Nobody needs to spend $160 on a gaming mouse, but Razer’s new Viper V3 Pro is excellent anyway

Razer has rolled out the Viper V3 Pro, its latest high-end wireless gaming mouse. What makes a gaming mouse “high-end,” you might ask? Mainly, it’s super lightweight and packed with impressive wireless and sensor tech, all of which makes it extremely responsive in competitive games. I’ve had one on hand for about two weeks now and have felt next to zero delay flicking through rounds of Halo Infinite and Apex Legends.

The other thing is the price: The Viper V3 Pro is available today for $160 in the US or €180 in Europe. That isn’t unheard of — Razer’s own DeathAdder V3 Pro, the top wireless pick in our gaming mouse buying guide, costs the same — but it’s certainly not cheap.

If you keep up with the gaming mouse market, here’s the short version: The Viper V3 Pro has virtually the same shape and soft-touch coating as last year's midrange Viper V3 HyperSpeed, but it’s far lighter at 54 grams, plus it has optical switches, a technically superior sensor and a few small design tweaks. It’s the follow-up to the popular Viper V2 Pro from 2022 and the ambidextrous complement to the aforementioned DeathAdder V3 Pro, which has a more dramatically contoured ergonomic shape.

A black Razer Viper V3 Pro gaming mouse and a white Logitech G Pro X Superlight 2 gaming mouse rest side-by-side on top of a brown wooden table.
The Razer Viper V3 Pro (left) and Logitech G Pro X Superlight 2 (right), another high-end wireless gaming mouse with a symmetrical shape.
Photo by Jeff Dunn / Engadget

For everyone else, the main thing to know about mice like this is that they’re built for competitive gaming above all else. As such, the Viper V3 Pro deliberately excludes features that’d make it more convenient for day-to-day use: There’s no Bluetooth and only two side buttons, while the DPI switch is located on the bottom of the mouse. The scroll wheel can't tilt left or right, and there’s no lighting, either. But these omissions make sense if you view the mouse as a tool for esports: They keep the weight down and make it harder to hit buttons by accident.

The most important thing with any gaming mouse is its shape, and the Viper V3 Pro’s should fit most hand sizes well. It’s highly similar to Logitech's G Pro X Superlight 2, its chief competitor, but slightly longer and flatter. A modest but noticeable hump in the center rests naturally in your palm, while the sides are gently contoured in then out to welcome the tops of your thumb and ring finger (or pinkie). The main click buttons are grooved, slightly flared and amply sized. None of the angles are aggressive. Razer says it works best with a fingertip or claw grip; I have few issues as someone who uses the latter. But the design isn’t so short or flat that it’s horrible for palm grips. In total, it measures 5.0 x 2.51 x 1.57 inches.

The mouse’s coating is pleasingly soft and smooth. It’ll pick up fingerprint smudges over time, but it should be grippy enough for most people out of the gate. (Razer includes some pre-cut grip tape in the box if it still feels too slippery.) The device as a whole is sturdily built, with no sign of flex or creaking in my two weeks of daily use.

The underside of the Razer Viper V3 Pro is exposed on top of a brown wooden table.
Photo by Jeff Dunn / Engadget

The Viper V3 Pro isn’t the absolute lightest gaming mouse, but calling a 54g device too heavy to move around would be splitting hairs. Notably, it achieves this weight without any cutouts in its top or bottom shell. Rival gaming mice like the Pwnage Stormbreaker or Pulsar X2V2 are similarly light but leave their interiors more open to dust and detritus.

The mouse’s main click buttons are fast, not sticky and on the softer side for a device that uses optical switches. They aren’t as loud as the clicks on the G Pro X Superlight 2, though the right-click panel on my test unit sounds a little less full than the left-click one. (That’s more of a nitpick than a dealbreaker.) As with most optical mice, the main buttons may not be as satisfying to press as good mechanical switches, but they’re more likely to avoid durability issues over time. I’d also give the Viper V3 Pro the edge over Logitech’s mouse when it comes to the side buttons and scroll wheel. The Viper's wheel is tighter, quieter and has grippier ridges on its exterior, while its side buttons are a bit less mushy by comparison.

In terms of performance, the Viper V3 Pro uses Razer’s new “Focus Pro 35K Optical Sensor Gen-2.” It can reach a maximum of 35,000 DPI, and you can adjust that sensitivity in 1 DPI increments. A max speed of 750 IPS and max acceleration of 70 G accompany that. Per usual with gaming mice, these higher figures are partly marketing fluff: Many older gaming mice have few issues when it comes to sensor accuracy and consistency.

A white Razer Viper V3 Pro gaming mouse is held on top of a white mouse mat on a black desk, with a white keyboard glowing with green lighting situated off to its side.
The mouse is available in black or white, though Razer says the white model weighs a gram more.
Razer

Along those lines, the mouse comes with Razer’s HyperPolling Wireless Dongle, which costs $30 on its own. It advertises a maximum polling rate of 8,000Hz, which technically allows for more precise movements but has a negligible effect on real-world performance. Mostly, it saps battery life: Razer says the Viper V3 Pro can last up to 95 hours at a 1,000Hz polling rate, which is fine, but that dips to just 17 hours at 8,000Hz.

Still, while I am far from an pro-level player, I can’t foresee many complaints about the Viper V3 Pro’s responsiveness or connection quality. The shape, weight and sensor all play a role in that — as do the large PTFE feet, which let the mouse glide smoothly across surfaces. Somewhat less agreeable is the included cable, which is cleverly angled to reduce drag but isn’t the thinnest or most flexible cord I've seen. The dongle still requires running the cable from a PC to a desk, too.

Nevertheless, the Viper V3 Pro is well worth a look if you take competitive gaming seriously, prefer an ambidextrous shape and have money to burn. To be clear, there are still several gaming mice that’ll feel comfortable and perform well for less cash, especially if you’re OK with a wired model. And if you own an older Viper you’re still happy with today, there’s no pressing need to upgrade. A mouse like this is closer to a Ferrari, when most people can live just fine with a Subaru. That said, Ferraris are pretty nice, right?

This article originally appeared on Engadget at https://www.engadget.com/nobody-needs-to-spend-160-on-a-gaming-mouse-but-razers-new-viper-v3-pro-is-excellent-anyway-150017198.html?src=rss

Apple will host a virtual event on May 7th, ahead of WWDC

Apple's Worldwide Developers Conference is only a few weeks away, but the company simply can't wait that long to make some more announcements. It has scheduled a virtual event for May 7. The stream will be available on Apple's website and the Apple TV app (and likely YouTube) and it will start at 10AM ET.

As usual, Apple hasn't been totally forthcoming about what to expect. However, the animated image it included in the announcement shows a hand holding an Apple Pencil in the center of a stylized, colorful Apple logo. That indicates the event is very likely going to be focused on iPad.

Rumors have been swirling for some time that Apple was likely to update the iPad Pro and iPad Air in a couple of sizes in May with M3 and M2 chips, respectively. The company is expected to bring OLED displays to the iPad Pro, while adding a larger 12.9-inch iPad Air to the lineup. Reports suggest a new Magic Keyboard for iPad Pro and a fresh Apple Pencil may be in the offing too. In any case, it's been over two years since the last iPad Air and around 18 months since the M2-powered iPad Pros debuted, so both are due for a refresh.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-host-a-pre-wwdc-virtual-event-on-may-7-145859085.html?src=rss

The best noise-canceling headphones for 2024

If you’ve ever tried listening to your favorite playlist only to have it drowned out by chatty commuters, airplane engines or other distracting noises, you might want to consider some headphones with active noise cancelation (ANC). Whether you’re working in a bustling coffee shop, catching a flight, or just trying to focus at home, a good pair of headphones with ANC will block out those distracting outside sounds so you can fully immerse yourself in your music, podcasts, or that new audiobook you’ve been dying to finish.

Noise-canceling headphones are designed for all kinds of situations, and each model will be a little different. Some feature plush memory foam ear cushions and an adjustable headband for all-day comfort, ideal for long listening sessions. It’s also worth considering a pair of headphones that offer hours of battery life that will keep the music going from morning meetings to evening workouts. If you’re after high-end sound quality and smart features like customizable ANC, there’s a pair out there that will suit your needs. 

When you’re shopping for a pair of wireless headphones, the first thing you’ll need to decide on is wear style. Do you prefer on-ear or over-ear headphones? For the purposes of this guide, I focus on the over-ear style as that’s what most noise-canceling headphones are nowadays. Sure, you can find on-ear models with ANC, but over-ear, active noise-canceling headphones are much more effective at blocking outside sounds since your ears are completely covered.

For gamers, there are also gaming headsets that feature noise cancellation — some even have detachable microphones, so they can double as over-ear headphones. However, for the purpose of this article, we’re only going to be focusing on noise-canceling headphones rather than headsets. Look for models with a comfortable headband and memory foam ear cups to ensure you can wear them for extended periods without discomfort.

Next, you’ll want to look at the type of ANC a set of headphones offers. You’ll come across terms like “hybrid active noise cancellation” or “hybrid adaptive active noise cancellation,” and there are key differences between the two. A hybrid ANC setup uses microphones on the inside and on the outside of the device to detect outside noise and cancel it out. By analyzing input from both mics, a hybrid system can combat more sounds than “regular” ANC, but it does so at a constant level that doesn’t change.

Adaptive ANC takes the hybrid configuration a step further by continuously adjusting the noise cancellation for changes in your environment and any leakage around the padding of the ear cups. Adaptive noise-canceling also does a better job with wind noise, which can really kill your vibe while using headphones outdoors. For the purposes of this best headphones list, I’m only considering products with hybrid ANC or adaptive ANC setups because those are the most effective at blocking noise and improving your overall listening experience.

You’ll also want to check to see if the ANC system on a prospective set of headphones offers adjustable levels of noise cancellation or presets. These can help you dial in the amount of ANC you need for various environments, but it can also help you save battery life. Master & Dynamic, for example, has ANC presets that provide both maximum noise blocking and more efficient cancellation that is more energy efficient. Other companies may include a slider in their companion apps that let you adjust the ANC level to your liking. Some high-end models even allow you to fine-tune the ANC for specific types of environments.

The primary way we test headphones is to wear them as much as possible. I prefer to do this over a one-to-two-week period, but sometimes deadlines don’t allow it. During this time, I listen to a mix of music and podcasts, while also using the headphones to take both voice and video calls.

Since battery life for headphones can be 30 hours or more, I drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent). Due to the longer battery estimates, I’ll typically power the headphones off several times and leave them that way during a review. This simulates real-world use and keeps me from having to constantly monitor the process for over 24 straight hours.

To test ANC performance specifically, I use headphones in a variety of environments, from noisy coffee shops to quiet home offices. When my schedule allows, I use them during air travel since plane noise is a massive distraction to both work and relaxation. Even if I can’t hop on a flight, I’ll simulate a constant roar with white noise machines, bathroom fans, vacuums and more. I also make note of how well each device blocks human voices, which are a key stumbling block for a lot of ANC headphones.

ANC-related features are something else to consider. Here, I do a thorough review of companion apps, testing each feature as I work through the software. Any holdovers from previous models are double checked for improvements or regression. If the headphones I’m testing are an updated version of a previous model, I’ll spend time getting reacquainted with the older set. Ditto for the closest competition for each new set of headphones that I review.

Apple’s AirPods Max are premium, well-designed headphones that incorporate all of the best features you find on standard AirPods: solid noise cancelation, spatial audio and easy Siri access. However, their $550 starting price makes them almost prohibitively expensive, even for those with Apple devices. There are better options available at lower prices.

The Sonos Ace is an excellent debut for the company’s first headphones. The combination of refined design, great sound quality and home theater tricks creates a unique formula. However, ANC performance is just okay and key functionality is still in the works for many users.

The Studio Pro lacks basic features like automatic pausing, and multipoint connectivity is only available on Android. Moreover, they’re not very comfortable for people with larger heads. Overall sound quality is improved, though, and voice performance on calls is well above average.

Noise cancellation doesn’t block out all noise, though it does drastically reduce the volume of most external sounds.

In terms of sound quality, if you have two headphones — one wired and one wireless — with similar specs, the difference is going to be very minimal. However, wireless headphones offer more convenience, allowing you to move around more freely with your headphones on, which is why they often feature noise cancellation to minimize external sounds.

ANC does bear some weight on sound quality, but the impact of this often doesn’t outweigh the benefits. Noise cancellation reduces ambient noise, allowing a greater focus on audio detail. For audiophiles, however, there may be a small difference in sound fidelity when ANC is turned on.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-noise-canceling-headphones-130029881.html?src=rss

The rebuilt Sonos app focuses on getting you to your tunes faster

If you use Sonos speakers, chances are you’ve used their app and encountered at least a little frustration at some point. I don’t think it’s a bad app when you consider the many functions it needs to juggle: finding and playing music from dozens of services, managing multiple connected speakers, running people through setup and troubleshooting and so on. But at the very least, it’s fair to suggest that it’s a little long in the tooth. Sonos knows this, too, and is announcing a totally new app for Android and iOS that was written from the ground up. It’ll be available on May 7.

I spoke to Sonos VP of user experience and user research Neil Griffiths about the redesign, and he said that it came as a result of talking to hundreds of customers about their listening habits and the way they want to use the app. From those conversations came two principles the company followed for the new app. One was to make it easier for people to play back whatever audio content they have, whether it’s streaming music, podcasts, radio, audiobooks, devices plugged into Sonos speakers like TVs or turntables and more. The second is making the app into a hub that’s better-suited to getting to exactly what you want to hear.

The end result is a much simpler app — the old one had the usual five tabs along the bottom, three of which could be used to find music. Now, there’s a single, customizable home screen with a persistent search bar and rows of content. By default, you’ll see a “recently played” section at the top that pulls things in from any service you use; below that you’ll see a carousel of the different services you have hooked up to Sonos. There’s also an area that controls different inputs, like line-in to speakers that support it or TVs plugged into soundbars. That way, you can tap those to switch between streaming music and playing back the connected device.

Sonos 2024 app redesign
Sonos

There’s still a “now playing” bar at the bottom of the app that you can tap to get the full playback controls and volume adjustments, but if you swipe up from the bottom of the screen you’ll instead get a view of your whole Sonos system. This shows all your speakers and what’s playing where; you can adjust volume for each from here or group speakers together.

Easily the best thing about this new app is the customizable home screen, though. Not only can you change the order of things that appear there, you can also pin content directly from within different apps so you can get to it immediately. For example, Spotify, Apple Music and basically every other music service typically have a “new releases for you” section that shows recent albums based on your listening habits. If you always want to see that, you can pin it straight to your home screen and it’ll dynamically update when Spotify has new picks. And you can re-order these carousels so your most-used one is right at the top of the screen.

The old Sonos home screen had a recently played section at the top and let you pin songs, albums, playlists and stations from across your services, so it had some degree of flexibility. But being able to add full, dynamically updating sections from the apps you use feels like a major step forward. I can easily see pinning a half-dozen lists from different apps to my home screen, which will make the process of starting music from the Sonos app itself a lot more fluid. I still mostly use AirPlay or Spotify Connect to broadcast to my speakers, but I think it’ll be worth setting up my home in this new app and see if I use it more. Pulling together content from the too many streaming apps I use in one place sounds like a nice improvement over jumping in and out of apps depending on what I want to hear.

Sonos also made it easier to jump right into the service of your choice. All of the streaming apps that you’re logged in to will appear in a carousel as well, with your default / favorite option always at the beginning of the list. The same goes for search — when you open the search bar and type something in, you’ll get the results from your favorite service first.

Sonos desktop web app
Sonos

The company is also replacing its existing desktop controller app for Mac and Windows with a web app that'll offer the same functionality and design as you get on your phone. That's probably a good call, as the Sonos controller feels pretty out of step with the company's current design and feature set, though I'm sure some will bristle at it being a web app. That should also start rolling out on May 7, and the existing Mac and Windows app will eventually be shut down.

For a lot of people, I wager the Sonos app will still be a “set it and forget it” kind of thing, used to get speakers set up and then tucked away in case something goes wrong. If you only have one or two speakers and do nearly all your listening through Spotify, for example, it’ll probably be preferable to just use the Spotify app itself still. But people who have a more involved speaker setup and use multiple sources for audio should find a lot to like here when the app arrives in a few weeks.

This article originally appeared on Engadget at https://www.engadget.com/the-rebuilt-sonos-app-focuses-on-getting-you-to-your-tunes-faster-130022601.html?src=rss

Castlevania fan uncovers new Konami code in 1999 game

Castlevania: Legacy of Darkness, the director's cut version of Castlevania for the Nintendo 64, is a classic today despite issues like blurry graphics and wonky gameplay. You'd think a title designed in the last century (well, 1999) would have no new surprises, but there's a twist to the story. A new Konami Code has been found and it's interesting enough that Castlevania fans may want to give it a fresh look. 

The trick was first revealed by Moises and LiquidCat on the Castlevania 64 Discord server, as shared by YouTuber JupiterClimb. To unlock it, you just need to double the inputs of the original Konami Code (press ↑ ↑ ↓ ↓ ← → ← → B A, twice), and all the characters from Castlevania: Legacy of Darkness — Cornell, Reinhardt, Carrie and Henry — are instantly unlocked. 

It also opens up all their alternate costumes, along with the game's hard mode. Without the code, you have to win the game (twice!!) to unlock all four characters. 

Along with the main code, Moises and LiquidCat also dug up codes to fill all inventories, regardless of character being played. The PAL and JPN version also lets players max out their jewels and weapon power. 

JupiterClimb speculates that the code was a developer shortcut accidentally left in the game, as has happened before with Konami titles. In any case, it's a fun surprise that breathes some new life into the 25-year-old vampire game. 

This article originally appeared on Engadget at https://www.engadget.com/castlevania-fan-uncovers-new-konami-code-in-1999-game-124727119.html?src=rss

Rivian offers (up to) $5,000 discount if you trade in your gas-powered truck

Rivian will give you up to around $5,470 in discount if you trade in an eligible gas-powered truck or SUV when you purchase or lease a qualifying R1 electric vehicle package in the US and Canada. As an "Electric Upgrade Offer" for Earth Day, Rivian said it will accept 2018 or newer Ford F-150, Explorer, Expedition and Bronco (excluding Bronco Sport) vehicles, as well as 2018 or newer Toyota Tacoma, Tundra, Highlander and 4Runner vehicles for trade in. You can also trade in a Jeep Grand Cherokee, Wrangler or Gladiator from the same model years. Rivian will take a 2018 or newer Audi Q5, Q7 and Q8 and a BMW X3, X5 and X7, as well. 

As you can see, some of those models are incredibly popular gas vehicles, like the Ford F-150, as the company is likely hoping to appeal to a wide range of people who may be considering switching to electric. Of course, the amount you get will depend on your vehicle and its condition, which means you could get more if you sell it yourself. In addition, the discount will only apply to specific R1T truck and R1S SUV packs at amounts that range from CAD$1,000 ($730) to CAD$7,500 ($5,470). You'll also still have to put in a $1,000 non-refundable deposit to reserve the configuration you choose, and you must be able to accept a delivery between April 22 and June 30.

As TechCrunch notes, Rivian launched the promo at a time when there's lower demand for electric vehicles, especially for more expensive premium models. Other automakers recently introduced discounts of their own — Tesla, for instance, shaved $2,000 off the starting prices of the Model Y, Model X and Model S. It's also ending its referral program on April 30 and is making its Full-Self Driving software $4,000 cheaper. If you do trade in an eligible gas vehicle to buy an R1, you'll also be able to charge your new EV at all Rivian Adventure Network sites for free for one year.

This article originally appeared on Engadget at https://www.engadget.com/rivian-offers-up-to-5000-discount-if-you-trade-in-your-gas-powered-truck-120007769.html?src=rss

The Morning After: Meta teases a limited-edition Quest headset inspired by Xbox

Meta announced it’s opening up the Quest’s operating system to third-party companies, allowing them to build headsets of their own. The Quest OS is being rebranded to Meta Horizon OS and already has two companies interested.

ASUS’ Republic of Gamers (ROG) brand is working on new “performance gaming” headsets, while Lenovo’s focus is on devices for “productivity, learning and entertainment.” However, most intriguingly, perhaps, Meta says it’s also working on a limited-edition Xbox “inspired” Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) While this could just be a reskinned Quest 3, this collaboration could lead to future headsets made entirely for Microsoft’s consoles. If PlayStation can have VR, then surely Xbox can too.

— Mat Smith

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The European Union (EU) has opened a second formal investigation into TikTok. The probe involves the addictive nature of TikTok Lite, a smaller version of the app that takes up less memory and was built to perform over slower internet connections. The wrinkle might be a design aspect that allows users to earn points by watching and liking videos. These points can be exchanged for TikTok’s proprietary digital currency and even Amazon vouchers. The EU’s Commission has expressed concern that this type of “task and reward” design language could impact the mental health of young users by “stimulating addictive behavior.”

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A few months after Russian officials placed Meta spokesperson Andy Stone on a wanted list and started a criminal investigation, a Moscow court has issued an arrest warrant for him on several terrorism-related charges in February. It cited Stone’s alleged “promotion of terrorist activities, public calls for terrorist activities, public justification of terrorism or propaganda of terrorism and public calls for extremist activities.”

Russia’s investigative committee opened a probe into Meta in March 2022. It claimed Stone had incited extremist activity after lifting “a ban on calls for violence against the Russian military on its platforms.” Stone said Meta was “temporarily” allowing some posts to stay on its platforms that would have previously been taken down for inciting violence, but noted the company would still outlaw “credible calls for violence against Russian civilians.”

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TMA
Embracer

The company has announced plans to split into three separate parts. The first is Middle-earth Enterprises & Friends, specializing in AAA games like Tomb Raider and Dead Island – and, of course, anything Lord of the Rings. Asmodee will handle the tabletop gaming segment, which includes Ticket to Ride, 7 Wonders, Azul, CATAN, Dobble and Exploding Kittens. Coffee Stain & Friends will be the company’s indie-centric group, with properties including Deep Rock Galactic and Goat Simulator.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-meta-teases-a-limited-edition-quest-headset-inspired-by-xbox-111520584.html?src=rss

Metaphor: ReFantazio, a fantasy RPG from the Persona 5 team, comes out in October

Atlus first teased that it was working on a new RPG with a fantasy setting in mid-2023 — it also said way back then that it will be available sometime this year. Now, the developer has revealed that the game, Metaphor: ReFantazio, will come out on October 11 at a special livestream event. Katsura Hashino, the director of the game, as well as of Persona 3, 4 and 5, also introduced a 30-minute hands-on gameplay that gives you quite a lengthy look at its story and combat mechanics. Similar to the Persona games, Metaphor: ReFantazio has a turn-based combat system with what Atlus says is a "blend of real-time action."

Also, like the Persona games, you'll have to manage your time, so that you can build bonds with your allies and increase your "virtues" outside of dungeon-crawling. Metaphor: ReFantazio is set in the fictional United Kingdom of Euchronia, which was plunged into chaos after the assassination of its king. In the middle of the royal tournament for the throne, the protagonist and his partner fairy Galica go on a journey to find the cursed prince that was thought to be dead and team up with new allies along the way. 

Physical copies of the game, both standard and limited Collector's editions, are now available for pre-order, but you'll have to wait a bit if you'd rather get the digital version. Upon launch, the game will be available for various consoles, namely the Xbox Series X|S, PlayStation 5 and PlayStation 4, as well as on Windows and Steam on PC.

If the 30-minute gameplay footage is too long for you, here's a new trailer you can watch instead:

This article originally appeared on Engadget at https://www.engadget.com/metaphor-refantazio-a-fantasy-rpg-from-the-persona-5-team-comes-out-in-october-100359581.html?src=rss

Microsoft’s lightweight Phi-3 Mini model can run on smartphones

Microsoft has unveiled its latest light AI model called the Phi-3 Mini designed to run on smartphones and other local devices, it revealed in a new research paper. Trained on 3.8 billion parameters, it's the first of three small Phi-3 language models the company will release in the near future. The aim is to provide a cheaper alternative to cloud-powered LLMs, allowing smaller organizations to adopt AI. 

According to Microsoft, the new model handily outperforms its previous Phi-2 small model and is on par with larger models like Llama 2. In fact, the company says Phi-3 Mini provides responses close to the level of a model 10 times its size. 

"The innovation lies entirely in our dataset for training," according to the research paper. That dataset is based on the Phi-2 model, but uses "heavily filtered web data and synthetic data," the team states. In fact, a separate LLM was used to do both of those chores, effectively creating new data that allows the smaller language model to be more efficient. The team was supposedly inspired by children's books that use simpler language to get across complex topics, according to The Verge

Microsoft's lightweight Phi-3 Mini model can run on smartphones
Microsoft

While it still can't produce the results of cloud-powered LLMs, Phi-3 Mini can outperform Phi-2 and other small language models (Mistral, Gemma, Llama-3-In) in tasks ranging from math to programming to academic tests. At the same time, it runs on devices as simple as smartphones, with no internet connection required.

Its main limitation is breadth of "factual knowledge" due to the smaller dataset size — hence why it doesn't perform well in the "TriviaQA" test. Still, it should be good for models that only require smallish internal data sets. That could allow companies that can't afford cloud-connected LLMs to jump into AI, Microsoft hopes.

Phi-3 Mini is now available on Azure, Hugging Face and Ollama. Microsoft is next set to release Phi-3 Small and Phi-3 Medium with significantly higher capabilities (7 billion and 14 billion parameters, respectively). 

This article originally appeared on Engadget at https://www.engadget.com/microsofts-lightweight-phi-3-mini-model-can-run-on-smartphones-100223483.html?src=rss

Adobe Photoshop’s latest beta makes AI-generated images from simple text prompts

Nearly a year after adding generative AI-powered editing capabilities to Photoshop, Adobe is souping up its flagship product with even more AI. On Tuesday, the company announced that Photoshop is getting the ability to generate images with simple text prompts directly within the app. There are also new features to let the AI draw inspiration from reference images to create new ones and generate backgrounds more easily. The tools will make using Photoshop easier for both professionals as well as casual enthusiasts who may have found the app’s learning curve to be steep, Adobe thinks.

“A big, blank canvas can sometimes be the biggest barrier,” Erin Boyce, Photoshop’s senior marketing director, told Engadget in an interview. “This really speeds up time to creation. The idea of getting something from your mind to the canvas has never been easier.” The new feature is simply called “Generate Image” and will be available as an option in Photoshop right alongside the traditional option that lets you import images into the app.

An existing AI-powered feature called Generative Fill that previously let you add, extend or remove specific parts of an image has been upgraded too. It now allows users to add AI-generated images to an existing image that blend in seamlessly with the original. In a demo shown to Engadget, an Adobe executive was able to circle a picture of an empty salad dish, for instance, and ask Photoshop to fill it with a picture of AI-generated tomatoes. She was also able to generate variations of the tomatoes and choose one of them to be part of the final image. In another example, the executive replaced an acoustic guitar held by an AI-generated bear with multiple versions of electric guitars just by using text prompts, and without resorting to Photoshop’s complex tools or brushes.

Adobe's new AI feature in Photoshop let users easy replace parts of an image with a simple text prompt.
Adobe

These updates are powered by Firefly Image 3, the latest version of Adobe’s family of generative AI models that the company also unveiled today. Adobe said Firefly 3 produces images of a higher quality than previous models, provides more variations, and understands your prompts better. The company claims that more than 7 billion images have been generated so far using Firefly.

Adobe is far from the only company stuffing generative AI features into its products. Over the last year, companies, big and small, have revamped up their products and services with AI. Both Google and Microsoft, for instance, have upgraded their cash cows, Search and Office respectively, with AI features. More recently, Meta has started putting its own AI chatbot into Facebook, Messenger, WhatsApp, and Instagram. But while it’s still unclear how these bets will pan out, Adobe’s updates to Photoshop seem more materially useful for creators. The company said Photoshop’s new AI features had driven a 30 percent increase in Photoshop subscriptions.

Meanwhile, generative AI has been in the crosshairs of artists, authors, and other creative professionals, who say that the foundational models that power the tech were trained on copyrighted media without consent or compensation. Generative AI companies are currently battling lawsuits from dozens of artists and authors. Adobe says that Firefly was trained on licensed media from Adobe Stock, since it was designed to create content for commercial use, unlike competitors like Midjourney whose models are trained in part by illegally scraping images off the internet. But a recent report from Bloomberg showed that Firefly, too, was trained, in part, on AI-generated images from the same rivals including Midjourney (an Adobe spokesperson told Bloomberg that less than 5 percent of images in its training data came from other AI rivals).

To address concerns about the use of generative AI to create disinformation, Adobe said that all images created in Photoshop using generative AI tools will automatically include tamper-proof “Content Credentials”, which act like digital “nutrition labels” indicating that an image was generated with AI, in the file’s metadata. However, it's still not a perfect defense against image misuse, with several ways to sidestep metadata and watermarks

The new features will be available in beta in Photoshop starting today and will roll out to everyone later this year. Meanwhile, you can play with Firefly 3 on Adobe’s website for free. 

This article originally appeared on Engadget at https://www.engadget.com/adobe-photoshops-latest-beta-makes-ai-generated-images-from-simple-text-prompts-090056096.html?src=rss