How to use Workout Buddy with Apple Watch and iOS 26

Apple’s iOS 26 and watchOS 26 introduced a new fitness companion called Workout Buddy. This feature uses Apple Intelligence to provide spoken feedback during workouts and give motivation based on your activity history. Workout Buddy analyzes your pace, heart rate, distance and other metrics to deliver real-time encouragement and performance insights directly through connected Bluetooth headphones. It works in conjunction with the Workout app on Apple Watch and is partially controlled through the Fitness app on iPhone. This guide walks you through everything needed to set up and use Workout Buddy effectively during workouts.

It’s important to note that Workout Buddy is not a full coaching program. Instead, it adds to your workout with spoken cues that reflect how your session is going. Workout Buddy can remind you of your weekly activity totals, alert you to personal bests or performance milestones and provide an overview when you’re finished. It is designed to feel like a supportive training partner rather than a strict coach.

The feature operates in English by default and uses a text-to-speech model trained on voices from Apple Fitness+ trainers. It is available for a subset of workout types, including running, walking, cycling, high-intensity interval training (HIIT) and strength training. It requires on-device Apple Intelligence, which means you’ll need to keep one of the latest iPhones running updated software nearby during workouts. 

Supported models include iPhone 15 Pro, iPhone 15 Pro Max and any iPhone 16 model. You’ll also need an Apple Watch running watchOS 26.  

Before Workout Buddy appears in your Fitness app or Workout app you must ensure a few things are in place. First, your Apple Watch must be running watchOS 26 or later and paired to an iPhone with iOS 26 installed. Second, your iPhone must be capable of on-device Apple Intelligence, meaning you must own one of the supported iPhone models we mentioned above and have Apple Intelligence enabled in the phone’s settings.

You’ll also need Bluetooth headphones paired with either your iPhone or your Apple Watch. Workout Buddy’s audio feedback cannot play through the watch speaker so headphones are essential. Lastly, your device language must be set to English, at least initially. If any of these things are missing, the option to enable Workout Buddy may not appear.

While much of the interaction with Workout Buddy happens on Apple Watch during workouts, you can enable it and choose voice options from the Fitness app on iPhone.

Open the Fitness app on your iPhone and tap the Workout tab at the bottom. Scroll through the list of workout types until you find one you plan to use with Workout Buddy. Tap the waveform bubble icon associated with that workout. This will bring up settings where you can turn on Workout Buddy. Flip the toggle to enable it and choose a voice from the available options. Once you have selected a voice, close that screen and your choice is saved. When you start this workout type on Apple Watch, Workout Buddy will activate.

Enabling Workout Buddy for a workout type on iPhone means you do not need to toggle it on separately on Apple Watch each time for that specific workout. However, you may still adjust it from the watch interface for more granular control.

To use Workout Buddy during a session, open the Workout app on your Apple Watch. Turn the Digital Crown to scroll through and select the workout you want to do, such as Outdoor Run, Outdoor Walk, Outdoor Cycle, HIIT or Strength Training. If you want to see all available workouts, tap the Add button at the bottom.

Once the workout type is selected, look for the Alerts button on screen. Tap Alerts then scroll until you see Workout Buddy. Tap Workout Buddy and flip the switch to on. You will then be asked to choose a voice if one is not already selected on your iPhone. After selecting the voice, return to the previous screen and tap Start. Workout Buddy will begin working as soon as the workout does.

Once you start an exercise on your Watch or iPhone, Workout Buddy will speak to you through your connected headphones. The feedback is designed to be encouraging and relevant to your pace, performance or milestones. It may mention your current progress toward activity goals, pace, splits, personal bests or other highlights from your fitness data. At the end of your session Workout Buddy will offer a summary of key metrics like duration distance and calorie burn.

While a workout is active, you can temporarily mute the audio if you need silence. On Apple Watch during the session, swipe right to reveal controls then tap Mute. This pauses Workout Buddy’s spoken commentary without disabling the feature entirely.

Workout Buddy is enabled on a per-workout-type basis. If you prefer voice feedback for running but silence for strength training, you can enable it for one and leave it off for the other. The Fitness app on iPhone allows you to set a default voice preference for each workout type. On Apple Watch you can quickly toggle the feature on or off before starting a session.

If Workout Buddy does not appear as an option for a particular workout type, you may need to check compatibility. Apple’s documentation indicates that only certain types* are supported initially and that the option will not appear for unsupported workouts.

*Apple Watch SE (2nd generation), Apple Watch SE 3, Apple Watch Series 6, Apple Watch Series 7, Apple Watch Series 8, Apple Watch Series 9, Apple Watch Series 10, Apple Watch Series 11, Apple Watch Ultra, Apple Watch Ultra 2, Apple Watch Ultra 3

If Workout Buddy fails to activate make sure your devices meet the requirements outlined above. Confirm that your iPhone with Apple Intelligence is nearby and that Bluetooth headphones are connected. If audio feedback is missing, ensure headphones are paired correctly and that the language is set to English. Some users have reported that if the headphones are paired only to the Watch rather than the iPhone, it can interfere with feedback. Switching to the iPhone often resolves that issue.

For workout types where Workout Buddy previously worked but suddenly does not appear, you may try toggling the feature off and on again in the Fitness app or rebooting both devices. In rare cases removing and re-adding the workout type on Apple Watch can refresh the settings.

This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-use-workout-buddy-with-apple-watch-and-ios-26-130000922.html?src=rss

Engadget review recap: Valerion VisionMaster Max, Canon EOS R6 III and Samsung Bespoke Fridge

Our reviews team is rested up after the CES grind and we’re back to business. This week we reviewed the latest devices from Valerion, Canon, Samsung and Sony, covering a wide range of product categories in the process. Grab yourself a beverage and cozy up with all the reviews you might’ve missed.

The weeks leading up to the Super Bowl are a popular time to upgrade home theater setups before the big game. One way to do that is Valerion’s VisionMaster Max — if you’re willing to splurge. “The Valerion VisionMaster Max is a highly capable indoor projector that offers the best image quality I’ve seen thanks to the dynamic iris and Enhanced Black Level features,” contributing reporter Steve Dent discovered. “However, it’s also a lot more expensive than rival models at $5,000. It’s pretty hard to justify that extra money, unless you’re really fussy about picture accuracy and gaming performance, or need other features like the 1Gbps ethernet port.”

If you’re primarily shooting video these days, contributing reporter Steve Dent just wrapped up testing with the Canon EOS R6 III. While he said it’s great for video, the photo quality isn’t the absolute best you can get right now. “If it’s mainly photography you’re interested in, though, Sony’s $2,900 A7 V is a better choice,” he said. “It matches the R6 III’s resolution, price and autofocus but offers superior dynamic range and lower rolling shutter distortion.”

We don’t often review appliances here at Engadget, but Samsung’s AI-infused refrigerator caught the attention of senior reporter Sam Rutherford. You may not think you need a 32-inch display in your kitchen or cameras in your fridge, but Sam argues once you try them you may never go back. “You may not agree or want to pay this much for features like this just yet, but Samsung's Bespoke AI 4-Door French Door refrigerator has convinced me there's a happy home for smarter iceboxes,” he concluded.

Clip-on earbuds have been constantly popping up over the last few years. Many of the key players in headphones have tried their hand at the open-wear form factor with Sony being the latest to jump on board. While the company embraces the inherent perks of these designs, the LinkBuds Clip doesn’t do enough to rise above the competition. “Subpar bass performance and the omission of some of Sony’s more attractive features (and even some basic ones) mean the company hasn’t done enough to distinguish the Clip from the competition in an obvious way,” I wrote.

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-valerion-visionmaster-max-canon-eos-r6-iii-and-samsung-bespoke-fridge-123000849.html?src=rss

More Cult of the Lamb, a World War II computer mystery and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. It’s been a very busy week of fun game releases (next week will be too!), so let’s get into some of them after a quick reflection on gaming while traveling.

I love my Steam Deck. I really truly do. It’s a fantastic machine. And yet when I brought it with me on a five-week trip over the holidays, I used it for barely an hour the entire time. That doesn’t really justify the space and weight it takes up in my bag. The same holds true for my Nintendo Switch 2 and PlayStation Portal. 

I’ll be leaving them all at home next time. I’ll take a small controller (probably OhSnap's MCON) so I can play the odd game on my laptop or phone. I’ll bring my Playdate as well. I adore that little yellow console, and I haven’t spent nearly enough time using it. I have a lot of neat-looking indie games to catch up on there (Diora looks particularly interesting). I’m more likely to play something on a flight if it’s on a device I can pull out from my pocket. I just wish Panic had put a backlight in the Playdate. 

Massive Monster and publisher Devolver Digital gave Cult of the Lamb fans a whole bunch of reasons to jump back into the game this week with the arrival of the Woolhaven expansion. You'll need to get close to the end of the base game (though you don't need to beat the final boss) before you can experience what the DLC has to offer. It includes weather effects, a new mountain area with a pair of fresh dungeons, a ranching system (which allows you to raise animals as pets or for food) and much more.

Folks who dig Cult of the Lamb seem to get really into the game. After a few years of free updates from Massive Monster, Woolhaven is a major expansion that's similar in scope to the base game, so it should keep fans busy for quite a while if they want to try everything. The DLC is out now on PC, Nintendo Switch, PS4, PS5, Xbox Series X/S and Xbox One. It costs $17 if you already have the base game.

Inkle, the studio behind Overboard! and the wonderful A Highland Song is back with TR-49, a puzzle game with a World War II computer at its core. Over five decades, an array of books, letters and journals were fed into the machine as part of an effort to "crack the code of reality." But now you're tasked with finding and destroying one specific book before a timer runs out.

It all seems rather mysterious. To give you a sense of what's going on here, Inkle says it drew inspiration from narrative deduction games like The Roottrees are Dead, The Return of the Obra Dinn and Her Story, as well as audio dramas. I can't see myself having the time or patience to figure out the enigma of this particular machine (I imagine many players will need a notebook for this one), but I'm intrigued enough to at least watch a Let's Play at some point. You can experience this mystery for yourself on Steam (normally $7, but there's a 10 percent launch discount until January 28).

Another week, another Metroidvania, but MIO: Memories in Orbit has a more striking art style than most. This game from Douze Dixièmes and publisher Focus Entertainment debuted to positive reviews this week. After the AI caretakers on a forgotten spaceship stop working, you'll have to help the robot MIO explore the spacecraft "to revive its lost memories" and save it from doom. Naturally, you'll discover some new abilities along the way, including a grappling hook and air gliding.

MIO: Memories in Orbit is available on PS5, Xbox Series X/S, Nintendo Switch, Switch 2, Steam, the Epic Games Store and the Microsoft Store for $20 (with a 10 percent launch discount on some platforms). You can also check it out via Game Pass Ultimate and PC Game Pass.

Perfect Tides: Station to Station is a pixel-art point-and-click narrative adventure and a sequel to Three Bees' Perfect Tides. Over the course of an in-game year, you'll help 18-year-old Mara explore the big city and find her place in the world.

The early 2000s vibes of the trailer are immaculate, so I'm going to have to try to play this at some point. Perfect Tides: Station to Station is out now on Steam for PC and Mac for $20.

Cozy cafe sim Tailside debuted in early access on Steam (normally $11, but there's a 10 percent discount until January 28) this week. I'm bummed I haven't had a chance to try this one from Coffee Beans Dev yet, because it looks lovely. 

Along with serving snacks and drinks to your furry customers, you can learn more about the visitors to your cafe by reading stories about them in the newspaper (hopefully nice ones!). You can play at your own pace as you draw latte art and decorate your cafe. Eventually, you'll be able to visit other players' cafes and open a flower shop. Like I said, it looks lovely.

One of my favorite games of last year is getting a free update on January 26. Just when I thought I was out of Ball x Pit, Kenny Sun and friends (along with publisher Devolver) are pulling me right back in to check out two new characters, eight fresh balls with their own abilities, more passives and some kind of surprise. 

I adore Ball x Pit and this update is going to be a drop everything and play immediately deal for me. The Regal Update will be available on all platforms: Steam, PS5, Xbox Series X/S, Nintendo Switch and Switch 2. Ball x Pit costs $15. It's available via Game Pass Ultimate and PC Game Pass too.

I'm interested to check out the demo for Vampire Crawlers, a Vampire Survivors spin-off. Poncle will release it on February 23 at Steam Next Fest as well as on Xbox. Your progress will carry over into the full game, which will be on Game Pass on day one.

As a rule, turn-based games aren't really my jam, and nor are roguelike deckbuilders. But I'm a big fan of Vampire Survivors, so I'm definitely willing to give this a shot. It helps that Vampire Crawlers seems to be fast-paced and that it draws from the chaotic visuals of the original game. Vampire Crawlers is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android later this year.

Speaking of interesting demos, one for Ratcheteer DX is available now on PC ahead of the full game's release on Switch, Steam (PC and Mac) and the Mac App Store on March 5. It'll normally cost $13, but a limited-time discount will reduce the price to $9.75. If the game's name sounds familiar, that's because this is a color version of the Playdate season one title Ratcheteer

This take on the pixel-art action-adventure has multiple visual filters, a "CD-quality stereo soundtrack" and support for more languages. Playdate creator Panic is publishing Ratcheteer DX, whose developers are Shaun Inman, Matthew Grimm and Charlie Davis.

Let's wrap things up for this week with a cinematic trailer and release date for Aethus, a story-driven survival-crafting and base-building game from a solo developer at Pawsmonaut Games. It's coming to Steam on March 6.

Aethus is a game about "carving out a future from the ruins of corporate greed" in a dystopian sci-fi world. As ex-mining engineer Maeve, you start with basic gear and a drone companion by your side. You'll explore what's left of a failed science expedition and abandoned facilities as you try to establish your own mining claim after leaving a company that drains planets of their resources. 

Of course, you'll upgrade your gear and build out your base as you progress. You can modify settings like the base's air supply, how quickly your hunger and thirst needs change and how much you can carry to fine tune the experience. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/more-cult-of-the-lamb-a-world-war-ii-computer-mystery-and-other-new-indie-games-worth-checking-out-120000807.html?src=rss

Google Photos can now turn you into a meme

In Big Tech's never-ending quest to increase AI adoption, Google has unveiled a meme generator. The new Google Photos feature, Me Meme, lets you create personalized memes starring a synthetic version of you.

Google describes Me Meme as "a simple way to explore with your photos and create content that's ready to share with friends and family." You can choose from a variety of templates or "upload your own funny picture" to use in their place.

The feature isn't live for everyone yet, so you may not yet have access to it. (A Google representative told TechCrunch that the feature will roll out to Android and iOS users over the coming weeks.) But once it arrives, you can use it in the Google Photos app by tapping Create (at the bottom of the screen), then Me Meme. It will then ask you to choose a template and add a reference photo. There’s an option to regenerate it if you don’t like the result.

Google says Me Meme works best with well-lit, focused and front-facing portrait photos. "This feature is still experimental, so generated images may not perfectly match the original photo," the company warns.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-can-now-turn-you-into-a-meme-213930935.html?src=rss

A rival smart glasses company is suing Meta over its Ray-Ban products

Meta is being sued by Solos, a rival smart glasses maker, for infringing on its patents, Bloomberg reports. Solos is seeking "multiple billions of dollars" in damages and an injunction that could prevent Meta from selling its Ray-Ban Meta smart glasses as part of the lawsuit.

Solos claims that Meta's Ray-Ban Meta Wayfarer Gen 1 smart glasses violate multiple patents covering "core technologies in the field of smart eyewear." While less well known than Meta and its partner EssilorLuxottica, Solos sells multiple pairs of glasses with similar features to what Meta offers. For example, the company's AirGo A5 glasses lets you control music playback and automatically translate speech into different languages, and integrates ChatGPT for answering questions and searching the web.

Beyond the product similarities, Solos claims that Meta was able to copy its patents because Oakley (an EssilorLuxottica subsidiary) and Meta employees had insights into the company's products and road map. Solos says that in 2015, Oakley employees were introduced to the company's smart glasses tech, and were even given a pair of Solos glasses for testing in 2019. Solos also says that a MIT Sloan Fellow who researched the company's products and later became a product manager at Meta, brought knowledge of the company to her role. According to the logic of Solos' lawsuit, by the time Meta and EssilorLuxottica were selling their own smart glasses, "both sides had accumulated years of direct, senior-level and increasingly detailed knowledge of Solos' smart glasses technology."

Engadget has asked both Meta and EssilorLuxottica to comment on Solos' claims. We'll update this article if we hear back.

While fewer people own Ray-Ban Meta smart glasses than use Instagram, Meta considers the wearable one of its few hardware success stories. The company is so convinced it can make smart glasses happen that it recently restructured its Reality Labs division to focus on AI hardware like smart glasses and hopefully build on its success.

This article originally appeared on Engadget at https://www.engadget.com/wearables/a-rival-smart-glasses-company-is-suing-meta-over-its-ray-ban-products-205000997.html?src=rss

Retro handheld maker Anbernic has a new gamepad with a screen and heart rate sensor

File this one under "Things that make you go, 'Hmmm…'" Retro handheld maker Anbernic is launching a new controller with a screen. But unlike Nintendo's Wii U controller, there's no second-screen gaming capability here. Instead, the display is designed to "make customization intuitive and effortless." Oh, and the controller also has a heart rate sensor. Because, hey, if you're going weird, I say fully commit!

The Anbernic RG G01 has a 2.5-inch HD display that the company describes as an "HD smart screen." The idea is to remap buttons, program macros and change other settings without requiring software on a connected device.

A person's hands holding a gamepad that has a screen on it. It shows their heart rate.
You, too, can monitor your heart rate while gaming.
Anbernic

Meanwhile, Anbernic says the heart rate detection helps you "monitor your well-being during intense sessions." I would hope that folks with heart conditions would use something other than a gamepad to monitor their pulse. And I don’t know why anyone else would be worried about that while gaming. (Too many Red Bulls?) Regardless, Anbernic seems to be leaning into the novelty / curiosity space here, so at least it fits the motif.

The RG G01 connects in three ways: Bluetooth 5.0, 2.4Ghz wireless and over a wire. It supports onboard calibration for the triggers, joystick and 6-axis gyroscope. There are four programmable buttons (including macro support) on the backside. The company promises a 1,000Hz polling rate in wired and wireless modes. The gamepad is compatible with PC, Switch, Android and iOS.

We don't yet know when this glorious oddity will arrive, other than "coming soon." We also don't know how much it will cost. But you can watch the launch video below and see if it's your type of strange.

This article originally appeared on Engadget at https://www.engadget.com/gaming/retro-handheld-maker-anbernic-has-a-new-gamepad-with-a-screen-and-heart-rate-sensor-201651899.html?src=rss

Apple will begin showing more App Store ads starting in March

More ads are coming to App Store search results starting in March, Apple shared on an advertising help page. The company first said that it would increase the number of App Store ads last month, and this new rollout of search ads will begin on Tuesday, March 3, according to a developer email viewed by MacRumors.

"Search is the way most people find and download apps on the App Store, with nearly 65 percent of downloads happening directly after a search," Apple says. "To help give advertisers more opportunities to drive downloads from search results, Apple Ads will introduce additional ads across search queries." Up until this point, ads for related apps have appeared at the top of search results, but now they'll also appear "further down in search results," according to Apple.

App Store activity makes up a significant portion of what Apple calls its "services" business. The company makes money on every App Store transaction, whether it's an app download or an in-app purchase, and increasingly, by selling ad space to companies looking to reach users. App Store ads are hardly new, but the number of ads has steadily increased over the years. Apple added ads to the Today tab in 2022 — a space that's already home to editorial curation that doubles as marketing — and in 2025, Bloomberg reported the company planned to bring ads to Apple Maps.

Apple's decision to rebrand its advertising business from Apple Search Ads to Apple Ads in April 2025 was maybe the best indication that the company was interested in expanding the number of places it would help partners try and reach customers. And it makes sense: the company's billions of devices, each pre-installed with default apps, are some of the most valuable real estate it owns.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-will-begin-showing-more-app-store-ads-starting-in-march-192031226.html?src=rss

Vimeo lays off most of its staff just months after being bought by private equity firm

Vimeo just got hit by a brutal round of layoffs, according to a report by Business Insider. Staffers are posting on various social media sites that the layoffs have impacted most of the company, including the entire video team. Vimeo is a video-hosting platform, so that sounds bad.

“Yesterday, following Vimeo’s recent acquisition by a private equity firm, I learned that I, along with a large portion of the company, was impacted by layoffs,” wrote the company’s former vice president of Global Brand & Creative, Dave Brown. He is referring to a firm called Bending Spoons that bought Vimeo for $1.38 billion in the latter half of 2025.

We don't know why parent company Bending Spoons conducted such a massive round of layoffs, but the equity firm is known for purchasing tech companies and aggressively cutting costs via layoffs. It did the same thing to Evernote back in 2023 and WeTransfer in 2024. Engadget has reached out to Vimeo to inquire about the exact number of employees that were laid off and will update this post when we hear back.

"I can confirm that a layoff was announced at Vimeo on January 20, 2026. To respect the privacy of those departing, we cannot provide additional details at this time,” a Bending Spoons spokesperson told Gizmodo in an emailed statement. "Going forward, Bending Spoons remains committed to growing Vimeo to meet the needs of its diverse user base."

It's good to know the company "remains committed to growing Vimeo" after firing just about everyone that works there. One former employee said on X that it "sucks to see something I built killed by private equity in a technology company skin suit."

Vimeo has been around a long time. The platform was founded a full year before YouTube and has positioned itself as being a premium alternative for hosting creative and business-adjacent videos. We have no idea what it'll look like with a minimal staff and no video team.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/vimeo-lays-off-most-of-its-staff-just-months-after-being-bought-by-private-equity-firm-184556023.html?src=rss

Tesla paywalls lane centering on new Model 3 and Model Y purchases

Tesla just objectively decreased the value of the Model 3 and Model Y. On Thursday, the company said it’s paywalling its lane-centering feature, Autosteer, for new purchases of the two EVs in the US and Canada. This was previously a standard feature. Lane centering is now part of the Full Self-Driving Supervised (FSD) package, which costs $99 per month.

Speculating on why Tesla would do this doesn't require much imagination. Remember the pay package Tesla shareholders approved for Musk in November? One of his requirements for receiving up to $1 trillion is reaching 10 million active FSD subscriptions.

TOPSHOT - Tesla and SpaceX CEO Elon Musk gestures as he speaks during the inaugural parade inside Capitol One Arena, in Washington, DC, on January 20, 2025. (Photo by ANGELA WEISS / AFP) (Photo by ANGELA WEISS/AFP via Getty Images)
One of Musk's stipulations for receiving $1 trillion is reaching 10 million active FSD subscriptions. (Photo by ANGELA WEISS/AFP via Getty Images)
ANGELA WEISS via Getty Images

As for the details, Tesla killed the Basic Autopilot feature that was standard on the Model 3 and Model Y. That package included both Autosteer and Traffic-Aware Cruise Control (TACC). Now, the latter will remain a standard feature, but Autosteer now requires that $99-per-month FSD subscription. The change applies only to new purchases, not existing owners.

The move comes ahead of FSD's switch to a subscription-only service. After February 14, you'll no longer be able to buy the package for a one-time $8,000 upfront fee. If you want FSD (or just lane centering) from now on, your annual cost will be $1,188.

Making matters worse, Musk warned that FSD won't remain at $99 monthly forever. "I should also mention that the $99/month for supervised FSD will rise as FSD's capabilities improve," the Tesla CEO posted on X. He didn't indicate when that might happen or what the increase would be.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-paywalls-lane-centering-on-new-model-3-and-model-y-purchases-184000707.html?src=rss

Meta is temporarily pulling teens’ access from its AI chatbot characters

Meta will no longer allow teens to chat with its AI chatbot characters in their present form. The company announced Friday that it will be "temporarily pausing teens’ access to existing AI characters globally."

The pause comes months after Meta had said it was working on chatbot-focused parental controls following reports that some of Meta's character chatbots had engaged in sexual conversations and other alarming interactions with teens. Reuters reported on an internal Meta policy document that said the chatbots were permitted to have "sensual" conversations with underage users, language Meta later said was "erroneous and inconsistent with our policies." The company announced in August that it was re-training its character chatbots to add "guardrails as an extra precaution" that would prevent teens from discussing self harm, disordered eating and suicide. 

Now, Meta says it will prevent teens from accessing any of its character chatbots until "the updated experience is ready." Those updates will include parental controls, according to a Meta spokesperson. The new restrictions, which will be starting "in the coming weeks," will apply to those with teen accounts, "as well as people who claim to be adults but who we suspect are teens based on our age prediction technology." Teens will still be able to access the official Meta AI chatbot, which the company says already has "age-appropriate protections in place." 

Meta and other AI companies that make "companion" characters have faced increasing scrutiny over the safety risks these chatbots could pose to young people. The FTC and the Texas attorney general have both kicked off investigations into Meta and other companies in recent months. The issue of chatbots has also come up in the context of a safety lawsuit brought by New Mexico's attorney general. A trial is scheduled to start early next month; Meta's lawyers have attempted to exclude testimony related to the company's AI chatbots, Wired reported this week.

Correction, January 23, 2026, 11:18AM PT: This post was updated to clarify that Meta’s planned chatbot parental control features have not yet rolled out.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-temporarily-pulling-teens-access-from-its-ai-chatbot-characters-180626052.html?src=rss