Surface Pro Copilot+ review: The best Surface tablet ever made, no thanks to AI

It's taken 12 years, but Microsoft has finally made an Arm-powered Surface tablet that I don't want to toss out of a window. The new Surface Pro, one of the company's first Copilot+ AI PCs, is astoundingly fast and power-efficient, thanks to Qualcomm's new Snapdragon X Elite chip. It can run native Arm apps well — but even better, it can also emulate older apps without much fuss. Basically, Microsoft has finally managed to do what Apple did with its M-series chips four years ago: Deliver killer laptops with power-sipping mobile chips.

Ironically, though, the Surface Pro's much-hyped AI features are far less compelling than the one-two punch of speed and solid battery life. At launch, the Surface Pro and other Copilot+ PCs can use the Cocreator in Paint to generate AI images alongside text prompts and doodles. They can also translate over 40 languages into English using Windows 11's Live Captions feature. The controversial Recall capability, however, is nowhere to be seen (Windows Insiders will be able to test it in the coming weeks, according to Microsoft, but there's no official public release date yet.)

Announced ahead of its Build developer conference last month, Copilot+ is Microsoft’s latest initiative aimed at getting consumers and device makers excited about AI PCs. Similar to Intel’s Evo PCs, Copilot+ systems need to meet a minimum range of specifications: They have to include a neural processing unit (NPU) with at least 40 TOPs (trillions of operations per second) of AI performance, 16GB of RAM and a 256GB SSD. While both Intel and AMD have tried to hype up the idea of an “AI PC” over the past year, there wasn’t much to actually do with them aside from using Windows Studio Effects in video chats.

To power the initial Copilot+ systems, Microsoft is partnering with Qualcomm to optimize Windows 11 for the chip maker's new Snapdragon X Elite and Plus models. Those processors are based on mobile Arm technology, instead of the x86 and x64 chips produced by Intel and AMD. Arm designs have typically led to poor performance and software incompatibility on Windows (see our reviews of the Surface Pro 9 5G and Surface Pro X as a refresher), but Microsoft says it’s finally optimized its OS to work better with the mobile architecture, and its new Prism emulator can also run older software far better than earlier solutions.

Recall is a clear example of Microsoft's reach exceeding its grasp. It was meant to help you find anything you were doing on your computer through a natural conversation with the Copilot AI assistant. But to do so, Recall continuously takes screenshots of your system, which are then stored on your hard drive. It didn’t take researchers long to find some obvious security gaps: it wasn’t tough for other accounts to get to your Recall data, and it was also easy pickings for remote hackers. Microsoft responded to the criticism by saying it would make Recall an opt-in feature, making it only accessible with biometric Windows Hello authentication and encrypting your database by default.

The lesson for Microsoft (and every other AI-hungry company) is that you have to build trust, ideally by prioritizing privacy and security, before forcing overbearing AI features onto your customers. The backlash against Recall comes from the company being blissfully unaware of how little people trusted it.

Surface Pro Copilot+ power connector
Photo by Devindra Hardawar/Engadget

We’ve had many issues with the Surface lineup over the last few years, but the hardware has always been a step above typical PC laptops and tablets. That holds true for the new Surface Pro: It’s surprisingly thin and light, measuring 9.3 millimeters thick and weighing 1.97 pounds. Its recycled aluminum case makes it feel like a truly premium device, and the Surface Pro remains one of the most unique-looking devices on the market. I noticed plenty of furtive glances and curious faces as I tested it out in public — people were clearly intrigued by the way it looked. (Or perhaps they were just surprised to see one for the first time.)

As much as I like the Surface aesthetic, though, it’s hard to deny that Apple is bringing more significant stylistic breakthroughs with the iPad Pro. The new 13-inch model weighs just 1.28 pounds and is a mere 5.1mm thin — almost half as thick as the Surface Pro. From the start, Apple has had the advantage of designing the iPad Pro around efficient mobile chips, whereas the Surface Pro previously had to squeeze in laptop-grade Intel CPUs. Microsoft may be able to slim down the Surface Pro in the future, thanks to the advent of Qualcomm’s new Snapdragon chips, but for now buyers will have to live with new chips in familiar cases.

Surface Pro Copilot+ USB-C ports
Photo by Devindra Hardawar/Engadget

And when I say familiar, I’m mainly referring to the Surface Pro’s built-in kickstand. It lets you prop up the tablet however you’d like, from a laptop-like angle to a nearly easel-like position when it’s completely opened. While it still gets the job done (and is something the iPad Pro and most other tablets don’t have), it also limits how you can use the Surface Pro. While you could always use it on a table, I’ve grown weary of balancing the metallic kickstand on my legs when working on the couch, hanging out in my backyard, or watching videos in bed.

Microsoft hasn’t updated the Surface Pro’s ports either: You’ve still got the magnetic Surface Connector for power, as well as two USB-C USB 4 connections on the opposite side. Sure, that’s more than you’d get on an iPad Pro, but that device isn’t being marketed as a full-fledged computer. There’s also no wired headphone jack on the Surface Pro, either, even though its case clearly has room for one. I’ve come to understand why some PC makers would rather have thin devices instead of a 3.5mm connection, but that reasoning doesn’t apply at all in this case.

Under the hood, the Surface Pro comes equipped with either the 10-core Snapdragon X Plus chip or the 12-core Snapdragon X Elite. The base $1,000 model comes with 16GB of RAM and a 256GB SSD, but you can upgrade that to a 1TB SSD and up to 32GB of RAM. Microsoft also made the Surface Pro’s SSD easily accessible under the kickstand, so it’s a cinch to upgrade storage on your own down the line. (I’d still like to see an SD or microSD card slot, though.)

The Surface Slim Pen 2 ($130) remains the go-to stylus for Microsoft's tablets, and it's still a great device for doodling or jotting down notes. I don't think it's nearly as essential to the Surface experience as Microsoft used to claim, but for some users it can be helpful. It's well-balanced and easy to hold, and it charges easily as long as you get a keyboard with a Slim Pen slot.

Surface Pro Flex Keyboard
Photo by Devindra Hardawar/Engadget

Since the Surface is just a tablet, Microsoft doesn’t offer any of its keyboards in the box. So if you’re considering the Surface Pro, be sure to set aside at least $140 for the Pro Keyboard. If you’re interested in the Surface Slim Pen ($130 on its own), you can also get it bundled with the Surface Pro keyboard for $280. The new Surface Flex keyboard – which can still work when it’s detached from the tablet – is a whopping $350, or $450 together with the Slim Pen 2. That’s a hard price to stomach, admittedly, but I’ll explain later why the Flex may be worth it.

Surface Pro Copilot+
Photo by Devindra Hardawar/Engadget

The PixelSense screens on all of Microsoft’s Surface PCs have always impressed us – but in the end, they were just finely polished LCDs. The Surface Pro marks the first time Microsoft has offered OLED, which delivers better contrast, bolder colors and inky dark blacks. You’ll have to pay at least $1,500 to get the OLED screen, but in my testing it’s well worth the premium, since it makes everything on the Surface Pro look incredible.

The benefits of OLED were particularly noticeable when I watched The Acolyte, a Star Wars show that features plenty of bright colors alongside dark backgrounds. I’ll never stop being impressed by seeing truly pitch black scenes on OLED – on an LCD, they typically look more dark gray due to their backlights. The new display tech also impressed me while I was streaming Forza Horizon 5 or simply browsing websites, since it made text a bit easier to read and also made colors pop off the screen. The downside of living with OLED? It will quickly make every LCD in your life seem woefully outdated.

PCMark 10

Geekbench 6 CPU

3DMark Wildlife Extreme

Cinebench 2024

Microsoft Surface Pro (2024, Qualcomm Snapdragon X Elite)

12,615

2,769/13,842

6,430

120/770

Microsoft Surface Pro 10 for Business (Intel Core Ultra 5 135U, Intel graphics)

5,772

2,085/8,827

2,546

90/524

Dell XPS 13 (Intel Core Ultra 7 155H, Intel Arc)

6,806

2,276/11,490

4,579

90/453

Apple MacBook Air (M3)

N/A

3,190/12,102

8,310

141/490

It’s not too often that I’m genuinely shocked while testing a device – chalk that up to writing about technology for 15 years and working in IT for eight years. But I’ll admit, I was blown away by the Surface Pro the instant I started using it. As soon as I opened it up, it was ready to set up Windows and get to work. I didn’t notice any of the usual slowdown or app incompatibilities I previously encountered on Arm-based Surfaces. Everything simply felt zippy. It was the same feeling I got when testing the M-series MacBooks: The Surface Pro is so fast and responsive I forgot it was using a mobile processor.

Then I started running benchmarks, and I couldn’t believe what I was seeing. Our review unit with the Snapdragon X Elite scored 12,615 points in PCMark 10 — the highest we’ve ever seen on a laptop. In comparison, the next fastest PCMark 10 result we saw this year was the Framework Laptop 16, which reached 8,129 points with its beefy Ryzen 7840HS chip. The Surface Pro was also more than twice as fast as the Surface Pro 10 for Business (now it’s clear why Microsoft didn’t want to push that model on consumers).

Surface Pro Copilot+ kickstand view
Photo by Devindra Hardawar/Engadget

Now benchmarks aren’t everything, but the Surface Pro’s PCMark 10 score mirrored everything I was seeing during my usual workflow, which involves running dozens of tabs across Chrome and Edge, sending notes in Slack, editing images in Photoshop Elements 2022 and writing in Evernote. Most of the apps I used, including Slack, Spotify and Chrome, ran natively on the Surface Pro’s Arm chip, but I didn’t notice any hiccups on emulated apps like Evernote and Photoshop Elements.

Surface Pro Copilot+ AI features
The error message that appears when launching Fortnite on the Surface Pro.
Photo by Devindra Hardawar/Engadget

Ideally, most users shouldn’t have to worry about the type of app they’re running – it should all just work, much like Apple Silicon Macs. Unfortunately, there are still some Arm issues on Windows. Both Fortnite (above) and League of Legends refuse to launch because they rely on kernel-level anti-cheat solutions, and Samsung has also warned its Copilot+ customers about issues with some Adobe Creative apps. It’s up to developers to update their apps for Arm hardware, so these issues aren’t entirely a knock against Microsoft. But if you’re interested in any Copilot+ system, make sure all of your commonly used apps are supported. (Or you could also wait for future Intel and AMD Copilot+ PCs, which won’t run on Arm.)

While nobody will confuse the Surface Pro with a gaming PC, I was able to play the indie adventure title 1000xRESIST smoothly with a paired Xbox controller. For more demanding titles, though, you’re better off streaming. The Surface Pro was able to launch Forza Horizon 5 on Game Pass streaming in 15 seconds, and it looked almost indistinguishable from having the game run locally. (The only thing you lose with Xbox streaming is HDR support, which offers a wider range of colors and brightness levels.)

Surface Pro Copilot+ with Surface Flex Keyboard
Photo by Devindra Hardawar/Engadget

I won’t make any excuses for the Surface Pro Flex keyboard’s exorbitant $350 price. It’s $50 more than the latest iPad Pro Magic Keyboard, and its cloth-like covering doesn’t feel nearly as luxurious as Apple’s smooth metal case. But, I’ve grown to love yanking off the Flex Keyboard and typing my heart away. Instead of precariously balancing the Surface Pro on my lap, like I have for the past 12 years, I can just prop the screen up on a table and keep the Flex keyboard in my lap.

I wrote most of this review while reclining on my deck, with only the weight of the keyboard’s 0.75 pound frame on my lap. Honestly, I’m not looking forward to going back to a traditional laptop. The Flex keyboard also let me work in spaces where the Surface’s kickstand got in the way, like a cramped cafe table. I could easily see it being useful on planes too, where you could easily keep the Flex keyboard on your lap while the Surface sits on your tray table. (It would also be ideal for newer planes that don’t have any built-in screens and expect you to hang your own tablet on the back of the seat in front.)

Surface Flex Keyboard
Photo by Devindra Hardawar/Engadget

While I’d still love to see Microsoft rework the Surface Pro’s kickstand, I’ll admit the Flex keyboard has opened up more ways for me to use the tablet. Instead of craning down at the Surface Pro’s screen on my kitchen counter, I can place it atop a few boxes and keep the keyboard lower for more ergonomic typing. Thanks to the Flex keyboard’s wireless versatility, I can be productive almost anywhere with the Surface Pro. The keyboard is also great for lengthy writing sessions, with a satisfying amount of key travel and a large haptic trackpad.

Surface Pro Copilot+ AI features
Photo by Devindra Hardawar/Engadget

As I mentioned at the start of this review, none of the Surface Pro's AI capabilities are compelling on their own. It was fun doodling with Paint's Cocreator, but I found the resulting AI images (a combination of your drawings, text input and generative AI engines) to be far less compelling than asking Copilot to generate DALL-E 3 pictures. Copilot+ PCs can also make AI images from the Photos app, which also offers a slightly better interface for controlling the AI's creativity level and stylistic keywords.

It's still unclear what most people would do with these images, outside of sending them to friends or plugging them into boring presentations. Apple's upcoming Genmoji feature, which lets you create custom emojis with AI, seems far more useful in comparison.

Similarly, Microsoft's Live Captions feature seems like something people would actually want to use. Any Windows 11 PC running the 22H2 update (released in late 2022) can tap into its basic ability to subtitle video, but Copilot+ PCs can also automatically translate 44 languages into English. I tested it across a few anime shows and Spanish films, and the resulting captions were understandable but not as precise as properly translated subtitles. I could see these translations being useful in a pinch though, and they also work across video chats, so it may be helpful while working across language barriers.

Copilot+ PCs can also tap into a few new Windows Studio Effects, including a Portrait Light for brightening up your face and creative filters for illustrated, animated and watercolor effects. I found the latter filters to be fairly useless and a bit ugly, but the Portrait Light helped during video calls in my dark basement office. The existing Studio Effects, like automatic framing, eye contact adjustment and background blur options, will continue to work on older Windows 11 AI PCs as well as Copilot+ systems.

Surface Pro Copilot+
Photo by Devindra Hardawar/Engadget

The Surface Pro lasted 12 hours and 15 minutes in the PCMark 10 Applications battery benchmark, which is a bit less than we've seen on comparable systems. The Surface Pro 10 for Business eked out a bit longer, 12 hours and 20 minutes, on the Modern Office benchmark, while the Dell XPS 13 hit 13 hours and 15 minutes. It's worth noting that PCMark 10 was being emulated on the Surface Pro, though its script launches native applications like the Office suite.

During my typical usage, I noticed that the battery life held strong for most of my workday. After eight hours of on-and-off work, it typically had around 40 percent of its charge left. Clearly, there's still room for optimization with the new Snapdragon processors, and Surface Pro owners will likely see better battery life as more apps gain native Arm support.

Unlike the recent MacBook Air models, the Surface Pro still has fans. And based on my testing, you'll hear them once you start downloading large files or running anything that taps into the GPU. The whirring noise isn't loud, exactly, but it's a noticeable in a quiet room. The Surface Pro also gets fairly warm during light gaming and software downloads — it's not enough to burn you, but it's not something you'd want on your lap during a hot day.

Surface Pro Copilot+
Photo by Devindra Hardawar/Engadget

I’ll give Microsoft some credit for finally giving its base Surface Pro model 16GB of RAM. $1,000 is a surprisingly affordable entry point for the Surface Pro lineup, just remember you’ll have to spend at least $140 more for the companion keyboard. If you’re considering it as your primary computer, it’s worth spending $200 more for 512GB of storage. You could also jump straight to the $1,500 Surface Pro with the Snapdragon X Elite chip, OLED screen, 16GB of RAM and 512GB SSD.

Our review unit, which included the OLED screen and Flex keyboard, would cost $1,950 altogether. That’s more than I’d want to spend for an ultraportable, so if you’re pinching pennies, the new Surface Laptop is a far better deal. It also starts at $999, but that includes a keyboard and a slightly larger screen than the Surface Pro. Sure, it won’t function as a tablet, but you could even buy an iPad or Android slate and still end up spending far less than $1,950.

At the moment, there aren’t any other Copilot+ PC-branded hybrid tablets on the market, but if you’re just looking for a new laptop, the ASUS Vivobook S 15, Dell XPS 13 (with Snapdragon) and HP Omnibook X 15 all seem to be solid options. We haven’t tested those Copilot+ systems yet, but we’re planning to get our hands on many of them soon.

Surface Pro Copilot+ kickstand view
Photo by Devindra Hardawar/Engadget

The Surface Pro is fast, stylish and, together with the Flex keyboard, lets me work comfortably almost anywhere. While I'd love to see a different kickstand design eventually, and I think the keyboards should definitely be cheaper, Microsoft has done the impossible with the Surface Pro Copilot+ PC: It's created an Arm-based Surface I don't hate. I dare say, I love it.

This article originally appeared on Engadget at https://www.engadget.com/surface-pro-copilot-review-the-best-surface-tablet-ever-made-no-thanks-to-ai-160039966.html?src=rss

Uber is locking New York drivers out of its apps and blaming a city pay rule

For the last month, Uber has been locking New York City drivers out of its apps during low-demand periods, and Lyft has threatened to do so, too. Bloomberg reports that the ride-hailing companies blame a New York City Taxi and Limousine Commission (TLC) rule for their behavior. At least one drivers’ union says it may consider striking if the lockouts continue.

The mid-shift lockouts stem from a six-year-old NYC pay rule that requires ride-sharing companies to pay drivers for idle time between fares. Capping how long drivers without passengers can be paid means Uber pays less, but it also means drivers are taking home much less money for the same amount of time on the clock. And they can’t predict when they’ll lose access to the app.

Drivers are understandably angry. “I used to work 10 hours and make $300 to $350,” Nikoloz Tsulukidze, a full-time Uber driver, told Bloomberg. “Now, I just worked 10 hours and barely made $170. I was so disappointed. I’m paying for my gas and cannot make money.”

Uber and Lyft are deploying the “Look what you made me do!” strategy, pointing fingers at the TLC’s pay rule (and each other) while trying to turn drivers into lobbyists against the regulation. An Uber email to its drivers from last month, viewed by Bloomberg, encouraged drivers to “let the TLC know the effect their rules have had” on their wages.

The way the rule affects the companies differently is also a factor in their blame games. Uber’s drivers have been busier this year, meaning its numbers have more weight on the city’s averages, which determine the minimum-pay limits. “The city’s rule bizarrely holds Uber responsible for Lyft’s failures,” Uber spokesperson Freddi Goldstein told Bloomberg. “With Lyft struggling to keep drivers busy, we don’t have other options.”

Meanwhile, Lyft (naturally) views the situation in reverse. “Uber wants to change the rules so that Lyft is penalized,” the company wrote in a June email to drivers. “The current NYC pay formula is broken,” Lyft spokesperson CJ Macklin told Bloomberg. “It forces rideshare companies to limit when drivers can earn, and therefore how much they can earn.”

A drivers’ union says Uber’s over-hiring is the root cause of the ordeal. Bhairavi Desai, president of the New York Taxi Workers Alliance, told Bloomberg that the company “mismanaged” hiring by allowing too many drivers to join its ranks — and the workers are now left to foot the bill. She accused Uber of “gaming the system” by using the TLC’s rule to withhold “time that should be paid under the law and making it unpaid.” Desai says the union will consider striking if necessary.

Although Lyft hasn’t yet begun locking out drivers, it might. A June email to the company’s drivers warned that it would soon “have to” adopt a similar practice.

The current mess in NYC follows a long trail of ugly fights across the country between ride-sharing companies and city regulations. Uber and Lyft staged similar lockouts in 2019 in response to a flat minimum wage requirement for drivers that continued until the following spring. Earlier this year, the two companies threatened to pull out of Minneapolis after the city tried to force a driver pay raise that would push their rates up to the equivalent of minimum wage.

This article originally appeared on Engadget at https://www.engadget.com/uber-is-locking-new-york-drivers-out-of-its-apps-and-blaming-a-city-pay-rule-204737818.html?src=rss

The Morning After: Apple may be planning thinner iPhones, MacBooks and Watches

According to Bloomberg’s Mark Gurman, Apple’s mission to make its thinnest product ever won’t stop at the iPad Pro — the company also has plans for a skinnier Macbook Pro, Apple Watch and iPhone. Gurman says the slimmed-down iPhone — also rumored by The Information could come as early as 2025, with the introduction of the iPhone 17 line.

A thinner iPhone is likely to be more expensive than current generation devices, however. Remember 2017’s iPhone X, which ditched the home button but cost more? That, again.

Meanwhile, on Engadget, we’ve got even more Summer Game Fest news. Did the show end last week? Yes. Are there still embargoed games we’re itching to talk about? Definitely, yes!

— Mat Smith

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According to a Reuters report, the US military used fake social media accounts to discredit China’s COVID-19 vaccine in the Philippines during the height of the pandemic. In one example of the US’s anti-vax messaging cited by Reuters, an account in 2020 tweeted, “COVID came from China and the VACCINE also came from China, don’t trust China!” The campaign also pushed the narrative that China’s vaccines were “haram” — forbidden under Islamic law. In a statement to the publication, a Pentagon spokesperson brought up China’s own disinformation campaign, and said the military “uses a variety of platforms, including social media, to counter those malign influence attacks.”

Continue reading.

TMA
Atlus

Metaphor: ReFantazio has been a long time in the making. It was announced in 2017, but we finally got to play through a three-part demo last week at Summer Game Fest. Atlus and the game’s director, Katsura Hashino, are both known more for (semi-) grounded urban fantasy/school life simulations of Persona than wizards and elves, and ReFantazio, in that sense, represents a big departure. As do all the British accents. Expect cockneys, Liverpudlians, and more, all represented in fantasy equivalents. The gameplay of battles, however, is turn-based, strategic and tied to the strength of the bonds with your allies. And yep, that sounds very Persona.

Continue reading.

In this week’s Engadget podcast, Cherlynn and Devindra discuss their final thoughts on Apple Intelligence and the company’s upcoming software teased at WWDC, and they chat about some of our coverage highlights from the pseudo-E3 Game Fest.

Listen here.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-may-be-planning-thinner-iphones-macbooks-and-watches-111531784.html?src=rss

The Morning After: Microsoft pauses its creepy Recall AI feature

Microsoft has belatedly cottoned on to the whole “using AI to watch someone’s screen might be a bit creepy” thing. It has announced it will limit the launch of Recall, which was due to arrive alongside the first batch of Windows 11 Copilot+ PCs on June 18. Instead, it will limit previews to just members of its Insider program to better focus on their feedback. We all know what that means, right? It’s just going to fade into the ether until everyone forgets it ever happened.

— Daniel Cooper

Tesla shareholders have approved Elon Musk’s ‘unfathomable’ pay package

Overwatch 2 resurrects Pink Mercy cosmetic for a charity fundraiser

WhatsApp rolls out enhanced video calling

So long, Jabra earbuds, it’s not your fault

How Messages via Satellite will work on iOS 18 and how much it will cost

LinkedIn’s AI job coach can write your cover letters and edit your resumé

Skate Story hands-on: Kick, push, shatter

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Promotional image for the Galaxy Watch FE
Samsung

Samsung’s Galaxy FE lineup offers a lot of what’s available in its flagship products with a much lower price. The latest to join the gang is the Galaxy Watch FE, which gets much of the same health tech as the Galaxy Watch in a more modest package. The tradeoffs are sensible enough to make the price of $200 pretty darn compelling for some people.

Continue Reading.

Image of Segway's Navimow i105 robo mower
Photo by Daniel Cooper / Engadget

Robomowers are expensive, require a lot of effort to install and aren’t exactly the set-and-forget dream you expect. Or at least, they used to be: Now, Segway’s Navimow i105 uses GPS instead of a fiddly ground wire, removing a lot of the hassle of installation. It’s not perfect by any means, but it’s an easy way to turn a patch of ground into a manicured lawn without much effort on your part.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsoft-pauses-its-creepy-recall-ai-feature-111539438.html?src=rss

The Morning After: Microsoft pauses its creepy Recall AI feature

Microsoft has belatedly cottoned on to the whole “using AI to watch someone’s screen might be a bit creepy” thing. It has announced it will limit the launch of Recall, which was due to arrive alongside the first batch of Windows 11 Copilot+ PCs on June 18. Instead, it will limit previews to just members of its Insider program to better focus on their feedback. We all know what that means, right? It’s just going to fade into the ether until everyone forgets it ever happened.

— Daniel Cooper

Tesla shareholders have approved Elon Musk’s ‘unfathomable’ pay package

Overwatch 2 resurrects Pink Mercy cosmetic for a charity fundraiser

WhatsApp rolls out enhanced video calling

So long, Jabra earbuds, it’s not your fault

How Messages via Satellite will work on iOS 18 and how much it will cost

LinkedIn’s AI job coach can write your cover letters and edit your resumé

Skate Story hands-on: Kick, push, shatter

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Promotional image for the Galaxy Watch FE
Samsung

Samsung’s Galaxy FE lineup offers a lot of what’s available in its flagship products with a much lower price. The latest to join the gang is the Galaxy Watch FE, which gets much of the same health tech as the Galaxy Watch in a more modest package. The tradeoffs are sensible enough to make the price of $200 pretty darn compelling for some people.

Continue Reading.

Image of Segway's Navimow i105 robo mower
Photo by Daniel Cooper / Engadget

Robomowers are expensive, require a lot of effort to install and aren’t exactly the set-and-forget dream you expect. Or at least, they used to be: Now, Segway’s Navimow i105 uses GPS instead of a fiddly ground wire, removing a lot of the hassle of installation. It’s not perfect by any means, but it’s an easy way to turn a patch of ground into a manicured lawn without much effort on your part.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsoft-pauses-its-creepy-recall-ai-feature-111539438.html?src=rss

Apple seems to have persuaded OpenAI to work for exposure

At Apple's recently concluded annual conference for developers, the company announced that it teamed up with OpenAI to bring its technology to the iPhone and its other devices. It's easy to imagine a huge amount of money changing hands in a deal between a massive corporation and a fast-rising tech firm. But according to a new Bloomberg report, nobody paid anybody in that partnership. Apple is reportedly not paying OpenAI, because it believes that putting its technology in front of hundreds of millions of users is equal to or even better than any kind of monetary payment. 

Apple will use OpenAI's GPT-4o model to power AI tasks on iOS 18, iPadOS 18 and macOS Sequoia. Siri, for instance, will tap into ChatGPT’s capabilities if users ask it to create menu ideas, to summarize articles or to find photos based on a description of what they contain. Apple's writing tools can also use ChatGPT to write stories, as well as to rewrite and proofread existing text. Users will be able to enjoy these features without having to log into or pay for ChatGPT, but they do get access to extra perks if they pay for a Plus account. 

As Bloomberg points out, OpenAI could make money from the deal by convincing Apple users to pay $20 a month for ChatGPT Plus. And if those users sign up on an Apple device, then the iPhone-maker will also get a commission. In the future, Apple intends to generate more earnings from AI by getting into revenue-sharing agreements with its partners, the news organization says. It's aiming to get a cut of what those partners will earn from monetizing results in chatbots on Apple's operating systems, in particular, because it believes more and more users will turn to AI over search engines. That means it could earn less money from its long-standing (and lucrative) search deal with Google

Apple has yet to reveal its future AI partners, but it's reportedly in talks with Google to offer Gemini integration to iOS users as soon as later this year. It's also reportedly talking to Anthropic to offer its Claude AI chatbot as another option. 

This article originally appeared on Engadget at https://www.engadget.com/apple-seems-to-have-persuaded-openai-to-work-for-exposure-033636236.html?src=rss

visionOS 2 adds spatial photos, new UI gestures and improved Mac mirroring

Apple has updated the operating software for the Apple Vision Pro, visionOS, and added a bunch of features. The company unveiled the changes at its live WWDC keynote and they look pretty useful. 

The biggest news with visionOS 2 is the addition of spatial photos that provide depth to 2D images. When the Vision Pro released earlier this year, Apple had reserved this technology for videos. Spatial photos will allow users to peek beyond the frames of the photo by moving your head, giving people a bit more to see from the right and left sides of the original image. 

A kid playing drums.
Engadget

There's a new way to share these spatial photos with friends and family. The SharePlay feature in the Photos app lets people simultaneously view content and discuss it in real-time by integrating the headset's avatar personas. Vacation photos just got a serious level up. 

The operating system is also bringing updated gestural control options. You'll be able to hold your hand up and tap to open the home view and flip your hand over to bring up time and battery details. Another tap will bring up Control Center and quick access to notifications. 

A hand using the AVP.
Engadget

Later this year, visionOS 2 will offer some benefits to those who use the AVP for screen-mirroring. Resolution is getting an upgrade, and a forthcoming option for a wraparound ultrawide will be able to approximate two 4k monitors placed side by side.

Travel mode is even getting a little bit of an update here, with train support. In other words, the algorithm will be familiar with the usual bumps from a subway or long-distance train ride, so you can continue using the headset without any interruptions. 

For developers, there are plenty of new APIs coming down the pike, like one for tabletop apps and another for advanced volumetric images. Finally, there's a lens coming for the Canon EOS R6 digital camera that will allow filmmakers to make immersive video experiences for the headset. 

While not a game-changing software update, the addition of the aforementioned features should make strapping a computer to your head more of an attractive notion. The thing’s still $3,500 though.

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/visionos-2-adds-spatial-photos-new-ui-gestures-and-improved-mac-mirroring-172746000.html?src=rss

Gears of War: E-Day is the origin story of the Gears franchise

As the grand finale of Xbox’s Summer Game Fest showcase, after the new consoles, we were treated to the exclusive premiere of the latest addition to the Gears series, Gears of War: E-Day.

The trailer kicks off with a one-on-one brawl between the Gears guy and a grunt, ending in a headshot. Immediately after, however, the floor collapses between them. Fortunately, Gears’ Guy #2 is there to grab your hand. And the sad Mad World melody plays in the background. Because Gears. Called E-Day, and ending on an apocalyptic view of a city, it looks like this game will center on an invasion. Apparently, this is the origin story centered on the Locust invasion on Emergence Day, through the eyes of Marcus Fenix — AKA Gears guy. Get the big guns. There’s no release window just yet, but it will, of course, be landing on Game Pass when it does arrive.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/gears-of-war-e-day-is-the-origin-story-of-the-gears-franchise-183755128.html?src=rss

Alan Wake 2’s first expansion brings Remedy’s other heroes to Night Springs

Alan Wake 2 is getting its first DLC package, which will consist of three separate chapters letting players explore the weird world of Alan Wake 2 with three new, if familiar, characters. The DLC itself is called Night Springs, and it’ll be available to download and play tomorrow.

Night Springs is a TV show that appears in the Alan Wake universe and if we followed that show’s Twilight Zone theme, these spin-off chapters could be ‘episodes’ of this series, existing in “parallel realities”. 

Think of it as Remedy’s take on Marvel’s What If…, because you’ll get to play as Alan Wake’s biggest fan, Rose Marigold, Quantum Break’s Jack Joyce and Control’s Jesse Faden, in each chapter, respectively. 

It's a fun idea for DLC and it seems like Remedy is looking to get silly. Sinister voices tell Jesse to “try the coffee.” We get a jump cut to Shawn Ashmore's ‘acting’ as Quantum Break’s Jack Joyce and a talking Billy Bass for fair measure. As mentioned alongside the full reveal, the DLC will be downloadable starting June 8.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2s-first-expansion-brings-remedys-other-heroes-to-night-springs-225204575.html?src=rss

My one wish for WWDC 2024 is better notifications on iPhone and Mac

Qualcomm’s new commercial that revives Justin Long as a frustrated Mac user who decides to spend hundreds of dollars on a new computer rather than manage his notifications is objectively terrible. (The mocking has been so brutal that Qualcomm deleted the commercial from its YouTube channel!) But, it does raise one fair point: notifications, regardless of what OS or device you’re using, are a complete mess. The tools you’ll find on your computer or phone for managing them are overly complicated and hard to explain to someone who isn’t intimately familiar with the settings menu. I’ve been covering and using iOS for years, so for some stupid reason I do understand how Apple’s various notification options work, but wish me luck if I have to explain it to someone else.

That’s why the number one thing on my list for Apple to fix in iOS 18 (and really all its platforms) when its announced at WWDC next week is notifications. Rumors haven’t pointed to any big change this year, but a boy can dream. But the big problem with notifications isn’t really with Apple, or Microsoft, or Google — it’s with app developers.

Poshmark, a platform for buying and selling fashion items, is a perfect example. My spouse gets constant notifications from the app, making me wonder why she hasn’t just turned them off. Turns out that when you’re selling something, you want to know if someone messages you or buys something — but sorting those notifications from the myriad of other promotional junk the app shoves at you is near impossible.

To test things, I just went through the onboarding process for Poshmark myself. After creating an account and signing in, the app asked if I wanted to turn on notifications. Every app on iOS is required to ask you if you want them — but if you say yes, you’re opting in to anything the app wants to send you. Buried in the Poshmark app itself are more granular controls that let you turn various types of notifications on or off, including things like “party invites,” “just picked for you” items, “daily deals,” “live events” and more. In fact, there are nearly two dozen different notification types in this app alone! That is too many. I also got something like four notifications in the first hour, after barely using the app. Too. Many.

Apple has done what it can to help users find these settings. If you go to the global iOS notifications settings, you can manage preferences for every app on your phone. There’s now an option at the bottom of that list to take you directly into the app to let you do things like turn off most of Poshmark’s 23 different notification types. There’s also an option to allow “time sensitive” notifications (things like direct messages or calendar reminders) to alert you immediately while shuttling other notifications into a summary.

The problem is that most people don’t have the time or mental bandwidth to do this for every app they install, which leads to situations like the one that Qualcomm so cleverly skewered in its awful ad. I’ve accepted the fact that when I get up in the morning, I’m going to find a ton of notifications cropped up on my phone that aren’t meaningful, even though I’ve done my best to aggressively prune them where possible. At this point, it’s a crapshoot whether I’ll find anything useful when I swipe into my Notification Center, which means that I am surely missing important reminders about things I need to deal with.

It's also worth noting that Apple has tried to fix notifications over the years with tools like Do Not Disturb, grouping notifications, sending them to a summary and of course letting you decide how intrusive they are to begin with. You can easily turn off red bubbles if they give you agita, or make it so your phone doesn't light up with every message you get. But again, the onus is on the user to be aware enough of the many ways they can customize notification settings, and a lot of people don't do that until their phone is completely overwhelming them with pings.

Of course, I don’t have anything useful like a “solution” to offer here, but I think the best way forward is for Apple to figure out how to disincentivize developers to flood users with notifications. Perhaps in addition to the existing opt-in dialog for notifications when you first launch an app, Apple can force developers to show you the notifications preferences so you know exactly what an app wants to send you. And instead of turning on all notifications, an app could start with everything off by default and you only check the things you actually want to see.

But I’m also skeptical that more settings to wade through are going to fix anything. People are still going to want to install an app and get started using it without spending five minutes going through an increasingly granular notification settings process. The end result would be the same, too many apps taking up valuable real estate on your phone and in your brain. But they pay Craig Federighi and company the big bucks to figure this stuff out, not me — here’s hoping he has some good news on Monday.

This article originally appeared on Engadget at https://www.engadget.com/my-one-wish-for-wwdc-2024-is-better-notifications-on-iphone-and-mac-172004630.html?src=rss