X’s ‘open source’ algorithm isn’t a win for transparency, researchers say

When X's engineering team published the code that powers the platform's "for you" algorithm last month, Elon Musk said the move was a victory for transparency. "We know the algorithm is dumb and needs massive improvements, but at least you can see us struggle to make it better in real-time and with transparency," Musk wrote. "No other social media companies do this." 

While it's true that X is the only major social network to make elements of its recommendation algorithm open source, researchers say that what the company has published doesn't offer the kind of transparency that would actually be useful for anyone trying to understand how X works in 2026. 

The code, much like an earlier version published in 2023, is a "redacted" version of X's algorithm, according to John Thickstun, an assistant professor of computer science at Cornell University. "What troubles me about these releases is that they give you a pretense that they're being transparent for releasing code and the sense that someone might be able to use this release to do some kind of auditing work or oversight work," Thickstun told Engadget. "And the fact is that that's not really possible at all."

Predictably, as soon as the code was released, users on X began posting lengthy threads about what it means for creators hoping to boost their visibility on the platform. For example, one post that was viewed more than 350,000 times advises users that X "will reward people who conversate" and "raise the vibrations of X." Another post with more than 20,000 views claims that posting video is the answer. Another post says that users should stick to their "niche" because "topic switching hurts your reach." But Thickstun cautioned against reading too much into supposed strategies for going viral. "They can't possibly draw those conclusions from what was released," he says. 

While there are some small details that shed light on how X recommends posts — for example, it filters out content that's more than a day old — Thickstun says that much of it is "not actionable" for content creators. 

Structurally, one of the biggest differences between the current algorithm and the version released in 2023 is that the new system relies on a Grok-like large language model to rank posts. "In the previous version, this was hard coded: you took how many times something was liked, how many times something was shared, how many times something was replied … and then based on that you calculate a score, and then you rank the post based on the score," explains Ruggero Lazzaroni, a pHD researcher at the University of Graz. "Now the score is derived not by the real amounts of likes and shares, but by how likely Grok thinks that you would like and share a post."

That also makes the algorithm even more opaque than it was before, says Thickstun. "So much more of the decisionmaking … is happening within black box neural networks that they're training on their data," he says. "More and more of the decisionmaking power of these algorithms is shifting not just out of public view, but actually really out of view or understanding of even the internal engineers that are working on these systems, because they're being shifted into these neural networks."

The release has even less detail about some aspects of the algorithm that were made public in 2023. At the time, the company included information about how it weighted various interactions to determine which posts should rank higher. For example, a reply was "worth" 27 retweets and a reply that generated a response from the original author was worth 75 retweets. But X has now redacted information about how it's weighing these factors, saying that this information was excluded "for security reasons." 

The code also doesn't include any information about the data the algorithm was trained on, which could help researchers and others understand it or conduct audits. "One of the things I would really want to see is, what is the training data that they're using for this model," says Mohsen Foroughifar, an assistant professor of business technologies at Carnegie Mellon University. "if the data that is used for training this model is inherently biased, then the model might actually end up still being biased, regardless of what kind of things that you consider within the model." 

Being able to conduct research on the X recommendation algorithm would be extremely valuable, says Lazzaroni, who is working on an EU-funded project exploring alternative recommendation algorithms for social media platforms. Much of Lazzaroni's work involves simulating real-world social media platforms to test different approaches. But he says the code released by X doesn't have enough information to actually reproduce its recommendation algorithm. 

"We have the code to run the algorithm, but we don't have the model that you need to run the algorithm," he says.

If researchers were able to study the X algorithm, it could yield insights that could impact more than just social media platforms. Many of the same questions and concerns that have been raised about how social media algorithms behave are likely to re-emerge in the context of AI chatbots."A lot of these challenges that we're seeing on social media platforms and the recommendation [systems] appear in a very similar way with these generative systems as well," Thickstun said. "So you can kind of extrapolate forward the kinds of challenges that we've seen with social media platforms to the kind of challenges that we'll see with interaction with GenAI platforms."

Lazzaroni, who spends a lot of time simulating some of the most toxic behavior on social media, is even more blunt. "AI companies, to maximize profit, optimize the large language models for user engagement and not for telling the truth or caring about the mental health of the users. And this is the same exact problem: they make more profit, but the users get a worse society, or they get worse mental health out of it."

This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-open-source-algorithm-isnt-a-win-for-transparency-researchers-say-181836233.html?src=rss

The first BTS concert in over three years will stream live on Netflix in March

Netflix is back with another livestream production guaranteed to excite K-POP fans worldwide. The streamer has announced that BTS will be performing live on Netflix. It marks the band's first performance after almost four years — the members took a hiatus to complete South Korea's mandatory military service. 

The live concert will air on Saturday, March 21, one day after BTS releases their new album Arirang and will be aptly titled BTS The Comeback Live | Arirang. The show will physically take place in Seoul's Gwanghwamun Square and stream live at 8PM KST/7 AM ET/4 AM ET. Yes, viewers in the US will have to choose between a really early Saturday or a very late Friday night. Alternatively, you can skip out on any potential livestream glitches and likely watch it later (or catch the K-Pop group on their upcoming world tour). 

Plus, come Friday, March 27, Netflix will be releasing BTS: The Return, a documentary all about the making of Arirang. As Netflix puts it: "The film offers rare behind-the-scenes access as the group comes back together and charts an unprecedented path forward together after a nearly four-year hiatus."

Netflix has leaned further into livestreaming over the last few years — though the BTS concert is arguably their biggest coup. Livestreams have included everything from reality shows to sports, with some serious infrastructure issues along the way. Here's hoping the BTS concert goes off without a hitch. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-first-bts-concert-in-over-three-years-will-stream-live-on-netflix-in-march-155428505.html?src=rss

Crunchyroll increases prices for all anime streaming plans

Anime fans won't be getting any respite from the streaming service price hikes that now feel inevitable on every platform every couple of years. Crunchyroll announced today that it will be increasing the monthly costs for all its plans by $2. That means the Fan tier will now run you $10 a month, the Mega Fan Tier is $14 a month and the Ultimate Fan Tier is $18 a month. 

The platform introduced its Mega Fan and Ultimate Fan options in 2020, with both at long last giving viewers an option to watch shows offline. The silver lining in today's price changes is that the Fan members are getting the same offline viewing option, although it's limited to one device. Crunchyroll is further enticing the people who might now be more interested in the Fan level by offering a discount on the annual plan for that tier; you can get a year's access for a limited time for $67.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/crunchyroll-increases-prices-for-all-anime-streaming-plans-234231265.html?src=rss

Grok, which maybe stopped undressing women without their consent, still undresses men

It looks like Grok is still being gross. Elon Musk says his chatbot stopped making sexualized images without a person's consent, but The Verge recently discovered this is not entirely true. It maybe (and I say maybe) stopped undressing women without their consent, but this doesn't seem to apply to men.

A reporter with the organization ran some tests with Grok and found that the bot "readily undresses men and is still churning out intimate images on demand." He confirmed this with images of himself, asking Grok to remove clothing from uploaded photos. It performed this task for free on the Grok app, via the chatbot interface on X and via the standalone website. The website didn't even require an account to digitally alter images.

The company recently said it has taken steps to "prevent the Grok account from allowing the editing of images of real people in revealing clothing such as bikinis." However, the reporter had no problem getting the chatbot to put him in "a variety of bikinis." It also generated images of the subject in fetish gear and in a "parade of provocative sexual positions." It even generated a "naked companion" for the reporter to, uh, interact with.

He suggested that Grok took the initiative to generate genitalia, which was not asked for and was visible through mesh underwear. The reporter said that "Grok rarely resisted" any prompts, though requests were sometimes censored with a blurred-out image.

This controversy started several weeks ago when it was discovered that Grok had generated millions of sexualized images over a period of 11 days. This includes many nonconsensual deepfakes of actual people and over 23,000 sexualized images of children. This led to investigations in both California and Europe. X was actually banned in both Indonesia and Malaysia, though the former has since lifted that ban.

X claimed it has "implemented technological measures" to stop this sort of thing, but these safeguards have proven to be flimsy. In other words, the adjustments do stop some of the more obvious ways to get Grok to create deepfakes, but there are still methods to get around this via creative prompting.

It's also worth noting that journalists asking for a comment on the matter get slapped with an autoreply that reads "legacy media lies." Going with the fake news thing in 2026? Yikes.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-which-maybe-stopped-undressing-women-without-their-consent-still-undresses-men-170750752.html?src=rss

Highguard, a hyperpop arena shooter and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. There are tons of interesting games out this week. But first, there's been some discourse around the Nintendo Switch version of Dispatch, which arrived this week as well.

On other platforms, there's an option to censor genitalia and other explicit content, but that's not present in the Switch version. Instead, such content is censored by default, with black rectangles covering up characters' bits and someone flipping the bird. Noises that suggest sexual pleasure are said to be toned down too.

"We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release," developer AdHoc told EuroGamer. Nintendo later said in a statement to GoNintendo that it "requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations." 

There are other games available for the Switch and Switch 2 that feature nudity and explicit content. There have long been hentai games on the eShop, while mainstream games like The Witcher 3 and Cyberpunk 2077 (we know all about the dongs in that one) still include explicit content on Nintendo platforms. So it's a bit of a strange one, and AdHoc and Nintendo didn't exactly clear things up with their statements.

There's been speculation that AdHoc censored the game to comply with rules in Japan (Cyberpunk 2077 is censored there too) and that it opted to have just one version of the game available globally on Nintendo platforms. All the same, it's a curious situation that's resulted in a lot of discourse. But there's been another indie game that's been a source of even more chatter this week...

Highguard is a 3v3 raid shooter from Wildlight Entertainment, a team that includes a bunch of former Apex Legends and Titanfall developers. It broke cover at The Game Awards in December when it was the final reveal of the night but that first trailer wasn't great.

As it turned out, TGA creator and host Geoff Keighley was a friend of the devs and after trying Highguard, he wanted to include it in the show. Wildlight cobbled together a trailer, but that disrupted the studio's long-standing plans to reveal and release the game simultaneously — a strategy that worked wonders for Apex Legends (though that game had the might of EA behind it).

After revealing Highguard, Wildlight effectively went radio silent until a release day showcase on Monday to detail just what the game is and how it works. That seems to have been a mistake given the review bombing and strange vendetta some developed against it. Highguard went live on Monday and Wildlight published a whole bunch of YouTube videos revealing the game's features. Spreading those out between TGA and this week could have tempered expectations.

In any case, I've played a few rounds of Highguard and mostly enjoyed my time with it so far. It's a blend of hero shooter and MOBA. As you might expect for a game from Apex and Titanfall veterans, the weapons feel well-tuned and the gunplay is snappy. There’s a lot going on and the maps are far too big for just six players. It's fun enough, but I don't think it's a game that's going to break my Overwatch obsession. Riding into battle on the back of a bear feels pretty great, though. You can play Highguard for free on Steam, PS5 and Xbox Series X/S.

I really wanted to like Don’t Stop, Girlypop! more than I did. I'd been looking forward to it for a while, as the promise of a Doom Eternal-style arena shooter with chaotic hyperpop-inspired visuals seemed like a great blend. Don't get me wrong, I adore the aesthetic and the soundtrack is spot on thanks to some cracking songs from Sarah Wolfe, Xavier Dunn and Candice Susnjar. I just wish it was as fun to play as it is to look at and listen to.

The visual clutter and fast pace sometimes makes it hard to spot enemies and the narrative doesn't really hang together, as much as the developers have salient points to make about the exploitation of finite resources. The core gameplay idea here is that the faster you move, the more damage you deal and more you heal. The game has its own take on a bunny hop called a wave hop that boosts your speed, but felt like it slowed me down because of the complex combination of inputs (jump, ground pound, jump, dash). That also caused my hand to cramp up very quickly. 

I do love the customization here. Slapping rhinestones and baby sharks onto my weapons was delightful. The game's take on a gravity gun is fun too. So while Don't Stop, Girlypop! — from Funny Fintan Softworks and publisher Kwalee — didn't fully land for me, there are some aspects I like a whole lot. It's out now on Steam for $20 (there's a 10 percent launch discount until February 5).

We're been looking forward to Cairn for a while around these parts, so it's heartening to see that it debuted to broadly positive reviews. This one from The Game Bakers is the latest in a string of climbing adventures, such as the lovely Jusant. So if Alex Honnold's recent free solo climb up a skyscraper has inspired you to ascend something very large without really posing a risk to your wellbeing, Cairn might be what you're looking for. 

Cairn is out now on PS5 and Steam for $30. There's a 10 percent launch discount on Steam until February 12, and until February 13 on PS5 if you're a PS Plus member.

Every trailer I've seen for Steel Century Groove has made me smile, so you can bet I'll be jumping into this when I have a chance. It's a rhythm game with Pokémon-style RPG elements in which you take control of a robot in dance battles. There's some original and licensed music to boogie along to and you can load in your own MP3s (you can bank on me loading some Electric Callboy tracks into this game). Steel Century Groove will create procedurally-generated choreography and charts for your custom songs. You can manually adjust the BPM too.

This debut title from solo developer Sloth Gloss Games is out now on Steam for $20. There's a 10 percent launch discount until February 11. There's a demo available, and progress from there carries over into the full game.

Rosday's Wanderling is a roguelike platformer with no combat. You have eight attempts to acquire the gear and learn the knowledge you need to pass each dungeon. Scour for loot and buy upgrades from the shop before night falls to help you on your way. You can place markers to help you remember where you've been. 

Runs are said to be short at between 20 and 30 minutes. The visuals remind me a bit of Celeste too. You can check out Wanderling on Steam now for $8 (a 10 percent discount brings the price down to $7.20 until February 2).

I can't help but admire Strange Scaffold (Clickolding, I Am Your Beast, Co-op Kaiju Horror Cooking) and the rate at which it releases games. The latest one is Space Warlord Baby Trading Simulator

It's a stock market sim in which you speculate on the future success or failures of the "simulated lives of babies." You can "short that baby" if you choose as you try to make gains. In a timeline where prediction markets allow you to speculate on just about anything (listen to this week's episode of the Engadget Podcast to learn more about that), gambling on the future of babies doesn't seem that farfetched.

Space Warlord Baby Trading Simulator — which is set in the same world as Space Warlord Organ Trading Simulator — is out now on Steam. It'll normally cost $20, but there's a 15 percent discount until February 12. Strange Scaffold is also bringing the game to Xbox Series X/S in the near future.

I Hate This Place is an isometric survival game based on the eponymous comic book series by Kyle Starks and Artyom Topilin. The game retains a comic book aesthetic and it has '80s horror movie-style inflections.

The way that noise is visualized is pretty interesting here. Onomatopoeic words will pop up and you'll see color-coded footsteps — useful when you're trying to be stealthy. Crafting is a key aspect of the game as well.

I Hate This Place — from Rock Square Thunder, Broken Mirror Games and Skybound Entertainment — is out now on Steam, PS5, Nintendo Switch and Xbox Series X/S. The regular price is $30 and there's a 20 percent launch discount on some platforms. 

I can't find a trailer for this on YouTube, unfortunately, but Rebadge caught my eye this week as well. It's a puzzle platformer from Yuumayay, who appears to be a 17-year-old solo developer. Your character carries badges that allow them to carry out actions like moving and jumping. Other badges include "affected by gravity" and "destroys on contact." Here's the trick: you can throw a badge and lose the associated ability, but then you can apply the trait to something else in the world.

It's a neat idea that draws from the playbooks of games like Baba Is You. Rebadge typically costs $8, but there's a 15 percent launch discount.

Moon Beast Productions is a studio formed by several of the creators of Diablo and Diablo II. This week, it revealed gameplay for its first title, Darkhaven, which is a fantasy isometric action RPG in the vein of (you guessed it) Diablo. You'll be able to play this one solo or with friends, and there are PvP elements. Darkhaven has procedurally generated, destructible worlds along with "massive events that threaten your entire world."

The gameplay shown in the trailer looks a bit rough, but it's still early days. In fact, Moon Beast is planning a Kickstarter campaign for Darkhaven. There's no release window as yet, but you can wishlist it on Steam.

Box or Void is a puzzle game that clearly takes some inspiration from Sokoban and Snake. Here, though, gameplay takes place across two planes. You'll switch between positive and negative space — obstacles on one side turn into pathways on the other. You'll alter the level layouts by pushing boxes. 

This one from Dumen Games has an intriguing premise. There's no release date as yet for Box or Void, but a demo with 32 levels (about a fifth of what will be in the full game) dropped this week on Steam.

If there's a game that's billed as Dredge meets Wall-E, that's going to be enough to sell me. Describe it as a "petroidvania" and call it Good Boy, and I'm definitely in.

This is a creature-collecting Metroidvania from Observer Interactive and publisher Team17 in which pups are reincarnated as space rovers. I could not dig that premise more. Good Boy is expected to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-a-hyperpop-arena-shooter-and-other-new-indie-games-worth-checking-out-120000874.html?src=rss

Rivian made an electric ambulance for Grey’s Anatomy

America’s once-promising EV transition may have taken a U-turn, but at least some in Hollywood are trying to do their part. Rivian partnered with Grey’s Anatomy to make a custom electric ambulance for the long-running series.

The ambulance is a modified version of Rivian’s Commercial Van. The custom “vanbulance” serves a dual purpose: preventing on-set exhaust fumes (which could harm the cast and crew) and integrating a green storyline. “As an added benefit, the elimination of engine noise brought a welcome quiet while cameras were rolling,” Rivan wrote in a blog post.

View of an ambulance interior for a Hollywood set
Among other modifications, it has rear double doors instead of a roll-up one.
Rivian

The vehicle includes some production-specific touches. Its walls and roof panels are removable, allowing cameras to reach angles required for interior shots. In addition, Rivian replaced the standard van’s rear roll-up door with double doors while adding a side entry to the cargo area. The company also added custom lighting and an exterior wrap reading “Seattle Emergency Response Services.”

The team consulted with the Huntington Beach Fire Department and the Los Angeles Fire Department to inform the interior layout. “Their feedback was invaluable to understand how first responders actually use their vehicles,” Rivian wrote.

An electric ambulance used on a Hollywood set
At least Hollywood's fictional worlds are transitioning to electric.
Rivian

The Hollywood Reporter notes that the electric ambulance debuted in the November 13, 2025, episode of Grey’s Anatomy. However, it was featured more prominently in Thursday’s episode — hence Rivian choosing this week to highlight it.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-made-an-electric-ambulance-for-greys-anatomy-194358967.html?src=rss

The first season of Amazon’s Fallout show is now free on Youtube

Fallout’s second season is coming to a close, and it’s been well worth the wait. But if a reluctance to add yet another subscription to your streaming rotation means you haven’t watched Amazon’s surprisingly excellent adaptation yet, you might be interested to know that the company is currently releasing season one for free on the Prime Video YouTube channel.

Whether driven by Amazon wanting even more people to watch what has become one of its biggest TV success stories, or a move that speaks to how few people are actually signed up for Prime Video, it’s good news for anyone who hasn’t seen the show yet. Fallout’s first season did a great job of taking everything that’s great about the long-running post-apocalyptic RPG series and weaving it into a wildly entertaining live-action show, elevated by excellent performances from Ella Purnell as a hopelessly naive but endearingly optimistic vault-dweller, and Walton Goggins as the Ghoul.

Amazon is currently adding a new episode each day ahead of next week’s season two finale, presumably hoping a whole new set of fans hop straight into that once they’re done. But here’s the catch: you only have until February 11 to watch the whole lot. After that, the show will be for Prime Video subscribers only once again.

And that isn't the the only Fallout freebie up for grabs right now. Between now and February 5, Bethesda’s MMORPG, Fallout 76, is free-to-play on Xbox and PC, while PlayStation players have until February 4. Fallout 76 first launched in 2018, and as a fully multiplayer-focused game it represented a new direction for the series. It was, to put it bluntly, a bit of a mess for quite a while, but Bethesda has never abandoned the title or its player-base, and if you have Fallout on the brain, this is the perfect opportunity to see how it’s looking in 2026.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/the-first-season-of-amazons-fallout-show-is-now-free-on-youtube-162920615.html?src=rss

How to watch the 2026 Grammy Awards: TV channel, start time, where to stream, nominations list and more

LOS ANGELES, CALIFORNIA - FEBRUARY 05: (FOR EDITORIAL USE ONLY) Bad Bunny accepts the Best Música Urbana Album for “Un Verano Sin Ti” during the 65th GRAMMY Awards at Crypto.com Arena on February 05, 2023 in Los Angeles, California. (Photo by Timothy Norris/FilmMagic)
Grammy winner Bad Bunny, seen here accepting his award for Best Música Urbana Album for “Un Verano Sin Ti” in 2023, is nominated again this year. (Timothy Norris/FilmMagic)
Timothy Norris via Getty Images

The 2026 Grammy Awards honor music's biggest achievements of the year, and some of the biggest stars on the planet are nominated this year. Kendrick Lamar leads the way with nine nominations, including for Record and Song of the Year for "luther," his collaboration with SZA. Other top nominees this year include Lady Gaga, Jack Antonoff, and Cirkut with seven nominations apiece, and Bad Bunny, Sabrina Carpenter, and Leon Thomas, who have six. The 2026 Grammy Awards will be hosted by comedian Trevor Noah, who also happens to be a nominee this year in the Best Audio Book, Narration & Storytelling category. 

The 2026 Grammys will take place at Crypto.com Arena in Los Angeles, and the broadcast will air this Sunday, Feb. 1, at 8PM ET/5PM PT on CBS, streaming live on Paramount+ (for Premium subscribers only). The 2026 Grammy Awards Premiere Ceremony — where the majority of the Grammys are actually awarded — will take place earlier that same day, from 3:30PM ET/12:30PM PT, and streams live free on YouTube.

Here’s how to watch the 2026 Grammy Awards live this Sunday.

The 68th Grammy Awards will be held this Sunday, Feb. 1, 2026.

The Grammy Awards live TV broadcast begins at 8PM ET/5PM PT. It's scheduled to run until 11:30PM ET.

Prior to the main broadcast, the 2026 Grammy Awards Premiere Ceremony (this is where you can watch the awards for categories like Musical Theater, Americana, Reggae, Metal, Gospel and more) will take place from 3:30PM ET/12:30PM PT. The Grammys Premiere Ceremony will stream live for free at live.GRAMMY.com and on YouTube.

The 68th Grammy Awards will air on CBS and stream live on Paramount+ for Premium subscribers. The awards show will also be available the following day on demand for Paramount+ Essential subscribers.

Among this year's Grammy's performers are Justin Bieber, Sabrina Carpenter, Album of the Year nominees Clipse and Pharrell Williams, and every Best New Artist nominee, including Addison Rae, Alex Warren, KATSEYE, Leon Thomas, Lola Young, Olivia Dean, SOMBR, and The Marías.

This year's In Memorium honoring artists we've lost this year will include a musical tribute from Reba McEntire, Brandy Clark and Lukas Nelson, a performance from Ms. Lauryn Hill in honor of D'Angelo and Roberta Flack, and an Ozzy Osbourne tribute from artists like Post Malone, Andrew Watt, Chad Smith, Duff McKagan, and Slash.

Trevor Noah will return to host the Grammys for the sixth and final year.

While the full list of Grammys presenters has yet to be released, we do know that Harry Styles and Doechii will be presenting.

This year’s Grammys will see the return of the award for Best Album Cover (after 53 years!). This year, the category of Best Country Album will now be split into two awards: Best Contemporary Country Album and Best Traditional Country Album.

The 2026 Grammy Awards will recognize music released from August 31, 2024 to August 30, 2025.

Here are the nominees for the 68th Grammy Awards.

  • Bad Bunny — Debí Tirar Más Fotos

  • Justin Bieber — Swag

  • Sabrina Carpenter — Man’s Best Friend

  • Clipse, Pusha T & Malice — Let God Sort Em Out

  • Lady Gaga — Mayhem

  • Kendrick Lamar — GNX

  • Leon Thomas — Mutt

  • Tyler, the Creator — Chromakopia

  • Bad Bunny — “DtMF”

  • Sabrina Carpenter — “Manchild”

  • Doechii — “Anxiety”

  • Billie Eilish — “Wildflower”

  • Lady Gaga — “Abracadabra”

  • Kendrick Lamar feat. SZA — “Luther”

  • Chappell Roan — “The Subway”

  • Lady Gaga — “Abracadabra”

  • Doechii — “Anxiety”

  • ROSÉ & Bruno Mars — “APT.”

  • Bad Bunny — “DtMF”

  • HUNTR/X (EJAE, Audrey Nuna, REI AMI) — “Golden”

  • Kendrick Lamar feat. SZA — “Luther”

  • Sabrina Carpenter — “Manchild”

  • Billie Eilish — “Wildflower”

  • Olivia Dean

  • KATSEYE

  • The Marías

  • Addison Rae

  • sombr

  • Leon Thomas

  • Alex Warren

  • Lola Young

  • Justin Bieber — “Daisies”

  • Sabrina Carpenter — “Manchild”

  • Lady Gaga — “Disease”

  • Chappell Roan — “The Subway”

  • Lola Young — “Messy”

  • Justin Bieber — Swag

  • Sabrina Carpenter — Man’s Best Friend

  • Miley Cyrus — Something Beautiful

  • Lady Gaga — Mayhem

  • Teddy Swims — I’ve Tried Everything But Therapy (Part 2)

  • Bon Iver — Sable, Fable

  • The Cure — Songs of a Lost World

  • Tyler, the Creator — Don’t Tap the Glass

  • Wet Leg — Moisturizer

  • Hayley Williams — Ego Death at a Bachelorette Party

  • Deftones — Private Music

  • HAIM — I Quit

  • Linkin Park — From Zero

  • Turnstile — Never Enough

  • YUNGBLUD — Idols

  • Clipse, Pusha T & Malice — Let God Sort Em Out

  • GloRilla — Glorious

  • JID — God Does Like Ugly

  • Kendrick Lamar — GNX

  • Tyler, the Creator — Chromakopia

  • GIVĒON — Beloved

  • Coco Jones — Why Not More?

  • Ledisi — The Crown

  • Teyana Taylor — Escape Room

  • Leon Thomas — Mutt

  • Kelsea Ballerini — Patterns

  • Tyler Childers — Snipe Hunter

  • Eric Church — Evangeline vs. The Machine

  • Jelly Roll — Beautifully Broken

  • Miranda Lambert — Postcards From Texas

  • Charley Crockett — Dollar a Day

  • Lukas Nelson — American Romance

  • Willie Nelson — Oh What a Beautiful World

  • Margo Price — Hard Headed Woman

  • Zach Top — Ain’t In It for My Health

  • Dan Auerbach

  • Cirkut

  • Dijon

  • Blake Mills

  • Sounwave

  • Amy Allen

  • Edgar Barrera

  • Jessie Jo Dillon

  • Tobias Jesso Jr.

See the full list at Grammy.com.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/how-to-watch-the-2026-grammy-awards-tv-channel-start-time-where-to-stream-nominations-list-and-more-150015179.html?src=rss

Engadget Podcast: What do prediction markets like Kalshi cost us?

Somehow, we live in a world where people can bet on practically anything using sites like Polymarket and Kalshi. In this episode, Devindra and Engadget Senior Reporter Karissa Bell dive into the world of prediction markets. How did we get here? And is endless betting having an effect on the real world? Also, we chat about the new American version of TikTok, which stumbled during its first weekend with a litany of errors and reported censorship.

  • Who’s going to buy the Samsung Galaxy Z Tri-fold for $2900? – 1:18

  • Tesla is killing off the Model X and S lines to focus on its Optimus robot moonshot – 6:46

  • Amazon plans to cut 16,000 jobs and close its grocery stores in another round of restructuring – 10:45

  • Most of the UK will lose access to Pornhub in a fight over age verification and privacy – 21:16

  • Internal messages from Meta about Instagram being ‘a drug’ for teens could be bombshell evidence at trial – 26:59

  • What are prediction markets and why are they suddenly so popular? – 32:11

  • As TikTok US stumbles, users ask ‘is it server problems or censorship?’ – 46:55

  • Around Engadget – 59:11

  • Pop culture picks – 1:01:23 

Hosts: Devindra Hardawar and Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/general/engadget-podcast-what-do-prediction-markets-like-kalshi-cost-us-143113799.html?src=rss

Publishers are blocking the Internet Archive for fear AI scrapers can use it as a workaround

The Internet Archive has often been a valuable resource for journalists, from it's finding records of deleted tweets or providing academic texts for background research. However, the advent of AI has created a new tension between the parties. A few major publications have begun blocking the nonprofit digital library's access to their content based on concerns that AI companies' bots are using the Internet Archive's collections to indirectly scrape their articles.

"A lot of these AI businesses are looking for readily available, structured databases of content," Robert Hahn, head of business affairs and licensing for The Guardian, told Nieman Lab. "The Internet Archive’s API would have been an obvious place to plug their own machines into and suck out the IP."

The New York Times took a similar step. "We are blocking the Internet Archive's bot from accessing the Times because the Wayback Machine provides unfettered access to Times content — including by AI companies — without authorization," a representative from the newspaper confirmed to Nieman Lab. Subscription-focused publication the Financial Times and social forum Reddit have also made moves to selectively block how the Internet Archive catalogs their material.

Many publishers have attempted to sue AI businesses for how they access content used to train large language models. To name a few just from the realm of journalism:

Other media outlets have sought financial deals before offering up their libraries as training material, although those arrangements seem to provide compensation to the publishing companies rather than the writers. And that's not even delving into the copyright and piracy issues also being fought against AI tools by other creative fields, from fiction writers to visual artists to musicians. The whole Nieman Lab story is well worth a read for anyone who has been following any of these creative industries’ responses to artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/ai/publishers-are-blocking-the-internet-archive-for-fear-ai-scrapers-can-use-it-as-a-workaround-204001754.html?src=rss