Intel has launched a new software application called Thunderbolt Share that will make controlling two or more PCs a more seamless experience. It will allow you to sync files between PCs through its interface, or see multiple computers' folders so you can drag and drop and specific documents, images and other file types. That makes collaborations easy if you're transferring particularly hefty files, say raw photos or unedited videos, between you and a colleague. You can also use the app to transfer data from an old PC to a new one, so you don't have to use an external drive to facilitate the move.
When it comes to screen sharing, Intel says the software can retain the resolution of the source PC without compression, so long as the maximum specs only reach Full HD at up to 60 frames per second. The mouse cursor and keyboard also remain smooth and responsive between PCs, thanks to the Thunderbolt technology's high bandwidth and low latency.
The company says it's licensing Thunderbolt Share to OEMs as a value-add feature for their upcoming PCs and accessories. You will need Windows computers with Thunderbolt 4 or 5 ports to be able to use it, and they have to be directly connected with a Thunderbolt cable, or connected to the same Thunderbolt dock or monitor. The first devices that support the application will be available in the second half of 2024 and will be coming from various manufacturers, including Lenovo, Acer, MSI, Razer, Kensington and Belkin.
This article originally appeared on Engadget at https://www.engadget.com/intels-thunderbolt-share-makes-it-easier-to-move-large-files-between-pcs-123011505.html?src=rss
Eight TikTok creators are suing the US government in an effort to block a law requiring TikTok’s parent company, ByteDance, to sell the service or face a US-wide ban. The lawsuit claims the Protecting Americans from Foreign Adversary Controlled Applications Act is unconstitutional because it violates the First Amendment rights of the creators who depend on the platform.
TikTok has already filed its own lawsuit against the government, but according to The Washington Post, the company is “covering” the legal fees for this separate suit too. ByteDance has money.
But will it work? Maybe? A group of TikTok creators sued Montana over an attempted statewide ban last year. And that ban never happened.
The company is making it easier to use your gaze to navigate iOS and iPadOS.
Coinciding with Global Accessibility Awareness Day, this week, Apple is bringing eye-tracking support to recent models of iPhones and iPads (with an A12 chip), as well as customizable vocal shortcuts, music haptics, vehicle motion cues and more.
With eye tracking enabled, people can look at their screen to move through apps and menus, then linger on an item to select it. That pause to select action is called Dwell Control, which has already been available on Macs. There are also new vocal shortcuts and music haptics for Apple Music.
Xbox is also expanding its accessibility with the Proteus Controller, a modular gamepad created by peripheral company ByoWave. The controller is a group of palm-sized cubes connected in a variety of configurations, with interchangeable buttons and controller faceplates. This means players can set up the Proteus Controller in myriad ways: in one hand, flat on a desktop or as part of a traditional gamepad with palm grips. The Proteus Controller is available for pre-order now at a discounted price of $255. It’s expected to ship in the fall.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-in-a-bid-to-stop-ban-tiktok-creators-are-suing-the-us-government-111555478.html?src=rss
Eight TikTok creators are suing the US government in an effort to block a law requiring TikTok’s parent company, ByteDance, to sell the service or face a US-wide ban. The lawsuit claims the Protecting Americans from Foreign Adversary Controlled Applications Act is unconstitutional because it violates the First Amendment rights of the creators who depend on the platform.
TikTok has already filed its own lawsuit against the government, but according to The Washington Post, the company is “covering” the legal fees for this separate suit too. ByteDance has money.
But will it work? Maybe? A group of TikTok creators sued Montana over an attempted statewide ban last year. And that ban never happened.
The company is making it easier to use your gaze to navigate iOS and iPadOS.
Coinciding with Global Accessibility Awareness Day, this week, Apple is bringing eye-tracking support to recent models of iPhones and iPads (with an A12 chip), as well as customizable vocal shortcuts, music haptics, vehicle motion cues and more.
With eye tracking enabled, people can look at their screen to move through apps and menus, then linger on an item to select it. That pause to select action is called Dwell Control, which has already been available on Macs. There are also new vocal shortcuts and music haptics for Apple Music.
Xbox is also expanding its accessibility with the Proteus Controller, a modular gamepad created by peripheral company ByoWave. The controller is a group of palm-sized cubes connected in a variety of configurations, with interchangeable buttons and controller faceplates. This means players can set up the Proteus Controller in myriad ways: in one hand, flat on a desktop or as part of a traditional gamepad with palm grips. The Proteus Controller is available for pre-order now at a discounted price of $255. It’s expected to ship in the fall.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-in-a-bid-to-stop-ban-tiktok-creators-are-suing-the-us-government-111555478.html?src=rss
Soon, AT&T subscribers will have the option to ensure that they have access to cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018 under a Memorandum of Understanding, helping the latter test two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a definitive commercial agreement, which means AT&T is getting close to offering subscribers the capability to transform their regular phones into legit satellite devices.
Phones need to be close enough to cell towers to be able to get any sort of service. That's why people aren't usually able to call their families, or even text them, when they're in a forest or in the mountains. AT&T's satellite-to-phone service will use satellites as cell towers, and since they're placed in orbit, they're able to provide connectivity even in remote areas.
The companies have reached an agreement just in time for a rocket launch this summer that will ferry five commercial AST satellites to space. Those satellites will enable AT&T to roll out its service and are just the first ones in the company's planned constellation. Unfortunately, AT&T has yet to reveal a specific rollout date for the service, and it's also unclear if it will charge extra for the capability.
Last year, AT&T wrote the FCC to raise concerns about a similar satellite-to-phone technology T-Mobile and SpaceX's Starlink are working on. The two companies formed an alliance in 2022, promising to provide users with a service that they'll be able to access even if they're in the middle of the ocean. SpaceX launched the first Starlink satellites with direct-to-cell service capability in January 2024, and the companies sent and received the first text messages via T-Mobile using the satellites a week later. The carrier said it's planning to offer satellite-based texting to the public sometime this year.
This article originally appeared on Engadget at https://www.engadget.com/att-deal-will-make-every-phone-a-satellite-phone-101351590.html?src=rss
Soon, AT&T subscribers will have the option to ensure that they have access to cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018 under a Memorandum of Understanding, helping the latter test two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a definitive commercial agreement, which means AT&T is getting close to offering subscribers the capability to transform their regular phones into legit satellite devices.
Phones need to be close enough to cell towers to be able to get any sort of service. That's why people aren't usually able to call their families, or even text them, when they're in a forest or in the mountains. AT&T's satellite-to-phone service will use satellites as cell towers, and since they're placed in orbit, they're able to provide connectivity even in remote areas.
The companies have reached an agreement just in time for a rocket launch this summer that will ferry five commercial AST satellites to space. Those satellites will enable AT&T to roll out its service and are just the first ones in the company's planned constellation. Unfortunately, AT&T has yet to reveal a specific rollout date for the service, and it's also unclear if it will charge extra for the capability.
Last year, AT&T wrote the FCC to raise concerns about a similar satellite-to-phone technology T-Mobile and SpaceX's Starlink are working on. The two companies formed an alliance in 2022, promising to provide users with a service that they'll be able to access even if they're in the middle of the ocean. SpaceX launched the first Starlink satellites with direct-to-cell service capability in January 2024, and the companies sent and received the first text messages via T-Mobile using the satellites a week later. The carrier said it's planning to offer satellite-based texting to the public sometime this year.
This article originally appeared on Engadget at https://www.engadget.com/att-deal-will-make-every-phone-a-satellite-phone-101351590.html?src=rss
If you’re travelling across the country or just heading to your local coffee shop to get some work done, a good power bank can come in handy. Perform a search for the term and you’ll be hit with an endless list of portable chargers, but not all of them are worth your money. I’ve tested dozens of batteries, seeing how fast they refill smartphones, tablets and laptops, and comparing how much they cost to how much charge they carry (and how nice they look). Here are the best power banks you can buy, with picks ranging from small MagSafe packs to massive laptop batteries and everything in between.
Nearly every rechargeable power bank you can buy (and most portable devices) contain a lithium-ion battery. These beat other current battery types in terms of size-to-charge capacity, and have even increased in energy density by eight fold in the past 14 years. They also don’t suffer from a memory effect (where a battery's lifespan deteriorates due to partial charges).
Flying with portable batteries
You may have heard about lithium ion batteries overheating and catching fire — a recent Hong Kong flight was grounded after just such a thing happened in an overhead bin. Current restrictions implemented by the TSA still allow external batteries rated at 100Wh or less (which all of our recommendations are) to fly with you, but only in your carry-on luggage — they can’t be checked.
Recently, Southwest Airlines was the first in the industry to take that rule one step further. Now, flyers on that airline must keep power banks in clear view when using them to recharge a device. If the portable charger isn’t actively in use, however, it can stay in your carry-on bag in the overhead bin.
Capacity
Power bank manufacturers almost always list a battery’s capacity in milliamp hours, or mAh. Smaller batteries with a 5,000mAh capacity make good phone chargers and can fill a smartphone to between 50 and 75 percent. Larger batteries that can recharge laptops and tablets, or give phones multiple charges, can exceed 25,000mAh and we have a separate guide that covers that entire category.
Unsurprisingly, the prices on most batteries goes up as mAh capacity increases, and since batteries are physical storage units, size and weight go up with capacity as well. If you want more power, be prepared to spend more and carry around a heavier brick.
You might think that a 10,000mAh power bank could charge a 5,000mAh phone to 100 percent twice, but that’s not the case. In addition to simple energy loss through heat dissipation, factors like voltage conversion also bring down the amount of juice that makes it into your phone. Most manufacturers list how many charges a battery can give a certain smartphone. In our tests, 10,000mAh of battery pack capacity translated to roughly 5,800mAh of device charge. 20,000mAh chargers delivered around 11,250mAh to a device, and 25,000mAh banks translated to about 16,200mAh of charge. That’s an average efficiency rate of around 60 percent.
Wireless
Wireless charging, whether through a bank or a plugged-in charging pad, is less efficient than wired connections. But it is convenient — and in most cases, you can carry around and use your phone as it refills with a magnetically attached power bank.
Power banks with wireless charging are far better than they once were. Just a couple years ago, the ones I tested were too inefficient to recommend in this guide. When batteries adhering to the Qi2 wireless charging standard started arriving in 2023, performance markedly improved.
To gain Qi2-certification, a device has to support speeds of up to 15 watts and include magnetic attachment points. The MagSafe technology on iPhones were once the only handsets that were Qi2-compatible, but now Google’s Pixelsnap tech brings both the higher speed and magnetic grip to Pixel 10 phones. Samsung may follow up with its own version in future releases.
The latest wireless charging standard, Q12 25W, is supported by the new iPhone 17 phones as well as the Google Pixel 10 Pro XL. Battery packs that are Qi2 25W-enabled are starting to hit the market as well, and the Ugreen MagFlow was the first on the scene.
Ports
USB-C ports can deliver faster charges than USB-A ports, and most of the portable chargers we recommend here have Type-C connections. But Type-A jacks are still handy if you need to use a specialized cable for a certain device (my camera’s USB-A to micro USB cable comes to mind).
There’s also variation among USB-C ports. Larger banks with more than one port will sometimes list different wattages for each. For example, a bank with three ports may have two 65W ports and one 100W port. There will also be at least one in/out port on the bank, which can be used to charge the battery itself or to deliver a charge to your device. Wattages and in/out labels are printed right next to the port — and always in the tiniest font possible (remember, your phone is an excellent magnifying glass if you ever have trouble reading them).
As with standard wall chargers, the port’s wattage will determine what you can charge. A phone will happily charge off a 100W connection, but a 15W plug won’t do much for your laptop. And remember, the cable has to match the maximum wattage. A cable rated for 60W won’t deliver 100W speeds.
Luckily, some of the best power banks include a built-in USB-C cable. That’ll not only ensure you have the right cord, it’s one less thing you have to remember to bring along.
Design
Once, most rechargeable batteries were black with a squared-off, brick-like design, but now they come in different colors and shapes with attractive finishes and detailing. While that doesn’t affect how they perform, it’s a consideration for something you’ll interact with regularly. Some portable power banks include extra features like MagSafe compatibility, a built-in wall plug or even a kickstand. Nearly all have some sort of indicator to let you know how much available charge your power bank has left, usually expressed with lighted pips near the power button. Some of the newer banks take that a step further with an LED display indicating remaining battery percentage.
How we test best power banks
Before I even put my hands on a battery pack, I did extensive research. I considered brands Engadget reviewers and staff have tried over the years and checked out customer ratings on retail sites like Amazon and Best Buy. Then, I acquire the most promising candidates and test them in my home office.
Amy Skorheim for Engadget
Here’s the full list of power banks we've tested, which range from small wireless banks to large, multi-device batteries:
We're continuously updating this guide as companies release new products and we test them. We remove some products as we find picks that are more worthy of the best portable charger designation. We also add updated specs and prices where necessary.
For testing, I used each battery with some combination of an iPhone 16, iPhone 15, iPhone 14 Plus, iPhone 11, a Samsung Galaxy S22 Ultra, a Galaxy S23 Ultra, a 5th-gen iPad Air and an M1 Pro 16-inch MacBook Pro. I charged one phone battery at a time, even though some packs are capable of multiple-device charging. I charged the phones and tablets from between zero and five percent until they were 100 percent full (or until the power bank was dead), and didn’t use the phones or tablets while they charged other than to power them on and enter the unlock code. In the case of the MacBook, I used it while it was charging (it’s my work computer).
I used the charging cable included with each power bank to charge the Galaxy S22 Ultra, MacBook Pro and the iPad Air. For the iPhones, I used the USB-C to Lighting cable that Apple provides. In the case of the lower-capacity power banks that didn’t include a cord or included one with USB-C to USB-A connectors, I used a 140W cable from Anker.
For reference, here are the battery capacities of each device we used for testing:
I noted the times for each charge and the number of charges each bank provided. I also paid attention to things like ease of use and overall design.
Other power banks we tested
Anker MagGo for Apple Watch power bank
The Anker MagGo for Apple Watch power bank combines a 10K battery with a built-in USB-C cable and a pop-up Apple Watch charger. I didn’t formally test it as it’s a little too niche, but it deserves a mention for saving my keister on two occasions. Driving to a hike, my watch told me it was down to 10 percent. Thankfully, I had this and could refill the watch before I got to the trailhead. Later, on an interstate trip, I realized the travel charging station I’d brought was a dud. This kept my watch alive for the week I was away. It does a good job simply charging a phone via the handy on-board cable, too. But for those with an Apple Watch, it’s extra useful.
HyperJuice 245W
Hyper’s massive-but-sleek brick is one nice looking power bank. The HyperJuice 245W packs a hefty 27,000mAh capacity, enough to refill my tester phone about four times and get a MacBook Pro from near-dead to 75 percent. It only has USB-C ports, but you at least get four of them. USB-C only is probably fine for most situations, but a USB-A port would be nice for charging the occasional older peripheral. The 245 wattage is pretty high for a power bank and it was indeed speedy. It filled a Samsung Galaxy S24 Ultra in just over an hour. But it’s the same price and capacity as our Mophie Powerstation pick for laptop banks, and that one has a better variety of ports. Hyper’s battery is also comparable to Anker’s laptop battery, which is cheaper, has built-in cables and has nearly the same capacity. Plus, that bank is just as swanky looking.
Anker Prime 20,000 mAh power bank
Anker’s Prime bank was our previous pick for the best premium power bank, but I thought it worked best with the expensive (yet very convenient) base. Considering it also doesn’t have any built-in cables, we decided to bump the Prime battery from its position and replace it with the Anker Retractable Cable Laptop Bank. There’s still plenty to like about the Prime battery: it’s solid, attractive and tells you just how much charge it has left with its onboard display. When you add the optional base, you not only get a convenient drop-and-go way to recharge, it also acts as a charging hub with three additional USB ports.
EcoFlow Rapid magnetic power bank
I was curious to try out the first power bank from EcoFlow, a company that primarily makes larger power stations and whole-home backup batteries. The first offering in the brand’s Rapid series is a Qi2-enabled magnetic charger with a 5,000mAh capacity. It looks quite nice with shiny silver accents and soft-touch grey plastic on the MagSafe-compatible front. There’s a little pull-out leg that sturdily displays your phone as it charges and the attached USB-C cable lets you refill devices directly, then tucks out of the way when it’s not in use. But it didn’t outperform our top pick in the MagSafe category, in terms of both charging speeds and the amount of charge delivered.
Baseus Blade 2
The Blade 2 from Baseus has a unique, flat shape that’s just a little wider than an ereader — which may make it easier to slip into a low profile laptop bag. It charged a Samsung Galaxy S23 Ultra considerably faster than any other battery bank we tried, getting it from four percent to full in just over an hour. It then filled the phone back to 62 percent from dead on a second charge in about a half an hour. But $100 is a lot for a standard power bank that holds fewer than two full charges. But if you can find the Blade 2 on sale, snap it up.
Anker MagGo (6.6K)
Anker’s 6.6k MagGo is pretty similar to our top pick for a MagSafe-compatible battery pack. It supports the Qi2 charging standard and props up your iPhone so you can use it or enable StandBy mode while powering up. This one even lets you set the viewing angle from 30 to 65 degrees. It was speedy in getting an iPhone 15 up to 50 percent in about 40 minutes. But for the added bulk, it doesn’t have as much capacity as the 10K MagGo, holding just enough juice for a single full charge plus about 5 percent. But it is $20 cheaper, which may be key for some.
Mophie Snap+ Powerstation Mini
The Mophie snap+ Powerstation Mini is terribly well-built. It feels premium with a rubberized contact point for the MagSafe charging pad and a stand that runs the entire width of the bank itself, making it extra sturdy. It’s compact, too, but only carries a 5,000mAh capacity, which gets you a partial charge on most newer or larger phones. Our current MagSafe/iPhone pick has double the capacity, a stand and a digital display — for just $20 more than the Powerstation Mini.
Power bank FAQs
What's the difference between a portable power bank and a portable charger?
A slew of terms are used to describe power banks, including portable batteries, portable chargers, external battery packs and even, somewhat confusingly, USB chargers, which is what wall chargers are often called. They all mean the same thing: a lithium ion battery that stores a charge so you can refill a smartphone, tablet, earbuds, console controller, ereader, laptop, or just about any other device with its own built-in, rechargeable battery.
There’s little difference between the terms, so the specs you’ll want to pay attention to are capacity (expressed in mAh), size and weight so you can find the right balance between recharging what you need and portability.
Power stations, on the other hand, are distinct. These are bigger units (often around the size of a car battery) that can be used to charge multiple devices multiple times, but notably, they can’t be taken on airplanes.
Does fast charging actually ruin your battery?
Not exactly. The real enemy of a battery’s longevity is heat. The faster you charge a battery, the more heat is generated. Modern phones have features that keep the battery cool while charging, like physical heat shields and heat sinks, as well as software features that slow down processes that generate too much heat. Phone manufacturers are keen to promote a phone’s fast-charging abilities, so they had to figure out ways to make faster charging work.
While there aren’t long-term studies on what fast charging does to a phone, a study on EV batteries (which use the same general concept of charged lithium ions flowing from one side of the battery to the other, absorbing or releasing a usable charge) showed a very slight decrease in capacity over time with only fast charging — though what actually made a larger difference was how hot the battery itself was, due to ambient temperatures, when it was charged.
In short, fast charging could be slightly harder on your battery than normal charging. But the safeguards most smartphones have make that difference fairly negligible. To really ensure you’re taking the best care of your battery, limiting heat exposure overall is one of the best things you can do.
Can you use a power bank for all your devices?
That depends on the size of the bank and the size of your device’s battery. A small 5,000mAh battery isn’t strong enough to charge laptops, but a portable charger with a 20,000mAh capacity will give your computer a partial refill. You also have to consider port compatibility. If your device has a USB port, you’ll be able to easily find a cable to connect it to a battery. If your device has a more unique port, such as a DC port, you won’t be able to use a battery. Devices with an AC cable and plug can be charged, and sometimes powered (such as in the case of a printer or speaker), by larger laptop batteries with AC ports.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-power-bank-143048526.html?src=rss
Fujifilm’s successor to the GFX 100S, its 2021 medium format camera with terrific performance but slow speeds, is the aptly named GFX 100S II. The new model is $1,000 cheaper, smaller, lighter and has (shocker) AI features to improve its autofocus, one of our gripes with its predecessor.
The Fujifilm GFX 100S II uses a 102MP high-speed sensor and the X-Processor 5 processing engine. The company says its medium format sensor is about 1.7 times larger than a 35mm full-frame sensor. Its body weighs around 883g (including the battery and memory card), making it the lightest in the lineup.
The camera has “enhanced” in-body image stabilization, allowing for a maximum of eight-stop, five-axis performance. This could boost its image quality when using longer exposure times.
Fujifilm says it improved the sensor’s pixel layout design, enabling a standard sensitivity of ISO80. “When the sensor sensitivity is set at ISO80, the camera can capture images at greater dynamic range and lower noise than with the previous model” when shooting in 16-bit RAW mode, the company wrote in a press release. This should lead to better low-light performance, autofocus accuracy and overall image quality.
The camera’s sensor has an improved micro-lens design, increasing light use efficiency at its edges. Fujifilm says this gives it better image quality and autofocus accuracy around the edges than its predecessor.
Fujifilm
Like nearly every other bit of recent tech gear, Fujifilm is using AI in its products — in this case, AI-based subject detection. Fujifilm says it can automatically recognize animals, birds, cars, motorcycles, bicycles, airplanes, trains, insects, and drones and focus accordingly. The company claims its improved autofocus predictive algorithm and a continuous shooting speed of up to seven FPS make it better at tracking high-speed subjects. Autofocus was one of our nitpicks in Engadget’s review of the GFX 100S, so we’ll be curious to see if those claims hold up in practice.
On the video front, the new camera supports 4K / 30P 4:2:2 10bit videos (for more precise color reproduction) when using its internal SD card. It’s equipped with the F-Log 2 profile for improved dynamic range. Its compatibility is boosted by supporting Apple ProRes, but only when using an external solid-state drive connected via USB-C.
The Fujifilm GFX 100S II costs $4,999, or €5,499 in Europe. That’s cheaper than the $7,500 GFX 100 II, trading some extra video perks for less of a hit on the wallet. You can order it on Friday from Fujifilm’s website.
This article originally appeared on Engadget at https://www.engadget.com/fujifilms-medium-frame-gfx-100s-ii-is-lighter-cheaper-and-ai-enhanced-060037826.html?src=rss
Fujifilm’s successor to the GFX 100S, its 2021 medium format camera with terrific performance but slow speeds, is the aptly named GFX 100S II. The new model is $1,000 cheaper, smaller, lighter and has (shocker) AI features to improve its autofocus, one of our gripes with its predecessor.
The Fujifilm GFX 100S II uses a 102MP high-speed sensor and the X-Processor 5 processing engine. The company says its medium format sensor is about 1.7 times larger than a 35mm full-frame sensor. Its body weighs around 883g (including the battery and memory card), making it the lightest in the lineup.
The camera has “enhanced” in-body image stabilization, allowing for a maximum of eight-stop, five-axis performance. This could boost its image quality when using longer exposure times.
Fujifilm says it improved the sensor’s pixel layout design, enabling a standard sensitivity of ISO80. “When the sensor sensitivity is set at ISO80, the camera can capture images at greater dynamic range and lower noise than with the previous model” when shooting in 16-bit RAW mode, the company wrote in a press release. This should lead to better low-light performance, autofocus accuracy and overall image quality.
The camera’s sensor has an improved micro-lens design, increasing light use efficiency at its edges. Fujifilm says this gives it better image quality and autofocus accuracy around the edges than its predecessor.
Fujifilm
Like nearly every other bit of recent tech gear, Fujifilm is using AI in its products — in this case, AI-based subject detection. Fujifilm says it can automatically recognize animals, birds, cars, motorcycles, bicycles, airplanes, trains, insects, and drones and focus accordingly. The company claims its improved autofocus predictive algorithm and a continuous shooting speed of up to seven FPS make it better at tracking high-speed subjects. Autofocus was one of our nitpicks in Engadget’s review of the GFX 100S, so we’ll be curious to see if those claims hold up in practice.
On the video front, the new camera supports 4K / 30P 4:2:2 10bit videos (for more precise color reproduction) when using its internal SD card. It’s equipped with the F-Log 2 profile for improved dynamic range. Its compatibility is boosted by supporting Apple ProRes, but only when using an external solid-state drive connected via USB-C.
The Fujifilm GFX 100S II costs $4,999, or €5,499 in Europe. That’s cheaper than the $7,500 GFX 100 II, trading some extra video perks for less of a hit on the wallet. You can order it on Friday from Fujifilm’s website.
This article originally appeared on Engadget at https://www.engadget.com/fujifilms-medium-frame-gfx-100s-ii-is-lighter-cheaper-and-ai-enhanced-060037826.html?src=rss
PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles.
Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.
The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to.
This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss
PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles.
Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.
The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to.
This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss