Adobe is bringing its generative AI (GAI) tech to mobile for the first time. Firefly GAI features are included in the beta of the new Express app on Android and iOS starting today. They should afford users more expansive creation and editing options while they’re on the go.
Using text prompts, you’ll be able to generate images and insert, remove or replace people, objects and other elements such as backgrounds. Quick Actions enable you to apply edits, remove backgrounds and resize images with a single tap. Video editing tools, a social content scheduler and collaboration options are available too. Creative Cloud subscribers can use the Express mobile app to import and edit designs from Illustrator and Photoshop.
Adobe says Firefly GAI is designed for commercial use. Assets generated using Firefly tools include a label to indicate they were forged in the fires of GAI.
During the beta, Express premium features are available to everyone for free, but they'll eventually be locked behind a $10 per month subscription. The number of users who can access the beta on iOS are limited. Those who are interested can sign up through Adobe. The Android beta of the new Express app is available in most countries on the Google Play Store.
This article originally appeared on Engadget at https://www.engadget.com/adobe-brings-firefly-generative-ai-to-mobile-for-the-first-time-in-express-153323032.html?src=rss
Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.
Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.
The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.
This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss
Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.
Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.
The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.
This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss
It's hard to expect much from Apple's new M3-equipped MacBook Airs. The 13-inch M2 model, released in 2022, was the first major redesign for Apple's most popular notebook in over a decade. Last year, Apple finally gave its fanatics a big-screen ultraportable notebook with the 15-inch MacBook Air. This week, we've got the same two computers with slightly faster chips. They didn't even get a real launch event from Apple, just a sleepy Monday morning press release. They look the same and are a bit faster than before — what else is there to say?
Now, I'm not saying these aren't great computers. It's just that we've been a bit spoiled by Apple's laptops over the last few years. The M3 MacBook Air marks the inevitable innovation plateau for the company, following the monumental rise of its mobile chips and a complete refresh of its laptops and desktops. It's like hitting cruising altitude after the excitement of takeoff — things are stable and comfortable for Apple and consumers alike.
M3 MacBook Air vs the M2 MacBook Air
Even though they look exactly the same as before, the M3 MacBook Air models have a few new features under the hood. For one, they support dual external displays, but only when their lids are closed. That was something even the M3-equipped 14-inch MacBook Pro lacked at launch, but Apple says the feature is coming to that device via a future software update. Having dual screen support is particularly useful for office workers who may need to drop their computers onto temporary desks, but it could also be helpful for creatives with multiple monitors at home. (If you absolutely need to have your laptop display on alongside two or more external monitors, you'll have to opt for a MacBook Pro with an M3 Pro or Max chip instead.)
Both new MacBook Air models also support Wi-Fi 6E, an upgrade over the previous Wi-Fi 6 standard with faster speeds and dramatically lower latency. You'll need a Wi-Fi 6E router to actually see those benefits, though. According to Intel, Wi-Fi 6E's ability to tap into seven 160MHz channels helps it avoid congested Wi-Fi 6 spectrum. Basically, you may actually be able to see gigabit speeds more often. (With my AT&T gigabit fiber connection and Wi-Fi 6 gateway, I saw download speeds of around 350 Mbps and uploads ran between 220 Mbps and 320 Mbps on both systems from my basement office. Both upload and download speeds leapt to 700 Mbps when I was on the same floor as the gateway.)
Photo by Devindra Hardawar/Engadget
Design and weight
Two years after the 13-inch M2 MacBook Air debuted, the M3 follow-up is just as sleek and attractive. It seems impossibly thin for a notebook, measuring 0.44 inches thick, and is fairly light at 2.7 pounds. We've seen ultraportables like LG's Gram and the ZenBook S13 OLED that are both lighter and thinner than Apple's hardware, but the MacBook Air still manages to feel like a more premium package. Its unibody aluminum case feels as smooth a river stone yet as sturdy as a boulder. It's a computer I simply love to touch.
Photo by Devindra Hardawar/Engadget
The 15-inch M3 MacBook Air is similarly thin, but clocks in half a pound heavier at 3.2 pounds. It's still relatively light for its size, but the additional bulk makes it feel more unwieldy than the 13-inch model. I can easily slip either MacBook Air model into a tote bag when running out to grab my kids from school, but the larger model’s length makes it more annoying to carry.
For some users, though, that extra heft will be worth it. The bigger MacBook Air sports a 15.3-inch Liquid Retina screen with a sharp 2,880 by 1,864 (224 pixels per inch) resolution, making it better suited for multitasking with multiple windows or working in media editing apps. It's also a better fit for older or visually impaired users, who may have to scale up their displays to make them more readable. (This is something I've noticed while shopping for computers for my parents and other older relatives. 13-inch laptops inevitably become hard to work on, unless you're always wearing bifocals.)
While I'm impressed that Apple finally has a large, consumer-focused laptop in its lineup, I still prefer the 13-inch MacBook Air. I spend most of my day writing, Slacking with colleagues, editing photos and talking with companies over video conferencing apps, all of which are easy to do on a smaller screen. If I was directly editing more episodes of the Engadget Podcast, or chopping up video on my own, though, I'd bump up to the 14-inch MacBook Pro with an M3 Pro chip. Even then, I wouldn't have much need for a significantly larger screen.
A lonely headphone jack that could use a USB-C companion.
Photo by Devindra Hardawar/Engadget
It's understandable why Apple wouldn't want to tweak the Air's design too much, given that it was just redone a few years ago. Still, I'd love to see a USB-C port on the right side of the machine, just to make charging easier in every location. But I suppose I should just be happy Apple hasn't removed the headphone jack, something that's happening all too frequently in new 13-inch notebooks, like the XPS 13.
Hardware
For our testing, Apple sent the "midnight" 13-inch MacBook Air (which is almost jet black and features a fingerprint-resistant coating that actually works), as well as the silver 15-inch model. Both computers were powered by an M3 chip with a 10-core GPU, 16GB of RAM and a 512GB SSD. While these MacBooks start at $1,099 and $1,299, respectively, the configurations we tested cost $400 more. Keep that in mind if you're paying attention to our benchmarks, as you'll definitely see lower figures on the base models. (The cheapest 13-inch offering only has 8GB of RAM, a 256GB SSD and an 8-core GPU, while the entry-level 15-inch unit has the same RAM and storage, along with a 10-core GPU.)
Geekbench 6 CPU
Geekbench 6 GPU
Cinebench R23
3DMark Wildlife Extreme
Apple MacBook Air 13-inch (M3, 2024)
3,190/12,102
30,561
1,894/9,037
8,310
Apple MacBook Air 15-inch (M3, 2024)
3,187/12,033
30,556
1,901/9,733
8,253
Apple MacBook Air 13-inch (M2, 2022)
2,570/9,650
25,295
1,576/7,372
6,761
Apple MacBook Pro 14-inch (M3, 2023)
3,142/11,902
30,462
1,932/10,159
8,139
M3 chip performance
I didn't expect to see a huge performance boost on either MacBook Air, but our benchmarks ended up surprising me. Both laptops scored around 300 points higher in the Cinebench R23 single-core test, compared to the M2 MacBook Air. And when it came to the more strenuous multi-core CPU test, the 13-inch M3 Air was around 1,700 points faster, while the 15-inch model was around 2,400 points faster. (Since both machines are fan-less, there's a good chance the larger case of the 15-inch Air allows for slightly better performance under load.)
There was a more noticeable difference in Geekbench 6, where the M3 models were around 40 percent faster than before. Apple is touting more middling improvements over the M2 chips — 17 percent faster single-core performance, 21 percent speedier multi-core workloads and 15 percent better GPU workloads — but it's nice to see areas where performance is even better. Really, though, these aren't machines meant to replace M2 systems — the better comparisons are how they measure up to nearly four-year-old M1 Macs or even creakier Intel models. Apple claims the M3 chip is up to 60 percent faster than the M1, but in my testing I saw just a 35 percent speed bump in Cinebench's R23 multi-core test.
When it comes to real-world performance, I didn't notice a huge difference between either M3-equipped MacBook Air, compared to the M2 model I've been using for the past few years. Apps load just as quickly, multitasking isn't noticeably faster (thank goodness they have 16GB of RAM), and even photo editing isn't significantly speedier. This is a good time to point out that the M2 MacBook Air is still a fine machine, and it's an even better deal now thanks to a lower $999 starting price. As we've said, the best thing about the existence of the M3 Airs is that they've made the M2 models cheaper. You'll surely find some good deals from stores clearing out older stock and refurbished units, as well as existing owners selling off their M2 machines.
Gaming and productivity work
I'll give the M3 MacBook Airs this: they're noticeably faster for gaming. I was able to run Lies of P in 1080p+ (1,920 by 1,200) with high graphics settings and see a smooth 60fps most of the time. It occasionally dipped into the low-50fps range, but that didn't affect the game's playability much. The director's cut of Death Stranding was also smooth and easy to play at that resolution, so long as I didn't crank up the graphics settings too much. It's nice to have the option for some serious games on Macs for once. And if you want more variety, you can also stream high-end games over Xbox's cloud streaming or NVIDIA's GeForce Now.
In addition to being a bit faster than before, the 13-inch and 15-inch MacBook Airs are simply nice computers to use. Their 500-nit screens support HDR and are bright to use outdoors in sunlight. While they're not as impressive as the ProMotion MiniLED displays on the MacBook Pros, they'll get the job done for most users. Apple's quad and six-speaker arrays are also best-in-class, and the 1080p webcams on both computers are perfect for video conferencing (especially when paired with Apple's camera tweaks for brightness and background blurring). And I can’t say enough good things about the MacBook Air’s responsive keyboard and smooth trackpad – I wish every laptop used them.
Photo by Devindra Hardawar/Engadget
Battery
Unfortunately, the short turn-around time for this review prevented me from running a complete battery test for these computers. At the moment, though, I can say that both machines only used up 40 percent of battery life while playing a 4K fullscreen video at full brightness for over 10 hours. Apple claims they'll play an Apple TV video for up to 18 hours, as well as browse the web wirelessly for up to 15 hours. My testing shows they'll definitely last far more than a typical workday. (I would often go three days without needing to charge the 13-inch M2 MacBook Air. Based on what I've seen so far, I expect similar performance from the M3 models.)
Photo by Devindra Hardawar/Engadget
Wrap-up
There aren’t any major surprises with the 13-inch and 15-inch M3 MacBook Air, but after years of continual upgrades, that’s to be expected. They’re great computers with excellent performance, gorgeous screens and incredible battery life. And best of all, their introduction also pushes down the prices of the still-great M2 models, making them an even better deal.
This article originally appeared on Engadget at https://www.engadget.com/macbook-air-m3-review-2024-13-15-inch-140053162.html?src=rss
It's hard to expect much from Apple's new M3-equipped MacBook Airs. The 13-inch M2 model, released in 2022, was the first major redesign for Apple's most popular notebook in over a decade. Last year, Apple finally gave its fanatics a big-screen ultraportable notebook with the 15-inch MacBook Air. This week, we've got the same two computers with slightly faster chips. They didn't even get a real launch event from Apple, just a sleepy Monday morning press release. They look the same and are a bit faster than before — what else is there to say?
Now, I'm not saying these aren't great computers. It's just that we've been a bit spoiled by Apple's laptops over the last few years. The M3 MacBook Air marks the inevitable innovation plateau for the company, following the monumental rise of its mobile chips and a complete refresh of its laptops and desktops. It's like hitting cruising altitude after the excitement of takeoff — things are stable and comfortable for Apple and consumers alike.
M3 MacBook Air vs the M2 MacBook Air
Even though they look exactly the same as before, the M3 MacBook Air models have a few new features under the hood. For one, they support dual external displays, but only when their lids are closed. That was something even the M3-equipped 14-inch MacBook Pro lacked at launch, but Apple says the feature is coming to that device via a future software update. Having dual screen support is particularly useful for office workers who may need to drop their computers onto temporary desks, but it could also be helpful for creatives with multiple monitors at home. (If you absolutely need to have your laptop display on alongside two or more external monitors, you'll have to opt for a MacBook Pro with an M3 Pro or Max chip instead.)
Both new MacBook Air models also support Wi-Fi 6E, an upgrade over the previous Wi-Fi 6 standard with faster speeds and dramatically lower latency. You'll need a Wi-Fi 6E router to actually see those benefits, though. According to Intel, Wi-Fi 6E's ability to tap into seven 160MHz channels helps it avoid congested Wi-Fi 6 spectrum. Basically, you may actually be able to see gigabit speeds more often. (With my AT&T gigabit fiber connection and Wi-Fi 6 gateway, I saw download speeds of around 350 Mbps and uploads ran between 220 Mbps and 320 Mbps on both systems from my basement office. Both upload and download speeds leapt to 700 Mbps when I was on the same floor as the gateway.)
Photo by Devindra Hardawar/Engadget
Design and weight
Two years after the 13-inch M2 MacBook Air debuted, the M3 follow-up is just as sleek and attractive. It seems impossibly thin for a notebook, measuring 0.44 inches thick, and is fairly light at 2.7 pounds. We've seen ultraportables like LG's Gram and the ZenBook S13 OLED that are both lighter and thinner than Apple's hardware, but the MacBook Air still manages to feel like a more premium package. Its unibody aluminum case feels as smooth a river stone yet as sturdy as a boulder. It's a computer I simply love to touch.
Photo by Devindra Hardawar/Engadget
The 15-inch M3 MacBook Air is similarly thin, but clocks in half a pound heavier at 3.2 pounds. It's still relatively light for its size, but the additional bulk makes it feel more unwieldy than the 13-inch model. I can easily slip either MacBook Air model into a tote bag when running out to grab my kids from school, but the larger model’s length makes it more annoying to carry.
For some users, though, that extra heft will be worth it. The bigger MacBook Air sports a 15.3-inch Liquid Retina screen with a sharp 2,880 by 1,864 (224 pixels per inch) resolution, making it better suited for multitasking with multiple windows or working in media editing apps. It's also a better fit for older or visually impaired users, who may have to scale up their displays to make them more readable. (This is something I've noticed while shopping for computers for my parents and other older relatives. 13-inch laptops inevitably become hard to work on, unless you're always wearing bifocals.)
While I'm impressed that Apple finally has a large, consumer-focused laptop in its lineup, I still prefer the 13-inch MacBook Air. I spend most of my day writing, Slacking with colleagues, editing photos and talking with companies over video conferencing apps, all of which are easy to do on a smaller screen. If I was directly editing more episodes of the Engadget Podcast, or chopping up video on my own, though, I'd bump up to the 14-inch MacBook Pro with an M3 Pro chip. Even then, I wouldn't have much need for a significantly larger screen.
A lonely headphone jack that could use a USB-C companion.
Photo by Devindra Hardawar/Engadget
It's understandable why Apple wouldn't want to tweak the Air's design too much, given that it was just redone a few years ago. Still, I'd love to see a USB-C port on the right side of the machine, just to make charging easier in every location. But I suppose I should just be happy Apple hasn't removed the headphone jack, something that's happening all too frequently in new 13-inch notebooks, like the XPS 13.
Hardware
For our testing, Apple sent the "midnight" 13-inch MacBook Air (which is almost jet black and features a fingerprint-resistant coating that actually works), as well as the silver 15-inch model. Both computers were powered by an M3 chip with a 10-core GPU, 16GB of RAM and a 512GB SSD. While these MacBooks start at $1,099 and $1,299, respectively, the configurations we tested cost $400 more. Keep that in mind if you're paying attention to our benchmarks, as you'll definitely see lower figures on the base models. (The cheapest 13-inch offering only has 8GB of RAM, a 256GB SSD and an 8-core GPU, while the entry-level 15-inch unit has the same RAM and storage, along with a 10-core GPU.)
Geekbench 6 CPU
Geekbench 6 GPU
Cinebench R23
3DMark Wildlife Extreme
Apple MacBook Air 13-inch (M3, 2024)
3,190/12,102
30,561
1,894/9,037
8,310
Apple MacBook Air 15-inch (M3, 2024)
3,187/12,033
30,556
1,901/9,733
8,253
Apple MacBook Air 13-inch (M2, 2022)
2,570/9,650
25,295
1,576/7,372
6,761
Apple MacBook Pro 14-inch (M3, 2023)
3,142/11,902
30,462
1,932/10,159
8,139
M3 chip performance
I didn't expect to see a huge performance boost on either MacBook Air, but our benchmarks ended up surprising me. Both laptops scored around 300 points higher in the Cinebench R23 single-core test, compared to the M2 MacBook Air. And when it came to the more strenuous multi-core CPU test, the 13-inch M3 Air was around 1,700 points faster, while the 15-inch model was around 2,400 points faster. (Since both machines are fan-less, there's a good chance the larger case of the 15-inch Air allows for slightly better performance under load.)
There was a more noticeable difference in Geekbench 6, where the M3 models were around 40 percent faster than before. Apple is touting more middling improvements over the M2 chips — 17 percent faster single-core performance, 21 percent speedier multi-core workloads and 15 percent better GPU workloads — but it's nice to see areas where performance is even better. Really, though, these aren't machines meant to replace M2 systems — the better comparisons are how they measure up to nearly four-year-old M1 Macs or even creakier Intel models. Apple claims the M3 chip is up to 60 percent faster than the M1, but in my testing I saw just a 35 percent speed bump in Cinebench's R23 multi-core test.
When it comes to real-world performance, I didn't notice a huge difference between either M3-equipped MacBook Air, compared to the M2 model I've been using for the past few years. Apps load just as quickly, multitasking isn't noticeably faster (thank goodness they have 16GB of RAM), and even photo editing isn't significantly speedier. This is a good time to point out that the M2 MacBook Air is still a fine machine, and it's an even better deal now thanks to a lower $999 starting price. As we've said, the best thing about the existence of the M3 Airs is that they've made the M2 models cheaper. You'll surely find some good deals from stores clearing out older stock and refurbished units, as well as existing owners selling off their M2 machines.
Gaming and productivity work
I'll give the M3 MacBook Airs this: they're noticeably faster for gaming. I was able to run Lies of P in 1080p+ (1,920 by 1,200) with high graphics settings and see a smooth 60fps most of the time. It occasionally dipped into the low-50fps range, but that didn't affect the game's playability much. The director's cut of Death Stranding was also smooth and easy to play at that resolution, so long as I didn't crank up the graphics settings too much. It's nice to have the option for some serious games on Macs for once. And if you want more variety, you can also stream high-end games over Xbox's cloud streaming or NVIDIA's GeForce Now.
In addition to being a bit faster than before, the 13-inch and 15-inch MacBook Airs are simply nice computers to use. Their 500-nit screens support HDR and are bright to use outdoors in sunlight. While they're not as impressive as the ProMotion MiniLED displays on the MacBook Pros, they'll get the job done for most users. Apple's quad and six-speaker arrays are also best-in-class, and the 1080p webcams on both computers are perfect for video conferencing (especially when paired with Apple's camera tweaks for brightness and background blurring). And I can’t say enough good things about the MacBook Air’s responsive keyboard and smooth trackpad – I wish every laptop used them.
Photo by Devindra Hardawar/Engadget
Battery
Unfortunately, the short turn-around time for this review prevented me from running a complete battery test for these computers. At the moment, though, I can say that both machines only used up 40 percent of battery life while playing a 4K fullscreen video at full brightness for over 10 hours. Apple claims they'll play an Apple TV video for up to 18 hours, as well as browse the web wirelessly for up to 15 hours. My testing shows they'll definitely last far more than a typical workday. (I would often go three days without needing to charge the 13-inch M2 MacBook Air. Based on what I've seen so far, I expect similar performance from the M3 models.)
Photo by Devindra Hardawar/Engadget
Wrap-up
There aren’t any major surprises with the 13-inch and 15-inch M3 MacBook Air, but after years of continual upgrades, that’s to be expected. They’re great computers with excellent performance, gorgeous screens and incredible battery life. And best of all, their introduction also pushes down the prices of the still-great M2 models, making them an even better deal.
This article originally appeared on Engadget at https://www.engadget.com/macbook-air-m3-review-2024-13-15-inch-140053162.html?src=rss
Microsoft has announced that it's holding an event on March 21 that will focus on its upcoming generative AI devices and features. The event entitled "Advancing the new era of work with Copilot" will start at 9AM Pacific/12PM Eastern time that date. Microsoft promises to unveil "the latest in scaling AI in your environment with Copilot, Windows and Surface," but it has shared no other details on what its announcements could be.
As Windows Centralhad previously reported, the company is expected to launch the Surface Pro 10 and Surface Laptop 6 on March 21. They're apparently slated to be Microsoft's first AI PCs that will be equipped with the new Intel Core Ultra or Qualcomm Snapdragon X Elite processors. Both models have neural processing units (NPUs) that boost AI capabilities, which is why the upcoming Surfaces will most likely be the first to support the new AI features coming to Windows 11.
Those new AI features could include real-time live captions and translations, upscaling for games and frame rate smoothing. Microsoft is also reportedly working on a feature called AI Explorer that will give users a way to conduct searches across apps, documents, web pages, images and chats using natural language. Windows Central said AI Explorer might have the capability to understand context and suggest actions based on what's on the screen. It could also create a history of the tasks a user does on their computer to make them searchable later on. We'll know for sure if Microsoft truly is launching new Surface devices and new AI features a couple of weeks from now — we will, of course, keep you updated on what the company reveals.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-announces-a-surface-and-windows-ai-event-for-march-21-130447407.html?src=rss
Microsoft has announced that it's holding an event on March 21 that will focus on its upcoming generative AI devices and features. The event entitled "Advancing the new era of work with Copilot" will start at 9AM Pacific/12PM Eastern time that date. Microsoft promises to unveil "the latest in scaling AI in your environment with Copilot, Windows and Surface," but it has shared no other details on what its announcements could be.
As Windows Centralhad previously reported, the company is expected to launch the Surface Pro 10 and Surface Laptop 6 on March 21. They're apparently slated to be Microsoft's first AI PCs that will be equipped with the new Intel Core Ultra or Qualcomm Snapdragon X Elite processors. Both models have neural processing units (NPUs) that boost AI capabilities, which is why the upcoming Surfaces will most likely be the first to support the new AI features coming to Windows 11.
Those new AI features could include real-time live captions and translations, upscaling for games and frame rate smoothing. Microsoft is also reportedly working on a feature called AI Explorer that will give users a way to conduct searches across apps, documents, web pages, images and chats using natural language. Windows Central said AI Explorer might have the capability to understand context and suggest actions based on what's on the screen. It could also create a history of the tasks a user does on their computer to make them searchable later on. We'll know for sure if Microsoft truly is launching new Surface devices and new AI features a couple of weeks from now — we will, of course, keep you updated on what the company reveals.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-announces-a-surface-and-windows-ai-event-for-march-21-130447407.html?src=rss
The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe.
This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme
A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply."
Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.
Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports.
This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).
The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.
This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss
The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe.
This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme
A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply."
Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.
Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports.
This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).
The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.
This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss
Yesterday Google outlined the changes it will make to comply with the EU's Digital Markets Act (DMA) that goes into effect starting today. One important detail it left out, however, was whether it would charge developers who directed users outside the Play Store to sideload apps — and if so, how much.
Now, Google has revealed that it will indeed charge developers even if they don't use the Play Store, just like Apple did with the App Store. Per new details found in the Play Console help section, the company will charge two new fees:
An initial acquisition fee of 10% for in-app purchases or 5% for subscriptions for two years. This represents the value Play provided in facilitating initial user acquisition.
An ongoing services fee of 17% for in-app purchases or 7% for subscriptions. This covers ongoing Play services like parental controls, security, fraud prevention, and app updates.
Developers can opt out of ongoing fees after two years if users agree, but ongoing Play services will no longer apply. "Since users acquired the app through Play with the expectation of services such as parental controls, security scanning, fraud prevention, and continuous app updates, discontinuation of services requires user consent as well," Google stated.
Google included the following chart to show how the fees will apply to a hypothetical "Fantastiq App":
Google
With this, Google is taking a similar approach to Apple, which reduced App Store commissions but introduced new fees. Namely, Apple tacked on on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations.
Google is justifying the fees by touting the value it provides in the Android ecosystem: "Play's fees support our investment in Android and Google Play and reflect the value provided by Android and Play, including enabling us to distribute Android for free and provide the continuously growing suite of tools and services that help developers build successful businesses, all while keeping our platforms safe and secure for billions of users worldwide."
Epic CEO Tim Sweeney already blasted Google's post about DMA compliance yesterday, before the new fees were even made public. "Google announced its malicious compliance plans for the European DMA law... it looks like their illegal anti-steering policy will be replaced by a new Google Tax on web transactions. We'll likely soon learn how he and other developers react to the new fees.
This article originally appeared on Engadget at https://www.engadget.com/google-is-following-apples-lead-by-adding-new-developer-fees-in-the-eu-064618768.html?src=rss