Apple Vision Pro hands-on, redux: Immersive Video, Disney+ app, floating keyboard and a little screaming

With pre-orders for the Apple Vision Pro headset opening this week, the company is getting ready to launch one of its most significant products ever. It announced this morning an “entertainment format pioneered by Apple” called Apple Immersive Video, as well as new viewing environments in the Disney+ app featuring scenes from the studio’s beloved franchises like the Avengers and Star Wars.

We already got hands-on once back at WWDC when the headset was first announced, but two of our editors, Dana Wollman and Cherlynn Low, had a chance to go back and revisit the device (and in Dana’s case, experience it for the first time). Since we’ve already walked you through some of the basic UI elements in our earlier piece, we decided to focus on some of the more recently added features, including Apple Immersive Video, the new Disney+ environments, a built-in “Encounter Dinosaurs” experience, as well as the floating keyboard, which didn’t work for us when we first tried the device in June of last year. Here, too, we wanted to really get at what it actually feels like to use the device, from the frustrating to the joyful to the unintentionally eerie. (Yes, there was a tear, and also some screaming.)

Fit, comfort and strap options

Cherlynn: The best heads-up display in the world will be useless if it can’t be worn for a long time, so comfort is a crucial factor in the Apple Vision Pro’s appeal. This is also a very personal factor with a lot of variability between individual users. I have what has been described as a larger-than-usual head, and a generous amount of hair that is usually flat-ironed. This means that any headgear I put on tends to slip, especially if the band is elastic.

Like the version that our colleague Devindra Hardawar saw at WWDC last year, the Vision Pro unit I tried on today came with a strap that you stretch and ends up at the back of your head. It was wide, ridged and soft, and I at first thought it would be very comfortable. But 15 minutes into my experience, I started to feel weighed down by the device, and five more minutes later, I was in pain. To be fair, I should have flagged my discomfort to Apple earlier, and alternative straps were available for me to swap out. But I wanted to avoid wasting time. When I finally told the company’s staff about my issues, they changed the strap to one that had two loops, with one that went over the top of my head.

A woman with dark hair wearing the Apple Vision Pro headset, sat back on a gray couch.
Apple

Dana: The fitting took just long enough — required just enough tweaking — that I worried for a minute that I was doing it wrong, or that I somehow had the world’s one unfittable head. First, I struggled to get the lettering to look sharp. It was like sitting at an optometrist's office, trying out a lens that was just slightly too blurry for me. Tightening the straps helped me get the text as crisp as it needed to be, but that left my nose feeling pinched. The solution was swapping out the seal cushion for the lighter of the two options. (There are two straps included in the box, as well as two cushions.) With those two tweaks — the Dual Loop Band and the light seal cushion — I finally felt at ease.

Cherlynn: Yep, that Dual Loop band felt much better for weight distribution, and it didn’t keep slipping down my hair. It’s worth pointing out that Apple did first perform a scan to determine my strap size, and they chose the Medium for me. I also had to keep turning a dial on the back right to make everything feel more snug, so I had some control over how tightly the device sat. Basically, you’ll have quite a lot of options to adapt the Vision Pro to your head.

Apple Immersive Video and spatial videos

Dana: Sitting up close in the center of Apple Immersive and spatial videos reminded me of Jimmy Stewart’s character in It’s A Wonderful Life: I was both an insider and outsider at the same time. In one demo, we saw Alicia Keys performing the most special of performances: just for us, in a living room. In a different series of videos — these meant to demonstrate spatial video — we saw the same family at mealtime, and a mother and daughter outside, playing with bubbles.

As I watched these clips, particularly the family home videos that reminded me of my own toddler, I felt immersed, yes, but also excluded; no one in the videos sees you or interacts with you, obviously. You are a ghost. I imagined myself years from now, peering in from the future on bygone videos of my daughter, and felt verklempt. I did not expect to get teary-eyed during a routine Apple briefing.

Cherlynn: The Immersive Video part of my demo was near the end, by which point I had already been overwhelmed by the entire experience and did not quite know what more to expect. The trailer kicked off with Alicia Keys singing in my face, which I enjoyed. But I was more surprised by the kids playing soccer with some rhinos on the field, and when the animals charged towards me, I physically recoiled. I loved seeing the texture of their skin and the dirt on the surface, and was also impressed when I saw the reflection of an Apple logo on the surface of a lake at the end. I didn’t have the same emotional experience that Dana did, but I can see how it would evoke some strong feelings.

A banner with the words
Apple

Disney+ app

Dana: Apple was very careful to note that the version of the Disney+ app we were using was in beta; a work in progress. But what we saw was still impressive. Think of it like playing a video game: Before you select your race course, say, you get to choose your player. In this case, your “player” is your background. Do you want to sit on a rooftop from a Marvel movie? The desert of Tatooine? Make yourself comfortable in whatever setting tickles your fancy, and then you can decide if actually you want to be watching Loki or Goosebumps in your Star Wars wasteland. It’s not enough to call it immersive. In some of these “outdoor” environments in particular, it’s like attending a Disney-themed drive-in. Credit to Disney: They both understand – and respect – their obsessive fans. They know their audience.

Cherlynn: As a big Marvel fangirl, I really geeked out when the Avengers Tower environment came on. I looked around and saw all kinds of easter eggs, including a takeout container from Shawarma Grill on the table next to me. It feels a little silly to gush about the realism of the images, but I saw no pixels. Instead, I looked at a little handwritten note that Tony Stark had clearly left behind and felt like I was almost able to pick it up. When we switched over to the Tatooine environment, I was placed in the cockpit of Luke Skywalker’s landspeeder, and when I reached out to grab the steering controls, I was able to see my own hands in front of me. I felt slightly disappointed to not actually be able to interact with those elements, but it was definitely a satisfying experience for a fan.

Typing experience

Cherlynn: Devindra mentioned that the floating keyboard wasn’t available at his demo last year, and was curious to hear what that was like. I was actually surprised that it worked, and fairly well in my experience. When I selected the URL bar by looking at it and tapping my thumb and forefinger, the virtual keyboard appeared. I could either use my eyes to look at the keys I wanted, then tap my fingers together to push them. Or, and this is where I was most impressed, I could lean forward and press the buttons with my hands.

It’s not as easy as typing on an actual keyboard would be, but I was quite tickled by the fact that it worked. Kudos to Apple’s eye- and hand-tracking systems, because they were able to detect what I was looking at or aiming for most of the time. My main issue with the keyboard was that it felt a little too far away and I needed to stretch if I wanted to press the buttons myself. But using my eye gaze and tapping wasn’t too difficult for a short phrase, and if I wanted to input something longer I could use voice typing (or pair a Bluetooth keyboard if necessary).

A screenshot of the Vision Pro home screen, with about a dozen apps floating above a lake.
Apple

Dana: This was one of the more frustrating aspects of the demo for me. Although there were several typing options – hunting and pecking with your fingers, using eye control to select keys, or just using Siri – none of them felt adequate for anything resembling extended use. It took several tries for me to even spell Engadget correctly in the Safari demo. This was surprising to me, as so many other aspects of the broader Apple experience – the pinch gesture, the original touch keyboard on the original iPhone – “just work,” as Apple loves to say about itself. The floating keyboard here clearly needs improvement. In the meantime, it’s harder to imagine using the Vision Pro for actual work. The Vision Pro feels much further along as a personal home theater.

Meditation

Cherlynn: As someone who’s covered the meditation offerings by companies like Apple and Fitbit a fair amount, I wasn’t sure what to expect of the Vision Pro. Luckily, this experience took place in the earlier part of the demo, so I wasn’t feeling any head strain yet and was able to relax. I leaned back on the couch and watched as a cloud, similar to the Meditation icon in the Apple Watch, burst into dozens of little “leaves” and floated around me in darkness. As the 1-minute session started, soft, comforting music played in the background as a voice guided me through what to do. The leaves pulsed and I felt enveloped by relaxing visuals and calming sounds and altogether it felt quite soothing. It’s funny how oddly appropriate a headset is for something like meditating, where you can literally block out distractions in the world and simply focus on your breathing. This was a fitting use of the Vision Pro that I certainly did not anticipate.

Dana: I wanted more of this. A dark environment, with floating 3D objects and a prompt to think about what I am grateful for today. The demo only lasted one minute, but I could have gone longer.

Encounter Dinosaurs

Cherlynn: Fun fact about me: Dinosaurs don’t scare me, but butterflies do. Yep. Once you’ve stopped laughing, you can imagine the trauma I had to undergo at this demo. I’d heard from my industry friends and Devindra all about how they watched a butterfly land on their fingers in their demos at WWDC, before dinosaurs came bursting out of a screen to roar at them. Everyone described this as a realistic and impressive technological demo, since the Vision Pro was able to accurately pinpoint for everyone where their fingers were and have the butterflies land exactly on their fingertips.

I did not think I’d have to watch a butterfly land on my body today, and just generally do not want that in life. But for this demo, I kept my eyes open to see just how well Apple would do, and, because I had a minor calibration issue at the start of this demo, I had to do this twice. The first time this happened, I… screamed a bit. I could see the butterfly’s wings and legs. That’s really what creeped me out the most — seeing the insect’s legs make “contact” with my finger. There was no tactile feedback, but I could almost feel the whispery sensation of the butterfly’s hairy ass legs on my finger. Ugh.

Then the awful butterfly flew away and a cute baby dinosaur came out, followed by two ferocious dinosaurs that I then stood up to “pet”. It was much more fun after, and actually quite an impressive showcase of the Vision Pro’s ability to blend the real world with immersive experiences, as I was able to easily see and walk around a table in front of me to approach the dinosaur.

Dana: Unlike Cher, I did not scream, though I did make a fool of myself. I held out my hand, to beckon one of the dinosaurs, and it did in fact walk right up to me and make a loud sound in my face. I “pet” it before it retreated. Another dinosaur appeared. I once again held out my hand, but that second dino ignored me. As the demo ended, I waved and heard myself say “bye bye.” (Did I mention I live with a toddler?) I then remembered there were other adults in the room, observing me use the headset, and felt sheepish. Which describes much of the Vision Pro experience, to be honest. You could maybe even say the same of any virtual reality headset worth their salt. It is immersive to the point that you will probably, at some point, throw decorum to the wind.

The Disney+ app floating above a living room in a screenshot of the visionOS interface on the Apple Vision Pro.
Apple

Final (ish) thoughts

Cherlynn: I had been looking forward to trying on the Vision Pro for myself and was mostly not disappointed. The eye- and hand-tracking systems are impressively accurate, and I quickly learned how to navigate the interface, so much so that I was speeding ahead of the instructions given to me. I’m not convinced that I’ll want to spend hours upon hours wearing a headset, even if the experience was mind-blowing. The device’s $3,500 price is also way out of my budget.

But of all the VR, AR and MR headsets I’ve tried on in my career, the Apple Vision Pro is far and away the best, and easily the most thought-out. Apple also took the time to show us what you would look like to other people when using the device, with a feature called EyeSight that would put a visual feed of your eyes on the outside of the visor. Depending on what you’re doing in visionOS, the display would show some animations indicating whether you’re fully immersed in an environment or if you can see the people around you.

Dana: The Vision Pro was mostly easier to use than I expected, and while it has potential as an all-purpose device that you could use for web browsing, email, even some industrial apps, its killer application, for now, is clearly watching movies (home videos or otherwise). I can’t pretend that Apple is the first to create a headset offering an immersive experience; that would be an insult to every virtual reality headset we’ve tested previously (sorry, Apple, I’m going to use the term VR). But if you ask me what it felt like to use the headset, particularly photo and video apps, my answer is that I felt joy. It is fun to use. And it is up to you if this much fun should cost $3,500.

Update, January 17 2024, 3:04PM ET: This article was edited to clarify the TV shows you can view in the Disney+ app's immersive environment. You can only watch Disney+ shows in the environments, like the Avengers Tower or the landspeeder on Tatooine. A previous misspelling of the word Tatooine was also edited, as well as clarification around the head strap option that was available at the WWDC demo.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-hands-on-redux-immersive-video-disney-app-floating-keyboard-and-a-little-screaming-180006222.html?src=rss

Hulu and Max win big at 75th Primetime Emmy’s biggest winners

Like last week's Golden Globes, the Emmys were very good to streaming services. The 75th Primetime Emmys aired on Monday, January 15 and saw Max, Hulu and Netflix take home the most awards by a solid margin.

Hulu led the pack, winning six Primetime Emmys thanks to its dark comedy, The Bear. The Hulu and FX production won for outstanding overall, along with writing and directing for a comedy series. The cast also continued their award season winning streak. Jeremy Allen White won for outstanding lead actor in a comedy series, while Ayo Edeberi won for outstanding supporting actress in a comedy series — notably she took best actress (not supporting) at the Golden Globes. Ebon Moss-Bachrach won in the supporting actor counterpart.

Max (formerly HBO Max) also left with six awards, all coming from the final season of Succession. The Television Academy awarded outstanding directing and writing for a drama series for the same episode, "Connor's Wedding" (if you know, you know). The show's three male leads competed for outstanding actor in a drama series, with Kieran Culkin once again taking home the trophy. Sarah Snook won for outstanding actor in a drama series, while Matthew Macfayden received the supporting actor award for that category. Succession also won as a whole for outstanding drama series.

Like its fellow streamers, Netflix's wins all came from the same series: Beef. The show took home five awards, including outstanding limited or anthology series. Its lead actors, Steven Yeun and Ali Wong, won for outstanding actor and actress in the same category, respectively. Beef rounded out its awards with outstanding writing and directing wins for two separate episodes across the show's ten parts.

The Emmys were originally scheduled to take place in September, but The Television Academy and Fox postponed it to January due to the writers and actors strikes. The Creative Arts Emmys took place on January 6 and 7, competing with Golden Globes weekend, while the Primetime Emmys took place only a day after the Critics Choice Awards — it's a busy month for Hollywood folks.

This article originally appeared on Engadget at https://www.engadget.com/hulu-and-max-win-big-at-75th-primetime-emmys-biggest-winners-104409101.html?src=rss

Tiny Tina’s Wonderlands and RE2 headline January’s PlayStation Plus monthly games

Sony shared its upcoming PlayStation Plus free games for January on Wednesday. Headlining this month’s batch are Capcom’s 2019 Resident Evil 2 remake and the Borderlands spinoff Tiny Tina’s Wonderlands. PS Plus Extra and Premium subscribers can claim the 14 new games on January 16.

The Resident Evil 2 remake (PS5 / PS4) is far from just a fresh coat of paint. Although the revamp retains the core gameplay elements from the 1998 original, it’s visually unrecognizable, now running on Capcom’s RE Engine. “It feels like a contemporary title,” Engadget’s Jessica Conditt wrote in a 2018 preview.

Marketing still from the Resident Evil 2 remake. Claire Redfield (protagonist) holds a shotgun, as she navigates a corridor with a child behind her.
Capcom

Tiny Tina’s Wonderlands: Next-Level Edition (PS5, PS4) takes one of Borderlands’ most memorable NPCs and drops you into a genre-blending fantasy world conjured from her macabre and erratic imagination. Expanding on the ideas from the Borderlands 2 DLC Tiny Tina’s Assault on Dragon Keep, Gearbox’s spinoff (and Dungeons & Dragons parody) includes magic, guns and chaotic instant revisions to the game world. It also has star-studded voice work from Andy Samberg, Wanda Sykes and Will Arnett.

Other claimable titles this month include salvaging sci-fi physics sim Hardspace: Shipbreaker (PS5), Lego’s rare non-IP installment Lego City Undercover (PS4), 2015 action-adventure title Just Cause 3, tactical stealth game Shadow Tactics: Blades of the Shogun (PS4), narrative RPG Vampire: The Masquerade - Swansong (PS5 / PS4) and post-apocalyptic strategy title Surviving the Aftermath (PS4).

Still from the Street Fighter: 30th Anniversary Collection. Two opponents square off (with retro graphics) in the side-scrolling brawl.
Capcom

This month’s redeemable classic (retro) titles include the Street Fighter: 30th Anniversary Collection (PS4), which collects 12 classic games in the fighting series, including the original installment and the trendsetting Street Fighter II. Secret of Mana (PS4), Legend of Mana (PS4), Star Wars: Episode 1 The Phantom Menace (PS5 / PS4) and Rally Cross (PS5 / PS4) will also be available for subscribers starting on on January 16.

This article originally appeared on Engadget at https://www.engadget.com/tiny-tinas-wonderlands-and-re2-headline-januarys-playstation-plus-monthly-games-183050065.html?src=rss

Taylor Swift deepfake used for Le Creuset giveaway scam

Taylor Swift is not giving out free Le Creuset products in social media advertisements — though deepfakes of her voice would like you to believe otherwise. A series of posts have recently surfaced on TikTok and in Meta's Ad Library claiming to show Swift offering free Le Creuset cookware sets, the New York Times reports. The ads featured clips where Swift was near Le Creuset products and used a synthetic version of her voice. The scammers used AI to have the cloned voice address her fans, "Swifties," and produce other little remarks. 

These posts led interested parties to fake versions of sites like The Food Network with made-up articles and testimonials about Le Creuset. Shoppers were then asked just to provide the $9.96 for shipping to get their free products. Unsurprisingly, no Dutch ovens arrived, and customers had additional monthly charges added to their cards. Le Creuset confirmed no such giveaway was occurring. 

Swift is hardly the only celebrity who has recently found their voice co-opted using AI. She's not even the only one used in the scam, with interior designer Joanna Gaines mimicked in ads from verified accounts or ones labeled as sponsored posts. In April 2023, the Better Business Bureau warned consumers about the high quality of ads featuring AI-manufactured versions of celebrities. Since then, scammers have used deepfakes to convince consumers that Luke Combs was selling weight loss gummies, Tom Hanks was promoting dental plans and Gayle King was selling other weight loss products, to name a few examples. 

Little regulation exists for monitoring deepfakes or punishing the people who create them. A lot of the responsibility currently falls on the platforms, with YouTube, for example, laying out new steps for reporting deepfakes. At the same time, its working with select musicians to loan their voices out and create greater interest in AI-generated versions of real people. 

Last year, two bills were introduced in Congress to address deepfakes: The No Fakes Act and the Deepfakes Accountability Act. However, the fate of both pieces of legislation is uncertain. At the moment, only select states, such as California and Florida, have any AI regulation. 

This article originally appeared on Engadget at https://www.engadget.com/taylor-swift-deepfake-used-for-le-creuset-giveaway-scam-123231417.html?src=rss

The Mandalorian (and Grogu) are coming to theaters, with series creator Jon Favreau directing

It’s official. The Mandalorian and his little green buddy are coming to the big screen, and before Dave Filoni’s long-anticipated crossover film event. The movie, appropriately titled The Mandalorian & Grogu, will be helmed by Jon Favreau, who created the Disney+ streaming TV show.

Fans have been speculating why there hasn’t been a renewal announcement regarding a new season of The Mandalorian, and this could be why. The film’s going into production this year, which is likely when a new season of the show would have been created. Beyond Favreau, the producers include franchise luminaries Kathleen Kennedy and Dave Filoni. There’s no plot synopsis, but Kennedy says the “new story is a perfect fit for the big screen.”

Director Jon Favreau not only created The Mandalorian TV show, but kickstarted the entire MCU when he directed a little film called Iron Man. He also helmed Elf, Swingers and live-action remakes of The Lion King and The Jungle Book.

Disney has offered no information regarding where in the timeline this film would take place, but one assumes it would be set directly following the events of both The Mandalorian season 3 and the first season of Ahsoka. This means that Mando and his ridiculously cute ward could become involved with Grand Admiral Thrawn’s attempts to rebuild the empire.

In a short span of time, we’ve gone from wondering if there would ever be another Star Wars movie to there being, well, a whole bunch of them. The Mandalorian & Grogu will likely lead to Dave Filoni’s unnamed crossover movie that features characters from across ‘The Mandoverse’, including Ahsoka, Boba Fett, Ezra Bridger, CGI Luke Skywalker and more.

There’s also a movie in the works chronicling the further adventures of Rey, directed by Sharmeen Obaid-Chinoy, and a film exploring the origins of the Jedi and Sith directed by James Mangold. On the TV side of things, Ahsoka has been greenlit for a second season. Before that, however, there’s the Jude Law vehicle Skeleton Crew and a show set hundreds of years before the Skywalker Saga called The Acolyte. Star Wars: The Bad Batch is also getting a third and final season.

This article originally appeared on Engadget at https://www.engadget.com/the-mandalorian-and-grogu-are-coming-to-theaters-with-series-creator-jon-favreau-directing-174732996.html?src=rss

Netflix and Hulu pick up TV Golden Globes as Succession dominates

The 2024 Golden Globes represented a return to normalcy after a year dominated by strikes in the entertainment industry. Streamers continued to get recognition for their shows, with Netflix, Hulu and Max picking up a combined 12 television awards.

Max (formerly HBO Max) won the most awards, garnering four for the final season of Succession, including best drama television series. Best performance by an actress and actor in that category went to Sarah Snook and Kieran Culkin, who played siblings Roman and Shiv Roy on the series. Matthew Macfayden rounded out Succession's wins by taking home the award for best performance by an actor in a supporting role on television. Succession is available to stream through Max but was viewable direct on TV through HBO.

Netflix won for a range of shows, such as The Crown, which premiered its final season at the end of the year. The Crown actress Elizabeth Debecki took home the award for best performance by an actress in a supporting role on television for her portrayal of Princess Diana. Ricky Gervais won best performance in standup comedy on television for Ricky Gervais: Armageddon. Beef took home three awards, winning for best performances by an actress (Ali Wong) and actor (Steven Yeun) in a limited series, anthology series or series made for television. It also won for best overall in that category. The show was mired in controversy due to the casting of (and silence around) actor David Choe, who previously shared stories describing alleged sexual assaults.

Hulu's three awards came courtesy of FX-produced The Bear, which won for best musical or comedy television series. The show's lead actors, Ayo Edebiri and Jeremy Allen White, took home the best performance in a musical or comedy television series by an actress and actor awards, respectively.

This article originally appeared on Engadget at https://www.engadget.com/netflix-and-hulu-pick-up-tv-golden-globes-as-succession-dominates-102514804.html?src=rss

Clicks wants to make physical iPhone keyboard cases a thing again

A UK-based company called Clicks is introducing a new iPhone accessory at CES 2024 in Las Vegas that you might like if you loved BlackBerry phones. It's a case and a full physical keyboard in one that you can attach to the iPhone if you want a more tactile typing experience, which kinda brings back memories of Ryan Seacrest's Typo Keyboard from a decade ago. The company's creator keyboard sits at the bottom of the case and doesn't cover any part of the screen or any part of the device at all other than its back and edges. Instead, it extends the phone's length, giving you full view of whatever is on the display even while you're typing. 

That keyboard connects to the iPhone through its Lighting or USB-C port, depending on what model you have, and allows you to charge your phone as usual. It doesn't have a Bluetooth connection, but that also means it's not powered by a battery you'll need to charge. You can switch on its backlight if you want to use it at night or in the dark, and you can use a bunch of keyboard shortcuts if you want to navigate your device without using the touchscreen. To scroll down web pages, for instance, you can press the space bar. That said, its keys do look terribly small, and you may find yourself having a difficult time typing if you have larger hands and fingers. 

Clicks is founded by content creators Michael Fisher (MrMobile) and Kevin Michaluk (CrackBerry Kevin), who said that the iPhone keyboard was designed by "a dream team of tech industry veterans." Michaluk added: "We labored over every decision from exactly how the buttons should feel to the keyboard layout, ensuring it would be intuitive for iPhone users." You can order the Clicks creator keyboard from the company's website right now for $139, but shipping won't begin until February 1. 

Hands typing on a phone keyboard
Clicks

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/clicks-wants-to-make-physical-iphone-keyboard-cases-a-thing-again-180001724.html?src=rss

Scorsese’s Killers of the Flower Moon premieres globally on Apple TV+ on January 12

Set your calendars. Martin Scorsese’s latest and greatest, Killers of the Flower Moon, is premiering globally on Apple TV+ in just over a week. The film drops on January 12. It was originally released in theaters on November 20, which means it’ll be 12 weeks before arriving on a streaming service, which has become fairly standard in recent years.

We knew this would drop on Apple TV+, as Apple Studios financed the film and arranged for theatrical distribution. We just didn’t know when, and now we do. Incidentally, this is the first Apple-financed film to get a wide theatrical release.

Killers of the Flower Moon is a great match for streaming, as it's well over three hours long, which made for some frantic trips to the theater bathroom once the credits rolled. The movie stars Lily Gladstone, Leonardo DiCaprio, Robert De Niro and Jesse Plemons and is set in 1920s Oklahoma. The narrative is based on a true story and follows the serial murders of members of the Osage Nation tribe. There’s a lot more than that, but we ain’t about to start handing out spoilers like candy. Watch the movie. It’s good.

To that end, Killers of the Flower Moon has been nabbing up award nominations left and right, including 12 Critics Choice nominations and seven Golden Globe nominations. It was also named to the American Film Institute's list of Motion Pictures of the Year. Oscar nominations don’t drop until later this month, but it’s likely to make several appearances across multiple categories.

This is the biggest film to come from Apple Studios, but not the only notable release. Coda, another Apple original, actually won Best Picture at the 2021 Academy Awards. Apple is also behind Ridley Scott’s Napoleon and forthcoming releases by directors Jon Watts and Matthew Vaughn, among others.

This article originally appeared on Engadget at https://www.engadget.com/scorseses-killers-of-the-flower-moon-premieres-globally-on-apple-tv-on-january-12-165918214.html?src=rss

Apple Fitness+ will spotlight Super Bowl halftime performers

Apple Fitness+ is adding new content for the new year. The workout service’s Artist Spotlight series celebrates the Super Bowl halftime show with playlists devoted to recent performers (including this year’s artist, Usher). In addition, new meditations, programs and Time to Walk episodes will arrive soon.

The Apple Fitness+ Artist Spotlight series dedicates entire workout playlists (across various exercises) to a single artist. In this case, it will devote them to several: Rihanna (available January 8), Britney Spears (January 15), U2 (January 22) and Usher (February 5, ahead of his performance).

Three of the four artists have been (or soon will be) Super Bowl halftime headliners: Rihanna in 2023, U2 in 2002 and Usher in 2024. Spears hasn’t had top billing, but she performed in the 2001 show, co-headlined by Aerosmith and NSYNC.

Fitness+ is also adding sound meditations. Apple says they’ll only include “light guidance” from the trainer, leaving room for you to focus on the “tranquil sounds of singing bowls and the deep pitch of gongs, all arranged to create a sense of ease.” There will be seven sound-themed meditations, arriving every week. You can choose between five, 10, and 20-minute sessions.

TODAY -- Pictured: Al Roker on Monday, December 18, 2023 -- (Photo by: Nathan Congleton/NBC via Getty Images)
Apple Fitness+ will soon let you walk with Al Roker.
NBC via Getty Images

Time to Walk, Apple’s series of celebrity-guided audio walking experiences, is adding Al Roker. The Today Show weather anchor and co-host will share what he learned about mentorship, including a pivotal chat with his father. Other episodes will feature rapper and actor Common (who already works with Apple on the sci-fi series Silo), Trixie Mattel (aka Brian Firkus, RuPaul’s Drag Race), actor Colman Domingo (Rustin) and author / actor Lilly Singh will host episodes.

50 of Apple’s older Time to Walk episodes will be available on Apple Podcasts. Celebrity guests on the available content will include Prince William, Al Roker (again!), Patti LaBelle, Becky G, Simu Liu, Malala Yousafzai, Camila Cabello, Dolly Parton, Jason Segel and Shawn Mendes. Although the podcast version will omit guest-chosen songs and photos, you can still access those through the Fitness+ app. In addition, anyone who isn’t subscribed to Fitness+ can listen to 10 free Time to Walk episodes on Apple Podcasts.

Golfers will get some love from the service, too. Apple is adding a new workout program designed for links enthusiasts. The workouts will blend strength, core, and yoga training, focused on the specific strength, balance, flexibility and mobility golfers need. The workouts will feature (and were designed by) pro golfer Rose Zhang. “Whether people are new to the sport or want to advance their skills, I’m excited that the workouts in this program on Fitness+ will help users feel more confident in their swing and have fun on the course,” Zhang said. Fitness+ trainer Kyle Ardill will lead the videos.

Apple has partnered with Anytime Fitness, a US gym franchise, to offer perks to use both companies’ services. First, “prospective members” who try Anytime Fitness will get “up to three months” of Apple Fitness+ for free. In addition, Fitness+ subscribers who join the gym and sign up for at least a 12-month membership will get their first 30 days for no charge. The Anytime Fitness app on iOS will also integrate with Apple Fitness+ workouts.

Apart from the Artist Spotlight rollouts, Apple hasn’t shared specific launch dates for the new content. However, it said the new features will arrive “starting Monday, January 8.”

This article originally appeared on Engadget at https://www.engadget.com/apple-fitness-will-spotlight-super-bowl-halftime-performers-140053585.html?src=rss

Jack Black will reportedly play Steve in the long-delayed Minecraft movie adaptation

Jack Black is reportedly set to play Minecraft Steve. Deadline wrote on Tuesday that the School of Rock actor will play the game’s blocky protagonist alongside Jason Momoa in the game’s long-delayed film adaptation.

The Minecraft adaptation has been in development since 2014. It’s cycled through at least three previous directors (Shawn Levy, Rob McElhenney and Peter Sollett) and two missed release windows (2019 and 2022). Its current target date is April 4, 2025.

The writers for the project’s current iteration haven’t yet been revealed. However, adapting the sandbox building game into a plot-driven Hollywood blockbuster will allow for (and probably require) ample creativity from its scribes. A plot synopsis published in 2019 (which may or may not still apply) describes the film as following “a teenage girl and her unlikely group of adventurers. After the malevolent Ender Dragon sets out on a path of destruction, they must save their beautiful, blocky Overworld.”

Image of the character Steve (blocky, rudimentary graphics) from Minecraft in front of an orange gradient background.
Minecraft Steve
Mojang / Microsoft

Black is fresh off a beloved performance as Bowser in The Super Mario Bros. Movie, where he showed the effectiveness of his larger-than-life comedic presence in gaming adaptations. IGN even noted that both of Black’s gaming roles — Bowser and Steve — appeared in Super Smash Bros. Ultimate.

Napoleon Dynamite creator (and Black collaborator on Nacho Libre) Jared Hess will direct. Deadline says production will start soon on the film, which hails from Warner Bros, Vertigo, Legendary, Mojang / Microsoft and On the Roam. Emma Myers, Danielle Brooks and Sebastian Eugene Hansen have signed on to join Black and Momoa in the cast.

This article originally appeared on Engadget at https://www.engadget.com/jack-black-will-reportedly-play-steve-in-the-long-delayed-minecraft-movie-adapatation-175331365.html?src=rss