Meta took down WhatsApp accounts connected to Iranian hackers targeting the US election

Meta has blocked WhatsApp accounts involved in "a small cluster of likely social engineering activity" on the service. In its report, it has revealed that it traced the activity to APT42 (also called UNC788 and Mint Sandstorm), which the FBI previously linked to a phishing campaign that targeted members of the Trump and Harris camps. The company said that the suspicious activity on WhatsApp "attempted to target individuals in Israel, Palestine, Iran, the United States and the UK." It also seemed to have focused on political and diplomatic officials, which included people associated with both presidential candidates. 

The bad actors on WhatsApp pretended to be technical support representatives from AOL, Google, Yahoo and Microsoft, though Meta didn't say how they tried to compromise their targets' accounts. Some of those targets reported the activity to the company, which compelled it to start an investigation. Meta said it believes the perpetrators' efforts were unsuccessful and that it has not seen any evidence that the targets' accounts had been compromised. It still reported the malicious activity to law enforcement, though, and shared information with both presidential campaigns. 

Earlier this month, Google also published a report detailing how APT42 has been targeting high-profile users in Israel and the US for years. The company said it observed "unsuccessful attempts" to compromise the "accounts of individuals affiliated with President Biden, Vice President Harris and former President Trump." While Google described APT42's attacks as "unsuccessful," the group had successfully infiltrated the account of at least one high-profile victim: Roger Stone, who is a close political confidante of Trump. The FBI previously reported that he had fallen victim to the phishing emails sent by the Iranian hackers, who then used his account to send more phishing emails to his contacts. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/meta-took-down-whatsapp-accounts-connected-to-iranian-hackers-targeting-the-us-election-140039124.html?src=rss

iFixit put the landfill-bound Samsung Galaxy Ring through a CT scanner

iFixit took apart Samsung's Galaxy Ring, scrutinized its components and wrote its findings, which could make you think twice about buying the device. It warned that the Galaxy Ring is "100 percent disposable" which is to say: once the battery died, the whole thing becomes junk. It "isn’t designed to last more than two years," iFixit warned.

To be fair the website did say that "all smart rings like it" are disposable, because they can't be non-destructively opened. It explained that lithium ion batteries "have a shelf life," and while they could be replaced on other devices, it's not possible to dismantle a smart ring to do that without wrecking the device completely. If the battery dies in the ring, you'll have to throw it away. 

The website also put the Galaxy Ring through a CT scanner found that Samsung used a press connector to attach the battery to a circuit board. A press connector, as its name implies, connects components inside a device without solder. iFixit said it typically loves press connectors, because they make replacing individual parts easier. However, the one inside the Galaxy Ring is apparently sealed and doesn't make the device repairable. It said that the company most likely used a connector instead of soldering the components for its own benefit, because the parts came from different production facilities. 

We gave the Galaxy Ring a score of 80 in our review; we found it basic and expensive at $400 — $100 more than its competitor, the Oura Ring. That said, Oura charges $6 a month to use its software, which does add up over time. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/ifixit-put-the-landfill-bound-samsung-galaxy-ring-through-a-ct-scanner-131529577.html?src=rss

NASA will soon announce whether Starliner’s astronauts are coming back on a SpaceX vehicle

On August 24, NASA will finally announce how Butch Wilmore and Suni Williams, the astronauts that flew to the ISS aboard Boeing's Starliner, will be coming home. Earlier this month, the agency said it was already in talks with SpaceX about the possibility of giving the astronauts two seats aboard an upcoming Crew Dragon mission. While NASA was making sure that the option was available, it continued asking Boeing for data to prove that the Starliner is safe to ride back to Earth. The Starliner's batteries won't last forever, though, and the agency needs to make a decision soon. 

In its announcement, NASA said that on August 24, its leadership will make a final examination of the data Boeing gathered through various ground tests and simulations by engineers with help from Williams and Wilmore. An hour later, at around 1PM Eastern time, it will hold a news conference to broadcast its official decision. You can watch the event on NASA+, NASA Television, the NASA app, YouTube and the agency’s website, but we'll also keep you updated. 

The Starliner's first crewed mission blasted off the space in June on top of a United Launch Alliance Atlas V rocket after several delays. It was only supposed to stay docked to the ISS for eight days before making its way back home with both astronauts. During its flight to the orbiting lab, however, five of its maneuvering thrusters had failed. The helium leak that caused Boeing and NASA to scrub its launch also came back and had even worsened. Over the past few months, engineers conducted tests and simulations on the ground to provide NASA with the data it wanted. "We are letting the data drive our decision making relative to managing the small helium system leaks and thruster performance we observed during rendezvous and docking," said Steve Stich, manager of NASA's Commercial Crew Program, back in June. 

If NASA does decide to go with its backup plan of making Wilmore and Williams hitch a ride on the Crew Dragon, then the Starliner will be coming back to Earth without a crew onboard. It's still unclear when the Starliner is making its way back to the planet, but it likely couldn't come soon enough for the company. Aside from the fact that the Starliner's batteries are running out, Boeing reported earlier this month that it took another $125 million in losses due to the spacecraft's delayed return. Wilmore and Williams will then be coming home as part of the SpaceX Crew-9 mission, the same mission that had to be delayed because Starliner was still taking up one of the two slots on the ISS that can accommodate astronaut capsules. The Crew-9 capsule won't be flying back to Earth until February 2025, though, so the astronauts' supposed eight-day trip will turn into an eight-month stint. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-soon-announce-whether-starliners-astronauts-are-coming-back-on-a-spacex-vehicle-120049271.html?src=rss

Neuralink says it may have fixed its brain implant problem

Neuralink has published an update on the second patient in its early human trials, and it said that "promisingly," it has "observed no thread retraction" in the participant. The Elon Musk-led startup implants a chip into the human brain, allowing paralyzed patients to control devices, browse the internet and play video games with their thoughts. It implanted a chip into its first patient back in January, and while the procedure went well, some of the implants' connective threads retracted from the brain weeks later. That reduced the brain signals the device could receive. 

For its second patient called Alex, the company employed mitigation measures to prevent the same thing from happening, or at least lower its probability. It said it reduced brain motion during surgery and also reduced the gap between the implant and the surface of the brain. The company hasn't observed any thread retraction in the patient, so far. As for its first patient, it modified an algorithm to improve how his implant detects and translates signals after the was observed. It said the first patient's threads have stabilized and his implant has since recovered. 

Weeks after his surgery in July, Alex has already been able to use computer-aided design (CAD) software to design a custom mount for his Neuralink charger. The mount was 3D printed, and he has since added it to his setup. He has also been able to use his implant in conjunction with a mouth-operated joystick to play Counter-Strike 2 more effectively, because he can now move and aim at the same time. 

Neuralink say it's now working on making its chip capable of decoding multiple clicks and movements to "deliver full mouse and video game controller functionality." It's also developing algorithms that can recognize a user's intent to write by hand, which would enable faster text entry. That would then allow people who cannot speak, such as those with ALS, to be able to communicate with others more easily. Finally, the company apparently plans to give its implants the capability to interact with the real world, so that people can use it to move their own wheelchair or a robotic hand to feed or clean themselves.

This article originally appeared on Engadget at https://www.engadget.com/science/neuralink-says-it-may-have-fixed-its-brain-implant-problem-130055143.html?src=rss

Texas judge blocks the FTC from enforcing its ban on noncompete agreements

The Federal Trade Commission's (FTC) efforts to ban noncompete agreements has been blocked by a federal judge in Texas. According to The Washington Post, US District Judge Ada Brown has determined that the agency doesn't have the authority to enforce the rule, which was supposed to take effect on September 4. She reportedly wrote in her decision that the FTC only looked at "inconsistent and flawed empirical evidence" and didn't consider evidence in support of noncompetes. "The role of an administrative agency is to do as told by Congress, not to do what the agency thinks it should do," she added. 

FTC Chair Lina M. Khan explained that "noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism" when the agency voted 3-2 in favor of the ban. Noncompete agreements are widely used in the tech industry, and preventing companies from adding them to contracts would mean that workers will be able to freely move to a new job or start a business in the same field. The two Republican commissioners in the FTC, Melissa Holyoak and Andrew Ferguson, voted against the ban and also said that the agency "overstepped the boundaries of its power."

In July, Brown temporarily blocked the rule's enforcement to assess the lawsuit filed by Dallas tax services firm Ryan LLC mere hours after the FTC announced the ban. The US Chamber of Commerce and other groups of American businesses eventually joined the tax firm in challenging the new rule on noncompete clauses. 

"We are disappointed by Judge Brown's decision and will keep fighting to stop noncompetes that restrict the economic liberty of hardworking Americans, hamper economic growth, limit innovation, and depress wages," FTC spokesperson Victoria Graham told The Post. "We are seriously considering a potential appeal, and today's decision does not prevent the FTC from addressing noncompetes through case-by-case enforcement actions."

A federal judge in Florida also blocked the rule last week, though only for the lawsuit's plaintiffs. Meanwhile, another judge in Pennsylvania ruled last month that the agency has the authority to enforce the ban in a separate case filed by a tree-care company in the state. All three cases could still be appealed and could even make their way to the Supreme Court. 

This article originally appeared on Engadget at https://www.engadget.com/general/texas-judge-blocks-the-ftc-from-enforcing-its-ban-on-noncompete-agreements-133059676.html?src=rss

Hyper Light Breaker’s early access launch delayed to 2025

Hyper Light Drifter fans, you'll have to wait a bit longer to start playing its follow-up title. Heart Machine has announced that it has pushed back Hyper Light Breaker's Steam Early Access launch to "very early next year." In its announcement, the developer said that after many conversations with its publisher Arc Games, it determined that it needed more time to polish the title's gameplay experience. It didn't reveal the issues it's still fixing, but it explained that it didn't want to ship a game that's not up to its standards. The studio also said that it didn't want to rush and burn its team out. 

"...we REALLY need to make sure that the core foundational units of the game are as strong as they can be, so that we can build on them during the Early Access period," Heart Machine wrote. The company originally aimed for a spring 2023 launch when it introduced the game two years ago. Since then, though, it has pushed back the game's early access launch date a few times, until it was supposed to come out this summer by the time we were able to play a preview of it. 

Hyper Light Breaker is an action rogue-lite with a full 3D environment, unlike its predecessor that has 2D visuals. It's an open-world game set in a fantasy-cyberpunk universe, where you can explore a landscape called the Overgrowth and play with friends through online co-op. Engadget Senior Editor Jessica Conditt called it a "hoverboard sim" in her hands-on, though, because you can just explore its world on a gliding slab, avoiding enemy encounters and enjoying the scenery if you want to.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-breakers-early-access-launch-delayed-to-2025-110019909.html?src=rss

NVIDIA’s ACE virtual human tech is making its way into an actual game

A game developer called Amazing Seasun Games is demonstrating NVIDIA's Avatar Cloud Engine (ACE) technology through its upcoming multiplayer mecha game Mecha BREAK at Gamescom this year. NVIDIA unveiled ACE at Computer 2023, presenting it as a "custom AI model foundry service" that developers can use to make their games more interactive. Specifically, it will allow players to interact with NPCs without the constraints of pre-programmed conversations and will be able to give them appropriate responses. 

When NVIDIA launched the technology, it showed a player talking to an NPC called Jin at a ramen shop. The player asked how the character was, and Jin was able to respond naturally to tell them about his worries about his city's rising crime rates. NVIDIA said the developer will use its technology to bring Mecha BREAK's "characters to life and provide a more dynamic and immersive gameplay experience on GeForce RTX AI PCs."

The chipmaker also said that more developers are incorporating ACE into their creations. Perfect World Games, a Chinese developer, is using the technology to power its demo for Legends. In that game, or at least the demo of it, a character is able to identify people and objects in the real world through the computer's camera, thanks to ChatGPT-4o

In addition to the ACE demo in Mecha BREAK, NVIDIA has also announced that PC Game Pass access on GeForce NOW will become seamless starting on August 22. Players will only have to link their Xbox profile once to be able to easily stream Game Pass titles in the future. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-ace-virtual-human-tech-is-making-its-way-into-an-actual-game-130055827.html?src=rss

Star Wars: The Acolyte isn’t getting a second season

Lucasfilm has decided not to renew The Acolyte for a second season, according to Deadline and Variety. Fans won't get to see how the show was supposed to end and won't get to know how the plotlines its creator, Leslye Headland (Russian Doll), teased at the end of the first season would unravel. Engadget Senior Editor Devindra Hardawar called The Acolyte "Star Wars at its best" in his review, discussed how unique its premise was, and drew parallels between the series and Crouching Tiger, Hidden Dragon

Deadline says the show had a strong start and garnered 4.8 million views in the first day it became available for streaming, reaching 11.1 million views after five days. However, viewership fell in the coming weeks, and its finale was reportedly the poorest performing finale for a Star Wars series. 

The Acolyte was a mystery-thriller story featuring a former Jedi trainee played by Amandla Stenberg, who's suspected of committing a series of crimes. Her former Jedi Master played by Lee Jung-jae (Squid Game) now has to find her to get to the bottom of things. Manny Jacinto, who played the smuggler Qimir, gained a lot of attention online due to this shirtless scenes. It was revealed in the later episodes that he plays a bigger role in the story, and viewers were even supposed to learn his real name in the next season. 

The show is still available to watch on Disney+ for those who don't mind not getting closure for its story. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-wars-the-acolyte-isnt-getting-a-second-season-120033350.html?src=rss

A Pacific Rim prequel series is being developed by the scriptwriter of Bird Box

The next entry in the Pacific Rim franchise could be an origin story for the universe, set before the events of the 2013 film by Guillermo del Toro. According to Variety, the franchise's producer Legendary Entertainment has signed a first-look TV deal with Eric Heisserer. One of the first projects he's developing with Carmen Lewis, his co-founder for his production company called Chronology, is a prequel series for Pacific Rim. Heisserer won several awards for his screenplay for Arrival, the Denis Villeneuve-directed sci-fi movie starring Amy Adams and Jeremy Renner. He also wrote the script for the Netflix post-apocalyptic movie Bird Box, which starred Sandra Bullock. 

It sounds like the project is still in its very early stages, so we'll have to wait for its storyline and projected release date if it does get the green light. Seeing as it's supposed to be the Pacific Rim origin story, though, we may get to see the first kaijus emerging from the interdimensional portal at the bottom of the Pacific Ocean. We may also get to see how the first Jaegers, or the gigantic mechas controlled by human pilots to fight the alien monsters, were designed and created. 

The original Pacific Rim movie was followed by Pacific Rim Uprising, its 2018 sequel film that starred John Boyega and was directed by Steven S. DeKnight. If the series pushes through, it'll follow Pacific Rim: The Black, an anime series that streamed on Netflix in 2021 and 2021, which serves as the continuation of the two films.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-pacific-rim-prequel-series-is-being-developed-by-the-scriptwriter-of-bird-box-110043597.html?src=rss

Instagram’s experimental profile grid has rectangular images instead of squares

Instagram is testing a new profile grid layout that features rectangular images instead of the squares you're used to. In an Instagram story, Adam Mosseri has revealed that the app is testing a vertical grid for users' profiles. He explained that the original square grid was designed back in the day when the app only allowed users to upload square photos. Those days are long gone, and the vast majority of Instagram uploads are apparently vertical, specifically 4 x 3 images and 9 x 16 videos. He called cropping those uploads down to square as "pretty brutal." 

When you click on Instagram's video tab, you'll already see a rectangular grid, so the experimental layout won't look terribly unfamiliar. In fact, the test profile looks exactly the same, based on a screenshot that a user posted on Threads, except the grid includes photo posts and not just videos. A spokesperson told The Verge that the test has only rolled out to a small number of users and that the Instagram team will listen to feedback before expanding the redesigned grid's availability. 

Based on an old post by reverse engineer Alessandro Paluzzi, the app has been working on the new rectangular grid layout since at least 2022. It looks like the test is making its way to more users — and it seems like not everyone's happy about it. Mosseri posted his Story in response to a comment submitted to his "Ask Me Anything" session, pleading for the app not to kill the old layout.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagrams-experimental-profile-grid-has-rectangular-images-instead-of-squares-160007086.html?src=rss