Spotify now includes a built-in tool for importing your playlists from other services

Spotify definitely wants you to only use Spotify for streaming music, but it’s willing to admit that you might have used another service in the past. Those people can now more easily import their playlists into the Spotify app, thanks to its latest integration with TuneMyMusic.

Available through Spotify mobile users and rolling out globally from today, you can access the new feature through Your Library in the Spotify app. Scroll to the bottom and you’ll see an option to import your music by connecting to TuneMyMusic (it looks like it boots you into your browser at this stage) and choosing the service you want to transfer from. Apple Music already lets you do something similar directly from within your settings on an iPhone, iPad or Android device, or through the web.

TuneMyMusic supports transfers into Spotify from a wide range of streaming platforms, including Apple Music, YouTube Music, Amazon Music and Tidal. You won’t lose your playlists in the source location. It’ll just copy them over so they appear in your Spotify library.

If you aren’t already aware, Spotify lets you customize playlists in a number of ways, from inviting friends to add their own songs, to designing the cover art yourself. So if you’ve been considering a jump from elsewhere, this new feature should make the transition a little easier.

This article originally appeared on Engadget at https://www.engadget.com/apps/spotify-now-includes-a-built-in-tool-for-importing-your-playlists-from-other-services-175100343.html?src=rss

Spotify’s SongDNA feature will show you which songs are sampled on a track

Spotify has unveiled an upcoming interactive feature called SongDNA designed to show you the samples, collaborators and covers included in a given track, the company announced. As part of that update, Spotify also revealed that it has acquired WhoSampled, the company behind the SongDNA technology.

"Through our recent discussions with Spotify, it became clear that we share a strong belief in the power of musical context — and a vision for helping listeners go deeper into the songs they love," the WhoSampled team wrote in a blog post

Terms of the deal weren't disclosed, but Spotify is acquiring both the WhoSampled team and its database. WhoSampled's standalone platform and brand will continue to operate following the deal with improvements like faster moderation times, the elimination of display ads and free downloads and subscriptions for its mobile apps.

Spotify Premium users will see the SongDNA feature in the "Now Playing" view. It's described as a way to see connections between songs, "showing collaborators, samples and covers all in one place," Spotify wrote. 

In the song Kiss me More (feat. SZA), for example, SongDNA shows Carter Lang and two other composers, along with Doja Cat and SZA as the main artists. It reveals that a sample is used from Olivia Newton-John's Physical and that Kiss me More has been covered multiple times, most prominently in a Japanese version by the artist Rainych.   

Spotify is also working on a feature called "About the song," showing swipeable cards in the "Now Playing" view. Those will reveal information like the inspiration for a song, how the music was created and the cultural impact — all with links to the sources.

London-based WhoSampled tracks over 1.2 million songs and 622,000 samples in its database, along with covers, remixes and artists. Its mobile app offers a Shazam-style music recognition service that can tell you the song you're listening to and any samples it might contain. The two companies have partnered previously on a deal that allows WhoSampled users to access their Spotify playlists and tracks.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotifys-songdna-feature-will-show-you-which-songs-are-sampled-on-a-track-130050490.html?src=rss

Letterboxd will start renting movies in December

Letterboxd's foray into digital video rentals officially launches in December, the social film platform shared in a new blog post. Plans for a “Letterboxd Video Store” were first announced in March, but now Letterboxd has started to fill in some of the details of what kinds of movies its store will carry and where they'll be available to watch.

The collection of films available through the Letterboxd Video Store will be curated around a few categories, according to the company. Those include films featured at film festivals that currently don't have distribution, titles that continue to hang around in users' watchlists, film restorations and "limited-time drops of sneak peeks and unreleased gems." Letterboxd compared the process of narrowing down what films to try and offer like the "employee picks" shelf you might see at a local video store, only every Letterboxd user is an employee.

Films rented through Letterboxd will be available to watch on the web, iOS, Android, Apple TV and Android TV, and can be streamed to screens that support Chromecast and AirPlay. Letterboxd hasn't shared what its rental terms or prices will be, but did note that rental availability and cost will vary depending on your location. The company also warns that some films will only be available for a limited amount of time.

As an expansion on its core competencies of tracking what films you and your friends have watched and letting you review them, video rentals seem like a natural addition for Letterboxd. It's a bit like Amazon and Goodreads. Amazon acquired the book reviewing platform Goodreads in 2013, after establishing itself as a physical and digital bookseller. Letterboxd has defined itself as a trusted film reviewing platform, and now it's branching out into selling films. In the same way Goodreads can funnel readers back towards Amazon, Letterboxd can use movie fans to surface the best films to rent and keep them from heading somewhere else to watch them.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/letterboxd-will-start-renting-movies-in-december-214900026.html?src=rss

Warner signs AI music licensing deal with Udio

Warner Music Group (WMG) settled a lawsuit with an AI company in exchange for a piece of the action. The label announced on Wednesday that it had resolved a 2024 lawsuit against AI music creation platform Udio. As part of the deal, Udio gets to license Warner's catalog for an upcoming music creation service. This follows a similar settlement between Universal Music Group and Udio, announced last month.

Udio's service will allow subscribers to create, listen to and discover AI-generated music trained on licensed work. You’ll be able to generate new songs, remixes and covers using favorite artists' voices or compositions. The boundaries between human creation and an algorithm's approximation of it are about to grow murkier. Not in terms of artistic quality, but it will be based on what proliferates online.

WMG is framing the deal as a win for artists, who will — if they choose to opt in — gain a new revenue stream. Ahead of the service’s launch, Udio will roll out "expanded protections and other measures designed to safeguard the rights of artists and songwriters."

So, the settlement does at least appear to reassert some control over artists’ work. What the normalization of robot-made music will do for society's collective tastes is another question.

A neon sign on a wall, reading, "You are what you listen to."
A neon sign on a wall, reading, "You are what you listen to."
Mohammad Metri / Unsplash

The settlement echoes a warning Spotify sounded to musicians and labels last month. "If the music industry doesn't lead in this moment, AI-powered innovation will happen elsewhere, without rights, consent or compensation," the company wrote. Spotify plans to launch "artist-first AI music products" in the future, a vague promise to be sure. However, given Udio's plans, it wouldn't be surprising to see the streaming service cooking up a similar licensed AI music-creation product.

"We're unwaveringly committed to the protection of the rights of our artists and songwriters, and Udio has taken meaningful steps to ensure that the music on its service will be authorized and licensed," Warner Music CEO Robert Kyncl wrote in a press release. "This collaboration aligns with our broader efforts to responsibly unlock AI's potential - fueling new creative and commercial possibilities while continuing to deliver innovative experiences for fans."

This article originally appeared on Engadget at https://www.engadget.com/ai/warner-signs-ai-music-licensing-deal-with-udio-213433325.html?src=rss

Stargate is coming back to TV, thanks to Prime Video

Disney+ has Star Wars and Paramount+ has Star Trek, so it's about time Amazon gets its own sci-fi franchise with "star" in the title. Prime Video has just greenlit a TV revival of the iconic Stargate franchise, according to a report by Deadline. This will be the fourth major TV show in the series, following the first movie.

We don't know anything about the plot and where it fits into the decades-long mythology but we do know that the showrunner is Martin Gero. He's a veteran of the IP, having cut his teeth in the industry while working on Stargate: Atlantis back in the early 2000s. He also created the show Blindspot and was showrunner on the recent reboot of Quantum Leap, which was actually kind of nifty (RIP.)

Franchise creators Dean Devlin and Roland Emmerich are on board as executive producers, as are Brad Wright and Joe Mallozzi. That last duo were behind most of the Stargate TV projects, including the most recent live action show Stargate Universe.

This makes a lot of sense for Prime Video. Amazon did recently buy MGM, after all, and the Stargate IP came along with that purchase. It's not the first time the platform will have dabbled with science fiction. Prime Video most famously saved The Expanse after it was originally cancelled by SyFy. There are three more books in that series that have yet to be adapted. Just saying.

For the uninitiated, the Stargate franchise involves the titular Stargates. These are transportation devices created by ancient aliens that act as galaxy-spanning wormholes. It all started with a movie from 1994.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/stargate-is-coming-back-to-tv-thanks-to-prime-video-200049713.html?src=rss

Amazon adds AI-generated video recaps for select Prime Video shows

If the idea of a custom-made "previously on" video for every show you watch is attractive to you, Amazon is taking steps to make it happen. The company has announced that it'll now include AI-generated "Video Recaps" for select series on Prime Video so it's easier to hop back into a show after taking a break. The feature expands on text-based X-Ray Recaps the company started experimenting with in 2024, and the Kindle Recaps it already offers for some series sold through the Kindle Store.

Amazon's Video Recaps combine clips, synchronized narration, select dialogue, music and sound effects into a short video that refreshes you on the characters and plot of a show. You can access the recaps through a new Recaps button on a show's page. Clicking it will either pull up a text-based X-Ray Recap or a Video Recap, depending on what Amazon's generated. At least for now, if you're interested in seeing a Video Recap for yourself, Amazon says the feature is available in beta for Fallout, Tom Clancy's Jack Ryan, Upload, Bosch and The Rig.

Recaps are essentially a repackaged version of the summarizing skill that companies have decided AI excels at. Amazon's Video Recaps are decidedly more complex than an email summary, but the basic premise is the same. Adding the feature to media apps and devices, as Amazon and Spotify have done, seems like low-hanging fruit that other companies will pursue. 

AI-generated recaps aren't without their detractors, though. Many indie authors were against Kindle Recaps because of their potential to misrepresent the plots and characters of books. The same possibility could theoretically exist for Video Recaps, as well.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-adds-ai-generated-video-recaps-for-select-prime-video-shows-190758346.html?src=rss

Disney fails in initial bid to halt Sling TV’s short-term streaming passes

Sling TV has won the first stage of a legal battle with Disney over the short-term passes that the streaming service introduced in August. The Dish Network-owned platform started offering daily ($5), weekend ($10) and weekly ($15) passes for its Sling Orange plan, which costs $46 on a monthly basis. 

Disney owns several channels that are offered through Sling TV platforms, including multiple ESPN channels and the Disney Channel. It did not take too kindly to the new offerings — Disney promptly filed a lawsuit over the short-term live TV passes, as well as an emergency request to halt them. As reported by Cord Cutters, US District Judge Arun Subramanian dismissed the latter motion after determining Disney failed to demonstrate "it would suffer irreparable harm" without the court's immediate intervention.

“Disney hasn’t shown it has lost customers due to the passes,” Judge Subramanian wrote in an 11-page ruling, per The Verge. “The networks are being distributed in the same platform, in the same manner, that they always have, but to a broader array of Sling customers.”

A viewer might not want to sign up to a streaming service for an entire month if they only want to watch a single game (say, a winner-take-all soccer match in which a team scores three utterly sensational goals to take their country to the men’s World Cup for the first time in 28 years). However, Disney asserted that, under its agreement with Sling TV, the platform can only offer access to its channels to traditional subscribers. Under Disney's interpretation, those are consumers who have recurring monthly subscriptions.

Judge Subramanian disagreed, pointing out that the contract defines a subscriber as “a person intentionally authorized by Dish to receive any level of video programming service or package of programming networks via the Sling Platform.” The judge added that, as far as a "subscriber" goes, "there’s no minimum subscription length or other terms specified" and the term refers to anyone who is entitled to receive “any level of video programming service or package of programming networks.” Judge Subramanian argued that this "broad definition clearly covers users of the passes at issue in this case." 

Disney also claimed that the short-term passes would pull consumers away from its own standalone ESPN streaming service. The company offered up evidence to that end, but Judge Subramanian wrote that the documentation "doesn’t show that the passes siphon customers from ESPN Unlimited.” The judge added that, "if the passes do siphon customers from ESPN Unlimited, Disney hasn’t shown that those losses would not be quantifiable."

While the short-term passes remain in place for now (with Sling TV offering $1 per day passes until November 30 to celebrate this initial victory), the breach-of-contract lawsuit Disney has filed will move forward. Judge Subramanian also pointed out that the current agreement between the two sides runs out within the next 12 months and they're set to start renegotiating terms soon. So, if Disney wants to prohibit the short-term passes or have its networks excluded from them, it can try to hash that out in contract talks.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-fails-in-initial-bid-to-halt-sling-tvs-short-term-streaming-passes-175000436.html?src=rss

Hypixel Studios shows off new Hytale footage the day after it brought the game back to life

Hypixel Studios just dropped a massive new gameplay video for the upcoming adventure Hytale, which features over 15 minutes of footage. This comes just a day after the company brought the game back to life by buying the rights back from Riot. In other words, this new footage is quite the flex.

It's worth noting that this isn't a AAA-style trailer. It's barely edited live footage from the game that was "recorded in a single morning and put together" by Hypixel co-founder Simon Collins-Laflamme. The developer says there are no "bells and whistles" included with this footage, as it features "just the game as it is." The description goes on to call the video "raw and broken, but still beautiful."

Hypixel says that this footage uses the original legacy engine which dates back to 2018. It's also running on a four-year-old build. Collins-Laflamme wrote that it was important to "release raw footage today so we can break the curse once and for all."

As for that curse, Hytale was recently canceled by Riot Games after nearly a decade of development. Just a few months later, the company managed to purchase the rights and get the game back on track. It also rehired around 30 staffers. The developer says "there's a long road ahead, but early access is coming soon." We don't have a date on that early access build, but we sure do like the word "soon."

For the uninitiated, Hytale is a fun-looking adventure game that looks like an open world take on Minecraft. Today's footage highlights some of the game's action and RPG mechanics, with a harrowing look at nighttime gameplay.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/hypixel-studios-shows-off-new-hytale-footage-the-day-after-it-brought-the-game-back-to-life-173159607.html?src=rss

Megabonk has withdrawn from The Game Awards

Nominees for The Game Awards were released yesterday, and there's a whole lot of indie excellence on display. However, one notable contender among them has decided to withdraw from contention. 

The fabulously titled Megabonk received a nod for the Best Debut Indie Game category. However, the project creator, who currently goes by vedinad, announced on X today that they were withdrawing. "I've made games in the past under different studio names, so Megabonk is not my debut game," the solo dev said

The category is kind of a weird one, since indie creators may have worked at other big or small studios. Even fully self-taught devs will have made and maybe even released several projects before having any kind of breakthrough success or popularity. But if vedinad feels the game doesn't fit the category, then it's still a gracious move to bow out. 

Megabonk follows in the recent lineage of Vampire Survivors, a popular bullet-hell roguelike that just arrived in virtual reality. The Megabonk riff takes the 2D concept into a low-poly 3D and adds some pretty wacky characters into the mix. Venidad said the title sold 1 million copies in just two weeks, making it one of the latest Steam indie sensations to have a big moment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/megabonk-has-withdrawn-from-the-game-awards-212822746.html?src=rss

Hypixel Studios buys its IP from Riot, so Hytale is back in development

Hypixel Studios has officially purchased the license to Hytale from Riot Games, according to a report by Game Developer. This means that development will continue just months after Riot shut everything down and cancelled the project.

The developer is also rehiring 30 staffers that were laid off as part of the cancellation. We write so often about layoffs in the industry, so it's always a distinct treat to cover the opposite.

Hypixel co-founder Simon Collins-Laflamme calls this a "new and exciting chapter" for the game, which has been in development for nearly ten years. He says he is "grateful to Riot Games for making this possible."

Riot Games, which is owned by the conglomerate Tencent, purchased Hypixel Studios back in 2020 for an undisclosed sum. However, Hytale was riding high at that point. The game had attracted over 2.5 million signees for an upcoming beta and was supposed to be officially released in 2021.

Years passed, and still no Hytale. This eventually led to Riot canning the project entirely. "After years of pushing forward, adapting, and exploring every possible path, it became clear we couldn’t bring Hytale to life in a way that truly delivered on its promise," an official post on the Hypixel website once read.

The studio hasn't disclosed how it got funding for this move, but Collins-Laflamme said that the founders are "personally committed to funding for the next 10 years." Here's to hoping the game is actually playable by that point. To that end, the company does plan on announcing an early access release date in the near future.

"Hytale has had a long and challenging journey. It's taken longer than anyone hoped, and it's changed a lot along the way," the company wrote. "This is not going to be easy. This is not going to be fast. This is not going to be perfect. But it's going to be ours. Built together: one feature at a time, one bug fix at a time, one mod at a time."

For the uninitiated, Hytale is a nifty-looking adventure game that can be described as an open world riff on Minecraft. It certainly looks like Minecraft, but it has a much bigger emphasis on action and RPG mechanics.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/hypixel-studios-buys-its-ip-from-riot-so-hytale-is-back-in-development-185040959.html?src=rss