It never blocked competitors' apps and services, and it doesn't employ anticompetitive tactics preventing users from breaking out of its "walled garden," Apple said in response to the antitrust lawsuit filed against it by the Department of Justice. The company refuted the agency's claims in statements shared with Apple Insider, expanding upon its earlier response that the lawsuit would hinder its ability to create devices and software that made it one of the most valuable companies in the world.
The DOJ accused Apple of illegally monopolizing the software app market by imposing limitations on iOS that degrade the compatibility of innovative apps and cloud streaming services with the mobile platform. But the company claimed it only selectively restricts the APIs app developers have access to in order to protect user privacy and security. It gave the same reason for why it implements limitations for third-party digital wallets. The company also said that it never blocked "super apps" from its platforms, pointing out that Facebook, WeChat and Line are available for iOS users. Game streaming services, it clarified, have always been welcome in the App Store, as well.
In response to the accusation that it is anticompetitive for the Apple Watch to be capable of deeper integration with the iPhone compared to rival wearables', the company explained that offering wide support for all smartwatches means having to develop products with every OS and model in mind. Most importantly, Apple denied that it's making it difficult for users to switch to competing products, whether it's because of iMessage's lack of interoperability with Android or any other reason. Users can easily transfer data from iPhone to Android devices, it reportedly said while suggesting that people may not be switching to its competitors because they simply love its products.
Apple previously said that the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology." It vowed to "vigorously defend against it." US Attorney General Merrick Garland wrote in a press release, however, that "Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone" and that it's "discouraging innovation" that threatens its monopoly by stifling innovation.
This article originally appeared on Engadget at https://www.engadget.com/apple-refutes-every-claim-made-in-dojs-antitrust-lawsuit-123223870.html?src=rss
Apple has just announced that its WWDC 2024 keynote is scheduled for 10AM PT/1PM ET on June 10 at the Apple Park campus in Cupertino, California. The remaining festivities for the 35th edition of WWDC will run through to June 14, online and free for developers to attend.
What should we expect at this year’s keynote? WWDC is typically a software-centric event, so we might hear some details on the work Apple has been doing around AI over the last year or so. Other reports indicate that Apple will show off a suite of upcoming updates, including iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11, according to MacRumors. It’s also likely the company will reveal the next operating system for the recently-released Apple Vision Pro headset, visionOS 2.
It’s even possible we’ll get some new hardware announcements. Though typically software-adjacent, last year’s WWDC was chock full of product announcements, from the aforementioned Vision Pro to the 15-inch M2 MacBook Air. The Mac Mini has been missing from recent product refreshes, so maybe the company will announce an M3-based update.
As for the new software, there have been plenty of rumors regarding iOS 18. It has been reported that Apple might integrate Google’s Gemini AI with Siri and various iPhone apps. Check the suspicious capitalization of "Absolutely Incredible" in the above post from Apple's VP of worldwide marketing Brad Joswiak for a winking acknowledgement of the move. It’s also been suggested that the smartphone software will allow users to place apps anywhere on the home screen grid and will offer RCS support in the Messages app, along with the usual array of design changes.
The keynote event will be available on the Apple Developer app, the Apple website and YouTube. The company is also inviting 50 winners of its annual Swift Student Challenge to attend WWDC in person.
Update, May 28, 1:15PM: This story was updated after its original March 26 publishing to include the time of Apple's WWDC 2024 keynote.
This article originally appeared on Engadget at https://www.engadget.com/apples-wwdc-2024-keynote-is-scheduled-for-june-10-at-1pm-et-180558382.html?src=rss
We had the first wave of changes and tweaks to Apple, Google and other big tech companies’ policies and services just before the EU’s sweeping Digital Markets Act (DMA) took a harder line against monopolistic behaviors and practices. See: third-party app stores with Apple, the option to pay for Facebook (haha!), the ability to choose your own default browser, search engine, and more.
But the EU isn't quite satisfied. Alphabet and Apple, says the European Commission, have not sufficiently allowed “app developers to ‘steer’ consumers to offers outside the gatekeepers’ app stores, free of charge.”
The EC says Alphabet might still be leading users to Google-owned services like Google Flights. Apple may not be allowing users meaningful choice in selecting alternatives to default iOS services or preferences, such as the ability to uninstall any preloaded app.
In January, Apple announced changes to the App Store to comply with the DMA, including the ability to use alternative app marketplaces on iOS in the EU. Included in Apple’s updates was a new “core technology fee” of €0.50 developers will have to pay per user per year after the first million installs of an app — even if a user downloads the software from a third-party marketplace. Many of Apple’s rivals aren’t happy about the App Store changes. Some criticized the company’s fees for third-party payments in the US too.
Florida Governor Ron DeSantis just signed a bill into law with far stricter rules on how kids under 16 can use and access social media. The bill requires a parent or guardian’s consent for 14- and 15-year-olds to make an account or use a pre-existing account on a social media platform. The companies behind these platforms must also abide by requests to delete these accounts within five business days. Failing to do so could rack up major fines, as much as $10,000 for each violation. The bill doesn’t name any specific social media platforms but suggests any service that promotes “infinite scrolling” will have to follow the new rules. So yeah, the usual suspects.
Spotify has teamed up with content partners BBC Maestro, PLAYvirtuoso, Thinkific Labs Inc. and Skillshare to offer content in making music, getting creative, learning business and living healthily. The test courses are available only to UK users, with free and premium subscribers receiving at least two free lessons per course. The series will range from £20 ($25) to £80 ($101), regardless of a person’s subscription tier. The course content seems to be somewhere between Masterclass and LinkedIn Learning — make of that what you will.
Last summer, TikTok said it planned to form a “youth council” of teens to advise the company as part of a broader push to beef up safety features for the app’s youngest users. That group is now official, just as TikTok contends with a bill that would force parent-company ByteDance to sell the app or face a ban in the United States. While it’s unclear how much influence TikTok’s youth council will ultimately wield over the company’s policies, it underscores just how important teens are to the platform. The company has tried to mobilize its users, many of them teens, to oppose the bill being discussed by the US government.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-eu-is-already-investigating-apple-meta-and-google-over-fees-and-defensive-policies-113558285.html?src=rss
Last summer, TikTok said it planned to form a “youth council” of teens to advise the company as part of a broader push to beef up safety features for the app’s youngest users. That group is now official, and they have already started meeting with the company, including CEO Shou Chew, the company announced.
The announcement comes as TikTok is fighting a bill that would force parent company ByteDance to sell the app or face a ban in the United States. As part of that effort, the company has tried to mobilize its users, many of them teens, to oppose the measure. TikTok’s critics often cite youth safety as one of the most significant risks posed by the app.
It’s not clear if the newly-formed youth council will do much to counter that perception. But the company says the group has already influenced an upcoming media literacy campaign in the US that will “focus on misinformation, AI-generated content, and more.” The council, made up of 15 teens from the US, UK, Brazil, Indonesia, Ireland, Kenya, Mexico, and Morocco, has also weighed in on the app’s “youth portal” feature, which provides in-app privacy and security resources.
According to TikTok, the council is meant to advise on the safety policies and issues that often impact teens. The group also collaborates with UK online safety organization Praesidio Safeguarding, which helped select the council’s teenage members, all of whom are paid, according to TikTok. The company notes that CEO Shou Chew attended the most recent meeting in February, when the youth council asked TikTok to share more details about how reporting and blocking work in the app.
While it’s not yet clear how much, if any, influence TikTok’s youth council will ultimately wield over the company’s policies, it underscores just how important teens are to the platform. TikTok is one of the most dominant apps among teens in the US, currently the company’s largest market. The company has also leaned on them to oppose the bill that could lead to a ban of the app, though those efforts may have backfired.
This article originally appeared on Engadget at https://www.engadget.com/tiktok-turns-to-teenage-youth-council-as-part-of-its-latest-safety-push-130005305.html?src=rss
Uh oh. Apple, Meta and Google could be in hot water in Europe over their attempts to stand within the letter, if not exactly the spirit, of the bloc's sweeping new Digital Markets Act (DMA).
Core to the probe are concerns Google parent Alphabet and Apple have not given sufficiently allowed "app developers to “steer” consumers to offers outside the gatekeepers' app stores, free of charge," according to the European Commission (the European Union's executive arm). As things currently stand, the new rules from these tech companies may "constrain ... developers' ability to freely communicate and promote offers and directly conclude contracts, including by imposing various charges."
The European Commission said it also believes Alphabet's search may still engage in self-preferencing of Google-owned services, like Google Flights. Apple, it said, may not be allowing users meaningful choice in selecting alternatives to default iOS services or preferences — the ability to uninstall any pre-loaded app, for instance. Also caught up in the probe is Meta, in relation to its new EU scheme wherein users can opt out of ads, but only for a price.
The European Commission had, in the lead up to these probes, been hinting at a possible investigation into Apple and Google. In January, Apple announced a raft of App Store changes to comply with the DMA, which required it to (among other things) enable alternative app marketplaces on iOS in the EU and to let developers direct users to third-party payment systems. Included in Apple's updates was a new "core technology fee" of €0.50 that developers will have to pay per user per year after the first 1 million installs of an app — even if a user downloads the software from a third-party marketplace. Google is also charging developers fees in the EU if they bypass the Play Store.
The EU, perhaps unsurprisingly, is keeping a close eye on how companies subject to DMA rules are complying (or not) with them. "There are things that we take a keen interest in, for instance, if the new Apple fee structure will de facto not make it in any way attractive to use the benefits of the DMA," antitrust chief Margrethe Vestager told Reuters on March 19. "That kind of thing is what we will be investigating."
Today's announcement also hints that Apple's "new fee structure" for alternative app stores may still be on the docket for future intervention, along with, apparently, Amazon's possible self-preferencing in its digital storefront.
In statements to press Apple has said it's "confident our plan complies with the DMA" while Alphabet has said it will "continue to defend our approach in the coming months." A Meta spokesperson called its paid, ad-free option "a well-established business model across many industries."
News of the sweeping probe comes soon after the US Justice Department filed an antitrust lawsuit against Apple. The government and more than a dozen states accused Apple of fostering a mobile app monopoly, claiming the company makes it too difficult for rivals to compete with its own products and services.
It might be a while before we learn the outcome of the EU probes. According to Bloomberg, EC investigators try to reach a final decision within a year of starting a formal investigation. If officials determine that these companies aren't complying with the DMA, they face hefty penalties.
Under the law, the EU can fine a company up to 10 percent of its total annual revenue, and up to 20 percent for repeated violations. Such penalties could make the $2 billion that the EU recently fined Apple for allegedly suppressing iTunes and Apple Music competitors like Spotify look like pocket change.
This article originally appeared on Engadget at https://www.engadget.com/the-eu-is-investigating-apple-meta-and-google-over-fees-and-self-preferencing-124147179.html?src=rss
A team of university security researchers has found a chip-level exploit in Apple Silicon Macs. The group says the flaw can bypass the computer’s encryption and access its security keys, exposing the Mac’s private data to hackers. The silver lining is the exploit would require you to circumvent Apple’s Gatekeeper protections, install a malicious app and then let the software run for as long as 10 hours (along with a host of other complex conditions), which reduces the odds you’ll have to worry about the threat in the real world.
The exploit originates in a part of Apple’s M-series chips called Data Memory-Dependent Prefetchers (DMPs). DMPs make the processors more efficient by preemptively caching data. The DMPs treat data patterns as directions, using them to guess what information they need to access next. This reduces turnarounds and helps lead to reactions like “seriously fast,” often used to describe Apple Silicon.
The researchers discovered that attackers can use the DMP to bypass encryption. “Through new reverse engineering, we find that the DMP activates on behalf of potentially any program, and attempts to dereference any data brought into cache that resembles a pointer,” the researchers wrote. (“Pointers” are addresses or directions signaling where to find specific data.) “This behavior places a significant amount of program data at risk.”
“This paper shows that the security threat from DMPs is significantly worse than previously thought and demonstrates the first end-to-end attacks on security-critical software using the Apple m-series DMP,” the group wrote.
The researchers named the attack GoFetch, and they created an app that can access a Mac’s secure data without even requiring root access. Ars Technica Security Editor Dan Goodin explains, “M-series chips are divided into what are known as clusters. The M1, for example, has two clusters: one containing four efficiency cores and the other four performance cores. As long as the GoFetch app and the targeted cryptography app are running on the same performance cluster—even when on separate cores within that cluster — GoFetch can mine enough secrets to leak a secret key.”
The details are highly technical, but Ars Technica’s write-up is worth a read if you want to venture much further into the weeds.
But there are two key takeaways for the layperson: Apple can’t do much to fix existing chips with software updates (at least without significantly slowing down Apple Silicon’s trademark performance), and as long as you have Apple’s Gatekeeper turned on (the default), you won’t likely install malicious apps in the first place. Gatekeeper only allows apps from the Mac App Store and non-App Store installations from Apple registered developers. (You may want to be extra cautious when manually approving apps from unregistered developers in macOS security settings.) If you don’t install malicious apps outside those confines, the odds appear quite low this will ever affect your M-series Mac.
This article originally appeared on Engadget at https://www.engadget.com/apple-silicon-has-a-hardware-level-exploit-that-could-leak-private-data-174741269.html?src=rss
Daily life can get loud, and meditation apps offer a simple way to carve out a little breathing room. You do not need experience to start, and you do not need to commit to long sessions either. Most apps guide you through short practices that help with focus, sleep and stress, making it easy to build a routine even on busy days.
There are plenty of meditation apps to choose from, each with its own style and approach. Some focus on mindfulness basics, others offer structured programs and a few add community features for accountability. I tested the most popular options to find the best meditation apps for anyone who wants more calm and clarity in their day.
How we tested meditation apps
Every brain is different, so I did not rate these apps based on if they sync up with my preferred meditation style. First and foremost, I looked for apps that cater to various methods and those that offer guided meditations that go beyond what’s free on YouTube. All of the items on this list are available on both Android and iOS, so you won’t have to worry about something being only for iPhone owners.
Of course, there’s lots of free stuff out there, from podcasts and videos on YouTube to audio tracks on streaming services. You can even find guided breathing sessions on an Apple Watch or Fitbit, as well as meditations in Fitness+, Samsung Health or any number of workout video providers. For this guide, I focused on apps that stood out in some way. I liked apps with huge libraries of guided meditations and those that offer additional mindfulness activities, like yoga routines. I also looked for easy-to-use apps with well-designed layouts. You don’t want to start your meditation journey with a clunky app that actually increases anxiety.
The most important thing with meditation is to keep doing it, so I awarded points for clever gamification elements, simple social network integration and anything else that encourages repeat visits. Finally, I considered extra features that set an app apart from the glut of competitors out there. For example, some meditation apps offer novel ways to track your progress, access to yoga routines and a whole lot more.
At the end of the day, each of these apps has its strengths. But if installing an app or using a device is not how you prefer to meditate, you can always turn off your phone and find a quiet room or environment. For those of us who need a little help from a digital guru, though, here are our favorite apps for meditation.
Other meditation gear we tested
Brain-tracking wearables have been around for years, but there are some newer devices that have been tailor-made for meditators. These gadgets track the brain during meditations and offer real-time feedback. It’s a real boon for the data-obsessed, but also a real bank account drainer, with some gadgets costing thousands of dollars. I took two of the more-popular options for a spin to see what they’d make of my brain.
Sens.ai Neurofeedback System
Sens.ai is a weird contraption that not only claims to track brainwaves, but gives real-time feedback to “teach” people how to meditate and enter a flow state. The device involves a giant headset that’s stuffed with brainwave sensors that detect beta, alpha, theta and gamma waves, in addition to heart-rate sensors. It also comes with a truly bizarre companion gadget that uses light stimulation (transcranial photobiomodulation) to keep an eye on focus and attention levels. The whole thing is combined with an app that keeps track of dozens of data metrics and allows access to various guided meditations.
I’m as surprised as you to say that this thing appears to work, with some caveats. It’s uncanny how well it monitors the brain during meditations. If I got lost in a thought spiral about lasagna at six minutes in, sure enough, there would be a dip in analytics at the six-minute mark. It’s also fairly easy to use, despite a process that involves wetting a number of electrodes. As magical as the accurate brain-tracking seems to be, however, I wasn’t as keen on the actual training portion, which often involves staring at a screen throughout the entirety of the practice. It’s also not for the financial faint of heart, as the Sens.ai device costs $1,500.
NeoRhythm Omnipemf
NeoRhythm’s Omnipemf is another wearable to help people get into that ever-elusive flow state. It doesn’t track your brain, but rather floods it with electromagnetic fields at specific frequencies to make it more susceptible to meditation and focus. This is supposed to prime your brain for the meditative state and, in theory, make it easier to capture that zen. However, I didn’t get much from it, other than a placebo-esque buzzing in my head.
To use it, you simply pop on the wearable and go about your day. You aren’t tied to an app, so you can meditate in whatever way you like. There are multiple modes that go beyond meditation, as this thing is supposed to help with focus, pain relief and sleep. I’d wait for some peer-reviewed studies, however, before buying this.
Spotify has added a long-requested Miniplayer to its desktop app, giving you quick playback access while freeing you to focus on other things. The resizable floating window lets you control the audio, including changing tracks, picking playlists and tweaking the volume. The company says the feature has already started rolling out to Premium subscribers.
Once it becomes available in your app, you can launch the Spotify Desktop Miniplayer (its proper name) by clicking on a square on the far lower right side of the app, to the right of the standard playback controls. After clicking that, a floating window appears next to the full application.
The resizable Miniplayer can function in a square aspect ratio, ideal for videos; as a thinner bar, it's minimally intrusive and offers play / pause and skip track controls next to the current track’s info and album art.
The feature potentially voids the need for third-party apps (like Alfred Spotify Mini Player, Lofi Spotify Mini Player and SpotMenu) to fill what some users saw as a big oversight from the streaming service. (A Spotify community post requesting it in 2019 had over 3,000 upvotes.) Apple Music has had an equivalent MiniPlayer for macOS and Windows for ages. As it sometimes does, Spotify took its sweet time.
Spotify described the Miniplayer as rolling out to Premium subscribers first, which suggests it could eventually reach users on the free plan. If you’re a Premium subscriber, look for the little square toggle appearing to the lower right of the desktop app before long.
This article originally appeared on Engadget at https://www.engadget.com/spotify-finally-launches-miniplayer-for-desktop-users-171507109.html?src=rss
I vividly remember Steve Jobs introducing the iPhone on January 9, 2007, a device he dubbed a touchscreen iPod, mobile phone and “internet communicator” all in one product. I immediately looked at my Motorola Razr with a burning sense of hatred. Now, with the benefit of hindsight, it’s pretty easy to say the iPhone launch was the most transformative event in the last 20 years of consumer technology. Even though the original model was lacking in a lot of important ways, its impact was so immediate and monumental that the history of consumer technology was instantly split into two eras: PreiPhone and Post iPhone.
Take the personal computer revolution, for example. Moving room-sized computers from research institutes into something a regular person could buy and use in their home was undoubtedly a huge advance, but there were multiple inflection points in the ’70s, ’80s and ’90s that helped usher in modern computing. The trinity of the Apple II, Tandy TRS-80 and Commodore PET 2001 in the ’70s represented the first wave, followed by the rise of the IBM PC and Macintosh in the ’80s. Things really took hold in the ’90s with the dominance of Microsoft Windows; the arrival of Windows 95 was a particularly transformative moment. In more recent history, the laptop became a viable and then dominant in the late ’90s and 2000s, which changed how most people think about computing. These were all events that moved the personal computing marketplace forward, but it’s hard to say one was more important than the others. It was more of a gradual rise and fall of various technologies that brought us to the modern era.
But the mobile phone market was completely reshaped by the iPhone, even if it took a few years for the effects to play out. Companies like BlackBerry, Palm and Nokia clung to the pre-iPhone conception of a smartphone for too long, focusing on business users and physical keyboards and not materially improving the software experience. Those companies are gone or irrelevant to mainstream consumers now. Palm’s introduction of its own webOS and Microsoft’s purchase of Nokia to push Windows Phone forward were reasonable efforts to challenge the iPhone, but they were far too little, too late. Hardware and software quality was hit or miss in both cases, but the main issue was that developers never embraced either platform, largely because consumers adopted iPhone and Android so quickly. The best iPhone apps usually never hit those devices, leading to inevitable doom.
On the other hand, Google and Samsung went all-in on Android almost immediately and quickly reaped the rewards of having an alternative to the iPhone. Android had enough similarities to iOS while also offering enough differentiation to capture a new part of the market. That’s particularly true internationally, where the massive variety of price points and devices was a huge advantage in markets where most people were priced out of Apple’s products. And given that Android arrived just a few months after Apple launched the iPhone App Store meant developers quickly started writing apps for both platforms, giving Android the support it needed. Essentially, everyone either followed in Apple’s footsteps or quickly went extinct.
It goes without saying that the iPhone reshaped a number of other businesses as well. The late aughts were awash with single-function gadgets, from obvious things like digital cameras, portable gaming devices and the iPod. (Also consider what phones have done to watches, paper calendars, lists and address books.) In the Post iPhone Era, consumer-grade digital cameras and portable music players are extremely niche — the iPhone’s camera is more than good enough for most people, and the iPhone itself quickly cannibalized the iPod.
Portable gaming systems are enjoying a bit of a resurgence, but the popularity of games on a phone that anyone can pick up and play is unmatched. If Nintendo’s Wii made its mark by offering casual gaming, the iPhone and the App Store quickly took that concept on the go. Both Call of Duty Mobile and Candy Crush Saga have peaked at about 500 million players, while Minecraft is the top-selling game of all time, with 300 million copies sold. Most AAA blockbuster titles don’t crack 50 million copies sold.
Moving from that Razr to an iPhone was a breath of fresh air. Watching YouTube and movies I had purchased via iTunes transformed my plane rides or commutes. Being able to browse real web pages and use a solid enough email client on the go made me more productive (and began my crippling information addiction). The “touchscreen iPod” felt like a futuristic and intuitive way to navigate my music library. It took until the iPhone 4 in 2010 for Apple to really focus on camera and image quality, but that didn’t stop people from shooting tons of photos and uploading them to Facebook. Even 2009’s iPhone 3GS took respectable enough snapshots and videos that my photo library started growing exponentially, and I’m glad to have a lot of those old, grainy shots from my late 20s.
And about a year after the first iPhone, the App Store blew open the doors on what was possible. Games, productivity tools, better messaging apps, social media, streaming music and everything else we associate with a modern smartphone quickly burst forth. Some people didn’t really consider the first iPhone a “smartphone” since you couldn’t install third-party apps, and Apple wisely saw the writing on the wall and fixed that glaring omission.
Whether all of the changes that followed the iPhone’s rise are a good thing is debatable. Having near-unlimited access to the internet at all times often feels like more than we can handle, and smartphones have enabled all kinds of digital abuse. Our privacy has gone out the window as these devices log vast amounts of data about our movements and desires and spending habits and search histories on behalf of the biggest companies in the world, who monetize it and try to keep us addicted. Steve Jobs almost certainly did not have all of this in mind when he pulled the iPhone out of his pocket in 2007, and the technology advanced so quickly we didn’t know what we were getting ourselves into.
The ramifications of all this will take decades to fully play out, and to some degree, many of us are already pulling back from the “always connected, sharing everything” mindset the iPhone enabled. The specter of government regulation, at least from the EU, coming for companies like Apple and Google is impossible to ignore, though it’s hard to imagine much happening to loosen their dominance in the near term. Regardless of what changes, there’s no doubt we live in a world where, thanks to the iPhone, the most important computer in people’s lives is the one in their pocket.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/the-iphone-changed-tech-overnight-almost-20-years-later-nothing-else-has-come-close-140041198.html?src=rss
Threads has begun testing swipe gestures to help users improve the algorithm that populates the For You feed. It’s reportedly called Algo Tune as, well, it helps people tune their algorithms. It’s pretty rare when any social media site, particularly one run by Meta, allows users to adjust the parameters by which the great and powerful algorithm operates, so this feature is definitely worth keeping an eye on.
It works a lot like Tinder and other dating apps. If you don’t like something on your feed, you swipe left. If you like a post and want to see more like it, you swipe right. That’s pretty much it. The algorithm is allegedly tuned over time by these responses, adjusting your feed to provide more of the content you want and less of the stuff you don’t want. Meta CEO Mark Zuckerberg calls it an “easy way to let us know what you want to see more of on your feed.”
This is just an experiment, for now, so the feature’s only rolling out to a select number of Threads users. The company also hasn’t released any specific information as to how all of the swiping actually influences the algorithm, but that’s par for the course when it comes to these things. The algo must remain protected at all costs.
This article originally appeared on Engadget at https://www.engadget.com/threads-begins-testing-swipe-gestures-to-help-train-the-for-you-algorithm-175004586.html?src=rss