Sony’s latest Horizon spin-off is an MMORPG for PC and mobile, but not PS5

An MMO based on Sony's Horizon series is on the way. However, Horizon Steel Frontiers is not coming to PS5, at least not initially. It's a mobile-first game that's also coming to PC, in another example of Sony Interactive Entertainment expanding beyond its core PlayStation console business.

NCSoft, the MMO developer and publisher behind the likes of the Guild Wars series and Throne and Liberty, is taking the lead on Horizon Steel Frontiers. It's working on the game alongside original Horizon developer Guerrilla Games and Sony.

Horizon Steel Frontiers is said to build on the fun robot dinosaur hunting action of Horizon Zero Dawn and Horizon Forbidden West with greater player freedom, "deeply customizable combat" and other advanced MMORPG systems. You'll be able to undertake "large-scale raids" with other players. You'll likely end up competing with other players for resources too.

You'll create your own character, who belongs to a tribe of your choosing. Just like in the main games, status effects are a key component of combat. You'll also be able to grapple onto giant machines, chip parts of them off and use weapons that robot enemies drop against them. In a neat touch, you can carry these weapons on your mount and use them in your next fight. Horizon Steel Frontiers has Tallnecks too, so I'm happy about that.

The action is set in a region called the Deadlands, which is inspired by New Mexico and Arizona, and you'll share this part of the Horizon world with "thousands of other players," according to Guerrilla studio director Jan-Bart Van Beek. As with the series' core games, the story here concerns finding a balance between humanity, technology and nature.

Guerrilla said back in 2022 that it was working on more “epic solo adventures for Aloy” (the protagonist of the mainline entries) and it's said to be making its own Horizon multiplayer game. This MMO isn't the first Horizon spin-off either. Lego Horizon Adventures, from Guerilla Games and Studio Gobo, arrived a year ago. Co-op is a key aspect of that game, so that's a multiplayer title too.

Handing development of Horizon Steel Frontiers to a studio with vast experience in the MMO genre is a smart move on Sony's part. The company pivoted a few years back to focus heavily on live-service games, but that strategy hasn't panned out so well. Sure, Helldivers 2 has been a major hit, but Concord was an utter disaster. An attempt to make a multiplayer game in the world of The Last of Us didn't work out. Sony's acquisition of Bungie hasn't gone as smoothly as expected either. The company said this week it wrote down the value of Bungie's assets by $204 million amid Destiny 2's struggles, putting even more pressure on the upcoming Marathon to succeed.

Sony and NCSoft have not yet revealed a release date for Horizon Steel Frontiers. In any case, Horizon is one of Sony's most popular franchises and it should make for strong fodder for an MMO. The action in the gameplay trailer looks as slick as you'd expect from this series and taking down robot dinos with friends in Monster Hunter-style action could be a lot of fun. It's probably a good thing that you're not playing as Aloy here, given how annoyingly reluctant she is to accept help from would-be allies in her own games.


This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-latest-horizon-spin-off-is-an-mmorpg-for-pc-and-mobile-but-not-ps5-153532860.html?src=rss

PS Plus Game Catalog additions for November include GTA 5, Pacific Drive and Still Wakes the Deep

Sony has revealed the list of November additions to its PlayStation Plus Game Catalog for those on the Extra and Premium tiers of the subscription service. It’s a pretty darn good slate of games this time around, headlined by the return of the PS4 and PS5 versions of Grand Theft Auto V to the service.

It’s at least the third time GTA V has been part of the Game Catalog — it was in the lineup twice last year. Developer Rockstar Games, which is currently facing accusations of union busting, is set to release Grand Theft Auto VI in November 2026. If you have yet to play GTA V or haven’t dipped in since the PS3/Xbox 360 era, this could be a decent way for you to pass some time until the next entry arrives.

Pacific Drive (PS5) joined the Game Pass library when it hit Xbox last month and it’s headed to Sony’s subscription service as well. This is a nifty looking run-based survival game that sees you driving around a post-apocalyptic version of the Pacific Northwest in search of parts to upgrade your station wagon.

Still Wakes the Deep (PS5), a narrative horror game from Dear Esther studio The Chinese Room, is also coming to the PS Plus catalog this month. It pits you against terrifying creatures while you’re trapped on an oil rig in the North Sea. Engadget senior editor Jessica Conditt called this one a “modern horror classic.”

The tremendously silly and rude Thank Goodness You’re Here!, tactical multiplayer shooter Insurgency: Sandstorm and racing games Monster Jam Showdown and MotoGP 25 will be available to PS Plus Extra and Premium subscribers on both PS4 and PS5 later this month. First-person puzzle game The Talos Principle II will only be on PS5.

PS Plus Premium members get one extra game this month. An emulated version of PS2 game Tomb Raider: Anniversary will be playable on PS4 and PS5 for the first time.

All of these will join the PS Plus Game Catalog on November 18. In the meantime, all PS Plus members can claim the monthly games for November, which are Stray, EA Sports WRC 24 and Totally Accurate Battle Simulator. You have until December 1 to add those to your backlog library.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-november-include-gta-5-pacific-drive-and-still-wakes-the-deep-194029093.html?src=rss

Elden Ring Nightreign’s DLC is The Forsaken Hollows, out December 3

Elden Ring Nightreign, the co-op survival take on FromSoftware's massively successful open-world single-player game, is getting a DLC at the end of this year. The Forsaken Hollows launches on December 4, 2025. This DLC is the first big content update for the spinoff, although Nightreign did receive previous updates to add improved tuning for the two-player and solo-player experiences, as well introducing an even-more-punishing Deep of Night mode. 

The trailer shows exactly the grim, macabre setting and inventive-looking boss designs that we've come to expect from FromSoft. The Forsaken Hollows will add two more character classes for players to choose from. The book-wielding Scholar is an arcane magic user who "gains incredible advantages through battlefield observation." This seems like a good choice for the tactically-minded players, while the new Undertaker class favors faith and strength builds. There will also be a new region to explore and two new bosses.

We learned yesterday that DLC was in the works for Nightreign thanks to a mention during the earnings report from parent company Kadokawa, but it seemed the new content might not be ready until early 2026. Hopefully today's announcement will calm the players who have been review-bombing the game on Steam due to the lack of information about updates.

This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreigns-dlc-is-the-forsaken-hollows-out-december-3-233113937.html?src=rss

Nintendo and Lego tease a Legend of Zelda: Ocarina of Time set

Lego has a long history of geek and gaming crossovers. We've seen recent sets for Star Wars and Star Trek, while past collaborations include everything from Super Mario Bros. to Minecraft. The latest blocky tie-in is a classic: The Legend of Zelda: Ocarina of Time, as teased on social network X by Nintendo of America with the caption “Do you realize who you’re dealing with?”

The short video clip recreates a scene from the game, with a minifig of Link armed with his Hylian shield and Master Sword beside a tiny floating Navi fairy. (Presumably Lego Navi will not interrupt you with "Hey! Listen!" every five minutes, but maybe the company is striving for total accuracy.) A blurry Zelda minifig stands behind them, and the heroes stare upward at the looming shadow of what must be a Ganon character. Whether the villain is a minifig of his own or a larger-than-life constructed model remains to be seen. The set won't be released until 2026, but most likely either Lego or Nintendo will reveal more details ahead of the launch date. 

This isn't the first time Hyrule is getting the Lego treatment. The brands' debut Legend of Zelda collab was a set of the Great Deku Tree that came out last year, and it could be built as either the wise arboreal being from Ocarina of Time or from Breath of the Wild.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/nintendo-and-lego-tease-a-legend-of-zelda-ocarina-of-time-set-201500150.html?src=rss

Sony says Destiny 2 has not met expectations

Sony is not happy with the performance of Destiny 2, the company confirmed in its latest Q2 earnings announcement. "Regarding Destiny 2, partially due to changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie, Inc." Sony Chief Financial Officer Tao Lin said. In response, the company is recording around a $204 million impairment on the developer's intangible assets.

The impairment isn't equivalent to money lost, but rather a representation of Destiny 2 not meeting the sales and engagement models Sony made when it acquired Bungie. The "intangible assets" Bungie brought to the deal, like the Destiny IP and the developer's existing customer relationships, are worth less right now than expected. However, that doesn't extend to the "goodwill" created when both companies agreed to the acquisition, Sonys says, because it’s "supported by the whole game segment."

When it completed its acquisition of Bungie for $3.6 billion in 2022, Sony believed the developer could use its expertise in running online games to help expand PlayStation's live service offerings. While the strategy has led to successes, like Helldivers 2, which has proven to be a popular multiplayer game on PC, PlayStation and Xbox, it's also created catastrophic failures like Concord, which was pulled from digital stores less than two weeks after it launched.

Sony's announcement doesn't suggest the company believes it was wrong to purchase Bungie, but it does put even more pressure on the developer to perform, and justifies Sony taking firmer control of what happens at the studio. Renegades, a planned Star Wars-themed expansion, could bring the mass appeal Bungie is hoping for, but the developer has a whole other game to contend with, too.

Bungie delayed its take on an extraction shooter, Marathon, in June, after it was revealed that a significant portion of the game used stolen assets. The developer hasn't announced a new release date since then, but assuming interest in Destiny 2 never fully returns, a lot could ride on Bungie's next game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-says-destiny-2-has-not-met-expectations-200000610.html?src=rss

Lumines Arise is out today and I can’t wait to play it

Lumines Arise, the latest chapter in the popular puzzle game franchise, is out today. It's available for PlayStation 5, including on PlayStation VR2, and on Steam, with support for both VR and Steam Deck.

I'm a bit of a Tetris fiend. If there's any game with falling and spinning geometric pieces, be they tetrominoes or pills or puyos, I am here for it. My personal favorite iteration of the formula is Tetris Effect, because good golly is that ever a beautiful game. Normally if I saw reviews bestowing adjectives like "ecstatic,” “euphoric” and "breath-taking" on a video game, I'd roll my eyes and snark, but Tetris Effect merits all the grandiloquent accolades. So when I saw during Sony's summer State of Play that the same studio was back to give its mesmerizing treatment to yet another puzzle game in Lumines Arise, my hype level was pretty dang high. 

Since the reveal, we had some time with the Lumines Arise demo and the main takeaway was "if you loved Tetris Effect, you'll adore Lumines Arise." I’m delighted, but unsurprised, by that reaction. Because I watched that trailer and the tunes, the visuals, the vibes, all of it is exactly what I want to see in another Enhance project. So I am now eagerly counting down the hours until I can settle into a dark room, crank the speakers to max and get lost in yet another gorgeous puzzle flow state.

This article originally appeared on Engadget at https://www.engadget.com/gaming/lumines-arise-is-out-today-and-i-cant-wait-to-play-it-190936581.html?src=rss

Pokémon Pokopia, an Animal Crossing-esque life sim, will hit Switch 2 on March 5

Nintendo and The Pokémon Company are trying something a little different with Pokémon Pokopia. It’s a life sim game in the vein of Animal Crossing. Nintendo unveiled the game during a Direct in September, saying that it would arrive in spring 2026. Now, the company has revealed that Pokémon Pokopia will hit Nintendo Switch 2 on March 5.

There’s no new trailer for the game just yet — you’ll have to wait until Thursday, November 13 for that. Nor did Nintendo discuss more details about Pokémon Pokopia, other than to indicate the cartridge will be a Game Key Card (no game files are stored on such a cart, which is effectively a physical key that allows you to download a game). The company announced the release date with the most bare bones of tweets:

Koei Tecmo studio Omega Force is developing Pokémon Pokopia. We learned during the Nintendo Direct a couple of months ago that you’ll play as a Ditto who has taken on the guise of a human. You’ll meet more Pokémon and learn new abilities to help you upgrade your community and make your home just the way you want it.

Last month, there was another leak of files from Game Freak, the main developer of Pokémon games. Among other things, the details indicated that an expansion for Pokémon Pokopia is in the works.

Before Pokémon Pokopia arrives, you’ll be able to warm up for a Pokémon flavor of life sim by dipping back into Animal Crossing New Horizons, which is getting a major update and a Switch 2 version in January. It includes support for mouse controls, visual enhancements and other upgrades on Switch 2. An update that will also apply to the original Switch version will introduce a new hotel location, more cosmetic items, a Lego collaboration and much more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-pokopia-an-animal-crossing-esque-life-sim-will-hit-switch-2-on-march-5-160000254.html?src=rss

Sony has sold 84.2 million PlayStation 5s since launch

It's been just over a year since Sony launched the updated PS5 Slim and PS5 Pro consoles, so how's that going given Sony's pessimistic outlook in May? Pretty well, judging by the company's latest earnings report. Sony sold more PlayStation 5s last quarter than it did a year ago (3.9 million compared to 3.8 million), boosting total PS5 sales to 84.2 million since launch. Sony also expects more revenue from its gaming (G&NS) division than it previously forecast. 

Back in May, Sony predicted a ¥100 billion ($700 million) hit to revenue in fiscal year 2025 due to tariffs, given that most of its sales occur in the US. Another key blow was the delay of Rockstar's Grand Theft Auto VI launch that was first pushed back to May 2026 and was recently delayed again until November 19, 2026. 

However, Sony now expects to sell more hardware than it thought and make ¥4.47 trillion in gaming revenue ($29 billion) for its full year ending March 31, 2026 — up ¥150 billion ($973 million) from its last forecast. That figure, would be slightly below its full year 2024 sales of ¥4.670 trillion ($30.3 billion), but it's still impressive for a nearly five year old console that has seen multiple price hikes. .

In terms of game sales, the main highlight was Ghost of Yotei, which sold 3.3 million units as of November 2, 2025, just a month after it launched. The company sold 6.3 million first-party games across PS5 and PS4 (up one million compared to last year) and 80.3 million games total. 

As for PlayStation Network, monthly active users hit 119 million, up 3 million from last year at this time. Sony doesn't break out PS Plus Premium subscribers, but that service just launched a new feature that lets you stream games you own over the cloud on the PlayStation Portal. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-842-million-playstation-5s-since-launch-123004469.html?src=rss

Resident Evil’s mobile spinoff arrives on November 18

Capcom has announced that its Resident Evil mobile spinoff will be available on November 18. Resident Evil Survival Unit will be downloadable in more than 150 countries throughout the world via iOS and Android. This title is free to play, but you know the drill. There will be plenty of stuff available to buy in the game.

We've been tracking this one for a while and it certainly looks intriguing. Survival Unit is a strategy game, complete with base-building mechanics and real-time battles "against powerful creatures inspired by the Resident Evil universe."

The major hook here is that you can play as characters from across the franchise, like Leon S. Kennedy, Jill Valentine and Claire Redfield. How can these protagonists exist in the same game? It's all thanks to some multiversal shenanigans. The title is set in a parallel universe, which also opens up the door for more unannounced characters to show up.

Resident Evil Survival Unit is being co-developed by Joycity, the company behind 3on3 FreeStyle Rebound, and Aniplex, which made Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2. Both devs are working "in close collaboration" with Capcom.

Hopefully this will tide folks over while waiting for the next mainline franchise title, Resident Evil Requiem. This is technically Resident Evil 9 and it comes out on February 26, 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evils-mobile-spinoff-arrives-on-november-18-161418205.html?src=rss

Halo Infinite will get its last major content update on November 18

The next major update for Halo Infinite will also be its last. Halo Studios, which is part of Microsoft’s Xbox Game Studios, has announced that it’s rolling out Operation: Infinite on November 18. It’s going to be the last major update for the first-person shooter, because the whole team will now be focusing on the “multiple Halo titles” under development.

Xbox previously announced that it’s releasing Halo: Campaign Evolved, a remake of the first game in the franchise, Halo: Combat Evolved, sometime in 2026. It will be available for the Xbox, PC and PS5. According to unverified reports, Halo Studios is also working on a new multiplayer live service project similar to Fortnite.

Operation: Infinite will double the earning rate for Career Rank and Spartan Points. The final free Operation Pass will have no expiration date and will unlock three new armor sets. Upgrading to the 100-tier Premium Pass will give players the chance to unlock “five more unique armor sets, six weapon models and over 30 exclusive Spartan customizations.” The last major update will also add a new asymmetrical map for select Ranked modes.

While Operation: Infinite is the game’s last major update, Halo Infinite will still have a rotating selection of daily and weekly challenges, as well as a new slate of Ranked Seasons for those who want to keep playing it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/halo-infinite-will-get-its-last-major-content-update-on-november-18-130000955.html?src=rss