‘Industry’ tackles the impact of overhyped tech in its ambitious third season

If you miss the colorfully profane world of Succession, a show where most characters would gladly sell their souls for power and money, then you should be watching HBO Max's Industry. While they share some similarities — both come from British creators and follow a cadre of anti-heroic characters into a world of hyperwealth — Industry is even more focused on the inhuman ambition that drives its characters.

While Succession follows a family that's already wealthy and striving to hold onto its relevance, Industry centers on a group of twenty-somethings who are (mostly) not rich and are all desperate to prove themselves at London's renowned investment bank Pierpoint & Co. Breaking with the rampant nepotism of the Roy family, their workplace could charitably be described as meritocratic — who you are doesn't matter as much as the money you bring in — but it's also an obscenely toxic world devoid of morality.

Our gateway to the world of Pierpoint is Harper Stern (Myha'la Herrold, Bodies Bodies Bodies), a genius trader with a dark secret (she never graduated college). As a young black American woman, she stands out from the sea of mostly white British men on the sales floor. Perhaps that's why her New Yorker boss, Eric Tao (Ken Leung, Lost), sees her as a potential protege. Harper works alongside Yasmin (Marisa Abel), the daughter of a wealthy publishing family; Gus, a gay black conservative trader; and Harry (Robert Spearing), the obligatory high achiever from a working-class background.

In season three, premiering on August 11, Game of Thrones' Kit Harrington joins the cast as Henry Muck, the wealthy CEO of Lumi, a beloved green tech energy startup on the verge of an IPO. (Not to be confused with actual companies like the design studio Lumi, the piano learning gadget Lumi, or the dead packaging firm Lumi.) But, like a cross between Theranos, Solyndra and the slew of failed Obama-era green tech startups, Lumi may not entirely live up to its eco-friendly hype. Some banks would have qualms about pushing a problematic company into the stock market, but not Pierpoint — its job is to make money on the IPO, not judge the long term viability of Lumi.

That sort of amoral viewpoint isn't anything new for Pierpoint or its minions on Industry. From the beginning, series creators Mickey Down and Konrad Kay avoided turning the series into a lecture against the investment banking world. Instead, its characters all reflect the selfish philosophy initially laid down by Wall Street's Gordon Gekko: "Greed, for lack of a better word, is good."

Sagar Radia, Myha’la Herrold in Industry season 3
Photo by Simon Ridgway/HBO

While some characters voice their concerns about Lumi, Industry explores the more cynical (and arguably realistic) outcome: Just about everyone finds a way to profit from the company's potential failure — except, of course, for Lumi's customers and early investors.

"We wanted to write about an energy company that had real world stakes that felt like it was scratching the heels a bit of the sort of bigger monopolistic competitors," Down said in an interview on the Engadget Podcast. "And then also we wanted to write about the collapse of a company like that — a company which [has] really been founded to do something really good and what happens when that company goes kaput and leaves a lot of destruction in its wake."

Industry started out as a show focused on interpersonal relationships between a small group of colleagues, their hedonistic night lives and Pierpoint's erosion of their humanity, but now it's scope has expanded to include the wider global economy, Britain's role in propping up failed companies and rival trading outfits.

Myha’la, Harry Lawtey and Marisa Abela in Industry season 3.
Photo by Simon Ridgway/HBO

"When we started off, we were very inexperienced writers," Kay said. "We deliberately wrote about a very sealed off hermetic experience, a very universal one, which is people starting in the workplace at a certain time. [now] The stakes are higher. It's more interested in how the training floor intersects with the wider world, politics, newspapers, media, class."

Beyond the inner-workings of finance and the soapy romantic lives of Industry's characters, the real draw of the show is "watching competent people be good at their jobs," as Down says. It doesn't matter if you don't understand all of the financial jargon the characters are spouting off in the first season. Like a cross between Margin Call and Michael Clayton, what makes Industry truly compelling is seeing smart people prove their brilliance repeatedly in a pressure cooker environment. 

For a show that seemed like a Succession clone early on, Industry has evolved into something dramatically different. Wealth and success isn’t a given for anyone in the show — it’s something they have to earn with blood, sweat and moral compromise.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/industry-tackles-the-impact-of-overhyped-tech-in-its-ambitious-third-season-170032365.html?src=rss

Balatro is getting its first big, free gameplay update in 2025

Balatro, the terrific card game that pushes you to break most of the rules of poker to achieve ever-higher scores, is in line for its first major gameplay update. You'll have to wait until next year for that, but developer LocalThunk promises it will bring "new ideas and strategies to the game." What's more, it will be a free update "as a token of huge appreciation to the game’s brilliant and passionate community."

This is the first of three Balatro announcements/surprises LocalThunk and publisher Playstack are revealing this summer (one of them has to be a mobile version, right?) just after the game reached two million sales. Some players might be a little nervous about the developer tinkering with a stupendously well-balanced title — which is surely going to end up on many people's game of the year lists — but LocalThunk has probably earned most fans' trust at this point given how exquisitely designed and tuned Balatro is already.

Meanwhile, LocalThunk this week doubled down on a promise never to let Balatro be used for gambling purposes. The developer says he's been approached by several parties over the last few months to license the intellectual property, "presumably to make Balatro-themed gambling games like slots or video poker." That's something LocalThunk has firmly opposed though, to the point the developer has made clear in his will that "the Balatro IP may never be sold or licensed to any gambling company/casino."

This article originally appeared on Engadget at https://www.engadget.com/gaming/balatro-is-getting-its-first-big-free-gameplay-update-in-2025-161938348.html?src=rss

Disney is increasing prices (again) for standalone streaming plans

In what seems to be an annual tradition, Disney announced that the costs for standalone plans of its video streaming services will get more expensive, starting on October 17.

The ad-supported Disney+ Basic plan will increase from $8 a month to $10, while the ad-free Disney+ Premium plan jumps from $14 a month or $140 annually to $16 a month or $160 annually. For Hulu, the plan with ads is changing from $8 a month or $80 a year to $10 a month or $100 a year and the ad-free plan will go from $18 a month to $20 a month. ESPN+ is getting pricing updates as well, with monthly costs going from $11 monthly or $110 annually to $12 monthly or $120 annually.

Recall that Disney+ was a mere $7 a month, without ads, when it launched less than five years ago.

Only one combo plan seems to be getting a change. The Disney Bundle Duo Basic, which includes ad-supported access to both Disney+ and Hulu, is increasing from $10 a month to $11 a month. The Hulu + Live TV plans are also hiking costs: $83 a month for ad-supported, and $96 a month for ad-free.

The increased subscription costs were included in a feature announcement that had been rumored earlier this year. Disney+ will start offering viewers continuous playlists starting September 4. There will be two playlists to start: a channel for ABC News Live, and one with videos for preschoolers. Four more playlists will debut later in the fall: Seasonal Content, Epic Stories (featuring franchises like Marvel and Star Wars), Throwbacks ("nostalgic pop culture content") and Real Life (biopics and documentaries).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-is-increasing-prices-again-for-standalone-streaming-plans-183518837.html?src=rss

Star Wars Jedi: Survivor is coming to PS4 and Xbox One on September 17

Star Wars Jedi: Survivor is coming to last-gen consoles on September 17, including the PlayStation 4 and Xbox One. The game was originally released for PS5, Xbox Series X/S and PC back in 2023.

For the uninitiated, this is a sequel to the absolutely fantastic Star Wars Jedi: Fallen Order. It’s a third-person adventure with a bit of Metroidvania flair that’s set in the Star Wars universe in between the events of Revenge of the Sith and A New Hope. It’s a very good video game, particularly for franchise fans.

Pre-orders are available now and early purchasers get some bonuses. These include in-game cosmetic items that will turn the protagonist into someone who resembles Obi Wan Kenobi and a new blaster set. As for the software, EA says it’s been fully optimized to run on those older consoles.

It’s worth noting, however, that the game has struggled to run on PCs. EA has issued several updates to address performance problems but some still linger. To that end, the company’s prepping a new PC update that’ll release “in the coming weeks.” This will bring “enhancements to the game’s technical performance, controls and more,” in addition to “a variety of quality-of-life improvements.”

Star Wars Jedi: Survivor also recently released on Game Pass. The PS4/XB1 version will cost $50. A third entry in the franchise has already been announced because, well, Star Wars loves trilogies.

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-jedi-survivor-is-coming-to-ps4-and-xbox-one-on-september-17-181004549.html?src=rss

X sues advertisers for ‘illegal boycott’ of the platform

X, whose top executives have long railed against advertisers who fled the platform amid concerns over hate speech, is now also suing them. X has filed an antitrust lawsuit against the Global Alliance for Responsible Media (GARM) and several of its members, including Mars, Unilever and CVS Health, CEO Linda Yaccarino said in an open letter shared on X.

According to Yaccarino, the group engaged in an “illegal boycott” of X. “The consequence - perhaps the intent - of this boycott was to seek to deprive X’s users, be they sports fans, gamers, journalists, activists, parents or political and corporate leaders, of the Global Town Square,” she wrote.

As Axios points out, GARM is part of the World Federation of Advertisers (which is also named in the lawsuit) and was created to come up with brand safety guidelines for online advertisers. The lawsuit alleges that the group “conspired, along with dozens of non-defendant co-conspirators, to collectively withhold billions of dollars in advertising revenue from Twitter.”

GARM didn't immediately respond to a request for comment.

It’s not the first time X has filed a lawsuit against a group that Musk has accused of stoking an advertiser exodus from the platform. The company previously sued the Center Countering Digital Hate (CCDH), an anti-hate group that published research showing that X failed to take down hateful posts shared by premium subscribers. That lawsuit was later dismissed by a judge who said X was trying to “punish” the group for sharing unflattering research. X is also suing Media Matters, a watchdog group that published a report showing X had displayed ads alongside anti-Semitic content.

“We tried being nice for 2 years and got nothing but empty words,” Musk, who nearly a year ago publicly told advertisers to “go fuck themselves," wrote in a post on Tuesday. “Now, it is war.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/x-sues-advertisers-for-illegal-boycott-of-the-platform-173100888.html?src=rss

Teenage Engineering’s built a medieval-themed sampler, complete with Gregorian chants

Teenage Engineering is no stranger to weird gadgets that defy description. This is a company that released a $250 toy car and, uh, whatever these are. We all knew that. We also knew that the company would likely be releasing a follow-up to its massively successful EP-133 K.O. II sampler. We couldn’t in a million years, however, have guessed that it would be a medieval-themed monstrosity.

That’s right. The sequel to the K.O. II is a sampler built entirely around sounds inspired by the middle ages. It’s all here, from Gregorian chants and lutes to drum sounds that recall Monty Python. The sampler also comes pre-loaded with tons of themed foley effects, like sword slashes, arrows, farm animals and, according to the company, “an actual dragon.” The EP-1320 Medieval has everything, if by “everything” we mean samples of screaming peasants.

Aesthetically, it’s basically the K.O. II with a different skin. The design features red calligraphy, castle towers and, of course, plenty of latin. As a matter of fact, it’s not even referred to as a sampler at all. The company’s calling it “the world’s first medieval electronic instrument” and there’s a large label on the front that reads “instrumentalis electronicum.”

The front panel of the EP-1320.
Teenage Engineering

There are new effects, for those worried it would just crib from last year’s model. These include something called a “torture chamber reverb” and another referred to as a “Bardic ensemble." The arpeggiator has been redesigned and there are hundreds of new multi-sampled instruments. Teenage Engineering also says, and I’m not kidding, that the drum pads smell of cocoa. We reached out about that last one and will report back when we get some info.

Of course, this is a sampler at heart, so users can put anything they want on it via the internal microphone or USB-C connection. It’s also essentially a K.O. II, so there’s the same punch-in FX tool, nine memory slots, dinky speaker and a battery compartment that holds four AAAs. But out of the box, it has everything you could possibly need for a D&D-themed rave.

Just like the original, it’s $300. Orders are available now. Diehards can also pick up a themed t-shirt, a vinyl record and a quilted carry bag.

The EP-133 K.O. II was a huge hit, but was plagued by some performance concerns, including a number of units that shipped with busted faders. TE says all of this was due to poor packaging. Let’s hope the company got all that sorted out.

This article originally appeared on Engadget at https://www.engadget.com/audio/teenage-engineerings-built-a-medieval-themed-sampler-complete-with-gregorian-chants-164941795.html?src=rss

A Quiet Place: The Road Ahead is coming to PC, PlayStation and Xbox on October 17

If there was ever a movie franchise that was seemingly made to be turned into a video game, it would be A Quiet Place. The films are basically already stealth horror titles. The premise, after all, involves bloodthirsty and noise-sensitive aliens. To that end, we already knew the franchise was getting the gaming treatment. Now we have an official release date of October 17 for the first digital spinoff. 

A Quiet Place: The Road Ahead is a first-person horror adventure that’s set in the same world as the movies, but tells a brand new story. In other words, you won’t be controlling a digital John Krasinski or a digital Lupita Nyong'o. You’ll play as a brand-new character charting her own path in this royally screwed up dystopia.

Just like the movies, players will have to rely on their wits and whatever simple tools they find when scavenging about, like flashlights and noise detectors. Developer Stormind Games, who was behind Remothered and Batora: Lost Haven, promises both thrills and chills. Today’s release date trailer certainly confirms that. The spooky vibes are off the chart.

A Quiet Place: The Road Ahead will be released on PC, PS5 and Xbox Series X/S. Pre-orders are available right now and early purchasers get “exclusive in-game content and digital concept art.” The game costs $30.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-quiet-place-the-road-ahead-is-coming-to-pc-playstation-and-xbox-on-october-17-151706002.html?src=rss

The Morning After: US judge rules that Google ‘is a monopolist’ in search

A federal judge ruled that Google has illegally abused its monopoly over the search industry. The ruling follows a 10-week trial held in 2023, which followed a 2020 lawsuit.

Judge Amit Mehta of the US District Court for the District of Columbia wrote in the ruling that the company had acted “to maintain its monopoly.”

The lawsuit claimed that Google illegally acted to maintain its dominant position in search through behavior like paying Apple, Samsung and Mozilla billions of dollars a year to be the default search engine on smartphones, browsers and elsewhere. The DOJ argued Google is responsible for almost 90 percent of web searches.

Mehta has not imposed any remedies on Google yet, but he could demand it change how it operates or even sell parts of the business. Google plans to appeal.

— Mat Smith

Neuralink successfully implants its chip into a second patient’s brain

NVIDIA’s AI team reportedly scraped YouTube, Netflix videos without permission

Elon Musk drags OpenAI into federal court

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Apple dropped the fifth developer beta, and with it comes a few changes to Safari and Photos. Specifically, Apple’s browser gets Distraction Control. It’s not quite an ad blocker, but it could be even more useful for sites with video embeds, moving elements and other chaos. Press the Page Menu button in the Search field (where the Reader and Viewer buttons are) and tap Hide Distracting Items to select which parts of a page you want to filter out. If something you’ve chosen to block, like a headline or an ad, changes in any way, it will resurface upon your next visit.

Apple also used the update to rewind its Photos app redesign, something I wasn’t super keen on in my preview of the iOS beta.

Continue reading.

TMA
HBO

HBO has released the first teaser for The Last of Us season two. It starts with Joel (Pedro Pascal) in conversation with a new character played by Catherine O’Hara (seemingly his therapist), reckoning with his past actions. It’s set to broadcast in 2025.

Watch here.

TMA
Engadget

I won’t be taking questions at this time.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-us-judge-rules-that-google-is-a-monopolist-in-search-111531098.html?src=rss

Nat Geo’s first Vision Pro immersive environment takes you to Iceland

National Geographic is no stranger to new media. The network has produced a slew of immersive virtual reality experiences, 360 degree videos, and even its own "Space Projection Helmets" for its big-budget show One Strange Rock. Today, it's finally delivering its first immersive experience for the Apple Vision Pro: A Disney+ environment featuring Iceland's Thingvellir National Park. Now you can sit back and watch The Avengers in 3D amid pristine white snow, towering rock formations and a clear blue sky (or a star-filled on at night). Alongside that film, Disney+ is also adding 3D versions of The Age of Ultron and the first two Ant-Man movies today.

While standing in the middle of a snow-filled park isn't as adventurous as, say, rowing a kayak through Arctic waters in VR, the environment shows that Nat Geo isn't completely ignoring the Vision Pro. Apple's headset has sorely lacked truly immersive experiences, outside of the "Encounter Dinosaurs" demo it shipped with, as well as Marvel's What If...? 

I'm not holding my breath for a big-budget National Geographic experience only meant for the Vision Pro, but it's not out of the realm of possibility. Nat Geo could reconfigure some of its existing VR projects to work on the Vision Pro, or even adapt One Strange Rock's unique helmet projection view. (I'd bet money only very few people ever saw the footage in that form.) 

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/nat-geos-first-vision-pro-immersive-environment-takes-you-to-iceland-190036673.html?src=rss

Safari beta lets you selectively block distractions like pop-ups

Ahead of the full release of iOS 18, iPadOS 18, macOS Sequoia and more, Apple continues to bring updates to the betas it's made available to early testers. Today, the company has dropped the fifth developer beta to those platforms, and with it comes a few changes to Safari and Photos. Specifically, Apple's browser is getting some tools that could make surfing today's cluttered and overwhelming web pages a lot less distracting, with something called Distraction Control. 

To be clear, this isn't intended to be an ad blocker. It's for parts of a page that distract you, like an overlay asking you to subscribe or even requests to use cookies. When you land on a website, you can press the Page Menu button in the Search field (where the Reader and Viewer buttons are). There, you can tap "Hide Distracting Items" and go on to choose which parts of a page you want to filter out. Subsequently, that part will be blocked on that domain moving forward on repeated visits.

There are a few important caveats, though. The first time you click on Distraction Control, Apple will inform you that it won't permanently remove ads or other areas where content might change or get updated. Since on-page banner ads usually refresh on each visit, this renders Distraction Control useless for those elements. 

You'll also be the one selecting which parts of the site to hide, and there's no artificial intelligence automatically detecting which components might be deemed distracting. You'll see a blue outline over certain areas and can tap to select them. According to Apple, nothing will be hidden unless a user proactively selects it. You'll also be able to unhide items afterwards, by going back to the hide icon in the search field and choosing "Show hidden items."

If something you've chosen to block, like a headline or an ad, has changed in any way, it will resurface upon your next visit. 

Theoretically, you would also be able to use Distraction Control to hide the dialogs with the GDPR-stipulated cookies permission requests. If you choose to block those, the website would just be told you closed its request without an answer. Based on the legal requirements in different regions, the website would then have to proceed based on that information. 

It's not yet clear how Distraction Control will handle paywalls, especially since there are different ways that content is protected. 

The fifth developer beta also brings with it features that were teased at WWDC, like a redesigned Reader and Highlights, which brings up summarized information from a website like a business' hours or phone number. There's also a new Viewer experience that works when Safari detects a video on the page and puts in front and center. It'll also give you system playback controls in this mode, including picture-in-picture. 

If you're curious about how the new tools and Distraction Control work, you can run Apple's developer beta. Just know that since you'll be opting in to preview software, there may be bugs or quirks, so make sure to backup your data before you proceed. According to the information accompanying the iOS 18 beta 5 update, it requires 7.11GB of storage, too.

Update, August 5 2024, 1:31PM ET: This story has been updated to clarify that hiding distracting items only applies to that specific domain moving forward, and not all websites across the internet.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/safari-can-block-distracting-ads-and-other-website-clutter-with-the-latest-ios-18-and-macos-betas-172041678.html?src=rss