PlayStation had said on X that it would have news about Saros at The Game Awards, and unfortunately, fans excited for the new Housemarque project will need to wait a little longer to get their hands on it. The game has been delayed from its planned March release. But there's only a short time until the new date of April 30, and pre-orders are open now. Star Rahul Kohli appeared at The Game Awards to introduce the newest trailer for the game.
I'm glad we won't be waiting too much longer, because Saros looks very cool. Housemarque made its name on titles like Resogun and Returnal, and Saros seems like a great addition to their library. The latest trailer shows off all the golden and solar vibes in Carcosa. It also has more glimpses of the characters and story as well as the dangerous and deadly beings that will be trying very hard to kill you.
This article originally appeared on Engadget at https://www.engadget.com/gaming/housemarques-saros-is-delayed-to-april-30-041813989.html?src=rss
The next game from Left 4 Dead designer Mike Booth is putting a sci-fi spin on his last game's co-op action, based on a trailer Booth and producer JJ Abrams shared at The Game Awards 2025. The new game is called 4:LOOP, and it's the first project entirely developed by Bad Robot Games, film production company Bad Robot's game studio.
4:LOOP combines the four-player co-op action of Left 4 Dead, with roguelike elements enabled by what seems like a time loop mechanic. Based on the trailer, players fight a mixture of aliens and robots in each mission, all in the hopes of eventually drawing the attention of an alien mothership and destroying it.
"Each time the four-player team succeeds in a mission, they make choices to improve their equipment, building out a unique kit to survive the epic boss battle at the end of the Act," Booth said in an interview with PlayStation Blog. "If the team completes all three Acts, they defeat the Mothership and save the world. All of this is, of course, easier said than done."
Sony Interactive Entertainment announced that it would be publishing 4:LOOP earlier in December, so naturally the game will be available on PS5 and PC when it launches. Players interested in trying 4:LOOP can sign up on the game's website.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/4loop-is-a-co-op-shooter-from-the-creator-of-left-4-dead-and-jj-abrams-bad-robot-035835461.html?src=rss
So there's good news and bad news about the highly anticipated Exodus coming out of The Game Awards this year. The good news is that there's a fresh trailer showcasing more of the game. The bad news is that the game won't be out until early 2027. The game was originally announced two years ago (also at The Game Awards) and had been pegged for release in 2026.
We may be waiting longer to get our hands on Exodus, but the substantial new trailer shows more of what the final product will entail, offering some backstory on main character Jun Aslan. He's the only human who can use the technology developed by Celestials, which are humans that have evolved 40,000 years into the future. The trailer also showcases the character C.C. Orlev, voiced by Matthew McConaughey. (Insert obligatory "alright alright alright" here.) Developer Archetype Entertainment includes some notable names from BioWare, 343 Industries and Naughty Dog, and the BioWare lineage seems particularly strong with this character- and choice-driven science fiction story.
This article originally appeared on Engadget at https://www.engadget.com/gaming/exodus-is-delayed-to-early-2027-032610665.html?src=rss
The last mainline Tomb Raider game was 2018’s Shadow of the Tomb Raider, and after spending a few years in video game purgatory, Lara Croft is coming back in two new games. At The Game Awards 2025, Amazon Game Studios announced that Tomb Raider: Legacy of Atlantiswillreimagine of one of the hero’s early adventures in 2026, and Tomb Raider: Catalystwill continue the series in 2027.
Catalyst is developed by Crystal Dynamicsand follows Lara through Northern India “in the wake of a mythical cataclysm,” as she comes into competition with other treasure hunters. Legacy of Atlantis, developed by Crystal Dynamics and Flying Wild Hog, reimagines the very first Tomb Raider game in Unreal Engine 5. And yes, it seems like dinosaurs will be in the mix.
A new Tomb Raider game has been in the works officially since at least 2022, when Amazon announced that it would be publishing the next game in the series. Amazon shared that Fleabag’s Phoebe Waller-Bridge would be developing a television adaptation of Tomb Raider in May 2024. Sophie Turner, best known for playing Sansa Stark on HBO’s Game of Thrones, was cast as Lara Croft in September 2025. With both a show and a game in the works, Amazon clearly seems interested in making Tomb Raider its next big crossover hit after the success of Fallout.
Tomb Raider: Legacy of Atlantis will be released in 2026 on PlayStation 5, Xbox Series X/S and PC. The platforms Tomb Raider: Catalyst will be released on weren’t shared, but the game is scheduled to be released in 2027.
This article originally appeared on Engadget at https://www.engadget.com/gaming/lara-croft-will-return-in-tomb-raider-catalyst-and-a-new-remake-025859998.html?src=rss
It didn't take too long for a game that a whole bunch of people are excited about to swoop into Grand Theft Auto VI's old release week. Or maybe Rockstar had an idea of was what was coming and delayed its blockbuster by six months to get out of the way of Lego Batman: Legacy of the Dark Knight.
Either way, TT Games and Warner Bros. Games brought a new trailer to The Game Awards and revealed that the Caped Crusader's next adventure will hit PS5, Xbox Series X/S, Steam and the Epic Games Store on May 29. The base game will cost $70 and pre-orders are open as of 11PM ET on December 11.
Lego games often have a massive cast of characters and, as the trailer revealed, this one will be no different. It will feature the likes of Robin, Nightwing, Batgirl and Catwoman, as well as a murderer's row of super-villains, such as The Joker, Two-Face, Poison Ivy, Mr. Freeze, The Penguin and Bane.
Warner Bros. Games is announcing the release date at a bit of an awkward time. Netflix recently had an $82.7 billion bid accepted for a chunk of Warner Bros. Discovery that includes the gaming division. However, Netflix co-CEO Gregory Peters said the company didn't factor Warner Bros. Games into its valuation.
"While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things," Peters said, according to PC Gamer. "Now we are super excited because some of those properties that they’ve built, Hogwarts [Legacy] is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering. They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model."
This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-batman-legacy-of-the-dark-knight-swoops-onto-pc-and-consoles-on-may-29-024729940.html?src=rss
Frictional Games is back with a new game that looks primed to carry on the studio's tradition of excellence in horror. It's called Ontos, and it's slated to launch on PC, PlayStation and Xbox next year. The trailer debuted during The Game Awards 2025.
The company's past projects include Amnesia: The Dark Descent and SOMA, and this new title is also looking pretty dang creepy. It looks like things will take a philosophical turn, with a story of trying to piece together your father's past that leads you to questioning the meaning of life and reality. The team is going big with the casting, with Stellan Skarsgård playing one of the main roles in the trailer. This is one that any horror fans will want to keep on their radar.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-devs-of-soma-are-back-with-a-spiritual-successor-called-ontos-021535060.html?src=rss
Remedy Entertainment's Control is a bizarre yet totally captivating action game that feels like Die Hard by way of David Lynch. InControl: Resonant, players step into the role of the original game's most enigmatic and unsettling characters for their own jaunt through a 'new-weird' world outside The Oldest House.
Just ahead of the reveal at The Game Awards, we got an early look at Control: Resonant, the next game in the Remedy Connected Universe. Along with learning why the developers wanted a new protagonist, they also explain why this Neon Genesis Evangelion-inspiredsequel is the most expansive game they have made to date.
Seven years after the events of Control, the hostile supernatural force that plagued The Oldest House has invaded Manhattan. As the massive urban landscape morphs into an otherworldly nightmare and the Federal Bureau of Control director, Jesse Faden, goes missing, the remaining FBC sends her brother, the notorious supernatural entity Dylan Faden, into the city to stop the invasion. To find his sister and stop the devastation from spreading beyond New York City, Dylan will have to embrace his powers, and some occasional guidance from The Board, to take on the malevolent forces looking to reshape the world.
In the years since Control's release, developer Remedy has expanded the story into a larger, connected universe spanning multiple games, including the Alan Wakeseries and the co-op spin-off FBC: Firebreak. Control: Resonant picks up on many threads left by recent games including Alan Wake 2, which saw the FBC investigate the supernatural events following the titular character.
However, the sequel is going with a bit of a different direction, this time embracing melee-driven combat and a more "open-ended" approach to exploration within the Inception-style landscape of Manhattan. Though the developers were clear that it is not an open-world game, they stated during the presentation that it is embracing a more action-RPG approach and that it's also the most expansive game they have ever made.
It's an interesting premise for a sequel, especially considering the focus on the original game's most unnerving characters. But according to creative director Mikael Kasurinen, the concept ties into showing parallels between the Faden siblings and how they navigate this new-weird world.
"Each game represents one of the siblings and their respective journeys through this world. Because of this, you can play these games in any order; they stand on their own feet like two independent siblings," Kasurinen said. "When Dylan wakes up, he's the only one who can fight back against the Hiss and try to contain the disaster. He has lived his whole life inside The Oldest House, so the door leading outside to Manhattan might as well be a portal to an alien world. To him, this leads to a discovery of a new reality, just like what The Oldest House was to Jesse."
Much like the original game, Control: Resonant maintains that balance of exploration, discovery, and over-the-top action beats to overcome. The sequel leans a bit further into the latter, with Dylan adopting a more aggressive, brawler combat style with his shapeshifting melee weapon. We got to see Dylan switch between short-bladed weapons and a massive hammer, which opened some cool looking combo attacks. It's very much in the vein of Jesse's Service Weapon, but now designed for getting up close to deal heavy melee damage.
Control Resonant screenshot
Remedy Entertainment
From what we saw in the footage, the core combat feels equal parts Nier: Automata and DmC: Devil May Cry, showing Dylan dodging attacks and slipping through blind spots to unleash ground and aerial combo strikes. It's a notable shift away from the third-person shooting gameplay from the original, but it still captures the same weird, otherworldly feel.
According to the creative director, the core inspiration for making a sequel with a new character was to contrast storytelling perspectives and gameplay styles — as he puts it, both characters represent two sides of the same coin.
"When we looked at the siblings [as characters], it was almost like turning to the other side of a coin – Jesse uses a gun, but Dylan chooses a melee weapon. When we created the large environments, compared to the original, it was a challenge to incorporate shooting combat, as we didn't want people to have to keep finding cover to avoid fire. But with melee weapons, the combat instantly became more aggressive and intimate, where you're really going for the enemies. It really changed the dynamic of the Control combat experience. So it felt right, and it's also refreshing for us to create something a bit new for us."
So far, Control: Resonant looks like a sequel that ups the weirdness of the series and takes it into the twisting, inverted streets of Manhattan. It's a stunning-looking game, and one particular source of inspiration for the creative direction was the seminal 1990s anime series Neon Genesis Evangelion. Having seen the game's corrupted world and enigmatic protagonist in motion, that totally tracks. I can't wait to see what other oddities are to come in Remedy's new-weird sequel.
Control: Resonant will arrive in 2026 for PC/Mac, PS5, and Xbox Series X/S.
Control Resonant screenshot
Remedy Entertainment
This article originally appeared on Engadget at https://www.engadget.com/gaming/control-resonant-steps-into-a-larger-world-thats-inspired-by-neon-genesis-evangelion-021310781.html?src=rss
Coven of the Chicken Foot has a lot of things going for it already, in my book. It stars a hero rarely seen in video games, an elderly woman, and it has gorgeous storybook-style art in a lush fantasy setting. It’s a single-player puzzle platformer, it relies on wordless storytelling and the woman, a witch named Gertie, travels with a creepy-cute companion. Plus, Gertie has chicken feet. I love her little chicken feet.
Coven of the Chicken Foot is the first game from Wildflower Interactive, the independent studio founded by Naughty Dog veteran Bruce Straley. The game is coming to Steam and it’s available to wishlist now, though there’s no firm release date. The first trailer for Coven of the Chicken Foot premiered at The Game Awards 2025, showing Gertie and her friend traveling together through caves, forests and temples.
Gertie is on a quest to prove herself to the local coven by standing up to the self-appointed, prideful heroes of the land. She doesn’t have a sword or a dodgeroll, and instead has to figure out how to work with her strange friend to survive. Her companion develops unique behaviors based on individual play styles, shaping how Gertie gets around.
Straley left Naughty Dog in 2017 after almost 20 years with the studio, where he directed The Last of Us and Uncharted 4. He announced Wildflower Interactive in July 2022 with a brief YouTube message, saying, “In 2017 I left the industry not sure if I wanted to make games anymore. But the longer I was away, I kept thinking about this medium, and everything yet to be done and everything I wanted to do still. And this idea kept following me. So I grabbed some friends and we started prototyping.”
This naturally led to the formation of a studio, Straley explained.
“We have to do it the right way,” he said in the video. “It has to be inclusive, equitable and collaborative, full of big-hearted people that want to grow both professionally and personally. The culture needs to be as iterative as the way we make games.”
Coven of the Chicken Foot
Wildflower Interactive
Today Wildflower Interactive has 16 employees from AAA and smaller-scale backgrounds, according to its website. Its mission statement reads as follows:
“We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.”
I’m not going to say the studio’s direct and repeated emphasis on work-life balance, diversity and compassion is a response to the soulless capitalistic grind built into the AAA development complex, but I’m not going to not say that, either.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/coven-of-the-chicken-foot-is-the-debut-game-from-naughty-dog-alum-bruce-straleys-indie-studio-014004553.html?src=rss
The Game Awards kicked off with a bang, showing the world premiere of Star Wars: Fate of the Old Republic. It's a brand new action role-playing game that will be directed by Casey Hudson, who previously headed up several notable BioWare games you probably know like Mass Effect and Star Wars: Knight of the Old Republic.
There’s not much to go on in the trailer, but the game simply existing is a pretty great surprise and this cinematic trailer sure looks shiny. Hudson is working with Arcanaut Studios on this project, which is described as “an epic interactive adventure across a galaxy on the brink of rebirth where every decision shapes your path towards light or darkness.” Which kind of sounds like Star Wars crossed with Mass Effect, and I am personally very excited for that combo.
This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-fate-of-the-old-republic-is-a-new-action-rpg-from-the-director-of-mass-effect-and-kotor-012913046.html?src=rss
Capcom’s long, long-delayed sci-fi shooter Pragmatafinally has a release date. It’s headed your way on April 24, 2026 on Steam, PS5, Xbox Series X/S and — as Capcom confirmed in a trailer at The Game Awards — Nintendo Switch 2. You don’t have to wait another four months to try it out, though. A gameplay demo is out now on Steam. It will be available for consoles at a later date.
Pragmata first emerged all the way back in 2020 and Capcom initially planned to release it in 2022. After multiple delays, the game will arrive four years later than the company anticipated.
This is the first entry in a new franchise from Capcom, so taking extra time to get things right is not exactly a bad idea. Pragmata, which is set in a dystopian near-future, features the dual protagonists of Hugh Williams (a heavily armored fella) and Diana (an android with special powers). The two have to work together if they want to escape from a lunar research station that’s filled with malevolent robots. To defeat these clankers, Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack.
This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-pragmata-is-coming-your-way-on-april-24-010826258.html?src=rss