Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.
Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”
Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.
The Rock Band-like Fortnite Festival
Epic Games
Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”
Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”
Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”
This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss
Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.
Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”
Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.
The Rock Band-like Fortnite Festival
Epic Games
Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”
Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”
Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”
This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss
It's almost time to take a peek at some of what Xbox has in store for gamers this year. The Xbox Developer Direct, Microsoft's first game showcase of 2024, takes place today. It starts at 3PM ET and you can watch it below.
The biggest news from the stream is likely to come in the form of MachineGames' Indiana Jones project. We'll get our first peek at gameplay three years after Microsoft announced the title, and learn details about the characters and setting. MachineGames will deliver over 10 minutes of game and developer insights.
Elsewhere, fans will get more information on Avowed, Senua’s Saga: Hellblade IIand Ara: History Untold. Unfortunately, it seems that Xbox won't suddenly release a new game during the showcase, as it did with Hi-Fi Rushduring the last Developer Direct a year ago. "All the games in this year’s Developer Direct will be arriving later, with more details to be shared in the program," an Xbox blog post reads.
Although Microsoft won't share news on any Activision Blizzard games during the Developer Direct, you can tune in to a livestream earlier in the day for a Diablo IV Developer Update. That starts at noon ET on the Diablo YouTube and Twitch channels. You'll learn about gameplay updates for the next season, along with details on quality-of-life improvements, Season Journey and The Gauntlet.
Elder Scrolls Online fans will probably want to stick around after the Developer Direct ends. Starting at 4PM ET on the Bethesda Twitch channel and Xbox YouTube and Twitch channels, they'll get a look at the MMORPG's next major chapter, with details on the new zone, storyline and other key features.
This article originally appeared on Engadget at https://www.engadget.com/watch-the-xbox-developer-direct-showcase-here-at-3pm-et-150046809.html?src=rss
Sony is continuing to mine its back catalog of games for movie adaptations while persistently forgetting that Bloodborneis right there. Its next game that's bound for the big screen is Until Dawn, a 2015 interactive horror title that Supermassive Games developed and Sony published.
David F. Sandberg (Lights Out and the Shazam! movies) will direct the adaptation, according to The Hollywood Reporter. Gary Dauberman, who previously worked on Annabelle: Creation with Sandberg, is taking a fresh stab at a script originally written by Blair Butler (The Invitation).
Until Dawn focuses on a group of eight young people who try to survive the night at a perilous mountain retreat. The spooky game has a branching narrative and, depending on the decisions you make (or if you fail at quick-time events), some of the characters may not make it until the group is rescued the following morning.
Given that any or all of the characters may perish during the night, there are hundreds of possible endings to the game, so it'll be interesting to see which direction Sandberg and Dauberman take with the material. Several notable actors appeared in Until Dawn, including Hayden Panettiere, Jordan Fisher and Oscar winner Rami Malek.
For many, "new year, new me" includes finding a new job. Scouring sites like LinkedIn and Indeed for opportunities can feel like a full-time role in and of itself. This process could potentially improve moving forward, with LinkedIn announcing its latest feature: Job Collections.
Basically, instead of searching for a specific industry or role, LinkedIn is using generative AI and large language models to analyze each job posting and categorize it into groups such as IT, pro sports, remote and top startups. Along with saving time, LinkedIn indicates that this feature can benefit people who aren't sure what their next step looks like. The company compares it to Airbnb Experiences — you might not know what you're searching for, but you could find something great. Its success relies significantly on how well it understands you versus wasting your time further sorting through jobs that are completely off base.
According to LinkedIn, applications rose 50 percent in the US and 36 percent globally last January (a month that typically sees a spike), with 85 percent of working people contemplating changing jobs this year. The number of people searching for a job isn't surprising, given the number of recent layoffs. In the tech industry alone, 2024 has already seen layoffs at Twitch, Google, Meta, Discord and more.
To use LinkedIn's new feature, simply go to the Jobs tab and click on "Explore with Job Collections." You can now also go to Preferences and choose from things like employment and location type. Then LinkedIn will highlight them in green anytime they appear on a job listing. Plus, if a job isn't exactly what you want but the company is, you can now send them an "I'm Interested" notification right from the listing instead of visiting their profile to do so.
This article originally appeared on Engadget at https://www.engadget.com/linkedins-new-ai-feature-helps-people-find-jobs-by-grouping-them-into-tailored-categories-104032853.html?src=rss
If you own a copy of Minecraft: Bedrock Edition or Minecraft: Education Edition, you can now grab a free expansion pack based on the BBC's Planet Earth III. Much like the previous Frozen Planet II experience, this new wildlife documentary DLC lets players explore five scenarios through the lens of animals — arctic wolves, ocelots, musk oxen, leopards, Cape fur seals, great white sharks, impalas and more.
Basically, be the hunter or be hunted; you get to play both sides on locations ranging from the Arctic tundra to the Okavango Delta. In the case of the lily-trotter, you're either the father protecting your chicks from crocodiles, or you're one of the chicks following your father's signals. There's also an activity involving the fascinating interaction between unlikely insect allies: the tree hopper and the stingless bee, with the latter in charge of shooing ants and assassin bugs away from the tree hoppers' nest.
A new addition to this educational experience is the "BBC Planet Earth Field Station," which is set in the heart of a pixelated jungle. This serves as a portal to the five biomes, with extra goodies including sound boards, animal facts and a cinematics album. Upon the completion of each activity (which can be repeated), you'll receive rewards that can be used to decorate the hub or dress up your avatar.
With the game reaching its 15th anniversary this year, Minecraft has become the best-selling video game of all time, reaching over 300 million copies sold as of October last year. There's also a movie adaptation in the works, reportedly starring Jack Black and Jason Momoa when it comes out in April 2025.
This article originally appeared on Engadget at https://www.engadget.com/minecraft-x-planet-earth-iii-is-the-least-offensive-corpo-collab-of-the-year-040438095.html?src=rss
Take-Two Interactive has filed an opposition to Remedy Entertainment’s newest logo, claiming the symbol infringes on Rockstar Games’ logo despite the two having little in common besides the letter “R” representing a video game publisher. First reported by RespawnFirst, the trademark dispute was filed against two versions of the Remedy logo (one with the company’s name, one without) in September with the UK’s Intellectual Property Office.
The UK’s IP rules mean Take-Two’s objection to the logo suggests Rockstar’s parent company sees “a likelihood of confusion by the public.” Engadget reached out to Take-Two and Remedy for comment, and we’ll update this article if we hear back.
Remedy revealed its new logo last spring, describing it as a “refreshed visual identity” that moves its image away from a 23-year-old game, better reflecting its current stable of Control and Alan Wake. “The bullet in the letter R in the old logo represented the era of Max Payne, but the Remedy of now is much bigger than a single game; we have a whole portfolio of games, new and old,” the publisher explained in an April blog post.
“It was time to update and redefine our visual identity to bring more consistency, showcase our evolution over the years, and better express our vision of today’s Remedy,” the post continued.
Remedy Entertainment
The icon was well received. Design blog Creative Bloq wrote, “Gamers can’t get enough” of the new logo. “The new Remedy logo is made from three letter ‘R’s chopped and stitched together as if the letter itself is moving; the curved right side of the R is shaped into an arrow and the points of the character form further arrows, pointing in new directions,” editor Ian Dean wrote. Social media reactions also appeared positive.
Ironically, the two studios are currently working together on a revamp of the game Remedy’s new logo is diverting away from. In April 2022, Remedy said it would collaborate with Rockstar on fully remastered versions of the first two Max Payne games, bringing the oughts-era franchise to a new generation.
RespawnFirst noted Take-Two’s legal team has a precedent of being trigger-happy on attacking IP in a way that stretches the definition of “infringement.” The publisher filed a trademark claim in 2021 against Hazelight Studios for its game It Takes Two. IGNhighlighted incidents of Take-Two going after a clothing brand called Max Fayne, an axe-throwing company in Florida called Rockstar Axe Throwing and a music book called Think Like a Rockstar. The company has also sued GTA modders and the creators of reversed-engineered Grand Theft Auto III and Vice City fan projects.
Take-Two briefly got a taste of its own medicine in 2014 when actor Lindsay Lohan sued the publisher for using what she claimed was her likeness in GTA V and its marketing materials. That case was dismissed the following year on the grounds that video game parodies are fair game.
This article originally appeared on Engadget at https://www.engadget.com/take-twos-lawyers-think-remedys-new-r-logo-is-too-similar-to-rockstars-r-logo-181534083.html?src=rss
Sony and developer Naughty Dog got an earful back in 2022 when they announced The Last of Us Part I, a ground-up PS5 remake of the 2013 title that was originally released on the PS3 (and then remastered a year later for the just-launched PS4). Most of that came down to the $70 price tag. Yes, the game looked incredible, there were some new modes added for super-fans and enemy AI had been upgraded, but the level design and gameplay were identical to the original. Plenty of people fairly called it a money grab.
The good news that The Last of Us Part II Remastered, announced back in November, escapes that tag for two important reasons. One, it’s a $10 upgrade for people who bought the PS4 versions (or $50 outright). Two, there’s a new roguelike game mode called No Return which is easily worth that upgrade price on its own.
Before diving into No Return, though, here’s a high-level overview of what we’re dealing with. The Last of Us Part II Remastered is, as the title suggests, an upgraded version of the 2020 PS4 release. I reviewed that game when it first launched — and nearly everything I said in 2020 still applies here, because the story and gameplay are unchanged.
Sony / Naughty Dog
But, as with any good remaster, the new version looks better than the already-impressive PS4 version. Part II Remastered can run in fidelity or performance modes. The former outputs at 4K and targets 30 fps, while the latter targets 60 fps and renders at 1440p (with output at upscaled 4K or 1440p, depending on your console settings). There’s also an “unlocked framerate” feature for TVs that support variable refresh rates.
I typically opt for performance mode. The difference resolution makes is usually minimal to my eyes, and that’s the case here as well. I’d much rather have the fluidity and precision that comes with a higher frame rate. But fidelity settings with an unlocked frame rate definitely hits above 30 and is a pretty great balance for those with VRR TVs — though if you’re on the ultra-difficult Grounded mode or attempting a permadeath runthrough, you’ll probably want to go straight to the performance setting.
Either way, the game looks stunning, but not wildly different from how the original Part II looked on the PS5. Things are sharper and more vivid across the board, as you’d expect. And the high frame rates in performance mode are great, though it’s worth noting that the original version of Part II can also hit 60 fps when played on a PS5.
Other niceties beyond the visuals include full support for the DualSense controller, including excellent use of haptics throughout. The game’s very first cut scene shows Part I protagonist Joel cleaning the frets on a guitar, and you can feel slight vibrations from left to right as his hand moves across the guitar neck.
There’s also full support for the DualSense adaptive triggers, so you feel different resistance and feedback depending on which weapon you’re using. As in most games, DualSense features aren’t the kind of thing that’ll be in the forefront of your mind as you play, but there’s no question they add a nice level of extra immersion to the experience.
The Last of Us Part II Remastered isn’t just a visual upgrade, though — there’s a bunch of new content. Most significant is No Return, an addictive combat experience which I have poured a ridiculous amount of time into already. The high-level overview for No Return is that it’s a series of randomized encounters with the four main enemy factions in the game: the WLF, Seraphites, Rattlers and, of course, the Infected.
In some encounters, you need to clear three waves of enemies; in others you’re hunted by unending hordes until the timer runs out. There’s also one where you’re challenged to capture a safe from a wave of enemies in limited time, and another where you have to defend an ally against a large swarm of Infected that keep coming. After five levels, you’ll hit a “boss.” There are six total boss levels that you progressively unlock by finishing a run without dying. But if you die at any stage of the run, you’re sent back to the beginning.
In between each encounter, you can craft upgrades for your weapons and buy new gear from the trading post to help you survive the progressively more difficult stages. And there are a ton of different modifications that affect how each level plays out. For example, you might randomly get a mod that gives you health when you land a melee attack, or you might end up with one where Infected enemies are invisible, just shadows in your flashlight. Sometimes, the level might be reversed, crafting an item will give you parts to upgrade a weapon or a dark noir filter will be applied. These mods aren’t on every level, and only two will show up at a time, so it doesn’t feel like there’s too much madness across a run. But, they can definitely shake up what might otherwise be a familiar stage.
Sony / Naughty Dog
I’m just scratching the surface on how much you can customize this experience. There are a total of 10 unlockable characters you can play as from both the Jackson crew (Ellie, Dina, Jesse, Tommy and Joel) and those you meet in Seattle (Abby, Lev, Yara, Manny and Mel). Each has different traits (Ellie gets more supplements, Joel can’t dodge but is more resistant to melee attacks, Lev is focused on stealth, etc.). Between different characters, the different signature weapons they have and all the different weapons and player upgrades you can get through the run, every No Return experience will be wildly different.
There are a ton of details to talk about in No Return, but suffice it to say it’s extremely addictive and easily worth the $10 upgrade. If they just added this mode to the PS4 version of The Last of Us Part II, I would still have no qualms about recommending fans buy it. I’ve seen hosts of extremely impressive combat videos from Part II since the game was released, and I’m sure we’re about to get another wave as people show off their narrow escapes and dominant destruction of hordes of Infect in No Return. It’s a ton of fun — though I will admit that the extremely violent tone requires extended breaks from time to time to get out of the murderous mindset it requires.
Sony / Naughty Dog
No Return is the biggest addition to the game by far, but there is more new content for the hardcore fans. All of the main game’s main cinematics now have optional audio commentary from director Neil Druckmann, writer Hailey Gross and actors Troy Baker, Ashley Johnson and Laura Bailey. The Last of Us Part II has a sprawling, complicated and sometimes controversial storyline, and hearing behind-the-scenes chatter about how it all came together is a great way to dig further into the game’s creation.
Similarly, Naughty Dog included three “lost levels” that are quite rough but show off some ideas that flesh out the world and Ellie’s character a bit, complete with audio commentary from developers on what they were shooting for and why they were ultimately abandoned. My favorite is one that takes place in Jackson before a pivotal scene between Ellie and Dina. In this, Ellie wanders around a festival, having a few drinks, talking with other characters, playing around with kids in the town and trying out some carnival games. The setting repurposes the game’s mechanics, which are usually used for enacting violence, and instead puts them in a totally different light.
These levels are far from finished — the aforementioned Jackson scene doesn’t have any dialog at all, only subtitles. And the textures, facial expressions and mechanics all definitely feel rough. They’re also pretty quick experiences, probably lasting between five and 10 minutes. A treat only for hardcore fans, but still a treat.
Sony / Naughty Dog
Rounding out the package are a bunch of new unlockable character skins, including an adorable one of Ellie in an astronaut suit, complete with a helmet. The already-extensive Photo Mode has gotten a few upgrades, like lights you can place around a scene to enhance the drama. And there’s a goofy but fun “guitar free play” mode, where you can experiment with an enhanced version of the interludes in the game where you strum a guitar to kick off key story beats. Plenty of enterprising players have already made some pretty wild creations using the in-game guitar, and now you can switch between multiple guitar types (acoustic, nylon-string, banjo) and add effects that really open up the creative possibilities.
Sony / Naughty Dog
If you’re someone interested in The Last of Us and haven’t played Part II yet, this is the obvious best way to do so. I still highly recommend the game — it’s an intense, exhausting journey that puts some characters I love through the wringer, but it’s an undeniably epic adventure. It’s not “fun” in the traditional sense, but it is compelling. As I wrote in 2020, so much stands out: moments of extreme tension, moments that made me yell in shock or surprise, thought-provoking drama and even unexpected joy amidst the bleak reality of Ellie and Abby's dual journeys.
But if you’ve played the original, is this remaster worth picking up? If you’re a fan of the series, the $10 upgrade is unquestionably worth it. No Return is worth the price of admission on its own, and all the graphical upgrades, controller improvements and bonus content are things you’ll appreciate. Like I said when I reviewed The Last of Us Part I — if you’re the kind of person who will pick up this game and play it to experience the story every year or two, like I do, this is the best way to do it.
This article originally appeared on Engadget at https://www.engadget.com/the-last-of-us-part-2-remastered-review-the-roguelike-no-return-mode-steals-the-show-150006382.html?src=rss
Hulu led the pack, winning six Primetime Emmys thanks to its dark comedy, The Bear. The Hulu and FX production won for outstanding overall, along with writing and directing for a comedy series. The cast also continued their award season winning streak. Jeremy Allen White won for outstanding lead actor in a comedy series, while Ayo Edeberi won for outstanding supporting actress in a comedy series — notably she took best actress (not supporting) at the Golden Globes. Ebon Moss-Bachrach won in the supporting actor counterpart.
Max (formerly HBO Max) also left with six awards, all coming from the final season of Succession. The Television Academy awarded outstanding directing and writing for a drama series for the same episode, "Connor's Wedding" (if you know, you know). The show's three male leads competed for outstanding actor in a drama series, with Kieran Culkin once again taking home the trophy. Sarah Snook won for outstanding actor in a drama series, while Matthew Macfayden received the supporting actor award for that category. Succession also won as a whole for outstanding drama series.
Like its fellow streamers, Netflix's wins all came from the same series: Beef. The show took home five awards, including outstanding limited or anthology series. Its lead actors, Steven Yeun and Ali Wong, won for outstanding actor and actress in the same category, respectively. Beef rounded out its awards with outstanding writing and directing wins for two separate episodes across the show's ten parts.
The Emmys were originally scheduled to take place in September, but The Television Academy and Fox postponed it to January due to the writers and actors strikes. The Creative Arts Emmys took place on January 6 and 7, competing with Golden Globes weekend, while the Primetime Emmys took place only a day after the Critics Choice Awards — it's a busy month for Hollywood folks.
This article originally appeared on Engadget at https://www.engadget.com/hulu-and-max-win-big-at-75th-primetime-emmys-biggest-winners-104409101.html?src=rss
Facebook was flooded with fake advertisements featuring a deepfaked Rishi Sunak ahead of the UK's general election that's expected to take place this year, according to research conducted by communications company Fenimore Harper. The firm found 143 different ads impersonating the UK's Prime Minister on the social network last month, and it believes the ad may have reached more than 400,000 people. It also said that funding for the ads originated from 23 countries, including Turkey, Malaysia, the Philippines and the United States, and that the collective amount of money spent to promote them from December 8, 2023 to January 8, 2024 was $16,500.
As The Guardian notes, one of the fake ads showed a BBC newscast wherein Sunak said that the UK government has decided to invest in a stock market app launched by Elon Musk. That clip then reportedly linked to a fake BBC news page promoting an investment scam. The video, embedded in Fenimore Harper's website, seems pretty realistic if the viewer doesn't look too closely at people's mouths when they speak. Someone who has no idea what deepfakes are could easily be fooled into thinking that the video is legit.
The company says this is the "first widespread paid promotion of a deepfaked video of a UK political figure." That said, Meta has long been contending with election misinformation on its websites and apps. A spokesperson told The Guardian that the "vast majority" of the adverts were disabled before Fenimore Harper's report was published and that "less than 0.5 percent of UK users saw any individual ad that did go live."
Meta announced late last year that it was going to require advertisers to disclose whether the ads they submit have been digitally altered in the event that they're political or social in nature. It's going to start enforcing the rule this year, likely in hopes that it can help mitigate the expected spread of fake news connected to the upcoming presidential elections in the US.
This article originally appeared on Engadget at https://www.engadget.com/facebook-was-inundated-with-deepfaked-ads-impersonating-uks-prime-minister-143009584.html?src=rss