was able to capture about 100 RAW frames before the buffer filled. Speeds drop to 12 fps with the mechanical shutter, but there’s rarely any need to use it because there’s no issue with rolling shutter distortion – thanks to the stacked sensor. The R5 II’s new pre-capture mode can record up to 15 photos when you half-press the shutter. That’s great for photojournalists or wildlife photographers who may otherwise miss a shot by a fraction of a second.

Canon’s "Dual Pixel" autofocus has always been good, but on the R5 II it’s the best I’ve ever seen. When shooting bursts with a subject biking toward the camera, 80 percent of my shots were in focus. And the EOS R5 II now tracks animals, birds and vehicles, on top of faces, eyes and bodies of people.

EOS R5 II review: Canon’s most powerful camera yet puts Sony on notice
Steve Dent for Engadget

The camera also has a couple of new autofocus tricks, including one called action priority. That keeps the AF focused around the ball in three specific sports: volleyball, basketball and soccer. I didn’t notice any particular AF improvement, as my hit rate seemed to be about the same without it, but dedicated sports photographers might see the difference.

Another new function keeps the tracking point on your subject even if someone crosses in front of them. That did seem to work well most of the time, but it would occasionally wander off and lock onto someone else.

When Canon launched the R5 II and R1 in July, it introduced pre-registered person priority AF that lets your camera memorize up to ten specific people, like star athletes for instance. This feature functioned as advertised, switching AF to a registered person and tracking them instead of other people in the scene.

Finally, I tested Canon’s famous eye control AF that detects where the photographer is looking and moves the subject tracking point there. This is an undeniably cool feature and has improved compared to the first implementation on the EOS R3, but is still too unreliable for professional use.

EOS R5 II review: Canon’s most powerful camera yet puts Sony on notice
Steve Dent for Engadget

In fact, the pro photographer friend I mentioned pointed out that though eye control feels futuristic, it’s still a bit too flakey for paid gigs where focus reliability is paramount.

On the R5 II, in-body stabilization is the best I’ve seen on any Canon camera, keeping the sensor rock-steady for handheld shooting, with up to 8.5 stops of shake reduction. It was so reliable that I never felt the need to carry a tripod when using slow shutter speeds.

I’ve always found Sony cameras to be slightly superior to Canon when it comes to autofocus and speed. I can no longer say that, as the EOS R5 II is very even with Sony’s latest models. My Sony-using photographer friend agreed, saying he couldn’t see any real difference between the R5 II his A1 or A9 III.

Image quality on the R5 II is largely the same as the R5, and that’s a good thing. The 45-megapixel sensor produces photos as good as or better than the Sony A1 at a much cheaper price, and compares favorably to Nikon’s similarly priced Z8.

When shooting in RAW mode at lower ISOs, the R5 II offers good dynamic range in high contrast bright and dark scenes. Like other stacked sensor cameras, though, there’s a bit more noise than with regular CMOS sensors. Quality also drops slightly in electronic shutter mode, so it’s better to use the mechanical shutter in tricky lighting conditions.

High ISO performance isn’t too bad for such a high-resolution camera either, with noise staying under control up to ISO 12,800. After that, the R5 II doesn’t quite measure up to models like the Nikon Z7 II or Sony A7R V, as both of those offer cleaner images with less grain.

The EOS R5 II is Canon’s best camera in years thanks to improvements in key areas like autofocus, video and more.
Steve Dent for Engadget

If you don’t want the hassle of processing RAW, JPEG rendering is excellent straight out of the camera, with well balanced sharpening and noise reduction. For low-light shooting, skin tones are flattering at all ISO settings, and the best among all cameras in this price range.

One new notable feature on the R5 II is the AI-powered upscaling applied after the photo is taken. The result isn’t quite as good as a dedicated app like Topaz, but it’s not bad considering it’s in-camera processing.

The original EOS R5 would have been a darn near perfect video camera if not for its pesky overheating issues. Canon has improved this to a degree with a new passive cooling design and $400 fan grip. With those updates, heat is only really an issue at the highest resolutions (8K 60p and 4K 120p). However, these limitations are less severe on the rival Nikon Z8. 

Canon EOS R5 II video overheating limitations
Steve Dent for Engadget

Aside from the heating issue, the EOS R5 II has impressive specs. It can shoot up to 8K 60p and 4K 120p video, but does so with far less rolling shutter than the R5, again thanks to the new stacked sensor. The camera now has Canon Log 2 (CLog 2) capability that allows for higher dynamic range capture than the R5.

Video autofocus is outstanding at all resolutions, with rapid acquisition of the subject and reliable tracking. Face- and eye-detection work very well, and I only occasionally noticed AF lag with fast-moving subjects.

As for stabilization, I could shoot smooth footage while handheld in optical mode with no crop, provided I didn’t move the camera too much. Digital stabilization allowed for more movement while only cropping in a touch, and the enhanced setting let me shoot smoothly while walking with a 1.5x crop. Panasonic’s S5 II is still the best in this regard, but the R5 II is close behind.

As for quality, video on the EOS R5 II is extremely sharp, particularly with supersampled 4K HQ. Other 4K modes are subsampled, but nearly as sharp. Rolling shutter is well managed, so you won’t really notice it unless you do whip pans or jostle the camera while shooting.

Canon’s excellent color science delivers warm skin tones and accurate colors. RAW video allows lots of room for adjustments in post, while the CLog 2 brings dynamic range up to 14 stops to enable shooting in contrasty conditions. With all this, the Canon R5 II is now my go-to camera for shooting video — even over Sony and Panasonic models.

EOS R5 II review: Canon’s most powerful camera yet puts Sony on notice
Steve Dent for Engadget

The $4,300 EOS R5 II is Canon’s best camera in years, thanks to improvements in key areas like autofocus, video, shooting speeds and overall feel. Newly introduced tech like eye control AF is less useful, but it’s still nice to see Canon try to innovate, and the feature should improve in subsequent models.

The R5 II is up against some great competition in this price range, especially the $4,000 Nikon Z8 that holds its own against this camera in most situations. However, Canon’s autofocus is slightly faster and more reliable, and I greatly prefer the R5 II’s handling. The only other full-frame option with a stacked sensor and similar resolution is the Sony A1, which costs $2,200 more.

The main issues with the R5 II are overheating, the wonkiness of action priority and unreliable eye control autofocus. However, it now stacks up extremely well against Sony's A1 in terms of speed and autofocus, while offering superior stabilization and handling. Which one you choose may simply come down to brand preference or existing lens collection. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/canon-eos-r5-ii-review-canons-most-powerful-camera-yet-puts-sony-on-notice-160013865.html?src=rss

Remedy’s new game is FBC: Firebreak, a co-op shooter in the Control universe

After a long and winding road, Remedy Entertainment has unveiled its multiplayer follow-up to Control. FBC: Firebreak is for teams of three, and the trios will face down waves of enemies with an intriguing arsenal of weapons. For instance, the trailer shows a gatling gun of gloopy poison and a gun with a launching piston attached to the front for aerial attacks.

Since FBC: Firebreak is set in the same world as Control (and Alan Wake II), there will be more for players to explore about this surreal place. The trailer showed off gunfights in the Federal Bureau of Control and the Oldest House, familiar settings to those who have played Control and its DLC. But with the different approach to gameplay, FBC: Firebreak isn't intended to be a direct sequel to the psychological hit game. "I guess you could say that it’s a spin-off, but in the most positive sense of the word," Game Director Mike Kayatta said. "It’s not designed to be some kind of lesser, bite-sized Control. FBC: Firebreak is its own, fully formed thing."

A co-op project from the studio was first teased all the way back in 2021. Firebreak has clearly gone through some refinements from the original concept Remedy announced with 505 Games. At the time, it was also working on a free-to-play co-op shooter with the conglomerate Tencent, but the codenamed Project Vanguard was scrapped in 2023. The duo attempted to reenvision the game as a premium title, but that also fell by the wayside.

FBC: Firebreak is currently scheduled for release in 2025 on the Xbox Series X|S, PC and PlayStation 5. Remedy announced that the game will be on Game Pass Ultimate and PC Game Pass at launch, as well as on the PlayStation Plus Game Catalog for Extra and Premium members. 

Update, October 17, 3:55 pm ET: Article has been updated with full launch platform and service information. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedys-new-game-is-fbc-firebreak-a-co-op-shooter-in-the-control-universe-180702570.html?src=rss

AAAAAAH! Phasmophobia haunts consoles this month

Phasmophobia was one of the chief reasons a lot of gamers lost so much sleep during the pandemic. Now it’s finally headed to consoles after four years of frightening the hell out of us.

Kinetic Games’ ghost hunting game is heading to PlayStation 5, PS VR2 and Xbox Series X/S on October 29. Players on consoles and PCs through Steam can explore haunted places together in online sessions and discover the highest octave their voices can hit. Kinetic announced the game’s console release last year but unforeseen delays forced the studio to push back the date.

Since the game is launching on consoles just before Halloween, Kinetic Games is also holding a special in-game event. Teams will receive a special Halloween goal in which all teams playing on all platforms will work together to “permanently unlock the Blood Moon weather.” The achievement comes with a special badge and trophy and more reasons to scream your head off in future matches.

Phasmophobia is an addictive and horrifying four-player exploration game that came to life on PCs in 2020. As part of a team of ghost hunters, you’re dispatched to a haunted location to investigate and determine what type of horrifying soul is dispatching the living to the realm of the dead. Each team member uses various pieces of ghost hunting equipment and ethereal artifacts to determine the type of spirit doing the haunting and other required criteria about the entity, capture evidence of its presence and sometimes even make contact with the entity.

These ghosts and otherworldly creatures don’t just make doors slam shut and yell “Boo!” before scurrying off into the shadows. There are 20 different types of entities like banshees, demons wraiths and revenants that can call out your name in the darkness, drive down your sanity and even kill your ghost hunter if you're not careful.

This article originally appeared on Engadget at https://www.engadget.com/gaming/aaaaaah-phsamophobia-haunts-consoles-this-month-182546124.html?src=rss

The Annapurna-published cycling adventure Ghost Bike is now Wheel World

Ghost Bike is dead; long live Wheel World. The scenic cycling adventure from the creators of Nidhogg was revealed in 2023 with a darker storyline. After design pivots to “make it more fun to play” (always a good idea!), the new naming convention matches its lighter tone. Initially slated for this year, the Annapurna-published game will now arrive in early 2025.

Wheel World is developer Messhof’s first 3D game and its first with a big team. The studio made its bones with Nidhogg, a side-scrolling sword-fighting game with old-school Atari-style graphics. With Wheel World, the team shifts gears (sorry) to a gorgeous cel-shaded art style. Unlike Messhof’s previous titles, this one will have a narrative — with characters and dialog boxes!

Messhof explained its rebranding in a press release. “[Ghost Bike] was a game about dying on a bike after being hit by a car and ending up in a cycling valhalla,” Messhof’s Mark Essen and Kristy Norindr wrote. “While it wasn’t directly based on real world ghost bikes (those white bikes memorializing cyclists killed by drivers), there was enough overlap to feel like the name was justified and the associations would be a positive one from both directions. But as things changed in the gameplay (to make it more fun to play), and thus the story (especially in tone) it fit less and less.” Wheel World, it is.

Gameplay screen from the upcoming Wheel World. A person racing other cyclists.
Messhof / Annapurna

You play as Kat, a young cyclist determined to “save Wheel World from total collapse.” Its gameplay combines racing, bike upgrades, recovering stolen parts and ultimately performing “The Great Shift ritual” to save the world.

The trailer also showcases a roaming mode for times when you want a relaxing gaming experience. An original soundtrack from the electronic label Italians Do It Better helps you chill out while cruising the beautifully cel-shaded countryside.

When it arrives in early 2025, Wheel World will be on Game Pass on day one. In addition to the Xbox Series X/S, it will also be available on PS5 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-annapurna-published-cycling-adventure-ghost-bike-is-now-wheel-world-173009766.html?src=rss

A $105,000 robot arm nobody needs cooked me a delicious lunch

London’s W1 is somewhere to go if you’ve got too much money to spend on something. Within minutes of each other, you can visit the city’s priciest private doctor, buy a Steinway and a pair of designer glasses that cost more than my mortgage. Wigmore Street is also where the ultra rich go to buy a kitchen that Thorstein Veblen would weep at the sight of. It’s also the new home of Moley Robotics, a company selling luxury kitchens and the robot arm that’ll kinda/sorta do all of the cooking for you, too.

Moley is the brainchild of Dr. Mark Oleynik and is one part kitchen showroom and one part robot lab. It’s a spartan space with three demo kitchens, a wide dining table and some display units showing you the different types of artisan marble you can have for your countertop. The point of interest is the working X-AiR robot just behind the front window that acts as a lure for would-be consumers. It’s got its own cooktop, shelves, oils and utensils and, with the proper help, can even whip up a meal.

Image of the Moley Robotics X-AiR kitchen robot while cooking.
Photo by Daniel Cooper / Engadget

Oleynik explained he wanted to create something to help people eat better food with less reliance on preservatives. His dislike of reheated and processed food sent him looking for alternatives, which led him to finding a way to automate fresh cooking. If you’re coming back late from work, the obvious temptations are microwave meals or delivery food. He believes people would much rather healthy recipes where you just prep the raw ingredients and let the robot do the rest. The focus on health extends to the database of potential meals, many of which have been created by the SHA Wellness Clinic.

Moley has its own in-house chef, James Taylor, who adapts each recipe so it can be made by a one-armed robot. The company says it hopes to add two or three new recipes each month, and that if you have a family dish you’d love to see automated, you can send it in. Oleynik said the movements are mapped onto the robot after watching a human chef prepare the same meal. And that, once it had learned what to do, the robot would be far less error-prone than its human counterpart.

The initial demonstration of Moley’s vision (above) used a two-armed chef that ran on overhead tracks that earned the company so many plaudits initially. Unfortunately, Oleynik admitted the cost for such a robot would have likely reached north of £250,000 (Around $330,000). Which is probably too rich even for the sort of people who frequent Wigmore Street for their kitchen appliances. To reduce the price, the company stripped down the project from a mobile, two-armed version to a single arm. The robot that Moley is actually selling is bought off-the-shelf from Universal Robots, an industrial robotics company.

Image of the Moley Robotics X-AiR kitchen robot while cooking.
Photo by Daniel Cooper / Engadget

The one-armed version that’s currently up for pre-order is known as the X-AiR, which is what sits in the front of Moley’s showroom. If you want one for yourself, you’ll need to buy a new countertop, two custom shelving units, a cooktop, control tablet and the robot itself. The prices are in the “if you have to ask, you can’t afford it” range but the price to get in the door is £80,000 (around $105,000). So far, Moley hasn’t installed a single robot, but expects the process to begin in the next three to six months. But there are people who have already laid down cash to get one of these in their homes, and the kitchen that goes around it.

X-AiR has no built-in vision or sensing technology enabling it to perceive or engage with its environment. The system does come with a camera, embedded in one of the shelves, that I understand is more for technical support than to aid cooking. Instead, the robot arm moves around its space from memory, knowing where all of the ingredients, oils and tools should be. The saucepans are held in place over the jobs on the cooktop to keep the environment as controlled as possible.

I was present to witness Moley’s now standard demonstration using an SHA Clinic recipe for Asian Tofu Saute. Staff members had pre-prepared the ingredients and placed them in the pots necessary for the robot to grab. In order to start the process, the user needs to tell the system which ingredients are in which sections. There’s even a little diagram of the shelf layout, so you can tap “Bean Sprouts” and tap that the pot with them is seated in position A1, for instance. Once you’ve done that, you can set the machine going and theoretically leave it be until it’s time to eat.

The system is set up to call out every instruction from the recipe so it’s easy to follow along with it. In the video, you should be able to see why it’s an interesting thing to watch as the arm starts its ballet to start cooking your food. It almost theatrically turns on the cooktop before pouring a liberal quantity of oil into the pan to begin warming. After that, it begins adding the ingredients as and when commanded to, and stirring the mixture in between. The stirring is more of a back and forth pushing of the mix, which is obviously less thorough than a human would be. After each stir, the robot scrapes its spatula on the side of the pan before returning it to its hook.

There are similar touches when the robot adds the next ingredient from its dedicated bin, double tapping the pot on the side to ensure everything falls out. I noticed, however, that there were a few ingredients still attached to the spatula and the pots when they were returned to the shelf. This is the big issue with a robot that lacks any sort of vision to perceive its local environment. During my demonstration, a few strips of leek clung to the spatula and fell off, onto the cooktop itself, while in motion. It was quickly wiped away, but I couldn’t help but wonder what would have happened if it’d landed a millimeter closer to the burner and pan and started burning.

Image of the Moley Robotics X-AiR kitchen robot while cooking.
Photo by Daniel Cooper / Engadget

I’m much happier tending to a pan and actually cooking than I am peeling carrots and trying to dice onions. The obvious question, then, is why Moley sought to automate the ostensibly fun part of cooking rather than the bit people dislike? Oleynik said it might be possible in a far-flung future but there are just too many variables to make a carrot-peeling robot work. Not to mention, he added, the safety risks inherent in giving a robot a bladed instrument to wield.

Moley’s first-generation robots are also limited by the volume of food they can cook in a single session. Depending on the meal, they can make between eight and ten portions, enough for a dinner party but nothing more extravagant. Not to mention the robots can’t make much of any adjustment if you don’t have exactly the right ingredients ready for use. You can remove any you don’t have, naturally, but there’s no ability to improvise beyond that, or to variate its program to take into account seasonal differences in ingredient quality.

Image of the meal produced by the Moley X-AiR kitchen robot
Photo by Daniel Cooper / Engadget

When I was told the robot was making me tofu, I had to work hard to keep myself standing upright. If they could have seen my soul, they’d have watched my shoulders droop so hard they fell through the floor, through the basement, and into the subway line below. Friends, I cannot stand tofu and grimace my way through it whenever my vegan chums insist we go to a meat-free restaurant. Even when they insist I’m eating “really good” tofu, it just tastes like stringy matter, devoid of any inherent flavor as I try to mash it in my mouth. So bear that in mind when I say that the tofu the robot cooked me was actually delicious. It had a nice texture and tasted pretty delicious, meshing beautifully with the vegetables.

Oleynik believes his robots will find a variety of niches to fill, first with money-rich, time-poor folks in London and beyond. The internet tells me that a private chef would set you back around £300 a day, so you’d burn through that £80,000 in less than a year. Naturally, it’s likely anyone who can drop £80,000 on a cooking robot can probably afford to buy their ingredients pre-prepared, so they could just dump them in the bins and set things going.

After that, Oleynik believes the technology could be used to prepare fresh meals for business and first-class airline passengers. Or in small kitchens where one employee supervises a production line of robots all making fresh dishes. His vision stretches to any situation where there may be a desire for fresh-cooked food, but the economics of a trained chef won’t allow it.

He cited the example of a hotel with 24/7 room service, where people are paid to wait around on the off-chance someone wants food. Or service stations in remote areas where there’s potential demand for meals but no need to hire a professional chef. Similarly, Oleynik cited care homes where there’s a similar conflict between a desire to produce good food but limited budgets.

Of course, it’s not clear, given there would need to be a human preparing the raw ingredients and dishing up, how much labor is being saved. And anyone who is involved with food would likely need to be trained and paid accordingly, which may eliminate any potential savings. But Oleynik is certain that a business can expect to see a return on its investment within its first year of service.

As for the price, Oleynik believes the technology will refine to the point that the cost will fall quite far. He gestured to one of the demo kitchens in the showroom, which had a Miele-branded oven and fridge, saying each model cost £5,000 (around $6,500) each. He hopes he’ll be able to sell a cooking robot for £10,000 to the sort of people who don’t blink when spending £5,000 on an oven and another £5,000 on a fridge. But, if nothing else, it’s entirely in keeping with everything else you can buy on Wigmore Street.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/a-105000-robot-arm-nobody-needs-cooked-me-a-delicious-lunch-140050065.html?src=rss

The Morning After: Amazon finally made a Kindle with a color display

In a barrage of Kindle hardware, Amazon might have something for anyone looking to upgrade from a basic Kindle. The biggest reveal might be the Kindle Colorsoft, its first reader with a color display. Amazon tried to ensure the reader has a good color and black-and-white experience, with high contrast, high resolution and high clarity whether you're looking at a color image or a black-and-white page. Amazon uses nitride LEDs, which work with the company’s algorithm to enhance color and brightness without washing out images.

Judging by the press images (and the demos we went to), these seem primed for graphic novels and comics. If you’re looking for something to digitally house your comics and manga, the Kindle Colorsoft will cost you $280 and start shipping on October 30.

— Mat Smith

Get this delivered daily direct to your inbox. Subscribe right here!

The biggest tech stories you missed

New Pixel updates include AI-powered theft protection

Microsoft removes the $1 Xbox Game Pass trial just before Call of Duty: Black Ops 6

The JRPG-inspired Clair Obscur: Expedition 33 has a stacked voice cast

TMA
Amazon

With the original Scribe, Amazon got a lot of the basics right. It nailed latency and smoothness of the writing experience, but writing notes on your ebooks was a bit janky. Now, when you write on a page, the Scribe will generate a box for your notes. This box is embedded in the text, with the book’s words rearranging and flowing to accommodate it. However, it’s still not a simple ‘draw on the page’ solution. The Kindle Scribe will be available in December, starting at $400.

Continue reading.

TMA
Analogue

Analogue says it’s nailed its most complicated project yet: rebuilding the Nintendo 64 from scratch. Once again, the Analogue 3D has an FPGA (field programmable gate array) chip, coded to emulate the original console on a hardware level. We’re promised support for every official N64 cartridge ever released, across all regions, but with some major upgrades. The Analogue 3D supports 4K output, variable refresh rate displays and PAL and NTSC carts. The company is also making Original Display Modes to emulate your CRT TV of yore.

Continue reading.

TMA
NASA

Prada and Axiom Space teamed up to design a new spacesuit, and NASA is now ready to reveal the look. This is the Axiom Extravehicular Mobility Unit (AxEMU) spacesuit, white with red and gray accents for a bit of color and excitement. The suit is almost finished, having undergone testing and simulations at Axiom Space, SpaceX and NASA facilities. It should enter a final review in 2025.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-amazon-finally-made-a-kindle-with-a-color-display-111533015.html?src=rss

The first of Astro Bot’s free speedrunning levels arrives on Thursday

Astro Bot, one of Sony’s greatest triumphs, is getting new content for those who live life (or at least play PS5) in the fast lane. Developer Team Asobi said on Wednesday that the first of five free speedrunning levels teased at Sony’s September State of Play will arrive on Thursday, October 17.

The first speedrun level is Building Speed, where you’ll get an assist from your robot bulldog friend Barkster. Team Asobi promises you’ll “blast your way through a sky-high city.” Dodging cranes, smashing through crates and zipping through a flying car wash are part of the festivities. It sounds like more of the cute, 3D-platforming fun that Engadget’s Jessica Conditt described as the equivalent of “Super Mario Bros. for a new generation of video game fanatics.”

Still from an Astro Bot speedrun level. The robot sits in a floating car next to a car wash sign.
Team Asobi / Sony

After tomorrow’s first level, a new speedrunning stage will arrive on each of the following four Thursdays. That includes Let it Slide on October 24, Spring-loaded Run on October 31, Helium Heights on November 7 and Rising Heat on November 14.

The speedrun levels are all free. You should see them starting at 9AM ET on their launch dates.

Each level will add two new bots to rescue. Team Asobi has already teased nods to Eve from Stellar Blade and the Helldivers, but you can expect more fun surprises beyond those.

Team Asobi sounds like it has more content on tap. In its announcement blog post, the developers invited you to stay tuned because “there may be even more surprises coming soon” for Sony’s latest PlayStation-exclusive success story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-of-astro-bots-free-speedrunning-levels-arrives-on-thursday-162006557.html?src=rss