Uh oh, it appears that The Legend of Zelda: Echoes of Wisdom has leaked online a couple of weeks ahead of the game’s release date. Some new images and clips from the Nintendo Switch title are circulating online, per Nintendo Life.
YouTubers Nintendo Prime and Zelda Lore sounded the alarm, claiming that a ROM file of the game is already available and that some people are playing it via emulators. For what it’s worth, some of the more popular sites from which people obtain pirated Switch games don’t yet offer download links for the Echoes of Wisdom ROM, but it might take a little time for the leaked file to propagate on those.
Unfortunately, this isn’t a rare occurrence. The Legend of Zelda: Tears of the Kingdomleaked before its debut last year, with boss battles and other spoiler-laden footage popping up within a similar timeframe, around two weeks ahead of the release date.
As for how this latest leak happened, Echoes of Wisdom is set to arrive on September 26, so this is right around the time that Nintendo is likely to be sending out review copies. As such, someone with early access may have ripped the game and shared it online. In any case, it’s worth exercising some caution and maybe muting some keywords on the social media platforms you frequent if you don't want any of the game's surprises to be ruined.
It would be a real shame for fans to accidentally be spoiled on Echoes of Wisdom, since it marks the first time Zelda herself will be the main playable character in the series that carries her name. Any leak could also result in Nintendo being even more selective when it comes to providing review copies of games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-echoes-of-wisdom-may-have-leaked-already-142334680.html?src=rss
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users.
The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine.
Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company's ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce.
Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They'll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year.
On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That's an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require.
Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they're not on board with changes to the Editor software.
"We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together," Bromberg wrote in a blog post. "Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners."
This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss
It's not totally uncommon for major automakers to buddy up on projects, share their knowledge and try to find ideas that benefit all parties. The latest to snuggle up are GM and Hyundai. Through their collaboration, they hope to improve their competitiveness while trying to reduce the costs and risks involved with developing new tech.
The two companies have signed a non-binding agreement and they'll immediately start assessing joint opportunities and working toward binding agreements. According to GM CEO Mary Barra, the aim "is to unlock the scale and creativity of both companies to deliver even more competitive vehicles to customers faster and more efficiently."
Projects that the two sides are looking at working on together include co-development and production of passenger and commercial vehicles, internal combustion engines and electric and hydrogen clean energy tech. They'll also explore supply chain efficiency — combined sourcing for the likes of battery raw materials and steel could save them both a bundle. GM and Hyundai will look into ways that they can harness their scale and knowhow to do all of this while reducing costs.
It might be a while before we see any fruits of these labors, but it's smart for automakers to team up and try to reduce costs, especially with the EV market being somewhat dicey. Ford's EV division, for instance, is on track to lose around $5 billion this year.
There are other types of partnerships between automakers, of course. In June, Volkswagen and Rivian teamed up, with the former expected to invest $3 billion into the EV company and a further $2 billion on a joint venture between the two sides.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/gm-and-hyundai-plan-to-work-together-on-cars-and-clean-energy-tech-162625133.html?src=rss
A decade after its untimely demise and countless clones later, the original Flappy Bird is coming back. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the viral mobile hit, per a press release. Flappy Bird will return to iOS and Android as native mobile apps in 2025. But you'll be able to play it elsewhere before then. The team is planning to bring the game to other platforms, such as desktop and the mobile web, starting this fall.
The Flappy Bird Foundation has some big plans for the revived title, and it showed off some of those in a trailer. While maintaining the original game design is key, you can also expect new modes, characters, progression and multiplayer challenges.
A blend of difficult gameplay and a crude art style (including pipes that seemed very inspired by Mario games) helped Flappy Bird become a sensation. The challenge posed by tapping the screen to flap the bird’s wings and squeeze through gaps between pipes caught the imagination of legions of gamers — more than 100 million of them, according to the Flappy Bird Foundation.
Flappy Bird debuted in May 2013 but it didn't blow up until the following January. Developer Dong Nguyen soon revealed that the game was raking in $50,000 per day from advertising. However, Flappy Bird's success was all too much for its creator. Nguyen removed it from the App Store and Google Play in February 2014 for seemingly altruistic reasons (though he brought another version to Amazon Fire TV later that year).
“Flappy Bird was designed to play in a few minutes when you are relaxed,” he told Forbes. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it's best to take down Flappy Bird. It's gone forever." Thankfully for fans (but maybe not people who were reselling old phones with the original game still installed), "forever" isn't necessarily permanent.
This article originally appeared on Engadget at https://www.engadget.com/gaming/flappy-bird-is-finally-returning-10-years-after-its-demise-142756765.html?src=rss
With even Fox News and senior Republican figures admitting that Vice President Kamala Harris won Tuesday night’s presidential debate, some supporters of former president Donald Trump are desperately seeking crumbs of comfort. Cue the predictable conspiracy theories.
A frequent refrain that has emerged from conservatives (but curiously, not Democrats) over the last decade or so is that their guy's opponent was wearing an earpiece during debates. These baseless accusations were slung at President Joe Biden in 2020, at Hillary Clinton in 2016 and at Barack Obama in 2012. The theory was debunked on each occasion.
In Harris’ case, conspiracy theorists have claimed on X and other social media platforms that her earrings had earpieces built in. In search of an earpiece that resembles pearl studs, these sore losers declared Harris was using Nova's H1 Audio Earrings.
The earrings are said to have directional sound that remains audible only to the wearer. Per their Kickstarter page, they "are placed on the earlobes and project the sound from inside the pearl straight into your ear canal." Sure, they look a little like the pearl earrings Harris wore on stage but they're not the same. Style bloggers have already identified the pair of Tiffany earrings Harris wore to the debate and at previous events (as well as noting that she has worn a chain from the same collection).
The main trouble is that the Nova H1 Audio Earrings barely exist.
As Newsweekpointed out, the device was part of a Kickstarter project that faded into the ether. The earrings aren’t available to buy anywhere online and never have been. Nova Products, the company behind the campaign, hasn’t logged into Kickstarter since May 2023, and backers have posted on the page asking for a status update on the earrings they were supposed to receive in exchange for their pledge.
The URL for Nova Products’ website, as listed on Kickstarter, now redirects to that of another company, Icebach Sound Solutions. That website showcases a pair of audio earrings with a different design and, in the wake of the debate, a message stating "special edition for presidential debates — soon available to everyone" was added to the site sometime between 7AM and 11:25AM ET, according to caches on The Wayback Machine. That presumably tongue-in-cheek claim added links to the CES 2025 website.
Icebach Sound Solutions
Both Icebach and Nova's website's list their domain registrar as one Stephan Berendsen of BBG Entertainment GmbH, an apparent mobile games developer based in Germany. What such a company has to do with audio products or the US presidential election remains a mystery, but we've reached out to BBG — as well as the Harris campaign — for comment.
"We do not know whether Mrs. Harris wore one of our products. The resemblance is striking and while our product was not specifically developed for the use at presidential debates, it is nonetheless suited for it," Icebach Sound Solutions managing director Malte Iversen told Engadget in a statement, in what we assume is an attempt to cash in on some sudden if unusual publicity. "To ensure a level playing field for both candidates, we are currently developing a male version and will soon be able to offer it to the Trump campaign. The choice of color is a bit challenging though as orange does not go well with a lot of colors."
In any case, this seems like another straightforward job for Occam's razor. Harris almost certainly did not wear an earpiece because the earrings she wore look noticeably different and the product she's accused of wearing doesn't exist. By the same token, it's simply more plausible a seasoned politician can win a debate being extremely well-prepared and ready to throw an opponent with a notoriously fragile ego off their game without requiring a team to feed them information via an earpiece.
The Nova H1 Audio Earrings show all the classic signs of being vaporware, right down to being shown off for the first time at CES 2023, though perhaps we'll see a new version under different branding somewhere on the show floor in January.
This article originally appeared on Engadget at https://www.engadget.com/wearables/the-audio-earrings-kamala-harris-didnt-wear-during-the-debate-barely-even-exist-161526009.html?src=rss
If you thought the price of a fully specced iPhone 16 Pro Max or Samsung Galaxy Z Fold 6 was high, Huawei has a new flagship that might require some folks to pull off a bank heist to afford. The Mate XT, which the company claims is the first triple-fold phone to hit the market, will debut in China and start at 19,999 yuan (approximately $2,800). That's enough to buy an 11-inch iPad Pro, M3 MacBook Air and an iPhone 16 — and still have cash to spare.
It took Huawei five years to develop the Mate XT, according to the chairman of its consumer business, Richard Yu. As part of that process, the company is said to have made breakthroughs in screen and hinge technology. The device folds up accordion-style, with one hinge bending outward and the other inward, leaving one of the panels available to use as a 6.4-inch exterior display.
“Huawei Mate XT is the world’s first triple-fold smartphone, and the largest and thinnest foldable handset globally,” Yu said during a launch event, according to CNN. “We are the first in the world to achieve outward folding (in smartphones) and the first to create an inward-folding phone with no gaps.”
Despite the high price, the Mate XT has already caught the imagination of Chinese consumers. By early Tuesday, Huawei had received 3.7 million preorders.
It's no surprise as to why Huawei formally revealed the device hours after Monday's iPhone event — it's looking to steal some of Apple's thunder. Given its pre-order numbers and the relatively modest iPhone hardware updates this year (Apple is banking on the delayed Apple Intelligence features as a key selling point), Huawei may have just pulled that off.
When completely unfolded, the Mate XT has a 10.2-inch 3K display with a 92 percent screen-to-body ratio. Buyers can use one, two or all three panels at once (the size of the two-panel display is 7.9 inches). It comes in red or black with a leather finish on the rear and gold trim on the edges and folds. When they're out of range of a cell network, owners will be able to communicate with the rest of the world via satellite.
As you might imagine, there are a bunch of generative AI features too, including a voice input function that can polish and translate a transcript. There's the option to have a chatbot open on one side of the screen to answer questions and summarize articles. There's an AI photo-editing tool too. On that note, Huawei says the triple-camera system (which features a periscope telephoto camera and an ultra-wide-angle camera) includes an approximate optical zoom of 5.5x.
The rollout plans for the Mate XT outside China are not yet clear. The Mate XT is unlikely to officially come to the US, given sanctions that have been in place against the company over the last few years.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/huaweis-first-tri-fold-phone-starts-at-an-eye-watering-2800-145113669.html?src=rss
There are arguably only three sure things in life: death, taxes and a new bunch of iPhones every September. Like clockwork, Apple has revealed this year's iPhone lineup, which is anchored by the iPhone 16 and its larger sibling, the iPhone 16 Plus. Apple has made some alterations to the external design, but the company’s main focus this year is on Apple Intelligence, with the new phones designed from the ground up to support that.
There are a few notable changes to the exteriors of both devices this year. First, the rear camera array is arranged vertically on the iPhone 16 and 16 Plus with a pill-shaped bump. These lenses will now support spatial video recording — in other words, the 3D footage that you can view using a Vision Pro headset. You'll be able to take spatial photos too. There's also support for 4K video capture at 60 frames per second with Dolby Vision.
Apple
Apple is doing something else interesting with the camera array in the iPhone 16. One camera seems to combine a 48MP main lens with a 2x telephoto lens in what's called a "Fusion camera." The other is a 12MP Ultra Wide camera. This now has an f/2.2 aperture, which is an improvement on the previous f/2.4 aperture. As such, that means that Apple will offer a macro mode for the base iPhone models for the first time, so folks who don't opt for an iPhone 16 Pro or Pro Max should be able to take better close-up photos.
Second, the Action button that debuted on last year's Pro models has arrived on the lower-end models. This button, which replaces the mute switch, is customizable. You might set it up to activate the flashlight or a Voice Memos recording. It can trigger Shortcuts and, starting in iOS 18, you can use it to adjust a Control Center setting. You can set up the Action button to have different functions at different times of day.
Third, there's another new Camera Control button that's dedicated to capturing photos and videos, so you won't have to tap your display, press one of the volume buttons or use a remote trigger to take a snap or a recording. Clicking the button opens the Camera app. The touch-sensitive button works in a similar fashion to the capture button on a DSLR camera — lightly press to focus on a subject, then fully press to take a photo. You can hold it down to start recording a video.
You'll be able to adjust camera settings (such as the zoom) by sliding your finger back and forth on the touch-sensitive button. This could well be a game-changer for iPhone-focused photographers.
The Camera Control button also works with a new Google Lens-style visual intelligence feature that's coming to the iPhone 16 later this year. For instance, you an point your phone at a new restaurant, click the Camera Control and find out details about the menu and opening hours.
Apple
The other key upgrades are on the interior. Apple says there's a new thermal system made from 100 percent recycled aluminum to replace the copper one from previous devices. That should help reduce overheating and improve temperature regulation – Apple says you’ll get 30 percent higher sustained performance while gaming. In addition, there’s support for hardware-accelerated ray-tracing, which is said to deliver five times higher frame rates than with software-accelerated ray-tracing.
Some games that were previously only supported on the iPhone 15 Pro (at least in terms of phones) will be available on iPhone 16. Those include Assassin's Creed Mirage and several Resident Eviltitles.
Apple Intelligence will be powered by the all-new A18 chipset. It has a CPU that's up to 30 percent faster than the one found in the iPhone 15, and a GPU that's up to 40 percent faster. There's an upgraded neural engine that is said to be up to two times faster for machine learning. As expected, Apple Intelligence features will start rolling out in the US in English in October, before expanding to some other countries in December and other languages in 2025.
As part of the Apple Intelligence shift, a new Siri experience is coming into play. This isn't a huge surprise as it was part of the iOS 18 preview when we got our first look at WWDC in June. Not only does Apple claim that Siri will have deeper understanding of language and users' personal context, the voice assistant will have a new glowing interface. That's what the iPhone event's "It's Glowtime" tagline is based on. However, it may be several more months before Apple fully rolls out all of Siri's upgrades.
The iPhone 16 is built with aerospace-grade aluminum and is available in some new colors, including ultramarine, teal and pink to go with white and black. It’s built for greater durability too. Apple says it’s water- and dust-resistant, and has a new glass-ceramic screen that’s said to be 50 percent tougher than the one of the iPhone 15 and twice as strong as "any other smartphone." Much like the Apple Watch lineup, the screen can be as dark as 1 nit or as bright as 2,000 nits. The screen sizes remain the same at 6.1 inches for the iPhone 16 and 6.7 inches for the iPhone 16 Plus.
Apple claims there's a bigger battery in the iPhone 16 as well, which is always welcome to hear. The company claims it will work in concert with the A18 and the power efficiency features of iOS 18 to deliver longer battery life. Apple says the iPhone 16 will deliver up to 22 hours of local video playback, 18 hours of streaming video and 80 hours of audio playback on a single charge.
Apple
On the safety front, you'll be able to share live videos if you need to use the Emergency SOS function. Messages via satellite and other messaging features are coming to the US and Canada, while Emergency SOS and Find My via satellite are available in 18 countries, including the US.
Elsewhere, Apple is bringing Wi-Fi 7 to the base models for the first time this year. That's a nice upgrade — as long as you have a compatible router, of course. That should help future-proof the iPhone 16 and 16 Plus to a degree as well.
Pre-orders for the iPhone 16 and 16 Plus open on Friday, and they will be available on September 20. Pricing starts at $799 for the iPhone 16 and $899 for the iPhone 16 Plus, each of which have 128GB of storage at the base level. They'll also be available with 256GB or 512GB of storage.
Catch up on all the news from Apple’s iPhone 16 event right here!
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apples-iphone-16-gets-a-camera-button-action-button-and-the-a18-chip-174756253.html?src=rss
We likely won't have to wait much longer to get all the official details on the PlayStation 5 Pro. Sony has announced a PlayStation 5 Technical Presentation that it will stream at 11AM ET on September 10 on the PlayStation YouTube channel.
All indications point toward this being the official unveiling of the PS5 Pro. Mark Cerny, the lead architect of the PS5, will host the stream, which will focus on the "PS5 and innovations in gaming technology." This comes just a few days after Sony teased a redesigned PS5 in an image that lines up with various PS5 Pro leaks. It was also expected that the company would unveil the PS5 Pro in mid-September ahead of the holiday shopping season.
Add all that up, plus a tagline that reads "The Journey Continues" in a teaser video, and it's pretty clear what's in store. For what it's worth, Cerny detailed the PS5's specs from behind a lectern in a 2020 livestream (Sony had to pivot from a planned Game Developers Conference talk after COVID-19 took hold).
The PS5 Pro rumor mill suggests that the mid-cycle refresh will deliver improved and consistent frame rates at 4K resolution as well as an 8K performance mode in supported games. Game rendering is said to be 45 percent faster than on the standard PS5, while the Pro's ray-tracing capabilities are reportedly two to three times faster.
Tune in tomorrow for a PlayStation 5 Technical Presentation hosted by Mark Cerny
Update, September 10 2024, 9:05AM ET: This story has been updated with a link to the PlayStation livestream.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-looks-set-to-announce-the-ps5-pro-today-in-a-strangely-short-livestream-152342331.html?src=rss
Google is facing yet more scrutiny over its ad tech practices after the UK’s competition watchdog provisionally found that the company is abusing its dominant market position. In a statement of objections, the Competition and Markets Authority said Google is harming competition in the country “by using its dominance in online display advertising to favor its own ad tech services.”
The watchdog contends that, since 2015, Google has taken advantage of its dominant position in the sector as the operator of the Google Ads and DV260 ad-buying tools and DoubleClick For Publishers, a publisher ad server, to bolster its AdX advertising exchange. The CMA said that AdX is at the heart of the company's ad tech stack and it's the platform on which it charges the highest fees to advertisers — approximately 20 percent of each bid for ad space that's processed there.
The CMA provisionally found that "the vast majority of publishers and advertisers use Google’s ad tech services in order to bid for and sell advertising space" on websites. By preferencing its own services, "Google disadvantages competitors and prevents them competing on a level playing field to provide publishers and advertisers with a better, more competitive service that supports growth in their business," the CMA stated.
The statement of objections gives Google a chance to provide feedback and the CMA will consider those representations before it makes any final decision. A case decision group comprising three people (none of whom were involved in the preliminary investigation or sending the statement of objections). If the CMA ultimately determines that Google has infringed competition rules, it can fine the company up to 10 percent of its global annual revenue and order legally binding changes to the ad tech business.
Google disagrees with the decision and “will respond accordingly,” Dan Taylor, vice president of Google Ads, said. “Our advertising technology tools help websites and apps fund their content, and enable businesses of all sizes to effectively reach new customers,” Taylor told CNBCin a statement. “Google remains committed to creating value for our publisher and advertiser partners in this highly competitive sector. The core of this case rests on flawed interpretations of the ad tech sector.”
Regulators elsewhere have taken aim at Google's position in the ad tech space. The European Commission accused the company of "abusive practices" in the online ad space in June last year. The EC said that a potential order for Google to implement remedies may not be enough to resolve those practices. That could lead to the EU breaking up Google's ad business.
Meanwhile, the Department of Justice and Google are set to go head-to-head in a trial that will start on Monday. The agency has called for the company's ad tech business to be broken up, citing an alleged illegal monopoly Google holds in that market. Google failed in an attempt to have the case dismissed. Last month, a federal judge ruled that Google illegally abused a monopoly over the search industry following a trial that stemmed from a separate DOJ lawsuit.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/uk-watchdog-claims-googles-ad-tech-practices-are-harming-competition-144944451.html?src=rss
New Mexico's attorney general has filed a lawsuit against Snap, accusing the company of failing to protect children from sextortion, sexual exploitation and other harms on Snapchat. The suit contends that Snapchat's features "foster the sharing of child sexual abuse material (CSAM) and facilitate child sexual exploitation."
The state's Department of Justice carried out a months-long investigation into Snapchat and discovered a “vast network of dark web sites dedicated to sharing stolen, non-consensual sexual images from Snap.” It claims to have found more than 10,000 records related to Snap and child sexual abuse material “in the last year alone,” and says Snapchat was "by far" the biggest source of images and videos on the dark web sites that it examined.
In its complaint [PDF], the agency accused the app of being “a breeding ground for predators to collect sexually explicit images of children and to find, groom and extort them.” It states that "criminals circulate sextortion scripts" that contain instructions on how to victimize minors. It claims that these documents are publicly available and are actively being used against victims but they “have not yet been blacklisted by . . . Snapchat.”
Furthermore, investigators determined that many accounts that openly share and sell CSAM on Snapchat are linked to each other through the app's recommendation algorithm. The suit claims "Snap designed its platform specifically to make it addicting to young people, which has led some of its users to depression, anxiety, sleep deprivation, body dysmorphia and other mental health issues."
“Our undercover investigation revealed that Snapchat's harmful design features create an environment where predators can easily target children through sextortion schemes and other forms of sexual abuse,” Attorney General Raúl Torrez said in a statement. “Snap has misled users into believing that photos and videos sent on their platform will disappear, but predators can permanently capture this content and they have created a virtual yearbook of child sexual images that are traded, sold and stored indefinitely. Through our litigation against Meta and Snap, the New Mexico Department of Justice will continue to hold these platforms accountable for prioritizing profits over children's safety.”
A Snap spokesperson sent the following statement to Engadget:
We have received the New Mexico Attorney General’s complaint, are reviewing it carefully, and will respond to these claims in court. We share Attorney General Torrez’s and the public’s concerns about the online safety of young people and are deeply committed to Snapchat being a safe and positive place for our entire community, particularly for our younger users.
We have been working diligently to find, remove and report bad actors, educate our community, and give teens, as well as parents and guardians, tools to help them be safe online. We understand that online threats continue to evolve and we will continue to work diligently to address these critical issues. We have invested hundreds of millions of dollars in our trust and safety teams over the past several years, and designed our service to promote online safety by moderating content and enabling direct messaging with close friends and family. We continue this work in collaboration with law enforcement, online safety experts, industry peers, parents, teens, educators and policymakers towards our shared goal of keeping young people safe online.
Update September 5, 2024, 3:24PM ET: Added Snap's statement.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/new-mexico-sues-snap-over-its-alleged-failure-to-protect-kids-from-sextortion-schemes-182426135.html?src=rss