Steam now lets developers display the exact date of when their game leaves Early Access

Steam is adding a little more transparency when it comes to Early Access games. Announced in a blog post, Steam introduced a new feature for game developers to add the exact date of when their game would leave Early Access and see a version 1.0 launch. According to Steam, this feature stems from developers who requested a way to display an official launch date.

While games still in Early Access give eager players a way to experience the early stages of a title and contribute towards the development, some games have been stalled in this phase for years. With this new feature, players can see a precise launch date displayed on the game's store page just underneath the Early Access Game note. However, game devs can choose a specific date or a more vague timeframe, including displaying only the year of the expected release.

This new feature lets game devs choose to display when their game leaves Early Access.
Steam

In the blog post, Steam noted that this feature was optional for developers, adding, "just because this feature exists, does not mean you should or must use it." Steam also said that game devs should only offer their player base a concrete date if there's a "very high degree of confidence."

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-now-lets-developers-display-the-exact-date-of-when-their-game-leaves-early-access-190413701.html?src=rss

Hotline Miami meets football, the power of video editing and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in Fortnite or Jetpack Cat in Overwatch long enough to check more of them out.

Thanks to the folks at Aftermath, I learned about a short, text-based game from Woe Industries from a while back called You Have Billions Invested In Generative AI. Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment. Other characters warn you about the dangers of the tech and real-life headlines showing the impact of genAI hallucinations pop up. It's tagged as a horror game, for what it's worth. 

It's both satirical and all too real, and it's pretty funny. Plus, any game that allows me to yell at Noam Chomsky is A-OK in my book. You can play You Have Billions Invested In Generative AI for free on Itch.io.

Tackle for Loss had a very timely arrival this week, just ahead of a certain other big, real-life game. This is a football-themed take on action-heavy, top-down games like Hotline Miami. Developer Indifferent Penguin took some inspiration from the Taken film series as well — you take on the role of a CTE-afflicted former football player who sets out to rescue his kidnapped daughter.

The combat sounds pretty interesting here. You need to clear out all of the bad guys on each floor of a multistory building before you can progress, but you only have four offensive actions at your disposal each time (this draws from the four-down format of football). You'll need to plan things out before you go on the attack, not least because your character and the enemies all die in a single hit.

Tackle for Loss is out now on Steam. It'll usually run you $11, but it's 15 percent off until February 12. 

Trust Me, I Nailed It is an intriguing turn-based strategy game from Team Afternoon and publisher Jungle Game Lab. A useless warrior hires you as a video editor to make them look like a true hero capable of slaying any beast. 

Enemy attacks and other actions appear on the edit timeline as pre-recorded footage, and the idea is to plot out the warrior's movements around those. You have post-processing visual effects tricks at your disposal, so you can let the warrior teleport and convert low-power strikes into critical hits.

It's a fun idea, and a reminder (as if we should need one in the current climate) not to always take videos at face value. Trust Me, I Nailed It is on Steam now and it's free-to-play.

Tomb of the Bloodletter is a spin on the roguelike deckbuilder genre that I haven't really seen before. Your deck consists of magic powers that are applied to letters of the alphabet. Spelling out words using these Magicks can result in powerful combinations, particularly if you use the same letter multiple times. That's right, this is a typing game — a roguelike deckbuilder that the likes of Wordle players might be interested in.

It's really about coming up with words that put the right letters in a specific order. For instance, certain letters are more effective if you place them at the end of a word. So, this should get your brain ticking.  

Tomb of the Bloodletter — from Ethan's Secretions and indie.io — debuted during the Steam Typing Fest. It'll typically cost $8, but there's a 20 percent discount until February 19.

Shadowstone is an upcoming turn-based tactical co-op roguelike for up to four players from developer Secret Door and Dreamhaven (Blizzard co-founder and ex-CEO Mike Morhaime's company). It's set in the same universe as Secret Door's Sunderfolk

The action plays out on a hexagonal board with randomized rooms and enemies. Positioning will be key, and finding synergies between the abilities of the playable characters will put you in good stead.

Shadowstone will hit Steam in early access later this year for $15. It's also coming to the Epic Games Store.

Meanwhile, a major update for Sunderfolk is set to go live on March 10. It will introduce a new tank-style character and two fresh sets of missions. Secret Door will also add two much-requested features to PC versions: online multiplayer and — so you don't have to use your phone to play the game anymore — mouse and keyboard controls.

I really loved Planet of Lana and the sequel is among my most-anticipated games of this year. There's now a release date for the upcoming puzzle platformer. Wishfully and Thunderful Publishing are bringing it to Steam, Xbox, PlayStation and Nintendo Switch on March 5. It'll also be on Game Pass on day one.

A Planet of Lana II: Children of the Leaf demo will hit Steam, Xbox and PlayStation on February 11. It will arrive on Switch a bit later.

Is Sticker/Ball the first Ball x Pit-like? I'm not entirely sure. Still, it is now firmly on my radar. Instead of firing balls at a horde of constantly-advancing enemies, here you'll shoot them at dice to earn points. You'll unlock stickers that can be applied to said dice and they’ll interact with each other too. For instance, spiders can create webs and these can catch flies that are attracted to poop stickers. 

The trailer describes another interaction, "frog jumped and triggered cigarette pack." Frogs can also hijack spaceships, apparently, and there's a bouncing DVD (well, "VID") logo. There are more than 100 types of stickers and dozens of different enemies.

I don't really understand what's going on in the trailer, but it's somehow making my brain happy, so this is going on my wishlist. Solo dev Bilge is behind Sticker/Ball, which is coming to Steam soon through the help of publisher Future Friends Games. A demo is available now, so that's my weekend sorted.

Skate City has long been one of the best games on Apple Arcade. Its creator, Daniel Zeller, (Zellah Games) has revealed a new project. Skate Style is billed as a "next-gen skateboarding game with high-end graphics." You'll be able to take to the virtual streets of Barcelona and Prague to show off your best moves. 

What could help Skate Style really stand out from the pack is the animation editor, which enables you to create completely new tricks. The game is slated to have an "advanced" character creation tool as well as mod support, so there'll be a high level of customization available. 

A Skate Style demo is available on Steam now. The full game should land on PC later this year. Here's hoping the soundtrack can match up to those from the Tony Hawk's Pro Skater series.

Crimson Capes is billed as a 2D Soulslike action RPG with four playable characters, elemental magic, more than 25 bosses, swordfighting, lots of secrets, co-op, optional hunts with randomized dungeons and invasions from other players. That all sounds neat enough, but most exciting to me here is the pixel-art, rotoscoped animation work. It looks modern and retro at the same time, and I'd love to see this sort of style in more games. I also dig that you get a PDF instruction manual and game guide as well as a printable world map when you buy the game.

You (and I) won't have to wait long to play Crimson Capes, which is from Poor Locke. It's coming to Steam on February 12 for $15, though you'll get 10 percent off if you pick it up within the first nine days. Console versions are in the pipeline too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hotline-miami-meets-football-the-power-of-video-editing-and-other-new-indie-games-worth-checking-out-120000628.html?src=rss

The Crypto.com guy bought AI.com (and a Super Bowl ad)

Kris Marszalek, CEO and co-founder of crypto and stock trading platform Crypto.com, has bought an expensive website. In this case it's AI.com, valued at one point at $100 million, which will serve as the online home for his new company of the same name. The website launch is being paired with a Super Bowl ad that will air this Sunday.

AI.com's main offering is an AI agent that "operates on the user’s behalf — organizing work, sending messages, executing actions across apps, building projects, and more." It's a similar concept to what companies like OpenAI, Anthropic and Google are promising with their own agents and agentic features, and notably lacking in hard details. Users can make multiple agents with AI.com and have them do a variety of tasks — the company's press release mentions trading stocks and updating a dating profile, for example — while remaining permission-based and private. It's not clear if AI.com is offering its own AI models or licensing those offered by other companies, but clearly whatever it offers, both for free and via a planned paid subscription, will be flexible.

Like Crypto.com's big push into the mainstream during late 2021 and early 2022, AI.com is arriving at a particularly hype-filled time in the AI industry. Anthropic's Claude Code and Claude Cowork tools have been taken up as evidence that AI might actually make people more productive, so AI.com's decision to push an agent of its own is timely. 

Of course, after Crypto.com's big Matt Damon ad in 2021, and Super Bowl ad in 2022, Bitcoin prices hit an all-time low in June 2022. Ironically, Marszalek's AI.com is also launching during a particularly nasty "crypto winter" which has lowered the price of Bitcoin to under $66,000, a steep drop from the $127,000 it cost in October 2025. That's not to suggest the AI.com CEO is a groundhog for deflating hype balloons. More likely, it's a sign that the future of AI could be as unpredictable and volatile as cryptocurrency. 

This article originally appeared on Engadget at https://www.engadget.com/ai/the-cryptocom-guy-bought-aicom-and-a-super-bowl-ad-234325394.html?src=rss

The new trailer for The Super Mario Galaxy Movie shows Yoshi absolutely devouring a Magikoopa

The long wait for The Super Mario Galaxy Movie is nearly over, as the film hits theaters on April 1. To keep the hype train rolling, Illumination and Universal Pictures have dropped a short new teaser. It's exactly 30 seconds long, so you'll probably be seeing it again on TV this Sunday during the Super Bowl.

It does feature some nifty footage that we haven't seen before, including a hungry Yoshi absolutely devouring a Magikoopa. There are also shots highlighting the star cannons from The Super Mario Galaxy games and one shot that shows Rosalina bodying Bowser Jr.

There seems to be a plot point in which Princess Peach and Toad head to some sort of sci-fi mega-city, which should be fun. There's an Octoomba living there, another shout-out to the OG Wii game.

As previously stated, the hotly-anticipated sequel arrives on April 1. The Super Mario Bros. Movie was a total smash, grossing nearly $1.4 billion and becoming one of the most successful animated films ever made. We found the original to be a fun, but safe, trip to the Mushroom Kingdom.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-trailer-for-the-super-mario-galaxy-movie-shows-yoshi-absolutely-devouring-a-magikoopa-191807037.html?src=rss

Spotify now lets you swipe on songs to learn more about them

Spotify is rolling out a feature called About the Song which lets fans learn a bit more about their favorite tunes. This "brings stories and context" into the listening experience, sort of like that old VH1 show Pop Up Video.

How does it work? The Now Playing View houses short, swipeable story cards that "explore the meaning" behind the music. This information is sourced from third parties and the company promises "interesting details and behind-the-scenes moments." All you have to do is scroll down until you see the card and then swipe.

This is rolling out right now to Premium users on both iOS and Android, but it's not everywhere just yet. The beta tool is currently available in the US, UK, Canada, Ireland, New Zealand and Australia.

Spotify has been busy lately, as this is just the latest new feature. The platform recently introduced a group messaging feature and prompt-based playlists.

This article originally appeared on Engadget at https://www.engadget.com/audio/spotify-now-lets-you-swipe-on-songs-to-learn-more-about-them-164558366.html?src=rss

Engadget Podcast: So there’s a social network for AI agents now

If you haven't heard, there's now a social network for AI: Moltbook, a site that purportedly features AI agents talking to each other. That includes OpenClaw, a personal AI agent (formerly called Clawdbot and Moltbot) that's open source and free for anyone to run on their systems. In this episode, Devindra and Senior Reporter Karissa Bell discuss the rise of these services, and the potential future that AI agents may have for all of us.

  • What is Moltbook and OpenClaw? – 1:31

  • Anthropic reinforces its commitment against ads with Super Bowl ad spots – 19:32

  • SpaceX acquires xAI and plans for a mega IPO – 27:08

  • Alexa + rolls out free for all Amazon Prime subscribers – 33:36

  • Around Engadget: Reviews of the New AirTag and Switch Virtual Boy – 44:12

  • Working on – 46:34

  • Pop culture picks – 49:24

Hosts: Devindra Hardawar and Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-so-theres-a-social-network-for-ai-agents-now-133000813.html?src=rss

HBO is making a Baldur’s Gate 3 TV show

The Last of Us series co-creator Craig Mazin is teaming with Hasbro Entertainment to create an HBO series based on the popular (and spicy) Baldur’s Gate 3 game, Deadline reported. The show will be simply be called Baldur’s Gate and the story will resume where Baldur’s Gate 3 left off. Mazin will reportedly have full creative control and act as co-creator, writer, executive producer and showrunner.

"It is a dream come true to be able to continue the story that [Baldur’s Gate 3 developer] Larian and Wizards of The Coast created," Mazin said in a statement. "I am a devoted fan of DnD and the brilliant way that Swen Vincke and his gifted team adapted it. I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can.”

Larian, which won’t be making the Baldur’s Gate 3 sequel, said it wasn’t involved in the creation of the show. However, Larian CEO Swen Vincke said that to his knowledge, Mazin is a “big fan” of the game and even requested to visit the studio (Mazin told Deadline that he has put about 1,000 hours into the game).

Mazin is best known for co-creating the Emmy-winning limited series Chernobyl as well as The Last of Us. The latter was widely praised for its first season but critics and fans were mixed on season 2, which deviated a bit more from the corresponding game.

The show will reportedly feature familiar and new characters, but no other details have been released. A Baldur’s Gate 4 game is not currently in development, so the series creators will have no source material to draw from. That gives them a lot of freedom, but also puts the storytelling onus fully on Mazin and his team of writers. Wizards of the Coast story head Chris Perkins will reportedly act as a consultant on the show to ensure it doesn’t stray from its DnD origins.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-is-making-a-baldurs-gate-3-tv-show-130000864.html?src=rss

Project Hail Mary is getting its own LEGO set

The upcoming science fiction film Project Hail Mary is getting a LEGO set. This is fascinating because LEGO typically makes sets based on long-standing franchises like Star Wars and Harry Potter. Project Hail Mary doesn't even hit theaters until March 20.

It's not an entirely new IP. The movie is based on a 2021 book written by Andy Weir, the same author behind The Martian. It's cool to see a LEGO set based on something more contemporary than its usual fare.

The 830-piece set looks pretty nifty. It includes a replica of The Hail Mary spaceship in all of its glory, complete with minifigures of teacher-turned-astronaut Ryland Grace and his ultra-cute alien buddy that the whole world will likely fall in love with once the film hits.

Two minifigures.
LEGO

The set also comes with a functional display stand and a crank that moves the components around to simulate centrifugal gravity. The minifigures can even be arranged to recreate an iconic scene from the book and, likely, the movie.

LEGO's Project Hail Mary set is available for preorder right now and costs $100. It ships on March 1, giving fans around 20 days to build it before the movie hits theaters.

The film involves a reluctant astronaut attempting to solve a mystery as to why the sun is dying. It stars Ryan Gosling and is directed by Phil Lord and Chris Miller, the duo behind the Spiderverse films and, incidentally, The LEGO Movie.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/project-hail-mary-is-getting-its-own-lego-set-191106809.html?src=rss

The Switch 2-exclusive co-op adventure Orbitals launches this summer

Nintendo capped off today’s partner-focused Nintendo Direct with a flurry of Bethesda-related announcements, but arguably the most interesting game of the showcase appeared right at the start.

First announced at the beginning of the year, Orbitals is a two-player puzzle adventure game in which you and your co-op partner play as the intergalactic explorers Maki and Omura, on a mission to save their home in the stars from an incoming cosmic storm. Gameplay-wise, Orbitals looks like it’s at least partly inspired by the likes of It Takes Two and Split Fiction, but really what really stands out here is the 90s anime-inspired visuals.

The game is absolutely dripping in style, and somehow looks just as good in motion as it does in cutscenes. Describing it as a playable Saturday morning cartoon is getting into cliche territory, but Orbitals really nails its aesthetic.

It will be a tall order for any game like this to clear the impossibly high bar for creative co-op gameplay that Josef Fares’ Hazelight Studios has set in recent years, but Orbitals looks like it could be worth experiencing for its visuals alone.

Nintendo has managed to nab this one as a Switch 2 exclusive, which you can either play locally or online, and thanks to the console's GameShare feature, only one person needs to own the game for the latter.   

Orbitals arrives at some point during summer 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-exclusive-co-op-adventure-orbitals-launches-this-summer-180657892.html?src=rss

Spotify’s Page Match seamlessly swaps between real books and audiobooks

I have a love-hate relationship with Spotify that might just be leaning more towards love today. While I struggle with some of the company's choices about the type of content it allows on its platform, I have always had a soft spot for its Wrapped roundups and the monthly audiobook hours included with my Premium subscription. For those like me, Spotify’s news today will likely enhance the appeal of its audiobook offerings. It’s announcing a partnership with Bookshop.org — which lets indie bookstores sell their wares online through a unified platform — allowing users to buy physical books from within its app, and launching a new Page Match feature that helps sync your progress across the physical books you read and the audiobooks in Spotify’s catalog. Also, the audiobook recap feature that summarizes the plot so far is expanding to Android this spring, following its iOS debut (in beta form) last fall.

Page Match is coming to all places where Spotify’s audiobooks are available, starting with the English language titles in its 500,000-strong library. Meanwhile, you can access Bookshop within the Spotify app in the US and the UK, where Bookshop operates. 

Though I’m thrilled that this will mean easier and greater support of independent bookstores in those areas, I’m more excited by the prospect of Page Match, which I previewed at a recent launch event in the company’s offices in New York. I’m the sort of person who reads the same title in its ebook, physical and audio forms. (I often wish that a purchase of a physical book came with free ebook and audio versions, but that’s besides the point.) 

While Kindles currently do a decent job of getting you to your latest page read across various devices, switching between, say, Martha Wells’ All Systems Red on Spotify and the paperback copy is not quite as easy. With Page Match, though, that should get a lot easier.

When you get access to the feature (which is rolling out today), you’ll find the Page Match button under the title of each audiobook. You’ll have to first look up the book on Spotify and tap into its full chapter list to find this, which means the book you want to use has to be one of the hundreds of thousands in the company’s library. Then, tap the green “Scan to listen” button if you’re looking to move over to the audio version or “Scan to read” below it if you’re switching over to a hard copy instead.

Whichever you pick, you’ll need to enable access to your device’s camera and then scan the page of the book you’re on. This should work on ereaders as well, and appears to be using some form of optical character recognition to match the part of the book to its audio counterpart.

If you’re scanning to listen, the process is fairly straightforward. Once you’ve placed the page in the viewfinder, the app will quickly jump to that very spot in the chapter track. I’ll note that it was hard for me to confirm whether this actually worked during my first demo, since I never felt like I found the words being spoken on the page I was looking at. In this case, it was Lights Out: An Into Darkness novel by Navessa Allen, and I mostly felt like the narration had simply gone past the page I was on, rather than a complete failure. Subsequent attempts with other books, like Stephen King’s It, were more effective.

Things get a bit trickier when you’re trying to move from audio book to the paper (or ereader). After pressing “Scan to read,” you’ll need to place a page in front of the camera and wait for it to tell you to move forward or backward. Ideally, you’d already know more or less where you were, so you won’t have to flip too many pages.

In my demo, because we were a few chapters too far from where we paused in the early part of It, there was a lot more page-turning required to get to the right spot. What I found helpful was the progress bar at the bottom of the screen, which highlighted the correct location and how far away we were from it. The instructions “Move forward” and “Move back” were clear and came up in a timely manner. When we finally landed on the right page, the screen highlighted the specific lines on the page to start from, too.

I have to caveat this with the observation that there were a few starts and stops during my demo, which were resolved once I established a solid internet connection. And though “Scan to read” did eventually work as promised, there was a bit of flipping around that seemed to be part of the process, which might be tedious and not quite the magical experience some might expect.

The good news is that Spotify seems to already be working on even more features to make it easier to read physical books in tandem with listening to audiobooks. The company said it sees “the future of reading as one that’s personalized, flexible, and built to move fluidly across formats and moments. Page Match is an early example of how Spotify is helping shape that future at scale. “

This article originally appeared on Engadget at https://www.engadget.com/entertainment/spotifys-page-match-seamlessly-swaps-between-real-books-and-audiobooks-120000819.html?src=rss