Sony made an official 240Hz PlayStation monitor with a built-in DualSense charging hook

Sony had some new hardware to reveal during its State of Play Japan showcase on Tuesday. Along with a refreshed Japanese-only PS5 Digital Edition, the company unveiled an official PlayStation monitor that you can also hook your PC up to. It’s a 27-inch QHD display with a 240Hz refresh rate and support for HDR and variable refresh rate. However, the refresh rate is limited to 120Hz when you’re playing PS5 games.

What’s more, the monitor has a charging hook. It folds down from the rear of the display and you can place your DualSense controller on it, so you’re ready to play whenever the mood strikes. The monitor will be available in the US and Japan sometime next year. Sony hasn’t revealed how much it will cost.

The monitor follows the Pulse Elevate portable desktop speakers that Sony announced back in September. These will work with PC, Mac, PlayStation 5 and PlayStation Portal and are set to arrive in 2026 as well.

The new hardware seems to be part of the company’s push to become more of a player in PC gaming. For instance, the company recently made it possible to pair a DualSense controller with more than one device at a time, making it easier to switch the connection from a PS5 to a PC and vice-versa.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-made-an-official-240hz-playstation-monitor-with-a-built-in-dualsense-charging-hook-230659339.html?src=rss

Sony has sold 84.2 million PlayStation 5s since launch

It's been just over a year since Sony launched the updated PS5 Slim and PS5 Pro consoles, so how's that going given Sony's pessimistic outlook in May? Pretty well, judging by the company's latest earnings report. Sony sold more PlayStation 5s last quarter than it did a year ago (3.9 million compared to 3.8 million), boosting total PS5 sales to 84.2 million since launch. Sony also expects more revenue from its gaming (G&NS) division than it previously forecast. 

Back in May, Sony predicted a ¥100 billion ($700 million) hit to revenue in fiscal year 2025 due to tariffs, given that most of its sales occur in the US. Another key blow was the delay of Rockstar's Grand Theft Auto VI launch that was first pushed back to May 2026 and was recently delayed again until November 19, 2026. 

However, Sony now expects to sell more hardware than it thought and make ¥4.47 trillion in gaming revenue ($29 billion) for its full year ending March 31, 2026 — up ¥150 billion ($973 million) from its last forecast. That figure, would be slightly below its full year 2024 sales of ¥4.670 trillion ($30.3 billion), but it's still impressive for a nearly five year old console that has seen multiple price hikes. .

In terms of game sales, the main highlight was Ghost of Yotei, which sold 3.3 million units as of November 2, 2025, just a month after it launched. The company sold 6.3 million first-party games across PS5 and PS4 (up one million compared to last year) and 80.3 million games total. 

As for PlayStation Network, monthly active users hit 119 million, up 3 million from last year at this time. Sony doesn't break out PS Plus Premium subscribers, but that service just launched a new feature that lets you stream games you own over the cloud on the PlayStation Portal. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-842-million-playstation-5s-since-launch-123004469.html?src=rss

How to watch PlayStation’s State of Play Japan tomorrow

Sony is bringing things home with State of Play Japan. The "special episode" will feature the same type of PlayStation gaming announcements as a typical State of Play broadcast, but with a focus solely on Japan and Asia. 

While we don't know exactly what Sony will unveil, it promises 40 minutes of everything "from beloved series to distinctive indie creations, the show, hosted by voice actor Yuki Kaji, will be packed with great games, interviews, and new looks at anticipated titles." Maybe if we all think hard enough we can manifest updates on Phantom Blade Zero or Marvel Tokon: Fighting Souls, which we first learned about at Playstation's State of Play in June. 

The whole show will air in Japanese on the PlayStation YouTube channel for Japan, but the general PlayStation YouTube channel will show State of Play Japan with English subtitles. 

Catch State of Play Japan live on Tuesday, November 11 at 2PM PT / 5pm ET. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-playstations-state-of-play-japan-tomorrow-140519040.html?src=rss

The PlayStation Portal is still flawed, but I’ve learned to love it as a new dad

When it was first announced, the PlayStation Portal was sort of a joke. The Nintendo Switch was a megahit, and many PlayStation fans had long hoped Sony would respond with a new handheld of its own. It did… in the form of a $200 peripheral that can only stream games over the internet and required you to already own a PlayStation 5. Instead of a successor to the beloved yet famously neglected PlayStation Vita, we got the PlayStation version of the Wii U GamePad.

My colleague Devindra Hardawar called it “baffling” in our PlayStation Portal review, and many of his criticisms still stand two years later. I was happy to ignore the Portal as a result. Besides, I already owned a bunch of devices that covered every way I wanted to play. The PS5 and PC were for the “pretty” games I want to sit and revel in on my monitor, while the Switch and Steam Deck were for playing away from my desk. This combination worked for me.

Then, a few months ago, my wife and I had our first child. She is wonderful, and we are happy. But life pre-kids is often incongruous with life post-kids. My old routines and any pretense of personal time are gone. And while this might be the single least important aspect of my life that’s changed since becoming a father, the whiplash of going from “mid-30s man who spends too much time thinking about video games” to “mid-30s man who wants to enjoy his hobby but is now responsible for raising a kid” has completely turned me around on the Portal, which my wife gifted to me a few months prior to our baby’s birth.

To be clear, I’m not here jonesing to play games all day instead of bonding with my daughter. But every parent needs a break sometimes, and whatever “free” time I get these days is inherently staggered. It’s not just the usual changing, feeding, tummy-time monitoring and diaper pail maintenance; it’s the 20-30 minutes of prep and clean-up that often comes with each of those. Topping up the formula dispenser here, running out for more wipes and baby laundry detergent there. Spending 10 minutes pedaling her legs so she can get a fart out.

PlayStation Portal
Photo by Devindra Hardawar/Engadget

All of this has been much more fun than it sounds, but for gaming purposes, it means I’ve almost exclusively switched to things I can play in short bursts. It’s been a lot of Balatro, a lot of clearly timed multiplayer games like Rocket League, plus some slower, single-player games that let you save and quit at any time. These kinds of games have always been best suited to handhelds, and are thus the ones the Portal has helped me enjoy again when we get the baby to bed.

Yes, I could just use the Switch or Steam Deck. But I dropped $500 on this damn PS5 back in 2020. I have more games in my PlayStation library than any other platform. I want to (slowly) make my way through exclusives like Ghost of Yotei. I don’t want my fancy console to collect dust, and as silly as it sounds, finding the energy to sit at my desk and give my full attention to a game is difficult after a day of work and parenting. Most nights I’d prefer to unspool on the couch with my wife, and I need to be nearby to lend a hand or change a diaper. The Portal has allowed me to do this, and it’s kept my PlayStation from turning into a funky-looking paperweight in the process.

The Portal fills this niche mostly by just being a handheld device, but it has its own benefits. The controls are fantastic, essentially splitting a normal PS5 controller in half. They give everything an “official” feel that you just can’t replicate with a smartphone controller like a Backbone. I wish the 8-inch display had a more color-rich OLED panel, but it’s still good for an LCD, roomier than my phone’s screen and sharp enough at 1080p. I’m a wired headphone guy, so I can live with its lack of Bluetooth audio, as asinine as that is. And while I’m no longer paying $160 per year for PlayStation Plus Premium, those that do can now stream certain games directly from the cloud without having to boot up their console. That worked fine in the short time I tried it.

PlayStation Portal
The back of the PlayStation Portal.
Photo by Devindra Hardawar/Engadget

My experience with the Portal is entirely predicated on the fact that I live in a modest apartment with decent Wi-Fi. It’s still a streaming device, so there’ve been some hiccups here and there. Using it for shooters or fighting games is just asking for frustration, and things start to destabilize if we have several streams going in the house at once. But under normal conditions, I’ve been able to play competitive multiplayer games like Rematch without ruinous lag, and I just haven’t had the crushing connection issues some folks have suffered through with single-player fare. As long as I keep the PS5 in rest mode, everything turns on and eventually works as it should.

It’s a weird one: I still wouldn’t recommend the Portal to most PS5 owners, nor would I change all that much about our initial review. Of course, receiving it as a gift skews my perspective. Yet it’s made it easier to fit some games into my new life all the same. Looking after an infant has been one of my greatest joys, but it’s undeniably exhausting. With the Portal, I can still enjoy a platform I’ve heavily invested in — provided I don’t pass out first.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-playstation-portal-is-still-flawed-but-ive-learned-to-love-it-as-a-new-dad-120000850.html?src=rss

An official Nintendo Store app hits iOS and Android

Nintendo has been a bit more focused on mobile apps in recent years, having released the likes of Nintendo Today! and Nintendo Music (not to mention games like Fire Emblem Shadows). Its latest one is Nintendo Store, which is out now on iOS and Android. This is a reimagining of the My Nintendo app the company debuted in Japan in 2020. 

You can use the app to browse consoles, physical and digital games, accessories and merch. To complete a purchase, you’ll need to tap through to the product page on an in-app browser. 

Nintendo says the app will keep you up-to-date on news about games, events and more. It can notify you when items on your wishlist go on sale too. If you go to a physical Nintendo store or event, you can use the app to check in and receive rewards. 

There’s another intriguing feature here: a way to view your play time for any game across Nintendo’s last few consoles, including the 3DS and Wii U. You’ll have to link your Nintendo Network ID to your Nintendo Account to see your Wii U and 3DS data, but play activity on those systems after February 2020 isn’t factored in.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/an-official-nintendo-store-app-hits-ios-and-android-151733629.html?src=rss

You can now stream PS5 games you own over the cloud on the PlayStation Portal

Slowly but surely, Sony has been transforming the initially limited PlayStation Portal into a viable handheld for PS5 gamers, albeit only those with a solid internet connection. What launched as a strictly remote play device eventually got unlocked for cloud streaming, with PS Plus Premium members able to play select Game Catalog games without needing to connect to a PS5. And from 6am PT today, you can also stream select digital PS5 games that you own on the Portal.

Again, you’ll need to have a PS Plus Premium membership to take advantage of the new features, but once signed up to the most expensive tier of Sony’s subscription service you’ll be able to stream the likes of Astro Bot, Borderlands 4, Final Fantasy VII Rebirth and Ghost of Yotei, which are among the the thousands of games supported at launch. Naturally some of the games in your library will probably be on PS Plus as cloud-streamable games already, but newer first-party games like several of those mentioned above aren't. 

You could, of course, already also play all of these games on the Portal over remote play from your PS5. But now that the device has been untethered from the main console, it gets a little bit closer to the dedicated go-anywhere PlayStation handheld everyone wants. That's provided you have a decent enough Wi-Fi connection to get a good quality stream.

Alongside the new cloud streaming functionality, the Portal has a new home screen that adds a search tab for quickly finding games that are available to stream. The latest update also adds 3D audio support for supported games on both remote play and cloud streams when using wired headphones or one of Sony’s proprietary PlayStation Link headsets. You can also now add a passcode lock to the device, while a new network status screen is available in the Quick menu.

Sony now allows you to make in-game purchases while streaming games over the cloud without leaving a session, and if you have a friend playing the same game you’re streaming, you can receive invites and join their game from the Quick menu.

Sony seems intent on the PlayStation Portal plugging the gap between now and the PS6, which could reportedly arrive in the next two years alongside a powerful complementary handheld device that might beat out the ROG Xbox Ally X in the specs department. A next-generation native PlayStation handheld remains the dream, but in the meantime, the Portal is a lot more appealing than it was a few years ago. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-now-stream-ps5-games-you-own-over-the-cloud-on-the-playstation-portal-135025829.html?src=rss

Xbox console revenue fell 30 percent year-over-year this summer

It hasn't been a good year for Xbox so far. Microsoft has released its earnings report for the quarter ending on September 30, and it has revealed that its revenue from the Xbox hardware fell by 30 percent year-over-year. Take note that the revenue decline doesn't reflect any dip in sales caused by the console's $20-to-$70 price hike, since that took effect on October 3. Similarly, Microsoft only raised the price for its Game Pass Ultimate subscription from $20 to $30 in October. 

Meanwhile, revenue from Xbox content and services remained relatively unchanged from the same period last year. Microsoft says it saw growth from Xbox subscriptions and third-party content, but it was "partially offset" by the decline in first-party gaming content. 

The Xbox division was one of the most affected teams when Microsoft started cutting down its global workforce earlier this year, with the company cancelling games that were being developed for the console. Microsoft scrapped the modern reimagining of Perfect Dark, a first-person shooter from the year 2000, and even closed down the Xbox studio working on it. The company also cancelled Everwild, a project that had long been in development by Xbox studio Rare, also in the midst of its mass layoffs. 

Overall, Microsoft's $77.7 billion revenue was 17 percent higher compared to the same period last year, and its operating income was up by 22 percent. Microsoft CEO Satya Nadella posted a few highlights about the company's earnings call on X, mostly focusing on its AI efforts. He said that the company will increase its AI capacity by 80 percent this year and will double its data center footprint over the next two. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-console-revenue-fell-30-percent-year-over-year-this-summer-012245146.html?src=rss

Sony’s cloud streaming makes the PlayStation Portal far more useful

"At least give us true cloud gaming." That's what I asked for at the end of my PlayStation Portal review, a $200 device I ultimately found frustrating because it could only do one thing: Stream games from your PlayStation 5. A year later, Sony has finally answered my prayers. The company has started testing cloud streaming on the Portal for PlayStation Plus Premium members, giving them instant access to more than 120 PS5 titles. And for once, I've started to hate this thing a bit less.

After cloud streaming a bit of Spider-Man: Miles Morales, Control and Demon's Souls, I have just one question for Sony: Why wasn't this on the PlayStation Portal when it launched a year ago? I was surprised to find that cloud streaming was far more reliable than the Portal's original PS5 remote play, which was (and remains) hit-or-miss. Sometimes it would work just great, giving me some precious Spider-Man 2 time on the couch, and sometimes it would just refuse to connect to the PS5 for no apparent reason. (And yes, I have a pretty solid gigabit internet setup and Wi-Fi 6 router.)

When I originally tested the PlayStation Portal, it failed my key criteria for testing consumer electronics: I simply couldn't trust it. But Sony's cloud streaming changes that. Now, I can just hit the Cloud Play button on the Portal, wait 15 to 20 seconds to launch the service, and wait another 20 seconds or so to boot up my game of choice. It's not exactly quick, but it's not too far off from the process of booting up your console and waiting for a game to load up.

While playing Control over the cloud, I was shocked by how clear and smooth it looked, with none of the latency I typically feel while streaming games. I also didn't see any of the video artifacts or lazy screen refreshing I sometimes encounter when playing cloud titles over Xbox Game Pass. Sony’s Gaikai acquisition (along with OnLive) from over a decade ago may finally be paying off!

Control ran at a smooth 60 fps in 1080p in its performance mode, and I had no trouble switching over to the ray-tracing filled 30 fps fidelity mode. I was also able to swap between quality settings in Miles Morales easily. I always opt for 60 fps when I can (that's one major reason I liked the PS5 Pro so much), so it was nice to see the Portal easily keeping up with that framerate. I spent 15 minutes swinging around Manhattan and tackling a few side missions, and it didn't feel that different from playing Spider-Man 2 in its full glory on the PS5 Pro.

As with most cloud services, though, your experience will be determined by your own internet connection and the load on Sony's servers. Xbox cloud streaming got noticeably worse as more users jumped on the future, and it's unclear if Sony can handle a similar demand. The Portal's cloud streaming is also limited to the 120+ PS5 games in the PS Plus Premium service. There are some notable titles like The Last of Us: Part 1 and Final Fantasy VII Remake Intergrade, but most of the entries are older and not nearly as compelling (unless you're really excited to play Hotel Transylvania: Scary-Tale Adventures). And while you can normally stream digital games you own over PS Plus, Sony says that feature isn’t available yet for the Portal. Still, it’s something that will likely pop up eventually.

While it's nice to see Sony bring over cloud streaming to the PlayStation Portal, it's a feature that will mostly appeal to people who already have the device and are PS Plus Premium members. You know, the true PlayStation loyalists. And naturally, streaming requires a decent internet connection to work properly, so I still wouldn't recommend the Portal as your best portable gaming option while traveling.

PlayStation Portal Remote Play for Spider-Man 2
Devindra Hardawar for Engadget

Cloud play also doesn't fix my existing issues with the Portal. When I tried to compare it to Remote Play from the PS5 Pro on the Portal (above), it took me eight minutes to connect to the console. I eventually had to run downstairs, turn on the PS5 Pro manually and login for the Portal to work. So much for the convenience of remote play! Spider-Man 2 also looked worse in that mode, versus everything i saw over cloud streaming.

Funny enough, this week Microsoft also announced a major streaming upgrade for the Xbox: The ability to play games you actually own, instead of being limited to what's in the Game Pass library. That feature doesn't work for every title, but it includes things like Baldur's Gate III and Cyberpunk 2077. I didn't have many purchased Xbox titles to stream (I'm mostly a PC player these days), but I was able to easily stream the Final Fantasy II HD Pixel Remake via XBPlay on the Steam Deck.

Forza Horizon 5 Xbox cloud streaming on Steam Deck
Devindra Hardawar for Engadget

Forza Horizon 5 also looked decent over Xbox cloud streaming (above), but it was far from perfect. Text was fuzzy, textures weren't clear and artifacts constantly popped up as I raced around Mexico. It certainly didn't look as good as the games I saw on PlayStation Plus, or the higher-resolution streaming on services like NVIDIA's GeForce Now.

If anything, the combined news from Sony and Microsoft this week is a sign these companies should devote a bit more energy to cloud streaming. We've been hearing about this technology for more than a decade, but the console makers have been dragging their heels when it comes to deploying and promoting it. (Microsoft's recent "This is an Xbox" marketing campaign is a bit cringe, but it's also the sort of thing the company should have been shouting from the rooftops for years.)

With the rise of gaming handhelds, and the growing ambivalence towards expensive console hardware, cloud streaming has the potential to become far more useful. But to get there, Sony and Microsoft need to make more streaming leaps, instead of inconsistent steps forward.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-cloud-streaming-makes-the-playstation-portal-far-more-useful-171038751.html?src=rss

The PlayStation Black Friday deals will cut 25 to 30 percent off PS Plus subscriptions

Sony offered a sneak peek at its PlayStation Black Friday deals, which start on Friday. In addition to some (currently nebulous) deals on hardware and games, the sale will include up to 30 percent off PlayStation Plus memberships. The deals will run from November 22 through December 2.

PlayStation Plus subscriptions will be “up to” 30 percent off for a 12-month membership. If you’re already a PS Plus Essential Member, you can save 25 percent on the remainder of your plan when upgrading to PlayStation Plus Extra. Or, you can shave off 30 percent if you’re upping your membership from PS Plus Extra to PS Plus Premium / Deluxe.

Promo image for Sony’s PlayStation Black Friday deals. A PS VR2 box with
Sony

Less specific (as of now) are the PlayStation Black Friday deals on hardware and games. Direct from PlayStation and through Sony’s retail partners, there will be sales on PS5 gear, including the Fortnite Cobalt Star Bundle. PS VR2 headsets, DualSense wireless controllers, Pulse headphones or earbuds and PS5 console covers will also be discounted. What we don’t know yet is how much savings Sony will offer on any of it.

Sony didn’t mention the PlayStation Portal, which is about to get a lot more interesting. This week, the company said the handheld will soon run a beta test for cloud streaming. The portable device’s inability to do anything but stream your local PS5 games at launch was a bit baffling, to say the least.

“Select” games for PS5, PS4 and PC will also see price cuts. Sony mentions digital titles like Star Wars Outlaws, Madden ‘25 and Hogwarts Legacy, so we at least know a few on-sale games to look out for. But similar to the hardware deals, we don’t know how juicy the deals will be (or which other titles will be available). You can check back on Friday morning to learn more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-playstation-black-friday-deals-will-cut-25-to-30-percent-off-ps-plus-subscriptions-193815734.html?src=rss

You can now stream some Xbox games you own, but you still need Game Pass Ultimate

Microsoft has announced a long-anticipated feature for Xbox Cloud Gaming. Starting today, you'll be able to stream select games that you own on TVs and Meta Quest VR headsets, as well as supported browsers on phones, tablets and PCs in every country where Xbox Cloud Gaming is available. Microsoft plans to expand the feature to Xbox consoles and the Windows Xbox app next year.

You'll still need to be an Xbox Game Pass Ultimate member to use this feature, but it means that you're no longer limited to streaming only the games that are on that service. The "stream your own game" option includes support for 50 titles at the outset, with more to be added later. You can stream the likes of Cyberpunk 2077, Stray, The Witcher 3, Balatro, Animal Well, NBA 2K25, Baldur’s Gate 3 and several Final Fantasy games. Just look for the "stream your own game" section on Cloud Gaming.

An Xbox spokesperson confirmed to Engadget that "streaming the games you own requires a digitally purchased game." So, you won't be able to stream a physical copy of, say, Farming Simulator 25 via this feature, but if you have the disc in your Xbox Series X, remote play is still an option. 

Although it's broadly good that people have more ways to play their games, this move lines up with Xbox inching toward an all-digital future — one in which gamers without access to fast, reliable Internet connections may be left behind. This also lets Xbox expand its cloud gaming offerings without having to necessarily pay third-party developers and publishers big bucks to get their projects on Game Pass proper. 

The stream your own game initiative also ties into Microsoft's new ad campaign about all kinds of devices being an Xbox when they are, in fact, not. The rollout comes a day after Sony started publicly testing a cloud gaming option on PlayStation Portal, a feature that the device should have had from the beginning. 

Update November 20, 1:41PM ET: Added clarification from Xbox that only digitally purchased games, and not physical copies, are eligible to stream. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/you-can-now-stream-some-xbox-games-you-own-but-you-still-need-game-pass-ultimate-181047095.html?src=rss