Google begins shifting users from Play Movies & TV ahead of its January shutdown

Google has been working to phase out the Play Movies & TV brand and services ever since it launched its standalone TV app a few years ago. Now, the company seems to be making the last preparations for when Google Play Movies & TV goes away for good in January. As The Verge reports, the company has released detailed instructions on how long-time customers can continue accessing the content they'd already purchased. Admittedly, it can be a bit confusing, since access depends on what device the viewer is using. 

Starting on January 17, 2024, viewers will be able to access the movies and shows they'd purchased in the "Your Library" row under the Shop tab in Google Play... if they're watching on TVs and streaming devices powered by Android TV. If they're on Android TV cable or set-top boxes, they'll be able to access their old content through the YouTube app, where they could also continue buying and renting movies and shows. On browsers, they will have to fire up the YouTube website to see their old purchases and borrow or buy new ones. 

These changes will be complete over the next few weeks, but we can confirm that they've already started rolling out, as we're already seeing old movie buys on the YouTube website.

This article originally appeared on Engadget at https://www.engadget.com/google-begins-shifting-users-from-play-movies--tv-ahead-of-its-january-shutdown-085837698.html?src=rss

Google begins shifting users from Play Movies & TV ahead of its January shutdown

Google has been working to phase out the Play Movies & TV brand and services ever since it launched its standalone TV app a few years ago. Now, the company seems to be making the last preparations for when Google Play Movies & TV goes away for good in January. As The Verge reports, the company has released detailed instructions on how long-time customers can continue accessing the content they'd already purchased. Admittedly, it can be a bit confusing, since access depends on what device the viewer is using. 

Starting on January 17, 2024, viewers will be able to access the movies and shows they'd purchased in the "Your Library" row under the Shop tab in Google Play... if they're watching on TVs and streaming devices powered by Android TV. If they're on Android TV cable or set-top boxes, they'll be able to access their old content through the YouTube app, where they could also continue buying and renting movies and shows. On browsers, they will have to fire up the YouTube website to see their old purchases and borrow or buy new ones. 

These changes will be complete over the next few weeks, but we can confirm that they've already started rolling out, as we're already seeing old movie buys on the YouTube website.

This article originally appeared on Engadget at https://www.engadget.com/google-begins-shifting-users-from-play-movies--tv-ahead-of-its-january-shutdown-085837698.html?src=rss

Tesla could still sue Cybertruck owners if they flip their vehicles too soon

Tesla could sue at least some Cybertruck owners who flip their vehicles too soon, but it's unclear if the rule applies to all customers who buy the pickup truck and if it will remain in place for future buyers. A few weeks before the first deliveries for the Cybertruck went out, Tesla updated its purchase agreement to add that it could seek injunctive relief to prevent owners from transferring their vehicle's title if they attempt to sell it within one year of buying it. Further, the company said it could seek "liquidated damages" from customers worth "$50,000 or the value received as consideration for the sale or transfer, whichever is greater."

Shortly after the information made the rounds on social media, though, Tesla removed the clause as quietly as it had added it. Now, as Electrek reports, Cybertruck customers who have managed to put in an order for the $120,000 Foundation Series configuration have received an order agreement with the controversial clause still clearly in place. Based on the copy posted by customers on the Cybertruck Owners Club forum, buyers are agreeing not to sell their vehicles within the first year of purchase. If owners must flip their vehicles before the year is up, Tesla is asking them to notify the company, which will then purchase it back for retail minus 25 cents per mile driven and minus the cost of wear and tear, as well as the cost to repair any damages.. They could only sell their Cybertruck without getting in trouble with Tesla if the automaker declines to buy their vehicle and gives them written consent to sell it to a third party. 

Other automakers, particularly luxury brands like Ferrari and Porsche, enforce a similar rule. In Tesla's case, the company has yet to clarify whether it will apply to all Cybertruck buyers or if it will only enforce the rule for Foundation Series owners. Regardless, fans may want to look over their purchase agreements if they buy a Cybertruck, because Tesla may refuse to sell them any more vehicles in the future if they break the rule. 

This article originally appeared on Engadget at https://www.engadget.com/tesla-could-still-sue-cybertruck-owners-if-they-flip-their-vehicles-too-soon-075724926.html?src=rss

Tesla could still sue Cybertruck owners if they flip their vehicles too soon

Tesla could sue at least some Cybertruck owners who flip their vehicles too soon, but it's unclear if the rule applies to all customers who buy the pickup truck and if it will remain in place for future buyers. A few weeks before the first deliveries for the Cybertruck went out, Tesla updated its purchase agreement to add that it could seek injunctive relief to prevent owners from transferring their vehicle's title if they attempt to sell it within one year of buying it. Further, the company said it could seek "liquidated damages" from customers worth "$50,000 or the value received as consideration for the sale or transfer, whichever is greater."

Shortly after the information made the rounds on social media, though, Tesla removed the clause as quietly as it had added it. Now, as Electrek reports, Cybertruck customers who have managed to put in an order for the $120,000 Foundation Series configuration have received an order agreement with the controversial clause still clearly in place. Based on the copy posted by customers on the Cybertruck Owners Club forum, buyers are agreeing not to sell their vehicles within the first year of purchase. If owners must flip their vehicles before the year is up, Tesla is asking them to notify the company, which will then purchase it back for retail minus 25 cents per mile driven and minus the cost of wear and tear, as well as the cost to repair any damages.. They could only sell their Cybertruck without getting in trouble with Tesla if the automaker declines to buy their vehicle and gives them written consent to sell it to a third party. 

Other automakers, particularly luxury brands like Ferrari and Porsche, enforce a similar rule. In Tesla's case, the company has yet to clarify whether it will apply to all Cybertruck buyers or if it will only enforce the rule for Foundation Series owners. Regardless, fans may want to look over their purchase agreements if they buy a Cybertruck, because Tesla may refuse to sell them any more vehicles in the future if they break the rule. 

This article originally appeared on Engadget at https://www.engadget.com/tesla-could-still-sue-cybertruck-owners-if-they-flip-their-vehicles-too-soon-075724926.html?src=rss

How to get a refund for The Day Before, the game that got canned in just four days

The Day Before was a much-hyped zombie shooter game which, after multiple delays, launched on Steam on December 7th, only to be widely criticized for failing to deliver an MMO as advertised. It was criticized for its bugginess, lack of originality and seemingly intentional slow in-game progress. Four days later, Fntastic, the studio behind this controversial title, abruptly announced its closure as this $40 game "has failed financially," despite having apparently sold over 200,000 copies before refunds, according to PC Gamer. 

"We did everything within our power, but unfortunately, we miscalculated our capabilities," added Fntastic, which has since removed all of its over-promising trailers from its YouTube channel.

Gamers who paid for the disastrous early access are understandably livid. Fortunately, Steam does offer a two-week window for refund requests, so long as the game has only been played for less than two hours. Even if you, for some reason, have already played The Day Before for more than two hours, it's likely that Steam will still honor your refund, as suggested by an announcement from publisher Mytona. A handful of comments also seem to confirm that those players were able to get their refunds, despite having worked their way through the disappointing title for over two hours. 

Head over to Steam Help, go to "Purchases," click on The Day Before, then under the "What problem are you having with this product?" section, pick whatever reason you deem suitable (probably "Gameplay or technical issue," in this case) to proceed with your refund request. Good luck.

This article originally appeared on Engadget at https://www.engadget.com/how-to-get-a-refund-for-the-day-before-the-game-that-got-canned-in-just-four-days-045153224.html?src=rss

How to get a refund for The Day Before, the game that got canned in just four days

The Day Before was a much-hyped zombie shooter game which, after multiple delays, launched on Steam on December 7th, only to be widely criticized for failing to deliver an MMO (massively multiplayer online) experience as advertised, let alone its bugginess, lack of originality and seemingly intentional slow in-game progress. Four days later, Fntastic, the studio behind this controversial title, abruptly announced its closure as this $40 game "has failed financially," despite having apparently sold over 200,000 copies before refunds, according to PC Gamer. 

"We did everything within our power, but unfortunately, we miscalculated our capabilities," added Fntastic, which has since removed all of its over-promising trailers from its YouTube channel.

Gamers who paid for the disastrous early access are understandably livid. Fortunately, Steam does offer a two-week window for refund requests, so long as the game has only been played for less than two hours. Even if you, for some reason, have already played The Day Before for more than two hours, it's likely that Steam will still honor your refund, as suggested by an announcement from publisher Mytona. A handful of comments also seem to confirm that those players were able to get their refunds, despite having worked their way through the disappointing title for over two hours. 

Head over to Steam Help, go to "Purchases," click on The Day Before, then under the "What problem are you having with this product?" section, pick whatever reason you deem suitable (probably "Gameplay or technical issue," in this case) to proceed with your refund request. Good luck.

This article originally appeared on Engadget at https://www.engadget.com/how-to-get-a-refund-for-the-day-before-the-game-that-got-canned-in-just-four-days-045153224.html?src=rss

Google loses antitrust trial against Epic Games

Epic Games' lawsuit against Google has had a much different turnout from its courtroom battle with Apple. A federal jury has sided with the video game developer and has found Google to be in violation of US antitrust laws when it comes to how it runs the Play Store. According to The Verge, the jury has unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices. Further, it found the company's distribution agreements with other video gaming companies, as well as its deals with device manufacturers to pre-install its apps on Android devices, to be anticompetitive. 

In its complaint, Epic said that Google had silently paid game developers hundreds of millions of dollars to make their titles downloadable from the Play Store in an initiative that was originally known as "Project Hug." It alleged that the company had paid Activision Blizzard $360 million to abandon its plans of creating a competing app store, which the game developer subsequently denied. Google, which Epic said came up with the incentive program after it released Fortnite outside of the Play Store, also reportedly inked deals with Nintendo, Ubisoft and Riot Games. 

The jury has come to the conclusion that Epic Games has been negatively affected by Google's actions, but we've yet to know how its victory will change the latter's practices. In a statement posted on X, Epic Games CEO Tim Sweeney said the court will start "work[ing] on remedies" in January. Judge James Donato, who's overseeing the case, will be making the decision whether to order Google to give developers the freedom to introduce their own app stores and billing systems for Android devices. In the case of Epic's lawsuit against Apple, the court ruled that the iPhone-maker didn't violate US antitrust laws, but it ordered the company to allow App Store developers to direct customers through third-party payment systems. 

In a statement published on its website, Epic called its victory "a win for all app developers and consumers around the world" and said they have proved that "Google’s app store practices are illegal and they abuse their monopoly to extract exorbitant fees, stifle competition and reduce innovation." It also said that the case's outcome "demonstrates the urgent need for legislation and regulations that address Apple and Google strangleholds over smartphones."

Google, however, doesn't intend to go down without a fight. Wilson White, Google VP for Government Affairs and Public Policy, told Engadget that the company plans to challenge the verdict. "Android and Google Play provide more choice and openness than any other major mobile platform," White said. "The trial made clear that we compete fiercely with Apple and its App Store, as well as app stores on Android devices and gaming consoles. We will continue to defend the Android business model and remain deeply committed to our users, partners, and the broader Android ecosystem."

Update, Dec 12 2023, 11:00 AM ET: Added a statement from Epic.

This article originally appeared on Engadget at https://www.engadget.com/jury-sides-with-epic-games-in-its-antitrust-lawsuit-against-google-032341810.html?src=rss

Google loses antitrust trial against Epic Games

Epic Games' lawsuit against Google has had a much different turnout from its courtroom battle with Apple. A federal jury has sided with the video game developer and has found Google to be in violation of US antitrust laws when it comes to how it runs the Play Store. According to The Verge, the jury has unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices. Further, it found the company's distribution agreements with other video gaming companies, as well as its deals with device manufacturers to pre-install its apps on Android devices, to be anticompetitive. 

In its complaint, Epic said that Google had silently paid game developers hundreds of millions of dollars to make their titles downloadable from the Play Store in an initiative that was originally known as "Project Hug." It alleged that the company had paid Activision Blizzard $360 million to abandon its plans of creating a competing app store, which the game developer subsequently denied. Google, which Epic said came up with the incentive program after it released Fortnite outside of the Play Store, also reportedly inked deals with Nintendo, Ubisoft and Riot Games. 

The jury has come to the conclusion that Epic Games has been negatively affected by Google's actions, but we've yet to know how its victory will change the latter's practices. In a statement posted on X, Epic Games CEO Tim Sweeney said the court will start "work[ing] on remedies" in January. Judge James Donato, who's overseeing the case, will be making the decision whether to order Google to give developers the freedom to introduce their own app stores and billing systems for Android devices. In the case of Epic's lawsuit against Apple, the court ruled that the iPhone-maker didn't violate US antitrust laws, but it ordered the company to allow App Store developers to direct customers through third-party payment systems. 

Google, however, doesn't intend to go down without a fight. Wilson White, Google VP for Government Affairs and Public Policy, told Engadget that the company plans to challenge the verdict. "Android and Google Play provide more choice and openness than any other major mobile platform," White said. "The trial made clear that we compete fiercely with Apple and its App Store, as well as app stores on Android devices and gaming consoles. We will continue to defend the Android business model and remain deeply committed to our users, partners, and the broader Android ecosystem."

This article originally appeared on Engadget at https://www.engadget.com/jury-sides-with-epic-games-in-its-antitrust-lawsuit-against-google-032341810.html?src=rss

Apple tvOS 17.2 has a redesigned TV experience and no iTunes Movies or TV Shows apps

Alongside iOS, iPadOS and watchOS updates, Apple has rolled out the latest version of tvOS. The main change this time around is a redesign of the core Apple TV app.

You'll now see a sidebar that blends content from Apple's own services (such as Apple TV+, MLS Season Pass and a Store where users can buy and rent popular movies) with access to third-party channels and apps such as Disney+ and Max. It seems that Apple is aiming to improve navigation and discoverability without straying too far from the industry standard tile browsing format on the homepage.

On living room devices (i.e. Apple TV hardware and the eponymous app on smart TVs and other devices), the sidebar will include profiles. Apple says this will allow you to swiftly switch between users for more personalized recommendations across the app and in the Up Next section. Meanwhile, Watch Now has been rebranded as Home.

The Apple TV app, featureing several user profiles in the sidebar.
Apple

The Apple TV app's Store tab is where you'll want to go to buy or rent movies and TV shows. Starting today, the iTunes Movies and TV Shows apps on Apple TV 4K and HD devices will redirect users to the Apple TV app's Store tab to find and manage their purchases. The same goes for the iTunes Store app on iPhone and iPad.

Meanwhile, you'll now be able to answer FaceTime calls directly on Apple TV 4K devices. Apple has added support for FaceTime audio calls as well.

This article originally appeared on Engadget at https://www.engadget.com/apple-tvos-172-has-a-redesigned-tv-experience-and-no-itunes-movies-or-tv-shows-apps-211732163.html?src=rss

Apple tvOS 17.2 has a redesigned TV experience and no iTunes Movies or TV Shows apps

Alongside iOS, iPadOS and watchOS updates, Apple has rolled out the latest version of tvOS. The main change this time around is a redesign of the core Apple TV app.

You'll now see a sidebar that blends content from Apple's own services (such as Apple TV+, MLS Season Pass and a Store where users can buy and rent popular movies) with access to third-party channels and apps such as Disney+ and Max. It seems that Apple is aiming to improve navigation and discoverability without straying too far from the industry standard tile browsing format on the homepage.

On living room devices (i.e. Apple TV hardware and the eponymous app on smart TVs and other devices), the sidebar will include profiles. Apple says this will allow you to swiftly switch between users for more personalized recommendations across the app and in the Up Next section. Meanwhile, Watch Now has been rebranded as Home.

The Apple TV app, featureing several user profiles in the sidebar.
Apple

The Apple TV app's Store tab is where you'll want to go to buy or rent movies and TV shows. Starting today, the iTunes Movies and TV Shows apps on Apple TV 4K and HD devices will redirect users to the Apple TV app's Store tab to find and manage their purchases. The same goes for the iTunes Store app on iPhone and iPad.

Meanwhile, you'll now be able to answer FaceTime calls directly on Apple TV 4K devices. Apple has added support for FaceTime audio calls as well.

This article originally appeared on Engadget at https://www.engadget.com/apple-tvos-172-has-a-redesigned-tv-experience-and-no-itunes-movies-or-tv-shows-apps-211732163.html?src=rss