Renault Le Mans Hypercar Concept Swaps Entire Drivers Like F1 Changes Tires

Endurance racing has a violent pit stop problem. Drivers trapped in burning cockpits because harnesses wouldn’t release fast enough. Fuel fires erupting while crews wrestle with high-pressure refueling systems under time pressure. Wheel guns misfiring at exactly the wrong moment. These failures have defined the dark side of Le Mans history since the 1950s, and Taejung Kim’s Renault Double Barrel concept exists to make sure they never happen again. The concept draws its name and its core philosophy from a shotgun’s double barrel mechanism, reimagining the 2040 Le Mans hypercar as something you hot-swap instead of service. The left fuselage contains a complete hydrogen powertrain module. The right fuselage houses the entire driver cockpit as a self-contained pod. When the car screams into the pit lane, the team doesn’t unbuckle a driver or pump fuel into a tank. They eject both entire modules and slot in fresh replacements, sending the car back onto the Circuit de la Sarthe in the time it currently takes just to click a seatbelt harness. The approach transforms pit lane strategy from a dangerous ballet of human coordination into something mechanical, predictable, and inherently safer.

The concept’s inspiration reaches back to the 1955 Nardi Giannini ND750 Bisiluro, an Italian streamliner that split its driver and engine into two separate fuselages connected by a central spine. That car was designed for outright speed on the straights at Monza, accepting terrible handling characteristics in exchange for slicing through the air like a bullet. Kim’s reinterpretation borrows the twin-fuselage architecture but uses it to solve a completely different problem: eliminating the human chaos of endurance racing pit stops. The Nardi needed two separate bodies because mid-century aerodynamics couldn’t integrate a driver and engine into one low-drag form. The Double Barrel uses two bodies because modular replacement demands independent pods, and because splitting mass across two fuselages creates a radically different center of gravity that could fundamentally change how a prototype handles through high-speed sections like the Porsche Curves.

Designer: Taejung Kim

The hydrogen powertrain module on the left carries the entire propulsion system as a single replaceable cartridge. Fuel cell stack, electric motors, power electronics, thermal management, and structural mounting all integrate into one unit that slides into the left fuselage and locks into place through what Kim describes as a shotgun-inspired breach loading mechanism. The driver pod on the right contains the cockpit, safety cell, steering column, pedal box, and all driver interfaces as a second self-contained module. Both pods connect through a central carbon monocoque spine that handles the structural loads and aero surfaces. The concept sketches show mechanical locking points at the front and rear of each fuselage, suggesting the modules slide in from behind and engage positive locks that can be released pneumatically or mechanically under pit lane conditions. The swap mechanism prioritizes speed over tool-free operation, accepting that pit crews will have specialized equipment if it means dropping swap times below ten seconds.

The front fascia is dominated by twin hexagonal air intakes that feed cooling to each fuselage independently. A narrow LED light bar spans the width of the nose, broken into segmented panels that give the car an almost insectoid quality when illuminated. The central spine between the two fuselages rises slightly to create a spine-like ridge that channels airflow over the top of the car, and the bodywork around each pod is heavily sculpted with sharp creases and dramatic undercuts. The rear features a massive integrated wing that spans the full width of both fuselages, with vertical endplates in the same acid yellow as the front dive planes. The diffuser treatment extends deep underneath the rear bodywork, and the taillights are thin horizontal bars integrated into each pod’s trailing edge, outlined in vivid orange-red that pops against the black carbon.

The hot-swap pit stop strategy Kim proposes would require significant changes to current Le Mans regulations, which don’t allow for driver changes mid-stint under normal racing conditions and mandate specific refueling procedures. The FIA and ACO (Automobile Club de l’Ouest) would need to develop entirely new technical regulations governing module interfaces, safety interlocks, and swap procedures. The concept assumes these rules evolve in response to hydrogen adoption and the push toward zero-emission endurance racing. Hydrogen refueling presents unique challenges, current systems require careful pressure management and grounding to prevent static discharge ignition, and a modular cartridge swap eliminates those risks entirely by treating the entire fuel cell stack as a consumable that gets swapped rather than refilled. The driver pod swap solves the harness release problem that has caused fatalities when drivers couldn’t exit burning cars fast enough, and it also allows teams to rotate drivers without the psychological pressure of quick unbuckling under race conditions.

The twin-fuselage layout creates interesting aerodynamic opportunities and problems. Splitting the car’s mass into two distinct bodies allows each fuselage to generate its own downforce independently, potentially creating a system where the left and right sides can be tuned asymmetrically for different corner characteristics. The gap between the fuselages becomes a massive air channel that could feed cooling, create a venturi effect for underbody downforce, or house active aero elements. The downside is drag. Two separate bodies create more frontal area and more turbulent wake than a single unified form, and at Le Mans, where cars spend significant time at full throttle down the Mulsanne Straight, drag is everything. Kim’s concept accepts this compromise, betting that the pit stop time advantage and the safety benefits outweigh the aerodynamic penalty.

The project was developed as a personal exploration in 2026 with mentorship from Dre Ahn of Dvision Studio, rendered in Blender using Cycles for the photoreal lighting, and presented through a comprehensive design development breakdown that shows Kim’s process from initial research through final execution. The concept doesn’t pretend to be production-ready. It’s a provocation, a design exercise that takes a genuine problem in endurance racing and solves it through radical rethinking of what a race car can be. Whether the FIA ever allows modular pod swaps is almost beside the point. The Double Barrel concept demonstrates that the pit stop, which has remained fundamentally unchanged since the 1950s despite massive advances in safety technology, could be completely reimagined if someone is willing to throw out the assumption that a race car has to be a single unified object.

The post Renault Le Mans Hypercar Concept Swaps Entire Drivers Like F1 Changes Tires first appeared on Yanko Design.

A maverick hacker got Mac OS X running on a Wii

You may already know that emulators can run Wii games on a Mac. But one developer has flipped the script. Bryan Keller now has an ancient version of the Mac's operating system running on Nintendo's 2006 game console (via Kottke). Why? Because they said it couldn't be done.

The developer first had the idea in 2013 while a sophomore in college. However, they found renewed motivation five years ago when Redditor u/CussdomTidder posted, "There is a zero percent chance of this ever happening."

Michael Jordan in an interview for The Last Dance. Subtitle: "It became personal with me."
Developer Bryan Keller took it personally.
YouTube / ESPN / Netflix

Keller used that as fuel to begin plugging away, "feeling encouraged" by the anonymous contrarian. Thus began the process of porting Mac OS X 10.0 (Cheetah) onto a device designed to play Wii Sports and Super Mario Galaxy.

"Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation," Keller wrote. "Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new."

Photo of an airplane, where a Wii sits next to a MacBook with code on its screen
Keller didn't allow something as trivial as a flight to get in the way of the task at hand.
Bryan Keller / GitHub

Keller noted that the Wii is a phenomenally hackable console, with other enterprising hackers porting Windows 95 and NT, Linux and NetBSD onto it. Nintendo's system also runs a PowerPC chip similar to those found in older Macs. "Given this close lineage, I felt confident that the CPU wouldn't be a blocker," they wrote. From there, Keller wrote a custom boot loader, patched the kernel and wrote new drivers. They even got the Wii's USB ports working for mouse and keyboard input.

Tthe developer found the process "deeply satisfying," especially given the initial doubt. (I'm talking to you, disparaging Redditor.) "In the end, I learned (and accomplished) far more than I ever expected," Keller wrote. "And perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing."

For the technically minded, the developer's blog goes into extensive detail about the process. And full-on madlads can visit Keller's GitHub to try it for themselves.

This article originally appeared on Engadget at https://www.engadget.com/computing/a-maverick-hacker-got-mac-os-x-running-on-a-wii-200800027.html?src=rss

Instagram comments can now be edited (within 15 minutes)

Meta is giving users the ability to edit Instagram comments they leave on posts, though only within a 15 minute window after they're posted. The setup is similar to how the social app handles editing messages, an option it first added in 2024, 11 years after direct messaging was introduced to Instagram in 2013.

You're only able to edit comments you left with your own account, and the process of actually doing so is easy. Just tap on the word "Edit" under your comment to pull up a text box where you can tweak, rework or embellish what you've written, and then press the blue check mark to save it. Meta says comments can be edited as many times as you want in that 15 minute window, so if you need to make more changes, you have that option.

Comments can show up in multiple ways across Instagram — including Stories, as of 2024 — so offering a way to edit them is a welcome addition. The new option is just the latest in a series of changes Meta has introduced to the social app in the last month. Earlier in March, the company announced that it was removing end-to-end encryption from Instagram DMs. At the end of the month, Meta also began testing Instagram Plus, a subscription service that unlocks new features for the app's Stories feature.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-comments-can-now-be-edited-within-15-minutes-195000640.html?src=rss

Jazzy stealth-action game Thick as Thieves hits PC on May 20

Thick as Thieves, the magical heist game from a crew of stealth legends at OtherSide Entertainment, is coming to Steam on May 20. OtherSide and publisher Megabit Entertainment announced the release date in a new gameplay trailer during today's Triple-i Initiative showcase (which was packed with cool indie games, as always).

OtherSide was founded by Thief and System Shock 2 veteran Paul Neurath in 2013, and Deus Ex creator Warren Spector joined in 2016. These are two of the developers who shaped the stealth genre as we know it, so Thick as Thieves has a solid foundation. The new trailer showcases the game's fictional Scottish city of Kilcairn, where magic and technology clash against a backdrop of 1910s music and architecture. At launch, Thick as Thieves will feature two thieves, two maps, 16 contracts, six unique pieces of gear and multiple difficulty settings, which alter the layout of each level.

Thick as Thieves has evolved since its introduction at The Game Awards in December 2024. It was originally pitched as a PvPvE game, but it's landing as a solo or two-player experience, with no player-on-player brawls. OtherSide announced the pivot on Steam on April 2, 2026:

"As development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play. So, we’ve taken a decision we feel is right for the game: Thick as Thieves is now focused on two-player co-op and single player. This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special — dynamic stealth gameplay."

A handful of playtesters and early fans expressed their disappointment at the removal of PvP. A developer responded to one question with, "PvPvE may come further down the line."

There's also no word on the console versions of the game. Thick as Thieves was announced for PC, PlayStation 5 and Xbox Series X/S, but today's news suggests it's coming to Steam first (if not only). Details are a bit up in the air at the moment, but hey, at least it's on-brand for the developers of a stealth game to be sneaky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/jazzy-stealth-action-game-thick-as-thieves-hits-pc-on-may-20-193320746.html?src=rss

Dyson’s HushJet Mini Cool is a pocket-sized bladeless fan that looks unfortunately PG13

It’s summertime, and the temperatures are soaring, making you sweat and feel uncomfortable. A mini fan can give you some breathing space in the heavy, humid heat. But if you’re looking for something beyond the usual pocket fan, Dyson wants you to indulge in the luxury of a gadget that feels just as premium in the hand as it looks. The company’s latest personal cooling device promises to outclass typical portable fans with engineering inspired by the same airflow technology that powers its iconic bladeless designs.

The HushJet Mini Cool is Dyson’s first portable fan designed to be carried or worn around the neck, and it aims to deliver cooling in a way that feels refined rather than noisy or clunky. True to Dyson’s design philosophy, the device hides its working parts inside a smooth cylindrical body. There are no exposed blades, which not only gives the fan a cleaner appearance but also prevents hair or clothing from getting caught while using it close to the face. The nozzle on top is borrowed directly from the HushJet purifier line, and at full scale on those machines it reads as precision engineering. Miniaturized here and perched at the tip of a handheld cylinder, the hexagonal honeycomb iris framed in rose-tinted trim produces a silhouette that has, let’s say, generated a certain kind of attention online. Dyson’s engineers were clearly thinking about airflow geometry. Their industrial designers may have needed one more round of feedback.

Designer: Dyson

Inside the compact housing is a high-speed brushless DC motor that spins at up to 65,000 RPM. Despite the fan’s small footprint, it produces a focused stream of air that can reach speeds of around 25 meters per second. Dyson pairs this with its custom HushJet nozzle that channels and smooths the airflow, reducing turbulence and minimizing the harsh buzzing sound commonly associated with small handheld fans. The result is a more refined sound profile, operating as quietly as about 52 dBA on lower speeds and rising to roughly 72.5 dBA when pushed to its Boost mode. Impressive numbers, though probably not the first thing people are going to be talking about when they see this thing in someone’s hand.

Cooling performance can be adjusted through five airflow settings, allowing users to move from a gentle breeze to stronger airflow depending on the situation. When the heat becomes unbearable, Boost mode provides a short burst of maximum airflow for quicker relief. The nozzle itself can be rotated to direct the airflow precisely where it’s needed, whether angled upward toward the face or positioned more directly for a stronger cooling effect. Rotating it does change the visual read somewhat, for what that’s worth.

Portability is central to the HushJet Mini Cool’s design. The fan weighs roughly 212 grams and measures about 38 millimeters in diameter, making it easy to carry in a bag or hold comfortably for long periods. Dyson includes a lanyard so it can be worn around the neck for hands-free use while walking outdoors or commuting, which introduces its own set of visual problems that we’ll leave as an exercise for the reader. A charging stand also allows it to double as a compact desk fan, adding versatility when you’re sitting at work or relaxing at home.

The device runs on a 5,000 mAh rechargeable battery that provides up to six hours of use depending on the selected fan speed. Charging is handled through a USB-C port, making it convenient to power up using everyday chargers or portable power banks. Dyson also includes a travel pouch for easier portability, while optional accessories such as a grip clip and universal mount allow the fan to attach to strollers, bags, or other surfaces.

Available in Stone/Blush (blush is a very unfortunate name if you ask me), Carnelian/Sky, and Ink/Cobalt, the HushJet Mini Cool is priced at $99 and available starting today. The engineering is genuinely solid, the noise suppression is real, and the cooling performance punches well above what you’d expect from something this compact. Dyson’s industrial design team clearly did their homework on the airflow side. Whether anyone assigned to the form factor study did the same is a question that the internet has already answered, loudly and with great enthusiasm.

The post Dyson’s HushJet Mini Cool is a pocket-sized bladeless fan that looks unfortunately PG13 first appeared on Yanko Design.

Netflix adds three Jackbox games to its TV app

Netflix has added a heavy hitter in party activities to its gaming lineup. The streamer announced that Jackbox Party Essentials is joining the Netflix Party Games collection. This move makes three of the popular Jackbox group games available for free to Netflix subscribers: Fibbage 4, Quiplash 3 and Drawful 2. Each one supports up to eight players. 

Netflix has been refocusing its interactive strategy to highlight family-friendly and party games. The company has even offered tie-ins to its original content; for instance, playing Overcooked through Netflix will let you use a member of Huntr/x from Kpop Demon Hunters as your in-game avatar. We also saw Netflix's Game Controller software, which turns any mobile device into a gamepad for its game library, take the crown as a top-downloaded iOS app around the Easter holiday weekend. That performance could indicate that many families were at least thinking of trying out the streamer's games as part of their festivities.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-adds-three-jackbox-games-to-its-tv-app-190220143.html?src=rss

Another Don’t Starve game is on the way

Developer Klei Entertainment has announced a follow-up to Don't Starve that adds a new sense of depth to the popular survival game. And that's in a literal sense: Don't Starve Elsewhere translates the game's resource gathering and sanity management to a world with three-dimensional terrain at different elevations, a first for the traditionally flat series.

Don't Starve Elsewhere doesn't quite seem like the Super Mario 64 to Don't Starve's Super Mario Bros. but based on the trailer, having actual mountains, cliffs and plateaus does offer plenty of new opportunities to have your world rocked by an unfriendly goat. The game also incorporates new biomes, what looks like plenty of new animals, enemies and bosses and several features that were first introduced as DLC for the first Don't Starve.

Klei released the original Tim Burton-inspired Don't Starve all the way back in 2013, and has been remarkably consistent in supporting it with paid DLC introducing new characters, mechanics and biomes over the last 13 years. Additions like multiplayer support, from standalone expansion Don't Starve Together, and dynamic weather patterns, introduced in Don't Starve: Shipwrecked, appear to be built into the new game from the start. A mobile spin-off created by Tencent, Don’t Starve: Newhome, was announced in 2020 and appears to still be in active development.

Klei hasn’t announced a release date for Don’t Starve Elsewhere, but if the game is anything like the developer’s previous games, it will be released in early access on PC before it makes its way to a full release on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/another-dont-starve-game-is-on-the-way-184400774.html?src=rss

Mountain climbing sim Cairn is getting free DLC this summer

The hit mountain climbing simulation Cairn is getting a series of free DLC drops, under the banner On the Trail. The first will be released this summer and it's called Deep Water.

The DLC introduces three new climbing areas and plenty of "fresh challenges." There's also a new avatar, as players can now climb as Aava or the game's original sidekick Marco.

As the name suggests, there's some new water-based mechanics here. It looks like players will be able to fall into the water without automatically dying, though the developer hasn't shown how that works exactly. In the original game, a fall into a body of water would be treated just like any other fall.

This is the first in a series of new DLC releases, but we don't know what the other updates will entail. We do know that they'll all be free. The base game is $30, when not on sale, so this is a nice little perk for fans.

For the uninitiated, Cairn is a serious mountain climbing sim that forces players to keep a keen eye on balance and stamina. It's got a fairly complex control scheme, with a manual mode that mandates independent control of each limb. There's an emphasis on route planning and gear management. The game is also quite easy on the eyes.

Today's DLC announcement came as part of the Triple-i Initiative showcase, which spotlights indie games. The stream also gave us reveals for a new Don't Starve game and an intriguing title from the devs behind the hit narrative adventure 1000xResist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mountain-climbing-sim-cairn-is-getting-free-dlc-this-summer-182908992.html?src=rss

Co-op pirate survival game Windrose hits PC in early access on April 14

Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30.

In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks.

You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses.

Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well. 

Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete.

This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/co-op-pirate-survival-game-windrose-hits-pc-in-early-access-on-april-14-175842163.html?src=rss

Tesla may be working on a smaller and cheaper electric SUV

Tesla may be shifting strategy once again. Reuters reported that the company is working on a smaller and less expensive electric SUV. This would be a brand new vehicle rather than a variant of the existing Model 3 or Model Y, according to the publication's sources. The new EV would allegedly be about 14 feet long, shorter than the 15.7-foot Model Y. Reuters didn't have details about whether this would be an autonomous vehicle or a traditional one, but one source reportedly said that Tesla is generally looking to offer a driverless option in its vehicle lineup. 

The company had previously been working on a budget EV with a target price of $25,000, but Tesla appeared to abandon that effort in 2024 to work on robotaxis. And as recently as the start of 2026, Tesla discontinued two of its EV models in order to refocus the business on robotics. Perhaps the brand felt it needed to have a bigger auto imprint after cutting the Model S and X and relaunched the budget EV project. Or perhaps this is just the latest whim of the company's leadership and it won't actually come to pass. We'll have to wait and see.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-may-be-working-on-a-smaller-and-cheaper-electric-suv-175230630.html?src=rss