NVIDIA’s next move in autonomous driving is a partnership with Uber, Stellantis, Lucid and Mercedes-Benz

NVIDIA has entered a partnership with Uber to equip more of the rideshare company's vehicles with its autonomous driving infrastructure. The deal centers on NVIDIA's Drive AGX Hyperion 10 autonomous vehicle development platform, a computer and sensor system that can make any vehicle capable of level 4 self-driving, as well as its Drive software. According to the press release, this partnership will see Uber's global fleet of autonomous vehicles growing to 100,000 vehicles over time, beginning in 2027.

Several notable auto brands are also collaborating with NVIDIA on the push toward developing truly autonomous vehicles. Stellantis, Lucid and Mercedes-Benz are working on vehicles that would support NVIDIA's L4 technology. Aurora, Volvo Autonomous Solutions and Waabi are pursuing work on implementing Drive AGX Hyperion 10 into long-haul freight vehicles.

This article originally appeared on Engadget at https://www.engadget.com/transportation/nvidias-next-move-in-autonomous-driving-is-a-partnership-with-uber-stellantis-lucid-and-mercedes-benz-194442126.html?src=rss

Life is Strange developer Don’t Nod is making a narrative game for Netflix

Don't Nod has a long history of making memorable narrative games, and it looks like the studio's next project will come from Netflix programming. In the company's half-year financial report, Don't Nod noted that it has signed "a development agreement with Netflix for the creation of a new narrative video game based on a major IP." Its Montreal studio is helming the project, while Netflix will publish the game. There are no other details available about the project, including what show or movie it will be based on, so place your guesses now. 

Netflix's game strategy took some hits over the past year with the closure of its Team Blue studio for AAA game development and walking back plans to add six titles to its lineup. Leadership for games at Netflix also changed at the start of 2025, and since then the strategy has pivoted towards party games and kid-friendly content, mainstream titles and narrative experiences. 

There are some notable titles in the Netflix library such as Kentucky Route Zero and Oxenfree that seem like a good match for Don't Nod’s niche. After arriving on the gaming scene with Life is Strange, Don't Nod continued its work with projects including Life is Strange 2, Tell Me Why and Lost Records, in addition to several more stories under the Life is Strange banner. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/life-is-strange-developer-dont-nod-is-making-a-narrative-game-for-netflix-184506442.html?src=rss

Google is once again disputing Gmail was breached

Not for the first time this year, Google has been forced to reassure its users that it has not suffered a large-scale data breach that could affect their Gmail accounts. A few months ago the company released an unusual statement intended to put to bed allegations that its email service had been hit with a serious security issue. And it did so again this week, after numerous news outlets published stories suggesting that 183 million passwords may have been compromised in a new breach.

Google has since claimed that this isn’t true in posts on X. It says the listed accounts are likely not fresh victims of an attack, but instead recent additions to the Have I Been Pwned data breach search engine’s database. The website is a free resource that can quickly tell users if their personal data has been hacked. As noted by Bleeping Computer, HIBP’s creator, Troy Hunt, has said in a blog post that over 90 percent of the millions of stolen credentials have been seen before, so are in no way new (16.4 million of addresses were however showing up for the first time in a data breach, according to Hunt).

"Reports of a 'Gmail security breach impacting millions of users' are false," Google said in a statement. "Gmail’s defenses are strong, and users remain protected. The inaccurate reports are stemming from a misunderstanding of infostealer databases, which routinely compile various credential theft activity occurring across the web. It’s not reflective of a new attack aimed at any one person, tool, or platform."

Google does use compilations of open credentials like the one recently uploaded to HIBP to alert its users of possible breaches, and has advised users that turning on 2-step verification and adopting passkeys is more secure than relying on passwords alone, which it notes should always be reset immediately if compromised.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-is-once-again-disputing-gmail-was-breached-180031380.html?src=rss

Google Chrome will finally default to secure HTTPS connections starting in April

The transition to the more-secure HTTPS web protocol has plateaued, according to Google. As of 2020, 95 to 99 percent of navigations in Chrome use HTTPS. To help make it safer for users to click on links, Chrome will enable a setting called Always Use Secure Connections for public sites for all users by default. This will happen in October 2026 with the release of Chrome 154. 

The change will happen earlier for those who have switched on Enhanced Safe Browsing protections in Chrome. Google will enable Always Use Secure Connections by default in April when Chrome 147 drops. When this setting is on, Chrome will ask for your permission before it first accesses a public website that doesn't use HTTPS. 

Google has been moving in this direction for some time. Chrome started alerting users to unsecure HTTP websites in 2018 and it began defaulting to HTTPS in April 2021. The following year, it started offering Always Use Secure Connections on an opt-in basis. 

When HTTPS isn't used, an attacker can reroute the connection with relative ease and target a user with malware, social engineering attacks or other exploits. "Attacks like this are not hypothetical — software to hijack navigations is readily available and attackers have previously used insecure HTTP to compromise user devices in a targeted attack," the Chrome team wrote in a blog post. "Since attackers only need a single insecure navigation, they don't need to worry that many sites have adopted HTTPS — any single HTTP navigation may offer a foothold. What's worse, many plaintext HTTP connections today are entirely invisible to users, as HTTP sites may immediately redirect to HTTPS sites." Always Use Secure Connections is one of the Chrome team's attempts to mitigate such risks.

HTTP connections still persist in navigations to private sites, such as local IP addresses and company intranets. It's complicated for a private site to obtain an HTTPS certificate (something Engadget has had since 2016, fact fans), because the same private name can point to different hosts on multiple networks. For instance, many router manufacturers use "192.168.0.1" as a local IP address for accessing the hardware's admin panel. Still, HTTP navigations to private sites are inherently less risky than on the public web. They aren't entirely safe, but the only vector of attack for HTTP on private sites is from within the local network.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-chrome-will-finally-default-to-secure-https-connections-starting-in-april-170000603.html?src=rss

Battlefield 6’s free battle royale mode is out now

Battlefield 6's free battle royale game is now available for download. This follows numerous leaks that have been popping up ever since the mainline game hit store shelves on October 10.

It's called Battlefield: Redsec and it's free for everyone. You don't need the full-priced game to play. This puts it in direct competition with Call of Duty's own free-to-play battle royale, Warzone.

Redsec has a few gameplay modes. There's the usual battle royale, with a big ole map that allows for up to 48 simultaneous players. This mode offers four gameplay classes, plenty of weapons to choose from and unique objectives that reward players with "powerful items." The end goal, as always, is to be the last soldier standing.

There's also a duo mode that lets two players jump into a battle royale at once. This version is intended for newcomers, so it gives access to a smaller map.

The Gauntlet mode offers a twist on a traditional battle royale. Eight squads of four players compete "in a series of special operations that push every squad to their limit." EA says this is perfect for those who like traditional multiplayer FPS games. Users create custom loadouts and completing various objectives awards the team with points.

Finally, there's integration with the Battlefield Portal toolset. This lets players design their own experiences. EA gives examples of a battle royale match that just allows access to sledgehammers or one with only headshots. These tools are also free.

We don't know how or if this battle royale will interact with the main game. Warzone typically includes a story that ties into whatever's going on with Call of Duty's seasonal content drops. To that end, Season 1 of Battlefield 6 also releases on October 28. This update includes new maps, modes, vehicles, guns, attachments and cosmetic items.

Battlefield: Redsec is available on every platform that Battlefield 6 is available on, including PS5, PC and Xbox Series X/S. This could end up being a pretty big hit for EA, as the main game managed to sell 7 million copies in three days.

Update, October 28 2025, 12:40PM ET: This story has been updated to include new gameplay details. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/battlefield-6s-free-battle-royale-mode-arrives-on-october-28-174419086.html?src=rss

Toyota brings Apple Maps EV routing to its newest models

Toyota battery electric vehicles (BEV) owners can now have Apple Maps help them plan charging stops along their route via CarPlay. Alongside an announcement that the Toyota bZ is now on sale, the automaker says all 2023 and newer battery-electric vehicles can now integrate real-time battery information to help drivers with iPhones find compatible chargers. In the US this would simply mean the bZ4X, which is being replaced by the bZ. 

Apple Maps will take into account factors like battery performance and elevation changes when estimating battery percentages on arrival and charging times.

CarPlay is Apple's in-car infotainment system offering maps, music, calendar tools, Siri and more. While it's currently compatible with over 800 car models, EV-charger routing requires access to the car's battery info, which means automakers must work with Apple to enable the feature.

The integration's rollout remains pretty limited, and before today's announcement the only compatible vehicles were the Ford Mustang Mach-E, the F-150 Lightning and the Porsche Taycan.

Toyota also said the 2026 bZ will have access to the Tesla Supercharger network, opening up more than 25,000 charging locations for the new model. The bZ features the NACS charging standard, first created by Tesla before being open-sourced for the entire industry.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/toyota-brings-apple-maps-ev-routing-to-its-newest-models-164103063.html?src=rss

Year Walk, Device 6 and other early Simogo games are coming to Steam and Nintendo consoles

Simogo is celebrating its 15th anniversary with some retrospective projects, which include bringing its games to more platforms. The studio has put together the Simogo Legacy Collection for Steam, Nintendo Switch and Switch 2. This includes all seven of the mobile games that the developer released between 2010 and 2015, including Year Walk and Device 6. The collection will be available on December 2 — the 15th anniversary of the release of Simogo’s first game, Kosmo Spin — and it costs $15.

Co-founder Simon Flesser noted that the studio's mobile games were in "constant danger of disappearing or ending up being unplayable." (Year Walk was ported to Wii U but we all know what happened with that console.) The idea behind Simogo Legacy Collection is to preserve them and “keep the experience as close as possible to the original games," Flesser said. As such, the team has made as few changes as possible while still making sure the games work on PC and Nintendo’s consoles.

You can use touchscreen controls on Switch and Switch 2 to play the games as they were originally intended. Simogo has also added support for mice, controllers, motion controls and, on Switch 2, dual mouse controls. The bundle includes a bunch of extras too, such as an ebook of Year Walk side stories, a podcast for The Sailor’s Dream, additional music, playable prototypes of the games and more.

That’s not all, though. Simogo is working on Switch 2 versions of its two most recent games, Lorelei and the Laser Eyes and Sayonara Wild Hearts. Expect those to arrive in early 2026. The studio is also bringing Sayonara Wild Hearts back to iOS as a paid app next year. That was a launch game for Apple Arcade in 2019, but it left the service in 2024. I’m very much looking forward to having my favorite game available on a device I carry with me everywhere again, even though it’s available on PC and consoles as well.

As well as those projects, the studio has teamed up with Lost in Cult to create a coffee table book about the history of Simogo. Heartbeats, Dreams and Laser Eyes: 15 years of Simogo is a softback book with around 250 pages. A deluxe edition with a semi-translucent wrap, a bookmark, commemorative stamp set and (for the first 300 units) a signed bookplate will be available too. Pre-orders open today and the book is expected to ship in late 2026.

This article originally appeared on Engadget at https://www.engadget.com/year-walk-device-6-and-other-early-simogo-games-are-coming-to-steam-and-nintendo-consoles-160056076.html?src=rss