Windows 11 2024 (aka 24H2) is one of Microsoft's more confusing updates ever since it contains AI features for the new Copilot+ PCs that won't come to other machines. That wasn't helped by some baffling communication from Redmond that didn't make it crystal clear who would be receiving which updates and when. Now, Microsoft has announced in a news release that Windows 11 2024 is rolling out starting today, so here's how that process will work.
What is the Windows 11 2024 update?
The update will be a full operating system (OS) swap with new "foundational elements" that will effectively pave the way for new Copilot+ AI features arriving later. It'll be released to all PCs with Windows 11 and not just Copilot+ PC owners. It will not contain any Copilot+ AI features at first — just as Apple's latest iPhones and iOS 18 didn't have its vaunted Apple Intelligence to start with.
Improvements for all users on 24H2 include an updated taskbar, new USB 80Gbps speeds, RUST support and default BitLocker encryption. If you have the latest AMD 9000-series processors, a patch will improve gaming performance by 3-13 percent (if you don't already have it). You'll also get an enhanced battery saver, Bluetooth LE audio, HDR backgrounds and Wi-Fi 7 support.
Am I eligible for the Windows 11 2024 update and when will I receive it?
If you've got Windows 11, you're eligible for the 2024 update, as the system requirements haven't changed. However, some users will get it sooner than others. The first phase of rollouts will come to eligible devices running Windows 11, version 22H2 and 23H2, so make sure you've got those. You'll also want to set up your machine to receive updates quickly and automatically, so navigate to Settings > Windows Update, and turn on "Get the latest updates as soon as they're available."
Otherwise, the timing of the update is a bit out of your control. After the first phase, Microsoft will make the 24H2 update available to "existing in-market devices based on hardware eligibility, reliability metrics and other factors that impact the update experience," the company wrote. Microsoft will at least let you know via the Windows Update Settings page when it's available for your device.
Am I eligible for the Copilot+ features and when will I get them?
Nobody will get any of the key Copilot+ features at first (like Recall, Click to Do and improved Windows Search). Windows Insiders with Copilot+ PCs will be the first to receive them, starting in October. That'll be followed by a phased rollout to select devices and markets beginning in November. Again, you won't be eligible for these features (ever) unless you have a Copilot+ PC. For more on those features, check out our dedicated article.
This article originally appeared on Engadget at https://www.engadget.com/computing/how-to-get-microsofts-windows-11-2024-update-and-be-ready-for-new-copilot-features-140019243.html?src=rss
Adobe’s updated consumer-focused Elements apps are here. Photoshop Elements 2025 adds new Magic Eraser-style object removal, depth of field adjustments and more. Meanwhile, Premiere Elements 2025 for video creators introduces dynamic titles, color correction tools and a simplified timeline.
The Elements apps, which Adobe debuted 23 years ago, take select features from the high-end professional suites and trickle them down to casual users. They’re like pared-down and easier-to-use versions of Photoshop and Premiere Pro for people who don’t want to learn pro graphic design or video-editing skills. The company also sells them as $100 each one-time purchases, rather than requiring a subscription. (You can also bundle both for $150.) With today’s AI features, the consumer-friendly apps let you do more than ever without much technical know-how.
Photoshop Elements 2025 adds an AI-powered Remove feature similar to the version in the pro Photoshop (along with Google’s Magic Eraser and Apple’s Clean-Up tool). Like those competing versions, Adobe’s tool lets you brush an object, person or animal, and it removes it, filling in a replacement background.
Elements 2025 also adds a faux portrait mode feature (Depth Blur) for any image. Select a focal point, and Adobe’s AI will add blur to create a sense of depth to simulate a wide-aperture lens. From there, you can tweak the blur strength, focal distance and focal range.
Adobe
A new color correction feature lets you select an area of a photo, pick a new color from a pop-up dial and slide it over until it looks how you want it. Photoshop Elements also has a photo-combining tool that lets you blend a subject from one image and a background from another — creating something new. The app also adds an AI motion effect feature that simulates movement blur for the subject.
Premiere Elements, Adobe’s consumer-level video app, incorporates new AI features, too. A new white balance tool and footage color LUTs (lookup tables) give you user-friendly color curves and presets — making it easier to tweak the overall mood.
Adobe
The video app also adds a simpler timeline. “See video tracks grouped together and audio tracks grouped together for easier navigation, find the editing options you use most in the new Quick Tools menu, lock individual tracks to prevent accidental changes, and more,” Adobe wrote in its press release. In addition, Premiere Elements adds dynamic titles with more text controls, and you can use Adobe Stock title templates without paying extra.
Both Elements apps fully support Apple’s M3 chip “for faster performance on Mac computers.” (Here are the full Windows and macOS system requirements for Photoshop Elements and Premiere Elements.) The pair of apps will also have scaled-down web and mobile app counterparts for editing on the go.
Adobe’s MAX conference starts on October 14. That’s where the pro editor community can learn more about the new AI (and other) features coming to the company’s high-end subscription-based desktop apps.
This article originally appeared on Engadget at https://www.engadget.com/computing/adobe-photoshop-elements-and-premiere-elements-updated-with-new-ai-features-130029684.html?src=rss
It's been about a year since Google first announced its Chromebook Plus initiative, a higher spec of hardware that also comes with software features you won't find on more basic Chromebooks. Google's getting into a pretty consistent every-six-month cadence with these updates, so today we're hearing more about some new hardware as well as some AI-powered features coming to various Chromebooks.
New Chromebook Hardware
Probably the most interesting update we're hearing about today is new hardware from Samsung: the Galaxy Chromebook Plus. I've liked some of Samsung's attempts at making high-end Chromebooks in the past, so I'm curious to see how this one performs. Google says its the thinnest and lightest Chromebook Plus, at 2.58 pounds and less than a half-inch thick. Despite that small size, it includes a 15.6-inch OLED screen, making it sound like this laptop will be similar to the 15-inch MacBook Air in feel.
Samsung
From a specs perspective it has an Intel Core 3 100U, 256GB of storage and 8GB of RAM, specs that should be more than enough for a good Chrome OS experience. Samsung claims 13-hour battery life, something I'd like to believe but don't yet. Too many Chromebooks tout long battery life and completely miss the mark, so I'm looking forward to seeing if any notable improvements have been made here.
Google
This is also the first Chromebook with a new key called the "Quick Insert" key. It replaces the existing Launcher key (where you'll find Caps Lock on most laptops), and it brings up a glorified right-click menu that does feel potentially more modern and useful. You'll find options for Gemini-powered "help me write," emoji and GIF search, a list of recently-opened websites, a Google Drive search field and a few other tools. Samsung's Galaxy Chromebook Plus is the first laptop with this key, but older Chromebooks can also pull up the menu with a keyboard shortcut (launcher key + F).
The Galaxy Chromebook Plus costs $699, making it the most expensive Chromebook Plus model we've seen yet. There's no exact release date yet, but it should be available this month.
Lenovo also has a new device, the Chromebook Duet 11". As the name suggests, it's a small convertible device, an update to one Lenovo originally released back in 2020. It keeps the same small form factor and detachable keyboard but has a newer MediaTek Kompanio 838 processor along with up to 8GB of RAM and 128GB of storage. I'd recommend making sure you get that 8GB / 128GB combo, as anything less won't cut it in 2024. Lenovo also has seemingly slimmed down the bezels quite a bit compared to the original model, which should make the already-small package feel even more compact.
Lenovo
You can also get a stylus and use it with a free three-month Goodnotes subscription. Google says that Goodnotes has been optimized for Chrome OS, so it should provide a smoother experience now. That said, most Chromebook stylus apps haven't been terribly great, so this is another case when we'll want to try it out to see how it works. Lenovo says that the option with 4GB of RAM and 64GB of storage will cost $340, while the 8GB / 128GB model costs $390. Both come with the keyboard and stylus.
Google
AI perks and other software updates
At each of the last two Chromebook showcases Google has held, the company has teased new software features that would come in the future. And just as it did in May, Google is making good on some things it talked about in the past.
Probably the biggest is the Gemini-powered "help me read" feature which can, in Google's words, "summarize PDFs, articles or websites, all with a right click." It's something Google has talked about for a bit, and this first implementation of the feature is definitely not its final form — Google says that an update next year will let you highlight specific paragraphs and sentences you want more detail on.
Google
Other new features include Live Translate, which uses AI to automatically generate captions for whatever is on your computer, including video calls, movie files or a live YouTube stream. Similarly, the Recorder app can automatically create transcripts from what it records, complete with different speaker IDs and a summary. Live Translate is already available on Pixel phones, and the Recorder app is also on Android phones so it's not a big surprise to find them here.
Finally, Google is making audio and video quality on calls better. The "studio-style mic" feature uses AI to reduce noise and reverberation, and your video output can be automatically adjusted for better lighting. These features will work across any video call platform you can use on a Chromebook.
Google
The above features are exclusive to Chromebook Plus models, but Google has a handful of updates coming to all Chrome OS updates. For starters, all new Chromebook purchases come with three months of the Google One AI Premium plan, which includes Gemini Advanced, 2TB of storage and Gemini in Docs, Sheets, Slides and Gmail. (Chromebook Plus buyers still get it for a whole year, as announced in May.) Given that that's a $20/month plan, it's a solid perk.
Related, Google is making it easier for Chromebook users to use Gemini by including a shortcut to Gemini chat right in the Chrome OS taskbar. Hey, if you want people to try new features, you might as well put them directly in your face, right?
Two other features Google is introducing were first teased back in May. One is a focus timer, which implores you to pick an urgent task, a playlist and a timer. You'll then go into do not disturb mode while you work on what you're trying to get done. There's also a "Welcome Back" feature that pops up when you log in to your laptop. It pulls together apps and pages it thinks go together so you can resume what you were working on previously.
Like the hardware announced today, there's no specifics on when exactly this will all start rolling out, but you can expect to see it this month.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/samsungs-latest-premium-chromebook-combines-a-big-screen-with-a-thin-and-light-body-130012477.html?src=rss
New releases in fiction, nonfiction and comics that caught our attention.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/history-of-overhyped-tech-charles-burns-final-cut-richard-powers-playground-163018545.html?src=rss
I don't know how many more times I can say what an intense two weeks it's been since the last time I posted an Engadget review recap without sounding repetitive. Ever since we launched the first of these roundups last month, companies have relentlessly launched new hardware each week, contributing to a growing pile of products for our team to review. With all these announcements overlapping, it can be easy to miss a review that, say, was published at the start of the iPhone 16 event or another that went up at the same time as Meta's Connect keynote this week.
That's why I write these — it's a good opportunity to catch up on reviews that we recently published and revisit some of the products now that we've had more time to spend with them. And looking at my list of items for this edition, there's plenty to go over. From Apple's iPhone 16 series, AirPods 4 and Google's Pixel Buds Pro 2 to the PlayStation 5 Pro and some games and software, here's a recap of things we've been testing lately.
Apple AirPods 4 with ANC review
by Billy Steele
Just a few days after Apple unveiled the AirPods 4, Billy had to file his draft for the review, which was slated to go up on Monday. Thankfully, these were a fairly straightforward update, with evaluating the new active noise cancellation (ANC) feature being the main task. Of course, Billy went further than that, gauging how much the device's H2 chip and refined design impact the AirPods' performance. He also went many extra miles, delivering report after report on topics like how the new hearing aid and hearing test features for the AirPods Pro work and a deep dive on how Apple designed ANC for an open-ear headset. Just head on over to Billy's author page for a full list of the many articles he's dutifully written up on the AirPods (and more).
Apple Watch Series 10 review
by Cherlynn Low
Words alone can't express how grateful I am that Apple didn't end up releasing three new models of the Apple Watch like was previously rumored. Considering the review of the Apple Watch Series 10 was published just one week and a day after the launch event in Cupertino, having to test more than one smartwatch was going to be a challenge. Heck, even reviewing a single new smartwatch was tricky, considering the other reviews we were preparing at the same time. That's why when we first published our review on Tuesday, we did not feel ready to present a formal score, instead sharing just our evaluation of the Apple Watch Series 10 up till that point. We eventually updated our review after spending a few more days getting to know the watch better, adding a score and more findings later that week.
Here's the summary. Though you might expect a lot more fanfare and features for the tenth Apple Watch simply because it's the tenth generation model, there's not a lot that's changed. And the company arguably didn't need to do much, since the Apple Watch is a fairly mature device. What it did manage to deliver — a bigger display in a thinner body — is impressive, and the Series 10 continues to deliver the best smartwatch experience that any iPhone owner can get.
Of course, there are questions around the blood oxygen detection feature that remains the subject of litigation between Apple and Masimo. But whether that (or the new sleep apnea feature) are available doesn't actually impact my experience with the watch, and therefore had little bearing on our score. If you're using an older Apple Watch that has the blood oxygen detection enabled and it's something you use frequently, it might be better to hold on to your device for now.
The story of this year's iPhones is also a pretty straightforward one: Cameras, buttons and a lack of Intelligence. Apple Intelligence, that is. But through my testing, I started to realize that a couple of features began to stand out. The most obvious is the new Photographic Styles, which put Instagram's filters to shame.
On the iPhone 16s, you can swap these out both before and after shooting. You can also edit the amount of saturation, shadows and more within each Style. Most importantly, Apple has finetuned its processing and depth map so it's better at keeping skin tones within the realm of reality even as you crank up the saturation or contrast. I'm a huge fan of these improved filters and in the week since my review went up, I've been tempted to post nothing but Photographic Style samples to all my social media. The only thing keeping me from actually doing that has been tedium and a complete lack of spare time. But maybe one day I will.
The other thing that I learned was a subtle shift in Apple's overall approach was greater customizability. Old Apple was rigid and rejected the idea that its design might not be the best for all its users. These days, Apple is more than willing to let you set up your app grid however you like, and iOS 18 brings the ability to finetune your Control Center and lock screen shortcuts to your preferences (and needs) as well. I was surprised when I found out that not only could you tweak the sensitivity of the Camera Control's touch and pressure sensor, but you can disable the feature altogether.
I prefer this approach as it puts the user's needs and preferences first while still maintaining a secure and private environment. And while we still await the formal arrival of Apple Intelligence in October, it's likely that many of the AI-based features, which will be available throughout the iPhone 16 lineup as well as the iPhone 15 Pro and Pro Max, won't hugely impact our experience and score. Still, like we mentioned in our reviews of this year's flagship phones, we based our verdict on the devices we tested as they were, and might revisit our score when headline features like Intelligence roll out.
iPhone 16 and iPhone 16 Plus review
by Billy Steele
I have to thank Billy for picking up the review of the base iPhone 16 models this year. Not only was he able to help with the workload, Billy also delivered a thorough and alternative perspective on Apple's non-Pro iPhones. I was heartened to see that he agreed with me on several things, namely that Photographic Styles are awesome and Camera Control is kind of clunky. I do have to admit that I hated having to look at a frog in the sample photo he included in his piece — frogs are my mortal enemies.
I barely mentioned the Camera Control in my section about the iPhone 16 Pro above, but this new button is just awkwardly placed, and I was glad to see Billy's experience was similar.
Both of us agree that it's nice to see the iPhone 16 and iPhone 16 Plus get features that are on their Pro counterparts. Sadly, though these phones were designed for Apple Intelligence, that just wasn't available to the public at the time of our review, which just makes it feel like they're missing something. That's not to say these aren't excellent phones. They're a nice step up from last year's base iPhones and come in an aesthetically pleasing array of colors that I adore.
We also have a guide from senior reporter Jeff Dunn on how to choose the right iPhone, which might be particularly helpful since this year's models all seem so similar. My main advice is: if you're into multimedia creation on your iPhone, get one of the Pros. If you need your phone to last more than a day, definitely spring for the Pro Max, as the iPhone 16 Pro will absolutely conk out after about 20 hours.
macOS Sequoia review
by Devindra Hardawar
Apple season isn't limited to new hardware. Last week, the company also released the latest updates to its software for its iPhones, Macs, watches, TVs and more. Our resident computing expert Devindra has been spending time with the new macOS since the beta was available, and was able to quickly put together his thoughts on Sequoia. His joy at being able to mirror his iPhone on his MacBook is evident in his review, and we were so convinced by his review that we also published a guide on how to mirror your iPhone in macOS Sequoia afterwards. To quote Devindra: "It sort of changed my life."
Google Pixel Buds Pro 2 review
by Billy Steele
I'm sure by now you can appreciate how hard Billy has been working, particularly these last few weeks. On Wednesday, Billy published his review of the Pixel Buds Pro 2, which went up the same time as the start of Meta's Connect keynote. This is the last of our reviews of Google's new hardware this year, at least until it launches something else. Billy's evaluation is that these buds are smaller than before, which is a double-edged sword. They could be a better fit for some people, but the fact that they have smaller touch-sensitive panels means they're slightly harder to maneuver. Still, they produce decent sound and integrate with the company's new Gemini assistant to make hands-free requests more convenient.
Now that the last of the Pixel reviews are finally out of the way, we can finally consider the company's family of hardware as a whole and honestly, I'm impressed. I actually scored the Pixel 9 Pro higher than the iPhone 16 Pro, which is possibly the first time a Google flagship has been rated better than one from Apple. I think Google has proven with its 2024 devices that it has the chops to take on its gigantic rivals, and now just needs to continue its momentum if it wants to reach a larger audience.
PlayStation 5 Pro preview
by Jessica Conditt
After Sony announced the PlayStation 5 Pro the day after the Apple iPhone event, senior editor Jessica Conditt was able to spend some time with the console ahead of its November 7th release. In her preview, Jess says that for the right kind of gamer, the "audaciously priced" PlayStation 5 Pro is absolutely worth it.
Who's the right kind of gamer here? According to Jess, "If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro."
Of course, we'll have to get a device in for testing before we can deliberate on a score and official verdict. But with faster memory, improved rendering as well as support for VRR, advanced ray-tracing and “8K gaming,” the PS5 Pro seems like a promising upgrade.
Nintendo
The Legend of Zelda: Echoes of Wisdom review
by Nathan Ingraham
Speaking of gaming, deputy editor Nathan Ingraham published a review this week of the latest in the Legend of Zelda series: Echoes of Wisdom. Nate was a diehard Zelda fan growing up, and found himself taken right back to his youth with this latest instalment.
My gaming tastes begin at Solitaire and end at Animal Crossing or Just Dance, so something as involved as Echoes of Wisdom is not my cup of tea. But even just looking at the pictures in Nate's review have me impressed at the dedication to detail and quality. As Nate puts it, the story involves "a series of otherworldly rifts that have opened up throughout Hyrule, swallowing up huge parts of the land and the people who reside there." That's absolutely the sort of plot that would draw me in, and when I read that this time around you'd play as Princess Zelda as she attempts to rescue Link, I was even more intrigued.
Perhaps that reversal of roles will also appeal to you, or maybe you're drawn in by the idea of completing puzzles in an adorable 3D environment. I have to admit I'm looking at my Switch and considering playing this instead of getting ludicrously upset at Match Factory. If you're a fan of the series, Nate thinks you should absolutely check out Echoes of Wisdom.
Fujifilm GFX100S II and Logitech MX Creator Console reviews
by Steve Dent
Our photography expert Steve Dent published a couple of reviews this week, showcasing his expert knowledge of cameras and the editing tools that accompany them. His analysis of the Logitech MX Creator Console, for instance, has me itching to get one so I can easily tweak and edit graphics in Adobe's suite of apps. Meanwhile, his review of the Fujifilm GFX100S II left me wondering how many months I can go hungry so I can afford the $5,000 camera because I imagine it'll make me as adept at taking photos as Steve. If you're curious about the actual picture and video quality of Fujifilm's camera, check out Steve's video on our YouTube channel.
Up next: What's on the horizon
Like I said, with all the events taking place these few weeks, there's plenty of gadget reviews to come. For example, Samsung had a mini event this week where it unveiled the Galaxy Tab S10+ and Tab S10 Ultra, which are premium tablets that are regarded as the best in the Android space. The company also showed off the Galaxy S24 FE and Galaxy Watch FE LTE, which are lower cost variants of its flagship smartphone and smartwatch. All of these products are good candidates for us to test, since our audience (like yourself!) is likely to be wondering about whether they're better than their premium counterparts.
This week, Meta also launched the Quest 3S, which is a budget-friendly VR headset that should take the place of the aging Quest 2. Few people are out there shopping for VR headsets, at least, when compared to iPhones or even midrange Android phones. But it's still worth our time to test something like the Quest 3S, as it helps us learn about the technology that's available, even in relatively small product categories.
Meta also showed off its Orion AR smart glasses, but as that's more of a prototype right now, I don't expect we'll be properly reviewing it. Similarly, the fifth-gen Spectacles that Snap unveiled last week will only be available to approved developers who are willing to fork over $99 a month. That's not something we're likely to formally review, either.
It's hard to keep up with all the stuff that big tech companies keep launching and want you to buy, but we do our best. We're anticipating just a few more events coming this year, and are getting ready for the holiday shopping season, too. I'm sure people outside the tech industry are feeling a similar ramp up in work and life. Hopefully, we all get some time to rest and take care of ourselves soon. As always, we appreciate your time and wish you the best. Until the next Engadget Review Recap, good luck.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-iphones-airpods-pixel-buds-and-an-early-look-at-the-playstation-5-pro-130018618.html?src=rss
With macOS Sequoia and iOS 18, Apple has a handy new way to hop between devices while on desktop. iPhone Mirroring shows your phone’s screen on your computer; you can even use your mouse and keyboard to interact with it. Here’s how to set up and get the most out of iPhone Mirroring.
Requirements
First, iPhone Mirroring has several conditions. It only works with Apple Silicon Macs (late 2020 and later) or Intel-based models with the Apple T2 Security Chip (2018 to 2020). Of course, you’ll need to install macOS Sequoia first to use the feature. Any iPhone running iOS 18 will do.
The feature only works when your iPhone is locked (it’s okay if it’s charging or using Standby). If you unlock your iPhone while using iPhone Mirroring, the feature will temporarily disconnect.
Both devices also need Wi-Fi and Bluetooth turned on, and you’ll have to sign with your Apple Account on each. Your account needs two-factor authentication (using a trusted device or phone number) activated. The feature won’t work if your phone’s Personal Hotspot is active or you’re using AirPlay, Sidecar or internet sharing on your Mac.
How to set up iPhone Mirroring
Screenshot by Will Shanklin for Engadget
Open the iPhone Mirroring app on your Mac. It should already be in your Dock (see the screenshot above), but you can also find it in your Applications folder.
The app starts with a welcome screen. Tap “Continue,” then follow the prompt to unlock your iPhone.
Next, approve iPhone notifications on your Mac. This feature shows your handset’s alerts in your Mac’s Notification Center. (When you click an iOS alert on your Mac, it will open the corresponding app in the iPhone Mirroring app.) iPhone notifications on your Mac work even when the iPhone Mirroring app is closed or inactive, or if your phone isn’t nearby.
After approving notifications, a final screen will confirm that iPhone Mirroring is ready. Click the “Get Started” button to start. Once it loads, you’ll see your iPhone’s screen.
Using iPhone Mirroring
First, you may want to resize the iPhone Mirroring app. Apple only gives you three options: actual size, smaller and larger. You can change them using keyboard shortcuts: larger (Cmd +), actual size (Cmd 0) and smaller (Cmd -). You can also resize the window in your Mac’s menu bar under the View section. Dragging the edges of the window to resize it (like with other macOS apps) won’t work here.
In most cases, interacting with your virtual iPhone on your Mac is as simple as mimicking its usual touch gestures with your trackpad and typing in text fields using your Mac’s keyboard.
Screenshot by Will Shanklin for Engadget
Swipe-based gestures for Home, App Switcher and Control Center won’t work on Mac, but they have shortcuts. If you move your pointer to the top of the iPhone Mirroring window, a new area will appear, revealing buttons for the iOS Home Screen (left) and the App Switcher (right). (See the screenshot above.) This area also lets you click-hold and drag the app to reposition it.
You can also go to the Home Screen by clicking on the horizontal bar at the bottom of the app’s window or using the Cmd 1 keyboard shortcut. In addition, Cmd 2 activates the App Switcher, and Cmd 3 triggers a Spotlight search. Or, swipe down with two fingers on your Mac’s trackpad from the iPhone Home Screen (in the Mac app) for Spotlight.
There’s no way to activate the iOS Control Center from your Mac. You also can’t manually change the orientation of the virtual iPhone screen, but it will rotate automatically if you launch a game that starts by default in landscape mode:
Screenshot by Will Shanklin for Engadget
iPhone audio will play on your Mac while using the feature. Some iPhone videos will play in the iPhone Mirroring window, too. However, copyrighted content will be restricted in some cases, so some videos will only be viewable through corresponding macOS apps or desktop browser windows.
Apple’s Universal Clipboard can be useful while using iPhone Mirroring. Copy something on your virtual iPhone, and you can paste it on your Mac, and vice versa. You can also use AirDrop to transfer files between the two devices while using iPhone Mirroring.
iPhone Mirroring will time out if you don’t use the virtual phone for a while. Ditto for if you move your handset away from your computer. If it times out, just follow the app’s prompt to reconnect.
iPhone Mirroring login settings
Screenshot by Will Shanklin for Engadget
You can choose whether to require authentication every time you use iPhone Mirroring. In the Mac app, choose iPhone Mirroring > Settings in the menu bar (or type Cmd space), and you’ll see a barebones settings screen.
You can choose “Ask Every Time” or “Authenticate Automatically.” The former requires your Mac login password, Touch ID or Apple Watch confirmation to use your virtual iPhone on your desktop. Meanwhile, the latter will log into your phone automatically without authenticating each time.
You can also reset iPhone access in this settings screen. This removes your entire setup, and you’ll need to start the process from scratch the next time you open the iPhone Mirroring app.
If you have more than one iPhone tied to your Apple Account, you can choose which one to use with iPhone Mirroring under Settings > Desktop & Dock on your Mac. If this applies to you, you’ll see the option under the “Use iPhone widgets” section. (If you only have one iPhone under your Apple Account, this option won’t appear.)
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-mirror-your-iphone-on-macos-sequoia-130003743.html?src=rss
Here’s a tasty offer for anyone who’s been on the fence about picking up the Google Pixel Buds Pro 2. If you snap up the earbuds from Amazon, you can claim a free $30 gift card.
There's no discount on the earbuds themselves, unfortunately, as they still cost $229. That's not a huge shock, since they were only just released. Still, you'll at least get a $30 gift card that you can spend on whatever you want on Amazon.
We gave the Google Pixel Buds Pro 2, the company's first earbuds with a Tensor chip built-in, a score of 88 in our review. Engadget senior reporter Billy Steele appreciated the comfortable design and the sound quality (citing the "punchy bass, full mids, crisp highs"). Those features alone make the upgrade worthwhile. Having a longer battery life than the previous model is a definite plus, while you'll get hands-free access to Gemini AI on a compatible device.
On the downside, spatial audio is only available for video-streaming apps for the time being, but not audio, so that's odd. You'll also need to be more precise when it comes to using the touch controls, as there's a smaller panel to work with. Google has also increased the price with the latest version of the Pixel Buds Pro, but at least the $30 gift card offsets that.
This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deal-bundles-a-free-30-gift-card-with-the-google-pixel-buds-pro-2-earbuds-150229486.html?src=rss
Google filed a complaint against Microsoft with the European Commission on Wednesday. In it, Google accused Microsoft of making it prohibitively expensive for cloud customers to move their work from Azure to other providers, like Google Cloud.
Google claims Microsoft’s cloud licensing terms restrict European customers from switching to competing cloud platforms despite “no technical barriers to doing so.” In a blog post explaining its complaint, Google wrote that Microsoft’s practices have “significantly harmed European companies and governments,” costing European businesses €1 billion ($1.1 billion) annually, wasting taxpayer money and stifling competition.
Amazon’s AWS leads Europe’s cloud market. Microsoft’s Azure is second, followed by Google in third. Oracle, Salesforce and IBM rounded out the top six in Q2 2024.
On Wednesday, a European Commission spokesperson confirmed to Engadget that the EU governing body received Google’s complaint. “We will assess it according to our standard procedures,” EC spokesperson Lea Zuber wrote.
Google’s complaint referred to a settlement this summer between Microsoft and CISPE (Cloud Infrastructure Service Providers in Europe), the trade body for Europe’s cloud industry. The latter filed a complaint against Microsoft in late 2022, accusing the company of anti-competitive practices with Azure (strikingly similar to Google’s complaints from today). The full details of the settlement, which led to CISPE withdrawing its complaint, weren’t made public. CISPE wrote in July that Microsoft would make changes to address its concerns. Those included releasing an enhanced version of the Azure Stack HCI, which would bring features that Microsoft's customers enjoy to European cloud providers.
In a statement to Engadget, Microsoft was optimistic that the EC would dismiss Google’s complaint. “Microsoft settled amicably similar concerns raised by European cloud providers, even after Google hoped they would keep litigating,” a Microsoft spokesperson wrote, referring to a Bloombergreport that Google offered a $500 million alternative deal to keep the antitrust complaint alive. “Having failed to persuade European companies, we expect Google similarly will fail to persuade the European Commission,” Microsoft’s spokesperson wrote.
Google says Windows Server is at the heart of its complaint. Describing it as “a must-have workhorse in many IT environments,” the company says Microsoft changed its practices after cloud computing became a more lucrative business. “But as Azure faced more competition, Microsoft introduced new rules that severely limited customer choice,” Google wrote.
Google said the licensing terms Microsoft adopted in 2019 “imposed extreme financial penalties” on companies who wanted to use Windows Server software with Azure competitors like AWS and Google Cloud. “Microsoft’s own statements indicate that customers who want to move their workloads to these competitors would need to pay up to five times more,” Google wrote, citing an archived 2023 webpage comparing Azure pricing to that of AWS. Google said Microsoft also limited security patches and created other barriers to choice in cloud providers.
Google also linked to research from Professor Frédéric Jenny, a French economist and chair of the OECD Competition Committee. The study claims that European companies and government organizations pay “unfair, additional costs” to customers who license software to run on cloud infrastructure from independent service providers. Professor Jenny claimed those choosing non-Microsoft cloud providers “sucked an additional €1,010,394,489 out of the European economy in 2022.”
Google Cloud’s Head of Platform Amit Zavery wrote on Wednesday that Microsoft’s practices lock customers into Azure, hurt cybersecurity and limit innovation. Zavery also spoke with CNBC, advocating for a more open market for cloud providers. “Today the restrictions [do] not allow choice for customers,” he said. Zavery wants Microsoft’s restrictions “to be removed and allow customers to have and choose whatever cloud provider they think is best for them commercially and technically.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-files-eu-antitrust-complaint-against-microsoft-183050473.html?src=rss
Google filed a complaint against Microsoft with the European Commission on Wednesday. In it, Google accused Microsoft of making it prohibitively expensive for cloud customers to move their work from Azure to other providers, like Google Cloud.
Google claims Microsoft’s cloud licensing terms restrict European customers from switching to competing cloud platforms despite “no technical barriers to doing so.” In a blog post explaining its complaint, Google wrote that Microsoft’s practices have “significantly harmed European companies and governments,” costing European businesses €1 billion ($1.1 billion) annually, wasting taxpayer money and stifling competition.
Amazon’s AWS leads Europe’s cloud market. Microsoft’s Azure is second, followed by Google in third. Oracle, Salesforce and IBM rounded out the top six in Q2 2024.
On Wednesday, a European Commission spokesperson confirmed to Engadget that the EU governing body received Google’s complaint. “We will assess it according to our standard procedures,” EC spokesperson Lea Zuber wrote.
Google’s complaint referred to a settlement this summer between Microsoft and CISPE (Cloud Infrastructure Service Providers in Europe), the trade body for Europe’s cloud industry. The latter filed a complaint against Microsoft in late 2022, accusing the company of anti-competitive practices with Azure (strikingly similar to Google’s complaints from today). The full details of the settlement, which led to CISPE withdrawing its complaint, weren’t made public. CISPE wrote in July that Microsoft would make changes to address its concerns. Those included releasing an enhanced version of the Azure Stack HCI, which would bring features that Microsoft's customers enjoy to European cloud providers.
In a statement to Engadget, Microsoft was optimistic that the EC would dismiss Google’s complaint. “Microsoft settled amicably similar concerns raised by European cloud providers, even after Google hoped they would keep litigating,” a Microsoft spokesperson wrote, referring to a Bloombergreport that Google offered a $500 million alternative deal to keep the antitrust complaint alive. “Having failed to persuade European companies, we expect Google similarly will fail to persuade the European Commission,” Microsoft’s spokesperson wrote.
Google says Windows Server is at the heart of its complaint. Describing it as “a must-have workhorse in many IT environments,” the company says Microsoft changed its practices after cloud computing became a more lucrative business. “But as Azure faced more competition, Microsoft introduced new rules that severely limited customer choice,” Google wrote.
Google said the licensing terms Microsoft adopted in 2019 “imposed extreme financial penalties” on companies who wanted to use Windows Server software with Azure competitors like AWS and Google Cloud. “Microsoft’s own statements indicate that customers who want to move their workloads to these competitors would need to pay up to five times more,” Google wrote, citing an archived 2023 webpage comparing Azure pricing to that of AWS. Google said Microsoft also limited security patches and created other barriers to choice in cloud providers.
Google also linked to research from Professor Frédéric Jenny, a French economist and chair of the OECD Competition Committee. The study claims that European companies and government organizations pay “unfair, additional costs” to customers who license software to run on cloud infrastructure from independent service providers. Professor Jenny claimed those choosing non-Microsoft cloud providers “sucked an additional €1,010,394,489 out of the European economy in 2022.”
Google Cloud’s Head of Platform Amit Zavery wrote on Wednesday that Microsoft’s practices lock customers into Azure, hurt cybersecurity and limit innovation. Zavery also spoke with CNBC, advocating for a more open market for cloud providers. “Today the restrictions [do] not allow choice for customers,” he said. Zavery wants Microsoft’s restrictions “to be removed and allow customers to have and choose whatever cloud provider they think is best for them commercially and technically.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-files-eu-antitrust-complaint-against-microsoft-183050473.html?src=rss
You do not need a PS5 Pro. The Pro is Sony’s latest version of the PS5, offering more power and storage, faster Wi-Fi, and expanded support for tricks like advanced ray tracing, all for the audacious price of $700. That’s nice, but if you already have a PS5, you do not need to rush out and snag the new console. The PS5 Pro is similar to the Steam Deck OLED in this way: It’s a noticeable upgrade, but its existence doesn’t diminish the appeal of the original model. The PS5 you’ve had for years remains very cool and impressive, and if you’re content with it — or if you don’t have the cash to spare — maybe just stop reading right here and go play Astro Bot with your bliss intact.
Now that it’s just us, let’s really get into it. If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro.
The PS5 Pro will ship on November 7 with a 2TB SSD, Wi-Fi 7, faster memory, improved rendering capabilities, and support for VRR, advanced ray-tracing and “8K gaming.” With the Pro, Sony has introduced a proprietary upscaling system called PlayStation Spectral Super Resolution, which fills out details at the pixel level using machine-learning technology in a similar fashion to NVIDIA’s DLSS. There’s also PS5 Pro Game Boost, an enhancement suite that can apply to backward compatible PS4 games, stabilizing or upgrading their performance on the fresh hardware. Sony says this can also improve the performance of supported PS5 titles.
These upgrades theoretically mean players no longer have to choose between a premium resolution and high, consistent framerates, so long as the game you’re playing is updated to take full advantage of the console. On the standard and Digital Edition PS5s, players generally pick between Performance mode, which activates 60 fps or 120 fps at a lower resolution, or Fidelity mode, which offers crisp resolution at 30 fps. The Pro, thanks to the increased power and upscaling system, can easily handle simultaneous 4K output and 60 fps, and then some.
PS5 Pro games
In action, this means games look and feel exceptional on the PS5 Pro. I played a handful of titles on the Pro over two hours at Sony’s San Mateo studio, and many of the setups included a second screen with the game running on existing PS5 hardware, for comparison’s sake. Overall, the standard PS5 games never looked bad, but the Pro screens definitely looked better.
More than anything though, the Pro games felt better. Hopping from 30 fps on the standard PS5 to 60 fps on PS5 Pro — at the same or an even higher perceivable resolution — was all the convincing I personally needed. The Last of Us Part II Remastered offered a poignant demonstration of this difference: I played for a minute in Fidelity mode at 4K/30, and then swapped over to the Pro at 4K/60, and the shift instantly felt right. I questioned how or why I’d ever played a game at 30 fps in my life. Why choose between image quality and framerate when you can have both, you know?
Each developer approached the Pro’s power from a bespoke angle. With Spider-Man 2, for instance, Insomniac was focused on improving draw distance and upgrading the resolution of far-away objects in expansive cityscapes. The result is a crisply detailed web-slinging experience around downtown Manhattan with none of the slight fuzziness that the standard version offers. Hogwarts Legacy developers at Avalanche Software wanted to improve the game’s lighting and reflections, and they did: The Pro version presents a castle filled with slick stones and vibrant stained glass rainbows that ripple realistically as the player moves.
F1 24, meanwhile, can now handle ray-tracing at 4K/60 during races, and the team at Codemasters built new fences and implemented more realistic, auto-generated reflections on the tracks. The difference between ray-tracing and none is stark, and the game’s Performance mode can hit 4K at 120 fps on the Pro, rather than maxing out at 1440p on current models. A new Resolution mode outputs in 8K/60, but to experience that one, you’ll first have to get your hands on an 8K TV.
As with the last generation of upgraded consoles — the Xbox One X and PS4 Pro — a lot of the responsibility for making the PS5 Pro worthwhile lands at the feet of publishers and developers. At yesterday’s State of Play event, Sony announced a second batch of titles that will be upgraded for PS5 Pro, including Stellar Blade, Alan Wake 2, Resident Evil Village and Dragon Age: Veilguard. That's a solid start, but anyone spending $700 on a console will rightfully expect many more upgrades over time.
Talking with all of the developers at the event, there was a shared sentiment: This is an exciting era of experimentation and customization, and the Pro represents a chance for studios to create the definitive console versions of their games. We’ve only seen the tip of the iceberg when it comes to Pro improvements — and, therefore, the future of console experiences in general.
Designwise, the Pro is big, but then again, so is every version of the PS5. It looks enormous next to the updated Slim PS5, but side on and standing vertically, the Pro is the same height as the launch PS5 and it’s only as wide as the current Slim version. This makes for an elongated, skyscraper kind of aesthetic that only highlights how intrusive the console truly is, but if you’re a PS5 player, this is nothing new. The black gills slicing through the top half of the Pro do little to dispel the visual heft, but on top of providing necessary ventilation, they nicely mirror the look of the wider PS5 line.
Jessica Conditt for Engadget
The stand that allows the Pro to be positioned vertically is sold separately and costs $30. There’s also an option to add an Ultra HD Blu-ray disc drive to the new console, just like the Digital Edition, and that costs $80. So if you’re in the market for the full Pro package, you’ll have to throw down $810.
It’s a beastly price tag for a beastly console, but thankfully that descriptor applies to performance as well as appearance.
Sony is mining a niche market with the Pro, targeting dedicated PS5 players who happen to have money to burn. It’s not for everyone, and Sony will need to convince lots of developers to support this small audience. But for the type of console player who doesn’t balk at dropping $200 on a controller or $700 on a console — me, for instance — it feels like a worthwhile upgrade.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps5-pro-preview-i-dont-need-it-but-i-want-it-150042508.html?src=rss