Sony LinkBuds Fit and LinkBuds Open review: Two designs, one clear champ

Sony’s line of LinkBuds products has served two key purposes. First, it gave the company a playground to introduce wildly different designs like the donut-shaped first-gen LinkBuds. It also allowed Sony to develop the LinkBuds S, a more traditional set that offered a taste of its flagship 1000X products for $100 less. That model was certainly more compelling than the company’s basic models that go for $120 and below.

Two years after the LinkBuds and LinkBuds S, Sony is back with an all-new model and a revamped version of the original. With the LinkBuds Fit ($200), the company has developed a full-featured, comfy set of earbuds with impressive sound. And on the LinkBuds Open ($200), Sony tweaked its unique open-wear formula by updating some tools. Then there’s the third member of the 2024 LinkBuds trio, the LinkBuds Speaker ($180), which is designed to integrate seamlessly with the two new pairs of earbuds when you return home or to the office. Since Sony introduced these all together, I’ve reviewed them that way, so buckle up because you’re about to get three reviews for the price of one.

Sony’s LinkBuds S were a low-key hit in 2022. They have some of the great features from the 1000X line, with a similar overall shape, too. Small and comfy, they offer significantly more in terms of sound and tools than most $200 earbuds. With this year’s LinkBuds Fit, Sony has debuted the next progression in its active noise canceling (ANC) LinkBuds.

This is the option for people who prefer a closed design and a secure fit. Sony completely redesigned the LinkBuds Fit, aiming for the optimum shape for most people. To get there, the company made the main housing a lot smaller, as the whole thing tucks almost entirely into your ear. There’s a so-called Air Cushion silicon support wing that’s hollow instead of solid. This allows more flexibility, and honestly it’s more comfortable since you can tuck it into the ridges of your ears however you need to. The combination of the smaller size and the Air Cushion make the LinkBuds Fit some of the most comfy in-ears I’ve tested. Even though they plug your ears closed, they never become a burden, even after hours of constant use.

One of the best things about the LinkBuds S was the impressive sound quality for the price. That continues on the LinkBuds Fit as Sony offers balanced tuning right out of the box. There’s crisp highs, ample mid range and snappy bass throughout most genres, even with more restrained, country-tinged rock like Jason Isbell’s Live from the Ryman, Vol. 2. Plus, the company's DSEE Extreme upscaling can help restore some audio quality lost over compression for Bluetooth streaming. Audio presets and a 5-band EQ are here for adjustments, but I didn’t even think about using them.

The sonic abilities of the LinkBuds Fit are on full display with BONES UK’s Soft. The crunchy guitars, droning bass lines and punchy kick drum provide a full, deep soundstage for the textured vocals to float across. And for a bass-heavy experience, the synth-heavy tune “Generator” from Justice’s Hyperdrama is a loud, pulsing track with a big low-end thump while the keys still cut through on top. Interestingly, there’s nuance to the bassy beats on the LinkBuds Fit, rather than just a one-note rhythm. All of these sound improvements are due in part to the earbuds inheriting the Dynamic Driver X and Integrated Processor V2 audio chip from the 1000X. There’s more enveloping sound on the WF-1000XM5, but not by much, as Sony has closed the gap between its flagship model and the LinkBuds line – for now.

Despite the small size, the LinkBuds fit still pack big sound.
Billy Steele for Engadget

Features like Adaptive Sound Control, multipoint Bluetooth and Speak to Chat make their return on the LinkBuds Fit from the LinksBuds S. But Sony has gone well beyond those with a host of new conveniences. The company took a page from Apple’s book and now allows you to answer or reject calls by nodding or shaking your head. There’s also a built-in voice control that doesn’t require your phone’s assistant, something akin to what Bose offers on the new QuietComfort Earbuds. And because the earbuds are so small, there aren’t onboard touch controls. Instead, Sony employs the Wide Area Tap gestures from the original open-design LinkBuds. They work really well, but I will never be comfortable tapping my upper cheek to make adjustments.

Perhaps the only area where the LinkBuds Fit fall well short of the WF-1000XM5 is ANC performance. I’d call this active noise reduction more than cancellation. You’ll get some relief from constant sources like white noise machines or a raucous fan, but these earbuds don’t silence them. They also struggle mightily with human voices, so if you sit near a chatty coworker, you’ll have to crank up the volume to compensate.

For calls, the LinkBuds Fit will give you better-than-average voice clarity, which means you’ll sound better than if you’re on speakerphone. The earbuds also do a decent job of blocking background noise, although I noticed a slight delay in them picking up sounds that began during calls. Sony also boasts that this model has its “best ambient sound,” and while I’m not ready to bestow that honor, the audio mode does have a natural quality that makes it pleasant to use. Plus, a new Auto Ambient Sound feature can automatically adjust the level of transparency when you encounter a noisy environment.

With the LinkBuds Fit, Sony says you can expect up to five and a half hours with ANC on and 21 hours total when you factor in the case. There are a lot of advanced features at work here, and those have an impact on power consumption. With the volume at a comfortable 75-80 percent, I only managed around four hours and 45 minutes. That’s with noise-canceling active as well as Voice Control, Speak to Chat and DSEE Extreme all enabled. The good news is that Sony offers a tool called Auto Battery Save that will disable the latter three tools, as well as any EQ tweaks, to conserve power. This will extend things beyond the 5.5-hour mark, but not by a ton.

The LinkBuds Fit are a massive advancement over the LinkBuds S. In fact, they’re some of the best earbuds Sony has ever made. But they aren’t without a few significant faults. My primary gripe is ANC performance, and though it's the only one, it’s a biggie. Like it usually does on the 1000X line, Sony has packed in a ton of features here, and for the most part they work as advertised. It’s clear the company is taking notes from the competition with the Apple-esque head gestures and automatic sound adjustments, in addition to the Bose-like built-in assistant. But, somehow, Sony managed to innovate and keep the price tag exactly the same as the LinkBuds S.

The original LinkBuds were wonderfully weird. After years of very normal-looking earbuds (besides the Xperia Ear Duo), Sony took a big swing in early 2022 with the donut-shaped, open design model that sought to provide all-day wear while keeping your earbuds unobstructed from your environment. They were different, but they were unique, with their own drizzle of Sony’s special sauce. However, overall comfort was a big issue, and one the company sought to remedy on the follow-up with the LinkBuds Open.

To start, Sony reduced the overall size of the IPX4-rated LinkBuds Open. Like the LinkBuds Fit, this model also has the Air Cushion silicon support that’s more flexible. That’s a big improvement from the small hump meant to stabilize the first version that didn’t offer much added support. Unfortunately though, the casing for the ring-shaped driver that sits in your ear is still hard plastic. After about 45 minutes, it became uncomfortable, and after several hours it was downright unbearable. On the bright side, the cheek-based Wide Area Tap controls are back and they’re reliable, if not slightly awkward.

Sony made two key adjustments to improve the sound quality on the LinkBuds Open. First, it built a revamped ring-shaped driver and paired it with the Integrated Processor V2 chip from the 1000X line. These two changes make for louder sound and richer bass, according to Sony. And the claim holds up. You’ll only need around 65-70 percent volume, unless you suffer from some degree of hearing loss. And there is more pronounced low-end tone, though you’ll have to coax it out with an EQ tweak.

By default, the stock tuning is heavily reliant on treble, which means vocals tend to overpower most of the mix. However, Sony’s EQ tools actually help balance things out, and adding more mids and bass makes the LinkBuds Open’s sound profile more well-rounded. After this adjustment, the kick drum thumps under vocals and guitars, an improvement over the default sound profile for Better Lovers’ thunderous, crunching single “A White Horse Covered In Blood.”

The casing for the ring driver is still very rigid.
Billy Steele for Engadget

Like it did with the LinkBuds Fit, Sony brought over a lot of the handy tools from the 1000X earbuds to the Open. Those include multipoint Bluetooth and Speak to Chat, but Adaptive Sound Control automation isn’t here. Sony did add its voice assistant, Adaptive Volume Control and head-gesture recognition for answering calls. The company also offers a fit check via your phone’s camera, something it's done for other products to check your positioning for 360 Reality Audio. Most of these work well, though in my experience Speak to Chat is still tripped up when I coughed or cleared my throat. And it seemed to be even more sensitive on the LinkBuds Open than other models I’ve tested.

Thanks to the design, the LinkBuds Open are nice to wear during calls since, well, you can hear yourself. However, the quality of your voice on the other end isn’t as clear as what I encountered on the LinkBuds Fit. It will get the job done, but I did sound slightly muffled. And background noise, while subdued, is noticeable at times when I’m talking.

Sony says you should be able to eke out eight hours of use on the LinkBuds Open, a significant improvement over the five and a half hours on the first LinkBuds. Indeed, I had no trouble hitting that number during my tests with DSEE Auto and other power-taxing tools enabled. If you find yourself in a pinch, Sony devised a faster quick charge solution that gives you an hour of use in three minutes. What’s more, Auto Battery Save from the LinkBuds Fit is in play here, automatically disabling advanced features when you hit 20 percent battery to extend listening time.

The LinkBuds Open offer some improvements over the first-gen model, but Sony hasn’t addressed an inherent issue with the design. Simply put, they aren’t comfortable to wear for longer than a few minutes and that will be a problem for a lot of people. I understand the outer shell around the ring driver has to be robust enough to protect it, but there needs to be even the slightest bit of cushioning to relieve the pressure. If Sony fixes that, it will have a more compelling product rather than a novelty.

The LinkBuds Speaker is an unexpected part of the new LinkBuds lineup. It’s a small Bluetooth speaker that’s designed to be your go-to device when you’re stationary, and is equipped with several features that sync with the LinkBuds Fit and LinkBuds Open in a bid to make your life easier – at least in terms of listening to music or podcasts.

The LinkBuds Speaker won’t win any design awards, but that’s par for the course with small Bluetooth speakers. Up top are volume and playback controls which you can also use to start music from select streaming services with one tap (Amazon Music, Spotify and Endel). There’s also a microphone for calls, if you’re okay with a no-frills speakerphone option. Around back, the power button sits at the bottom just above a USB-C charging port. There’s also an attached loop here so you can hang the LinkBuds Speaker on a hook or carabiner. That USB-C port is technically the backup charging method though, since the IPX4-rated speaker comes with a charging cradle that connects via metal contacts on the bottom.

Inside, Sony paired one of its X-balanced woofers with a single tweeter and a passive radiator. The company says this combo provides “well-balanced” and “pleasant and clear sound” that’s tuned so it isn’t exhausting to listen to for long periods of time. In the end, the LinkBuds Speaker suffers a similar fate to comparable Bluetooth devices with a lack of overall fidelity. While it’s true the treble is bright, clean and punchy, the bass is restrained and the mid-range is lacking right out of the box. There are no audio presets to assist you there, but Sony does offer a full 5-band EQ for adjustments, along with a separate Clear Bass slider. You can save changes as custom settings for future use, if you hit on something you like.

After I made the necessary tweaks to address the sonic shortcomings, the speaker sounded slightly better, but there was still a lack of crisp detail some of the competition offers (like the Beats Pill). The only place you’ll notice decent clarity is in the vocals and top end of the EQ. And for outdoor use, you'll be glad the high end is more pronounced so you can better understand the lyrics in the open air.

All three of the new LinkBuds products are compact for their respective product categories.
Billy Steele for Engadget

The LinkBuds Speaker works with Sony’s new Sound Connect app for access to various settings. There’s one key feature I’ll discuss since it’s unique to this device. First, the app allows you to set up routines so that your music starts at specific times during the day. There’s also an automatic switching element to this that works with the LinkBuds Fit and LinkBuds Open, along with additional support for the LinkBuds S, WF-1000XM5 and WH-1000XM5. All of this is managed in the Auto Play section of the app.

Once you sync a set of earbuds or headphones with the LinkBuds Speaker, Sony’s app walks you through the process of setting up morning and bedtime routines. Right now though, those are the only two options, which is frustrating since I need to adjust things throughout the day too. You can set them to any time you want, but they’ll still be labeled “Get Ready” and “Bedtime.” Oddly enough, Apple Music is listed on Auto Play, but Amazon Music isn’t – which is different from the one-tap play setup. Here, you can have the speaker pick up where you left off from your chosen music service or you can have a specific playlist or album set for those two times.

After a routine is set, any music will automatically swap from the speaker to earbuds or headphones when you put them on, and vice versa when you take them off. It works really well, quickly making the change and gradually increasing the volume on the speaker so you’re not blasted from the start. In the mornings, the speaker will even announce the date, time and weather if you want it to (and grant it exact location access). You can also have the device tell you the time on the hour. Lastly, the speaker stays in low-power mode when it’s not in use, which is what allows you to swap the audio when you’re in range.

Sony promises up to 25 hours of battery life on the LinkBuds Speaker, if you have the volume set to “level 23.” Since that’s 23 out of 100, that’s not really a viable scenario. For comfortable, casual listening, you’ll want something around 60 percent – or level 60 in Sony-speak, I guess. At maximum volume, which is deafening, the speaker supposed to last up to six hours. I wouldn’t recommend anything above about 80 percent though, because the pronounced treble starts to cancel out everything else in the mix from that point upwards.

I can see avid users of Sony’s earbuds and headphones enjoying the LinkBuds Speaker's routines and automatic switching. However, there’s much better audio quality from the competition, and in a few cases it’s available for less than the $180 Sony is asking for. I’d like to see Sony incorporate this type of hand-off feature in a speaker designed for your living room or office. With something that’s bigger and offers better sound performance, the company would have a more compelling package for a LinkBuds sidekick.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sony-linkbuds-fit-and-linkbuds-open-review-two-designs-one-clear-champ-134529932.html?src=rss

Prime Day gaming deals for 2024: Save big on the PS5, headsets, mice, board games and more

Amazon's October Prime Day sale is nearing the finish line, but many of the event's actually decent gaming deals are still kicking. The standard and digital versions of Sony's PlayStation 5 are each $50 off, for instance, while several of the mice, headsets, controllers and board games we recommend in our various buying guides are at or near their lowest prices to date. 

If you've been looking to upgrade your setup and don't want to wait until Black Friday, we've sorted through the sale and picked out the best Prime Day gaming deals we could find below. As a refresher, Amazon's Prime Big Deal Days event (as it's officially called) is scheduled to conclude at 3AM ET, and you'll need to be a Prime member to access some (but not all) of the discounts. 

The Astro A40 TR gaming headset rests on a white stand on an outside table, with its built-in microphone extended.
The Astro A40 TR gaming headset.
Photo by Jeff Dunn / Engadget
  • PlayStation 5 (slim) for $449 ($51 off MSRP): While this isn’t the best PS5 deal we’ve ever seen, steeper discounts for Sony’s console have been infrequent, so this isn’t the worst time to hop aboard. If nothing else, it’s a better value for most than the PS5 Pro.

  • PlayStation 5 Digital Edition (slim) for $400 ($50 off): If you’re 100 percent sure you’ll only buy games digitally, the version of the PS5 without a disc drive is also on sale for $50 less. Annoyingly, this was the standard going rate for the original PS5 Digital Edition, but Sony hiked the console’s MSRP by $50 when it introduced these “slim” models last year. NOTE: This deal has gone in and out of stock at Amazon, but it's also available at Walmart and Best Buy.

  • Xbox Series X (1TB) + $25 Best Buy gift card for $450 ($75 off): This is neither an Amazon deal nor an all-time low, but those who'd prefer an Xbox can also take $50 off a new console at Best Buy. The retailer will throw in a $25 digital gift card with your purchase. 

  • Astro A40 TR gaming headset for $90 ($40 off): It’s several years old, but the open-back Astro A40 TR remains a top wired gaming headset thanks to its spacious sound and comfy design. The built-in microphone is pretty mediocre, however. This deal checks in $10 below the usual discount price we’ve seen over the course of this year.

  • Corsair Virtuoso Pro gaming headset for $140 ($60 off): The Virtuoso Pro is another wired open-back pair we recommend in our gaming headset guide. It’s not quite as good of a value as the Astro A40 TR, but it has a clearer mic, and we found its sound profile to work better with some (but not all) games. This deal matches the lowest price we’ve tracked.

  • Sennheiser HD 560S headphones for $126 ($104 off): If you don't need a built-in mic, the HD 560S is a quality pair of open-back headphones with the kind of wide, detailed sound that can help you feel immersed in most games. It's another pick from our gaming headset guide. This discount matches the lowest price we've seen in well over a year.

A black video game controller, the 8BitDo Ultimate Bluetooth Controller, rests on a white shelf in front of a row of several red Nintendo Switch video game cases.
The 8BitDo Ultimate Bluetooth Controller.
Photo by Jeff Dunn / Engadget
  • Razer Basilisk V3 wired gaming mouse for $40 ($30 off): We recommend the Basilisk V3 in our guide to the best gaming mice for those who prefer a more ergonomic, right-handed shape and don't mind connecting over a cable. This deal matches the device's all-time low. It's worth noting that Razer announced an updated version of this mouse with an improved sensor just last week — we plan to test that model soon, but the upgrades appear to be fairly minor in practice.

  • Razer DeathAdder V3 Pro wireless gaming mouse for $110 ($40 off): If you'd rather go wireless, the DeathAdder V3 Pro is another favorite from our gaming mouse guide, blending a superlight, gently contoured shape with top-shelf performance. This is only a $10 drop from the mouse's recent street price, but it still represents an all-time low.

  • Corsair Scimitar Elite Wireless MMO gaming mouse for $90 ($40 off): The Scimitar Elite is the wireless version of the top MMO pick in our buying guide. It offers 12 customizable side buttons that make it easier to pull of complex commands in MOBAs or MMOs like Final Fantasy XIV. This is the second-largest discount we’ve seen.

  • 8BitDo Ultimate Bluetooth Controller for $50 ($20 off): While not an all-time low, this discount takes $10 off the usual street price for 8BitDo's wireless Switch/PC gamepad, which we've raved about before. It's a bit on the smaller side, but it's comfortable, with durable Hall effect joysticks that should avoid the "drift" sensation that's plagued Nintendo's Joy-Cons. If you don't need Bluetooth support, another model that only connects over a USB dongle is on sale for $10 less. That variant also uses Xbox-style face buttons instead of Switch ones.

  • Backbone One (USB-C, 2nd gen) for $70 ($30 off): The Backbone One is an easy-to-use mobile game controller that we’ve recommended before. This 30 percent discount ties the lowest price we’ve seen for the second-gen model. A PlayStation-branded model — which supports Sony’s official Remote Play app on Android and iOS, instead of just the latter — is available for the same price, as are the versions that connect over Lightning.

The ASUS ROG Strix Scope II 96 Wireless gaming keyboard rests on a light brown wooden table.
The ASUS ROG Strix Scope II 96 Wireless gaming keyboard.
Photo by Jeff Dunn / Engadget
  • ASUS ROG Strix Scope II 96 Wireless gaming keyboard for $142 ($38 off): This honorable mention from our guide to the best gaming keyboards offers a stellar typing experience, with a sturdy case, layers of sound-dampening foam and crisp PBT keycaps. The stock switches in this configuration are great, but they're also hot-swappable if you ever want to change things up. This deal is only about $15 off the keyboard's usual going rate, but it's still the second-best price we've tracked.

  • Keychron C3 Pro mechanical keyboard for $25 ($12 off): If you just want to pay as little as possible for a mechanical keyboard that still feels great, we recommend the C3 Pro. This iteration uses cheaper ABS keycaps and lacks hot-swappable switches, but it feels and sounds remarkably pleasant for something so cheap. This deal marks another all-time low. A hot-swappable version is also on sale for $13 more.

  • Keychron V3 Max mechanical keyboard for $89 ($11 off): The V3 Max is another recommendation from our gaming keyboard guide, specifically for those who want a more traditional look without any "gamer-y" embellishments. This is a modest discount, but we haven't seen the board fall this low super often. If you need a numpad, the full-size V6 Max is similarly discounted at $95.

  • 8BitDo Retro Mechanical Keyboard (Fami Edition) for $76 ($24 off): This wireless keyboard should appeal to anyone looking for a "vintage tech" aesthetic, as its keycaps and color accents are inspired by Nintendo's old Famicom console. It feels great for typing, too, though the default switches are somewhat noisy, so you may not want to use it in an office setting. This discount isn't an all-time low, but we normally see the device retail between $90 and $100.

  • WD Black C50 Xbox Expansion Card (1TB) for $121 ($37 off): It’s a pain in the neck, but the only way to fully expand the storage of an Xbox Series X/S is to use a proprietary expansion card such as the C50. This deal isn’t an all-time low, but it’s $10 to $20 cheaper than the typical street prices we’ve seen over the last several months.

  • Seagate Xbox Storage Expansion Card (2TB) for $199 ($50 off): If you want to add 2TB to your Xbox, meanwhile, this is the best price to date for Seagate's expansion card. There's little performance difference between this and the C50, so which one is best simply comes down to how much space you need.

  • Crucial P310 (2TB) for $168 ($97 off): The P310 is a small-size SSD you can slot into handheld gaming PCs like the Steam Deck or ASUS ROG Ally. It uses cheaper QLC memory, not the more performant TLC, but reviews suggest it'll still run well in something like the Deck. This is the lowest price we've seen for the 2TB variant.

  • Alienware M18 R2 gaming laptop for $2,300 ($500 off): The M18 R2 is the latest version of the top 18-inch pick in our guide to the best gaming laptops. It’s an absolute hoss of a notebook, but it’s built well, and this model with an RTX 4080 GPU, 32GB of RAM and a Core i9-14900HX chip is powerful enough to play modern games in 1080p or 1440p at high-ish settings. While not cheap, this matches the config’s best price to date.

The WD Black C50 Xbox Storage Expansion Card slotted into the back of a white Xbox Series S console, with its cover off to the side on a black desk.
The WD Black C50 Storage Expansion Card for Xbox consoles.
WD
  • Assassin’s Creed Mirage for $23 ($27 off): Mirage is a something of a throwback to older Assassin’s Creed games, one that’s smaller in scope than the more recent open-world entries. We called it a “warm, bloody hug from an old friend” in our review — in video game land, that’s a good thing. These days we usually see the game retail around $30.

  • Metal Gear Solid: Master Collection Vol. 1 for $19 ($21 off): This collection includes (lightly) remastered versions of the first three Metal Gear Solid games, which remain more subversive and self-assured than most games that have hit in the decades since. A few of the series’ classic 8-bit entries are here, too, and Konami has done well to rectify most of the set’s technical issues since launch. We’ve seen this price before, but it ties an all-time low.

  • Madden NFL 25 for $43 ($27 off): Madden is in pretty dire need of a creative reset, but at the end of the day, it’s Madden, and it works fine enough if you just want to scratch the pro football game itch. This is the second-best price we’ve seen for the latest entry.

  • EA Sports College Football 25 for $43 ($27 off): If you’re more of a college sports fan, EA brought back the series formerly known as NCAA Football back from an 11-year hiatus this past summer, and it generally received higher marks than its pro counterpart. This discount is the largest we’ve seen since launch.

  • WWE 2K24 for $28 ($32 off): If you prefer powerbombs and Hell in a Cell matches to touchdowns and bowl games, the latest WWE 2K game is also down to the best price we’ve seen (for a console copy, that is). It’s a 2K game, so there’ll be some bugs, but it received solid reviews at launch — something we cannot say for Cody Rhodes’ neck tattoo. Keep in mind that this game is available for free with a PlayStation Plus subscription during October, so there’s no need to buy if you plan on keeping that service for a while.

  • Azul board game for $18 ($22 off): We highlight this award-winning tile-laying game in our board game gift guide, calling it "a great gift for those who are new to gaming or just anyone who enjoys strategic puzzles." This deal comes within a couple bucks of the lowest price we've tracked and marks a $14 drop from the game's common street price in recent months.

  • King of Tokyo board game for $25 ($20 off): Essentially Yahtzee with monsters, King of Tokyo is another pick from our board game gift guide. We recommend it for kids and newbie board gamers in particular. This deal isn't an all-time low, but it does match the best price we could find in more than a year.

  • Ticket to Ride board game for $30 ($25 off): This is the lowest price we've seen all year for the ever-popular train-themed strategy game.

  • Catan board game for $30 ($30 off): Another ultra-popular one, Catan is a competitive strategy game in which you gather resources to build roads, cities and settlements. There's a non-zero chance it'll lead you and your loved ones to argue about sheep. The game has typically retailed around $43 over the last few months.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice, and stay tuned to Engadget.com for all of the best tech deals coming out of October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/prime-day-gaming-deals-for-2024-save-big-on-the-ps5-headsets-mice-board-games-and-more-075455534.html?src=rss

Red Dead Redemption finally comes to PC 14 years after its original release

Fourteen years after it debuted on PS3 and Xbox 360, and endless rumors later, Red Dead Redemption is finally coming to PC. It will hit the Rockstar Store, Steam and the Epic Games Store on October 29 with the Undead Nightmare standalone expansion included.

Developer Double Eleven helped Rockstar with the port, which has many of the bells and whistles you'd come to expect from a PC version of a classic. Rockstar says RDR will run at up to 144Hz (no unlocked framerates, sadly) in a native 4K resolution if you have capable hardware. There's support for HDR 10 along with Ultrawide (21:9) and Super Ultrawide (32:9) monitors. You'll be able to play with a keyboard and mouse too.

Upscaling tech in the form of NVIDIA DLSS 3.7 and AMD FSR 3 is supported. So too are NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings and other things that would sound like newfangled gobbledygook to John Marston.

Rockstar brought RDR to PlayStation 4 and Nintendo Switch last year, but it's the PC version that many folks have long been waiting for. I can't wait to see what modders do with this one.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/red-dead-redemption-finally-comes-to-pc-14-years-after-its-original-release-141709270.html?src=rss

The PlayStation Network’s services were down for hours

It's not just you — the PlayStation Network experienced serious issues, kicking people off their matches and crashing online games around the world. Based on Downdetector reports, the issue started shortly after 8PM Eastern time on September 30. Sony Interactive Entertainment has yet to release a statement about the problem, but it did update the PlayStation Network status page to show that several of its services weren't working.

Users couldn't sign in, create new accounts or edit their account details on the PS5, PS4, PS Vita and PS3. They couldn't do any account maintenance on the web either. Likewise, they couldn't stream games on the web or on any PlayStation console. They couldn't do any window shopping, as well: Users couldn't browse or search for games, redeem vouches, make any purchases or download previously purchased titles. 

"We're working to resolve the issue as soon as possible," the company wrote in the status update. "Thank you for your patience."

As of 4:30AM Eastern time on October 1, however, the PSN status page now shows that all its services are up and running. It's still unclear what had happened and why PSN was down from the evening of September 30 to the early hours of October 1, but we reached out to PlayStation/Sony Interactive Entertainment for more information. 

Update, October 02, 2024, 4:42AM ET: We updated this post after the PSN status page showed that all its services were up and running.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-playstation-networks-services-are-down-034439741.html?src=rss

Sony’s PS5 Pro is available to pre-order today

Sony’s PlayStation 5 Pro is almost here. The upgraded console is available to pre-order today with a whopping $700 price tag, thanks to new features like a more powerful GPU, better ray tracing and a narrower gap between graphical fidelity and performance.

But that isn’t far beyond your console budget, you can reserve pricey powerhouse before its November 7 launch. And, as to be expected, you'll probably want to do so immediately since the console already sold out in the UK. Here's everything you need to know about the new console and how to pre-order the PS5 Pro.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-ps5-pro-is-available-to-pre-order-today-115549437.html?src=rss

Sony’s next State of Play stream is set for September 24

With the Tokyo Game Show taking place this week, major publishers have lined up showcases for the coming days. Sony is getting the jump on its rivals as it will run its next State of Play on September 24 at 6PM ET.

The company plans to shine the spotlight on more than 20 PS5 and PS VR2 games during the stream, which is set to run for over 30 minutes. You'll be able to watch the showcase on YouTube and Twitch in English or Japanese.

It seems very likely that we'll get a release date for Horizon Lego Adventures, the final first-party game that Sony currently has on its slate for the rest of the year. We'll surely get another look at the Until Dawn and Silent Hill 2 remakes before they arrive in early October too. There's also chatter that there are remasters of Horizon Zero Dawn and Days Gone on the way, so Sony might spill the beans on those. Death Stranding 2: On The Beach and Marvel's Wolverine are among the other upcoming titles that could make an appearance.

Here's hoping for a major surprise or two. Hardware news seems unlikely given that the PS5 Pro is coming soon. However, it's a good opportunity for Sony to remind everyone about those dope PS1-style 30th anniversary editions of the PS5 consoles and controllers. (For what it's worth, Sony may reveal the prices of those at the State of Play.)

Meanwhile, let's not forget that September 26 is The Last of Us Day. If we don't hear anything about that franchise at the State of Play, Sony will certainly have something to say about it then. A release date for the PC version of The Last of Us Part 2 Remastered is possible, though we should at least get an update on season two of the HBO adaptation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-next-state-of-play-stream-is-set-for-september-24-171708006.html?src=rss

PlayStation’s 30th anniversary PS5 and PS5 Pro consoles are so very pretty

The original PlayStation console, otherwise called the PS1, came out in Japan in late 1994. So we are quickly coming up on the console’s 30th birthday. To commemorate the occasion, Sony just revealed nostalgia-tinged redesigns of both the PS5 and the forthcoming PS5 Pro. They look like the original PlayStation, with that classic gray colorway and the old-school logo. Gamers of a certain age will have a hard time resisting these things. Sony did something similar in 2014 with the PS4 for the console line’s 20th anniversary.

This isn’t a quick and dirty redesign. There was legitimate thought put into this. The updated DualSense controller doesn’t quite match the original design, but does mesh with the overall aesthetic. Sony’s throwing in a retro-looking cable connector housing, PlayStation-shaped cable ties and a themed vertical stand. The box even looks like it came from a Toys "R" Us in the 1990s. 

There are two bundles to choose from. The PS5 bundle ships with the digital version of the console (so no disc drive,) a standard DualSense controller, the aforementioned accessories and additional goodies like a sticker, a poster and, uh, a PlayStation paperclip. 

The PS5 Pro bundle includes everything mentioned above, but includes both a standard controller and the DualSense Edge. It also includes a retro cover for the optional disc drive and the charging stand. It’s easy to dunk on that costly PS5 Pro when it looks basically the same as a regular PS5. It’s much harder to do when it looks like it stepped out of a 1995 fever dream.

A retro redesign.
Sony

Even the bizarre pseudo-portable PlayStation Portal is getting a themed refresh, which features the iconic gray exterior. Sony fans can even pick up redesigned controllers without springing for an entire console.

Preorders start on September 26 at participating retailers and via the company itself. These items will be released on November 21. That’s just a couple of weeks after the PS5 Pro launches. To that end, Sony’s only making 12,300 of the PS5 Pro retro consoles, so we recommend getting that preorder in early. The company hasn’t released pricing information, unfortunately, and it’s likely that the PS5 Pro bundle will absolutely obliterate bank accounts. We reached out to ask about pricing and will update this post when we hear back.

While we wait for the pre-orders to start, Senior reporter Jessica Conditt got a brief glimpse of the 30th anniversary edition PS5 Pro and DualSense controllers, which you can see below:

PlayStation 5 Pro and DualSense controllers — 30th anniversary edition
Photo by Jessica Conditt / Engadget
PlayStation 5 Pro and DualSense controllers — 30th anniversary edition
Photo by Jessica Conditt / Engadget
PlayStation 5 Pro and DualSense controllers — 30th anniversary edition
Photo by Jessica Conditt / Engadget

Update, September 20 2024, 2:00PM ET: This story has been updated with photos of the 30th-anniversary PlayStation 5 Pro console and its controller.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-30th-anniversary-ps5-and-ps5-pro-consoles-are-so-very-pretty-170713396.html?src=rss

The PS5 is getting a more customizable home screen

Sony just released a PS5 system update that includes new options for customizing the home screen. The just-announced Welcome hub is basically a blank canvas that users can fill with various widgets that display console storage space, battery level for accessories, online friends, trophies and a lot more. It replaces the current Explore tab.

These widgets can be resized and arranged in various ways, adding another layer of customization. The background can also be changed, allowing players to choose from animated effects or screenshots. This is still a far cry (reference intended) from the kind of system-wide themes of the PS3/PS4 era, but it’s a start.

The PS5 Welcome hub starts rolling out to US customers today, though it’s a gradual release so it could take a few days to hit every console. Sony says other parts of the world will get the feature “over the coming weeks,” with Japan and Europe grabbing first dibs.

That’s not the only feature arriving with this latest system update. Sony’s also introducing personalized 3D audio profiles for headphones and earbuds, allowing players to make a variety of adjustments to better fit unique "hearing characteristics." This is in beta for now. There’s also adaptive charging for PS5 Slim and the forthcoming (and uber-expensive) PS5 Pro, in addition to the ability to enable remote play for individual users.

PS5 Party Share feature.
Sony

Sony also teased something that’s coming in the next few weeks. Soon, users will be able to share party voice chat links on any messaging or social media app. This means players will be able to invite people to join one of these chats even if they aren’t friends on the PlayStation Network.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-is-getting-a-more-customizable-home-screen-192824758.html?src=rss

Friend requests are returning to Xbox

Xbox is changing its process for forming connections on the gaming platform. Its new method works like, well, just about every other social platform, where you'll send a friend request that is either accepted or denied.

That sounds like the obvious way for this feature to function, but Xbox adopted a more passive approach to friends for the recent console generation. The way it works in the current system is that anybody can add another Xbox account to their follow list. When two accounts followed each other, they were upgraded to friends.

Xbox Friends Update
Microsoft

The change shouldn't yield much of a difference in players' social tab. If you're already friends, you'll stay friends. If you aren't mutuals, you'll continue following the account. That means you can still keep an eye on updates from individuals, clubs and games within the Xbox ecosystem.

Xbox is also launching new privacy and notification options to help manage the return of friendship, so players can set who is able to follow them or send them friend requests. The blog post didn't give a release date for when the new friends system will get a public rollout, but it is available starting this week as a preview for people in the Xbox Insiders program.

Today's announcement is the latest in a wave of Xbox news in the past month. The company also introduced the Game Pass Standard plan and opened pre-orders for the all-digital Xbox Series X.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/friend-requests-are-returning-to-xbox-220614785.html?src=rss

Nintendo Switch 2: Everything we know about the coming release

As the world turns, so do the console generations. The Nintendo Switch is over seven years old, so it’s due for a refresh. Nintendo Switch 2 rumors have been swirling for years, but now they are really heating up. A sequel to Nintendo's most successful home console ever is coming and it’s likely coming sooner rather than later.

Will it be a straight up sequel to the Switch with updated specs while retaining the same hybrid functionality or will Nintendo get weird with it? Will it even be called the Switch 2, or will the company go with something like the Super Switch or even the New Nintendo Switch? You can never tell with Nintendo. Heck, maybe it’ll call the thing the Switch U.

In any event, recent weeks have brought feverish speculation regarding all aspects of the forthcoming gaming console. It’s important to note, however, that very little information has been confirmed by Nintendo. The company operates on its own timetable. With that said, here are all of the rumors that are most likely to come true, given industry analysis.

As previously mentioned, Nintendo marches to the beat of its own drum. We don’t exactly know when it’ll hold an event to reveal the console. It likely won't be in 2024, as the tech year is winding down and it's rare to get announcements of new harder in late November and December. 

Even Nintendo has trouble keeping the lid on a major console release, so we could learn something before the official reveal. There are parts that have to be sourced and shipments that have to be made. A senior analyst at MST Financial noted a spike in production equipment spending by Nintendo assembler Hosiden.

Once again, this is more or less a mystery. We aren’t totally in the dark, but it’s mostly rumor and speculation. One thing we know for sure is that Nintendo will announce the Nintendo Switch 2 (or whatever it chooses to call it) by March 2025, as the company confirmed back in May. Some are saying there will be a March release date, which makes sense given the OG Switch came out on March 17, 2017. However, other reports put the console’s release window later in 2025.

We can infer a lot from the announcement date. If the console is announced this year, March would be a safe bet, given that the original Switch was officially confirmed in October of 2016. However, the console likely won't be announced until next year, at this point, so expect a late 2025 release. 

Nintendo has a weird track record here. The baffling Wii U followed the massive success of the Wii. The Wii itself followed the more traditional GameCube. In other words, it’s possible it’ll be something out of left field and not exactly a true sequel to the Switch. However, this is unlikely this time around. As much as I would love to see wacky VR glasses or a completely bonkers console concept, all points indicate a more traditional approach.

Developers have already seen the hardware, though in a much earlier form, and it seems to be a regular old console. While Nintendo hasn't confirmed hybrid functionality, it’d be a weird omission given the absolute financial firestorm of the Switch. We’ve also heard rumors of a Mini-LED display, which would track for a hybrid console. It’s highly likely this will be a straight-up Switch 2, or something like it, calling to mind the Super Nintendo.

To that end, recent rumors suggest a design that recalls the original Switch. According to reporting by VGC, photos of the console have appeared online and they show an 8-inch screen and magnetic Joy-Con controllers. There looks to be SL/SR buttons and front-facing player LEDs on these controllers. 

If it’s a sequel to the Switch, the next question has to be about backwards compatibility. The Switch’s library is absolutely massive, and continues to grow, so gamers would be rightfully peeved if they couldn’t play Tears of the Kingdom on their new next-gen console. There’s good news on this front.

The company has officially announced in a recent earnings report that the console will be fully backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles. 

The rumors regarding specs are all over the place, so it’s tough to pin down. We know one thing for sure: It’ll be more powerful than the ancient Switch hardware, which was already antiquated back in 2017. One analyst allegedly got a hold of a spec sheet from the Korean United Daily News that said the Switch 2 would boast an eight-core Cortex-A78AE processor, 8GB of RAM, and 64GB of internal eMMC storage. This tracks for me, as these specs are about as underpowered in 2024 as the original Switch was in 2017. However, some reports do indicate that the console would include 12GB of RAM. 

Another source suggests that the eight-core CPU will be packaged inside an NVIDIA-produced Tegra239 SoC (system on a chip). Given the current Switch runs on an NVIDIA chip, that makes a lot of sense. The CPU will be more powerful, but it's the Switch 2's new GPU that will be a major differentiator. It's all-but-confirmed that the Switch 2 will support DLSS, NVIDIA's "deep learning supersampling" upscaling tech, which would allow the console to render games at a low resolution internally while outputting a high-resolution image. (Fun fact: We actually wrote about how perfect DLSS was for the Nintendo Switch 2 when the technology was announced alongside the RTX 20 series back in 2018.)

There are still questions about the Switch 2 and DLSS: Will the system support newer DLSS features like frame generation? Will existing games be automatically tidied up by NVIDIA's algorithm? Regardless of the exact implementation, DLSS upscaling will be a huge leap over the rudimentary techniques available to Nintendo Switch developers.

As for the display, there are many conflicting rumors. Early reports from solid sources suggested the Switch 2 would have an 8-inch display LCD display, but there have also been rumors about an 7-inch display with a 120Hz refresh rate. Some analysts have suggested this would be an OLED screen, while others have said it would be a Mini-LED display. A Mini-LED display is basically an LCD display that has a backlight made of (surprise!) mini-LEDs rather than edge lighting. This allows for local dimming, making the blacks more black. I’m hedging my bets here. I think it’ll be a standard LCD, to cut costs, with an OLED or Mini-LED model coming later down the line. However, Mini-LED screens are slightly cheaper than OLED displays, so that’s certainly a possibility at launch.

As for resolution, recent reporting suggests that the console will output 1080p in handheld and 4K when docked. That's much better than the OG Switch. 

We don't have too much information regarding price but we do have plenty of history to work with. The original Nintendo Switch launched at $300, which is pretty much the "magic number" when it comes to Nintendo console releases in recent years. The Wii U also came in at $300. 

However, there are plenty of rumors circulating that Nintendo could be upping the asking price for the Switch 2. Numerous outlets have reported it'll be $400, or potentially even more expensive. However, the same analysts who say the console will be $400 were also fairly certain it would be out by the end of 2024 and, well, it looks like that ain't happening. 

Dipping back into history, there is some precedence for a price uptick. The GameCube was $200 and the Wii was $250. The Wii U and Switch increased to $300 and, well, numbers like to go up. A $400 price tag would make it nearly as expensive as a PS5 and Xbox Series X. That would also put it at the same price as the 256GB LCD Steam Deck. 

Nope! But it’s certainly been a long time since we’ve gotten a proper 3D Mario adventure, right? That would be one heck of a system seller. Other than that, your guess is as good as mine. Past as prologue, we can expect something from Ubisoft and an off-the-wall title like 1-2-Switch

If there’s a gimmick or hook involved with the console, we’ll also get a game that takes advantage of that. A dual release of Metroid Prime 4, just like Breath of the Wild and Twilight Princess before that, is also a possibility.


That's everything we know about the Nintendo Switch 2 today. We'll update this article with rumors we trust and with information we gather directly from sources. Any changes made to the article after its initial publishing will be listed below.

Update, November 11, 2024, 9:00 AM ET: This story has been updated with details about the Switch 2's backwards compatibility as well as more details about the current expected announcement and release timeline.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-about-the-coming-release-110023903.html?src=rss