Xbox’s April Game Pass titles include Lego 2K Drive, Shadow of the Tomb Raider and Harold Halibut

April’s new Xbox Game Pass arrivals give you Lego racing, Lara Croft and a Lil Gator. Subscribers can play the Mario Kart-like Lego 2K Drive starting on Wednesday, the trilogy-wrapping Shadow of the Tomb Raider on April 11 and the charming stop-motion adventure game Harold Halibut on April 16.

Lego 2K Drive, launched in May 2023, lets developer Vision Concepts (known for the NBA 2K and WWE 2K series) take the reins from Travelers’ Tales to create its first Lego game. We were quickly pulled in by its charming vehicle transformations and quirky fun in a game that draws equally from Mario Kart and Forza Horizon 5.

Our gripes (no quick way to restart races and a suspicious nudge toward microtransactions) will be easier to see past when you can download it for free with your Game Pass subscription. Lego 2K Drive will be available to Game Pass members on April 3 for cloud and Xbox consoles.

Shadow of the Tomb Raider: Definitive Edition wraps up Lara Croft’s Survivor Trilogy origin story, which rebooted the series as an Uncharted-esque cinematic epic. Help Croft traverse jungles, caverns and ruins (with tombs!) as she battles the mysterious and all-powerful organization Trinity and completes her transformation into the character known and loved from previous iterations. You can play it on April 11 on cloud, Xbox consoles and PCs.

Still from the game Harold Halibut. The protagonist, unkempt in a dirty white shirt and pants, stands in a profile view in a grimy and cluttered room inside an underwater spaceship.
Slow Bros.

Harold Halibut is a quirky adventure game made in the spirit of old-school Sierra or LucasArts games — with a unique visual twist. Harold works as a lab assistant in a sunken spaceship trapped underwater 250 years after fleeing a doomed Earth. But the game’s stop-motion digital animation steals the show, appropriately illustrating the story’s captivatingly gloomy sci-fi premise.

Developer Slow Bros. created handmade characters, environments and objects, which were scanned and animated digitally, leading to a stand-out old-school motif. Harold Halibut will be available on April 16 on cloud, PC and Xbox Series X/S.

Also available for Game Pass members in April are the time-slowing action-puzzler Superhot: Mind Control Delete (available Tuesday for cloud, console and PC), the innocently family-friendly open-world adventure Lil Gator Game (April 4: cloud / console / PC), EA Sports PGA Tour (April 4: cloud / PC / Xbox Series X/S) and surreal detective game Kona (April 9: cloud / console).

Leaving Xbox Game Pass this month are Amnesia Collection, Amnesia: Rebirth, Back 4 Blood, Phantom Abyss, Research and Destroy and Soma. They’re available until April 15.

This article originally appeared on Engadget at https://www.engadget.com/xboxs-april-game-pass-titles-include-lego-2k-drive-shadow-of-the-tomb-raider-and-harold-halibut-165331429.html?src=rss

Xbox’s April Game Pass titles include Lego 2K Drive, Shadow of the Tomb Raider and Harold Halibut

April’s new Xbox Game Pass arrivals give you Lego racing, Lara Croft and a Lil Gator. Subscribers can play the Mario Kart-like Lego 2K Drive starting on Wednesday, the trilogy-wrapping Shadow of the Tomb Raider on April 11 and the charming stop-motion adventure game Harold Halibut on April 16.

Lego 2K Drive, launched in May 2023, lets developer Vision Concepts (known for the NBA 2K and WWE 2K series) take the reins from Travelers’ Tales to create its first Lego game. We were quickly pulled in by its charming vehicle transformations and quirky fun in a game that draws equally from Mario Kart and Forza Horizon 5.

Our gripes (no quick way to restart races and a suspicious nudge toward microtransactions) will be easier to see past when you can download it for free with your Game Pass subscription. Lego 2K Drive will be available to Game Pass members on April 3 for cloud and Xbox consoles.

Shadow of the Tomb Raider: Definitive Edition wraps up Lara Croft’s Survivor Trilogy origin story, which rebooted the series as an Uncharted-esque cinematic epic. Help Croft traverse jungles, caverns and ruins (with tombs!) as she battles the mysterious and all-powerful organization Trinity and completes her transformation into the character known and loved from previous iterations. You can play it on April 11 on cloud, Xbox consoles and PCs.

Still from the game Harold Halibut. The protagonist, unkempt in a dirty white shirt and pants, stands in a profile view in a grimy and cluttered room inside an underwater spaceship.
Slow Bros.

Harold Halibut is a quirky adventure game made in the spirit of old-school Sierra or LucasArts games — with a unique visual twist. Harold works as a lab assistant in a sunken spaceship trapped underwater 250 years after fleeing a doomed Earth. But the game’s stop-motion digital animation steals the show, appropriately illustrating the story’s captivatingly gloomy sci-fi premise.

Developer Slow Bros. created handmade characters, environments and objects, which were scanned and animated digitally, leading to a stand-out old-school motif. Harold Halibut will be available on April 16 on cloud, PC and Xbox Series X/S.

Also available for Game Pass members in April are the time-slowing action-puzzler Superhot: Mind Control Delete (available Tuesday for cloud, console and PC), the innocently family-friendly open-world adventure Lil Gator Game (April 4: cloud / console / PC), EA Sports PGA Tour (April 4: cloud / PC / Xbox Series X/S) and surreal detective game Kona (April 9: cloud / console).

Leaving Xbox Game Pass this month are Amnesia Collection, Amnesia: Rebirth, Back 4 Blood, Phantom Abyss, Research and Destroy and Soma. They’re available until April 15.

This article originally appeared on Engadget at https://www.engadget.com/xboxs-april-game-pass-titles-include-lego-2k-drive-shadow-of-the-tomb-raider-and-harold-halibut-165331429.html?src=rss

Dave the Diver joins the PS Plus catalog on April 16

Dave the Diver is joining the PlayStation Plus catalog on April 16. If you’ve been on the fence about the ocean-faring adventure/restaurant sim, this is a good chance to check it out without spending any extra money, assuming your PS Plus membership hasn’t lapsed.

For those living under a coral reef, Dave the Diver is a wickedly addictive game that wears many hats. The gameplay splits into two primary components. During the day, you explore an ever-changing ocean, with fish to hunt, sharks to fight and mysteries to solve. The deeper you go, the weirder things get.

Once night falls, the action shifts to a sushi restaurant. You hire the staff, plan the menu and serve the guests. This is one part management sim and one part arcade game, with a hectic pace that recalls the coin-op classic Tapper.

The two gameplay mechanics shouldn’t mesh well, being so wildly different, but somehow they do. It’s like, uh, ocean-exploring peanut butter and sushi-making jelly. Dave the Diver is also surprisingly funny, with a large cast of oddballs both over and under the sea. Let me put it this way. You can hire an off-brand Jason Voorhees, a velociraptor and a ninja to be your waiters and sous chefs. There’s a reason why it made our list of the best games of 2023.

PS5 players are getting some slight improvements to suit the console, including haptic feedback that makes use of the adaptive triggers of the DualSense controllers. There’s also Godzilla-based DLC coming in May, which promises “even more enormous threats lurking in the depths.” The game’s already available for the Nintendo Switch and PC, though it remains absent from the Xbox catalog.

In addition to Dave the Diver, PS Plus members will soon be getting another treat. Sony just announced that the action-adventure title Tales of Kenzera: Zau will be a day one exclusive to PlayStation Plus on April 23.

This article originally appeared on Engadget at https://www.engadget.com/dave-the-diver-joins-the-ps-plus-catalog-on-april-16-154532307.html?src=rss

Dave the Diver joins the PS Plus catalog on April 16

Dave the Diver is joining the PlayStation Plus catalog on April 16. If you’ve been on the fence about the ocean-faring adventure/restaurant sim, this is a good chance to check it out without spending any extra money, assuming your PS Plus membership hasn’t lapsed.

For those living under a coral reef, Dave the Diver is a wickedly addictive game that wears many hats. The gameplay splits into two primary components. During the day, you explore an ever-changing ocean, with fish to hunt, sharks to fight and mysteries to solve. The deeper you go, the weirder things get.

Once night falls, the action shifts to a sushi restaurant. You hire the staff, plan the menu and serve the guests. This is one part management sim and one part arcade game, with a hectic pace that recalls the coin-op classic Tapper.

The two gameplay mechanics shouldn’t mesh well, being so wildly different, but somehow they do. It’s like, uh, ocean-exploring peanut butter and sushi-making jelly. Dave the Diver is also surprisingly funny, with a large cast of oddballs both over and under the sea. Let me put it this way. You can hire an off-brand Jason Voorhees, a velociraptor and a ninja to be your waiters and sous chefs. There’s a reason why it made our list of the best games of 2023.

PS5 players are getting some slight improvements to suit the console, including haptic feedback that makes use of the adaptive triggers of the DualSense controllers. There’s also Godzilla-based DLC coming in May, which promises “even more enormous threats lurking in the depths.” The game’s already available for the Nintendo Switch and PC, though it remains absent from the Xbox catalog.

In addition to Dave the Diver, PS Plus members will soon be getting another treat. Sony just announced that the action-adventure title Tales of Kenzera: Zau will be a day one exclusive to PlayStation Plus on April 23.

This article originally appeared on Engadget at https://www.engadget.com/dave-the-diver-joins-the-ps-plus-catalog-on-april-16-154532307.html?src=rss

Take-Two is buying Gearbox from Embracer for $460 million

More major changes are afoot on the business side of the video game world, as a notable name is changing hands once again. Take-Two Interactive (the parent company of Grand Theft Auto publisher Rockstar and others) has agreed to buy Gearbox Entertainment from the embattled Embracer Group. The deal is worth $460 million in stock and is expected to close by June 30. It had been rumored for several months that Embracer was planning to sell off Gearbox.

Take-Two is acquiring three studios: Gearbox Software, Gearbox Montréal and Gearbox Studio Quebec. It will fully own the Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem franchises, along with “Gearbox’s future pipeline.” Gearbox will operate under the umbrella of 2K, which already publishes Borderlands and Tiny Tina games. Gearbox founder and CEO Randy Pitchford will remain at the helm.

Embracer is hanging onto Gearbox Publishing San Francisco, which will be renamed. That holds the publishing rights for the Remnant series, Hyper Light Breaker and unannounced games. Embracer will also keep Cryptic Studios (Neverwinter Online and Star Trek Online), Lost Boys Interactive and Captured Dimensions.

Take-Two notes that Gearbox has “six key interactive entertainment projects in various stages of development.” Those include five sequels, among them Homeworld 3 and the next Borderlands game.

Embracer bought Gearbox in 2021 for an initial $363 million. If Gearbox met certain targets, the deal would have been worth just over an extra $1 billion over six years.

Since it bought Gearbox, Embracer has gone through rough times. Last year, it announced a major restructuring after a $2 billion investment deal (said to be from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. Since then, Embracer has has closed several studios and sold off others. It laid off 1,387 people in the second half of last year and canceled 29 unannounced games over a six-month period in 2023.

Elsewhere in the business of video games, Sega has sold Relic Entertainment (Warhammer 40,000 and Company of Heroes), which is now an independent studio thanks to the help of a mystery investor. Sega is also cutting around 240 jobs in Europe, adding to the extensive video game layoffs so far this year. Sega Europe, Creative Assembly (Total War) and Hardlight Studios (Two Point Hospital) are said to have been impacted.

This article originally appeared on Engadget at https://www.engadget.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528.html?src=rss

Take-Two is buying Gearbox from Embracer for $460 million

More major changes are afoot on the business side of the video game world, as a notable name is changing hands once again. Take-Two Interactive (the parent company of Grand Theft Auto publisher Rockstar and others) has agreed to buy Gearbox Entertainment from the embattled Embracer Group. The deal is worth $460 million in stock and is expected to close by June 30. It had been rumored for several months that Embracer was planning to sell off Gearbox.

Take-Two is acquiring three studios: Gearbox Software, Gearbox Montréal and Gearbox Studio Quebec. It will fully own the Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem franchises, along with “Gearbox’s future pipeline.” Gearbox will operate under the umbrella of 2K, which already publishes Borderlands and Tiny Tina games. Gearbox founder and CEO Randy Pitchford will remain at the helm.

Embracer is hanging onto Gearbox Publishing San Francisco, which will be renamed. That holds the publishing rights for the Remnant series, Hyper Light Breaker and unannounced games. Embracer will also keep Cryptic Studios (Neverwinter Online and Star Trek Online), Lost Boys Interactive and Captured Dimensions.

Take-Two notes that Gearbox has “six key interactive entertainment projects in various stages of development.” Those include five sequels, among them Homeworld 3 and the next Borderlands game.

Embracer bought Gearbox in 2021 for an initial $363 million. If Gearbox met certain targets, the deal would have been worth just over an extra $1 billion over six years.

Since it bought Gearbox, Embracer has gone through rough times. Last year, it announced a major restructuring after a $2 billion investment deal (said to be from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. Since then, Embracer has has closed several studios and sold off others. It laid off 1,387 people in the second half of last year and canceled 29 unannounced games over a six-month period in 2023.

Elsewhere in the business of video games, Sega has sold Relic Entertainment (Warhammer 40,000 and Company of Heroes), which is now an independent studio thanks to the help of a mystery investor. Sega is also cutting around 240 jobs in Europe, adding to the extensive video game layoffs so far this year. Sega Europe, Creative Assembly (Total War) and Hardlight Studios (Two Point Hospital) are said to have been impacted.

This article originally appeared on Engadget at https://www.engadget.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528.html?src=rss

Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado.
In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel.
Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

A screenshot of combat from Visions of Mana
Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

The art of Visions of Mana evokes previous entries in the series thanks to its bright colors and cute character design.
Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado.
In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel.
Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

A screenshot of combat from Visions of Mana
Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

The art of Visions of Mana evokes previous entries in the series thanks to its bright colors and cute character design.
Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

Immortals of Aveum headlines April’s PS Plus monthly games

Sony unveiled April’s PlayStation Plus monthly games on Wednesday. The batch includes Immortals of Aveum, Minecraft Legends, Skul: The Hero Slayer and an Overwatch 2 skins-and-skips bundle. Subscribers on PS Plus’ Essential, Extra and Premium tiers can claim the titles starting Tuesday, April 2.

Immortals of Aveum (PS5) showed promise, but its “first-person shooter with magic instead of guns” formula didn’t fare incredibly well commercially. The EA-published game was met with mixed reviews, and its release date — competing against the likes of Baldur’s Gate III, Armored Core VI and Starfield — likely didn’t help. That led to indie developer Ascendant Studios laying off nearly half its staff a few weeks after launch. Still, despite its suspiciously smooth mechanics and too-sparse crowds, we liked its cinematics and satisfyingly powerful magical attacks, so it could be worth checking out risk-free with your subscription.

Minecraft Legends (PS5 / PS4) takes the best-selling game of all time and spins it off into a real-time action-strategy game. In the franchise's blocky style, players form alliances to defeat invading piglins from the Nether dimension. The game includes a single-player story mode and multiplayer for up to eight players.

Skul: The Hero Slayer (PS4) is a retro 2D side-scrolling roguelike. You play as a skeleton who can swap skulls — and, in turn, abilities — with his slain enemies. (Convenient!) The game lets you select two ability types and encourages quick-switching during combat.

In addition to those three games, all PlayStation Plus subscribers can snag an exclusive Overwatch 2 Mega Bundle in April. The pack includes nine skins and five Battle Pass Tier Skips. You’ll first need to download Overwatch 2 from the PlayStation Store, and the bundle should show up in-game immediately (whether you’re a new or returning player).

This article originally appeared on Engadget at https://www.engadget.com/immortals-of-aveum-headlines-aprils-ps-plus-monthly-games-183924174.html?src=rss

Marvel Rivals is a new Overwatch-like team shooter

Marvel Games and NetEase just announced a new Overwatch-like team shooter called Marvel Rivals. As the name suggests, playable characters will be pulled from throughout the Marvel Multiverse, including members of the Avengers, Guardians of the Galaxy and the X-Men.

Marvel Rivals is a third-person 6v6 team-based shooter. It’ll be free to play and it's set inside of a “continually evolving universe.” In other words, expect plenty of seasonal updates that introduce new heroes, villains, maps and challenges.

As for those heroes and villains, the developers promise a “vast array” of characters to choose from, but that roster will be limited to about a dozen upon the alpha launch in May. Early testers will be able to play as Spider-Man, Black Panther, Magneto, Magik and eight or nine more unannounced characters. The developers did mention that Rocket Raccoon, Groot, Hulk and Iron Man would be playable, but didn’t confirm that they’ll be available with the alpha. Screenshots show Dr. Strange, Storm and Scarlet Witch, among other heroes. It looks like the creators have access to the entire Marvel roster. That’s quite literally more than 80,000 potential playable characters.

Team-based shooters live or die by their maps. The devs didn’t say how many maps would be available when the alpha build hits, but did tease Asgard and Tokyo of 2099. NetEase also suggested that these environments will be destructible, with certain heroes being able to “reshape the terrain” with their powers.

A screenshot showing a bunch of heroes.
Marvel Games

The story involves various Doctor Dooms, multiple timelines and colliding universes. It’s the usual cosmic Marvel tomfoolery. At any rate, it’s likely to be better than the Secret Invasion TV show. Again, the alpha will be available in May for PC players. There’s no word on a console release.

This isn't the only big Marvel game announced this week. Former Naughty Dog and Visceral Games writer and creative director Amy Hennig is working on a story-driven action game called Marvel 1943: Rise of Hydra. You'll be able to play that next year. 

This article originally appeared on Engadget at https://www.engadget.com/marvel-rivals-is-a-new-overwatch-like-team-shooter-150021430.html?src=rss