US bans new foreign-made drones and components

The Federal Communications Commission has added foreign-made drones and their critical components to the agency’s “Covered List,” making them prohibited to import into the US. In a public notice published by the FCC, it said several national security agencies have determined that umanned aircraft systems (UAS) and their critical components produced in foreign countries pose an unacceptable risk to the national security of the United States. 

“UAS and UAS critical components must be produced in the United States,” the agency said. “UAS are inherently dual-use: they are both commercial platforms and potentially military or paramilitary sensors and weapons. UAS and UAS critical components, including data transmission devices, communications systems, flight controllers, ground control stations, controllers, navigation systems, batteries, smart batteries, and motors produced in a foreign country could enable persistent surveillance, data exfiltration, and destructive operations over U.S. territory, including over World Cup and Olympic venues and other mass gathering events.”

FCC Chair Brendan Carr clarified on X that the ban does not affect old drones. People can continue using the devices they’ve already purchased, and retailers can keep selling models that have already been approved by the agency. The new rule only applies to upcoming models. He also said that the Department of War or the Department of Homeland Security can allow specific new models, a certain class of drones or particular components to be sold in the US. 

The FCC didn’t name any manufacturers in particular, but one of the most well-known brands that will be affected by the ban is Chinese company DJI, which told Engadget that it was disappointed by the agency’s decision. “While DJI was not singled out, no information has been released regarding what information was used by the Executive Branch in reaching its determination,” a spokesperson said. DJI has long been in the US government’s crosshairs and has been trying to prove that its products aren’t a national security threat.

“DJI products are among the safest and most secure on the market, supported by years of reviews conducted by US government agencies and independent third parties,” they added. “Concerns about DJI’s data security have not been grounded in evidence and instead reflect protectionism, contrary to the principles of an open market.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-bans-new-foreign-made-drones-and-components-053201854.html?src=rss

Nintendo has huge discounts on Switch 2 games in its holiday sale

Nintendo is in a giving state of mind this season, offering some holiday deals on games in the eShop, including a few recent Switch 2 titles. For instance, the Switch 2 version of Ball x Pit, which was one of our staff's favorite games of 2025, is 20 percent off at $12. Final Fantasy Tactics: The Ivalice Chronicles is $40, down from the usual $50 on Switch 2, which is about as good a deal as you’ll get for a current-year game release.

There are also a few older games that have gotten even steeper discounts. The Witcher 3: Wild Hunt Complete Edition for the Nintendo Switch 2 is a whopping 75 percent off, so load it onto your new console for $15.Cyberpunk 2077: Ultimate Edition for the Nintendo Switch 2 is down to $40. At about $33, Cult of the Lamb: Unholy Edition is half off for the original Switch. No Man's Sky is also 50 percent off, so you can grab it for either Switch console for just $24. Star Wars: Outlaws is down to $40, which is $20 off, and Nier: Automata is $16, compared with its usual $40 price tag.

Those are just a few that caught our eye. The discounts will run until January 4, so you can make purchases as a last-minute gift or load up your own Switch in case nobody gifts you with a game you've been eyeing.

Update, December 23, 6:50PM ET: CD Projekt RED has adjusted the price of Cyberpunk 2077 up from $17.49 to $39.99 and The Witcher 3: Wild Hunt down from $34.49 to $14.49. The company said the discounts were “a result of an error we made when submitting,” the error clearly being that they attached the “75 percent off” and “42 percent off” to the wrong games. Congratulations if you were able to buy Cyberpunk 2077 for $17.49. Commiserations if you just paid $34.49 for The Witcher 3. We updated the article after publish to reflect the above changes.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-has-huge-discounts-on-switch-2-games-in-its-holiday-sale-220058951.html?src=rss

Pirate group Anna’s Archive says it has scraped Spotify in its entirety

Anna's Archive, the open-source search engine for shadow libraries, says it scraped Spotify's entire library of music. The group acquired metadata for around 256 million tracks, with 86 million actual songs, and is just under 300TB in total size.

"A while ago, we discovered a way to scrape Spotify at scale. We saw a role for us here to build a music archive primarily aimed at preservation," the group said in a blog post. The pirated treasure trove of music represents over 15 million artists with over 58 million albums.

The group intends to make all files available for download for anyone with the available disk space. "This Spotify scrape is our humble attempt to start such a “preservation archive” for music. Of course Spotify doesn’t have all the music in the world, but it’s a great start," the group wrote. The 86 million songs that the group has archived so far represent about 99.6 percent of listens on the platform. This only represents about 37 percent of the total and the group still has millions left to be archived.

The open-source site is normally focused on text like books and papers, which it says offers the highest information density. The group says its goal of "preserving humanity's knowledge and culture" doesn't distinguish between media types. Of course none of this is exactly legal, and the sharing or downloading of all these files is flagrantly in violation of IP protection laws.

Anna's Archive contends that current collections of music, both physical and digital, are over-indexed to the most popular artists or composed of unnecessarily large file sizes due to collectors' focus on fidelity. The group says that what it's amassed is by far the largest music metadata database publicly available. The music files will be released in order of popularity in stages.

“Spotify has identified and disabled the nefarious user accounts that engaged in unlawful scraping,” a spokesperson told Engadget in a statement. “We've implemented new safeguards for these types of anti-copyright attacks and are actively monitoring for suspicious behavior. Since day one, we have stood with the artist community against piracy, and we are actively working with our industry partners to protect creators and defend their rights.”

Update, December 22, 2025, 10:45PM ET: This story has been updated to add Spotify’s statement.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/pirate-group-annas-archive-says-it-has-scraped-spotify-in-its-entirety-211914755.html?src=rss

Call of Duty co-creator Vince Zampella killed in a car crash

Game developer Vince Zampella, known for his work on many popular first-person shooter franchises, has died. According to Los Angeles news channel NBC4, Zampella was killed in a single-vehicle car crash on Sunday along with one other unnamed person. He was 55.

Zampella has helmed several well-known first-person shooter titles. He was a founder of Infinity Ward, where he was a creator of the Call of Duty series. Zampella remained at the company for the launch of the hugely popular franchise's first few installments. In 2010, he co-founded Respawn Entertainment, the studio behind Titanfall, Titanfall 2 and Apex Legends. Respawn was acquired by EA, and most recently, Zampella was leading DICE's studio in Los Angeles and headed up the Battlefield franchise, another FPS series that just saw the launch of Battlefield 6 earlier this year.

EA shared the following statement about Zampella's death: “This is an unimaginable loss, and our hearts are with Vince’s family, his loved ones and all those touched by his work. Vince’s influence on the video game industry was profound and far-reaching. A friend, colleague, leader and visionary creator, his work helped shape modern interactive entertainment and inspired millions of players and developers around the world. His legacy will continue to shape how games are made and how players connect for generations to come.”

Update, December 22, 2025, 3:53PM ET: Added statement from EA.

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-co-creator-vince-zampella-killed-in-a-car-crash-204046354.html?src=rss

The Indie Game Awards snatches back two trophies from Clair Obscur over its use of generative AI

The Indie Game Awards has stripped Clair Obscur: Expedition 33 of two major awards, including Game of the Year and Debut Game. This is due to developer Sandfall Interactive's use of generative AI, as reported by Mashable.

This looks to be fairly cut and dry. The awards ceremony clearly states in its FAQ that any game that uses generative AI in the development process would be "strictly ineligible" for nominations. It was recently revealed that Sandfall did indeed use generative AI while making Clair Obscur.

The company says it was only for placeholder textures that were later removed, but a few squeezed past the QA process and made their way to the final game and, as such, the internet. The Indie Game Awards is clear about disallowing any use of generative AI and, so, here we are.

"In light of Sandfall Interactive confirming the use of gen AI art in production on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination," the organization wrote. "While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place."

Six One Indie, the company behind the ceremony, deserves a smidge of the blame here. These awards were initially handed out last week and we've known about the whole Clair Obscur AI thing for months. It says it didn't discover Sandfall's use of AI until December 18, the day the winners were announced. A Google search on December 17 likely would've helped. It is worth noting, however, that Sandfall did previously agree that no generative AI was used during development as part of the submission process. 

In any event, the second-highest scoring titles in each category now gets the award. This means that Blue Prince is now Game of the Year and Sorry We're Closed snags Debut Game.

Despite this AI controversy, Clair Obscur had a record-setting night at this month's The Game Awards. It won just about everything it was put up for, including Game of the Year. It also made our list of the best games of 2025. The developer announced that it had sold 5 million copies back in October. That number is surely much higher by now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-indie-game-awards-snatches-back-two-trophies-from-clair-obscur-over-its-use-of-generative-ai-164730842.html?src=rss

Uber allows violent felons to drive on its platform, investigation finds

An investigation by the New York Times into Uber's background checks and safety procedures for its drivers found a patchwork approach that opens the door for violent felons to drive for the ride-hailing platform.

Uber outright rejects applicants convicted of murder, sexual assault, kidnapping and terrorism. However, in 22 states, the Times found Uber can approve applicants convicted of many other offenses including child abuse, assault and stalking, if the convictions are at least seven years old. The extensive investigation also found that in 35 states, these checks are based largely on where someone has lived in those seven years, meaning convictions from other locations could be missed.

In 2017, Massachusetts conducted an audit of ride-hailing drivers in the state and ended up banning more than 8,000 drivers (about 11 percent) who were previously approved. Lyft, for its part, does not allow drivers with previous violent felony convictions regardless of how long ago the conviction was.

In a document from 2015 reviewed by the Times, Uber executives discussed a strategy to "shift the conversation about safety from background checks to [less costly] initiatives proven to reduce incidents." A 2018 email from Uber’s then head of safety communications described the company's background check policy as "a bare minimum."

The Times compiled half a dozen examples of serious cases where Uber drivers with past violent convictions were later accused by passengers of sexual assault or rape. Two of those cases resulted in criminal convictions.

Between 2017 and 2022, Uber's US operations received a report of sexual assault or sexual misconduct among almost every eight minutes, according to the company's own internal data. Uber said 75 percent of these reports were for "less serious" incidents such as flirting or making comments about a rider's appearance, and claimed that 99.9 percent of its rides take place without incident.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/uber-allows-violent-felons-to-drive-on-its-platform-investigation-finds-162721155.html?src=rss

Paramount has an updated Warner Bros. Discovery bid

Paramount Skydance isn't giving up on obtaining Warner Bros. Discovery just yet. The company has amended its $108 billion offer to include Larry Ellison's "irrevocable personal guarantee" equaling $40.4 billion. Ellison is the founder or Oracle and a backer of Skydance, created by his son David Ellison, Paramount Skydance's CEO. 

On December 17, WBD formally recommended shareholders reject Paramount's offer. WBD had already accepted an $82.7 billion offer from Netflix, set to close some time next year following regulatory approval. "[The board] has unanimously determined that the tender offer launched by Paramount Skydance on December 8, 2025 is not in the best interests of WBD and its shareholders and does not meet the criteria of a 'Superior Proposal' under the terms of WBD's merger agreement with Netflix announced on December 5, 2025," WBD stated. 

The Paramount deal included backing by sovereign wealth funds in places like Saudi Arabia and Qatar. But the Ellisons previously said that, if the other funders dropped out, they would "backstop the full amount of the bid." That wasn't enough of a guarantee for WBD. 

Now, Paramount has returned with the irrevocable personal guarantee and an agreement that the senior Ellison won't "revoke" or "adversely transfer" the Ellison family trust's assets while the transaction is pending. WBD had stated that a personal guarantee was the only fix to Paramount's inadequate offer. 

Paramount might have taken this step, but not with a smile on its face: "None of these concerns, nor the demand for a personal guarantee, were raised by WBD or its advisors to Paramount in the 12-week period leading up to WBD agreeing to the inferior transaction with Netflix, Inc.," the company stated about its updated offer. 

"Our $30 per share, fully financed all-cash offer was on December 4th, and continues to be, the superior option to maximize value for WBD shareholders. Because of our commitment to investment and growth, our acquisition will be superior for all WBD stakeholders, as a catalyst for greater content production, greater theatrical output, and more consumer choice," David Ellison stated. "We expect the board of directors of WBD to take the necessary steps to secure this value-enhancing transaction and preserve and strengthen an iconic Hollywood treasure for the future."

Paramount's updated offer also includes publishing the trust's assets, more flexible transaction terms and an increase from $5 billion to $5.8 billion of its "regulatory reverse termination fee" — in line with Netflix's. 

Paramount's offer will expire on January 21, 2026. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/paramount-has-an-updated-warner-bros-discovery-bid-144348321.html?src=rss

Instacart is ending its controversial price tests

Instacart has announced it will be ending price testing on its platform. This comes after a study published earlier this month revealed pricing experiments that led to some customers seeing higher prices than others and the FTC saying last week it would be investigating the grocery delivery app.

"Effective immediately, Instacart is ending all item price tests on our platform. Retailers will no longer be able to use Eversight technology to run item price tests on Instacart," an Instacart spokesperson shared with Engadget. The blog post called out "misconceptions and misinformation," maintaining that these price experiments were never the result of dynamic pricing and were never based on any personal or behavioral information about shoppers.

In an earlier blog post responding to the study's allegations, Instacart said pricing changes were a "form of short-term, randomized A/B testing." The post referred to this process as "common in the grocery industry" and continued to paint the practice as a way to "invest in lower prices." It also highlighted that Instacart does not set the prices on its platform, which are set by retailers listed on the app.

The company made clear that its retail partners will continue to set their own prices on the platform, which may vary by location just as they do in brick-and-mortar stores, but that Instacart will no longer support any item price testing services.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/instacart-is-ending-its-controversial-price-tests-134552152.html?src=rss

How to pair controllers with the Nintendo Switch 2

The Nintendo Switch 2 supports a wide range of controllers, from Nintendo’s own Pro Controller to many Bluetooth gamepads you might already have. Whether you’re setting up your new console for the first time or adding extra controllers for multiplayer games, pairing them is simple as long as you know where to look. Here’s how to connect the Switch 2 Pro Controller, how to sync additional Bluetooth controllers and what to do if something doesn’t pair correctly.

Before you start: What you’ll need

To pair any controller with the Switch 2 you’ll need the console powered on and updated to the latest system software. Navigate to System Settings, System then System Update to check. It also helps to have the controller charged, since some models need enough battery to begin pairing.

On the Switch 2, all controller settings reside in the Controllers & Sensors section of System Settings. You can pair up to four controllers depending on the game and the controller type.

How to pair the Switch 2 Pro Controller

Nintendo’s Switch 2 Pro Controller is the simplest device to connect, and it can be paired in two different ways: wired and wireless. If you’re setting it up for the first time, the wired method is the fastest and most reliable.

To pair the Switch 2 Pro Controller using a USB cable:

  • Connect the Pro Controller to the Switch 2 using a USB-C cable.

  • Wake the console and open the Controllers menu from the Home screen.

  • The console will automatically detect the controller and pair it.

Once the controller is paired, you can unplug the cable and continue using it wirelessly. This method ensures an instant connection and is useful if the controller has low battery.

To pair wirelessly:

  • Turn on the Switch 2 and navigate to System Settings, Controllers & Sensors then Change Grip/Order.

  • Press and hold the small Sync button on top of the Pro Controller until the indicator lights begin flashing.

  • The Switch 2 will detect the controller and confirm the pairing.

How to pair other Bluetooth controllers to Switch 2

The Switch 2 supports a wide range of Bluetooth controllers, including many gamepads designed for PC, Android and iOS devices. Pairing these controllers uses a similar process, but you’ll start by putting the controller into Bluetooth pairing mode.

Each controller handles this differently. On most models, you’ll hold a dedicated sync button or press a combination of buttons until lights begin flashing. If you’re not sure which buttons to press, check the controller’s manual.

On the Switch 2, navigate to the Home Menu and select Controllers then Change Grip/Order. This page is always used for wireless pairing. The console will search for available Bluetooth devices as soon as it opens.

Once your controller appears on the screen, select it to finish the pairing process. The lights on the controller should stop blinking and settle into an assigned player slot. Some controllers may prompt you to confirm the button layout or adjust settings after pairing.

The Switch 2 can use up to four wireless controllers at once. For local multiplayer games, each controller will automatically be assigned a player number once connected.

Troubleshooting pairing issues

If your controller doesn’t appear in the pairing menu, make sure Bluetooth is enabled on the Switch 2 by navigating to System Settings then Controllers & Sensors. It’s also worth restarting the controller and checking that it has enough battery to stay in pairing mode. Moving closer to the console can help reduce interference as well. If you’re trying to connect a controller that supports multiple device profiles, verify that it’s set to Nintendo Switch mode or a standard Bluetooth gamepad mode.

With Pro Controllers, a wired connection usually solves pairing problems. Plug the controller into the Switch 2 using a USB-C cable and allow it to sync before trying wireless mode again.

Reconnecting paired controllers

Once you’ve paired a controller, reconnecting it is as simple as pressing any button. The Switch 2 will wake and recognize it automatically as long as the controller is still linked to the console. If you pair the controller with another device later, you may need to repeat the pairing process.

Pairing controllers with the Switch 2 is quick once you know where the settings live. The Pro Controller offers the most seamless experience, especially if you start with a wired connection, but the console’s Bluetooth support gives you plenty of flexibility for multiplayer games or different play styles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-pair-controllers-with-the-nintendo-switch-2-130000126.html?src=rss

Foldable phone makers have solved every issue except one

It might be hard to believe, but foldable phones have already been around for the better part of a decade. Granted, the first one I saw back in 2019 — which actually predates Samsung's Galaxy Fold — was a cobbled-together mess. But since then, phone makers have been steadily iterating and tweaking their designs, and this year,  manufacturers have finally addressed all the major issues about foldable phones except one: price.

Let’s go back to the OG Fold. Even though it was chunky and heavy, had a tiny exterior display and suffered from a hinge that let too much detritus inside (which is probably how The Verge’s review unit got wrecked), it still showed so much promise. It was a true multitasker — a phone that could turn into a small tablet at a moment's notice. What's not to like?

This scene would have sent shivers down my spine in previous years, but thanks to an IP68 rating for dust and water resistance, the Pixel 10 Pro Fold isn't bothered.
This scene would have sent shivers down my spine in previous years, but thanks to an IP68 rating for dust and water resistance, the Pixel 10 Pro Fold isn't bothered.
Sam Rutherford for Engadget

From there, Samsung upgraded its foldables with water resistance and S Pen support on the Z Fold 3, followed by eliminating the gap between the two halves of a closed Z Fold 5. And as competition grew from OnePlus and Google (not to mention all the Chinese rivals like Oppo, Xiaomi and others), we saw design and software improvement across the category . 

In 2025, two phones in particular brought major upgrades to foldables as a whole. Even though its shape didn't change much from its predecessor, Google managed to get the Pixel 10 Pro Fold an IP68 rating for dust and water resistance — finally putting protection for both dirt and liquid in the same foldable for the first time. Now, for all the folks out there with regular phones, that might not sound like a big deal. But on devices with complicated hinges where you really don't want random garbage getting inside, that's a massive relief and a big improvement to the handset's general usability. 

If you only look at their dimensions, you'd be hard pressed to tell the difference between the Galaxy Z Fold 7 (right) and an S25 Ultra (left).
If you only look at their dimensions, you'd be hard pressed to tell the difference between the Galaxy Z Fold 7 (right) and an S25 Ultra (left).
Sam Rutherford for Engadget

Meanwhile, with the Galaxy Z Fold 7, Samsung achieved what may be an even bigger accomplishment by creating a foldable phone that was essentially the same size and weight as a traditional glass brick handset — with a massive 8-inch interior display no less. In fact, if you compared the Z Fold 7 to Samsung's other flagship — the S25 Ultra — the fold is actually a touch lighter (7.58 ounces vs 7.69 ounces) and practically just as thin (8.9mm vs 8.2mm). That's huge because one of the biggest issues with previous generations of foldables was excess bulk and heft, to the point where often I had to wear a belt just so my pants wouldn't sag when carrying one around. 

Unfortunately, there isn't a phone maker that has put both of these advancements into a single gadget just yet. But this is still a big deal, and based on how things are trending, I'm sure that won't be the case for long.

What about the crease, you say? Yes, even the latest and greatest foldables still have a small depression that runs down the screen where the phone bends in half. Let me be clear: that's not really an issue. Sure, it would be nice if it weren't there, but getting mad about the crease is kind of like being annoyed at a convertible car that has some extra panel gaps because it has a retractable roof. Not only is the crease basically invisible when you are looking at it head-on (which is the vast majority of the time), in reality, people don't touch the dead center of their phone's display all that often — especially on a screen the size of a small tablet.

The Z Fold 7 has made bulky foldables a thing of the past while the Pixel 10 Pro Fold shows how these phones don't need to be afraid of dirt anymore.
The Z Fold 7 has made bulky foldables a thing of the past while the Pixel 10 Pro Fold shows how these phones don't need to be afraid of dirt anymore.
Sam Rutherford for Engadget

Really, the one thing the makers of big foldables haven't figured out is how to make them affordable. OnePlus sort of came close in 2023 with the Open, which cost $1,500 after rebates that included trading in literally any phone (even broken ones). In fact, things are actually kind of going backwards. The launch price of the Z Fold 7 ($2,000) is $200 more than what the Z Fold 5 debuted at just a couple of years ago. Even with high prices, I've started seeing more and more foldable phones in the wild than ever before and the data backs up my sentiment. Sales of the Galaxy Z Fold 7 are up 50 percent compared to the previous generation while global foldable phone sales reached a new high in Q3 of this year, and I'm willing to bet that there are millions of others out there who would be interested in them — if only they didn't cost so much. 


This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/foldable-phone-makers-have-solved-every-issue-except-one-130000891.html?src=rss