Apple Arcade is adding PowerWash Simulator and Cult of the Lamb next month

Apple Arcade has a fairly stacked winter, as the platform is adding some standout titles on December 4. Arcade titles are playable on iPhone, iPad, Mac, Apple TV and Apple Vision Pro.

First up, there's Cult of the Lamb Arcade Edition. This is a port of the incredibly addictive roguelike/town sim hybrid thingamajig, with some new features exclusive to Arcade subscribers. This version includes new follower forms, decorations and outfits. It also includes all existing content updates, though Apple hasn't announced if it would be getting forthcoming content updates.

For the uninitiated, Cult of the Lamb is two games in one. There's a top-down action component and a base builder, with each mechanic interacting in unique and often hilarious ways. Yes, you can feed your cult members poop, if that's your bag.

The iconic PowerWash Simulator also releases for Apple Arcade next month. This game seems like a great fit for Apple's service, given the zen-like mechanic of washing down grime. The sequel came out last month for other platforms. If you're a clean freak, this is the game for you.

Apple is dropping a sequel to SpongeBob Patty Pursuit. The Arcade original SpongeBob Patty Pursuit 2 casts players as both the titular SpongeBob and Plankton in a sidescrolling adventure. The first one was fairly well-reviewed.

Subway Surfers+ and Naruto: Ultimate Ninja Storm+ will also be available on December 4. Finally, a new Apple Vision Pro game is coming to Arcade this week. Glassbreakers: Champions of Moss will be available on the platform from November 13. This is an AR-based tactics RPG.

This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-arcade-is-adding-powerwash-simulator-and-cult-of-the-lamb-next-month-190647480.html?src=rss

Valve’s Steam Frame VR headset is finally official and it’s coming in 2026

Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is the long-rumored headset from Valve that had previously been codenamed "Deckard." 

The company also announced a new Steam controller and PC called the Steam Machine. All three devices are coming in early 2026. Valve is holding off on announcing pricing and exact availability of the new hardware. There are Steam Frame dev kits available for developers.

Valve says the Steam Frame is a wireless, "streaming-first" headset and you can hop into your games as soon as you pop it on. It supports both VR and flatscreen games. The company made a plug-and-play 6GHz wireless adapter that you slot into your PC (or Steam Machine). It has a dual-radio setup to help minimize interference, with one radio dedicated to streaming audio and visuals to the headset, and the other for Wi-Fi.

But you don't need a PC to play games on the Steam Frame. As with Meta Quest headsets, it can run games as a standalone device. 

The headset has a Snapdragon 8 Gen 3 chipset, 16GB of RAM and up to 1TB of built-in UFS storage. There's a microSD card slot, along with support for Wi-Fi 7 and Bluetooth 5.3. Of course, the headset is powered by SteamOS. As with the Steam Deck and Steam Machine, there'll be a Steam Frame verified program, so you can see at a glance which games will run on the Steam Frame in standalone mode. 

What's more, the Steam Frame will support Android games. It seems Valve is hoping that developers who made games and VR experiences for Android-based headsets (such as the Meta Quest lineup) will bring them to Steam.

The Steam Frame runs on a rechargeable 21.6Wh Li-ion battery. There's one USB-C 2.0 port at the back that you'll use for both charging and data transfers. You can recharge the battery at a rate of up to 45W. It's unclear how long the Steam Frame's battery will run on a charge.

The battery is positioned on the rear of the headstrap. So you won't necessarily need to have an external battery pack that's attached to the system by an annoying cable. It'll be possible to swap the standard headstrap (into which the audio drivers are integrated) for a different option, perhaps one with a larger battery. 

Even with the battery built into the headstrap, Valve says the Steam Frame weighs just under a pound at 440 grams. The core module — the front part — is 185 grams (6.5oz) and the headstrap weighs 245 grams (8.6 ounces).

The Steam Frame has an optimization feature called Foveated Streaming. Valve says this uses low-latency eye-tracking (powered by two internal cameras) to optimize the detail in the image wherever your eyes are looking. The company claims it can offer a "10x improvement in image quality and effective bandwidth." Foveated Streaming is said to work for every game in your Steam library.

The headset has dual 2160 x 2160 LCD panels with refresh rates of up to 144Hz, a field of view of up to 110 degrees and an IPD target range of 60mm to 70mm. Valve added that "thin and light custom pancake lenses provide edge-to-edge sharpness and a large eye box." The company says the maximum width for eye glasses is 140mm. 

As for audio, the Steam Frame has dual stereo speakers on each side with support for high-fidelity audio. Valve says the speakers on each side are "oriented in opposite directions to cancel out vibrations," which can impact the tracking system.

Speaking of which, the headset has four high-res monochrome cameras for controller and headset tracking — the Steam Frame uses inside-out tracking. Valve says there are infrared LEDs on the outside of the device that can help support tracking in dark environments. There's monochrome passthrough support too.

Steam Frame headset and controllers
Valve

Naturally, you'll need a way to play all of the games, so the headset comes with a pair of Steam Frame controllers. The headset tracks the positions of the controllers for VR games, with full 6-DOF tracking and IMU support. They have a split gamepad format with a D-pad, thumbsticks, ABXY buttons, triggers and bumpers. They're designed to work with your entire Steam library, and they certainly look a bit more intuitive than the PlayStation VR2 controllers. 

Rather than going down the Hall effect route, Valve opted for magnetic thumbsticks, which support capacitive finger tracking. Each controller is said to run for around 40 hours before you'll have to swap out the AA battery that powers it. If you'd rather play games on the Steam Frame with the new Steam Controller, you'll absolutely be able to do that.

The Steam Frame is far from Valve's first VR headset. It released the Valve Index in 2019, and previously worked with HTC on its Vive headsets, which were initially consumer VR products before HTC shifted its focus to business and enterprise.

While none of Valve’s previous PC-focused headsets had the mainstream impact of Meta’s Quest lineup or arguably even PlayStation VR (which by all accounts is still an active platform, not that Sony’s release calendar backs it up), the company is responsible for what is probably the medium’s greatest-ever game in Half-Life: Alyx. And with SteamOS on the Steam Deck being such a hit that other companies are practically begging Valve to let them put it in their own rival handhelds, it’s easy to imagine the Steam Frame becoming a serious rival to the Meta Quest.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/valves-steam-frame-vr-headset-is-finally-official-and-its-coming-in-2026-181909387.html?src=rss

Valve announces new Steam Machine and Steam Controller

Valve is making another run at offering a console-style experience in your living room. The company has announced a new Steam Machine and Steam Controller that let you play PC games on your TV in the same way the Steam Deck lets you play them on the go. Better yet, it’s planning to release them both in early 2026.

The Steam Machine works like a console, but is technically a compact PC running Linux-based SteamOS. The boxy device features a customizable front plate and LED light strip, with a USB-A port and a microSD card slot available up front, and DisplayPort 1.4, HDMI 2.0 and ethernet ports on the back. Inside, the Steam Machine is powered by what Valve describes as a “semi-custom AMD Zen 4” CPU and a “semi-Custom AMD RDNA3 ” GPU with “16GB DDR5 + 8GB GDDR6 VRAM” and either 512GB or 2TB of SSD storage.

Valve says the Steam Machine has “roughly six times the horsepower” of the Steam Deck, and is capable of supporting 4K gaming at 60 FPS with FSR. Interestingly, Valve is also pitching the device as a way to stream more demanding games to your Steam Deck, the Steam Frame VR headset the company also announced today or any device running Steam Link.

Someone holding the new Steam Controller, with trackpads visible.
Someone holding the new Steam Controller, with trackpads visible.
Valve

While you could use the Steam Machine with a traditional Bluetooth controller, Valve has created its own solution. The new Steam Controller puts all of the various control methods of the Steam Deck into a wireless controller. That includes sticks, face buttons, grip buttons, triggers and bumpers, but also trackpads for mouse controls and gyro controls, too. The Steam Controller works over both Bluetooth or a wired connection, and Valve is also including a charging dongle that doubles as a wireless transmitter for the fastest possible connection.

Like the original Steam Controller, your input method can be individually customized for each game, and profiles can be shared. Valve also says the new controller will work with any device that runs Steam, including the Steam Deck, Steam Machine and Steam Frame.

Missing from Valve’s announcement is any kind of official price. Early hands-ons with both the Steam Machine and Steam Controller suggest Valve wants the devices to be competitively priced with equivalent PCs and game controllers. Given the extra power and features, though, it seems like they might not be as much of a deal as the $400 Steam Deck was at launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-announces-new-steam-machine-and-steam-controller-182836847.html?src=rss

Apple introduces a new Digital ID feature to make boarding flights easier

Apple is rolling out a new feature that lets users store US passports in the official Wallet app. This will allow travelers to present this digital ID as a valid form of identification at TSA checkout lines at airports.

In other words, folks with a passport who have yet to upgrade a driver's license to a Real ID will be able to board a plane without bringing a physical copy of that passport to the airport. This whole Real ID thing has been a source of frustration to many, so I appreciate any effort to make traveling a bit easier.

This ID will be visible on both iPhones and the Apple Watch and Apple says the service is being implemented at TSA checkpoints across more than 250 US-based airports. It's only used for ID on domestic flights; if you're planning to travel internationally you'll still need a physical passport.

Also, not all TSA readers have been implemented with the technology to scan these digital IDs just yet, according to TechCrunch. You might want to bring along a paper passport for the time being to let the TSA and Apple get their ducks in a row.

The Wallet app.
Apple

The company has plans to expand this feature beyond air travel. Apple says businesses will eventually be able to accept these IDs for the purposes of age verification. This Digital ID feature was first announced as part of iOS 26 and also adds passports to the list of existing government IDs supported in Apple Wallet.

Adding a passport seems simple enough. Just head to the Wallet app and follow the prompts. Users will have to pose for a selfie and complete a series of facial and head movements for security.

The wallet platform also accepts driver's licences and state IDs, but only in 12 states and Puerto Rico. These won't be valid for flying, however, as neither is a Real ID or passport.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-introduces-a-new-digital-id-feature-to-make-boarding-flights-easier-175130213.html?src=rss

A Ratchet and Clank multiplayer game is coming to iOS and Android soon

It’s been four years since the wonderful Ratchet & Clank: Rift Apart and, especially given the rate at which developer Insomniac churns out great games, I had hoped we wouldn’t have to wait too much longer for another installment of the long-running action platformer series. As it turns out, there is a new Ratchet & Clank game coming soon, just not on PS5.

Ratchet & Clank: Ranger Rumble is a “fast-paced” multiplayer arena shooter that’s coming to iOS and Android soon. In fact, according to the game’s website, it’s already available in select countries. Folks in other locales who are interested can pre-register.

Mobile developer Oh BiBi took the reins from Insomniac for this one. There are still platforming elements in Ranger Rumble. It looks quite colorful and you’ll have a variety of weapons, abilities and characters at your disposal. There are several game modes, including a soccer-style one. Ranger Rumble is free-to-play, though it will likely have microtransactions. For what it’s worth, you’ll be able to customize your characters.

This isn’t the first time that the Ratchet & Clank series has made its way to mobile. Ratchet & Clank: Going Mobile debuted in 2005, before the arrival of iPhone and Android devices. Endless runner Before the Nexus arrived eight years later.

A sequel to Going Mobile called Ratchet & Clank: Clone Home was originally slated to hit Java phones in 2006 before it was canceled. However, dedicated fans found a phone that had a copy of the game on it, then cracked the device’s encryption and last month made Clone Home available for anyone to download.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ratchet-and-clank-multiplayer-game-is-coming-to-ios-and-android-soon-172634125.html?src=rss

Waymo’s driverless cars will start driving on freeways in three US cities

Waymo is bringing its driverless cars to freeways in three major US cities and the surrounding environs. These areas include San Francisco, Phoenix and Los Angeles.

The platform didn't say how many of these vehicles have been greenlit to take to the freeway, other than noting that "a growing number of public riders" will be given access. At the very least, families will be able to play a new road trip game in which they point out cars with weird spinning LiDAR units on the roof.

The Google-owned ridesharing company says that these freeway rides can be used for daily commutes, traveling to various airports or just joyriding from, say, downtown LA to Culver City. The San Francisco service area is particularly large, stretching across the entire peninsula. The newly-expanded service goes all the way down to San Jose, including the San Jose Mineta International Airport.

A service map.
Waymo

This is just the beginning of this freeway expansion, assuming everything goes well in these early phases. To that end, the platform says its vehicles have already logged "millions of miles" on freeways and that they are adept at "skillfully handling highway dynamics."

Waymo notes that it's planning something similar for Austin, Atlanta and other unannounced regions. It's also bringing its driverless cars to San Diego, Detroit and Las Vegas next year, but those won't be going on freeways just yet.

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymos-driverless-cars-will-start-driving-on-freeways-in-three-us-cities-171654775.html?src=rss

One of our favorite Ninja air fryers is down to $130 for Black Friday

Black Friday might still be a few days away, but there’s no need to wait if you’re in the market for a new air fryer, as one of our longtime favorite models is currently $100 off. The Ninja DZ401 is $130 right now, which is a saving of 43 percent on its usual price.

And the DZ401 is the perfect air fryer for the holiday season, owing to its trademark dual baskets, which allow you to cook up two completely different foods simultaneously. It takes up a fair amount of space, but it’s worth it if you have a lot of hungry mouths to feed.

This 10-quart fryer includes a smart cook thermometer and six cooking modes, including air broil, roast and dehydrate alongside the default air fry mode. The spacious baskets are quick and easy to clean, and you’re safe to throw the plates into the dishwasher if they’re particularly messy after cooking up chicken wings or some brownies for dessert.

The Ninja DZ401 has had the title of best dual-zone air fryer in our buying guide for a long time for a reason. An air fryer like this isn’t for everyone, especially those with smaller kitchens, but for a Thanksgiving dinner you’ll struggle to find better.

A number of other Ninja devices are on sale for Black Friday right now. If you don't need quite as big of a machine, the Ninja Crispi glass air fryer/multicooker could be a better option. It's down to $160 right now.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-ninja-air-fryers-is-down-to-130-for-black-friday-170959662.html?src=rss

Backbone launches Pro Xbox Edition controller with Bluetooth and an updated design

Backbone just released a new Pro version of its Xbox controller. The Backbone Pro Xbox Edition looks like an improvement over the pre-existing One controller in nearly every way.

It's still a USB-C shell that wraps around a phone or related device, but the actual controller is now more in league with an actual Xbox gamepad. It features full-size control sticks, hall effect triggers and two customizable back buttons. Most of the inputs can be remapped. This should make plowing through that Game Pass library an absolute breeze.

To that end, this controller has Bluetooth. This means you won't have to rely on a smartphone or whatever device can physically attach to the gamepad. Game Pass has become available on all kinds of platforms in recent years, from PCs and smart TVs to Meta Quest VR headsets. This opens up all of that. The company promises a simplified "tap and play" experience.

A controller.
Backbone

This Bluetooth mode does offer 40 hours of battery life per charge. The smartphone powers it when using it in a wired configuration, so it'll last as long as the phone does. The controllers pair with a proprietary app that allows for the aforementioned remapping and other customization options.

The controller is available right now at brick and mortar locations like Best Buy and digital storefronts such as Amazon. It costs $180 and ships with a free month of Game Pass Ultimate. The only potential downside here is Game Pass itself. The price keeps going up.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/backbone-launches-pro-xbox-edition-controller-with-bluetooth-and-an-updated-design-170018809.html?src=rss

Union files legal claims against Rockstar Games following alleged union busting

The Independent Workers of Great Britain (IWGB) has issued formal legal claims against Rockstar Games, which it has accused of union busting. The Grand Theft Auto VI developer last month fired dozens of employees who were organizing.

The IWGB said in a statement it made several attempts to meet with Rockstar with the aim of resolving the situation through negotiations, but claimed the studio rebuffed the union. It’s now looking to take the matter before a court. “We have now issued formal legal claims against Rockstar on behalf of the claimants,” the IWGB said. It added that it believed the firings “amount to victimization and collective dismissal linked to trade union activity.” The union previously said that all of those who Rockstar fired were members of the members of an IWGB Game Workers Union Discord server.

Alex Marshall, the president of IWGB pledged that the union will “mount a full legal defense with our expert group of caseworkers, legal officers and barristers. Employers like Rockstar would do well to understand that private spaces such as trade union Discord servers have protections, and that their company’s contractual clauses do not supersede UK law.” Marshall added that the union will “not be intimidated.”

Rockstar claimed that it fired the more than 30 workers in question for “gross misconduct, and for no other reason” and it accused them of “distributing and discussing confidential information in a public forum.” Engadget has asked the company, which last week delayed GTA VI by a further six months, to comment on IWGB issuing legal claims against it.

People Make Games reported this week that a collective of workers called the Rockstar Games Workers' Union had recruited just over 10 percent of the company’s UK workforce to join. That’s one of the benchmarks needed to apply for statutory recognition in the country. If that were granted, the government would be able to force Rockstar to recognize the union. The Rockstar Games Workers' Union was said to be just weeks away from formally announcing its existence before Rockstar allegedly fired a majority of the organizing committee.

This article originally appeared on Engadget at https://www.engadget.com/gaming/union-files-legal-claims-against-rockstar-games-following-alleged-union-busting-165033747.html?src=rss

Airbnb tests letting users order groceries through Instacart

Airbnb is testing a service in which guests can order groceries through Instacart, as reported by Bloomberg. This may not sound like a big deal at first, because guests can already use any grocery app during their stay to stock the house up with snacks. However, this service can be accessed by customers before their stay.

This means that folks can prepare for, say, a barbecue or similar event ahead of time. I can see this being pretty dang useful around certain holidays. This duty falls to the hosts, who will have to actually put the groceries away.

Airbnb will give hosts $25 for every completed order, so long as they tuck the food away before the guests arrive. Guests can, of course, order groceries through Instacart during their stay, though they'll have to put them away on their own. Customers will be allowed to place an Instacart order up to three weeks before their stay.

This pilot program begins on January 5 and Airbnb will be testing it for three months to see how guests and hosts react. It'll be open to "select hosts" throughout the US in areas like Phoenix, Orlando and Los Angeles.

This is just the latest unique integration for Airbnb. The platform teamed up with ChargePoint last year to offer hosts discounts on EV chargers. This is an effort to entice hosts to install chargers on the premises.

This article originally appeared on Engadget at https://www.engadget.com/apps/airbnb-tests-letting-users-order-groceries-through-instacart-161340408.html?src=rss