It's the middle of summer for those of us in the northern hemisphere, which means many of us are getting out and about to make the most of the warm weather. But there's little worse than finding yourself mid-hike or with several more acts to go at a festival only to find your phone is out of juice. To help you stay in touch with friends and share envy-inducing photos on Instagram, you might need a portable charger, and a solid Anker options is currently on sale.
The Anker 334 MagGo Battery with a 10,000mAh capacity is 21 percent off at $31.49. It typically costs $40.
This model is a strong choice for iPhone users as it's MagSafe-compatible. According to Anker, you'll be able to charge an iPhone 15 Pro 1.7 times over and an iPhone 15 Pro Max 1.2 times thanks to its decently sized battery. The company also suggests that the power bank could add up to 22 hours of video playback time to an iPhone 14.
The power bank delivers 7.5W of wireless charging. It's unlikely to easily budge from the back of your iPhone as it has 10N of magnetic force, which is more than Apple's own MagSafe charger.
On the downside, you'll need a compatible device to use this. The Anker 334 MagGo Battery only works with the iPhone 12 and later models. If you have a case that isn't MagSafe-compatible, you'll need to remove that first too. In addition, wireless charging is slower than simply plugging your phone in, but that's perhaps less of a concern when you're off camping for a weekend.
This article originally appeared on Engadget at https://www.engadget.com/you-can-snag-an-anker-10k-magsafe-power-bank-now-for-32-143426995.html?src=rss
If you're having a little trouble with Microsoft Office or Teams today, you're not alone. The company has reported some Azure-related issues that are preventing some users from accessing certain services. The problems started at around 8AM on Tuesday.
Microsoft reported on a status page that "a subset of customers may experience issues connecting to Microsoft services globally." The company deployed several engineering teams to try and resolve the problem as swiftly as possible. "We've identified multiple workstreams and are working to mitigate impacted workstreams by performing failover operations," it said in a statement. "More details will be provided as they become available."
For what it's worth, there was a significant spike in outage reports made to Down Detector on Tuesday morning for both Microsoft and Microsoft 365. Here's hoping the issue is resolved soon so you can rejoin Teams calls you never wanted to be on in the first place.
This article originally appeared on Engadget at https://www.engadget.com/some-microsoft-services-including-office-are-suffering-from-an-outage-142757596.html?src=rss
PlayStation 5 owners who have been on the fence about picking up the PlayStation VR2 now might be a little more tempted to do so. The virtual reality headset is on sale for $345, which is $205 off and the lowest price we’ve seen to date.
The PS VR2, which debuted in early 2023, is one of the best headsets we’ve tested. We gave it a score of 84 in our review. The dual 2K OLED HDR displays are terrific and they deliver an effective resolution of 4K. It’s comfortable to wear for extended periods, while the likes of eye tracking and haptic feedback are welcome inclusions.
There are some significant drawbacks though. Games from the original PS VR aren’t supported on the headset unless the developer has ported them over. The current library of PS VR2 titles is small too, and Sony has not announced any future first-party titles for the headset. That said, the company has started offering PS Plus users some PS VR2 games at no extra cost. And there’s now another reason why the headset is starting to look more appealing, especially at this price.
In August, Sony will enable PC support for the headset. That will open up a far wider range of experiences for PS VR2 owners who also have a capable gaming PC. The PC adapter will cost $60 and some features, such as haptic feedback and HDR, won’t work. However, if you can stomach the trade offs, thousands of Steam VR games (including Half-Life: Alyx) await.
PlayStation 5 owners who have been on the fence about picking up the PlayStation VR2 now might be a little more tempted to do so. The virtual reality headset is on sale for $345, which is $205 off and the lowest price we’ve seen to date.
The PS VR2, which debuted in early 2023, is one of the best headsets we’ve tested. We gave it a score of 84 in our review. The dual 2K OLED HDR displays are terrific and they deliver an effective resolution of 4K. It’s comfortable to wear for extended periods, while the likes of eye tracking and haptic feedback are welcome inclusions.
There are some significant drawbacks though. Games from the original PS VR aren’t supported on the headset unless the developer has ported them over. The current library of PS VR2 titles is small too, and Sony has not announced any future first-party titles for the headset. That said, the company has started offering PS Plus users some PS VR2 games at no extra cost. And there’s now another reason why the headset is starting to look more appealing, especially at this price.
In August, Sony will enable PC support for the headset. That will open up a far wider range of experiences for PS VR2 owners who also have a capable gaming PC. The PC adapter will cost $60 and some features, such as haptic feedback and HDR, won’t work. However, if you can stomach the trade offs, thousands of Steam VR games (including Half-Life: Alyx) await.
There's word going around that X just enabled a setting that lets it train Grok on public tweets, as well as any interactions they have with the chatbot. That's not entirely true: a help page instructing users how to opt-out of X using their data to train Grok has been live since at least May. X just never exactly made it crystal clear that it was opting everyone into this, which is a sketchy move. If you don't want a bad chatbot to use your bad tweets for training, it's thankfully easy to switch that off.
You just need to uncheck a box from the Grok data sharing tab in the X settings. If that link doesn't work, you can go to Settings > Privacy and Safety > Grok. For the time being, the setting isn't accessible through X's mobile apps (the company says it will be soon), so you'll have to uncheck the box on the web for now. It's also worth noting that Grok isn't trained on any tweets from private X accounts.
All X users have the ability to control whether their public posts can be used to train Grok, the AI search assistant. This option is in addition to your existing controls over whether your interactions, inputs, and results related to Grok can be utilized. This setting is…
One of X's selling points for Grok when it rolled out the chatbot was that it had the advantage of using real-time information that's published on the platform — in other words, users' tweets. That only works if users opt-in or are automatically enrolled into sharing their data with the chatbot. But X isn't exactly the pinnacle of truth and accuracy. It's full of pranksters, and lifting their jokes might be one of the reasons why Grokkeeps ongetting stuff wrong. In any case, it's not exactly uncommon for AI models to be trained on material without explicit permission from the original creators.
This article originally appeared on Engadget at https://www.engadget.com/heres-how-to-stop-groks-ai-models-using-your-tweets-for-training-161041266.html?src=rss
Apple has joined several other tech companies in agreeing to abide by voluntary AI safeguards laid out by the Biden administration. Those who make the pledge have committed to abide by eight guidelines related to safety, security and social responsibility, including flagging societal risks such as biases; testing for vulnerabilities, watermarking AI-generated images and audio; and sharing trust and safety details with the government and other companies.
Amazon, Google, Microsoft and OpenAI were among the initial adoptees of the pact, which the White House announced last July. The voluntary agreement, which is not enforceable, will expire after Congress passes laws to regulate AI.
Since the guidelines were announced, Apple unveiled a suite of AI-powered features under the umbrella name of Apple Intelligence. The tools will work across the company's key devices and are set to start rolling out in the coming months. As part of that push, Apple has teamed up with OpenAI to incorporate ChatGPT into Apple Intelligence. In joining the voluntary code of practice, Apple may be hoping to ward off regulatory scrutiny of its AI tools.
Although President Joe Biden has talked up the potential benefits of AI, he has warned of the dangers posed by the technology as well. His administration has been clear that it wants AI companies to develop their tech in a responsible manner.
Meanwhile, the White House said in a statement that federal agencies have met all of the 270-day targets laid out in a sweeping Executive Order related to AI that Biden issued last October. The EO covers issues such as safety and security measures, as well as reporting and data transparency schemes. The White House says that agencies have met all the stipulated deadlines to date.
This article originally appeared on Engadget at https://www.engadget.com/apple-agrees-to-stick-by-biden-administrations-voluntary-ai-safeguards-144653327.html?src=rss
Blizzard has provided an update that will be music to the ears of many Overwatch 2 fans. The publisher plans to experiment with a range of team compositions beyond the role-locked 5v5 format that the game currently has. That includes a potential revival of six-player teams from the original Overwatch.
"The community has, juuuust once or twice, suggested a test," Overwatch 2 game director Aaron Keller wrote in a blog post. "Why not put various forms of 6v6 in the game in order to gauge the results? We agree, and based on your feedback, we’re exploring how we can test different forms of 6v6 in the game to gauge the results."
Keller is quick to point out that it may take some time before the team runs a 6v6 trial. Overwatch 2 was designed from the ground up for five-player teams, with hero balancing and map designs (and redesigns) taking into account the reduced damage mitigation from having one fewer tank on each side.
There are technical considerations here too, as features such as visual upgrades, more technically demanding hero kits and the ability to see outlines of allies through walls impact Overwatch 2's performance. As such, shifting from 10-player to 12-player lobbies could have a negative impact on performance, particularly on older or less-powerful systems.
"Overwatch is a fast-paced game, and maintaining a game that runs smoothly across all our platforms is important for the player’s experience," Keller wrote. "While a limited-time test could arrive sooner, the team is still investigating exactly how long it would take to permanently increase performance across the game. This would be a large effort that would most likely take at least several seasons to accomplish."
Blizzard Entertainment
The possibility of lengthier queue times is also a concern if 6v6 tests are a success and the format sticks around in some way for the long haul. Keller's blog post is a lengthy read, but well worth taking the time to check out if you're interested in how we ended up at 5v5 with players locked to specific roles in the core modes. One of the reasons why Blizzard ditched a tank from each team with the launch of Overwatch 2 two years ago was that it was the least popular of the three roles, with damage in first place and support in between. Having one fewer tank has helped to reduce queue times across the board.
Keller notes that his team does have some ideas about how to tackle potentially longer queue times if 6v6 returns for the long haul, but it wasn't a problem that was solved in the past and it's not a sure thing that the fresh strategies will work. "Is there a world where people are willing to live with long queue times to play this format? Maybe, but that’s a pretty risky move to make," Keller wrote. "We also have tens of millions of new players that have only played 5v5. We want to be openly mindful not to frustrate those who like the game as it is today."
There are other reasons why Blizzard changed to a 5v5 format including that it wasn't necessarily fun to play against a team that used two shield-based tanks. Chokepoints could feel oppressive with two tanks blocking the path. Dropping one of them and placing more of an emphasis on things like flanking, individual impact and a little thing called first-person shooting (with more opportunities to actually shoot at opponents instead of barriers) was designed to make gameplay more fluid and fun. Team fights with multiple tanks on each side also were often a war of attrition until ultimate abilities became available, especially during the infamous GOATS meta.
Still, many fans spent years playing the game in groups of six, and having to lose one of those from the gang with the shift to 5v5 sucked for a lot of people. Plus, the synergy of two tanks could make for really fun moments — the Earthshatter/D.Va Bomb combo was always a personal favorite. Given that Blizzard has always prided itself on taking player feedback into account and fostering the concept of building Overwatch 2 together with the fans, it's great to see that the team is willing to at least test how 6v6 could work in the modern landscape.
However, 6v6 isn't the only alternate approach to the current team composition that Blizzard plans to try. "Besides running experiments with 6v6, we’d like to run some that re-examine the ways we tried solving previous problems, specifically with the goal of bringing some of the freedom back to an Overwatch match without the severity of issues that accompanied it," Keller wrote. "For instance, we think there could be other ways of putting a team together that aren’t quite as rigid as a set composition, but not as loose as Open Queue." Blizzard will try at least one version of this idea in an experimental Quick Play mode during Season 13, which will take place this fall.
Any permanent changes to the current format, whether or not that means a shift back to 6v6, won't happen overnight. Blizzard would run any 6v6 tests for a few weeks at a time to gauge feedback from players, and then see how that format impacts the game beyond core gameplay, such as in arcade modes.
"We’d take the lessons from this playtest to see what we can learn about the mode within the current game ecosystem and for the future of Overwatch," Keller wrote. "We would reflect carefully on the learnings from whatever test we run and explore how to best give players what's being asked for. Whether that’s a world of 5v5, 6v6 or even both, is for future us to figure out."
This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-may-test-a-return-to-six-player-teams-180021753.html?src=rss
There's nothing quite like a summer in Montreal. After several brutal winter months, the city bursts to life and its residents make the very most of the warmer weather. Été (French for "summer") is a relaxing slice-of-life game that deftly captures the essence of Montreal at this time of year, warts and all.
You play as an artist who is spending the summer in La Metropole. The first order of business is to set up an easel in your apartment, which has little else but a mattress in it, no thanks to your somewhat brusk landlord. Once you have learned the basic controls, it's time to explore your new surroundings.
This version of Montreal is effectively your canvas. It's colorless at first, almost as if it's covered in snow. You can fill this world with watercolor, a little at a time. Developer Impossible pulls off a smart trick here as each object you color becomes a stamp that you can use in your paintings — your artist character is literally taking inspiration from the world around them.
I spent several hours ignoring the main missions and exploring the various levels, enjoying myself as I restored color to a market, alleyway, front yard and park. Just like moving into a new city or neighborhood, the more I explored (and colored in) the world around me, the easier it became to navigate. And as with much of life in this city, you do things at your own pace.
While the narrative is fairly paint-by-numbers, the characters of Été are surprisingly rich for such a short game (it would only take a few hours to beat by focusing on the main story). Montreal is a melting pot and the game does a deft job of reflecting that in its NPCs. The characters you encounter may be gruff, friendly or a mix of both, and you'll run into more than a few arguments.
Impossible
Talking to the people you encounter is a smart idea, since they'll often commission you to paint something for them with specific elements included. So if you've yet to find all the letters and symbols for an "I heart MTL" T-shirt, you'll need to hunt down and paint them first so you can use them as stamps. You have a lot of scope in how to create these commissioned pieces, as well as custom ones to hang in your apartment or sell at a cafe. You can use the money you earn to furnish your residence — something I didn't really bother with in my playthrough.
My favorite aspect of Été is just the brilliant job Impossible has done of distilling recognizable aspects of life in Montreal into an abstract world. Fairmount Bagel (the best bagel shop on the planet) is instantly recognizable, as is an approximation of a famous flower shop that has many, many bird cages dangling from the apartment balconies above it.
You'll run into kids playing hockey in an alleyway. You'll find someone making Canada Day decorations while complaining about a neighbor who's doing the same thing for Quebec's national holiday. The cafe culture, second-hand furniture stores and wonderful farmer's markets are all present and correct. Even the city's anti-capitalist movement gets its own subplot. Impossible has nailed much of what makes the city so special.
Impossible
Unfortunately, there are no festivals, even though the real Montreal has a ton running simultaneously at this time of year. Old Montreal — a historic, heavily European-influenced neighborhood by the river that's like catnip for tourists — is overlooked as well. But it would be tough for the developers to factor in everything that makes the city so great.
As someone who lives in Montreal, Été is a gorgeous reminder of what's right outside my doorstep. I should maybe go drink more of that in, even just to watch the world pass by from a terrasse as I paint the final few corners of this sumptuous fictional version of the same thing on my Steam Deck.
Été is out now on PC.
This article originally appeared on Engadget at https://www.engadget.com/chill-painting-game-ete-beautifully-captures-summertime-in-montreal-152853036.html?src=rss
Pretty much every TV is a smart one these days. But perhaps you're still rocking an older model without built-in streaming functions, you don't have an external device with such capabilities or you simply don't like the interface of your smart TV. As such, a dedicated streaming device might be of interest to you. The Amazon Fire TV Stick 4K Max is a decent option and, best of all, it's currently 33 percent off. That brings the price down to just $40, or only $5 more than the record low it was selling for during Prime Day.
The Fire TV Stick 4K Max is perhaps the most capable of Amazon's streaming devices and it's pretty straightforward to use as well. You just need to plug it into a spare HDMI port on your TV or monitor to get started. As the name suggests, you can use it to stream video in 4K. The stick also has Dolby Vision, HDR10+ and HLG support. Streaming apps such as Netflix, Hulu and, of course, Prime Video are available.
You can use Alexa via the remote to search for shows and movies, or ask the assistant the kinds of questions you would of a smart speaker. The device has a 2GHz quad-core processor and 16GB of onboard storage, so it should offer decently fast performance and have plenty of space for your apps and games.
Speaking of games, the Amazon Fire TV Stick 4K Max is a surprisingly adept device on that front. Engadget senior reporter Jeff Dunn found it to be a solid option for emulating retro games, such as those from the PS1, NES, SNES, Game Boy, GBA, Genesis and even old arcade machines.
It supports cloud gaming too, and the Wi-Fi 6E connectivity is a big help there. Amazon Luna is one of the options that's available. Amazon and Microsoft also recently enabled Xbox Cloud Gaming support on the Fire TV Stick 4K Max.
This article originally appeared on Engadget at https://www.engadget.com/the-amazon-fire-tv-stick-4k-max-is-back-on-sale-for-only-40-143827827.html?src=rss
It might be arriving a few months later than expected but Fallout: London is finally here. The expansion-sized mod for Fallout 4is out now on Steam and GOG. You can pick up the free mod from the latter and it will work with both the Steam and GOG versions of the base game. There are some caveats, though, as the launch version of Fallout: London is incompatible with the recent major Fallout 4 update.
Developer Team Folon is working to remedy that. In the meantime, you can download a pre-patched version of Fallout 4 from GOG now (the game is currently 60 percent off there). GOG and Team Folon have created a one-click installer for the mod to make it as easy as possible to jump in.
Things are a bit different on Steam, as the current version of Fallout 4is incompatible with the mod. To play Fallout: London via that storefront, you'll have to downgrade the original game manually. That'll take a little work, but you can find a step-by-step guide on Team Folon's website.
Fallout: London features a fresh story and environments, fully-voiced characters and new weapons, factions (including Camelot knights) and gameplay features to get to grips with. A trailer (with a Cockney rhyming slang-filled voiceover from someone who sounds like they're from the Manchester area) gives a decent overview of what's in store: Fallout but with a decidedly British slant on the post-apocalypse, innit.
It took Team Folon — a collective of hobbyist and professional developers — over five years to craft the mod. The original plan was to release Fallout: London back in April, but Bethesda's recent patch threw a spanner in the works.
In any case, the lengthy development process looks to have fallen in Team Folon's favor. There's been a major surge in interest in Fallout since the success of the TV show that debuted on Prime Video earlier this year. Bethesda and Microsoft weren't ready to capitalize on that with a new game (though a Fallout: 76 expansion dropped last month), so Team Folon might reap the benefits.
This article originally appeared on Engadget at https://www.engadget.com/the-long-awaited-fallout-london-fan-mod-is-finally-here-130031260.html?src=rss