Gustaf Westman’s Curling Bowl Turns Olympic Gold Into Your Snack

There’s something delightfully unexpected about watching a designer take a winter sport and turn it into a snack vessel. But that’s exactly what Swedish designer Gustaf Westman has done with his latest creation, the Curling Bowl, and it might be the most charming thing to come out of the Milano Cortina 2026 Winter Olympics.

Westman, who has built a reputation for his inflated, chunky aesthetic that makes everything look like it’s been puffed up with joy, found his inspiration in an unlikely place. When his fellow Swedes, siblings Rasmus and Isabella Wranå, took gold in the mixed doubles curling event against Team USA, Westman did what any designer would do: he celebrated by creating something new. The result is a glossy, sky-blue bowl that perfectly captures the rounded silhouette of a curling stone, complete with that distinctive elevated handle.

Designer: Gustaf Westman

The Curling Bowl isn’t just a literal translation of sports equipment into home decor. It’s smarter than that. Cast in high-gloss pastel blue, the piece softens the compact mass of a traditional curling stone into something that feels approachable, almost huggable. The handle, which on a real curling stone helps players grip and release with precision, here doubles as both a functional grip and a built-in tray. It’s the kind of thoughtful design twist that makes you wonder why no one thought of it before.

What makes this piece particularly clever is how Westman transforms the essence of the sport itself. Curling is all about precision, friction, and those hypnotic sweeping gestures that look like someone’s desperately trying to convince the ice to cooperate. Westman takes that same energy and translates it into the domestic ritual of snacking. Reaching for popcorn from the Curling Bowl mimics that poised grip before a slide. It’s sport as metaphor for hosting, and it works surprisingly well.

This isn’t Westman’s first rodeo with playful design. Since establishing his Stockholm-based studio in 2020, he’s developed a signature style that’s immediately recognizable. His work features tactile curves, surprising color combinations, and shapes that look almost cartoonish in their exaggerated proportions. Whether it’s his wavy mirrors, chunky desks, or blob sofas, there’s a consistent thread of joy running through everything he creates. His pieces don’t just sit in a room; they announce themselves with cheerful confidence.

The collaboration with IKEA last year for a holiday collection showed Westman’s range. Working with pastel pinks, dusty blues, cherry reds, and emerald greens, he created tableware and home objects that challenged conventional holiday aesthetics. The collection was playful without being childish, bold without being overwhelming. It’s that same sensibility that makes the Curling Bowl work. It’s fun, but it’s also genuinely functional.

The timing of the Curling Bowl’s release feels intentional. Dropping it during the Winter Olympics taps into that collective sports enthusiasm that sweeps through social media every few years. But unlike official Olympic merchandise that often feels corporate and forgettable, this piece has staying power. It’s the kind of object that will still feel relevant long after the closing ceremonies, because it’s not really about the Olympics at all. It’s about taking something ordinary (a snack bowl) and making it extraordinary through thoughtful design and a healthy dose of whimsy.

What’s particularly refreshing about Westman’s approach is his willingness to be unserious in a design world that can sometimes take itself too seriously. There’s a playfulness here that feels genuinely joyful rather than forced. The Curling Bowl doesn’t pretend to be solving major design problems or revolutionizing how we think about tableware. It’s just a really well-designed bowl that happens to look like a curling stone and makes you smile when you use it.

For anyone who’s been following Westman’s work, the Curling Bowl feels like a natural evolution. It has his signature inflated geometry, his love of glossy finishes, and his ability to take everyday objects and inject them with personality. For those discovering him for the first time, it’s a perfect introduction to a designer who understands that good design doesn’t have to be austere or minimal to be meaningful. Sometimes it can just be fun, functional, and finished in the perfect shade of pastel blue.

The post Gustaf Westman’s Curling Bowl Turns Olympic Gold Into Your Snack first appeared on Yanko Design.

There’s a new John Wick game on the way

There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date. 

"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more. 

The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.

Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss

Marvel Tōkon: Fighting Souls lands on PS5 and PC August 6 with X-Men in tow

Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger. 

The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics. 

MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss

Death Stranding 2 for PC arrives on March 19

Death Stranding 2: On the Beach will be available on PC starting on March 19, Kojima Productions has announced at State of Play. The studio worked with Dutch video game developer Nixxes Software, which Sony acquired in 2021 to help bring PlayStation games to PCs. The sequel to the first Death Stranding is set in Australia almost a year after the events of the original game. It still features a post-apocalyptic world inhabited by strange creatures, and you’ll still control Sam Porter Bridges to connect survivors in the continent to the chiral network communications system.

Kojima Production says the PC version of the game will come with a bunch of improvements, will work with NVIDIA, AMD and Intel Upscaler and FrameGen, and will have uncapped framerates. It will support 4K gaming and will come with support for ultrawide monitors with 21:9 aspect ratio, as well as for super ultrawidescreen monitors with 32:9 aspect ratio for PC. When it comes to audio, the PC version of the game supports 3D audio via Dolby Access and DTS Sound Unbound, as well as Windows Sonic for headphones. You can play using a mouse and a keyboard if you wish, but you can also play with a DualSense controller.

You’ll be able to pre-purchase Death Stranding 2: On the Beach starting today for $70 on Steam or Epic Games and receive extra in-game items. The Digital Deluxe edition, which comes with more in-game extras, will set you back $10 more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/death-stranding-2-for-pc-arrives-on-march-19-095157946.html?src=rss

This Volcanic Stone Shelter in Sicily Reimagines 3,000-Year-Old Homes

Along Sicily’s Anapo river, more than 4,000 rock-cut tombs puncture limestone cliffs like open mouths, silent witnesses to a civilization that thrived over a millennium before Christ. These tombs at Pantalica tell us exactly where the dead were laid to rest, but offer almost nothing about the homes, the kitchens, the everyday places where life actually happened.

Leopold Banchini saw this gap and decided to fill it, not with archaeological certainty but with speculation grounded in place. His installation, Asympta, doesn’t pretend to know what was. Instead, it imagines what might have been, building a temporary shelter that speaks to the provisional, organic nature of structures that left no trace.

Designer: Leopold Banchini (photos by Simone Bossi)

Installed first in Ortigia in 2025 and traveling to Pantalica for the 2026 COSMO festival, Asympta is a deliberate act of architectural conjecture. While we have permanent records of death carved into stone, the domestic lives of those who carved them remain largely invisible. The structure acknowledges this absence by embracing impermanence.

Materials matter here, chosen not for aesthetics alone but for their connection to the geological and cultural heritage of eastern Sicily. Lava stone from Mount Etna forms the roof, its porous grey surface echoing volcanic origins. Local wood, sealed with fire using ancient techniques, creates a framework of charred beams that cast rhythmic shadows. Pietra Pece limestone and sheep wool felt round out the palette, each material rooted in the craft traditions of the region.

The form itself carries meaning in its curves. One arc references Mount Etna, the volcano that dominates the Sicilian horizon, while the other echoes the hollowed geometry of the latomie, those ancient stone quarries where limestone was extracted to build cities and monuments. This dual gesture creates what Banchini calls an asymptotic form, a visual bridge between sky and earth, between the forces above and the voids below.

But Asympta refuses to play the role of the mythical Primitive Hut, that Enlightenment fantasy of architecture’s origin story. Instead of positioning itself as some universal beginning point, it offers something more honest: a shaded gathering space that acknowledges its relationship to a specific landscape, with all its complexities. The structure doesn’t wall off the world. It frames it, creating a focal point that reorients how visitors perceive their surroundings.

There’s a vulnerability in this openness. Some materials are meant to endure, others to weather and decay. This choice reflects the fleeting quality Banchini imagines characterized the domestic architecture along the Anapo river. Early inhabitants likely used light construction techniques and organic materials that simply didn’t survive millennia of wind, rain, and time. Their shelters were provisional by necessity, adapted to the resources at hand.

The installation functions as an ephemeral landmark within the Syracusa-Pantalica UNESCO World Heritage site, a designation that typically celebrates what has survived. Asympta celebrates what hasn’t, what can’t, what was never meant to. It explores how cosmologies and architectures might emerge directly from a landscape, attuned to topography and available resources rather than imported ideals.

This approach feels particularly urgent now, when so much contemporary architecture could exist anywhere, when materials arrive from global supply chains with no relationship to place. Banchini’s project is a quiet argument for specificity, for letting landscape and history shape what we build.

Walking into the shaded interior, visitors encounter limestone seating, the play of light through scorched timber, the weight of lava stone overhead. It’s a space for gathering and reflection that doesn’t demand reverence so much as attention. The installation asks us to notice absence, to think about all the ordinary human spaces history forgot to preserve.

Because here’s the truth: we remember monuments. We remember tombs. We remember the grand gestures civilizations made toward permanence. But the places where people cooked meals, told stories, sheltered from storms? Those slip away, leaving us to wonder and imagine. Asympta gives form to that wondering, turning speculation into something you can walk through and touch.

The post This Volcanic Stone Shelter in Sicily Reimagines 3,000-Year-Old Homes first appeared on Yanko Design.

A Neva prequel is arriving next week

At Sony's State of Play yesterday, developer Nomada Studio revealed a DLC prequel to its gorgeous and award-winning puzzle platformer Neva. Entitled simply Neva: Prologue, it tells the story of how Alba and her wolf companion Neva met, while introducing new gameplay mechanics, locales and challenges. 

"In Neva: Prologue, players follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone," Nomada writes. "To survive, Alba must earn the cub’s trust and guide them both through the blighted wetlands and the dark forces that stalk them."

The developer adds that Neva: Prologue is designed to be experienced after completing the main game. It adds three new locations, "each featuring unique gameplay mechanics, alongside new enemies and intense boss encounters." Completionists will also get five hidden challenge flowers. 

In her review of the original game, Engadget's Jessica Conditt found Neva "faultless" thanks to the exquisite swordplay and intuitive platforming action, along with the "stunning" world composed of "lush forests, sun-drenched valleys, soaring mountains and twisting cave systems." Neva: Prologue will released as a standalone DLC on February 19. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-neva-prequel-is-arriving-next-week-081239628.html?src=rss

One Excel File Multiple Reports : Dynamic Column Selection Guide 2026

One Excel File Multiple Reports : Dynamic Column Selection Guide 2026 An Excel sheet showing a view dropdown that switches which columns appear in the report.

Dynamic Excel overviews offer a streamlined way to manage and present data by consolidating multiple static overviews into a single adaptable file. As explained below by Excel Off The Grid, this approach uses features like dynamic column views and advanced formulas to create overviews that adjust automatically based on user input. For instance, a dropdown […]

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Apple Releases iOS 26.3: Why This Update is Critical for Your Privacy

Apple Releases iOS 26.3: Why This Update is Critical for Your Privacy iOS 26.3 update showcasing new features and performance improvements

Apple has officially rolled out iOS 26.3, a feature-packed update designed to refine the user experience, enhance system performance, and address long-standing issues. This release introduces a variety of new features, subtle design adjustments, and critical bug fixes, all while laying the groundwork for future advancements. Whether you’re looking for smoother app performance, extended battery […]

The post Apple Releases iOS 26.3: Why This Update is Critical for Your Privacy appeared first on Geeky Gadgets.

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Transform Your Galaxy Experience with Samsung’s Latest Good Lock Updates

Transform Your Galaxy Experience with Samsung’s Latest Good Lock Updates Samsung Keys Cafe update with new keyboard customization features

Samsung has unveiled substantial updates to its Good Lock suite, focusing on the Keys Cafe and NotiStar apps. These enhancements introduce advanced customization features, improved stability, and solutions to common usability challenges. Designed to elevate the user experience, these updates cater to both personalization enthusiasts and productivity-focused users on Galaxy devices. Keys Cafe: Enhanced Keyboard […]

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Ring calls off partnership with police surveillance provider Flock Safety

Ring has canceled its partnership with Flock Safety, after receiving backlash for running a Super Bowl ad touting its Search Party feature. If you’ll recall, Ring revealed back in October 2025 that it was entering a partnership with the surveillance company, which would make it possible for law enforcement to ask smart doorbell owners for videos captured by their devices. In its announcement, the company said that the “planned Flock Safety integration would require significantly more time and resources than anticipated.” The decision to call off the partnership was mutual, Ring added, and Flock Safety’s integration was never launched. Apparently, no Ring customer footage was ever sent to Flock.

Under the partnership, law enforcement agencies using Flock's Nova platform or FlockOS would have been able to use Ring’s Community Requests to ask for doorbell videos from users. They would have been asked to specify the location and timeframe of the incident, as well as provide a unique investigation code and the details about what is being investigated. Their requests would then be forwarded to relevant users, who could choose to share footage from their doorbell. Ring said the whole process would have been anonymous and optional.

Ring was known to have shared security cam videos to law enforcement without a court order or the device owner’s consent at least 11 times in the past. In 2024, however, it seemed to have walked back its police-friendly stance and said that it would stop sharing videos with the police without a warrant. This alliance with Flock would have marked a return to police collaboration after the company distanced itself from law enforcement. Flock is known for its automatic license plate readers and for centralizing the information it collects into a database that police can search without a warrant. While law enforcement says the system can help them solve crimes like kidnapping. 404Media reported last year that ICE has been using the database, citing immigration-related reasons.

While Ring’s official reason was that the Flock partnership would need more resources than expected, it’s worth noting that the company recently got flak for its Super Bowl Search Party ad. Ring touted it as a way to find lost dogs by using its cameras’ AI to identify pets running across their field of vision and then pooling feeds together to identify missing pets. While Search Party isn’t new and was announced last year, the ad sparked concerns about surveillance and how the tech could be misused, leading users to disable the feature for their cameras altogether.

This article originally appeared on Engadget at https://www.engadget.com/home/ring-calls-off-partnership-with-police-surveillance-provider-flock-safety-031717605.html?src=rss