5 Gemini Canvas Features to Save Hours : Drafting, Apps, Research & Workflows

5 Gemini Canvas Features to Save Hours : Drafting, Apps, Research & Workflows Gemini Canvas open in a document-style editor with highlighted edits and comments for a research draft.

Gemini Canvas offers a range of features designed to simplify workflows and save time across academic, professional and creative projects. Andy Stapleton highlights five standout capabilities, including the platform’s ability to streamline drafting and editing. For instance, its document-style interface allows users to format and refine content directly within the platform, eliminating the need for […]

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M5 Pro vs M5 Max MacBook Pro: Small CPU Gap, Big GPU Split

M5 Pro vs M5 Max MacBook Pro: Small CPU Gap, Big GPU Split M5 Pro vs M5 Max MacBook Pro

Choosing between the M5 Pro and M5 Max MacBook Pro models can be a challenging decision, especially when considering their differences in performance, features, and overall value. While the M5 Max excels in specific high-performance scenarios, the M5 Pro offers a balanced combination of power and affordability that caters to a broader audience. Your decision […]

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Coleman’s $200 Cooler Chills for 2 Days, Folds Flat in 10 Seconds

Coolers are great until the trip ends. Then they become a large, oddly shaped object that takes up the entire trunk on the way home, sits on the garage floor for a month, and eventually gets shoved into whatever corner will take it. For apartment dwellers especially, owning a full-sized hard cooler is less a convenience and more a spatial negotiation that rarely ends well.

Coleman’s Snap ‘N Go is a hard-sided cooler with a patent-pending collapsible design that compresses to one-third of its open volume in under 10 seconds. The mechanism borrows logic from folding storage crates: the body panels snap down in sequence, and the removable interior liner folds flat and stows inside the lid. What was a full-sized cooler becomes a flat slab thin enough to slide under a bed or stand upright on a shelf between uses.

Designer: Coleman

The construction is hard polypropylene, which matters more than it sounds. Soft collapsible coolers already exist, but they sacrifice insulation to achieve that flexibility. The Snap ‘N Go maintains a fully insulated lid and body, rated to hold ice for up to 64 hours. That’s two full days of cold retention from something that, an hour later, disappears into a closet, which is a combination the soft-sided category has never managed.

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Setup works in reverse, just as quickly. From flat storage to loaded and latched takes under 10 seconds, and the removable liner handles watertight containment once the body is expanded. The liner also makes post-trip cleanup more manageable, since it pulls out separately rather than requiring the whole cooler to be rinsed out and dried upright somewhere. It’s a small detail, but one that addresses one of the more tedious parts of cooler ownership.

Three sizes cover most group sizes: 35 qt at $200, 45 qt at $220, and 55 qt at $240. The 55-qt model holds up to 93 cans without ice and supports 200 lbs. when expanded, though Coleman is careful to note it isn’t intended as a seat. Handles are designed to accommodate both carry orientations, vertical when the cooler is collapsed flat and horizontal when it’s fully open and loaded.

The one question the design raises, and doesn’t fully answer yet, is how the collapsible mechanism ages. The hinges, panel connections, and liner attachment points are all doing repetitive work that a standard molded cooler body never has to perform. Coleman backs it with a three-year limited warranty, which covers the expected lifespan question in practical terms but doesn’t tell you much about what happens in year four after a few dozen collapse cycles on a tailgate.

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NVIDIA NemoClaw Adds Enterprise Security Tools to OpenClaw Agents

NVIDIA NemoClaw Adds Enterprise Security Tools to OpenClaw Agents NVIDIA NemoClaw Explained

NVIDIA’s latest endeavor, NemoClaw, represents a significant step forward in addressing the challenges of deploying autonomous AI agents at scale. As an enterprise-grade enhancement to the OpenClaw framework, NemoClaw introduces critical features like privacy controls and security guardrails to ensure data integrity and operational reliability. These additions are particularly relevant in enterprise environments, where sensitive […]

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Wide vs. Narrow: How the iPhone Fold, Galaxy Z Wide Fold 8, and Pixel 11 Pro Fold Compare

Wide vs. Narrow: How the iPhone Fold, Galaxy Z Wide Fold 8, and Pixel 11 Pro Fold Compare iPhone Fold

The foldable smartphone market is entering a pivotal phase in 2026, with the anticipated release of three flagship devices: the iPhone Fold, Google Pixel 11 Pro Fold, and Samsung Galaxy Z Wide Fold 8. These devices are set to redefine mobile technology by introducing advanced designs, innovative hardware, and enhanced user experiences. As competition intensifies, […]

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It’s time for Game Freak to finally give Pokémon some proper voice acting

Ever since making the jump to the Nintendo Switch, there's something that's bugged me about practically every modern Pokémon game, a feeling that has only intensified after spending countless hours in Pokopia. For titles based in big, open worlds and filled with adorable polygonal characters and lovely music, why is nearly every pokémon still saddled with a call that sounds like a dial-up internet connection? 

As someone who played Pokémon Red and Blue at launch, I'm very aware that the origin of these sounds is tied directly back to those original titles on Game Boy, which was powered by an 8-bit SM83 processor from Sharp. Back then, it was a herculean challenge to fit the entire game into a single 512KB cartridge. So as a way to save space, the voice (or cry as they are more commonly known) of each of the original 151 Pokémon came from just 38 base cries, which then had their pitch or duration modified to create more unique sounds. 

Naturally, this tradition of lo-fi cries continued throughout Pokémon's run on the Game Boy and Game Boy Advance and onto the Nintendo DS and 3DS. And despite the higher-res graphics we got in subsequent titles, the use of sprite-based icons and other nostalgic touches made those bitcrushed calls sound right at home. However, when the series moved to the Switch and Switch 2 and embraced larger 3D worlds, those cries began to feel disconnected, especially for newer players without years of nostalgia to draw from. 

The first issue is one of identifiability. They all kind of sound the same, especially in earlier titles like Red and Blue or Gold and Silver, where around one hundred new Pokémon are represented by just 30 base cries. Ideally, a monster's voice would be just as recognizable as its silhouette. Unfortunately, the current lo-fi cries just don't fit the bill. 

The second problem is that the continued use of the old-school cries feels out of place in the grand scheme of Pokémon. When you watch the Pokémon anime, monsters don't use the same crunchy screams. Same goes for the movies, including big theatrical releases like Detective Pikachu. At this point, pretty much every new piece of Pokémon media except the games (and the TCG for obvious reasons) features proper voice acting, which sort of brings us to the biggest reasons to ditch the audio clips from the Game Boy era: Pokémon that actually say their name is just super fun and easy to understand. 

Sure, it's a bit of a gimmick, but it works. Plus, it kind of resonates with the philosophy that many vexillologists hold that says flags should be simple enough for a child to draw. Kids can say "Charmander," "Greninja" and even "Alomolola." But there ain't no way they are pronouncing this. For a game that's intended to be played by younger audiences, having the reinforcement of hearing a pokémon say its name while also seeing it written out in text isn't just easier to comprehend, it can also be a learning exercise. Also, just ask yourself, when you think of Squirtle, what do you hear in your head: this or this

Now, there are several reasons why Game Freak hasn't made this leap already. The first is obviously money. Granted, localization costs only make up a fraction of the budget for a Pokémon game, but it's still a lot of work to translate things for various regions across the world, especially with modern titles available in at least nine different languages. This includes adjusting the names of specific monsters to better suit a specific market. For example, in Japanese, Hitmonchan and Hitmonlee are named Ebiwalar and Sawamular as a tribute to some of the country's most famous boxers. So when you consider the need to get different voice actors across the world to perform all of these variations, things get expensive. 

Furthermore, there's an argument that creating a canonical voice for a main character like Victor or Gloria from Sword and Shield takes away from players' ability to imagine their own. Pokémon is an RPG after all. However, I don't think that reasoning flies when it comes to each monster's individual cry, even though many of them have been upgraded or refined in recent years. Same goes for the idea that a Pokémon that says its name sounds less natural than whatever this is. At the end of the day, these monster calls are iconic, and the Pokémon devs know this, because they've given proper cries to characters like Pikachu and Eevee in certain situations.

Regardless, for a franchise that's one of, if not the most valuable media property on the planet, I really hope that one day we can get proper vocal performances in Pokémon games, even if it costs Game Freak and Nintendo a little extra money. To be clear, I don't hate the old 8-bit cries and I don't think Game Freak needs to delete them entirely. They can simply be an alternate choice for anyone who prefers them over their actual voices. I just feel like after recently celebrating its 30th birthday, it's time for Pokémon to move on and celebrate some of the voice acting that helped make the franchise so popular in the first place.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/its-time-for-game-freak-to-finally-give-pokemon-some-proper-voice-acting-130000851.html?src=rss

BMW’s i3 is reborn as a sporty 440 mile range EV sedan

After letting us drive a prototype around in the snow earlier this month, BMW has fully unveiled its all-new i3 electric vehicle. It's a far cry from the original funky hatch launched way back in 2013, offering more of everything including power, range and space. It also looks like you'd hope a 3-series EV would: a sporty sedan, minus the polarizing grille on the gas-powered M3. 

The i3 uses BMW's Neue Klasse platform and indeed borrows inspiration from the company's Vision Neue Klasse concept unveiled in 2023. With motors on the front and rear in the 50 xDrive configuration, along with the 800-volt electrical system, it delivers a combined 463 HP and 476 lb-ft of torque, just a touch less than BMW's G80 M3. 

BMW's i3 has been reborn as a sporty 440 mile range EV
BMW

That will make the BMW quick (the automaker didn't say how quick yet), but it will also be efficient. BMW estimates that the i3 will go 440 miles on a charge according to EPA guidelines and offer quick energy replenishment as well via DC charging speeds up to 400kW — up to 30 percent faster than its previous Gen5 tech. The battery pack will also be directly integrated into the chassis to reduce weight and increase torsional rigidity, while allowing bidirectional charging so you'll be able to use it as a battery on wheels to power your home in a blackout. 

Styling-wise, the i3 is much simpler up front with the grille and headlights incorporated as a single unit. A recess down the center of the hood draws your eye to the badge, while giving the EV muscle car allure. The side intakes add to that impression, as do the bulgy fenders, "Le Catellet Blue" metallic paint and optional lighting animations (Relaxed, Excited and Balanced).

BMW's i3 has been reborn as a sporty 440 mile range EV
Fabian Kirchbauer Photography

On the tech side, the i3 supports BMW's Digital Key Plus so you can open the doors or trunk with a smartphone or smartwatch. The interior, meanwhile, looks as futuristic as I've seen in any recent EV thanks to the 17.9-inch Panoramic Vision display that's angled toward the driver, along with an optional 3D heads-up display. The system features a self-learning voice assistant with Amazon Alexa+ AI and supports customizable themes, colors and background images. It also includes a wireless charging pad for your smartphone or other devices.

Inside, you can choose between multifunction and M Sport seats trimmed in different themes, including imitation leather in Agave Green, Digital White, Castanea or Black, or an M Design World theme in Black Veganza with M Performtex material. Alternatively, you can go for the BMW Individual scheme with real black Merino leather. For controls, BMW is using a hybrid system with physical buttons for the hazard lights and parking brake and "Shy Tech" buttons on the steering wheel that activate only when required. 

BMW will start i3 production in August 2026 and deliveries later in the fall, with pricing set to be revealed around that time. From what we've seen so far it's going to offer outstanding performance and range, but don't expect it to be cheap.

BMW's i3 has been reborn as a sporty 440 mile range EV
Fabian Kirchbauer Photography

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-i3-is-reborn-as-a-sporty-440-mile-range-ev-sedan-124614369.html?src=rss

Inside Donut Lab’s 400 Wh/kg Solid-State Battery Claims & Missing Test Details

Inside Donut Lab’s 400 Wh/kg Solid-State Battery Claims & Missing Test Details Close-up of Donut Lab battery concept with key specs listed, including 400 Wh/kg and 5-minute charging claim.

Donut Lab, a Finnish company, has introduced a new solid-state battery that challenges traditional energy storage concepts. As detailed by Undecided with Matt Ferrell, this battery achieves an energy density of 400 Wh/kg, charges fully in five minutes and endures 100,000 charge cycles. Unlike conventional designs, it uses abundant materials instead of lithium or cobalt, […]

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Don’t Buy an iPad mini Until You See the M4 iPad Air’s New Specs

Don’t Buy an iPad mini Until You See the M4 iPad Air’s New Specs M4 iPad Air

Deciding between the M4 iPad Air and the A17 Pro iPad Mini can be challenging, as both devices cater to different user needs. Whether your focus is on portability, performance, or productivity, understanding the key distinctions between these models will help you make the right choice. In the video below, SaranByte explores their features and […]

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How to Build Interactive Excel PivotTable Dashboards in 2026 with Copilot Shortcuts

How to Build Interactive Excel PivotTable Dashboards in 2026 with Copilot Shortcuts Excel Copilot panel creating a PivotTable from a plain language request to total revenue by channel.

Excel PivotTables continue to be a key feature for organizing and analyzing large datasets, with 2026 introducing updates that enhance their functionality. According to My Online Training Hub, one notable addition is the integration of AI-powered Copilot, which enables users to create PivotTables or perform calculations using plain language commands, such as “Summarize sales by […]

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