Ubisoft made a prototype game with voice-controlled AI teammates

Ubisoft has announced a new game prototype featuring voice-controlled AI teammates that understand visual context and natural language. This "Teammates" project builds on the Neo NPCs Ubisoft showed off with Nvidia in 2024 to demo in-game AI that can naturally respond to players. A key difference this time, besides the complexity of the interactions the prototype supports, is that Teammates is already being played in a closed playtest with "a few hundred players," Ubisoft says.

Teammates, even if Ubisoft describes it as a playable "experimental research project," still uses the basic concepts of a first-person shooter. The prototype casts players as "a member of the resistance in a dystopian future, tasked with moving through an enemy base to locate five missing members of their team," where directing in-game AI characters is key to success. Ubisoft came up with three AI NPCs for the project, "Jaspar," an AI assistant with awareness of in-game lore and the ability to adjust game settings on the fly, and "Pablo" and "Sofia," robotic characters that are physically present in the game and can respond to commands.

A screen from Ubisoft Teammates showing the different things the Jaspar AI can do in-game.
Jaspar is both a diegetic and non-diegetic presence in Teammates.
Ubisoft

Based on footage shared with Engadget, Ubisoft's AI characters not only understand voice commands, but also have a visual awareness of what the player is seeing. A direction to "stand behind a barrel" prompted Sofia to take into consideration where the player was looking and position itself appropriately. In the version of Teammates available in the closed playtest, Ubisoft also uses Jaspar to onboard and teach players about the basics of the game. In most cases, the AI characters seemed overly chatty and verbose, but Ubisoft is experimenting with letting players choose sets of personalities for Sofia and Pablo — including an option curiously labelled "Bad Cat and Good Boy" — that can change up how each character expresses itself.

"This technology opens doors to new, personalized experiences," Ubisoft's Data & AI Director Rémi Labory shared in the Teammates announcement. "Player input shapes character reactions in real time, something traditional development can't achieve. We're also delivering a full pipeline, with the experience taking players from onboarding to debrief, which is a first."

Ubisoft has explored applying generative AI to other parts of the development process in the past. The company's Ghostwriter tool, introduced in 2023, uses AI to generate first drafts of in-game dialogue. Ubisoft also recently adimitted to publishing Anno 117: Pax Romana without removing its AI-generated loading screen art.

Ultimately, the underlying technology powering Teammates could appear in other Ubisoft projects in the future. The company is collecting feedback from its playtest to apply towards future research, but Ubisoft suggests the middleware it created for Teammates already works with both its Snowdrop and Anvil engines, opening up the tool for future teams to use in their games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-made-a-prototype-game-with-voice-controlled-ai-teammates-200834163.html?src=rss

Google is testing ads in AI Mode

We now know what Google's ongoing tests for AI Mode ads look like. An SEO consultant named Brodie Clark spotted the company inserting ads into query results from its AI Mode. These ads show up in the bottom of search results in the Gemini-powered AI Mode. They are labeled as "sponsored" content, but otherwise look similar to other links whipped up by the chatbot.

Despite Clark's claims that this was "the first time ever," a Google spokesperson says the result shown is akin to similar tests it's been running this year. "People seeing ads in AI Mode in the wild is simply part of Google's ongoing tests, which we've been running for several months," the spokesperson said. The push to start offering ads in AI Mode was announced in May. The company also told 9to5Google that there are no current plans to fully update AI Mode to incorporate ads. Those are nice words, but AI has to make money somehow and ads seem to be a good way to do that.

For now, the software seems to be prioritizing organic links over sponsored links, but we all know how insidious ads can be once the floodgates open. AI presents an especially slippery slope here, as these chatbots are often advertised as personal assistants. I don't really want a personal assistant barking ads at me 24/7.

Incidentally, there doesn't seem to be any way to hide the aforementioned sponsored links. Google Search lets users hide sponsored results once they scroll past them.

It sure looks like our free ride is already coming to an end, as AI companies are really speedrunning through that whole enshittification thing. X recently announced that it would be incorporating ads into query results

There are also rumors that OpenAI has been hiring people to turn ChatGPT into an ad platform. That company's recently-launched AI social media slop factory Sora reportedly burns through $15 million a day generating videos of Sam Altman eating pizza in space or whatever.

Update, November 21, 5PM ET: This story was updated after publish with comment from Google clarifying the ads in AI Mode are part of an ongoing test and there are no plans to roll ads out to more users at this point.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-starts-testing-ads-in-ai-mode-192800265.html?src=rss

DeleteMe is 30 percent off for Black Friday — and it’s the most effective anti-spam tool I’ve ever used

We like our hardware here at Engadget, from high-end gaming headsets to powerful heaters to the fabric shaver you never knew you needed. For Black Friday, we've found great deals on all of it. However, since I ascended to the software plane years ago and now swim in the digital aetherium, my favorite product of the year is an app — and not even one you use yourself.

DeleteMe will boost your quality of life, no matter where you are or what you're doing, by sharply reducing the amount of spam you receive on every channel. From now until December 5, it's offering 30 percent off all subscriptions with the coupon code BFCM30OFF25.

Chances are you've seen at least one public-facing "people search" site. You know the ones: they usually have names like 411.info or Find.people, and you can type in a person's name and find all the info the site has been able to scrape on them. If you search your own name, it's hard to avoid immediately running to the kitchen to make yourself a tinfoil hat. The most annoying thing is that these "data broker" sites are perfectly legal to run and use.

However, that's also their Achilles' heel. If they want to operate in the open, brokers legally have to include a way for you to remove yourself from their database. Most of them make it as aggravating and time-consuming as possible, but the option is there.

That's where DeleteMe comes in. All you have to do is sign up and enter all the data you want removed from brokerage sites. DeleteMe handles the rest. It searches for your information on people database sites, automatically sends opt-out requests, bugs the broker if they don't comply quickly enough and gives you a weekly report on how it's doing. You do have to be OK with DeleteMe itself having your data, but I trust them way more than the randos over at violate.privacy.

It's so much faster than handling all the opt-out requests yourself, which — if you've ever tried it — rapidly becomes a full-time job. Since I've been using DeleteMe, I almost never get spam calls or texts anymore, except in short bursts before its crawlers catch my name on another site. And yes, it doesn't work on shady data brokers who don't follow the rules, but it's still a massive reduction of your online footprint.

The only problem is that it's pretty expensive, so I strongly recommend jumping on this Black Friday deal. A few months on DeleteMe should be long enough for you to see if it reduces spam for you — and I'm betting it will.

This article originally appeared on Engadget at https://www.engadget.com/deals/deleteme-is-30-percent-off-for-black-friday--and-its-the-most-effective-anti-spam-tool-ive-ever-used-190526056.html?src=rss

Android 16 starts rolling out to Nothing Phones

Nothing Phone 3 owners, your Android 16 update is here. Owners of other models? Well, you’ll have to wait a bit longer. Regardless, the company's Nothing OS 4.0 update brings Google's newest mobile software, along with a bunch of UI tweaks.

In addition to Android 16, Nothing OS 4.0 should deliver a smoother, zippier experience. The company promises "faster responses, cleaner visuals, smoother interactions" and more. Along those lines, app transitions, the notification shade and gestures have been redesigned to respond "with sharper tactility and depth."

Nothing also redesigned its first-party icons, with cleaner, more minimal styling. "The home screen feels balanced, modern and comfortable to use," the company claims. Status bar icons have been refined, drawing inspiration from Android 16’s stylings. There are also new lock-screen clocks to choose from, and an "extra dark mode" (in addition to standard dark mode), designed for nighttime reading.

A marketing grid, showcasing Nothing OS 4.0's new features.
A marketing grid, showcasing Nothing OS 4.0's new features.
Nothing

The Glyph Interface has always been one of Nothing's most unique features, and it gets some updates, too. Glyph Progress integrates with Android 16's Live Updates. "Rides, deliveries, and timers now sync across your screen and the Glyph Interface," as the company describes it.

You can read up on all the changes on the release page. Nothing OS 4.0 is rolling out now to the Nothing Phone 3. Most other devices will start seeing it "over the coming weeks." The company's (recently spun off) CMF brand devices will receive the update by the end of 2025. Finally, Phone 3a Lite owners have to wait until "early next year."

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/android-16-starts-rolling-out-to-nothing-phones-182637951.html?src=rss

The booster for SpaceX’s Starship V3 suffered a gas system failure during testing

SpaceX has confirmed that its third-gen Super Heavy Booster, the first stage of the two-stage Starship system, suffered an explosive gas failure of sorts during testing on Thursday morning. In a post on X, the aerospace company said, "Booster 18 suffered an anomaly during gas system pressure testing that we were conducting in advance of structural proof testing."

There was no propellant inside the booster as the engines were not installed at that point. No injuries were reported and the company shared that personnel are always kept at a safe distance during these types of tests. The company said it will "need time to investigate before we are confident of the cause."

The explosive release of gas, or whatever it was, seems to have blown out the side of the bottom half of the booster. Pictures taken by SpaceX content creators show this in detail. Clips of the livestream show the incident in question at around 4AM on Friday.

The booster is part of the third generation of Starship, SpaceX's enormous and fully reusable rocket designed for high payload capacity. The ship weighs 5,000 tons and towers over 400 feet in height (taller than a 30-story building).

So far, Starship has had 11 successful launches at a cost of over $100 million per launch, and five explosions during testing. While this most recent explosion was fairly benign, previous incidents have seen fiery debris rain down from the sky. SpaceX's ultimate plan for Starship is delivering payloads to the moon and Mars. Most recently, the last iteration of the second-gen Starship had a successful test flight in October. This came after its first ever payload deployment in August.

86 percent of global payload mass sent to space has been carried by SpaceX since 2024, though companies like Blue Origin are investing heavily to compete. According to NASA, the cost per kilogram to launch into space has seen a 95 percent reduction from its shuttle days. The SpaceX Falcon 9 costs 20 times less per kilogram to launch than NASA's space shuttle.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-booster-for-spacexs-starship-v3-suffered-a-gas-system-failure-during-testing-181459063.html?src=rss

The Analogue 3D will be restocked on November 24, but it’ll cost $20 more

After several delays, Analogue finally started shipping its 4K remake of the Nintendo 64 this week. That was great news for those lucky enough to have pre-orders secured, but the console was firmly sold out beyond that first wave of shipments. However, the company has now announced that it will have new stock of the Analogue 3D ready to go from November 24.

You’ll be able to order from 8am PST on the day, with orders set to start shipping on December 2, once Analogue has honored all of its original pre-orders. This batch will likely go very quickly too, and if you do manage to get one, you’ll have to accept a (seemingly tariff-related) price $20 hike, with the Analogue 3D now costing $270.

As with previous Analogue systems, the reimagined N64 uses an FPGA (field programmable gate array) chip to emulate Nintendo’s original hardware. FPGA-based systems are more accurate than software emulation options and deliver reduced input lag.

Every N64 cartridge is supported, according to Analogue, including both PAL and NTSC variants, and the 3D is capable of 4K output with variable refresh rate. You also get an "original display mode" filter to faithfully recreate the look of gaming on your dusty old CRT.

A word of warning, though: while our review of the Analogue 3D praised the hardware design and strength of the emulation, our reviewer's biggest mark against the console is that a lot of N64 games just aren’t very fun to play in 2025. Still, if you still have the likes of Mario 64 and Ocarina of Time lying around in a cupboard, you’ll no doubt have an enjoyably nostalgic holiday season with the Analogue 3D, should you successfully get hold of one next week.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-analogue-3d-will-be-restocked-on-november-24-but-itll-cost-20-more-173615217.html?src=rss

In a rare deal, my favorite gaming headset is 28 percent off for Black Friday

The truth is, most gaming headsets aren’t great values. I’ve tested a ton of them for our buying guide, and while the space has improved over time, it remains far too centered on branding and marketing. Too much of what passes by my desk comes off as overpriced compared to a good set of “normal” headphones in the same range, both in audio and build quality. If you have a pair you love, more power to you. But generally speaking, these things tax you for the perception of being specialized for gaming. In reality, most are just OK headphones with a mic, a logo and maybe some fancy RGB lighting attached.

All that said, there are always exceptions to the rule, and a few headsets have stood out as actually being worth the money. My current favorite is the Turtle Beach Atlas Air, which is currently on sale for $130 at various retailers as part of a Black Friday deal. That’s the cheapest it’s been since February, $50 off its MSRP and $20 below its street price over the last month. When it’s discounted to this extent, it’s the rare gaming headset I’d call a solid bargain.

The hook with the Atlas Air is that it’s one of the few wireless headphones (let alone headsets) with an open-back design, meaning its ear cups don’t completely seal off your ears from air and outside noise. Pairs like this aren’t for everyone: They both let in and leak lots of ambient sound, so if you don’t use them in a quiet room, you and anyone nearby will probably be distracted. On the flipside, this can be a positive if you don’t want to be completely shut off from your surroundings. More notably, they can produce a far more spacious and natural sound than closed-back models. Games feel more like they’re happening around you instead of being confined to a space in your head.

All of this holds true with the Atlas Air. Going from this pair to a traditional headset often makes it feel like a chunk of the world has been lopped off — giant boss fights in games like Elden Ring or Final Fantasy XVI sound more narrow, and it becomes harder to gauge where exactly an opponent is coming from in a competitive shooter like Counter-Strike 2. It helps that the Atlas Air is also tuned well. It’s not as dynamic as the best non-gaming open headphones, and like most open-backs it doesn’t get super deep bass, so explosions and gunfire lack a little boom. But it’s balanced and easygoing, with a jump in the treble that helps dialogue and footsteps sound clearer.

The headset itself is exceptionally comfortable beyond that. It’s lightweight at 0.66 pounds, and the big memory foam earcups clamp down gently without trapping much heat. The battery lasts a solid 50-60 hours on a charge, and while the mic isn’t the absolute best I’ve tested, it still lets you come through clearly. It all works with PC and PS5 by default, and you can pair with a Switch or Switch 2 over Bluetooth. There’s no Xbox wireless support, unfortunately, though you can at least use an included 3.5mm cable. And though the plastic design isn’t exactly “premium,” it hasn’t developed any sort of cracks or creakiness in the months I’ve used it. For $130, it’s totally fine.

There are other things to nitpick: You can’t listen to two devices connected over the USB dongle and Bluetooth simultaneously; you want to ignore Turtle Beach’s companion software as soon as you update the firmware; and there isn’t much room to adjust the headband, so certain heads may struggle to find the best fit. The design is also kind of ugly, if I’m being honest. Still, in an samey market, the Atlas Air stands out. If you know you can live with the trade-offs that come with any open-back headset, it’s a unique value at this price.

This article originally appeared on Engadget at https://www.engadget.com/deals/in-a-rare-deal-my-favorite-gaming-headset-is-28-percent-off-for-black-friday-165029987.html?src=rss

Silent Hill 2 is now available on Xbox

If you’re an Xbox-only player who’s been waiting patiently for the arrival of Bloober Team’s superb Silent Hill 2 remake on Microsoft consoles, now’s your time. While the ideal release window would have been last month to coincide with spooky season (PS Plus subscribers got lucky here), there’s never a bad time to play Silent Hill 2.

A full remake of the seminal 2001 survival horror game, Silent Hill 2 has you play as widower James Sunderland, who’s summoned to the eponymous rural town after receiving a letter from his deceased wife, where all manner of psychological horrors await him. Slightly controversially, the 2024 game ditched the fixed camera angles of the original in favor of a more modern over-the-shoulder perspective. Fortunately, this transition sacrifices none of the game’s signature oppressive atmosphere, with the foggy streets of Silent Hill being as creepy as ever to tentatively explore.

To celebrate the release of Silent Hill 2 on Xbox Series X|S, Konami has slashed the price of the Xbox and PC versions by 50 percent. You can also grab this year’s brand new entry, Silent Hill f, for 30 percent off for Black Friday.

It’s been a pretty good week for long-awaited Xbox ports. Engadget 2023 game of the year award winner Dave the Diver finally arrived on all Xbox consoles (including Xbox One), while the excellent horror-themed roguelite Clover Pit also surprise dropped this week. That one’s on Game Pass too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/silent-hill-2-is-now-available-on-xbox-164052884.html?src=rss

Apple teamed up with another artist to make this iPhone grip and stand

Apple has teamed up with an artist named Bailey Hikawa to make an iPhone grip and stand thingamajig. The appropriately-named Hikawa Phone Grip & Stand is a MagSafe compatible device that snaps onto an iPhone. The grip can be "removed with ease" and also doubles as a stand.

To that end, it supports two different viewing angles, both vertical and horizontal. Apple says the ergonomic form factor was "designed with accessibility in mind from the ground up" and that Hikawa was given "direct input from individuals with disabilities affecting muscle strength, dexterity and hand control."

A grip.
Bailey Hikawa/Apple

It's also intended to be a work of art, as it was "inspired by modern sculpture." This is what likely ticks the price up. The grip is available in two colorways, both of which cost $70. Generic grips cost around $10 on Amazon or big-box retailers, but Hikawa has been making noteworthy phone cases for years. She also makes eye-catching toilet seats.

That leads us to the knitted elephant in the room. Apple introduced a bizarre knitted sleeve last week intended to hold iPhones. This, uh, phone sock starts at a whopping $150 and goes all the way up to $230. The idea of spending $150 on a little knitted bag for a smartphone has, quite obviously, irked some consumers and sparked internet outrage.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-teamed-up-with-another-artist-to-make-this-iphone-grip-and-stand-163508039.html?src=rss

Ubisoft delayed its latest earnings report due to an accounting issue

The possible reasons behind Ubisoft delaying the earnings report it was expected to release last week were the subject of much discussion, especially given the company’s well-documented issues in recent times. But we now know that the delay was forced by an accounting issue relating to its soon-to-be finalized transaction with Tencent.

As detailed in Ubisoft’s now-published first-half 2025-26 earnings figures, the company was required to restate its FY2024-25 accounts, concerning revenue for this period attributed to sales from a partnership. "This position now applied by the Group going forward has also resulted in a partnership signed in Q2 FY2025-26 not being recognized in IFRS15 revenues," the company said. "The above results in the Company not complying with its leverage covenant ratio under certain existing financing agreements at September 30, 2025. However, this is being addressed by the aforementioned actions relating to the concerned debt instruments."

With the report now published, Ubisoft has asked Euronext to resume trading its shares. And while the accounting snag led to the week-long delay, the French company said that its deal with Tencent is set to close in "the coming days," with the imminent €1.16 billion ($1.36 billion) investment expected to help the company pay off outstanding debt. Once finalized, the partnership will also "enable the acceleration" of Vantage Studios, the new Ubisoft subsidiary in which Tencent will own a 25 percent stake. The new studio will be responsible for Ubisoft’s three biggest IPs: Assassin’s Creed, Far Cry and Rainbow Six.

Ubisoft reported net bookings of €491 million ($564 million) this quarter, which it said was a 39 percent year-on-year increase. The company said that Assassin’s Creed Shadows, which is getting a Switch 2 port next month, had overperformed this quarter, likely helped by arrival of its New Game+ mode in the summer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-delayed-its-latest-earnings-report-due-to-an-accounting-issue-152017119.html?src=rss