Kunitsu-Gami: Path of the Goddess feels as luscious as it looks

Kunitsu-Gami: Path of the Goddess is lush. Set on the side of a mountain that’s been covered in a terrible black defilement, Kunitsu-Gami’s world is an ancient, psychedelic dreamscape packed with magic and otherworldly horrors. It’s also mechanically dense, with moments of slow strategizing and rapid-fire hack-and-slash combat. After playing for nearly an hour at Summer Game Fest, it’s clear that Kunitsu-Gami is much more than a beautiful screenshot.

The game is divided into day and night mechanics, but all of the action takes place in various camps along the mountainside, set under green canopies and among dense foliage. The defilement creates plants with glowing pink orbs and slathers some areas in an iridescent black goo, trapping villagers in putrid sacs and infecting the local deer population.

Players are tasked with protecting the Maiden Yoshiro from the Seethe, the monsters that spawn out of the defilement at night. Yoshiro is the key to cleansing the mountainside, but her ritual takes time and she’s incredibly vulnerable. It really takes a village to protect her.

During the day, players purge the defilement and rescue locals from their containment sacs, while also clearing a path for Yoshiro’s dance. Press B on the gamepad to assign an attack role to a villager, and then press RB to place them in the environment. At night, the Seethe pour out of the Torii Gates — the basic hordes are composed of globular, juicy monsters with long, thin arms and gaping mouths, their pink tongues dragging on the ground.

Kunitsu-Gami: Path of the Goddess
Capcom

Combat plays out in a rhythmic “sword dance” style, with simple inputs that can be combined into fancy combos. Using just two attack buttons and a 360-degree camera, players slash through the Seethe, make sure the creatures don’t get too close to Yoshiro, and manage their additional attack units. Combat flows smoothly, with satisfying swordplay and a challenging rush of monsters to defeat at each Torii Gate. After cleansing an area, players can hang out in the camp, upgrading their skills, unlocking new abilities, and learning about the food and culture of the region that’s been defiled.

There are also challenge areas with bigger, deadlier monsters to kill. Here, players are provided a small team of villagers plus upgrade materials to assign these units specific roles, like archer or woodcutter. The challenge enemy I encountered, Gakinyudo, was a giant, eyeless beast that ripped its own jaw in half before the battle began, revealing an even more disgusting form. The monsters in Kunitsu-Gami have distinct backstories dripping in vile details, and I adore the amount of attention their designs have been given.

Kunitsu-Gami: Path of the Goddess
Capcom

Here’s how Capcom describes the beast I battled: “The ravenous Gakinyudo are born from the corpses of lecherous monks who fell to defilement from their debauchery while alive. They prefer to dig up their meals from graveyards.” Metal.

I defeated the Gakinyudo, but it took some time, unit rearrangement and a new group-attack move to finish the job. I enjoyed every slice of my sword in this fight.

The game’s environments and character designs are dense with fascinating details. The Maiden Yoshiro wears layers of flowing fabrics, a delicate face covering and intricately adorned jewelry, and she dances with a slow, focused purpose. She feels both fragile and incredibly powerful. The distanced, third-person perspective and fully adjustable camera encourage players to investigate every corner of each new area, slashing plants to receive resource orbs and purging shrines that have been covered in ooze.

Kunitsu-Gami: Path of the Goddess
Capcom

As each night approaches, the game’s background music becomes more unsettling and discordant, until it’s overrun by hellish screams and the Seethe begin spawning. Details like this make Kunitsu-Gami memorable, even just in demo form. It's clear that there's much more to uncover in this game and I'm eager to explore its ancient, magical mountainside in full.

Kuntisu-Gami: Path of the Goddess is due to come out on July 19 for PlayStation 4, PS5, Xbox One, Xbox Series X/S and PC. It’ll be available on Game Pass at launch.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/kunitsu-gami-path-of-the-goddess-feels-as-luscious-as-it-looks-150059627.html?src=rss

Dragon Age: The Veilguard is a fantasy epic filled with big decisions

Dragon Age: The Veilguard was given a proper unveiling at Summer Game Fest, with an Ocean’s 11-style intro to the gang of heroes and fantasy character tropes that will make up your cadre. Bioware also invited me to a hands-off demo of Veilguard, where I got to briefly see the character creation setup and the opening chapter of the game, as you join the likes of Varric and other characters from Dragon Ages past.

It does look different, though. I’ve only dipped into the Dragon Age series in the past, but the character style of Dragon Age: The Veilguard (especially in the trailer) looked, initially, like some kind of League Of Legends-style spin-off or even a, gasp, mobile game. There’s undoubtedly a cartoonish spin on characters, although Solas, the primary antagonist (and sadsack elf), seems to be his miserable, mournful self.

The environments we saw during the demo are suitably fantastical. During parts of the game, several vantage points appear to show off all the mystical landmarks. Oh, and a large chunk of the opening chapter is a town under siege by dimensional beasts.

Other significant changes appear in combat. While you’ll still be able to pause to consider tactics and enemy targets in a controller-friendly move, unique attacks for your character can be launched from a quick launch menu while the battle continues around you. It appears that The Veilguard could be more fast-paced than its predecessors.

I watched several battles between Rook, your custom-made character, and allies, including crossbow-wielding Varrik, fan-favorite Harding the scout, and the frostmage (and detective?!) Neve. We weren’t able to issue commands to our allies, but you will be able to in the final game. We watched a rogue build in action, which combined bow attacks with close-quarters dagger moves. If you choose a warrior, expect to focus on defense and heavy strikes, while a mage seems to lean on ranged combat.

It’s an action RPG, though, and you’ll have to work with your party members to strip away armor and protection before doing damage. Parries seem to form the core defense mechanic for rogues, but Veilguard Game Director Corinne Busche noted that, alongside difficultly modes, there are custom difficulty settings you can make fast-twitch battle mechanics more forgiving.

While we only got a brief look at the character creation process, you’ll be able to choose from different voices, fantasy races, and even a cool triangular ‘build’ generator for the body of your character. The dadbod dwarf mage of your dreams is, finally, here.

For fans of the series, though, the latest installment is aimed at expanding the world you probably already love. Areas and spots mentioned in passing in previous games will open up for exploration later in the game, we’re promised. When crafting a character, you’ll be able to flesh them out with one of several back-stories, which will often tap into groups and organizations from the series’ past. They’ll also get referenced by both your companions and other characters in-game when relevant. Neve and our build of Rook had a connection through a group in Rook’s past.

The decision wheel is here, too. While the battles and the monsters and the dragons are a core part of Dragon Age, the series is best known for letting players take the story into their own hands, making decisions, forgiving enemies (or not) and more. That looks like it’ll be a core part again of Veilguard. As Rook reacts to Varrik’s approach to Solas, as he wields dimensional forces, you can say it’s a bad idea, and your companions will act accordingly. Was it a bad idea? You’ll have to wait for the release, which is sometime in fall 2024.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/dragon-age-the-veilguard-is-a-fantasy-epic-filled-with-big-decisions-150030570.html?src=rss

The latest Amazon Echo Buds are back on sale for $35

One of the bigger selling points of Apple's AirPods for some people is their unsealed design, which means they rest just outside of your ear canal instead of inserting all the way in. Open-style earbuds like these aren't good at blocking out ambient noise as a result, but they tend to be more comfortable to wear for those with sensitive ears.

AirPods aren't exactly cheap, though. If this idea sounds appealing but you're on a tighter budget, the latest Amazon Echo Buds are a similar alternative that we recommend in our guide to the best budget earbuds. They normally cost $50, but a new deal at Amazon has dropped them back down to $35. That matches the lowest price we've tracked.

We gave the Echo Buds a score of 77 in our review last year. So long as you're OK with earbuds that don't totally close off your ear canal, they're a good value when they're discounted to this extent. We found they needed a slight bit of EQ tweaking to sound their best — the treble range was a little too hot out of the box — but Amazon's Alexa app makes that simple enough. Once you dial them in, they sound perfectly decent for a sub-$50 pair of unsealed earbuds. You won't get much in the way of deep bass, as usual with open-style headphones, but there's at least some rumble and enough separation to keep tracks from sounding overly congested. 

The earbuds themselves are lightweight and comfortable in the ear, and their included charging case is easy to slip into a pocket. Unlike many cheap earbuds, they support wear detection — so they'll automatically pause when you remove an earbud — and the ability to connect to two devices at once. Call quality is passable, if unremarkable, while the customizable touch controls are generally reliable. Naturally, you can also access Alexa hands-free, though it's possible to mute the built-in mics if you want nothing to do with that voice assistant.

These are still cheap earbuds, to be clear, so they come with their share of trade-offs. Battery life is mediocre, for one, usually tapping out around five hours. The pair only has an IPX2 water- and dust-resistance rating, so they're not well-suited for sweaty workouts. There's no charging cable in the box, and the Alexa app, while fairly well-featured, is more bloated than other companion apps we've tested. Annoyingly, you also need to register with the Alexa app just to set the Echo Buds up. And again, don't get an open-style pair like this if you're looking for noise cancellation. Still, while there's a chance we see a lower price during Amazon's Prime Day sale next month, this is a solid deal for the right person right now.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-latest-amazon-echo-buds-are-back-on-sale-for-35-142612419.html?src=rss

Spotify’s HiFi plan could finally arrive this year, but you may need to pay extra

Spotify first revealed its plan to roll out a high-fidelity option for music streaming some years ago, but that still hasn’t come to pass. This may finally be the year when the company’s HiFi streaming goes live, but you’ll likely need to pay extra for the privilege.

HiFi streaming is expected to arrive by the end of 2024 and it will be an add-on that costs users at least $5 more per month on top of an existing plan, according to Bloomberg. That's in addition to a Premium price increase that takes effect next month. As such, individual users who want to listen to high-fidelity music on Spotify may need to pay at least $17 per month, unless they're fortunate enough to be on the $6 student plan. It's not clear if the HiFi add-on will be available to those on the free tier.

HiFi audio is already factored into Apple Music ($11 per month for individuals) and Amazon Music Unlimited ($11 per month for those without Prime). It was a key selling point for Tidal at the outset of that service, which also now costs $11 per month. That places Spotify, which said in 2021 it would roll out its HiFi plan that year, well behind its rivals on that front.

That said, the so-called "Supremium" add-on is said to include other features, like an option to spin up custom playlists in a flash based on specific activities, dates and times of the year. Bloomberg reports that Spotify's tech will adjust playlists based on a user's behavior and eventually automatically create playlists without any input from them.

This article originally appeared on Engadget at https://www.engadget.com/spotifys-hifi-plan-could-finally-arrive-this-year-but-you-may-need-to-pay-extra-141610374.html?src=rss

Thrasher, the psychedelic game from the artist behind Thumper, arrives in July

Thrasher, which its developers describe as a "mind-melting arcade action odyssey," will be available for the Meta Quest and the Apple Vision Pro on July 25. The SteamVR version will follow at a later date. Thrasher was first announced at The Game Awards last year as a new project by Brian Gibson, who was the artist and composer behind the nightmare-inducing rhythm game Thumper. For Thrasher, Gibson teamed up with Mike Mandel, known for working on games like Rock Band VR and Fuser, who took charge of the coding and research and development. 

The player takes control of a space eel in Thrasher, which they have to guide with "fast-paced gesture controls" through unsettling landscapes, so that it can evolve and defeat a cosmic baby god by the end of their journey. Based on the images and teasers the developers have released so far, the game's environments truly do look mind-bending with their psychedelic neon colors and their geometric patterns. Even the eel's powers sound trippy: Players can fight bosses with a rainbow spray of bullets or bulldoze environment elements in a blaze of color and light. 

The developers said that Thrasher's "music, visuals, and gameplay mesh into one transcendent experience" for the player. While the virtual reality version offers the most immersive option for gamers, Thrasher is also expected to be available for consoles and PC in the future

This article originally appeared on Engadget at https://www.engadget.com/thrasher-the-psychedelic-game-from-the-artist-behind-thumper-arrives-in-july-133026724.html?src=rss

Spotify will start showing you personalized banners and messages based on your listening habits

Spotify has launched a new campaign that's meant to make users' audio streaming experience on the platform even more personalized. The "My Spotify" initiative will show users home page banners and personalized messages within the app that contain information about their listening habits, along with links to mixes that they'd presumably enjoy based on those habits. In one of the examples above, for instance, Spotify presented a user with a banner that links to a Doja Cat mix, because they've listened to the rapper's tracks 58 times over the past month. 

The service showed the user a banner that links to a DJ mix of Go Gina in another example, demonstrating how the messages can be personalized for every listener. A My Spotify banner or message could also link to the "Made For You" hub, where users can find personalized playlists, podcasts, features and recommendations based on their activity on the app. 

My Spotify gives the service a way to present users with data of their listening habits around the year, outside of Wrapped. The company's year-in-review feature only goes live during the holiday season, and it takes over social media when it does. It's not quite clear if users will also be able to share their My Spotify messages and banners on social networks. Spotify also didn't say whether it'll make its way to everyone on the app in the future — it only announced that the feature "will appear first" in the US, Canada, UK, Ireland, Australia and New Zealand over the next several weeks. 

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-start-showing-you-personalized-banners-and-messages-based-on-your-listening-habits-130007917.html?src=rss

Adobe is updating its terms of service following a backlash over recent changes

Following customer outrage over its latest terms of service (ToS), Adobe is making updates to add more detail around areas like of AI and content ownership, the company said in a blog post. "Your content is yours and will never be used to train any generative AI tool," wrote head of product Scott Belsky and VP of legal and policy Dana Rao. 

Subscribers using products like Photoshop, Premiere Pro and Lightroom were incensed by new, vague language they interpreted to mean that Adobe could freely use their work to train the company's generative AI models. In other words, creators thought that Adobe could use AI to effectively rip off their work and then resell it. 

Other language was thought to mean that the company could actually take ownership of users' copyrighted material (understandably so, when you see it). 

None of that was accurate, Adobe said, noting that the new terms of use were put in place for its product improvement program and content moderation for legal reasons, mostly around CSAM. However, many users didn't see it that way and Belsky admitted that the company "could have been clearer" with the updated ToS.

"In a world where customers are anxious about how their data is used, and how generative AI models are trained, it is the responsibility of companies that host customer data and content to declare their policies not just publicly, but in their legally binding Terms of Use," Belsky said. 

To that end, the company promised to overhaul the ToS using "more plain language and examples to help customers understand what [ToS clauses] mean and why we have them," it wrote.

Adobe didn't help its own cause by releasing an update on June 6th with some minor changes to the same vague language as the original ToS and no sign of an apology. That only seemed to fuel the fire more, with subscribers to its Creative Cloud service threatening to quit en masse. 

In addition, Adobe claims that it only trains its Firefly system on Adobe Stock images. However, multiple artists have noted that their names are used as search terms in Adobe's stock footage site, as Creative Bloq reported. The results yield AI-generated art that occasionally mimics the artists' styles. 

Its latest post is more of a true mea culpa with a detailed explanation of what it plans to change. Along with the AI and copyright areas, the company emphasized that users can opt out of its product improvement programs and that it will more "narrowly tailor" licenses to the activities required. It added that it only scans data on the cloud and never looks at locally stored content. Finally, Adobe said it will be listening to customer feedback around the new changes.

This article originally appeared on Engadget at https://www.engadget.com/adobe-is-updating-its-terms-of-service-following-a-backlash-over-recent-changes-120044152.html?src=rss

The Morning After: Everything Apple announced at WWDC

Apple’s annual developer shindig kicked off with its traditional keynote outlining all the new tricks its products will soon do. There are big changes for iOS 18, iPadOS 18, macOS Sequoia and watchOS 11, not to mention visionOS 2. Some highlights include a standalone Passwords app, better health metrics on the Watch and Apple Intelligence, its own spin on AI. There’s more to learn about, so keep reading to learn all the biggest stories from the show.

— Dan Cooper

Blackmagic is developing a camera for immersive Apple Vision Pro videos

Yes, iOS 18 will include RCS support

Apple’s new AI-powered Siri can use apps for you

Apple may integrate Google’s Gemini AI into iOS in the future

iOS 18 embraces Apple Intelligence, deeper customization and a more useful Siri

macOS Sequoia will let you see your iPhone mirrored on your Mac’s screen

iPadOS 18 is getting a big boost with Apple Intelligence

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Image from WWDC 2024
Apple

Apple has finally bowed to pressure, bringing AI to its devices in the form of Apple Intelligence, powered by OpenAI. The system will bolster Siri, offering its generative AI smarts to write emails, summarize news articles and offer finer-grain control of your apps. It’ll be interesting to see, given Apple’s long-held distaste for machine learning gimmicks, if this can win where Google and Microsoft have floundered.

Continue Reading.

Image of apple passwords
Apple

Apple already has a dedicated password manager buried in its operating systems, but now it’ll be its own app. Passwords will act as a standalone password manager across every Apple platform and will even work on Windows via iCloud. Like iCloud Keychain, it’ll generate and record passwords to all of your sites and services, locking them behind biometric security.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-everything-apple-announced-at-wwdc-111550649.html?src=rss

Jabra updated its Elite earbuds with an LE Audio case, improved ANC and more

Jabra's Elite 10 and Elite 8 Active earbuds debuted in August, but the company isn't waiting for an annual update to unveil a second-generation model for both of those sets. Neither of them will look different, except for some new color options, but there are big upgrades to both. The company has taken this opportunity to make changes to noise cancellation, audio features, spatial sound and other areas.

First, both the new Elite 10 and Elite 8 Active will come with what Jabra calls "the world's first LE Audio smart case." This will allow you to plug the charging case into any USB-C or 3.5mm jack to wirelessly transmit sound to the earbuds. While in-flight entertainment might be a primary use case here, other possibilities abound, including audio from workout equipment, TVs and more. The company says the revamped cases are equipped with a new chip to transmit LE Audio with lower latency than similar options already on the market. Jabra also promises better overall sound quality when using the feature, including "Hi-Fi" playback.

Next, Jabra says it also improved the active noise cancellation (ANC) performance on both the new Elite 10 and Elite 8 Active. The company is promising to block "up to twice as much noise" as the previous generations. To do so, Jabra explains that it fine-tuned the internal feedback microphones to provide better noise blocking for mid- and low-frequency sounds. What's more, ANC algorithms have been updated to better utilize their adaptive capabilities, so the earbuds should handle things like airplane noise and the roar of the gym more effectively. 

Jabra also did some fine-tuning to its HearThrough mode. The ambient sound feature on both the new Elite 10 and Elite 8 Active has been tweaked for enhanced sound outdoors with a dedicated Natural HearThrough mode. This new setting offers increased wind noise reduction that's twice as effective as that of the previous generation, according to the company. Algorithms expand the frequency range of the regular HearThrough mode to make this possible.

Jabra Elite 8 Active can stream sound from cardio equipment thanks to its LE Audio-equipped case.
Jabra Elite 8 Active (2nd gen)
Jabra

While the Elite 8 Active had Dolby Audio and and the Elite 10 offered Dolby Atmos with head tracking, Jabra says the second-generation models both offer improved tuning for spatial sound. The company explains that during testing, 95 percent of its "expert panel" preferred the new audio profile to that of the previous gen. Lastly, Jabra is promising improved call quality on both the new Elite 10 and Elite 8 Active thanks to updated noise-reduction algorithms that provide enhanced voice recognition in subpar environments. 

All of the other stats on both sets of earbuds are holdovers from the previous generation. That includes the IP68 rating on the Elite 8 Active (case is IP54) and the IP57 rating on the Elite 10 (no case rating). You can also still expect up to six hours of battery life with ANC on for the Elite 10 (27 hours total with the case) and up to eight house of noise-cancelling use on the Elite 8 Active (32 hours total with the case). Bluetooth multipoint connectivity is still here, as are Fast Pair, Swift Pair and Spotify Tap. The second-gen Elite 10 can also still connect directly to smartwatches, so long as they support HFP, A2DP and AVRCP Bluetooth profiles. 

The Elite 10 (2nd gen) will be available in titanium black, gloss black, brown, blue and white for $280. The Elite 8 Active (2nd gen) comes in navy, black, coral and olive green for $230. Both of those prices are $30 more than the first versions that debuted last year and these two upgraded models will be available mid-June.

This article originally appeared on Engadget at https://www.engadget.com/jabra-updated-its-elite-earbuds-with-an-le-audio-case-improved-anc-and-more-090046844.html?src=rss

Just Dance VR is coming to Meta Quest headsets in October

If you think Just Dance would be a great addition to your library of virtual reality games and experiences, then mark this date: October 15. 2024. Ubisoft is launching Just Dance VR: Welcome to Dancity that day for the Meta Quest 2, Meta Quest Pro and Meta Quest 3. You'll be able to customize your avatars for the game and choose your own body shape, facial expression, skin color, hair and outfit. Once you're done creating a virtual version of yourself, you can enter the Dancity social hub to meet other players. 

You'll also have your own "apartment" in game, where you can dance with up to six players or do other interactive activities with the group, like play basketball. The game will let you send emote stickers to players who aren't in your friends list, but you can do voice chats with dancers who are. Welcome to Dancity features 360-degree environments and what Ubisoft describes as an "all-new gameplay with two-hand scoring."

You'll be able to dance to 25 hit and original songs at launch, including Don't Stop Me Now by Queen, Bad Liar by Selena Gomez, Starships by Nicki Minaj and Call Me Maybe by Carly Rae Jepsen. As UploadVR notes, the game was supposed to be exclusively available to Pico headsets. However, after the ByteDance-owned company laid off a big portion of its workforce, Ubisoft started working with a new partner (Meta) to develop the game.

This article originally appeared on Engadget at https://www.engadget.com/just-dance-vr-is-coming-to-meta-quest-headsets-in-october-043151830.html?src=rss