CES 2024 is here, and we're seeing all manner of new gaming gear and accessories. One notable mention is Razer's Project Esther, the world's first HD haptics gaming chair cushion. Yes, that's right, you can get one step closer to feeling like you're in the game — especially if you combine it with a VR headset.
The Project Esther concept includes 16 haptic actuators and has ultra-low latency. You can control the haptics' directionality, multiple-device integration and multi-actuator experiences. It also had automatic audio-to-HD haptics conversion, allowing for a plug-and-play solution. Razer claims the cushion is compatible with most gaming and office chairs, so you won't have to get a whole new setup to use it.
Razer's Project Esther gaming chair cushion is the result of years of haptics development. In 2018, the company unveiled Razer HyperSense haptics in its new Nari Ultimate headphones. They used advanced digital signal processing and wideband voice-coil actuators to produce the haptics for PC gaming — expanding it into Xbox headphones the following year.
CES 2019 brought Razer's Hypersense high-resolution vibration system, which it programmed into keyboard rests, mice, and a chair. In 2022, Razer took another big step, buying Interhaptics, a company specializing in, as the name suggests, haptics. Project Esther functions using Interhaptics technology.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/razer-is-bringing-the-worlds-first-hd-haptics-gaming-chair-cushion-to-ces-2024-020027892.html?src=rss
Razer’s new accessories at CES 2024 are every bit as lavish as you’d expect. At this year’s convention, the company has a follow-up to its first gaming chair, an 11-port USB-C dock, a gaming cushion with HD haptics and a monitor-mounted light bar with Chroma RGB illumination.
Razer Iskur V2 gaming chair
The Razer Iskur V2 Gaming Chair is the successor to the 2020 original. The new model’s highlight is its “6D Adjustable and Adaptive Lumbar Support System.” Described as the only one of its kind, the lumbar support has a spring-loaded mechanism to adjust to the body’s weight and posture, alongside manual controls for the lumbar area’s protrusion and height.
Razer
Razer says it gathered feedback from ergonomics experts and esports communities in designing the Iskur V2. The chair can recline up to 152 degrees and lets you control its tilt. It includes high-density foam cushions and is made of EPU-grade synthetic leather. The company describes it as offering “extensive customization in height, position, and angle,” and it has a memory foam head cushion.
The Iskur V2 costs $650 and is available to order today from Razer’s website.
Razer USB C Dock
Razer
Razer also has a new 11-port dock compatible with Windows PCs, Macs, iPads and Chromebooks. On the port front, the Razer USB C Dock has four USB-A, two USB-C, a gigabit ethernet, HDMI, a 3.5mm audio combo jack and slots for UHS-I SD and microSD.
The dock’s HDMI port can output up to 4K at 60Hz, and its audio jack supports 7.1 surround sound. The accessory is made from an aluminum alloy, and its USB ports support 85 W laptop charging.
The Razer USB C Dock costs $120 and is available today from Razer.
Project Esther cushion
Following its 2022 acquisition of Interhaptics, Razer is showcasing Project Esther, “the world’s first HD haptics gaming cushion,” which sounds like it could have been made from a CES-themed Mad Lib. The cushion hasn’t been announced as a commercial product (at least not yet), but it’s designed to flaunt Razer Sensa haptics.
Similar to the size and shape of standalone chair massagers, the Project Esther chair mat stretches along where you sit up across the back. Devs can control Sensa’s “directionality, multi-actuator experiences, and multiple-device integration between different platforms and peripherals.” The tech is plug-and-play, automatically converting audio to HD haptics.
The chair offers “wideband, high-definition haptics,” thanks to 16 built-in actuators. It has adjustable straps, and Razer says it’s compatible with most gaming and office chairs. (If it ever makes it to market, it could perhaps help the haptic-obsessed save money on gaming chairs.) It supports low-latency connections to ensure its rumbles stay synced without delay with your gaming or media content.
Aether Monitor Light Bar
Razer
Razer loves RGB lighting, and the company has a new bar to prove it. The Aether Monitor Light Bar is a mountable accessory with front- and rear-facing LEDs.
The light bar has a Color Rendering Index (CRI, a rating of color accuracy) score of 95 and can light a 60cm x 30cm (about 2 x 1 feet) area. Its Chroma RGB lighting supports over 16.8 million colors and “a myriad of lighting effects.”
The bar also includes capacitive touch controls. Its brightness, color temperature and Chroma effects are all user-customizable. It supports the Matter smart home standard, and users can tweak its settings through the Razer Gamer Room app.
The Aether Monitor Light Bar will be available in March for $130.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/razer-updates-its-iskur-gaming-chair-with-a-6d-lumbar-system-for-ces-2024-020026353.html?src=rss
Sony's partnership with Honda around a new concept EV called the Afeela has been a highlight of CES for several years now. And while we're not any closer to finding out if and when this car will become a reality, Sony had a fun way to show off the latest iteration of the vehicle: they drove it onto the Sony CES 2024 stage with a PlayStation DualSense controller. Sure, it was just a fun gimmick rather than any evidence of a PlayStation-controlled vehicle coming down the road, but CES is all about the spectacle.
Sony
We'll keep an eye out for more details on the Afeela, but Sony just invited Microsoft on stage to talk about how the in-vehicle experience is going to get smarter thanks to — you guessed it — AI. We're getting close to CES bingo here, folks.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/sony-drove-its-afeela-ev-onto-the-ces-stage-using-a-playstation-controller-014403857.html?src=rss
Sony's CES 2024 presentation didn't have much news for the first 25 minutes, but then the company revealed a new XR head-mounted display and controllers with... no name so far, aimed at "spatial content creation." With a matte gray finish, the headset looks like a stripped-down PSVR2, and there appear to be two cameras facing out from the front. There is also a controller-wand and a smaller peripheral similar in size to a ring. The new hardware is apparently aimed at creators and artists who manipulate and craft products in virtual spaces. It will be available later in 2024, though pricing will be announced at a later date.
Although Sony didn't go into great detail onstage, a press release dropped after the show wrapped with some key specs. The headset is powered by Qualcomm's Snapdragon XR2+ Gen 2, which was announced just as CES began. This means it's a self-contained device that doesn't require a computer to run. That chip is driving dual 4K OLED microdisplays, and provides "user and space tracking" for mixed reality experiences. Sony CEO Kenichiro Yoshida said it would offer a "crisp viewing experience" and "intuitive interaction for 3D design", teasing a device aimed at professionals, similar to its professional-level cameras and devices.
The device has "video see-through" functionality and a total of six cameras and sensors. A pair of controllers were shown off, one described as a "ring controller" for manipulating objects and another as a "pointing controller" for... pointing. Sony envisions creators being able to craft 3D models in realtime using the controllers and traditional input devices like keyboards in tandem:
"By holding the pointing controller in the dominant hand and attaching the ring controller to the fingers of the other hand, creators can model 3D objects using both controllers and a keyboard, while wearing the head-mounted display."
Sony is also talking up the headset's balance, saying it has fine-tuned "the balance of the device's center of gravity." The display portion of the headset also flips up and out of the wearer's field of vision, allowing them to dip in and out of their work without needing to remove the headset entirely.
Sony
From the work shown on stage, it seems positioned less as a Vision Pro rival and more as a creative take on Microsoft's HoloLens. Hopefully, we'll hear and see more at Sony's booth later this week. The company showed mock-ups of a user tinkering with a bipedal robot while wearing the new headset, manipulating the robot's arm, while two monitors nearby showed things in extra detail. Sony says you'll be able to, through third-party creative apps, review and collaborate on work remotely.
Update, January 8, 10:30PM ET: Added details from Sony's post-show PR.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/sony-spatial-content-creation-headset-at-ces-2024-013936595.html?src=rss
Intel is one of the biggest names that's in Las Vegas for CES 2024. The company has several talks and panels lined up, including a keynote from CEO Pat Gelsinger. You'll be able to watch that particular event live at 8pm ET on January 9 at Intel's website, along with the CES 2024 site and app.
What to expect
Intel hasn't divulged too much about what Gelsinger will dig into. However, it probably shouldn't come as a surprise that AI is one of the topics at hand. According to Intel, Gelsinger will talk about "the critical roles that silicon and software play in making AI more accessible, providing powerful compute and enabling modern economies."
Meanwhile, the company has just revealed its full slate of Intel Core 14th-gen processors for desktops and laptops, including HX-series mobile CPUs. Intel says there are more than 60 14th-gen HX-powered systems coming to market from its partners this year. Meanwhile, thin-and-light laptops featuring the new Intel Core U Processor Series 1 lineup will start hitting retailers by the end of March.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-intels-ces-2024-keynote-010001600.html?src=rss
For years, ROG Phone users had to put up with average camera quality for the sake of mobile gaming experience, and ASUS blamed it on cost reasons. To put it bluntly, it was either ROG Phone for gaming, or Zenfone for photography. Now that we've entered 2024, the Taiwanese tech giant finally has a change of heart. Announced at CES 2024, the ROG Phone 8 and 8 Pro essentially blend together the best of both worlds, featuring the usual trove of gaming aids in — at last — a brand new design, along with a set of significant camera upgrades derived from the Zenfone line.
Specifically, the new 50-megapixel f/1.9 main camera is powered by a more efficient Sony IMX890 sensor (featured on the OnePlus 11's main camera, as well as the 3x periscope camera on Oppo's Find X6 Pro and Realme's GT5 Pro). More importantly, ASUS also brought over the Zenfone line's 6-axis hybrid gimbal stabilizer, which further improves low-light shooting and offers a "Super HyperSteady" video mode.
The new 13-megapixel f/2.2 ultra-wide camera benefits from a free-form lens for reduced distortion. As for the third camera, the old 5-megapixel macro camera is now replaced by a more practical 32-megapixel 3x telephoto shooter, which comes with optical image stabilization and pixel-binning process (8-megapixel output) for boosted sensitivity. On the other side of the phone, the 32-megapixel selfie camera — now a punch hole on the screen — has gained a wider field of view, jumping from 73 degrees to 90.
ASUS
Another significant change on the ROG Phone here is the appearance. In what ASUS calls the "Gen#3" design, the ROG Phone 8 has opted for compactness by way of reduced bezels (especially top and bottom), body thickness (from 10.49mm to just 8.9mm) and weight (from 239g to 225g). Thanks to this re-engineering, the company was also able to implement IP68 dust and water resistance here — apparently a first for gaming phones, thus making it even more suitable for daily use.
The ROG Phone 8 line comes in two looks. The regular model features a redesigned Aura RGB logo on the back, and comes in either "Rebel Grey" or "Phantom Black." The more premium Pro flavor only comes in "Phantom Black," with the main difference being its "AniMe Vision" powered by 341 white mini LEDs. This dot matrix display supports over 20 preloaded animations that respond to the likes of X Mode, incoming calls, powering on and more. You can also create your own custom animations, and should you come across a fellow ROG Phone 8 Pro user, tapping both phones together will unlock new secret animations. (In case you're wondering, ASUS has confirmed that there will be no "Ultimate" edition this time.)
It should come as no surprise that the ROG Phone 8 series packs the top options available in terms of processor, thermal design and display. You get Qualcomm's Snapdragon 8 Gen 3 chip paired with a "GameCool 8" advanced thermal system, which features a tiny rapid-cooling conductor to apparently boost thermal efficiency by up to 20 percent. (You can go even further by utilizing the new AeroActive Cooler X attachment, which is designed with a larger cooling chip at the sacrifice of two physical buttons.) Both are tucked underneath a Samsung E6 flexible AMOLED panel — it's the same 2,448 x 1,080 resolution, 165Hz refresh rate and 720Hz touch-sampling rate as before, but now with a whopping 2,500-nit peak brightness (from 1,500 nits).
ASUS
There are some small trade-offs, though. For one, the battery size has been reduced from 6,000mAh to 5,500mAh, but it still supports 65W HyperCharge which takes just 39 minutes. ASUS's justification is the improved efficiency of the new processor as well as display, and that it saw the weight of the earlier ROG Phones being a major pain point. It also needed to squeeze out more space for the better (read: larger) camera modules. That said, this phone still somehow manages to add wireless charging support, which follows the Qi 1.3 standard.
Another slight downgrade lies within the audio department. What used to be two loud front-facing speakers are now one front-facing speaker and one downward-facing speaker, due to the reduction in the top and bottom bezels. Still, ASUS thinks Dirac's tuning is able to compensate for this change. Speaking of, you also get Dirac Virtuo spatial audio for all headphones, be it wired (3.5mm or USB-C) or wireless (Bluetooth). As for phone calls, the ROG Phone 8 offers computational noise-cancelling for voice input across various scenarios — be it in-game communications, IM calls or regular phone calls.
ASUS' signature AirTrigger pressure-sensitive buttons are here to stay, for obvious reasons. There's also X Sense 2.0, an AI pattern recognition system for automatically detecting key events on screen, in order to provide timely prompts for the right moments. For instance, in Genshin Impact, this function will know when to trigger tools like auto pick up, fast forward, running lock and auto press-to-escape. Another AI feature — though not necessarily related to gaming — will be wallpaper generation, due to arrive in a future firmware update. This will leverage fast stable diffusion for creating images offline.
The ROG Phone 8 series will be available for pre-order in the very near future, with the base model (16GB RAM and 256GB storage) asking for $1,000 (actual retail price will cost an extra $100), followed by the $1,200 ROG Phone 8 Pro (16GB RAM with 512GB storage), and a more premium $1,500 ROG Phone 8 Pro Edition (24GB RAM with 1TB storage, plus an AeroActive Cooler X which normally costs $100). All models will come with at least two major OS updates (from Android 14), along with four years of security updates.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/the-new-rog-phone-8-from-asus-finally-puts-a-good-camera-in-a-gaming-phone-002618805.html?src=rss
ASUS just announced a brand-new mini PC at CES 2024 in Las Vegas. The ROG NUC mini gaming PC comes after Intel revealed it would stop making first-party NUC systems, instead relying on companies like ASUS.
For the uninitiated, NUC stands for Next Unit of Compute and refers to a line of ultra-portable desktop PCs and barebones computer kits. These are complete systems that you can hold with one hand, and the ROG NUC is no different. This mini PC, originally codenamed Scorpion Canyon, comes with your choice of Intel Core Ultra 7 or 9 processors and NVIDIA RTX 4060 or 4070 GPUs, allowing for four simultaneous 4K display outputs.
The whole system is designed for speed and multitasking, thanks to the proprietary Performance Hybrid Architecture that distributes additional E-cores to handle intensive tasks. ASUS promises a tool-less chassis design that lets users integrate upgrades and complete maintenance tasks in under 10 minutes.
ASUS
As for connectivity, you get a HDMI 2.1 port, a DisplayPort 1.4, a single Thunderbolt 4/USB-C Type-C port and a USB 2.0 port. It also supports WiFi 6E and is compatible with both Windows 11 and Linux. Operation system flexibility is always nice. ASUS also says the system has been built to ensure seamless integration with the ROG Raikiri PRO controller and comes with the ROG Armory Crate app for creating unique RGB lighting schemes.
This is only the beginning. ASUS promises more mini PCs in the near future, saying that this release “heralds a new era in NUC gaming.” There’s no pricing or availability information for the ROG NUC, but that should come soon.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/asus-debuts-its-first-homegrown-nuc-at-ces-2024-with-core-ultra-9-chips-and-rtx-4070-graphics-000146547.html?src=rss
Due to the lack of new GPUs from NVIDIA at CES 2024, ASUS could have refreshed the processors in its flagship gaming laptop line and simply called it a day. But much to my delight, ASUS still went and completely redesigned the ROG Zephyrus G14 and G16 and it feels like the company may have struck the perfect balance between performance and a more sophisticated take on the gamer aesthetic.
The biggest change is the new CNC-machined aluminum chassis with a somewhat boxy frame and clean minimalist lines. Not only is this construction stiffer and more durable than before, both new models are smaller (up to 4mm thinner) and lighter (by up to 0.3 pounds) than the previous generation. Keycaps are also 12 percent larger and on the inside, there’s enough room for 20 percent larger speakers. Meanwhile on the outside, instead of a bunch of RGB lighting, there’s a single white LED strip arranged in a slash across the lid. It looks bold without being too in your face, and you can choose from two colors: Eclipse Gray or a stunning Platinum White. It feels like ASUS has made a stylish machine that adult gamers don’t need to be embarrassed about whipping out in public.
Another big change comes with its display, as the new Zephyrus G14/G16 will be the first ROG laptops to feature OLED panels: a 3K 120Hz screen on the smaller model or a 2.5K 240Hz option on the larger system. Supplied by Samsung and branded as ROG Nebula Display OLEDs, both screens also feature 16:10 aspect ratios, VESA DisplayHDR True Black 500 certification, NVIDIA G-Sync support and blazing 0.2ms gray-to-gray response times. In short, they look great.
Photo by Sam Rutherford/Engadget
ASUS opted for slightly different hardware depending on which size you choose. The smaller G14 uses AMD Ryzen 8000 series processors with up to NVIDIA RTX 4070 graphics while the larger G16 features an Intel Core Ultra 9 chip with up to an RTX 4090 GPU. Both versions top out with 32GB of DDR5X RAM. Other small differences include a microSD card reader on the G14 versus a full-size option on the G16 along with a larger 90Whr battery (versus 73Whr). The only thing ASUS seems to have missed is support for Wi-Fi 7, but given how early we are into that rollout, it shouldn’t be a big deal as Wi-Fi 6e is still plenty fast.
One other important addition is the introduction of the ASUS Slim Power jack, which will be the company’s default charging port for high-power systems across its mainstream and ROG lines. It looks similar to USB-C, in that it’s also reversible, but with a slightly boxier connector. I kind of wish ASUS opted for USB-C power delivery, at least on the smaller G14. But I’ve been told that the cost and relatively low efficiency of high-power USB-C charging (especially above 140 watts, as the G14 uses a 180-watt brick) still isn’t good enough for widespread use.
Photo by Sam Rutherford/Engadget
Regardless, previous versions of the ROG G14 and G16 have been some of our favorite gaming machines over the past few years and with a full redesign that brings a gorgeous new aluminum chassis, top-notch specs, OLED displays and more. And if this early look at the next-generation is anything to go by, it seems ASUS is hoping to carry that momentum into the rest of 2024.
Photo by Sam Rutherford/Engadget
Unfortunately, there isn’t any word on expected pricing for the ROG G14 and G16 just yet, but check back soon because ASUS says it will provide updates closer to when its new laptops officially go on sale sometime in February.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/the-asus-rog-zephyrus-g14-and-g16-offer-a-more-sophisticated-take-on-gaming-laptops-in-2024-000022262.html?src=rss
If your home is filled with Samsung and SmartThings-compatible products, an upcoming feature might simplify your life. At its CES 2024 press conference here in Las Vegas, the company unveiled a new service called Now+ that incorporates smart home controls into the TV's interface. With this, not only can you see and control your light switches or air conditioners from your television, but also use your phone as a remote control. The company also unveiled a feature called Daily+, which is customizable and will tap all the info Samsung and Bixby have on you via your SmartThings devices to make it easier to get to relevant apps.
According to Samsung, this will allow TVs to detect smartphones that are within range and use them as remotes. A new SmartThings TV Quick Panel will slide in to show "core functions," so you can manage devices, view cameras and, say, ping your phone "without compromising content viewing." The company also described a feature where your TV will turn on as you approach it and show "critical information about your devices and appliances." The platform can also display "your home’s camera feed, temperature, and remaining time in your laundry cycle," if you have all the relevant compatible appliances.
Details were scarce on when these features can be expected, what TVs and devices are compatible and whether you'll need to be using Samsung smartphones if you want the remote control feature. It's worth noting that SmartThings is compatible with the Matter standard, so quite a large array of connected appliances should work with it.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/samsung-has-a-new-interface-that-turns-its-tvs-into-smart-home-control-hubs-232050767.html?src=rss
Despite launching an all-new version of the m16 last year, Alienware has completely redesigned its mainstream 16-inch gaming laptop again for 2024 to address customer feedback while optimizing performance for the most popular configs. I got to check out the new m16 R2 ahead of CES 2024 and there’s a lot to like about Alienware’s more purpose-built revamp.
Unlike the 2023 M16, which could accommodate RTX 4090 cards, the m16 R2 tops out at an RTX 4070. In return for lowered top-end performance, you get a sleeker and lighter laptop with a larger 90 Whr battery, slimmer bezels, and a larger touchpad – all in a package with a 15 percent smaller footprint.
As before, display options will go up to a 16:10 QHD+ panel with a 240Hz refresh rate, while CPU options are getting a bump to Intel’s latest batch of Core Ultra H-series chips. Meanwhile, by eliminating the old model’s thermal shelf (which was the big protrusion that stuck out past the hinge), Alienware was able to shave off about an inch and a half in depth while also redesigning its cooling system to provide 43% more airflow. Notably, even though the new model is significantly smaller, it still offers a solid selection of ports including Ethernet, a full-size HDMI 2.1 jack, two USB Type-A 3.2 and two USB-C (one of which supports Thunderbolt 4).
There are also a handful of subtle, but much-appreciated, aesthetic changes, including a new RGB lightning loop that runs around the perimeter of the touchpad. That said, if you want to quickly hide your power level, you can instantly turn off all of the laptop’s lighting and set the system to quiet by hitting F2 and activating Alienware’s Stealth Mode. It’s a small but very handy addition that makes it easy for you to avoid drawing unwanted attention.
Photo by Sam Rutherford/Engadget
Other small changes and features include user–upgradeable DDRR5 RAM and M.2 SSDs (two slots each), a new FHD IR webcam with support for facial recognition and Windows Hello and AI-powered noise-cancellation for improved video calling. Additionally, all new Alienware laptops for 2024 will receive upgraded far-field microphones, support for Wi-Fi 7 and the latest version (6.1) of the company’s Command Center app.
Photo by Sam Rutherford/Engadget
But most importantly, the new Alienware m16 R2 feels like it’s better designed for gaming on the go. It’s not quite as powerful as last year’s model, but it’s almost a pound and a half lighter (5.75 pounds vs 7.17 pounds). It should have better battery life too, and it’s just easier to carry around thanks to its slimmer dimensions. You still get a premium construction with smooth matte aluminum panels on top and bottom. And if you really want a 16-inch thin-and-light gaming laptop with big graphics, there’s always the Alienware x16, which hasn’t gotten a redesign but will have updated specs for 2024 including support for up to an RTX 4090.
Photo by Sam Rutherford/Engadget
The new Alienware m16 R2 is scheduled to go on sale on January 11 with select configs starting at $1,650 before more options become available later this quarter.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/alienware-m16-r2-hands-on-a-sleeker-gaming-laptop-design-for-ces-2024-230059369.html?src=rss