Bang & Olufsen’s latest speaker is a $5,800 aluminum soundbar

Bang & Olufsen just announced a new luxury speaker that costs a pretty penny. The Beosound Premiere is a soundbar made from aluminum that's priced at $5,800.

It's visually striking, with the company referring to the soundbar as a "piece of art." The aluminum chassis looks to be seamless, with a gorgeous matte satin finish. The up-firing tweeter has been placed directly in the center to draw the eye and there are plenty of lights placed throughout. There are lots of little details here, including 1,925 bespoke perforations to pay tribute to the company's founding year.

"This is not merely a product; it is a curated experience," the company wrote. "Beosound Premiere redefines the category."

As for sound, there are ten custom-engineered drivers that assist with spatial audio by firing upwards. This allows "sound to unfold around the listener from all angles" and "enhances clarity in dialogue and delivers deep, powerful bass." It integrates with Dolby Atmos 7.1.4 and can be paired with additional Bang & Olufsen speakers via the company's proprietary Beolink Surround technology.

The soundbar also features a new patent-pending technology called Wide Stage. This uses a custom-designed algorithm to create the illusion of having additional speakers, making the "soundstage wider and taller than it is." All of this stuff combines for an immersive listening experience.

There's also some kind of special integration with LG OLED C and G series TVs, but the company didn't get into what that entails. We reached out to Bang & Olufsen for clarification. It's worth noting that the soundbar can work with any TV or audio source.

A soundbar.
Bang & Olufsen

The Beosound Premiere is available in a trio of colorways, with the natural aluminum model releasing first in December. The gold one comes out in February, followed by a black soundbar in March. All models ship with a stand that enables both wall-mounting and tabletop placement. Again, the Premiere costs $5,800.

That high-end sticker price has become a hallmark of Bang & Olufsen. The company recently announced earbuds that cost $1,500 and a marble-adjacent speaker that's so expensive that the price isn't listed publicly.

This article originally appeared on Engadget at https://www.engadget.com/audio/bang--olufsens-latest-speaker-is-a-5800-aluminum-soundbar-163524028.html?src=rss

The PlayStation Portal is still flawed, but I’ve learned to love it as a new dad

When it was first announced, the PlayStation Portal was sort of a joke. The Nintendo Switch was a megahit, and many PlayStation fans had long hoped Sony would respond with a new handheld of its own. It did… in the form of a $200 peripheral that can only stream games over the internet and required you to already own a PlayStation 5. Instead of a successor to the beloved yet famously neglected PlayStation Vita, we got the PlayStation version of the Wii U GamePad.

My colleague Devindra Hardawar called it “baffling” in our PlayStation Portal review, and many of his criticisms still stand two years later. I was happy to ignore the Portal as a result. Besides, I already owned a bunch of devices that covered every way I wanted to play. The PS5 and PC were for the “pretty” games I want to sit and revel in on my monitor, while the Switch and Steam Deck were for playing away from my desk. This combination worked for me.

Then, a few months ago, my wife and I had our first child. She is wonderful, and we are happy. But life pre-kids is often incongruous with life post-kids. My old routines and any pretense of personal time are gone. And while this might be the single least important aspect of my life that’s changed since becoming a father, the whiplash of going from “mid-30s man who spends too much time thinking about video games” to “mid-30s man who wants to enjoy his hobby but is now responsible for raising a kid” has completely turned me around on the Portal, which my wife gifted to me a few months prior to our baby’s birth.

To be clear, I’m not here jonesing to play games all day instead of bonding with my daughter. But every parent needs a break sometimes, and whatever “free” time I get these days is inherently staggered. It’s not just the usual changing, feeding, tummy-time monitoring and diaper pail maintenance; it’s the 20-30 minutes of prep and clean-up that often comes with each of those. Topping up the formula dispenser here, running out for more wipes and baby laundry detergent there. Spending 10 minutes pedaling her legs so she can get a fart out.

PlayStation Portal
Photo by Devindra Hardawar/Engadget

All of this has been much more fun than it sounds, but for gaming purposes, it means I’ve almost exclusively switched to things I can play in short bursts. It’s been a lot of Balatro, a lot of clearly timed multiplayer games like Rocket League, plus some slower, single-player games that let you save and quit at any time. These kinds of games have always been best suited to handhelds, and are thus the ones the Portal has helped me enjoy again when we get the baby to bed.

Yes, I could just use the Switch or Steam Deck. But I dropped $500 on this damn PS5 back in 2020. I have more games in my PlayStation library than any other platform. I want to (slowly) make my way through exclusives like Ghost of Yotei. I don’t want my fancy console to collect dust, and as silly as it sounds, finding the energy to sit at my desk and give my full attention to a game is difficult after a day of work and parenting. Most nights I’d prefer to unspool on the couch with my wife, and I need to be nearby to lend a hand or change a diaper. The Portal has allowed me to do this, and it’s kept my PlayStation from turning into a funky-looking paperweight in the process.

The Portal fills this niche mostly by just being a handheld device, but it has its own benefits. The controls are fantastic, essentially splitting a normal PS5 controller in half. They give everything an “official” feel that you just can’t replicate with a smartphone controller like a Backbone. I wish the 8-inch display had a more color-rich OLED panel, but it’s still good for an LCD, roomier than my phone’s screen and sharp enough at 1080p. I’m a wired headphone guy, so I can live with its lack of Bluetooth audio, as asinine as that is. And while I’m no longer paying $160 per year for PlayStation Plus Premium, those that do can now stream certain games directly from the cloud without having to boot up their console. That worked fine in the short time I tried it.

PlayStation Portal
The back of the PlayStation Portal.
Photo by Devindra Hardawar/Engadget

My experience with the Portal is entirely predicated on the fact that I live in a modest apartment with decent Wi-Fi. It’s still a streaming device, so there’ve been some hiccups here and there. Using it for shooters or fighting games is just asking for frustration, and things start to destabilize if we have several streams going in the house at once. But under normal conditions, I’ve been able to play competitive multiplayer games like Rematch without ruinous lag, and I just haven’t had the crushing connection issues some folks have suffered through with single-player fare. As long as I keep the PS5 in rest mode, everything turns on and eventually works as it should.

It’s a weird one: I still wouldn’t recommend the Portal to most PS5 owners, nor would I change all that much about our initial review. Of course, receiving it as a gift skews my perspective. Yet it’s made it easier to fit some games into my new life all the same. Looking after an infant has been one of my greatest joys, but it’s undeniably exhausting. With the Portal, I can still enjoy a platform I’ve heavily invested in — provided I don’t pass out first.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-playstation-portal-is-still-flawed-but-ive-learned-to-love-it-as-a-new-dad-120000850.html?src=rss

Sony has a new benchmark for ethical AI

Sony AI released a dataset that tests the fairness and bias of AI models. It's called the Fair Human-Centric Image Benchmark (FHIBE, pronounced like "Phoebe"). The company describes it as the "first publicly available, globally diverse, consent-based human image dataset for evaluating bias across a wide variety of computer vision tasks." In other words, it tests the degree to which today's AI models treat people fairly. Spoiler: Sony didn't find a single dataset from any company that fully met its benchmarks.

Sony says FHIBE can address the AI industry's ethical and bias challenges. The dataset includes images of nearly 2,000 paid participants from over 80 countries. All of their likenesses were shared with consent — something that can't be said for the common practice of scraping large volumes of web data. Participants in FHIBE can remove their images at any time. Their photos include annotations noting demographic and physical characteristics, environmental factors and even camera settings.

The tool "affirmed previously documented biases" in today's AI models. But Sony says FHIBE can also provide granular diagnoses of factors that led to those biases. One example: Some models had lower accuracy for people using "she/her/hers" pronouns, and FHIBE highlighted greater hairstyle variability as a previously overlooked factor.

FHIBE also determined that today's AI models reinforced stereotypes when prompted with neutral questions about a subject's occupation. The tested models were particularly skewed "against specific pronoun and ancestry groups," describing subjects as sex workers, drug dealers or thieves. And when prompted about what crimes an individual committed, models sometimes produced "toxic responses at higher rates for individuals of African or Asian ancestry, those with darker skin tones and those identifying as 'he/him/his.'"

Sony AI says FHIBE proves that ethical, diverse and fair data collection is possible. The tool is now available to the public, and it will be updated over time. A paper outlining the research was published in Nature on Wednesday.

Update, November 5, 2025, 2:01 PM ET: This story has been updated to clarify that the participants were paid, not volunteers.

This article originally appeared on Engadget at https://www.engadget.com/ai/sony-has-a-new-benchmark-for-ethical-ai-160045574.html?src=rss

An official Nintendo Store app hits iOS and Android

Nintendo has been a bit more focused on mobile apps in recent years, having released the likes of Nintendo Today! and Nintendo Music (not to mention games like Fire Emblem Shadows). Its latest one is Nintendo Store, which is out now on iOS and Android. This is a reimagining of the My Nintendo app the company debuted in Japan in 2020. 

You can use the app to browse consoles, physical and digital games, accessories and merch. To complete a purchase, you’ll need to tap through to the product page on an in-app browser. 

Nintendo says the app will keep you up-to-date on news about games, events and more. It can notify you when items on your wishlist go on sale too. If you go to a physical Nintendo store or event, you can use the app to check in and receive rewards. 

There’s another intriguing feature here: a way to view your play time for any game across Nintendo’s last few consoles, including the 3DS and Wii U. You’ll have to link your Nintendo Network ID to your Nintendo Account to see your Wii U and 3DS data, but play activity on those systems after February 2020 isn’t factored in.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/an-official-nintendo-store-app-hits-ios-and-android-151733629.html?src=rss

Driving Honda’s lighter, faster and more fun next-gen hybrid prototype

With the American market still struggling to get its head around the whole electric car thing, plenty of manufacturers are scaling back their EV ambitions to refocus on hybrid power. Whether that's right for the market and, indeed, the globe remains to be seen, but we can for sure expect to see a lot more cars with internal combustion over the next few years.

Honda has made its plans clear on that front, which might be cause for concern among many for one simple reason: Outside of the NSX, the company's hybrids thus far haven't exactly been the most engaging of machines. That, though, could change with a new set of hybrid platforms launching soon that'll be lighter, quicker and even more fun to drive.

At the company's extensive proving grounds outside of Tochigi, Japan, I was given a go in a pair of cars that gave me reason to be optimistic about this next generation of electrically assisted but still combustion-dependent machines. They rely on a series of advancements that come together to form three different platforms: Small, Medium and Large.

Collectively, they're known as the Next Generation Hybrid System, and each one is designed to be modular, able to be scaled up or down to fit different models while still keeping their fundamental sections the same. Platform sharing like this makes it much easier (and cheaper) for manufacturers to roll out new machines and to do it quickly. With Honda looking to ramp up its hybrid offerings, that's key.

The the engine for Honda's "Large" next-gen hybrid system
The the engine for Honda's "Large" next-gen hybrid system
Tim Stevens for Engadget

These platforms encompass things like chassis, engines, electric motors and electronics, plus the wonderful web of software required to tie it all together. Reducing weight is a huge focus here, with Honda's engineers coming up with a way to maintain crash safety while dramatically reducing the size of the front and rear subframes. This alone equates to a weight savings of some 90 kilograms (about 200 pounds) in a vehicle the size of a Honda Civic. 

Lighter weight means more efficiency and better fuel economy. There's also a commensurate reduction in cost of 10 percent for manufacturing versus the company's current platforms, plus promises of increased grip and reduced road noise. 

The smallest of Honda's new platforms is destined for Honda's smallest cars, including ultra-minis that swarm Japanese streets but have rarely found much success in the United States. For now, at least, we won't be getting any cars based on that platform.

The Medium and Large platforms, though, will be tucked in neatly throughout many next-generation cars from the brand. Medium will be suitable for four-cylinder machines like the Civic and crossover SUVs like the HR-V. The Large platform, meanwhile, will be used for bigger V6 machines, like the Ridgeline and Passport.

Each system ties that engine to a pair of electric motors, plus an optional third electric motor at the back for all-wheel drive. A revised, more compact battery provides the high-voltage current to power the system. It's tucked in beneath the rear seat.

A next-gen prototype on track at Honda's facility near Tochigi, Japan
A next-gen prototype on track at Honda's facility near Tochigi, Japan
Tim Stevens for Engadget

None of that is radically different from what can be found in Honda's current hybrids. And, like those, these new hybrids will be able to run in an effective series hybrid mode, where the engine just charges the battery and the car drives exclusively using the electric motors. Or, step on that throttle harder at higher speeds and the car can directly engage the engine to power the car forward.

That's all familiar, but a few changes could have some significant impacts. On the Large platform, a new transmission enables the car to have both a "hi" and "lo" gear range, which could be a boon for anyone towing their trusty trailer up into the mountains for a weekend getaway. 

The Medium-sized platform can do some shifting, too, but it's only pretend shifting here using a system called S+ Shift. At the press of a button (conveniently labeled S+), this new technology creates the experience of driving a virtual eight-speed transmission that you can run up or down through by pulling on the shift paddles on the back of the steering wheel.

Since, again, these hybrids are driven by their electric motors, shifting isn't really doing much of anything but making the engine rev more or less. But, by varying the electric motor's output and regeneration, you get a surge of extra resistance on deceleration and a kick of acceleration on upshifts, all to simulate the feeling of a proper transmission.

I confess that I was very skeptical about how this system would really help when I went to Japan, but I was wrong. It's great. Honda prepared a prototype sedan for me to drive, and it looked all the world like a current-gen Civic up top, except with a rather large nose stuck on the front and some decidedly pronounced flared fenders. 

Underneath the skin was a completely different machine, built around a front-drive version of the next-gen platform. It sounded great to start, helped by what looked like a sport exhaust at the back, plus no shortage of digital augmentation coming through the speakers.

The S+ button on Honda's upcoming Prelude hybrid
The S+ button on Honda's upcoming Prelude hybrid
Tim Stevens for Engadget

But the S+ Shift mode really made a compelling difference, too. Even though you're really just needlessly revving that hybrid engine more or less, and actually making the system less efficient, the result is a car that feels responsive and in control, rather than something just droning on as deftly as possible.The way the car responds, aggressively downshifting as you brake for corners and giving you a little kick with every upshift on the way out, it made me smile.

The rest of the car did, too. Honda's test track was far too smooth for me to sample the improved ride quality or reduction in road noise, but the car's handling felt good and its steering sharp, not quite as remarkable as the current Civic Type R but, again, way more fun than today's humble Civic Hybrid. 

Honda hasn't announced where this new platform will first appear, but if you want to get an early taste of S+ Shift, it'll be debuting in the upcoming Honda Prelude hybrid. That reborn coupe lacks all the other advancements to be found in Honda's next-gen platform, but it does offer the S+ virtual shifting. It's remarkably effective here, too, and with lots of parts sharing with the Civic Type R, the Prelude was a surprisingly good time.

While the Prelude is hitting dealers soon, to sample cars featuring the next-gen hybrid platform, you'll have to wait a little longer. Honda representatives said it'll start showing up beneath the flesh of its machines starting as soon as next year. Based on the shape of that prototype I drove, I'd say a next-generation Civic will be among the first to sport it.

This article originally appeared on Engadget at https://www.engadget.com/transportation/driving-hondas-lighter-faster-and-more-fun-next-gen-hybrid-prototype-150000472.html?src=rss

Honda shows off three new EVs in Tokyo, but its US plans are getting more tepid

Every two years, the Japan Mobility Show gives us a preview of the future of motoring as envisioned by the major Japanese manufacturers. Sadly, for Honda, the resounding message coming from this year's show was that the future is getting a little farther away. That's the case for American drivers, at least, thanks largely to the effects of the Trump administration according to Honda CEO Toshihiro Mibe. 

In Tokyo this year, the company unveiled a trio of cool, next-gen electric vehicles at the show, each more compelling than the next. First up is the new 0 Series α, a new addition to the 0 Series of EVs that Honda has been teasing us with for a few years now.

Back in January at  CES, the company showed off the evocatively styled 0 Saloon and 0 SUV. Both made quite a stir, particularly the former, which was impossible to admire without picking up strong Lamborghini vibes. Mibe confirmed that those cars are still on track, coming towards the end of 2026 or 2027. However, expected sales have been reduced. 

Mibe didn't give specifics there, only saying: "The volume initially will probably be less than we had envisioned earlier."

Honda 0 Series α EV looks similar to the SUV prototype from CES 2025
Honda 0 Series α EV looks similar to the SUV prototype from CES 2025
Honda

The newly unveiled 0 Series α is a new, third member of Honda's nascent next-gen EV family. It looks nigh identical to the SUV concept, but in reality, it's significantly smaller. It will be cheaper, too, enabling it to target the Indian market. It has a hope of going elsewhere in the world, including Japan and Europe, but Honda representatives said repeatedly that it's not for the American market. Mibe said it's "probably too small" for the US market.

So, too, the Super-One Prototype. This tiny hatchback made a run up the hill at the Goodwood Festival of Speed earlier this year, wrapped in camouflage to hide its decidedly angular profile. In Tokyo, Honda stripped off the graphics, revealing a cheeky mini-sized machine with big box fenders and endless personality. While Honda didn't quote a power output, it surely won’t be a rocket ship, but with the instant torque of an EV, plus a variety of selectable synthesized engine notes, it should still be a mighty good time.

Indeed, it was. I got a brief go behind the wheel of a prototype machine at Honda's proving grounds in Tochigi, Japan. Though it wasn't much for outright speed, the brisk acceleration combined with petite dimensions made me grin ear-to-ear. Sadly, though, that's probably the only chance I'll ever get to drive one. The Super-One is intended for drivers in Japan and the United Kingdom, with potential expansion elsewhere in Europe based on demand.

Driving the Honda Super-One on a test track near Tochigi, Japan
Driving the Honda Super-One on a test track near Tochigi, Japan
Tim Stevens for Engadget

America has never been a great market for machines of that size, so it shouldn't be a surprise that these two aren't US-bound, but it is part of a more troubling trend. Honda has largely paused its efforts to develop low-cost EVs for the American market, waiting for political headwinds to come around.

"With the Trump administration in place, we have a sense that maybe the EV growth has been moved back out by maybe five years or so into the future. So, the timing for doing anything will be difficult," he said. "2030, at that point in time, maybe we need to provide a wide, broad product range, including EVs. So, we will have to think about future strategy for the US market."

Tellingly, Mibe said that they're actively watching American mid-term elections, to see whether there's any hope of the political climate changing in the future. 

Just like in discount furniture stores, volume is the real factor here, particularly when it comes to battery production. The company's partnership with General Motors was an attempt to do just that.

Honda's Super-One prototype isn't much for speed, but that's okay
Honda's Super-One prototype isn't much for speed, but that's okay
Tim Stevens for Engadget

"Our first objective in collaborating with GM was to expand the volume to reduce the cost," he said. "I believe the aim there, from on the side of GM, was the same."

That partnership, however, was aborted after just the Honda Prologue and Acura ZDX reached the market, leaving Honda to go its own way for now, at least, bereft of a partner to boost its battery volume. 

This could complicate Honda's plans to be totally carbon neutral by 2050, a pledge that Mibe said is still very much in the cards. To start in that direction, the company will push more towards advanced hybrids of the sort we'll get our first taste of starting next year. (I also got to sample that while I was out there, which you can read about here.)

However, while these new hybrids will decrease consumption and further reduce the carbon footprint of a given car, they will not completely eliminate it. So, Honda is working on other means of decreasing the company's effective carbon footprint, including direct air capture (DAC), devices which can suck carbon dioxide straight out of the air — a long-time environmental dream that's always seemed just a few years away.

So small, cheap EVs aren't in the plans for the immediate future, but Honda isn't totally giving up on its US EV aspirations. Again, the 0 Series SUV and Saloon are due next year. Mibe said there's another, even larger EV due for the American market sometime after 2030, but that too could depend on which way the American government swings between now and then. 

Honda's EV Outlier is an electric motorcycle concept with sci-fi looks
Honda's EV Outlier is an electric motorcycle concept with sci-fi looks
Honda

If all's looking well, we might eventually get a taste of another electric concept that Honda rolled out at the show. Called the EV Outlier, it's an electric motorcycle with a lean, sharp style and a laid-back riding position that is hard not to read as at least partially inspired by that most iconic sci-fi motorcycle of all time: Kaneda's bike in Akira.

This one isn't red and it lacks the distinctive stickers, but like Kaneda's bike, both wheels are driven by electricity. It relies on a pair of integrated hub motors to provide the thrust, and if the width of the rear tire is any indication, there'll be plenty of that.

A sweeping, free-standing digital display serves as the dashboard, and controls are minimalist in a way that only a concept bike can be. Honda said this might be ready for production by 2030, but the svelte packaging here may necessitate next-generation, solid-state batteries to make that a reality. 

Those batteries, Mibe said, are still progressing. Honda has a prototype production line in process, so they're actually building the things and trying to turn them into viable products.

But that's only if Honda can overcome some significant engineering challenges between now and then, and if the US government dials back on the EV hate by the end of the decade. Those are two pretty big ifs, and I confess I'm not sure which poses the biggest challenge.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-shows-off-three-new-evs-in-tokyo-but-its-us-plans-are-getting-more-tepid-150000775.html?src=rss

Google Maps’ Gemini integration will make hands-free navigation more conversational

Google has been replacing Assistant with Gemini across all its apps, and Maps is the latest one getting an upgrade. The AI assistant will let you interact with the app using natural conversation while you navigate the roads hands-free. You can, for instance, ask it: "Is there a budget-friendly Japanese restaurant along my route within a couple of miles?" And after it has responded, you can keep on asking it follow-up questions, such as if a specific restaurant has a parking space and what dishes are popular there. Once you've decided on a place, you can simply tell Gemini: "Okay, let's go there," to start navigating to it. 

You'll also be able to ask Gemini to do random tasks while it's navigating and without leaving the Maps app, such as adding events to your Calendar if you allow it to connect to the app. In addition, Gemini will let you report traffic disruptions, simply by saying "there's flooding ahead" or "I see an accident." Gemini in Google Maps is rolling out over the next few weeks to Android and iOS in all regions where Gemini is available. It's also coming to Android Auto in the future

In the US, Maps is getting more capabilities powered by the AI assistant. You can now get directions that mention landmarks that are easy to spot. Instead of saying "turn left in 500 feet," for example, Gemini will say "turn left after the Thai Siam Restaurant." The landmark will also be highlighted in Maps as a visual cue. This feature is now rolling out to both Android and iOS devices. Maps will now proactively notify you of road disruptions on Android, as well, even if you're not actively navigating. Finally, you'll be able to use Lens with Gemini within the Maps app when it starts rolling out later this month to Android and iOS. You simply have to tap on the camera in the Maps search bar, point to an establishment and ask it questions about the location, such as "What is this place and why is it popular?"

This article originally appeared on Engadget at https://www.engadget.com/ai/google-maps-gemini-integration-will-make-hands-free-navigation-more-conversational-140009629.html?src=rss

You can now stream PS5 games you own over the cloud on the PlayStation Portal

Slowly but surely, Sony has been transforming the initially limited PlayStation Portal into a viable handheld for PS5 gamers, albeit only those with a solid internet connection. What launched as a strictly remote play device eventually got unlocked for cloud streaming, with PS Plus Premium members able to play select Game Catalog games without needing to connect to a PS5. And from 6am PT today, you can also stream select digital PS5 games that you own on the Portal.

Again, you’ll need to have a PS Plus Premium membership to take advantage of the new features, but once signed up to the most expensive tier of Sony’s subscription service you’ll be able to stream the likes of Astro Bot, Borderlands 4, Final Fantasy VII Rebirth and Ghost of Yotei, which are among the the thousands of games supported at launch. Naturally some of the games in your library will probably be on PS Plus as cloud-streamable games already, but newer first-party games like several of those mentioned above aren't. 

You could, of course, already also play all of these games on the Portal over remote play from your PS5. But now that the device has been untethered from the main console, it gets a little bit closer to the dedicated go-anywhere PlayStation handheld everyone wants. That's provided you have a decent enough Wi-Fi connection to get a good quality stream.

Alongside the new cloud streaming functionality, the Portal has a new home screen that adds a search tab for quickly finding games that are available to stream. The latest update also adds 3D audio support for supported games on both remote play and cloud streams when using wired headphones or one of Sony’s proprietary PlayStation Link headsets. You can also now add a passcode lock to the device, while a new network status screen is available in the Quick menu.

Sony now allows you to make in-game purchases while streaming games over the cloud without leaving a session, and if you have a friend playing the same game you’re streaming, you can receive invites and join their game from the Quick menu.

Sony seems intent on the PlayStation Portal plugging the gap between now and the PS6, which could reportedly arrive in the next two years alongside a powerful complementary handheld device that might beat out the ROG Xbox Ally X in the specs department. A next-generation native PlayStation handheld remains the dream, but in the meantime, the Portal is a lot more appealing than it was a few years ago. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-now-stream-ps5-games-you-own-over-the-cloud-on-the-playstation-portal-135025829.html?src=rss

Netflix is reportedly going big on video podcasts for 2026

2026 is seemingly going to be the year that Netflix gets aggressive with podcasting. We already knew that the streamer will start licensing video podcasts from Spotify Studios and The Ringer in the new year, and according to a new report, agents at leading talent agencies are being sounded out ahead of a Q1 push.

Sources have told The Hollywood Reporter that Netflix has sent “dozens of requests" to agents at WME, UTA and CAA as it looks to add more video podcasts to the platform. The plan is that the company launches its video podcast offering in early 2026, by which time it wants to have a library of shows with existing audiences.

This comes after Bloomberg reported this week that Netflix is also in licensing talks with iHeartMedia, which is one of the largest podcasts publishers in the world and makes shows like Stuff You Should Know and The Breakfast Club. According to Bloomberg’s sources, Netflix wants an exclusivity deal that would mean featured shows would no longer be uploaded to YouTube. The latter is Spotify’s biggest rival in the space, and passed one billion monthly active podcast viewers at the start of 2025.

The Spotify deal Netflix penned last month includes nine sports podcasts at launch, among them The Bill Simmons Podcast and The Zach Lowe Show. Other video podcasts coming to the streaming service include Serial Killers and The Ringer’s The Rewatchables.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-reportedly-going-big-on-video-podcasts-for-2026-133025499.html?src=rss

EcoFlow Black Friday deals include up to 52 percent off portable power stations

EcoFlow is hosting a Black Friday sale on portable power stations. This drops prices by up to 42 percent on many of its well-regarded products. For instance, the Delta Pro 3 is on sale for $2,099. This is a discount of 43 percent, as the typical cost is $3,699. That's a significant drop in price. Amazon's matching the sale price as well.

The Delta Pro 3 topped Yahoo's list of the best portable power stations, and for very good reason. This thing is a beast. It boasts a 4,096Wh capacity, so it can power an average 500-watt refrigerator for over 24 hours. That's with continuous use. It can be stretched out to two or three days by only running the appliance during daylight hours. There's even a discounted bundle that includes an extra battery for $3,279.

It includes four standard 120V AC outlets and a single 240V outlet. It could potentially be a temporary hub of a whole-home battery backup. There are numerous charging options here, including a standard AC outlet, solar panels and, interestingly, a cigarette lighter.

The only potential downside here is the Delta Pro 3 really pushes the boundaries of what can be considered portable. It weighs 113 pounds, though it does have wheels and a telescoping handle.

The Delta Pro 3 is just one of the products on sale right now. Another Yahoo top pick, the Delta 2 Max, is $1,000 off and down to $899.

This article originally appeared on Engadget at https://www.engadget.com/deals/ecoflow-black-friday-deals-include-up-to-52-percent-off-portable-power-stations-130041488.html?src=rss