Dragon Quest 7 Reimagined is all about enhancing the game’s greatest strengths

Square Enix has been on a tear in recent years remastering and outright remaking many of its landmark role-playing games. Along with Final Fantasy, the developer has given the Dragon Quest series such attention as well, and the next game on deck is a remake of the PlayStation 1's Dragon Quest VII. Commonly regarded by fans as one of the most challenging and lengthy games of the series, the developers building Dragon Quest VII: Reimagined — the second remake of the game following the 3DS release in 2013 — are aiming to reshape DQVII with a striking new visual style and a refocused adventure.

I recently got to spend a couple of hours with Dragon Quest VII: Reimagined, seeing its new interpretation of the 2000 classic JRPG and some of the more noteworthy updates to its combat. So far, the remake is making some intriguing choices that not only aim to give the sprawling time-travel plot a better sense of direction but also streamline some of the original's more exhaustive and challenging beats.

The original Dragon Quest VII carried the familiar conceit of earlier entries, focusing on a party of high-fantasy adventurers embarking on an epic adventure filled with dungeons to explore and powerful monsters to fight. But DQVII deviated from the traditional Dragon Quest storyline by focusing on the party's adventures through time. As the Hero and his friends uncover the lost history of their world, they'll step back into previous eras to explore bygone kingdoms and continents that will reveal a larger conspiracy in the present. Along the way, they'll build their bonds of friendship that will stretch across time.

Reimagined does well to capture that sense of adventure that the series does so well. Even as the series has evolved with new entries, it still strikes a balance between old-school, turn-based JRPG gameplay and modern storytelling flair. What's especially novel about the remake of Dragon Quest VII is its sharper, visually expressive 3D art style. Using diorama models and real doll versions of the party as reference material for the look of the game, the new 3D visuals really capture the whimsical and emotive style of the late Akira Toriyama's distinctive art, which has given the series its unique look. But with the move to a new 3D style, Reimagined sets itself apart from the previous games by feeling more like an animated adventure film.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

Along with the visual style, the developers also focused on reshaping sections and the overall storytelling of DQVII to offer a more satisfying experience. According to game producer Takeshi Ichikawa, one of the larger goals of remaking Dragon Quest VII was to improve the flow of the game, which ultimately made for a more satisfying sense of adventure.

"The 'reimagined' elements of the narrative allude to improvements in the game's overall framework, which offers a much deeper and more compelling experience," Ichikawa said. "In our effort to streamline the overall story progression and provide a more engaging narrative, we decided to cut subplots that have little or no direct relevance to the main scenario. While some content has been removed, entirely new scenarios have also been introduced. Our goal was to build upon the strengths of the original game while striving to deliver a deeper, more immersive story experience for modern players."

During my hands-on time, I got to explore two separate sections of the game. These focused on the early-game Emberdale dungeon, where townsfolk committed themselves to a volcano ritual to pacify a fire demon within. The other section focused on the Wetlock scenario, which had the party confront a mysterious magic user who whisked away townsfolk to a mysterious tower in a flooded land. 

My memories of the original and 3DS remake came back while playing Reimagined, which made it easy to slide back into that dungeon-crawling flow. Much like the original, Reimagined still sticks with traditional turn-based combat, and the new visual style really helps emphasize the sense of impact and tactics at work in battle — more so than in other games in the series. I especially liked how unique each character felt, particularly the wolf-riding bandit Ruff, who is  fun to use in battle. 

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

During the Wetlock section, I generally found the challenge to be fair, and I even discovered a good leveling spot fighting golems and Metal Slimes that popped up on occasions. But things can easily kick into high gear when taking on the elite enemies and the end boss of the questline. I had to carefully assess the available skills and employ a range of offensive and defensive abilities to survive. The remake is not so much about removing the sense of challenge from the original, but rather about maintaining it while offering more options to help with battles.

One of the larger innovations to Reimagined combat is the Moonlighting system, which allows each party member to equip two vocations at once. The original game allowed each character to only have one vocation at a time, and switching classes reset your level. This created a lot of busywork in the original game, so with this new two-class approach, it cuts down on grinding significantly and keeps you feeling empowered. But on a more strategic level, it also adds a lot more utility and variety to each character's loadout. It also does well to make a party with more diverse skills, which adds a lot more charm to the group.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

There's so much thought put into the top-down rework of the original game for Dragon Quest VII: Reimagined, and I found the changes to be a very charming and personable  approach to remaking it. Even back in 2000, the original game was a very ambitious take on the series. Not just being the first 3D entry, but also in how it actually utilized many of the different locations and characters from across the sprawling story in a more meaningful way. The original is still a great entry in the series, but it's one that feels a bit tough to revisit. That makes the developer's intent on streamlining and refocusing to feel quite appropriate, and I quite dug the changes I saw during my hands-on time.

So far, Dragon Quest VII: Reimagined looks to maintain the ambition and scope of the original, but hone it into a more focused and satisfying JRPG. It adds a seriously impressive visual style that brings it to life. According to the remake's producer, Reimagined and its new approach to remaking Dragon Quest is about adding a new sense of energy to the series, and it's so far doing just that.

"We believe that existing fans will find the game satisfying. At the same time, since this title has been reimagined from the ground up as a modern release, we're also excited for many new players to enjoy it as their first Dragon Quest experience," Ichikawa said. 

Dragon Quest VII: Reimagined will be released on February 5, 2026 for PC, PS5, Xbox Series X|S and Nintendo Switch 1 & 2.


This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-quest-7-reimagined-is-all-about-enhancing-the-games-greatest-strengths-130000125.html?src=rss

Running an 1930s newspaper, foreseeing martial arts fights and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of intriguing games have arrived over the last week or so, and we got some tasty details on some upcoming projects, including one called Drywall Eating Simulator (trust me on this one).

But first, an update on a game that's been around since 2004 and had completely flown below my radar until now. That’s despite it reaching more than 80,000 daily unique players and having more than 4 million players overall. You can seemingly do pretty much whatever you want in Torn, including studying to become a doctor, opening a hair salon or buying a home (it's truly a fantasy world). However, this is a place where crime is rife. The team behind the text-based online RPG this week revealed some fascinating stats to mark the 21st anniversary. 

For instance, 1,204 people who joined the fray in 2004 are still active, including at least one who has been there since the first day. Since Torn City was established 21 years ago, more than 3.6 billion criminal offenses have been committed and yet its justice system has only doled out just under 52 million prison sentences. Since August alone, more than 4.4 million buildings have been burned. Players have committed more than 410 million assaults against each other, 12 percent of which targeted the groin. 

Torn sounds super fascinating! I love that it's been running for so long and still thriving. More than 31,000 players have subscribed to support the game and keep it running, though it’s free to play. The developers have updates planned for next year and beyond. I'm looking forward to checking it out at some point and maybe roleplaying as a goody-two-shoes flower shop owner. 

New releases

From publisher Twin Sails Interactive and the four-strong team at Sparrow Night comes News Tower, which arrived fully formed this week after nearly two years in early access. This is a management sim that tasks you with running your own newspaper in 1930s New York. 

Starting in the wake of the 1929 stock market crash and mobsters smashing up the newsroom, you'll try to turn around a struggling publication that you inherit from your family. You'll construct offices and set up printing presses; hire and manage reporters and other staff; assemble your weekly newspaper; and deal with various groups that are jostling for power and trying to influence your coverage. 

I thought last year's Times and Galaxy, which casts you in the role of a robot journalist, was mostly lovely, but it missed the mark on the actual newsgathering side of the equation. I’ve found no such issues with News Tower so far. I love that a story can change when you assign different reporters to each step (say, one focused on crime vs. one focused on politics). They'll find distinct angles, which could help you sell more copies of the paper or draw readers away from rivals when you land an exclusive.

I'm only a little ways into News Tower, but as someone who started out their career at a newspaper, this is like catnip to me. I expect to spend quite a bit of time with this game. News Tower 1.0 is out now on Steam. It usually costs $25, though there's a 20 percent discount until December 2.

Forestrike is a 2D martial arts roguelite from Skeleton Crew. You can practice combat encounters as many times as you like, but you only have one proper shot to take out multiple opponents in each battle. It sounds a little like Katana Zero in that regard. Succeed, and you'll move forward. Lose, and it's the end of your run. If you manage to win without relying on this foresight feature, you'll achieve an "ultimate victory."

On each run, you'll choose your path and learn new techniques. Forestrike, which is published by Devolver Digital, seems interesting since it's a blend of puzzle game and action roguelite — you'll need to figure out a way to succeed in each battle and then pull that off successfully on your actual attempt. The game is out now on Steam for $10. It's coming to Nintendo Switch soon.

Here's a puzzle game of a different flavor. In Umami, from Mimmox and co-publisher Nexting, the aim is to create dioramas of cakes and food towers using virtual wooden blocks. You have a reference guide to work from if you choose, or you can just try to figure out for yourself how all the pieces fit together. 

It's a lovely, relaxing experience with some laid-back beats. Umami is out now on Steam. It's usually priced at $14, though there's a 15 percent discount until December 1.

A Pinball Game That Makes You Mad is a game from Azimuth Studios in the vein of rage-inducing precision platformers like Getting Over It with Bennett Foddy and Only Up. The aim is to guide a person who is trapped in a pinball to the goal using a single button that controls the flippers.

Make a mistake, and you can erase a great deal of progress. A press release indicated that a playthrough will take between 10 and 30 hours, which is a huge range.

I'll never find out myself how accurate that estimated playtime is, because the demo did, in fact, make me mad and not want to play the full game, though I appreciate what the devs are going for. A Pinball Game That Makes You Mad is out now on Steam for $10, but a 15 percent discount until November 25 brings the price down to $8.50.

I really like that I've been able to keep up with this little tradition of including a dog game in this roundup every week. Samurai Academy: Paws of Fury is a followup to Paws of Fury: The Legend of Hank, a 2022 animated movie I haven't seen that's apparently a "loose remake of Blazing Saddles." Color me intrigued!

This is an action-adventure game with platforming and tower defense aspects. It casts you in the role of Hank, a "dog samurai in a world full of cats." It looks quite charming, though it does remind me that I really do need to go back and get the platinum trophy in Ghost of Yōtei. Samurai Academy: Paws of Fury — from developers Fishing Cactus and ZEROlife Games, and publisher Maximum Entertainment — is out now on Steam, Nintendo Switch, PS5, and Xbox Series X/S. There's a two-player co-op mode available on all platforms, except for Switch.

Upcoming 

Erosion is a neat-looking twin-stick action roguelike from Plot Twist (The Last Case of Benedict Fox) and publisher Lyrical Games. Every time you die, time advances by a decade and the post-apocalyptic Wild West setting shifts accordingly, with the decisions you make influencing the future. 

In this open-world shooter, you'll delve into dungeons filled with enemies and bosses as you try to rescue your kidnapped daughter. Avoid death often enough, and you might just find your offspring before she reaches old age. There are more than 100 skills and modifiers to unlock and dozens of weapons available to help you assemble an effective build. The environments are destructible too.

I really like the voxel art here, including the way the characters bob up and down. Erosion is set to arrive in spring 2026 in early access on Steam, Xbox Series X/S, Xbox Cloud and the Xbox PC app. It'll be available on Game Pass.

Speaking of Xbox, one of my favorite games of last year is coming to Microsoft's consoles. The comedy adventure Thank Goodness You’re Here! is slated to hit Xbox Series X/S on December 9. The delightfully rude and funny game from Coal Supper and Panic is already out on PC, PS4, PS5 and Nintendo Switch. 

We're far from done with the silliness this week. If you haven't quite had your fill of obstacle-laden walking sims for this year after Baby Steps, might I direct your attention toward Ultimate Grandma Simulator

You'll help Granny navigate a dozen levels as she searches for her missing grandson. You'll need to evade everything from wrecking balls to zombies, and parry projectiles like frisbees and bombs. A serious game this is not. If you collect hidden golden coins, you'll unlock some of Granny's memories too. Circo, PlumPointTwo and publisher We Don't Have A Studio are set to bring Ultimate Grandma Simulator to Steam on December 2.

I must admit, the title of Drywall Eating Simulator caught my attention and not in a good way. But after reading more about it and watching the trailer, I'm intrigued by this game from Peripheral Playbox.

According to the Steam page, it's a "physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life." After engaging in mindnumbing small talk and dealing with the infuriating stressors of everyday life, what better way to unwind than by munching on some drywall? Just don't tell anyone about your cravings. 

This game has a very odd and yet somehow deeply relatable concept. Definitely something to chew on. It's coming to Steam on December 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/running-an-1930s-newspaper-foreseeing-martial-arts-fights-and-other-new-indie-games-worth-checking-out-120000559.html?src=rss

X’s handle marketplace is open and there are some… interesting names if you’re willing to pay

After previewing its plans to open a marketplace to "redistribute" dormant handles last month, X has made the feature available to all Premium+ subscribers on the platform. The feature allows subscribers to request new handles that up to now have been unavailable because they belonged to accounts that have since become inactive. 

The marketplace offers two types of handles: "priority" and "rare." For priority handles, X has suggested the goal is to give people the chance to have a handle that more closely reflects their name. In practice, though, it's not at all clear how X is determining what's considered a "priority" versus a "rare" handle. I signed up for a $40/month subscription and searched for both @kbell and @karissa only to be told that both are considered "rare" and thus not available to me. I was able to "register" my "interest" in the names, and include a brief description of why I wanted the handles. 

My first initial and last name is, apparently, "rare."
My first initial and last name is, apparently, "rare."
X

The company says that rare handles are "the most valuable" names and are "often words, slang, or containing few characters. Some options that may one day be available, according to my searching, include @memelord, @phone, @gr0k and @AIchat. The exact process for acquiring one of these, though, isn't exactly clear. X says that handles on your watchlist "may be released in a public drop where you, and others can apply to receive the handle for free via a merit based application system." The company has also said that it will make some especially sought-after handles available for purchase on an invitation-only basis, with prices "anywhere from $2,500 to over seven figures." 

There's some good meme potential here, if you can get it.
There's some good meme potential here, if you can get it.
X

After a bit of perusing, I did find that there were a few entertaining options that are theoretically available now as "priority" handles, including @six_seven, @elonfarts, @grokfacts and @kbchat. Honestly, all of these were at least a little tempting, though I'm not at all confident X would approve @elonfarts or @grokfacts. You also have to consider these requests at least a little carefully because X is only giving users the ability to request one priority handle during the entire lifetime of their account. 

There are also some significant strings attached to the whole process. In addition to being required to maintain a $40/month or $395/year Premium+ subscription, X has a rather strict set of rules for "maintaining your handle." These include:

-Create content regularly. If an account is active but the associated handle remains largely dormant – for example, where little or no original or engaging content is published – X may reclaim the handle.

-Use the handle in a way that reflects the spirit of participation and expression on X.  That means active involvement in platform activities (replying, reposting, discussing topics) that help build a vibrant community for sharing ideas and expressions.  X’s intent is to ensure that handles remain available for active voices and creators who help advance the mission of the platform, not for speculation or inactivity. 

-Ensure regular activity on the platform, with a minimum of 1 device login within a 30 day period. For details, see our Inactive Account Policy.

The terms also state that "X owns and can reclaim any handle," which is more than theoretical. The company has a long history of commandeering desirable handles from users that were actively using them including, infamously, @X

Given all that, I still have yet to follow through on requesting any of the available "priority" handles I've found. I might just stick with the same handle (@karissabe) I've been using for the last 16 years. It's only two letters off from the supposed "rare" variation of my first name only, and it won't cost anything extra to keep.


This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-handle-marketplace-is-open-and-there-are-some-interesting-names-if-youre-willing-to-pay-000020665.html?src=rss

Meta is bringing usernames to Facebook Groups

Meta has long required Facebook users to post under their real names (with some exceptions), but at least for Facebook Groups, the company is now offering new options. Members of Facebook Groups will now be able to participate under a custom nickname and avatar, rather than being forced to use their real name or post anonymously.

You can set a custom nickname via the same toggle that lets you create an anonymous post, Meta says. Nicknames have to be enabled by a group's administrators, and in some cases individually approved, but once they are, you can switch between posting under your real name or a nickname freely. The only other limitation is that the nickname needs to comply with Meta's existing Community Standards and Terms of Service. While you set your new nickname, you can also pick from a selection of custom avatars, which seem to mostly be pictures of cute animals wearing sunglasses.

Groups are one of several areas of Facebook that Meta has continually tried to tweak in the last few years to bring back users. In 2024, the company introduced a tab that highlighted local events shared in Facebook groups. More recently, it added tools for admins to convert private groups into public ones to try and draw in new members. No single change can make Facebook the center of young people's lives in the way it was in the early 2000s, but letting people use what amounts to a username might encourage Facebook users to explore new groups and post more freely.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-bringing-usernames-to-facebook-groups-231405698.html?src=rss

Meta now lets you invite people for virtual hangouts in Hyperscape Capture spaces

Meta is rolling out a way for people to interact together in its virtual spaces. Users will now be able to invite friends to hang out in the spaces created with Hyperscape on Meta Horizon. Up to eight people can join an instance, as long as they are age 18 or older and have the link to the space. The virtual spaces can be joined through a Meta Quest 3 or 3S as well as via the Meta Horizon mobile app, which is on both Android and iOS. People can scan their own homes to create a virtual hangout when they can't be in person together, or they can indulge their inner lookieloos and wander around some of the celebrity spaces, such as Gordon Ramsay's kitchen or Chance the Rapper's living room.

It's an application of Hyperscape Capture, which Meta showed off during its Connect conference earlier this year. That tech allows people to use a Meta Quest to scan real spaces and create digital replicas. The invite option is being gradually added to accounts, and Meta also said that it hopes to raise the party cap in the future for this metaverse feature.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-now-lets-you-invite-people-for-virtual-hangouts-in-hyperscape-capture-spaces-231152311.html?src=rss

Total Chaos, which started life as a Doom II mod, is now out for Xbox, PS5 and PC

The survival horror game Total Chaos has been in development for years and it's finally available for Xbox Series X/S, PlayStation 5 and PC. Incidentally, this a Game Pass release if you're hankering to spend $30 a month. The launch announcement was made during a recent Xbox Partner Showcase.

This is an interesting title for a number of reasons. First of all, it's absolutely dripping with style. The art direction seems plucked right out of the Alan Wake universe. It also seems to have something akin to an insanity mechanic, which reminds me of recent games like Dredge and not-so-recent games like Eternal Darkness. It's a survival horror title set in a creepy old fort, so that tracks.

The developer also made Turbo Overkill, which was a well-liked FPS with retro vibes. Total Chaos actually started its life as a Doom II mod, so releasing as a standalone title on gaming consoles is a legit flex. The soundtrack was composed by Akira Yamaoka, who made the music for many of the Silent Hill games. It's likely to include some terrifying bangers.

The game is available on the Xbox Store, the Microsoft Store for PC, PlayStation and Steam. It costs $25, but there are some introductory sales right now. Again, it's also playable on Game Pass.

Update, November 20, 4:20PM ET: This story was updated after publishing to include information on the game’s launch on PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/total-chaos-which-started-life-as-a-doom-ii-mod-is-now-out-for-xbox-ps5-and-pc-194508861.html?src=rss

A Vampire Survivors roguelike deckbuilder spinoff is coming in 2026

Poncle has been pretty darn busy lately. Along with greenlighting a licensed Warhammer take on Vampire Survivors, bringing a VR version of the original game to the world and working on crossover expansions, the studio is making a brand-new game. Vampire Crawlers is a Vampire Survivors spinoff. Rather than running around the map to collect gems to level up and unlock or upgrade auto-firing weapons, Vampire Crawlers has a different format. It’s a dungeon-crawling roguelike deckbuilder.

It’s set in the same world as Vampire Survivors and each of the playable characters is in the original game. You’ll put together decks of attacks and other abilities to help you on your journeys through dungeons. There’s a card customization feature too.

Development of Vampire Crawlers started soon after Vampire Survivors hit early access and blew up in 2021. Poncle founder and CEO Luca Galante told Xbox Wire that this is hopefully the first in a series of spinoffs in which “the idea is to take some of the core pillars behind the development of VS and to apply them to existing genres.” Galante hinted that a Vampire Survivors sequel is in the works too.

Vampire Crawlers is expected to arrive in 2026. It’ll be available on Steam, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android and iOS. The game will debut on Game Pass Ultimate and PC Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/a-vampire-survivors-roguelike-deckbuilder-spinoff-is-coming-in-2026-183841289.html?src=rss

New Chromebooks now come with a year of priority GeForce Now access

The rise of cloud-based streaming for games has made it possible to play plenty of high-profile games on Chromebooks — not natively, but when you’re using a primarily web-based platform you’ll take what you can get. As of today, Google’s making it easier for new Chromebook buyers to play games right out of the box. Anyone who buys a Chromebook will get 12 months of access to GeForce Now, NVIDIA’s cloud-streaming service that lets you access games you own on platforms like Steam, Xbox and so forth.

It’s not just the standard GeForce Now access, either. Google says this new “Fast Pass” tier has no ads and lets Chromebook users skip the queues that free members have to wait in. Of course, there are some restrictions: this plan only provides 10 hours of gameplay a a month. Since GeForce Now already has a free tier, I presume that after the 10 hours is up you’ll just get dropped down to that experience, which removes priority queue access, has ads and limits you to one-hour sessions. You’re also capped at 1080p and 60 fps, but that should be fine for most Chromebooks.

This is the latest attempt by Google to inject some gaming life into the Chromebook platform. A few years ago, some of Google’s hardware partners released Chromebook models built with cloud-based gaming in mind, and Google also was working on bringing Steam to Chrome OS. Even though Steam worked pretty well, Google has reportedly decided to nix the project going forward. And I haven’t heard much about the Chromebooks for gaming initiative recently either — but that matters less if any Chromebook with decent specs can take advantage of services like GeForce Now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/new-chromebooks-now-come-with-a-year-of-priority-geforce-now-access-181708311.html?src=rss

Spotify now includes a built-in tool for importing your playlists from other services

Spotify definitely wants you to only use Spotify for streaming music, but it’s willing to admit that you might have used another service in the past. Those people can now more easily import their playlists into the Spotify app, thanks to its latest integration with TuneMyMusic.

Available through Spotify mobile users and rolling out globally from today, you can access the new feature through Your Library in the Spotify app. Scroll to the bottom and you’ll see an option to import your music by connecting to TuneMyMusic (it looks like it boots you into your browser at this stage) and choosing the service you want to transfer from. Apple Music already lets you do something similar directly from within your settings on an iPhone, iPad or Android device, or through the web.

TuneMyMusic supports transfers into Spotify from a wide range of streaming platforms, including Apple Music, YouTube Music, Amazon Music and Tidal. You won’t lose your playlists in the source location. It’ll just copy them over so they appear in your Spotify library.

If you aren’t already aware, Spotify lets you customize playlists in a number of ways, from inviting friends to add their own songs, to designing the cover art yourself. So if you’ve been considering a jump from elsewhere, this new feature should make the transition a little easier.

This article originally appeared on Engadget at https://www.engadget.com/apps/spotify-now-includes-a-built-in-tool-for-importing-your-playlists-from-other-services-175100343.html?src=rss

Spotify’s SongDNA feature will show you which songs are sampled on a track

Spotify has unveiled an upcoming interactive feature called SongDNA designed to show you the samples, collaborators and covers included in a given track, the company announced. As part of that update, Spotify also revealed that it has acquired WhoSampled, the company behind the SongDNA technology.

"Through our recent discussions with Spotify, it became clear that we share a strong belief in the power of musical context — and a vision for helping listeners go deeper into the songs they love," the WhoSampled team wrote in a blog post

Terms of the deal weren't disclosed, but Spotify is acquiring both the WhoSampled team and its database. WhoSampled's standalone platform and brand will continue to operate following the deal with improvements like faster moderation times, the elimination of display ads and free downloads and subscriptions for its mobile apps.

Spotify Premium users will see the SongDNA feature in the "Now Playing" view. It's described as a way to see connections between songs, "showing collaborators, samples and covers all in one place," Spotify wrote. 

In the song Kiss me More (feat. SZA), for example, SongDNA shows Carter Lang and two other composers, along with Doja Cat and SZA as the main artists. It reveals that a sample is used from Olivia Newton-John's Physical and that Kiss me More has been covered multiple times, most prominently in a Japanese version by the artist Rainych.   

Spotify is also working on a feature called "About the song," showing swipeable cards in the "Now Playing" view. Those will reveal information like the inspiration for a song, how the music was created and the cultural impact — all with links to the sources.

London-based WhoSampled tracks over 1.2 million songs and 622,000 samples in its database, along with covers, remixes and artists. Its mobile app offers a Shazam-style music recognition service that can tell you the song you're listening to and any samples it might contain. The two companies have partnered previously on a deal that allows WhoSampled users to access their Spotify playlists and tracks.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotifys-songdna-feature-will-show-you-which-songs-are-sampled-on-a-track-130050490.html?src=rss