Simpler Times, the game that’s sweet like honey on a summer’s day, is out right now. Simpler Times is a soft and slow exploration game set in a supremely cozy bedroom, featuring a lifetime of memories to uncover and a soundtrack of soothing lo-fi music. Simpler Times is available on Steam.
The game takes place over four seasons, as the protagonist, Tania, clears out her childhood bedroom and looks back on her life. Her room is compact, with a wide bay window, a desk, a bed and a record player, which controls the game’s soundtrack. Players have to physically swap out the vinyl to keep the lo-fi beats going: remove the record, select a new one, slide the arm back and forth, drop the needle down. The process is meditative and rewarding, just like the rest of the game.
Indie studio stoneskip and publisher iam8bit announced Simpler Times’ surprise launch during the Day of the Devs showcase, which is part of Summer Game Fest. We played the demo at last year’s SGF and found it to be the coziest game of the show.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/simpler-times-the-coziest-game-of-summer-game-fest-2023-is-available-now-225927580.html?src=rss
The team behind Furiand Haven is back with something completely different and seriously intense: Cairn. It’s a rock-climbing simulator set on the face of a lethally steep mountain, starring an alpinist who’s determined to be the first person to reach its summit. Players can climb literally everywhere in Cairn, and the challenge lies in maintaining balance and stamina moment-to-moment. If you don’t, the climber falls and dangles on their tether, expelling a scream of frustration. It’s kind of like GIRP, but incredibly elegant and super hardcore.
Cairn is a “survival climber,” according to The Game Bakers, and it includes moments of slow mundanity among the extreme physical exertion. As they ascend, players are able to establish a limited number of checkpoints by screwing pitons into the rock, and choosing where to place these is a critical aspect of the game’s strategy.
The Game Bakers debuted Cairn during the Summer Game Fest opening show. Its development team includes sound designer Lukas Julian Lentz, who worked on Cocoon, and audio director Martin Stig Andersen, whose previous projects include Limbo,Inside and Control. It's currently scheduled for a 2025 release on PC and consoles.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/the-game-bakers-cairn-turns-mountain-climbing-into-a-boss-rush-220638117.html?src=rss
Somehow, it's already been almost a year and a half since the first season of The Last of Us arrived on HBO. Things are well underway with the second season, and we've known for a while that it won't premiere until 2025. We still don't know exactly when to expect it (though given that they're well into shooting, an early-year debut isn't out of the question), but we do now know that season two will only have seven episodes.
In an extensive interview with Deadline, showrunners Craig Mazin and Neil Druckmann (director of the two The Last of Us games that Naughty Dog has released for various PlayStation consoles) confirmed the shorter season. "The story material that we got from Part II of the game is way more than the story material that was in the first game, so part of what we had to do from the start was figure out how to tell that story across seasons,” Mazin said to Deadline. “When you do that, you look for natural breakpoints, and as we laid it out, this season, the national breakpoint felt like it came after seven episodes.”
That said, Mazin said that season three will likely be "significantly larger" — we don't know if that's from a scope perspective or running time perspective, but it's an interesting thing to broadcast given that we're still six months minimum away from season two premiering. And Deadline also confirmed that season two will have at least one extra-long episode, much like the 90-minute series premiere and the 70-plus minute episode focused on Bill and Frank in season one.
We've known for a while that Mazin and Druckmann were going to spread The Last of Us Part IIover multiple seasons, but it even sounds like the story could spin into a forth season. "We feel like it’s almost assuredly going to be the case that — as long as people keep watching and we can keep making more television — Season 3 will be significantly larger. And indeed, the story may require Season 4," Mazin said.
While the plotting of The Last of Us Part IIwas fairly involved, with lots of flashbacks and multiple points of view, stretching it over three seasons seems like a bit much. But based on this interview, it sounds like Mazin and Druckmann have figured out exactly where they want each season to begin and end and what story beats it'll cover. Of course, the show hasn't yet even been renewed for season three yet, so all this is contingent upon continued success. Given that season one was one of HBO's biggest ever, that probably won't be an issue.
Pedro Pascal as Joel in the first image from The Last of Us, season two.
HBO
Finally, Deadline dropped a surprising tidbit about a potential third game in the series — specifically, it's still unknown if one will happen. Indeed, the publication says that "a new installment has not been picked up or put into development." That's a very strong statement, albeit one that isn't sourced directly from a quote or given any real attribution. If true, it means a third The Last of Us game could easily be more than five years away, if it ever happens.
Druckmann did confirm that the show won't go beyond the what has been portrayed in the video games, unlike the HBO Game of Thrones series infamously moving beyond the novels it was based on (not that they had much of a choice). "As a fan, I’m thrilled that there might be a third Last of Us game," Mazin said. "As the co-creator of this television show, there’s no world where I would want our show to go beyond the source material that people have in the world."
Hopefuly, Deadline just has its lines crossed about a potential third game — with Summer Games Fest just days away, there's a lot of buzz around what Sony's first-party studios, including Naughty Dog, might be planning to announce. The last bit of concrete news we got around the game series was that the planned multiplayer game set in the Last of Us universe was canceled.
This article originally appeared on Engadget at https://www.engadget.com/hbos-the-last-of-us-season-two-will-only-be-seven-episodes-long-203949287.html?src=rss
For some dads, the stereotypical lawn chair and beer is not their happy place. They prefer movement to comfort, crushing goals over taking it easy. If the dad in your life doesn’t stop moving, gift him some gadgets to propel his training forward. This is workout gear we’ve tested and approve of, with smartwatches for tracking workouts, earbuds that stay put during serious training, helpful cycling add-ons and tools to help with recovery.
This article originally appeared on Engadget at https://www.engadget.com/the-best-fitness-gifts-for-fathers-day-120019056.html?src=rss
Summer Games Fest kicks off this week, with its titular game showcase starting Friday. Expect a string of SGF events, livestreams, YouTube trailers to follow… and maybe a Silksong update. Please? We’ll be reporting live from LA, offering our thoughts and impressions of many of the games at the event — especially if we get to play any of them.
We break down every event right here, but the biggest events include the Summer Game Fest Live on Friday June 7 at 5PM ET, the Xbox Games Showcase on Sunday June 9, 1PM ET and Ubisoft Forward Monday June 10, 3PM ET. Wait, was there something else on that day? Yes. But we can talk about that later in the week, OK?
Today’s price rise is brought to you by Max, formerly HBO Max, HBO Go, HBO. The standard ad-free plan has shot up to $17 per month, with a yearly price of $170. This is an increase of $1 per month or $20 per year. The ultimate ad-free plan is now $21 per month or $210 per year. What’s on? New episodes of House of the Dragon premiere this month, but that’s about it. We should get the Penguin series in the next few months, Dune: Prophecy by the end of the year and The Last of Us season two at some point.
Skydance’s Behemoth is an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. While some parts of the demo made me feel a little queasy, running and evading a colossal monster didn’t. Maybe because I focused on a single objective — the giant monster — I felt… fine. Like SatC and recent Zelda games, you can scale this behemoth (if there’s the right texture of climbable surface). The game is coming to Meta Quest headsets, PSVR2 and PC this fall.
Signed by 13 current and former workers with ties to Google, OpenAI and Anthropic.
A group of current and former employees from leading AI companies, like OpenAI, Google DeepMind and Anthropic, has signed an open letter asking for greater transparency and protection from retaliation for those who speak out about the potential concerns of AI. It says: “Broad confidentiality agreements block us from voicing our concerns, except to the very companies that may be failing to address these issues.”
In a statement sent to Bloomberg, an OpenAI spokesperson said the company is proud of its “track record providing the most capable and safest AI systems.”
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-what-to-expect-at-summer-game-fest-2024-111751336.html?src=rss
Summer Games Done Quick (SGDQ) is back for more charity speed runs of classic and contemporary games. The 2024 edition of the marathon will stream from Minneapolis from June 30 to July 6 as turbo-gamers take on Alan Wake II, Halo 3 and the Super Mario RPG remake (among many others). The event’s first speedrunning dog will even make his triumphant return, taking on an SNES baseball game from 1994.
The festivities start with a pre-show event at 12:30 PM ET on June 30, followed by a run of the 1997 platform game Yoshi’s Story at 1 PM. The weeklong event wraps on July 6 with a quick play-through of the new Super Mario RPG remake for Switch at 11:05 PM, followed by a special finale.
The rest of the week is filled with old-school classics, recent AAA titles, oddball novelty games and excruciatingly difficult custom mods. The latter can be especially fun to watch as gamers execute well-timed jumps that would take most of us hours of practice to perform once, only they do a series of them on the first try on cue in front of a live audience.
A few runs worth eyeing include a late-night Alan Wake 2 speed-through (July 2 at 12:49 AM ET), The Legend of Zelda: A Link to the Past (July 4 at 10:35 AM), Halo 3 (July 4 at 7 PM), Metal Gear Solid 4: Guns of the Patriots (July 6 at 1:21 AM) and Super Mario World (July 5 at 5:50 PM). If the original SNES Mario adventure isn’t your thing, MrMightyMouse will perform a run of the game’s ROM mod Grand Poo World 3 on July 5 at 11:26 PM ET.
Games Done Quick / Wes "Fish" Chan
Peanut Butter the Shiba Inu, forever etched in the GDQ record books with his run of Gyromite at Awesome Games Done Quick 2024, will return at this summer’s event. He’ll help his human companion, JSR_, play the SNES title Ken Griffey, Jr. Presents Major League Baseball on July 4 at 8:35 PM. Who needs fireworks when you can watch the grand spectacle of a gamer dog playing a sports title from the 16-bit era for ham and cheese?
The event will raise money for Doctors Without Borders. The nonprofit offers medical and humanitarian care to people in over 72 countries affected by crises like war, disease, natural disasters, and inadequate healthcare. Last year’s SGDQ brought in over $2.2 million. The GDQ series has raised over $45 million for various charities.
You can check out the week’s schedule here and stream SGDQ 2024 on the Games Done Quick Twitch channel, which is also embedded below. The fun kicks off on June 30 at 12:30 PM ET.
This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-summer-games-done-quick-2024-172007208.html?src=rss
The prices of streaming services have been rising across the board over the last few years. One way to keep the costs down is by opting for a bundle. But there are other deals to be found, such as one that can save you $40 on an annual Peacock Premium plan ahead of a planned price hike. A year of the ad-supported tier can be yours for just $20 when you sign up using the code STREAMTHEDEAL. This deal is only available to folks in the US who aren't already Peacock Premium subscribers. You have until June 30 to take advantage of it.
While it might not get the same attention as the likes of Netflix or Disney+, Peacock is a solid streaming service with some notable original shows, such as Poker Face, Mrs. Davis, Ted and We Are Lady Parts. Fans of back-stabbing reality shows should enjoy The Traitors too.
What makes Peacock one of the best streaming services for many though is its sports offerings. Premier League soccer has been a staple of the platform since its debut and now many games stream there exclusively. If you take up this deal, your year of access will cover the entire 2024-25 season. Peacock is also home to major WWE events, US Open tennis and some NFL games as well.
There's also the small matter of the Olympic Games. Peacock will stream all of this summer's Olympic action live from Paris, including the opening and closing ceremonies and every medal event. Some events will be exclusive to Peacock. The platform is also introducing some new multiview features this time around to help you stay on top of things as much as possible.
The prices of streaming services have been rising across the board over the last few years. One way to keep the costs down is by opting for a bundle. But there are other deals to be found, such as one that can save you $40 on an annual Peacock Premium plan ahead of a planned price hike. A year of the ad-supported tier can be yours for just $20 when you sign up using the code STREAMTHEDEAL. This deal is only available to folks in the US who aren't already Peacock Premium subscribers. You have until June 30 to take advantage of it.
While it might not get the same attention as the likes of Netflix or Disney+, Peacock is a solid streaming service with some notable original shows, such as Poker Face, Mrs. Davis, Ted and We Are Lady Parts. Fans of back-stabbing reality shows should enjoy The Traitors too.
What makes Peacock one of the best streaming services for many though is its sports offerings. Premier League soccer has been a staple of the platform since its debut and now many games stream there exclusively. If you take up this deal, your year of access will cover the entire 2024-25 season. Peacock is also home to major WWE events, US Open tennis and some NFL games as well.
There's also the small matter of the Olympic Games. Peacock will stream all of this summer's Olympic action live from Paris, including the opening and closing ceremonies and every medal event. Some events will be exclusive to Peacock. The platform is also introducing some new multiview features this time around to help you stay on top of things as much as possible.
I hope you had a quiet Memorial Day. It was a quiet one tech-wise, and I briefly fought the urge to copy and paste yesterday’s TMA into today’s newsletter hopper.
There were a few teases and glimpses of gaming news, with E3 successor Summer Games Fest kicking off in just over a week. SGF’s game showcase is set for June 7. Leaks suggest we may see a new soccer game to rival EA’s non-FIFA franchise at some point, while there will also be more 2D remakes of classic RPGs and hopefully big reveals at the Xbox Games Showcase on June 9. Expect to hear a lot more about the next Call of Duty title. And what is PlayStation up to? It’ll have a presence, but will it have any new games?
While SGF is a young show, it’s done a good job at platforming indie games, something Devolver Digital may capitalize on, while celebrating its 15-year anniversary. In summary, there should be lots of games to play. And if you’re not a gamer? Don’t worry: Apple’s WWDC kicks off just as SGF ends.
The biggest question though: Where are the best tacos in DTLA and can you tell me? I’ll be in Los Angeles to report on the games show in a few weeks.
Hot off the back of that new color ereader from Kobo, we take another look at the ereader landscape and select our top picks. Yes, there’s a lot of Kindle. No surprise. But there are other valid options too. And if your ereader’s seen better days, maybe it’s time for an upgrade.
Engadget’s Dan Cooper contends with breadmaking, both manual and with helpful appliances. He tests some of the top breadmakers, while kneading out his own creations. Would a breadmaker work for you? Or is it time to get your hands dirty? (No more rhetorical questions in this newsletter, I swear.)
Video game horses tend to play a fairly uncomplicated role, at least in mainstream titles. Like semi-sentient meat bicycles, they often exist as little more than a way to make the player travel faster, jump farther or occasionally defy the laws of physics. With the exception of Red Dead Redemption 2, an outlier beloved for its equine verisimilitude and breadth of riding-related activities, horses in video games are generally emotionless props, notorious for janky animations and unnatural anatomy.
That’s fine for most players’ needs, but for those who are drawn to certain games in part because they have horses, there's a lot to be desired. Especially since the alternatives — dedicated horse games — haven’t proven to be much better. The genre is plagued with shoddy graphics, unoriginal storylines and drawn-out, repetitive caretaking tasks like hoof-picking. While horse games of the aughts, like the Barbie Horse Adventures series, sparked a lasting interest in the niche for a lot of young gamers, we’ve yet to really see what their maturation can look like for the now-adults still chasing that high.
The biggest actual horse game today, the decade-old MMORPG Star Stable Online, is distinctly tween-girl-coded. Suffice it to say, there’s a hole in the market as big as a Clydesdale. But some extremely passionate developers are trying to change that.
Alice Ruppert, who runs The Mane Quest — the go-to blog for all things relating to horse games — has cultivated a community of “horse-interested gamers and game-interested equestrians” over the last five years by churning out news, reviews, analyses and wishful editorials covering the latest developments in the genre. As a lifelong equestrian who also has a professional background in game design, she’s become an authoritative voice at the intersection of these two worlds.
The way Ruppert sees it, dedicated horse games have long been stuck in place. Budgets for new titles over the years were kept tiny based on the assumption that these games would only land with a very small niche of gamers, namely young girls. Limited resources resulted in the creation of subpar games, with “basic mistakes of game design and usability,” causing those games to be poorly received. Bad sales and negative reviews ensured future projects wouldn’t be given bigger budgets, and the cycle repeats.
There’s been a shift more recently, she says, “as the game development space is getting democratized and more people start trying to make games.” That has introduced a host of new issues, like “very amateur teams launching really big projects… and not being able to deliver,” Ruppert said, but she thinks that's “a better problem to have than just nobody making any games at all.”
After Ruppert panned Aesir Interactive’s Windstorm: Start of a Great Friendship (Ostwind in its original German, based on a movie), the studio got in touch and later brought her on as a consultant and eventually creative producer for its 2022 title, Horse Tales: Emerald Valley Ranch. The game is far from perfect, Ruppert admits, but despite joining the project at a pretty late stage, she says she was able to make some contributions toward creating an experience that could be appreciated by people who actually know and love horses.
Aesir Interactive
That included helping to correct funky details that might not have registered to a non-equestrian but would stick out like a sore thumb to anyone in that world — like a bizarre transition when changing a horse’s leading leg in a canter. “Whenever I spotted something that was wrong, I was like, okay no, we need to fix this because the horse game crowd is going to care,” she says.
Horse Tales: Emerald Valley Ranch is an open world adventure game where players can explore on horseback, tame wild horses, breed and train horses, and maintain their own ranch. It takes a realistic approach to breeding and genetics, and the horses each have unique personality traits. The team crowdsourced horse names, too, so the game’s automatic name generator spits out the names of community members’ real horses.
Still, the game drew some harsh criticism after its release, and the reviews overall have been mixed, with common complaints of game-crashing bugs and a world that feels empty. (The team released a final patch for the game in April devoted entirely to bug fixes.) It has its fans, though, and if there’s one thing players seem to agree on, it’s that the horses and the riding mechanics look great.
Aesir also announced last month that it’s releasing a remastered version of Windstorm: Start of a Great Friendship. The revamped game includes improvements like “replacing those horse animations that I’ve been complaining about for the past five years,” wrote Ruppert — who has separated from the studio — in a blog post. It’s slated for release in June.
As more and more efforts from the horse games community pop up, “The really promising developments are going to come when either those amateur projects learn and grow into something better, or when more experienced indie devs start picking [them] up,” Ruppert says.
One such example she points to is The Ranch of Rivershine, a horse game developed and published by Canadian studio Cozy Bee Games that’s currently in Early Access. The studio, founded by developer Éloïse Laroche, focuses on cozy games (think Stardew Valley and Animal Crossing), as the name would suggest, and already had a handful of highly rated titles under its belt before putting out The Ranch of Rivershine. That includes Capybara Spa and the baking sim Lemon Cake.
While it may not be “the horse game to end all horse games,” Ruppert says, “I do think it does a lot of things really well.” The Ranch of Rivershine takes a format Cozy Bee Games has shown it excels in, and applied horses. It isn’t groundbreaking — players are tasked with building up their own ranch, where they can breed, take care of and train horses — but it doesn’t necessarily need to be. There are trail rides, cross country competitions, villagers to interact with, auctions and lots of pretty horses. Unlike many of its peers, The Ranch of Rivershine has mostly positive reviews.
Rockstar Games
To this day, Red Dead Redemption 2 stands widely accepted as the best horse game out there despite it not technically being a horse game. Red Dead Online has drawn hordes of equestrian-minded players over the last few years for organized in-game meetups, trail rides, horse shows and other horse-centered activities. The horses themselves, though they’re not without flaws, are far more lifelike than others heretofore have achieved. And the game places importance on actually bonding with them.
It’s so good, it’s become a pain point for projects that have emerged in its wake. AAA games like Red Dead Redemption 2 set a bar that is “almost impossible for an indie game studio to reach, which puts a lot of pressure on creators,” says Jonna Östergren, a 3D animator working with the Hungary-based developer Mindev Games on Unbridled: That Horse Game. Nevertheless, they’re aiming high.
Engadget caught up with the Mindev team recently over a Discord group chat. “I have loved horses for as long as I can remember,” Östergren says, they’ve “been a big part of my life.” So have video games, and in 2017, she started learning how to make them using tools like Unity and Blender. Östergren by chance connected with Jasmin Blazeuski, the founder of Mindev, years later while working on her own horse game that had hit a dead end. “I had big aspirations but I was alone and I was trying to learn all the things, from coding to animation. It was a lot,” Östergren said.
After talking with Blazeuski, “I offered to help them make some 3D models if they needed it. One thing led to another and I became a much bigger part of the team than I had first imagined.”
Unbridled’s creators envision the game as one that allows the player a lot of freedom. “You decide how you want to play and manage your stables,” Blazeuski said. “If you want to make money over competitions, breeding horses or farming — it is all up to you.” They’re striving for realism, in terms of the horses’ physical appearances but beyond that, too. “I have never had a horse game with a simple yet so cute detail such as horses looking outside the stable. Casual, real things horses do, we want them all in the game.”
The emotional elements are crucial. Even in games where horses are the main subject, they often “lack personality and liveliness,” Östergren said. “They are not really their own being with their own mind… That is something that I would love to change in our game. Not making the horse a nuisance that never does what you want it to do, but to make it so that your horse feels alive in the world that you are in as your character.”
The team, also including 3D artist and longtime equestrian, Sara Wermuth, points to childhood games like Horse Illustrated: Championship Season, Riding Champion: Legacy of Rosemond Hill,Pippa Funnell: Ranch Rescue, My Horse Friends, and Pony Girl (1 and 2) as sources of inspiration. Only Unbridled’s programmer, Amon Ahmad, comes from outside the world of horses and horse games, and had to watch “a lot of gameplays from different horse games” to get up to speed.
Between the old and new games, “I noticed that nothing has actually ever changed, apart from the graphics or the style,” Ahmad said. “New functions, new gameplays, new ideas in general are missing.” The team aims to avoid those trappings with Unbridled, which is being built meticulously using the Unreal Engine.
Mindev Games
Horse games have a tendency toward tedious and repetitive tasks or mini-games, which can be detrimental “no matter how much detail and love was put into it,” Östergren said. They don’t want to go down that road. And Unbridled will have unique systems for dressage and jumping to give players a challenge, without predetermined points that will guarantee a well-executed jump, according to Ahmad. Instead, players will have to train their horses and develop a feel for the timing.
But making a game of this scope that is fun, engaging and realistic can be a slow process, not to mention an expensive one. The team’s recent Kickstarter campaign failed to reach its funding goal, and it’s relying on avenues like Patreon for financial support to see the project through. An update posted in February noted that half of the team has picked up part-time jobs to bring in additional income.
The animation alone is a huge undertaking. The complexity of horses’ bone structure, all the bending points, plus “getting the gaits right and all those little details of movement is very difficult [to do] by hand,” Blazeuski said. But, “we will take our time to perfect everything.”
Unbridled: That Horse Game has been in a closed beta since November, allowing the developers to get direct feedback from the community, but the team estimates it’ll be a few years yet before the full release.
Astride, another horse game being developed by a small team with big ambitions, is setting itself apart with its focus on Nordic horse breeds, like the Norwegian Fjord Horse and the Norwegian Dole, as well as gaited breeds like the Icelandic Horse. The studio behind it, Raidho Games, was formed in 2021 after Maja Nygjelten (CEO and concept artist) and Mathilde Kvernland (Community Manager and 3D artist) decided to get serious about their idea to create the horse game they’d always been in search of.
Raidho Games
They put word out on a Norwegian Facebook group for gamers and ultimately expanded the team to five people, including fellow equestrian Tirna Kristine Mellum, who joined as a 3D artist and Project Manager. Using their combined experience with horses in real life to guide the process, Mellum said, “We are hoping to have a horse game where the horses feel like horses.”
“We know what to look for in references” to provide their animator, Marius Mobæk Strømmevold, so the horses’ gaits and other movements look true to life, Nygjelten said. “I think that's very important, to [not] take a random animation from YouTube” but instead provide him with references that they’re confident show the proper result.
The main focus of the game at launch, which is somewhat scaled down from the original vision, will be on breeding horses in the fictional Scandinavian town of Eldheim and training them to compete. “Most [horse games] have show jumping as the first feature, including us… [but] I think we will stand out a lot with the breeding and everything,” Nygjelten says. “We have very realistic horse genetics,” according to Mellum, and that will initially be what the game leans into most.
The early gameplay is centered around the stable and interactions in the Eldheim community rather than grand adventures. It’s being designed to be an online multiplayer game, so players will also be able to meet up with friends. Down the line, the plan is to implement more complex storylines and quests to keep building out the experience.
The project has had some successful funding efforts, including a Kickstarter campaign in spring 2022, but it’s also suffered delays. An Early Access version of the game was released behind schedule last June to very mixed reviews. But, the team emphasizes, it’s still a work in progress.
“Astride still has some years left of development,” says Nygjelten, “The game will continue to grow every single day, and it will probably be very different in a year.”
This article originally appeared on Engadget at https://www.engadget.com/indie-developers-are-trying-to-make-horse-games-that-dont-suck-its-not-easy-140008337.html?src=rss