Lego Horizon Adventures might be Sony’s most important game of the year

Sony takes games seriously. That’s reflected in its tentpole releases, which are overwhelmingly gritty, adult affairs like Horizon, God of War and The Last of Us. It’s surprising, then, that its Summer Game Fest demo area replaced Sad Dads and apocalypses with cutesy Astro Bot figurines and Lego. Lots of Lego.

Lego Horizon Adventures might not have generated the Summer Game Fest headlines that the new Doom and Assassin’s Creed games did, but in many ways its legacy may be more interesting. Co-developed by Guerilla Games (known for the Horizon and Killzone series) and the AAA support team Studio Gobo, it aims to bring the world of the Horizon games to a new generation — and a new platform, the Nintendo Switch.

Horizon Adventures isn’t the first Sony game on Switch. MLB: The Show routinely comes to both Nintendo’s console and Xbox, but that’s a licensed sports game, and Horizon is a key PlayStation franchise. It has a VR spin-off, a live-action adaptation confirmed for Netflix and an MMO heavily rumored in its future. Bringing the latest iteration of the series day one to Switch, then, is unusual.

“We’re trying to bring in as broad an audience as possible,” Guerilla Games narrative director James Windeler told Engadget. “The collaboration with Switch, that’s an incredibly unique opportunity … it will really help bring in a family-friendly audience.”

It’s also just a plain bigger audience. Nintendo’s console has been around since 2017, and the market for Switch games is over 140 million. (For context, there are around 58 million PlayStation 5s in the wild.) Lego titles are also in a tiny minority of non-Nintendo games to top the Switch retail sales charts.

The game itself, from the 30-minute demo I played, seems delightful. The world of Horizon translates well to Lego, with the robodinos in particular being a highlight. There is already a Forbidden West Tallneck Lego set and it would be extremely surprising if we don’t see Thunderjaws and Scrappers showing up in Lego stores soon. Combat is surprisingly faithful to the original games, with Aloy sneaking around tall grass to get a good angle on an enemy and using her Focus to spot weak points. Also faithful to the original games is that stealth can very quickly fall by the wayside in favor of frenetic dodging. Less faithful: I got through one tricky fight by repeatedly summoning a hot dog vendor to throw exploding franks all over the place. It is a Lego game, I guess.

Tone-wise, Guerilla is shooting for the Lego Movie-like cross-generational irreverent humor, which isn’t really my jam but I appreciate it. Windeler said Guerilla is trying to hit key elements of the first game without directly remaking it: “It's definitely not a one-to-one retelling, but neither is it a parody in the sense that you don't need to be a Horizon aficionado to really kind of respond to the humor. It's broader in that way.” The voice cast from the original games, including Ashly Burch as Aloy and JB Blanc as Rost, is back for Horizon Adventures and seemingly having a lot of fun. Burch’s delivery in particular is ultra wide-eyed and excited, more like her work as Tiny Tina in the Borderlands series or one of her many animated characters. It’s a fun spin on a traditionally stoic character.

Lego Horizon Adventures -- co-op play
Sony

Co-op is a big feature for Horizon Adventures. Local co-op is a drop-in, drop-out affair, which, as with most Lego games, enables an adult to easily help a kid get past a tricky area. But Lego games are also a lot of fun to play among consenting adults if you’re both into the particular franchise — I know plenty of grown-ups who live for Lego Star Wars. Away from the couch, there is online multiplayer, which is obviously more targeted at adults.

I am not a huge Horizon fan. Of all the open-world collect-a-thons, it’s one of my favorites, but it is very much not my genre. My partner is a fan, though, and we’re always on the lookout for middle-ground co-op games that can bridge the gap in our tastes. Maybe Horizon Adventures could be that, and I’ll become a real Horizon head because of it?

Finding new audiences is something Sony and Microsoft have been grappling with over the past couple of years. This Xbox-PlayStation generation has not seen as explosive growth as the last, and the kind of AAA experiences they typically shoot for are expensive to produce.

Microsoft seems to be committed to multiplatform releases for several established franchises it’s acquired, like Call of Duty, Diablo and Doom. It also ported four formerly exclusive titles — Hi-Fi Rush, Grounded, Pentiment and Sea of Thieves — to rivals’ machines earlier this year.

Sony’s approach has, until recently, been to court PC players with ports of older titles such as Horizon Zero Dawn and God of War. This year it also released Helldivers 2 on PC day one, which went very well until it didn’t. Company president Hiroki Totoki told investors in February that he “would like to go aggressive on improving our margin performance” (what a gamer!) by focusing more on multi-platform releases. The assumption at the time was that he was solely referring to PCs, but the Switch release of Horizon Adventures seemingly opens this effort up to more platforms.

It’s unlikely that Sony will bring its giant AAA games to a rival console at launch. But it could be that Sony begins to treat the Switch much like Nintendo used to treat mobile devices. The mid '10s saw an influx of Nintendo games on iPhone and Android, including Super Mario Run, Fire Emblem Heroes, Animal Crossing Pocket Camp and Mario Kart Tour. The strategy was pretty clear: Introduce Nintendo characters to a more casual audience, and convert a number of them over to the “full” experience. If Horizon Adventures goes well — and why would it not? — it’s easy to see Sony opening the floodgates and sending a bunch of its franchises to Nintendo’s mass-market console.

Lego Horizon Adventures launches 'Holiday 2024' on PlayStation 5, PC and Nintendo Switch.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/lego-horizon-adventures-might-be-sonys-most-important-game-of-the-year-160026354.html?src=rss

Dragon Age: The Veilguard is a fantasy epic filled with big decisions

Dragon Age: The Veilguard was given a proper unveiling at Summer Game Fest, with an Ocean’s 11-style intro to the gang of heroes and fantasy character tropes that will make up your cadre. Bioware also invited me to a hands-off demo of Veilguard, where I got to briefly see the character creation setup and the opening chapter of the game, as you join the likes of Varric and other characters from Dragon Ages past.

It does look different, though. I’ve only dipped into the Dragon Age series in the past, but the character style of Dragon Age: The Veilguard (especially in the trailer) looked, initially, like some kind of League Of Legends-style spin-off or even a, gasp, mobile game. There’s undoubtedly a cartoonish spin on characters, although Solas, the primary antagonist (and sadsack elf), seems to be his miserable, mournful self.

The environments we saw during the demo are suitably fantastical. During parts of the game, several vantage points appear to show off all the mystical landmarks. Oh, and a large chunk of the opening chapter is a town under siege by dimensional beasts.

Other significant changes appear in combat. While you’ll still be able to pause to consider tactics and enemy targets in a controller-friendly move, unique attacks for your character can be launched from a quick launch menu while the battle continues around you. It appears that The Veilguard could be more fast-paced than its predecessors.

I watched several battles between Rook, your custom-made character, and allies, including crossbow-wielding Varrik, fan-favorite Harding the scout, and the frostmage (and detective?!) Neve. We weren’t able to issue commands to our allies, but you will be able to in the final game. We watched a rogue build in action, which combined bow attacks with close-quarters dagger moves. If you choose a warrior, expect to focus on defense and heavy strikes, while a mage seems to lean on ranged combat.

It’s an action RPG, though, and you’ll have to work with your party members to strip away armor and protection before doing damage. Parries seem to form the core defense mechanic for rogues, but Veilguard Game Director Corinne Busche noted that, alongside difficultly modes, there are custom difficulty settings you can make fast-twitch battle mechanics more forgiving.

While we only got a brief look at the character creation process, you’ll be able to choose from different voices, fantasy races, and even a cool triangular ‘build’ generator for the body of your character. The dadbod dwarf mage of your dreams is, finally, here.

For fans of the series, though, the latest installment is aimed at expanding the world you probably already love. Areas and spots mentioned in passing in previous games will open up for exploration later in the game, we’re promised. When crafting a character, you’ll be able to flesh them out with one of several back-stories, which will often tap into groups and organizations from the series’ past. They’ll also get referenced by both your companions and other characters in-game when relevant. Neve and our build of Rook had a connection through a group in Rook’s past.

The decision wheel is here, too. While the battles and the monsters and the dragons are a core part of Dragon Age, the series is best known for letting players take the story into their own hands, making decisions, forgiving enemies (or not) and more. That looks like it’ll be a core part again of Veilguard. As Rook reacts to Varrik’s approach to Solas, as he wields dimensional forces, you can say it’s a bad idea, and your companions will act accordingly. Was it a bad idea? You’ll have to wait for the release, which is sometime in fall 2024.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/dragon-age-the-veilguard-is-a-fantasy-epic-filled-with-big-decisions-150030570.html?src=rss

Just Dance VR is coming to Meta Quest headsets in October

If you think Just Dance would be a great addition to your library of virtual reality games and experiences, then mark this date: October 15. 2024. Ubisoft is launching Just Dance VR: Welcome to Dancity that day for the Meta Quest 2, Meta Quest Pro and Meta Quest 3. You'll be able to customize your avatars for the game and choose your own body shape, facial expression, skin color, hair and outfit. Once you're done creating a virtual version of yourself, you can enter the Dancity social hub to meet other players. 

You'll also have your own "apartment" in game, where you can dance with up to six players or do other interactive activities with the group, like play basketball. The game will let you send emote stickers to players who aren't in your friends list, but you can do voice chats with dancers who are. Welcome to Dancity features 360-degree environments and what Ubisoft describes as an "all-new gameplay with two-hand scoring."

You'll be able to dance to 25 hit and original songs at launch, including Don't Stop Me Now by Queen, Bad Liar by Selena Gomez, Starships by Nicki Minaj and Call Me Maybe by Carly Rae Jepsen. As UploadVR notes, the game was supposed to be exclusively available to Pico headsets. However, after the ByteDance-owned company laid off a big portion of its workforce, Ubisoft started working with a new partner (Meta) to develop the game.

This article originally appeared on Engadget at https://www.engadget.com/just-dance-vr-is-coming-to-meta-quest-headsets-in-october-043151830.html?src=rss

Resident Evil 7 and the Resident Evil 2 remake are coming to iPhone, iPad and Mac

On a day when there were a few other Apple-related announcements, Capcom snuck in one of its own. Two more Resident Evil games are coming to iOS, iPadOS and macOS: Resident Evil 7 Biohazard, coming next month, and the Resident Evil 2 remake, which is “currently in development.” Capcom promises a “console quality experience” for the games, which run on the publisher’s RE Engine and use Apple’s MetalFX Upscaling tech.

The company says both games will have a free demo (for “a portion of each game”) at launch, but you’ll need to make “a single purchase” to unlock each title’s full experience. Capcom hasn’t announced pricing for the new games. For reference, the App Store’s current installments in the series, Resident Evil 4 and Resident Evil Village, cost $30 and $16, respectively (plus extra for optional DLC).

Speaking of downloadable content, Capcom says Resident Evil 7’s main game and Not A Hero DLC will launch together as a bundle. Optional DLC will include the Gold Edition upgrade, which includes End of Zoe, Banned Footage Vol. 1 and Vol. 2, the 5-Coin Set, Survival Pack and Madhouse difficulty mode.

The iOS and iPadOS versions of Resident Evil 7 will include “enhanced controls with a new Auto Fire feature.” The idea is to make the game more playable on touch screens with an option to automatically fire weapons after aiming at enemies for a set time. The game will also support MFi gamepads.

To play Resident Evil 7, you’ll need recent Apple devices. It only supports the iPhone 15 Pro series, iPads and Macs with Apple Silicon chips (M1 or later). Capcom hasn’t yet provided the hardware requirements for Resident Evil 2.

Resident Evil 7 Biohazard arrives on July 2, and Capcom says you can pre-order it today. However, it isn’t yet live in the App Store at the time of publication.

This article originally appeared on Engadget at https://www.engadget.com/resident-evil-7-and-the-resident-evil-2-remake-are-coming-to-iphone-ipad-and-mac-210355411.html?src=rss

Canon is making a new lens to capture spatial video for Apple’s Vision Pro

Alongside announcing its next-generation OS for Vision Pro, Apple wants to improve the content you can capture and share on the headset. It's getting help with that from camera mainstay Canon, which is working on a new dedicated spatial lens for its R7 camera.

While details are light for now, the new lens, shown briefly during WWDC’s big presentation, is a lot more subtle than previous stereo lenses. It’s a 7.8mm f/4 lens with STM (stepping motor technology) that keeps focus quiet and smooth.

In the past, Canon has dabbled with lenses aimed at VR and spatial content. Its last spatial lens was $2,000, so this probably is outside the remit of most of us. (That said, if you bought the Vision Pro, you might have that in change.) 

Intriguingly, Canon previously said that none of its current cameras are fast enough to offer video that matches the Vision Pro. We’re waiting to hear exactly what kind of video (and at what refresh rates and resolution) this lens-and-camera combo can capture. 

Apple also followed up with updates to its 180-degree 3D 8K video format, partnering with Blackmagic to create a new workflow to make Immersive Videos easier to capture and work with.

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/canon-is-making-a-new-lens-to-capture-spatial-video-for-apples-vision-pro-173600145.html?src=rss

Microsoft Xbox chief Phil Spencer: ‘I think we should have a handheld’

After announcing several new Xbox Series X consoles including a $600 special edition model, Microsoft may be working on another one. In response to a question from IGN about portable gaming, Xbox chief Phil Spencer said "I think we should have a handheld."

That's a vague comment, but it certainly shows that the company is taking notice of all the portable PC gaming devices out there like the new Rog Ally X from ASUS and no doubt Sony's PlayStation Portal remote handheld. Such a device would also make a lot of sense for the Xbox platform. 

"The future for us in hardware is pretty awesome, and the work that the team is doing around different form factors, different ways to play," he said. He then deferred any future questions about consoles to Xbox president Sarah Bond.

Spencer hypothetically kiboshed the idea of a Sony-like internet- or cloud-only device when asked about it, though. "I think being able to play games locally is really important," he said.  

This by no means confirms the development of such a device and it wasn't the right event for such an announcement in any case. "Today was about the games... but we will have a time to come out and talk more about platform, and we can't wait to bring it to you." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-xbox-chief-phil-spencer-i-think-we-should-have-a-handheld-123046226.html?src=rss

ASUS’ ZenScreen Smart 27-inch monitor is its first with Google TV

ASUS has been busy at Computex 2024 this year, announcing not only the ROG Ally X gaming handheld but a bunch of new laptops. Now, the company has moved on to monitors, unveiling several interesting entertainment and content creation models, including its first Google TV and 8K ProArt displays.

The 27-inch 4K (IPS) ZenScreen Smart MS27UC is the company's latest entertainment display. As mentioned, it's ASUS' first with Google TV and includes a remote with a built-in Google Assistant microphone. 

ASUS' ZenScreen Smart 27-inch monitor is its first with Google TV
ASUS

Along with what ASUS calls "ultra-thin display bezels and a small footprint stand," it has built-in front output 5W Harman Kardon speakers and a headphone port on the back. One unusual feature is a rear shelf that lets you store a keyboard, mouse and the Google TV remote. Other features include a DisplayPort 1.4 and HDMI 2.0 port, USB-C (PD 90W), dual-band WiFi, Bluetooth 5.0 and Miracast.

ASUS' ZenScreen Smart 27-inch monitor is its first with Google TV
ASUS

ASUS also dropped some impressive (and probably fairly expensive) ProArt displays aimed at content creators. The first is the ASUS ProArt Display 8K PA32KCX, what ASUS calls "the world's first 8K mini-LED professional monitor." The 32-inch display offers 7,680 x 4,320 resolution and a peak brightness of 1,200 nits (sustained brightness 1,000) nits, thanks to the Mini LED tech with 4,096 local dimming zones.

It offers professional level specs, with a delta E of less than 1 in terms of color accuracy, true 10-bit color and 97 percent coverage of the DCI-P3 (HDI) color gamut. It includes a built-in motorized flip colorimeter for auto- and self-calibration, while offering dual Thunderbolt 4 ports with up to 96 watts of power delivery (along with HDMI 2.1 and DisplayPort 2.1 ports).

ASUS' ZenScreen Smart 27-inch monitor is its first with Google TV
ASUS

Meanwhile, The 27-inch ProArt 5K PA27JCV and 32-inch PorArt 6K PA32QCV displays support 5,120 x 2,880 and 6,016 x 3,384 resolutions respectively. ASUS doesn't say what display technology is used, but they have something it calls "LuxPixel" technology that uses an anti-glare coating that offers a "paper-like" effect without softening the image.

Both offer 99 percent DCI-P3 coverage, a Delta E less than 2 and DisplayPort™ over USB-C® with 96 W power delivery. Both appear to be fairly low profile and come with with metal stands.

ASUS' ZenScreen Smart 27-inch monitor is its first with Google TV
ASUS

Finally, ASUS showed off some new dual-screen displays that may appear in laptops or standalone monitors down the road. Those include the ZenScreen Duo OLED, that features a 14-inch 16:10 FHD dual-0LED display that can fold out to 21 inches for increased productivity. So far, there are no prices are delivery dates set for any of the new displays. 

This article originally appeared on Engadget at https://www.engadget.com/asus-zenscreen-smart-27-inch-monitor-is-its-first-with-google-tv-120015995.html?src=rss

Xbox’s Fable reboot will come to Xbox Series X/S and PC next year

After years of teasing its arrival, Xbox has finally announced a release window for the upcoming Fable reboot. The game is slated to hit Xbox Series X/S and PC in 2025, and will be available on Xbox Game Pass from day one. The company dropped a new trailer during the Xbox Games Showcase on Sunday. Fable, which is being developed by Playground Games, was first announced with a teaser back in 2020.

Xbox is billing it as “a new beginning” for the series. The new Fable focuses on a washed-up ex-hero named Humphry, who we see in the latest trailer. He’ll be “forced out of retirement when a mysterious figure from his past threatens Albion's very existence.” In our last glimpse at the game, released during last year’s Summer Game Fest, we were introduced to a character named Dave, who is voiced by Richard Ayoade. The new trailer gives us a bit more of a look at some in-game footage and doubles down on the offbeat tone of the previous teasers.

We'll still have to wait a while for it to actually be released, but at least now there's a timeframe we can cling to. 


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/xboxs-fable-reboot-will-come-to-xbox-series-xs-and-pc-next-year-181914674.html?src=rss

Fallout 76’s next free expansion drops on June 12

It seemed like a missed opportunity for Microsoft and Bethesda to not have a new Fallout game ready to capitalize on the TV adaptation's success. However, Bethesda does have Fallout 76 up its sleeve at least, and the latest expansion of the multiplayer RPG is just a few days away.

The publisher revealed the Skyline Valley expansion during the Xbox Games Showcase on Sunday. The DLC expands the map for the first time into a new region called Shenandoah. The telethon-themed trailer offers a peek at some of what's in store. For instance, you'll be able to explore the remnants of Vault 63 and try to discover what happened to its dwellers. As you might expect, there will also be Ghouls to contend with. The trailer ends on a spicy tease, as starting early next year, you'll actually be able to play as a Ghoul.

Fallout 76 had a rough debut, but by all accounts the game has gotten much better over time (following in the footsteps of some other Bethesda games). As with other Fallout titles, it had a huge surge in players in the wake of the Prime Video show. On Steam alone, the average number of concurrent players shot up nearly fivefold from 5,975 in March to 25,673 in April.

With so many new and returning players enjoying the game, it’s nice that they won’t have to wait long for more things to see and do. Skyline Valley, which is free for Fallout 76 players on all platforms, will arrive on June 12.

This article originally appeared on Engadget at https://www.engadget.com/fallout-76s-next-free-expansion-drops-on-june-12-172003045.html?src=rss

Here are the cozy games from Wholesome Direct that you can play right now

Break out your blankets and settle in, everyone. It’s time for the cozy games.

The latest Wholesome Direct showcase offers an hour-long celebration of innovation and coziness in indie development, featuring more than 30 meditative, calming and absolutely adorable experiences. Some of the titles are brand new, some are getting updates, many of them have demos, and others simply deserve time in the spotlight. One thing they all have in common is an inherent ability to warm your heart.

The entire Wholesome Direct 2024 showcase is worth watching. It’s packed with brilliant indie gems and brand-new trailers, and many of the featured titles already have demos available to download. Here, we’ve collected four games that came out today as surprise drops tied to the showcase: Kamaeru: A Frog Refuge, POOOOL, The Palace on the Hill and Tracks of Thought. I spent some time playing the first three games on this list and each one is lovely in its own way; I’ve left my thoughts with the game descriptions below.

Watch, read about and then play a bunch of cozy, wholesome games — that’s not a bad way to spend a Saturday. Or a summer.

This one’s for the players who can’t get enough of games like Neko Atsume and Usagi Shima, or for folks who just really love adorable amphibians. Kamaeru: A Frog Refuge is a farming sim about building and maintaining a protected space in the wetlands where wild frogs can thrive, and it gets much deeper than simply buying new poufs for the animals to sleep on. In Kamaeru, players have to dig out the wetlands, harvest ingredients to make jam and other treats for selling at the market, monitor their environmental impact, and purchase items to create an inviting space for all of their frog friends. Players are able to take photos of the frogs, feed them, name them and even breed them, mixing their colorways in a tic-tac-toe Punnett square.

Kamaeru is a relaxed, methodical and surprisingly deep experience that happens to be filled with cute and colorful frogs. It’s much more than a passive animal-observation game, and it takes a fair amount of grinding — but like, in a really cozy, froggy way — for the on-screen rewards to start rolling in. After about an hour of play, I feel like I’ve only scratched the surface of this game. 

Kamaeru is available now on Steam, itchi.io and Nintendo Switch, and it’s verified on Steam Deck. It's developed by Humble Reeds and published by Armor Games Studios.

Count 'em, that’s four Os. POOOOL is a sweet and simple game with infinite replayability, much like the stick-and-ball sport that inspired it. In POOOOL, players fling bouncy balls of various sizes around a contained rectangle, one at a time, in an attempt to make spheres of the same color touch. When two matching balls collide, they instantly combine into a bigger ball, which can then be combined with another of the same size, and so on. It’s kind of like Threes! but with colorful balls instead of numbers. Eventually, the globes reach their limit and they disappear with a pop, leaving plenty of room for new balls to spawn. The round ends and the score is tallied when there’s no more room for the spheres to be flung.

POOOOL is a lovely little physics simulator with a friendly art style and soothing, repeatable mechanics. This is a game that rewards strategy, but it’s also incredibly forgiving of mindless clicking and dragging, and both play styles result in a satisfyingly bouncy experience. Put it in your pile of games to play while killing time or pretending to get work done, and you’ll get plenty of use out of it. POOOOL comes from developer Noah King and publisher digimoss, and it’s available right now on Steam.

This is a special one. The Palace on the Hill is a thoughtful and robust slice-of-life game set in a fictional town in rural India in the 1990s, starring a young man who’s helping his family earn money over the summer. Players plant, tend to and sell their crops, they work shifts at the local tea shop, and they pick up odd jobs in town, getting to know the residents along the way. The young man is an aspiring artist, and he finds inspiration for new paintings around the village, sharing stories about the area’s past in beautiful watercolor vignettes. There’s a rich history here and plenty of things to do in each moment.

The Palace on the Hill is a sweet surprise of an adventure game, riveting, methodical and illuminating. The rural town where it takes place feels alive and its boundaries expand delicately as the game progresses. Each NPC has a distinct personality and a unique relationship with the protagonist, and their world quickly feels familiar, even as it remains filled with secrets. I heartily recommend this game.

The Palace on the Hill is available today on Steam, Xbox Series X/S, Xbox One, iOS and Android, and it’s verified on Steam Deck. It comes from indie studio Niku Games.

Tracks of Thought is a game about chatting, managing cards and solving mysteries, and it all takes place on a long-haul locomotive heading to an unknown destination. After passing through a strange tunnel, every passenger on the train forgets where they’re going, and it’s up to the protagonist, an amiable purple ladybug, to figure out what’s going on. The ladybug’s personality is shaped by the player’s interactions with other passengers, and conversations play out as card battles where the goal is to resolve conflict and help everyone get on the same page.

Tracks of Thought has a cartoony art style and a cast of cool, bug-like characters, and it seems to offer a clever blend of conversation and card battles. With today's showing, this game has been featured in a total of four Wholesome Directs (yes, that's nearly all of them), so it's especially great to see it out now on Steam and the Epic Games Store. Tracks of Thought comes from developer Tidbits Play and publisher Freedom Games.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/here-are-the-cozy-games-from-wholesome-direct-that-you-can-play-right-now-170042994.html?src=rss