GameStop has announced it’s launching a group of retro game retail locations, which will stock physical consoles, discs and cartridges from classic Nintendo, PlayStation, Xbox and Sega platforms. The company announced on X it’ll cover 18 classic systems, from NES through to PS Vita. You can search for retro-friendly locations within a 100-mile radius on Gamestop’s website, but most will find these stores as rare as a mint-in-box copy of Chrono Trigger.
It does make a degree of business sense for the games retailer. When most of us download our games from online stores — or get them delivered by Amazon — a combination of physical media and a degree of expertise could capitalize on GameStop’s strengths. The biggest challenge could be piracy.
The billionaire must remain in France for the foreseeable future.
Telegram CEO Pavel Durov has been formally charged by French prosecutors and is barred from leaving the country. Durov was officially charged on Wednesday with “complicity in distributing child pornography, illegal drugs and hacking software” on the messaging app he founded. He must stay in France “under court monitoring” and check in at a police station twice a week while the investigation continues.
It’s been a long time since we’ve had a first-person shooter from PlayStation. Firewalk Studios’ debut game, the 5v5 team shooter Concord, however, hasn’t captured the imagination of gamers. Is it the lackluster characters or the at-times unashamed Guardians of the Galaxy vibe theft? Well, they probably don’t help, but under 700 concurrent players on Steam (and no fanfare announcements from Sony on player counts / copies sold) point to a dud.
Anecdotally, no one’s been asking me to play the team shooter — no one’s even asked what I thought about Concord.
However, Engadget’s Kris Holt points out that PlayStation has been having a good year. Helldivers 2, published by Sony, is having a great year while the PlayStation Portal and PSVR 2 hardware continue to find willing buyers, thanks to strong support from handheld gamers. And some VR headset discounts.
Apple’s latest iOS 18.1 and iPadOS 18.1 developer betas include a few more Apple Intelligence features. The most notable is a Clean Up tool in the Photos app, very much like Google’s Magic Eraser. The Photos app will identify distracting background elements for you, so you should be able to remove them with a tap. Otherwise, you can circle or brush over an object you want to nix. The tool is compatible with every image on your camera roll too.
Apple's latest iOS 18.1 and iPadOS 18.1 developer betas are here, and they include a few new Apple Intelligence features. The most notable is a Clean Up tool in the Photos app, which sounds very much like Google's Magic Eraser. The idea is that you'll be able to remove background objects from your snaps without modifying the subject — even if the undesirable item overlaps the person you're focusing on. According to Apple, the tool can remove the shadow and the reflection of an unwanted object too.
The company notes that the Photos app will identify distracting background elements for you, so you should be able to remove them with a tap. Otherwise, you can circle or brush over an object you want to nix. Clean Up works for finer details when you zoom in too. The tool is compatible with every image on your camera roll, including those you took with an earlier iPhone or iPad, or even a DSLR.
There's one other smaller Apple Intelligence update in the latest beta. Those who have been checking out previous builds have been able to receive summaries of multiple Mail and Messages notifications. This feature will now work for other apps.
There are several other Apple Intelligence features that the company has announced but is yet to start testing in developer betas, including image and emoji generation, priority notifications, in-app actions and personal context updates for Siri, availability for other languages and platforms and, of course, ChatGPT integration.
The only devices that support Apple Intelligence features at the minute are the iPhone 15 Pro and Pro Max, and Macs and iPads with an M1 chip or newer. Anyone with a compatible iPhone or iPad can install the latest iOS 18.1 and iPadOS 18.1 developer betas, but it's always worth bearing in mind that betas can have bugs. So be sure to at least back up your data first if you don't have a secondary device for testing and you don't want to run the risk of having any major issues on the phone you use all the time.
This article originally appeared on Engadget at https://www.engadget.com/ai/apples-latest-ios-and-ipados-developer-betas-include-an-ai-object-removal-tool-for-photos-185215465.html?src=rss
The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming.
It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.
Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.
As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.
Xbox
The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one.
Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school 'turbo' buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.
This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss
Sony announced this morning that the game would be taken offline on September 6, and said it will issue refunds to the few people who chose to buy it. The team-based shooter was one of a scant few new first-party PlayStation games scheduled for release this year. Sony released it on both PS5 and PC on August 23. As for the scale of its failure, the company doesn't typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.
A Steam player count isn't entirely reflective of a game's success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That's a dismal figure for a reasonably high-profile launch, especially one from a major publisher.
For perspective, Galaxy Burger, an indie cooking sim I'd never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on August 28. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.
In addition, Concord has amassed 766 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the midpoint of the scale, that would put Concord's volume of sales on Steam at around 30,000. Given its concurrent players never surpassed its disastrous opening weekend figures, that feels like a generous estimate.
We don't have a strong idea of the sales numbers on PlayStation just yet, but its swift shuttering suggests things were not much better. Either way, it’s clear sales didn’t remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make.
There are a bunch of reasons why Concord just didn't grab people's attention. I played a few rounds during the open beta and thought it was so-so. The combat was okay and some of the core ideas — such as a cool, lore-filled map — were interesting, but it felt like there was not enough novelty.
The first wave of characters was bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony chased after trends that were popular in 2016.
The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.
It's likely that we haven’t heard the last of Concord. Sony says it plans to “explore options, including those that will better reach our players,” which sounds a lot like a free-to-play pivot.
And yet, Concord seems to only be the one real sour note on what's actually been a quietly strong year for PlayStation overall so far.
Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.
Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.
Sony's strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It's released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.
Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.
And then there's the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There's no PC release date yet, but TLOU Day (Naughty Dog's annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.
A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.
Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures— a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.
And then there's the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.
How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it's selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.
Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony's cloud gaming service.
However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It's the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is "paying very close attention to the current handheld market," perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.
Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according toThe Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.
There's one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft's new Xbox variants either add internal storage, change the box's color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.
Update, September 3, 3:15 PM ET: This article was originally published on August 28, six days before Sony announced it was taking Concord offline. It has been updated and republished to reflect that news.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss
If you own a computer with AMD’s Ryzen 9000 Zen 5 or Ryzen 7000 Zen 4 series of CPUs, you can now improve their performance. AMD also just announced that it has clarified why these processors’ performance was lacking in the first place. Before we get into that, let’s talk about the update.
This Windows optional update is labeled KB5041587, and you can immediately download and install it by opening your Windows Update menu. This development means you don’t have to update your Windows to version 24H2. The performance boosts KB5041587 and version 24H2 offer will be identical. Therefore, you don’t have to wait for the increased frames while gaming.
Jeremy Gan/Engadget
The primary reason for the initial slower speeds was that AMD conducted tests in Super Admin mode. This mode isn’t recommended for those who use computers casually or for gaming. Therefore, the new update mentioned above will let you play games at the speeds AMD intended to deliver with their CPUs.
This article originally appeared on Engadget at https://www.engadget.com/computing/amd-ryzen-9000-zen-5-and-ryzen-7000-zen-4-cpus-just-received-a-performance-boost-163014261.html?src=rss
Google’s generative AI tools are getting some of the boosts the company previewed at Google I/O. Starting this week, the company is rolling out the next-gen version of its Imagen image generator, which reintroduces the ability to generate AI people (after an embarrassing controversy earlier this year). Google’s Gemini chatbot also adds Gems, the company’s take on bots with custom instructions, similar to ChatGPT’s custom GPTs.
Google’s Imagen 3 is the upgraded version of its image generator, coming to Gemini. The company says the next-gen AI model “sets a new standard for image quality” and is built with guardrails to avoid overcorrecting for diversity, like the bizarre historical AI images that went viral early this year.
“Across a wide range of benchmarks, Imagen 3 performs favorably compared to other image generation models available,” Gemini Product Manager Dave Citron wrote in a press release. The tool allows you to guide the image generation with additional prompts if you don’t like what it spits out the first time.
Citron says Imagen 3 performs “favorably” compared to the competition. It also includes Google’s SynthID tool to watermark images, making it clear that they’re AI-made and not the genuine article.
Google
Citron says the ability to generate people will return in the coming days for paid users, months after Google yanked the feature. He says new guardrails will prevent the generation of “photorealistic, identifiable individuals” — a far cry from the problematic deepfakes generated by Elon Musk’s Grok. Also off-limits are children and (as with other image generators) any gory, violent or sexual scenes. The product manager grounds expectations by saying Gemini’s images won’t be perfect, but he promises the company will continue to listen to user feedback and refine accordingly.
Starting this week, the Imagen 3 model will be available for all users, but reintroducing images featuring people will begin with paid users. English-speaking Gemini Advanced, Business and Enterprise users can expect human image generation to return “over the coming days.”
Google
Initially previewed at Google I/O 2024, Gems are Google’s custom chatbots with user-created instructions. It’s essentially Gemini’s answer to OpenAI’s GPTs, which Google’s competitor rolled out late last year. Gems begin rolling out in the next few days.
“With Gems, you can create a team of experts to help you think through a challenging project, brainstorm ideas for an upcoming event, or write the perfect caption for a social media post,” Citron wrote. “Your Gem can also remember a detailed set of instructions to help you save time on tedious, repetitive or difficult tasks.”
In addition to the blank slate of custom Gems, Gemini will include premade ones “to help you get started” and inspire new ideas. Prebuilt Gems include:
Learning coach - to help you understand complex topics
Brainstormer - to inspire new ideas
Career guide - walk you through skill upgrades, decisions and goals
Writing editor - provide constructive feedback on grammar, tone and structure
Coding partner - upgrade coding skills for developers and inspire new projects
Gems begin rolling out today on desktop and mobile. However, they’re only available for Gemini Advanced, Business and Enterprise subscribers, so you’ll need a paid plan to check them out.
This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-will-soon-generate-ai-images-of-people-again-with-the-upgraded-imagen-3-161429310.html?src=rss
The Plaud NotePin could solve some of the issues that plagued rival products by limiting the scope. This thing isn’t a purported digital assistant that will streamline every aspect of modern life. It’s a note-taking device, albeit one with some AI bells and whistles.
The NotePin automatically records and transcribes conversations, and that’s pretty much it. I could see this being useful for students, stopping the cruel punishment known as “jotting down notes.” The same goes for people stuck in an endless kaleidoscope of meetings.
The AI comes into play in a number of ways. First of all, this thing isn’t stuck on English. The pin can transcribe and translate 59 languages, with more on the way. It also, allegedly, will pay attention to context to correctly name each speaker and organize the talk into something resembling a script.
Finally, there’s an AI analysis component that summarizes everything. This data can be accessed via a chat window, so you can ask specific questions about any of the dozens of conversations you’ve had while wearing the pin.
Plaud
The NotePin is small and light, with the company saying it weighs about the same as a AA battery. This form factor will let users pin it just about anywhere, so it won’t be quite as obvious as the scalding-hot (and heavy) Humane AI pin. Pre-orders are available now, and it’s fairly reasonable at $170. However, an $80 annual subscription is required if you want to record more than 300 minutes of audio per month.
But I’m not done. Here’s where things get weird. This is just the first step in the company’s plans toward something grandiose. Plaud hopes to one day use the trove of recordings to create a “digital twin” of each user, according to an interview with Wired.
“Someday, you’re going to be able to utilize AI to reproduce yourself—create this real digital twin. That’s kind of this grand mission, where we think if we’re able to help users connect to so many memories, it’s going to be grand,” said Plaud CEO Nathan Hsu.
However, Hsu says this dream may take “decades” to achieve, so at least he’s being realistic, unlike every other AI company out there. Also, I don’t want a digital twin. One of me is enough, thank you very much.
For now, though, there’s the NotePin. I don’t see any reason why it shouldn’t work (mostly) as advertised. I also don’t see why anyone would need it when they already carry around a computer with a microphone that could very easily house software to do everything the NotePin can do. Shrug.
This article originally appeared on Engadget at https://www.engadget.com/ai/watch-out-theres-a-new-ai-pin-in-town-that-can-transcribe-all-your-conversations-153131281.html?src=rss
It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.
What is Apple Arcade?
Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.
While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.
While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.
Razer is trying something new — actually, two things. The Wolverine V3 Pro introduces Hall effect joysticks for the first time in a Razer gamepad, and it’s also the company’s first fully wireless controller for Xbox consoles. The Wolverine V3 Pro was designed with esports and high-skill competitive play in mind, and it’s currently available for $200. The Pro and the Wolverine V3 Tournament Edition, a $100 wired version of the new gamepad, are compatible with Xbox and PC. Though the V3 Pro is on the market right now, the V3 Tournament Edition is coming soon.
The Wolverine V3 Pro features extra bumpers for claw-grip players, an eight-way floating D-pad and Viper mouse switches in its four back paddles. The rear paddles have been reimagined since Razer’s Wolverine V2 gamepads — they’re now horizontal bars that curve around the grips, two per side, rather than vertical buttons clustered near the center of the body. The face buttons on the Wolverine V3 are microswitches in a rubberized membrane and they have a 0.65mm actuation distance, just like the V2.
Also like Razer’s previous gamepad line, the V3 Pro communicates with your console or PC via a USB dongle over a 2.4GHz wireless connection. Wired, it has a Tournament Mode that nets a 1000Hz polling rate, and this can be toggled on or off at will. The whole gamepad can be customized in the Razer Controller App, with options including thumbstick sensitivity, button remapping, haptic strength and profile creation. The triggers on the V3 controllers have a physical switch with two settings: full pull or mouse click.
Razer
As the top-tier option in this new line, the V3 Pro has rubberized grips, RGB lights on the front Razer logo, and it comes with a carrying case and accessories. These include a 10-foot braided cable (USB to USB-C) and two swappable thumbstick caps — one tall and concave, the other short and domed. The standard thumbsticks are short and concave. But the big news here is still the Hall effect joysticks, a feature that should prevent drift and enable more precise aiming.
Hall effect sensors are the emerging standard in anti-drift gamepads, though the technology isn’t ubiquitous quite yet. Sony, Xbox and Nintendo have yet to release first-party gamepads with Hall effect joysticks, though they’ve all receivedcriticism for stick drift this generation. Even the $180 Xbox Elite Wireless Controller Series 2 doesn’t have Hall effect thumbsticks. The most accessible storefront for drift-immune controllers is 8BitDo, which offers a range of wireless and wired gamepads for Xbox, PlayStation, Switch, PC and Android, plenty of which use Hall effect tech. These controllers generally cost between $30 and $70, and the 8BitDo product page has a helpful little logo on all of its Hall effect products.
Side story: The original gamepad for the Sega Dreamcast used Hall effect sensors in its sticks way back in 1998. While the idea has been widely implemented in modern triggers, the industry is just now applying this upgrade to joysticks on a mass scale.
Of course, Razer’s Wolverine V3 Pro — which costs $200 — is a premium gamepad with lots of upgraded parts and customization options, not just the sexy thumbsticks. I spent a few days with the V3 Pro, mainly playing rounds of Overwatch 2 on Xbox Series S, and I found the controller to be snappy and surprisingly compact, even for my very tiny hands. The face buttons and mouse-click triggers sound great and feel crisp, while the joysticks are precise — they require a little more force than the wireless Forza Horizon 5 Xbox controller I generally use, but they’re nice and accurate. Everything on the V3 Pro is within reach at any given time: My left thumb can literally fall straight from the stick to the D-pad, and the face buttons are snuggled up next to the right stick. The rear paddles are infinitely clicky, and even without mapping them to anything, I enjoy pressing them just for the sound. I wonder if some players may find the paddles intrusive, since they’re literally part of the grip, but I appreciate their placement because it makes them incredibly easy to use.
Razer
And yes, the V3 Pro does have RGB detailing, but it’s subtle for Razer. There are no long lines of customizable lights wrapping around the gamepad — instead, only the small RAZER logo lights up. As a fan of pretty lights on my gaming accessories, I dig it.
The $100 V3 Tournament Edition features the same button layout and internals as the Pro, but it’s wired, it has a textured plastic grip, it doesn’t have RGB details and it doesn’t include a carrying case or additional thumbsticks. It’s also for Xbox and PC, and it should hit the market in "Q3 2024" — so, by the end of September.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/razers-first-controller-with-hall-effect-joysticks-is-the-200-wolverine-v3-pro-for-xbox-and-pc-150021455.html?src=rss
Uber has updated its teen accounts with new and improved features primarily designed for convenience and security. Besides previous functions like tracking trip progress and Uber Eats connectivity, the rideshare company is now announcing several additional features. Parents in charge of teen accounts, which are available in all 50 states and 250+ cities can apply them to their teens’ accounts.
Previously, teen accounts did not support parents booking trips using their own phones, but the new guardian booking feature now allows this. Parents using guardian booking will have access to the same security features a teen account will use. Parents with an Uber One membership can also now share the benefits with teens, such as free delivery and cash back trips. Any cash back funds go to the teen’s account for future use.
Teen accounts can also now use Uber Reserve to request rides up to 90 days ahead. Reserve trips can be at least booked with as little as 30 minutes of advance notice, too. Finally, teen accounts can now use Uber Cash if they receive Uber gift cards. They can use the money on their own for future rides or food.
This article originally appeared on Engadget at https://www.engadget.com/apps/uber-teen-accounts-20-revealed-with-more-convenience-and-safety-features-142209566.html?src=rss