Nineteen years after its debut, Reddit is now a publicly traded company. It was listed on the New York Stock Exchange as RDDT for the first time on Thursday, with mascot Snoo on hand to ring the opening bell.
The company aimed to sell 15.3 million shares at $34 a pop to raise around $519.4 million. Stockholders collectively planned to sell 6.7 million shares in the IPO for a total of $228.6 million (Reddit itself wouldn't see any of that money though). The IPO price values Reddit at just under $6.5 billion.
The sale’s underwriters also have the option to buy 3.3 million shares at the IPO price over the next 30 days. So if the stock soars over the next few weeks, the underwriters can pick up shares relatively cheaply. If all those sell, Reddit will pull in another $112.2 million or so. One other interesting aspect of Reddit going public is that it invited long-term users in good standing the chance to snap up shares at the IPO pricing over the last few weeks.
It’s been a long road for Reddit to go public, and it’s doing so long after many of its peers (the last major social media IPO was Pinterest back in 2019). Conde Nast bought Reddit in 2006, just over a year after the platform went live, and spun it back out as an independent subsidiary in 2011. Reddit first filed for an IPO in 2021.
The company has had plenty of controversies to address during its run. Last year, users protested against the company's decision to start charging for API access, effectively killing some third-party apps that hooked into the platform. Thousands of subreddits went private and/or stopped letting users post for a while. Indeed, in its S-1 filing, Reddit notes the importance of its users, stating that if "engagement declines, our business, results of operations, financial condition and prospects will be harmed."
I vividly remember Steve Jobs introducing the iPhone on January 9, 2007, a device he dubbed a touchscreen iPod, mobile phone and “internet communicator” all in one product. I immediately looked at my Motorola Razr with a burning sense of hatred. Now, with the benefit of hindsight, it’s pretty easy to say the iPhone launch was the most transformative event in the last 20 years of consumer technology. Even though the original model was lacking in a lot of important ways, its impact was so immediate and monumental that the history of consumer technology was instantly split into two eras: PreiPhone and Post iPhone.
Take the personal computer revolution, for example. Moving room-sized computers from research institutes into something a regular person could buy and use in their home was undoubtedly a huge advance, but there were multiple inflection points in the ’70s, ’80s and ’90s that helped usher in modern computing. The trinity of the Apple II, Tandy TRS-80 and Commodore PET 2001 in the ’70s represented the first wave, followed by the rise of the IBM PC and Macintosh in the ’80s. Things really took hold in the ’90s with the dominance of Microsoft Windows; the arrival of Windows 95 was a particularly transformative moment. In more recent history, the laptop became a viable and then dominant in the late ’90s and 2000s, which changed how most people think about computing. These were all events that moved the personal computing marketplace forward, but it’s hard to say one was more important than the others. It was more of a gradual rise and fall of various technologies that brought us to the modern era.
But the mobile phone market was completely reshaped by the iPhone, even if it took a few years for the effects to play out. Companies like BlackBerry, Palm and Nokia clung to the pre-iPhone conception of a smartphone for too long, focusing on business users and physical keyboards and not materially improving the software experience. Those companies are gone or irrelevant to mainstream consumers now. Palm’s introduction of its own webOS and Microsoft’s purchase of Nokia to push Windows Phone forward were reasonable efforts to challenge the iPhone, but they were far too little, too late. Hardware and software quality was hit or miss in both cases, but the main issue was that developers never embraced either platform, largely because consumers adopted iPhone and Android so quickly. The best iPhone apps usually never hit those devices, leading to inevitable doom.
On the other hand, Google and Samsung went all-in on Android almost immediately and quickly reaped the rewards of having an alternative to the iPhone. Android had enough similarities to iOS while also offering enough differentiation to capture a new part of the market. That’s particularly true internationally, where the massive variety of price points and devices was a huge advantage in markets where most people were priced out of Apple’s products. And given that Android arrived just a few months after Apple launched the iPhone App Store meant developers quickly started writing apps for both platforms, giving Android the support it needed. Essentially, everyone either followed in Apple’s footsteps or quickly went extinct.
It goes without saying that the iPhone reshaped a number of other businesses as well. The late aughts were awash with single-function gadgets, from obvious things like digital cameras, portable gaming devices and the iPod. (Also consider what phones have done to watches, paper calendars, lists and address books.) In the Post iPhone Era, consumer-grade digital cameras and portable music players are extremely niche — the iPhone’s camera is more than good enough for most people, and the iPhone itself quickly cannibalized the iPod.
Portable gaming systems are enjoying a bit of a resurgence, but the popularity of games on a phone that anyone can pick up and play is unmatched. If Nintendo’s Wii made its mark by offering casual gaming, the iPhone and the App Store quickly took that concept on the go. Both Call of Duty Mobile and Candy Crush Saga have peaked at about 500 million players, while Minecraft is the top-selling game of all time, with 300 million copies sold. Most AAA blockbuster titles don’t crack 50 million copies sold.
Moving from that Razr to an iPhone was a breath of fresh air. Watching YouTube and movies I had purchased via iTunes transformed my plane rides or commutes. Being able to browse real web pages and use a solid enough email client on the go made me more productive (and began my crippling information addiction). The “touchscreen iPod” felt like a futuristic and intuitive way to navigate my music library. It took until the iPhone 4 in 2010 for Apple to really focus on camera and image quality, but that didn’t stop people from shooting tons of photos and uploading them to Facebook. Even 2009’s iPhone 3GS took respectable enough snapshots and videos that my photo library started growing exponentially, and I’m glad to have a lot of those old, grainy shots from my late 20s.
And about a year after the first iPhone, the App Store blew open the doors on what was possible. Games, productivity tools, better messaging apps, social media, streaming music and everything else we associate with a modern smartphone quickly burst forth. Some people didn’t really consider the first iPhone a “smartphone” since you couldn’t install third-party apps, and Apple wisely saw the writing on the wall and fixed that glaring omission.
Whether all of the changes that followed the iPhone’s rise are a good thing is debatable. Having near-unlimited access to the internet at all times often feels like more than we can handle, and smartphones have enabled all kinds of digital abuse. Our privacy has gone out the window as these devices log vast amounts of data about our movements and desires and spending habits and search histories on behalf of the biggest companies in the world, who monetize it and try to keep us addicted. Steve Jobs almost certainly did not have all of this in mind when he pulled the iPhone out of his pocket in 2007, and the technology advanced so quickly we didn’t know what we were getting ourselves into.
The ramifications of all this will take decades to fully play out, and to some degree, many of us are already pulling back from the “always connected, sharing everything” mindset the iPhone enabled. The specter of government regulation, at least from the EU, coming for companies like Apple and Google is impossible to ignore, though it’s hard to imagine much happening to loosen their dominance in the near term. Regardless of what changes, there’s no doubt we live in a world where, thanks to the iPhone, the most important computer in people’s lives is the one in their pocket.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/the-iphone-changed-tech-overnight-almost-20-years-later-nothing-else-has-come-close-140041198.html?src=rss
If you're one of the holdouts with an iPhone who hasn't wanted to shell out for AirPods, your time has come. The Amazon Big Spring Sale has brought Apple's second-generation AirPods Pro down to a new all-time low price. The earbuds are down to $180 from $249 — a 28 percent discount and $10 less than their previously best deal.
Apple's AirPods Pro scored an 88 in our review and hold a spot on our list of best wireless earbuds for good reason. The second-gen earbuds came on the scene in 2022 with updates such as swiping to control volume and richer, consistent sound coming through.
Then there's the addition of the H2 chip, which helps with that improved sound quality and boosts the earbud's active noise cancellation abilities to double that of their predecessor. Battery-wise, the second-gen AirPods Pro lasted about six hours and 15 minutes when we tested it through a mix of calls, transparency mode and ANC. While most of the changes occurred internally, Apple also shrunk the ear tip to give more people a better fit.
This article originally appeared on Engadget at https://www.engadget.com/apples-second-gen-airpods-pro-drop-to-a-new-low-of-180-during-the-amazon-spring-sale-125120361.html?src=rss
This week, we explain how to clean all your screens without damaging them. And, if we really stretch the spring-cleaning theme to include hygiene and then stretch again to sleep hygiene, here’s some technology to help you get a better rest, too.
Elon Musk announced the first human patient had received a Neuralink brain implant as part of the company’s first clinical trial earlier this year. And yesterday, the company briefly live streamed a demo on X of 29-year-old Nolan Arbaugh, who is paralyzed from the neck down, demonstrating the implant by moving a cursor around the screen of a laptop and pausing an on-screen music player. Arbaugh said the implant has allowed him to play chess and Civilization VI.
All those big names have joined Epic Games in protesting Apple’s decision to charge a fee for iOS payments made outside of the App Store. The company takes up to a 30 percent cut of App Store purchases. When developers process purchases outside of the App Store, Apple will charge a fee of up to 27 percent. That’s really not much different.
The four companies supporting Epic’s petition claim Apple’s fee on external payments effectively maintains the previous rules. “The Apple Plan comports with neither the letter nor the spirit of this Court’s mandate,” their brief states.
You’ll be able to stick with an event you’re into.
Peacock will host more than 5,000 hours of live coverage across the two weeks, including each of the 329 medal events. That’s far more than anyone could possibly watch during the Games, so to help you keep track of several events at once, Peacock is offering several multiview options. On TVs, tablets and desktop browsers (but not phones, sadly), you’ll be able to watch four matches at the same time. With the multiview modes, you can move the screens around, choose the audio track you want to listen to and click through to watch an event in full screen. Another feature, Peacock Live Actions, will help you follow the events you’re most interested in, so you can continue watching the sport on screen even after NBC’s broadcast switches elsewhere.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-our-guide-to-spring-cleaning-your-tech-111507476.html?src=rss
At the Consumer Electronics Show earlier this year, LG officially unveiled a curious little box-like projector that comes with a handle that kinda looked like a crank. Well that model, called the CineBeam Q, is now available for pre-order for $1,299 and will come with some extras and freebies if you make your purchase on or before April 7. LG called the CineBeam Q "one of the smallest projectors available" and one that was designed to be portable so that you could easily take it outdoors or indoors, depending on where you want to hold your projector watch party. As long as there's a power source, of course, since it does need to be plugged in.
Its display has a 4K UHD resolution, can go as big as 120 inches and has an RGB laser light source. The model comes with LG's webOS software, which means you can easily stream movies and shows from Netflix, YouTube, Apple TV, Prime Video and Disney+. You can also use it to play media from your other devices, since it's compatible with Apple AirPlay 2 and screen share, as well as Miracast. And when you're not watching anything, you can activate its Light Drawing function to project images on your walls.
If you pre-order from LG's website, you'll get a CineBeam Q Case and the company's new $200 XBOOM XO2T wireless speaker along with your projector. Just make sure you also add the speaker to your cart before you check out. You can also get a $200 Virtual Mastercard Prepaid Card, though you must submit a claim for it by May 31. LG will start shipping pre-orders for the CineBeam Q on April 8.
This article originally appeared on Engadget at https://www.engadget.com/lgs-cinebeam-q-4k-projector-with-a-crank-like-handle-will-cost-you-1299-090018016.html?src=rss
Last year, at the IAA show in Berlin, BMW gave us a first look at what it calls the Neue Klasse, a "new class" of sedan that would not only drive BMW into its electric future, but also create a platform with greater efficiency and driving dynamics than we've yet seen from the German brand.
Now, the company is showing us an evolution of that concept. A taller one at that, to see just how that same idea for future electrification would apply to an SUV. In keeping with BMW's naming conventions, this one's called the Neue Klasse X. The styling is somewhat predictable in that regard, since it is a taller version of what we saw in the Neue Klasse sedan.
What's more interesting is what we can see on the inside, with a more-functional interior that gives us a look at BMW's Panoramic Vision, a heads-up display that spans the entire windscreen. That, plus cool ambient lighting and other interesting features, including the large language model voice assistant they demoed at CES. We're about a year away from seeing this at dealerships, but you can take an early sneak peek with us from a preview event right now.
This article originally appeared on Engadget at https://www.engadget.com/bmws-vision-neue-klasse-x-concept-gives-us-a-peek-at-bmws-future-suv-081517652.html?src=rss
The House of Representatives approved a measure targeting data brokers’ ability to sell Americans’ personal data to “adversary” countries, like Russia, China, Iran and North Korea. The Protecting Americans’ Data from Foreign Adversaries Act passed with a unanimous 414 - 0 vote.
The bill, which was introduced alongside a measure that could force a ban or sale of TikTok, would prohibit data brokers from selling Americans’ “sensitive” data to people or entities in “adversary” countries. Much like a recent executive order from President Joe Biden targeting data brokers, the bill specifically covers geolocation, financial, health, and biometric data, as well as other private information like text logs and phone call history.
If passed — the bill will need Senate approval before landing on Biden's desk — it would represent a significant check on the relatively unregulated data broker industry. US officials have previously warned that China and other geopolitical rivals of the United States have already acquired vast troves of Americans’ information from brokers and privacy advocates have long urged lawmakers to regulate the multibillion-dollar industry.
The bill is the second major piece of bipartisan legislation to come out of the House Energy and Commerce this month. The committee previously introduced the “Protecting Americans from Foreign Adversary Controlled Applications Act,” which would require TikTok to divest itself from parent company ByteDance or face a ban in the US. In a statement, Representatives Frank Pallone and Cathy McMorris Rodgers, said that the latest bill “builds” on their work to pass the measure targeting TikTok. “Today’s overwhelming vote sends a clear message that we will not allow our adversaries to undermine American national security and individual privacy by purchasing people’s personally identifiable sensitive information from data brokers,” they said.
This article originally appeared on Engadget at https://www.engadget.com/house-passes-bill-that-would-bar-data-brokers-from-selling-americans-personal-information-to-adversary-countries-004735748.html?src=rss
Earlier this year, Elon Musk announced that the first human patient had received a Neuralink brain implant as part of the company’s first clinical trial. Now, the company has shared a brief public demo of the brain-computer interface (BCI) in action.
The company briefly live streamed a demo on X with a 29-year-old man named Nolan Arbaugh, who said he was paralyzed from the neck down after a diving accident eight years ago. In the video, Arbaugh explains that after receiving the implant — he said the surgery was “super easy” — he had to learn how to differentiate “imagined movement versus attempted movement” in order to learn to control a cursor on a screen.
“A lot of what we started out with was attempting to move,” Arbaugh said. “I would attempt to move, say, my right hand left, right forward, back. And from there, I think it just became intuitive for me to start imagining the cursor moving.”
In the clip, which also features a Neuralink engineer, Arbaugh demonstrates the BCI by moving a cursor around the screen of a laptop, and pausing an on-screen music player. He said the implant has allowed him to play chess and Civilization VI. He noted that he has previously used other assistive devices like mouthsticks, but that the Neuralink implant has enabled longer gaming sessions, as well as online play. He said that he can get about eight hours of use before the implant needs to recharge (it’s not clear how charging works).
Arbaugh became the first human patient to receive the implant in January after Neuralink began recruiting patients last year. The company previously tested the BCI in animals, including chimps, and some of its animal testing practices have been the subject of federal investigations.
In the video, Arbaugh indicated his experience with the brain implant has so far been positive, despite some initial issues. “It's not perfect, I would say that we have run into some issues,” he said. “I don't want people to think that this is the end of the journey. There's a lot of work to be done, but it has already changed my life.”
This article originally appeared on Engadget at https://www.engadget.com/heres-a-video-of-the-first-human-neuralink-patient-controlling-a-computer-with-his-thoughts-235659486.html?src=rss
Several notable names have joined Epic Games in taking a stance against Apple's decision to charge a fee for iOS payments made outside of the App Store. Meta, Microsoft, X and Match Group filed an amicus brief in the case, as The Wall Street Journal reports. That lends some heavyweight backing to Epic's cause.
Apple was forced to enable third-party payments on iOS due to the European Union's Digital Markets Act (DMA) and a court ruling in the US. It also has to allow alternative app marketplaces on iOS in the EU. The company takes up to a 30 percent cut of App Store purchases. Perhaps fearing that it was about to lose out on a significant chunk of commission, Apple said it would charge a fee of up to 27 percent when developers process purchases outside of the App Store.
Epic this month filed a petition asking District Judge Yvonne Gonzalez Rogers to enforce a permanent injunction she issued against Apple in 2021 as part of her ruling in the case between the two companies. The decision compelled Apple to allow developers to direct users to alternative payment systems.
Most of Rogers' ruling was in Apple's favor, however, and both companies appealed the decision all the way up to the Supreme Court. However, in January, the highest court in the US declined to hear the appeals. That means Rogers' permanent injunction against Apple stood, but Epic was not happy about the way Apple implemented the third-party payment changes.
The four companies supporting Epic's petition claim that the fee Apple is charging on external payments effectively leaves the previous rules in place. "The Apple Plan comports with neither the letter nor the spirit of this Court's mandate," their brief states.
As X put it, the 27 percent fee doesn't give developers much incentive to link to external payment methods. Microsoft, which has been working on its own mobile game store, noted that Apple's latest policy limits its ability to offer users subscriptions and discounts. Match Group argued that Apple's decision will affect many developers and users, and that it stymies the court's attempt to offer consumers competition on pricing.
Meta, meanwhile, charges more for its ad-free plans and boosted posts on its iOS apps than it does on the web. (The ad-free subscription is also more expensive in the company's Android apps, as Google takes a cut of in-app payments too). Meta states in the amicus brief that it ought to be able to direct users to other payment options for boosted posts.
Apple claims to have complied with the court order. According to the Journal, the company (which is reportedly facing a Justice Department antitrust case) says its current external link policies are important to protect user privacy and security. Apple has also been dinged over its compliance with the DMA, with critics suggesting the company might be adhering to the letter of the law, but not its spirit.
For what it's worth, Meta, Microsoft, X and Match Group filed their petition one day after the EU's antitrust chief warned Apple over new fees it's charging developers (and Meta over its ad-free subscription). Margrethe Vestager told Reutersthat feedback from developers would play an important factor in whether the bloc investages Apple, Meta or any other company subject to the DMA's rules. She noted that she had received "quite a lot" of comments from third parties.
Meanwhile, Epic is gearing up to debut its game store on both iOS and Android later this year. The company said at the Game Developer Conference that the store would be cross-platform between mobile, PC and macOS. The company plans to charge developers of mobile games the same 12 percent cut it takes from PC game sales.
This article originally appeared on Engadget at https://www.engadget.com/meta-microsoft-x-and-match-group-come-out-swinging-against-apples-third-party-payment-rules-200705867.html?src=rss
The Environmental Protection Agency (EPA) unveiled its final pollution emissions standards for the auto industry on Wednesday. The regulations, which include a looser timeframe than those proposed last year, mandate that by 2032, most new passenger car and light truck sales in the US must be electric or hybrid.
Earth is on a disastrous trajectory with climate change, and no amount of baseless conspiracy theories or talking points from the oil and gas industry, Donald Trump or anyone else will change that. Only phasing out fossil fuels and emissions will beat back its worst effects. The Biden Administration’s EPA is trying to do that — while throwing a bone to stakeholders like unions and automakers to navigate the landmines of today’s political realities.
The final rules present a timeline to wind down gas-powered vehicle purchases, making most US auto sales fully electric, hybrid, plug-in hybrid or advanced gasoline by 2032. The transition begins in 2027 but moderates the pace until after 2030. That’s a key change from last April’s proposed standards, which called for EVs to make up two-thirds of vehicle sales by 2032.
The shift was an election-year compromise for Biden, who has to balance the crucial battle against climate change with 2024 auto union endorsements. Labor unions had pushed for the more relaxed pace out of fears that a more aggressive transition, like the EPA proposed last year, would lead to job losses. EVs typically require fewer assembly workers than traditional gas-powered vehicles.
Last year, United Auto Workers (UAW) President Shawn Fain withheld support for Biden’s reelection due to concerns about the EV transition. But (perhaps after hearing assurances about the revised rules) the UAW endorsed his reelection bid in January.
“The EPA has made significant progress on its final greenhouse gas emissions rule for light-duty vehicles,” the UAW wrote in a statement about the new rules published by the EPA. “By taking seriously the concerns of workers and communities, the EPA has come a long way to create a more feasible emissions rule that protects workers building ICE vehicles, while providing a path forward for automakers to implement the full range of automotive technologies to reduce emissions.”
Contrary to what online misinformation or your uncle may tell you, the rules — aimed at the auto industry and not consumers — don't make gas-powered cars and trucks illegal. Instead, they require automakers to meet specific emissions standards throughout their product lines. The rules apply to new vehicle sales, not used ones.
The EPA says the final rule will lead to $99 billion in benefits and save the average American driver $6,000 in fuel and maintenance over the life of their vehicles. Other advantages include avoiding 7.2 billion additional tons of CO2 emissions through 2055 and offering “nearly $100 billion of annual net benefits to society.” The reduction in fine particulate matter and ozone will allegedly prevent up to 2,500 premature deaths in 2055 while reducing associated health problems like heart attacks, asthma and other respiratory illnesses.
“Three years ago, I set an ambitious target: that half of all new cars and trucks sold in 2030 would be zero-emission,” President Biden wrote in a statement supplied by The White House to Engadget. “I brought together American automakers. I brought together American autoworkers. Together, we’ve made historic progress. Hundreds of new expanded factories across the country. Hundreds of billions in private investment and thousands of good-paying union jobs. And we’ll meet my goal for 2030 and race forward in the years ahead. Today, we’re setting new pollution standards for cars and trucks. U.S. workers will lead the world on autos making clean cars and trucks, each stamped ‘Made in America.’”
This article originally appeared on Engadget at https://www.engadget.com/the-epa-reveals-final-auto-industry-regulations-to-try-to-keep-the-world-habitable-195612588.html?src=rss