Today, Sony shared a first glimpse at what it has planned to celebrate the 30th anniversary of the PlayStation and it seems likely that a PS5 Pro will be a part of the party. Hidden in the marketing material is what may be an image of the rumored upgrade to the current-gen PS5 console. Zoom in between the "S" of the PlayStation logo and the "3" of 30th and you'll see a console similar to a PS5 that doesn't quite match the look of any past or present PlayStation product.
As people are pointing out, PS5 Pro design may have been revealed through the PlayStation 30th Anniversary image
This is obviously not an official announcement or confirmation about the PS5 Pro, so we're really no closer to definitive news about the new hardware launch. But it's hard to ignore just how much the silhouette of that beefy console looks like the possible PS5 Pro rendering that was leaked in late August. The larger size and the three lines across the body seem pretty dang similar between the two images.
And if you want to go really far down the rabbit hole, the actual 30th anniversary of PlayStation is December 3. Sounds like the perfect day to start selling a powerful new console to me. That date would also align neatly with rumors circulating earlier this year that the PS5 Pro version would arrive in time for holiday shopping.
Besides the speculation around the PS5 Pro, Sony did formally share some news about how it plans to mark the big three-oh. Between October and January, the company is making some digital soundtracks from its games available for the first time on Spotify: God of War, God of War II, God of War: Ghost of Sparta, Twisted Metal, Starhawk and Unit 13. There will also be a special event aimed at getting first-time players introduced to the Gran Turismo franchise and a pretty darling collection of toys called Shapes of Play inspired by the colors and shapes of PlayStation consoles. And there's a little stage for a 30th anniversary photo op in the hub area of upcoming release Astro Bot, which looks just wonderful.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/did-sony-just-reveal-the-ps5-pro-design-in-its-30th-anniversary-announcement-212322835.html?src=rss
Microsoft has been working on improving small-screen and touchscreen input, focusing on making it more accessible to Windows handheld console users (think the ASUS ROG Ally). Typing with a controller isn’t convenient, but Microsoft's latest small update introduced a new onscreen keyboard layout that’s a lot easier to use with an Xbox controller, or the controls on a portable gaming PC.
Windows
The new layout isn’t confined to moving cursors and selecting specific keys anymore. For example, the X button can be used to backspace, while the Y button is a space bar. The left trigger opens the symbols and numbers page as well. It’s almost like a mobile keyboard but optimized for Xbox controller usage. Most importantly, all keys are vertically aligned, making navigating the keyboard easier.
The target users for this change include Windows-powered handheld users and PC gamers who prefer to stick to an Xbox controller while playing games. This latest update follows another change Microsoft made a few weeks ago that makes the Windows Game Bar easier to use on handhelds.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/microsoft-is-testing-a-new-on-screen-keyboard-layout-that-works-better-with-game-controllers-135058122.html?src=rss
GameStop is pivoting to retro games at select locations. As the industry moves to digital media — and the retailer struggles to adapt to the shifting landscape (including a short-lived stab at NFTs) — the company is betting on the old school. The GameStop Retro locations will stock physical consoles, discs and cartridges from classic Nintendo, PlayStation, Xbox and Sega platforms.
The retailer announced the Retro GameStop locations in a post on X (Twitter). The company also has a website where you can search for retro-friendly locations within a 100-mile radius. (I found a grand total of one in my city.)
GameStop lists 18 classic systems supported by its Retro stores, stretching back to the 8-bit glory days of the Nintendo Entertainment System. Here’s the complete list (according to the company’s brief announcement), including their US launch years:
NES (1985)
SNES (1991)
Game Boy (1989)
Sega Genesis (1989)
PlayStation (1995)
Sega Saturn (1995)
Nintendo 64 (1996)
Sega Dreamcast (1999)
PS2 (2000)
Game Boy Advance (2001)
Nintendo GameCube (2001)
Original Xbox (2001)
Nintendo DS (2004)
Xbox 360 (2005)
Nintendo Wii (2006)
PS3 (2006)
Nintendo Wii U (2012)
PS Vita (2012)
You’ll notice that the PSP isn’t among the systems listed. Engadget emailed GameStop to try to confirm it’s omitted and learn more about the initiative. We’ll update this story if we hear back.
This article originally appeared on Engadget at https://www.engadget.com/gaming/gamestop-pivots-to-retro-gaming-at-select-locations-180704406.html?src=rss
The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming.
It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.
Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.
As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.
Xbox
The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one.
Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school 'turbo' buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.
This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss
Sony announced this morning that the game would be taken offline on September 6, and said it will issue refunds to the few people who chose to buy it. The team-based shooter was one of a scant few new first-party PlayStation games scheduled for release this year. Sony released it on both PS5 and PC on August 23. As for the scale of its failure, the company doesn't typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.
A Steam player count isn't entirely reflective of a game's success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That's a dismal figure for a reasonably high-profile launch, especially one from a major publisher.
For perspective, Galaxy Burger, an indie cooking sim I'd never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on August 28. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.
In addition, Concord has amassed 766 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the midpoint of the scale, that would put Concord's volume of sales on Steam at around 30,000. Given its concurrent players never surpassed its disastrous opening weekend figures, that feels like a generous estimate.
We don't have a strong idea of the sales numbers on PlayStation just yet, but its swift shuttering suggests things were not much better. Either way, it’s clear sales didn’t remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make.
There are a bunch of reasons why Concord just didn't grab people's attention. I played a few rounds during the open beta and thought it was so-so. The combat was okay and some of the core ideas — such as a cool, lore-filled map — were interesting, but it felt like there was not enough novelty.
The first wave of characters was bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony chased after trends that were popular in 2016.
The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.
It's likely that we haven’t heard the last of Concord. Sony says it plans to “explore options, including those that will better reach our players,” which sounds a lot like a free-to-play pivot.
And yet, Concord seems to only be the one real sour note on what's actually been a quietly strong year for PlayStation overall so far.
Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.
Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.
Sony's strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It's released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.
Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.
And then there's the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There's no PC release date yet, but TLOU Day (Naughty Dog's annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.
A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.
Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures— a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.
And then there's the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.
How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it's selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.
Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony's cloud gaming service.
However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It's the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is "paying very close attention to the current handheld market," perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.
Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according toThe Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.
There's one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft's new Xbox variants either add internal storage, change the box's color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.
Update, September 3, 3:15 PM ET: This article was originally published on August 28, six days before Sony announced it was taking Concord offline. It has been updated and republished to reflect that news.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss
This is notable because the Yakuza series is known for being mature and morally ambiguous, and Nintendo doesn’t always like that kind of thing. Masayoshi Yokoyama, the head of the development team behind the series, once told GameSpot that Yakuza games would likely never come to a Nintendo console.
“First of all, whether our games will run on the Switch is probably the first question,” he said. “And when it comes to the Switch, it’s kind of a system for a younger audience. So do we want to put a title, where we're going and picking a fight with the world, and doing all this Yakuza stuff, on a Switch?”
It looks like the answer to that last question is a resounding “yes.” Yakuza Kiwami first released for the PS4 and Xbox One back in 2016, though there was a version that ran on the PS3. Given the Switch’s power, it should be able to handle a reworked PS3 port.
As for the console’s kid-friendly image, well, that hasn’t entirely changed in the intervening years, but the Switch has made serious inroads with older gamers. The console is home to all kinds of mature and violent fare, from 2016’s Doom to Red Dead Redemption and Mortal Kombat 1.
The Yakuza franchise is on the upswing. Like a Dragon: Infinite Wealth, a sequel to 2020’s Yakuza: Like a Dragon,was a bona-fide hit when it was released earlier this year. There’s also a franchise TV show coming to Amazon Prime Video on October 24. Wait a minute. That’s the same day that Yakuza Kiwami hits the Nintendo eShop. Gotta love that sweet, sweet corporate synergy.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-yakuza-series-is-finally-coming-to-nintendo-switch-164657508.html?src=rss
Due to a “challenging external environment,” Sony will increase the PS5’s price in Japan by 19 percent. The new price of the standard PS5 model will be ¥79,980 (about $554) and will come into effect by September 2, 2024. Prices for the console in other countries are not affected.
It’s important to note that Sony raised PS5 prices around the world two years ago, with the exception of the US. Similar to the Japanese price hike, Sony also remarked that “challenging economic decisions” led to this difficult decision. Without getting into specifics, the console isn’t the only product about to cost more, as accessories like the DualSense controller and PlayStation VR2 are also experiencing price hikes.
A price hike this late into the console’s life and by this much is rather unusual, and Sony is expecting fewer PS5 sales for the fiscal 2025 year. But despite that slowdown, the PS5 reached 50 million sales last year and is outselling the Xbox Series X/S by a wide margin.
There are also rumors that a PS5 Pro will come out this fall. While it’s not likely why the PS5’s price in Japan is increasing, it’s still a potential factor in how Sony considers pricing the current model. Nevertheless, the PS5 Pro is still unconfirmed.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-hikes-the-playstation-5-price-in-japan-by-19-percent-160557944.html?src=rss
Sony refreshed its affordable earbud offering in 2021 when it debuted the $100 WF-C500. While that model delivered a refreshed design with 10 hours of battery life, support for 360 Reality Audio and more, budget-friendly sets have dropped well below the initial price of the C500. Now Sony is back with an even cheaper option, the WF-C510, that will be available for $60.
The company tweaked the design once more for this budget-friendly pair, engineering earbuds that are 20 percent smaller and 15 percent lighter than the C500. In fact, Sony says this new model is its smallest design ever for closed-type buds. The C510 maintains its predecessor's IPX4 rating, so they should still be okay to use during workouts, and the earbud housing and case are made with recycled plastic. Thankfully, Sony added ambient sound (transparency) mode even though the earbuds don't have active noise cancellation (ANC). Ambient sound typically only comes on ANC sets, so the added convenience is notable here. The company also tacked on multipoint Bluetooth connectivity, which will bring another handy feature to the C510.
Sony extended the battery life by an hour up to 11 on the earbuds themselves. Just like the previous model, the charging case provides enough juice for one additional full charge. What's more, a quick-charge feature will give you up to one hour of use in just five minutes. The C510 will work with Sony's headphones app to allow you to tweak settings, and both 360 Reality Audio and DSEE upscaling, a tool that recovers detail lost to compression, are on the spec sheet.
The WF-C510 are available for pre-order now in black, blue, white and yellow colors for $60, and are scheduled to ship in early September.
Update, August 26 2024, 2:57PM ET: After this story was published, Sony clarified that the price of the WF-C510 is $60. We have updated the story where appropriate.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sonys-new-budget-friendly-earbuds-have-a-transparency-mode-and-longer-battery-life-160018370.html?src=rss
Xbox continues to impress with its accessibility accommodations for gamers with disabilities. Alongside some updates to the Xbox console lineup, Microsoft unveiled several new controllers on Wednesday to help more people experience the joy of frictionless gaming.
The Xbox Adaptive Joystick fills what Microsoft called a widely expressed “need for an affordable, singular joystick” to use with other Xbox controllers. Designed for people with limited mobility, it has four customizable button inputs on the front, a standard thumbstick and two more mappable bumper and trigger-style buttons.
You can plug the wired stick into the Xbox Adaptive Controller or the console. Alternatively, you can link it with a standard Xbox gamepad using Xbox Controller Assist (solo or couch co-op). The Xbox Adaptive Joystick also has a quarter-inch thread for mounting, adding to its versatility.
The joystick will only cost $30 when it arrives in early 2025.
Microsoft is also rolling out 3D-printable files for adaptive thumbstick toppers, designed for those who have trouble gripping the standard Xbox sticks. You can print adapters in the shapes of a plate, dome, narrow stick, “pull” (a deep, bowl-shaped surface), sphere and a custom base for adding materials like clay or moldable plastic.
Of course, you’ll need to own a 3D printer, use a friend’s or find a professional service to print them. The printable files are free from Xbox Design Lab.
In partnership with 8BitDo, the Lite SE 2.4G Wireless Controller is a gamepad with all inputs on its top surface. It has low-resistance buttons and “highly sensitive” Hall effect joysticks. It even includes a non-slip silicone mat to keep things steady. As a bonus, it includes 8BitDo’s coveted Super Buttons, first packaged with the Nintendo-inspired mechanical keyboard.
The 8BitDo Lite SE 2.4G is available starting today for $60.
Finally, the ByoWave Proteus Controller, revealed earlier this year for Global Accessibility Awareness Day, is now available to order. The innovative, modular gamepad has “snap and play” parts that offer over 100 million combinations tailored to your needs. The Proteus is available for $299 in the US, EU, UK and Canada.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsofts-latest-accessible-controllers-include-the-xbox-adaptive-joystick-184800659.html?src=rss
Today is the first day to pre-order the new 2024 Xbox consoles. The new batch includes the all-digital Xbox Series X, a Special Edition Xbox Series X with 2TB of storage and a white Xbox Series S. They begin shipping to US customers on October 15.
Announced in June, the all-digital Xbox Series X is the first iteration of that model without a disc drive. Shipping in “robot white,” the new console includes 1TB of storage and costs $450. That’s only a $50 discount over the standard model, so it’s worth thinking about whether the disc-free tradeoff pays off for you. You can sometimes find the standard model on sale for that price, and Microsoft’s refurbished store has it for $450 right now.
In addition, the all-digital Xbox is the same size as the standard version with a disc drive. So, unlike the equivalent PS5, the new disc-less model won’t save space in your entertainment center.
If you’re on the opposite end of the spectrum and are down to spend more on an Xbox, Microsoft is also launching a 2TB special edition of Series X in “galaxy black” with a groovy space design. That variant, retailing for $600, includes the standard disc drive.
Microsoft says the new consoles will arrive in most regions where Xbox hardware is currently supported, except Argentina, Brazil, Chile, India, Israel, Korea, Saudi Arabia, Singapore, South Africa, Turkey and UAE. The consoles land in the US on October 15, with “select countries” pushed back a couple of weeks to October 29.
Meanwhile, Microsoft also announced a host of new accessible controllers which you can read about here.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/you-can-pre-order-the-all-digital-xbox-series-x-starting-today-172827418.html?src=rss