YouTube is letting creators make playable games with a Gemini 3 tool

Google's at it again, once more insisting that AI is something people need or want more of in their lives. The latest move comes from YouTube Gaming, which announced an open beta for a project called Playables Builder. This allows select YouTube Creators to use a "prototype web app built using Gemini 3" to make bite-sized games, no coding required. 

YouTube was testing the addition of small-scale games to its desktop and mobile platforms back in 2023, then added multiplayer capability to Playables last year. Since AI is appearing all over Google-owned services, today's news probably shouldn't be a surprise.   

The premise sounds similar to the Disco and GenTabs projects that Google Labs recently announced. They offer an AI layer to web browsing: provide a natural language input, get an interactive widget that does what you asked for. Despite my skeptical attitude toward AI, I can see those tools having some practical applications for search, where the goal is to aggregate whatever data you're looking for into a manageable, easy-to-read interface. 

But a game is not simple. A good game takes what might be a simple idea and, with finesse and iteration and skill, transforms it into a genuinely fun experience. It's a cute parlor trick that AI assistants can help people to make stuff without technical knowledge, but there's a reason professional game devs work hard to amass all their know-how. Playables Builder is a peak example of misunderstanding what artificial intelligence is best at. Just because a chatbot can make a game doesn't mean anyone will enjoy playing it.

This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-letting-creators-make-playable-games-with-a-gemini-3-tool-195500318.html?src=rss

Netflix will soon start airing video podcasts like The Breakfast Club

Netflix has inked a deal with iHeartMedia to begin showing video podcasts, so the content will never, ever run out. The partnership covers new episodes from more than 15 popular podcasts, including The Breakfast Club, Dear Chelsea, My Favorite Murder and others. Customers will have access to video podcast episodes in early 2026. 

In addition to new footage, the partnership includes a select library of archival episodes from each show. It's worth noting that YouTube already platforms video versions of many popular podcasts, including stuff like The Breakfast Club.

This follows a similar deal from earlier this year in which Netflix announced plans to stream video podcast episodes from Spotify. That partnership covers stuff like The Bill Simmons Podcast and The Zach Lowe Show, among others.

Many people use podcasts for background noise and soon Netflix will be a major player in that market, such as it is. Disney+ also recently started prioritizing those "barely paying attention" eyeballs, as it inked its own deal to air The Rich Eisen Show on weekdays.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-will-soon-start-airing-video-podcasts-like-the-breakfast-club-193112093.html?src=rss

Meta is rolling out Conversation Focus and AI-powered Spotify features to its smart glasses

Back in September during Meta Connect, the company previewed a new ability for its smart glasses lineup called Conversation Focus. The feature, which is able to amplify the voices of people around you, is now starting to roll out in the company's latest batch of software updates.

When enabled, the feature is meant to make it easier to hear the people you're speaking with in a crowded or otherwise noisy environment. "You’ll hear the amplified voice sound slightly brighter, which will help you distinguish the conversation from ambient background noise,” Meta explains. It can be enabled either via voice commands ("hey Meta, start Conversation Focus") or by adding it as a dedicated "tap-and-hold" shortcut

Meta is also adding a new multimodal AI feature for Spotify. With the update, users can ask their glasses to play music on Spotify that corresponds with what they're looking at by saying “hey Meta, play a song to match this view.” Spotify will then start a playlist "based on your unique taste, customized for that specific moment." For example, looking at holiday decor might trigger a similarly-themed playlist, though it's not clear how Meta and Spotify may translate more abstract concepts into themed playlists. 

Both updates are starting to roll out now to Meta Ray-Ban glasses (both Gen 1 and Gen 2 models), as well as the Oakley Meta HSTN frames. The update will arrive first to those enrolled in Meta's early access program, and will be available "gradually" to everyone else.

Meta's newest mode of smart glasses, the Oakley Meta Vanguard shades, are also getting some new features in the latest software update. Meta is adding the option to trigger specific commands with a single word, rather than having to say "hey Meta." For example, saying "photo" will be enough to snap a picture and saying "video" will start a new recording. The company says the optional feature is meant to help athletes "save some breath" while on a run or bike ride. 


This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-is-rolling-out-conversation-focus-and-ai-powered-spotify-features-to-its-smart-glasses-192133928.html?src=rss

Avatar Fire and Ash review: Maybe it’s time to sunset Pandora

No matter what you think of James Cameron's Avatar movies, their technical ambitions are undeniable. Cameron developed his own camera system to shoot the first Avatar in 3D, but since most of the actors were digitally captured, he also had the freedom to construct scenes with a virtual camera after they were physically shot. For Avatar: The Way of Water, which arrived a whopping 13 years after the first film, Cameron also leaned into high frame rate footage and new ways of modeling natural fluid dynamics. 

Even though the third entry, Avatar: Fire and Ash, is coming just a few years after the last sequel, I still expected Cameron to deliver some sort of new feat to wow audiences. He could have found a smoother way to employ high frame rate footage, so the film wasn't jarringly shifting between traditional 24 fps scenes and smoother 48 fps action shots. Maybe we'd see more natural interactions between live actors and virtual characters and environments (it sure is hard to beat Edie Falco suited up in a wicked exoskeleton in the last film, though).

Instead, Avatar: Fire and Ash is just another Avatar film — it doesn't push any boundaries, narratively or technically. And without any technical achievements to lean on, the narrative issues inherent with Avatar become all the more glaring. 

It's still basically a story that places a clueless white dude in the middle of a fight between indigenous and colonialist powers. (Improbably, he's crowned one of the Na'vi's best warriors!). The script from Cameron and his co-writers (Rick Jaffa and Amanda Silver, continuing their work from The Way of Water) often hits identical beats to a low-rent CW show. And perhaps worst of all, the stakes of the story haven't really changed much. Jake Sully (Sam Worthington) and his family are still fighting off the militarized Resource Development Association (RDA), Col. Quaritch still holds a grudge from being killed (twice now!) and from the Sullies raising his Tarzan-like son, Spider (Jack Champion).

There’s an attempt to cast the Na’vi in a new light with the villainous Ash People, who spend their days attacking and stealing from other tribes. While most Na’vi people work cooperatively with other clans and share their reverence for Eywa, the collective consciousness of Pandora, the Ash People resent it for not saving their villages from natural disasters. Despite a deliciously evil performance by Oona Chaplin (Charlie Chaplin's grandaughter!) as Varang, the Ash People don't amount to much more than "evil Na'vi." When they inevitably work together with humans to attack other Na’vi, it doesn’t feel surprising in the least. Honestly, it’s a tad insulting.

Avatar: Fire and Ash
Avatar: Fire and Ash
20th. Century Studios

Perhaps we've been spoiled by Cameron's last few films, but Avatar: Fire and Ash ultimately feels like more of the same. Even its massive final battle feels like a retread, since it’s set in the same ocean environment as The Way of Water and is once again focused on protecting psychic alien whales from humans. Cameron does let his action chops shine throughout the film, but after a certain point, trying to enjoy those sequences is like trying to eat a family-sized carton of ice cream by yourself. You’ll enjoy it for a little while, but eventually you’re  left with a massive headache and sugar hangover.

It’s clear that James Cameron has built the Avatar franchise to explore everything he loves: Stories about protecting the environment, fighting against capitalist excess and kicking tons of ass. Parts of Avatar 4 have already been shot, and that film is expected to arrive in 2029. But I’m hoping the 71-year-old filmmaker eventually finds his way out of Pandora. He’s co-directing the Billie Eilish concert film, Hit Me Hard and Soft: The Tour, so that’s a start. But I’m eager to see what other new worlds he can dream up.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/avatar-fire-and-ash-review-maybe-its-time-to-sunset-pandora-140000997.html?src=rss

Fallout Season 2 review: Viva New Vegas

The follow-up to a successful debut is often harder to make than the first, and that goes double when the inspiration for a show comes from the most beloved installment of the underlying franchise. That's precisely the challenge Fallout season 2 is facing as the TV series shifts its stage to the irradiated lights of New Vegas when the series returns on December 16 at 9PM ET/6PM PT on Prime Video. However, while other video game adaptations like The Last of Us suffered from a bit of a sophomore slump, Fallout continues to get more crass, vulgar and abrasive in the most entertaining ways. 

Editor's note: We were provided the first six of eight episodes of Fallout season 2 for this review, so if the ending of this season misses its landing, blame The Enclave. 

Season two picks up directly after the first as Lucy (played by Ella Purnelle) and The Ghoul (Walton Goggins) make their way across the wasteland in pursuit of Lucy's father. And right away, we're instantly reminded of the magnetic chemistry between our leading lady vault dweller and her endearing naivete and our post-apocalyptic cowboy afflicted with dark pragmatism from having simply lived through too much. This simple combo not only often provides the setup for Lucy's signature catchphrase — which is both quaint and refreshing — it also sets the stage for some interesting plot points. Just hearing The Ghoul say things like "Do more drugs" with Goggin's classic drawl and without a hint of irony is a real treat. 

There's never a dull moment when Lucy and The Ghoul are traveling together.
There's never a dull moment when Lucy and The Ghoul are traveling together.
Prime Video

One of the potential pitfalls of a second season though, is an expanded storyline. That's because unlike the Fallout games where you get to steer the action, we're just here for the ride as we flip between Lucy's search for her father, the existential crises facing multiple vaults and an expanded role for Maximus (Aaron Moten) as he suddenly finds himself near the top of the Brotherhood of Steel's org chart. 

But somehow, the showrunners have managed to make each branching path just as engaging as the others. There were hints of his range in the first season, but Moises Arias shines as Lucy's brother Norm as the leader of a new crew (I'm trying to keep this review as spoiler-free as possible) while Annabel O'Hagan as Overseer Harper does a fantastic job of switching between being out of her depth and completely unhinged at a moment's notice. 

In season two, it feels like Aaron Moten's Maximus is so close to figuring out what kind of soldier he wants to be.
In season two, it feels like Aaron Moten's Maximus is so close to figuring out what kind of soldier he wants to be.
Prime Video

The one path that still feels like it hasn't fully hit its stride is Maximus', due in large part to the fact that the character's actions often feel like they are influenced more by circumstance than personal agency. In some ways, it's the continuation of someone defining their own morality, which rarely feels as convincing or driven as someone with a plan. But there's still intrigue there too.

Meanwhile, for fans of the games, the number of easter eggs and callbacks is downright delightful. The set design and cinematography make the wasteland a character in its own right, even if the last thing I want to see is someone eat flea soup. We're also treated to an ever-growing zoography of nuclear critters such as rad scorpions, all sorts of mutants and more, along with appearances from iconic characters like everyone's favorite cowboy-coded security robot. And I appreciate how the show spends a little extra time to go over the myriad of factions (like The Legion and the NCR), which pays homage to the core series while functioning as an interesting side quest at the same time. 

With Overseer Harper at the helm, there's no telling what will happen to Vault 32.
With Overseer Harper at the helm, there's no telling what will happen to Vault 32.
Prime Video

With this much going on, it would be easy for a series to become overburdened. But the pacing isn't labored, because while the show doesn't actually get to New Vegas until episode four, the journey there was so entertaining that I didn't mind. Perhaps most importantly, even though it would be impossible to completely recreate New Vegas on TV (since you can’t choose your own adventure here like you can in the game), it really feels like Fallout's showrunners have nailed the balance between respecting the source material and tweaking the story to fit a different medium. 

That's a big credit to the franchise, especially coming from a genre that often gets maligned for a lack of depth or nuance. But it's also a tribute to this series, which continues to be a prime example of how to make the jump from pixels to TV screens look gook. And after seeing The Last of Us stumble a bit during its second cour, I might even go so far as to say that Fallout is the best live-action video game crossover to date. 


This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/fallout-season-2-review-viva-new-vegas-140000678.html?src=rss

Fallout season 2’s first episode will premiere a little earlier than expected

In an era where we often have to twiddle our thumbs for three years before a new season of a TV show we enjoy returns to our screens, the second season of Fallout has had a relatively short turnaround. It's set to hit Prime Video 20 months after the first batch of episodes. As it turns out, the season two premiere is going to arrive a little earlier than you may have anticipated as well. 

The first episode will now hit Prime Video at 9PM ET on December 16. That's six hours earlier than expected. So if you've been looking forward to catching back up with Lucy, Maximus and The Ghoul, you won't have to stay up as late on Tuesday night to catch the premiere as soon as it's available. 

However, you won't be able to binge the entire season this week. While Amazon dropped all of Fallout season one at once in April 2024, this time around it will release episodes on a weekly cadence through February 4.

Fallout was also in the news late last week when Prime Video offered up an error-ridden, AI-generated recap of season one. Amazon responded to the backlash (the Fallout fallout, if you will) by nixing AI video recaps from Prime Video entirely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/fallout-season-2s-first-episode-will-premiere-a-little-earlier-than-expected-205018028.html?src=rss

Swallowing the Moon and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. Between The Game Awards and showcases like Day of the Devs, Wholesome Snack, Latin American Games and Women-Led Games, there’s been a ton of video game news over the last week (I need Control Resonant ASAP, please and thank you, Remedy). And hey, guess what? I've got even more for you to dig into, including info on some new releases that you can play right now.

One of those is a game I’d been looking forward to since about 2022, and it’s always nice when something you’ve remained patient for turns out to be worth the wait. In Sam Eng's Skate Story, you play as a demon who accepts a deal offered by the Devil. If the demon can ride a skateboard to the Moon and swallow it after being transformed into a creature made of “glass and pain,” the Devil will grant them their freedom. 

It’s just as strange as that setup sounds. While you’ll need to execute combos to defeat bosses, this is a skateboarding game that leans more heavily on story than pure gameplay. It’s visually and sonically arresting too, with Blood Cultures and John Fio crafting a killer soundtrack I know I’ll be listening to for a long time to come. 

Skate Story is out now on Nintendo Switch 2, Steam and PS5 for $20. PlayStation Plus Extra and Premium members can play it at no extra cost

New releases

Unbeatable is another game I’ve had on my radar for some time, though I haven’t had a chance to jump in yet. This is another stylish game in which you play as Beat, who sings in a band. However, music is outlawed in this world (oh no!). Through rhythm-based minigames and battles with cops, Beat tries to bring back the music. There's a separate arcade mode with a dedicated progression system too.

I'm a sucker for stories about rebellious underdogs, and this rhythm adventure could well hook me in. Unbeatable — from D-Cell Games and publisher Playstack — is available on Steam and PS5 for $28 (there’s a 10 percent discount on Steam until December 23). It's set to hit Xbox Series X/S very soon too.

Speaking of games I've been keeping an eye on, Adrift (from solo developer S.K.9.8 and co-publisher Secret Sauce) was one of the first games I covered when I started doing this weekly roundup earlier this year. It's a driving game in which your aim is to deliver a volatile energy core. Since you're traversing a hot desert, you'll need to be careful to prevent the core from overheating and blowing up. Thankfully, there are safe spots and cooling stations where you can bring down the temperature.

The vaporwave aesthetic of Adrift caught my eye and although I dig the presentation, the game isn't quite clicking for me in the early going. It didn't take long before my vehicle got stuck and I had to reset, and I'm finding the top-down world a little confusing to navigate. I'll stick with it for at least a little longer, though. Adrift is out now on Steam. It usually costs $13 though there's a 25 percent discount until December 23. 

I've very happy that a game like Drywall Eating Simulator can exist. Peripheral Playbox's satirical walking sim sees your character trying to deal with the maddening realities of daily life and the frustration that one may find in dealing with other people. Get mad enough and you'll be able to punch through a wall (something you'll have to do to move through the levels anyway). Then, you can munch on some drywall to calm yourself down.

I had a good time with it and there’s some pointedly funny writing here. “I thought AI sucks but it told me that was wrong and I believed it,” says one person. That's all well and good, but I mainly just want the NPCs to leave me alone so I can eat drywall in peace. Drywall Eating Simulator is out now on Steam. It'll usually run you $10, but there's a 10 percent discount until December 17.

Planet of Lana was one of my favorite games of 2023 and now it's available on iOS and Android for $9. It sees teenage Lana and her cute companion Mui making their way through a world that's been taken over by alien robots as they try to rescue Lana's sister.

This is a puzzle platformer in the vein of Inside and Limbo, and despite the pretty and often bright presentation, it's just as dystopian as those games. It sounds gorgeous too, thanks in large part to a beautiful score from The Last Guardian composer Takeshi Furukawa. I'm very much looking forward to the sequel from Wishfully and publisher Thunderful. That's set to arrive next year.

A Game About Digging A Hole is one of this year's real indie success stories. It’s a game that a developer started making in their spare time that has sold more than 1.2 million copies since February. After landing on PC and mobile, the $5 game from Doublebee and publisher Rokaplay is now on Nintendo Switch, Xbox Series X/S and PS5. It's on Game Pass Ultimate, Game Pass Premium and PC Game Pass.

It's a straightforward loop. Start digging a hole in your backyard, sell the stuff you find, upgrade your equipment and keep going. Just, uh, be careful down there. You never quite know what you'll run into.

Upcoming 

Vampire Therapist developer Little Bat Games has revealed its latest project, Better Than Us, which is coming to Steam in 2026. It's a narrative-driven sci-fi narrative game in which you'll infiltrate swanky parties thrown by wealth hoarders in the future to steal spoils back from them. 

Violence isn't the solution here, as you'll need to charm the ultra-rich, who buy elections and have "monopolized AI development to ensure machines serve their interests" (I dunno, this all seems extremely far-fetched). You can spin up a web of lies about things like how your husband died and how much Worldcoin you have. To maintain your ruse, you'll need to keep your story straight by remembering what you said and to which characters. 

Okomotive (Herdling, Far: Changing Tides) just revealed its next game. PinKeep is a roguelike deckbuilder in which you'll place structures on a playing field to fend off enemies. To collect resources, you'll need to play some pinball. By using the flippers (and flicking the ball for more precise movement), you can pick up what you need to fight back against your opponents. You can damage bad guys directly with the balls too. 

As a Ball x Pit enthusiast with a tepid but growing interest in deckbuilders, this speaks to me. A PinKeep demo is coming to Steam in January, with the full game set to arrive late in 2026.

AudioMech is a neat-looking game that popped up for the first time during the pre-show of The Game Awards. This is a rhythm-based action title from Dylan Fitterer, the creator of Audiosurf. It taps into whatever music you have playing on your computer (even something that you're streaming or playing through a microphone) to customize both your weapons and opponents.

A track that's heavy on bass might give you a longer sword, while vocals and lead instruments can power a cannon. There are several ways to play, including a mode in which you don't take damage and a boss rush option. AudioMech is coming to Steam and there's a demo available now. 

Let's wrap things up with something a little more relaxing. Lost and Found Co. is a hidden object game from Bit Egg Inc. and co-publisher Gamirror Games. During the latest Wholesome Snack showcase, it was revealed that the game is coming to Steam on February 11.

It's little wonder that more than 170,000 Steam users have wishlisted this game. It looks absolutely lovely. The developers sought to recapture the "magic" of childhood puzzle books in their hand-drawn world. Here, you'll help Ducky, a duck-turned-human intern at a startup that hunts for items that townspeople have lost. There's a demo available that features the option to decorate a part of the world using items you find.

This article originally appeared on Engadget at https://www.engadget.com/gaming/swallowing-the-moon-and-other-new-indie-games-worth-checking-out-154937071.html?src=rss

Spotify was down this morning for thousands of users: Updates on the widespread outages

My boyfriend texted me those dreaded four words: "Is your Spotify down?" Sure enough his, mine and thousands of other users' Spotify accounts appear to be down and out at the moment, with Downdetector recording over 10,000 reports from users. 

Spotify is apparently working on the problem. The account, Spotify Status, shared an update on X at 9:45 AM on Monday, "We’re aware of some issues right now and are checking them out!" About an hour later, the company shared an update saying that the outage was resolved as of 10:34 AM ET.

Update, December 15, 2025, 10:48AM ET: This story and its headline were updated to indicate that Spotify’s outage has been resolved.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-was-down-this-morning-for-thousands-of-users-updates-on-the-widespread-outages-150453379.html?src=rss

New Stranger Things trailer hints at what’s next for our heroes

Warning: the following contains spoilers for part one of Stranger Things season five

With just over a week to go until Netflix releases the next batch of Stranger Things episodes, the company has dropped a trailer for the second part of season five. The clip begins in the aftermath of the action-packed ending to the first bunch of episodes, with bodies and blazes surrounding Will as he says in a voiceover, "We failed. We never stood a chance." However, his mother Joyce tells him that, "This is not over. Not by a long shot." 

We learn in this trailer that some of the gang who were still in the Upside Down at the end of part one make it back to their own reality. However, it appears that we’re about to learn a whole bunch of new information about the deadly alternate dimension. Dustin says, "This whole time, everything we have ever assumed about the Upside Down has been dead wrong."

In addition, the clip shows some of the heroes going on the offensive against a militarized area; Max and Holly making their way through the "mental prison" they're trapped in; Demodogs attacking the Hawkins hospital; and Eleven asking Eight to help her find and kill Vecna. There's also a death pact between Dustin and Steve, a look at an ominous new pulsating mass from the Upside Down and Vecna stating, "It is time for a new world." 

There's a lot going on in this trailer and we won't have to wait too much longer for the next three episodes. They will hit Netflix at 8PM ET on December 24. The finale will debut on December 31, also at 8PM. The last episode will also be shown in movie theaters.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/new-stranger-things-trailer-hints-at-whats-next-for-our-heroes-152327474.html?src=rss

Google pulls AI-generated videos of Disney characters from YouTube in response to cease and desist

Google seems to be cracking down on the use of Disney characters in AI-generated videos on YouTube after it was hit with a cease and desist letter. According to reports by Variety and Deadline, the company removed dozens of videos featuring Deadpool, Moana, Mickey Mouse, Star Wars characters and other Disney IP as of Friday, just days after Disney accused it of "infringing Disney’s copyrights on a massive scale." The letter, seen by both publications earlier this week, called out Google not just for hosting these videos on YouTube, but also for using copyrighted works to train models including Veo and Nano Banana.

Prior to this, Disney has come after Character.AI as well as Hailuo and Midjourney — both of which it's suing — over AI-related copyright infringement. But, that doesn't mean it's shunning AI-generated content altogether. The company on Friday announced a deal with OpenAI that will bring Disney characters to Sora and ChatGPT, and bring AI-generated shorts from Sora to Disney+.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-pulls-ai-generated-videos-of-disney-characters-from-youtube-in-response-to-cease-and-desist-220849629.html?src=rss