Until Dawn remake hits PS5 and PC on October 4

Until Dawn, a beloved PlayStation 4 exclusives, is getting a fresh lick of paint. The narrative horror game has been rebuilt from the ground up in Unreal Engine 5 and now the new version has a very fitting spooky season release date. It’s coming to PlayStation 5 and PC on October 4.

Ballistic Moon, the studio that handled the remake given that original developer Supermassive Games is juggling several other projects, says the focus was on making the game feel more cinematic and intimate. That’s somewhat apt, given that a movie adaptation just started filming.

Those returning to the game will see updated character models, environments, interactable props, visual effects and animations. The switch to UE5 allowed the developers to make the most of upgraded rendering and ray-tracing capabilities too. Death scenes should look more grisly too, thanks to "more realistic real time fluids" and a revamped injury mask system.

Much of the action will now be from a third-person perspective with a controllable camera, rather than the purely fixed angles of the original game. Ballistic Moon also says it added more collectibles and revamped the prologue to tweak the pacing. In addition, the studio is bringing in more accessibility and usability settings to help as many folks as possible experience Until Dawn.

This article originally appeared on Engadget at https://www.engadget.com/gaming/until-dawn-remake-hits-ps5-and-pc-on-october-4-141559338.html?src=rss

Meta killed CrowdTangle, an ‘invaluable’ research tool, because what it showed was inconvenient

It’s the end of an era for social media research. Meta has shut down CrowdTangle, the analytics tool that for years helped tens of thousands of researchers, journalists and civil society groups understand how information was spreading on Facebook and Instagram.

For a company that’s never been known for being transparent about its inner workings, CrowdTangle was an “invaluable” resource for those hoping to study Meta’s platform, says Brandi Geurkink, the executive director for the Coalition for Independent Technology Research. “It was one of the only windows that anybody had into how these platforms work,” Geurkink tells Engadget. “The fact that CrowdTangle was available for free and to such a wide variety of people working on public interest journalism and research means that it was just an invaluable tool.”

Over the years, CrowdTangle has powered a staggering amount of research and reporting on public health, misinformation, elections and media. Its data has been cited in thousands of journal articles, according to Google Scholar. News outlets have used the tool to track elections and changes in the publishing industry. It’s also provided unparalleled insight into Facebook itself. For years, CrowdTangle data has been used by journalists to track the origins of viral misinformation, hoaxes and conspiracy theories on the social network. Engadget relied on CrowdTangle to uncover the overwhelming amount of spam on Facebook Gaming.

Meta wasn't always quite as averse to transparency as it is now. The company acquired CrowdTangle in 2016, and for years encouraged journalists, researchers and other civil society groups to use its data. Facebook provided training to academics and newsrooms, and it regularly highlighted research projects that relied on its insights.

But the narrative began to shift in 2020. That’s when a New York Times reporter created an automated Twitter bot called “Facebook Top Ten.” It used CrowdTangle data to share the top Facebook pages based on engagement. At the time, right-wing figures and news outlets like Dan Bongino, Fox News and Ben Shapiro regularly dominated the lists. The Twitter account, which racked up tens of thousands of followers, was often cited in the long-simmering debate about whether Facebook’s algorithms exacerbated political polarization in the United States.

Meta repeatedly pushed back on those claims. Its executives argued that engagement — the number of times a post is liked, shared or commented on — is not an accurate representation of its total reach on the social network. In 2021, Meta began publishing its own reports on the most “widely viewed” content on its platform. Those reports suggested that spam is often more prevalent than political content, though researchers have raised significant questions about how those conclusions were reached.

More recently, Meta executives have suggested that CrowdTangle was never intended for research. “It was built for a wholly different purpose,” Meta’s President of Global Affairs, Nick Clegg, said earlier this year. “It just simply doesn't tell you remotely what is going on on Facebook at any time.” CrowdTangle founder Brandon Silverman, who has criticized Meta’s decision to shut down the service ahead of global elections, told Fast Company it was originally meant to be a community organizing tool, but quickly morphed into a service “to help publishers understand the flow of information across Facebook and social media more broadly.”

Clegg’s explanation is a “retcon,” according to Alice Marwick, principal researcher at the Center for Information Technology and Public Life at University of North Carolina. “We were trained on CrowdTangle by people who worked at Facebook," Marwick tells Engadget. “They were very enthusiastic about academics using it.”

In place of CrowdTangle, Meta has offered up a new set of tools for researchers called the Meta Content Library. It allows researchers to access data about public posts on Facebook and Instagram. It’s also much more tightly controlled than CrowdTangle. Researchers must apply and go through a vetting process in order to access the data. And while tens of thousands of people had access to CrowdTangle, only “several hundred” researchers have reportedly been let into the Meta Content Library. Journalists are ineligible to even apply unless they are part of a nonprofit newsroom or partnered with a research institution.

Advocates for the research community, including CrowdTangle’s former CEO, have also raised questions about whether Meta Content Library is powerful enough to replicate CrowdTangle’s functionality. “I've had researchers anecdotally tell me [that] for searches that used to generate hundreds of results on CrowdTangle, there are fewer than 50 on Meta Content Library,” Geurkink says. "There's been a question about what data source Meta Content Library is actually pulling from.”

The fact that Meta chose to shut down CrowdTangle less than three months before the US presidential election, despite pressure from election groups and a letter from lawmakers requesting a delay, is particularly telling. Ahead of the 2020 election, CrowdTangle created a dedicated hub for monitoring election-related content and provided its tools to state election officials.

But Marwick notes there has been a broader backlash against research into social media platforms. X no longer has a free API, and has made its data prohibitively expensive for all but the most well-funded research institutions. The company’s owner has also sued two small nonprofits that conducted research he disagreed with.

“There is no upside to most of these platforms to letting researchers muck around in their data, because we often find things that aren't PR-friendly, that don't fit the image of the platform that they want us to believe.”

While CrowdTangle never offered a complete picture of what was happening on Facebook, it provided an important window into a social network used by billions of people around the world. That window has now been slammed shut. And while researchers and advocates are worried about the immediate impact that will have on this election cycle, the consequences are much bigger and more far reaching. “The impact is far greater than just this year or just work related to elections,” Geurkink says. “When you think about a platform that large, with that much significance in terms of where people get their sources of information on a wide array of topics, the idea that nobody except for the company has insight into that, is crazy.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-killed-crowdtangle-an-invaluable-research-tool-because-what-it-showed-was-inconvenient-121700584.html?src=rss

Halloween’s Michael Myers and Ash vs. Evil Dead’s Ash Williams are getting their own throwback games

Michael Myers may be dead and Ash Williams may be flung far into the future, but they aren’t done slashing up the screen here and now. Boss Level Games announced the upcoming release of two new retro style games under its RetroRealms banner based on the classic slasher flick Halloween and the Starz horror comedy series Ash vs. Evil Dead.

The retro Halloween and Ash vs. Evil Dead titles will be released on October 18 for the PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch and PCs via Steam.

The Halloween game puts players in control of the murder machine Michael Myers during the events of the original John Carpenter film as he hacks and slashes his way through Haddonfield, Illinois with his iconic butcher knife. The Ash vs. Evil Dead game pits players as the horror movie and TV series hero with his arm-mounted chainsaw and his beloved boomstick against an onslaught of Deadites unleashed by the Necronomicon.

The games will be sold separately, or together as part of a special “Double Feature” bundle. There’s also a special “Collectors’ Edition” that includes a physical copy of the game for your chosen console, two extra playable characters — including Laurie Strode for Halloween and Kelly Maxwell for Ash vs. Evil Dead — and a bunch of other Halloween goodies like a 12-inch plush Michael Myers doll, a digital copy of the Halloween game’s soundtrack, a pack of Halloween trading cards and more. The games connect to each other when both are installed through crossover access in which characters can be brought to either game and “an ever-expanding universe of popular characters that unlocks additional gameplay,” according to Boss Team Games.

Boss Team Games is one of the studios behind the popular asymmetric survival horror multiplayer slasher Evil Dead: The Game. The studio’s press release also notes that these two games will be “the first two releases in a new series of games for console and PC” implying that more throwback game projects are in the works.

This article originally appeared on Engadget at https://www.engadget.com/gaming/halloweens-michael-myers-and-ash-vs-evil-deads-ash-williams-are-getting-their-own-throwback-games-193000903.html?src=rss

The Indie Horror Showcase gaming event returns on October 24

The Indie Horror Showcase event is returning on October 24. This is a “celebration of upcoming nightmarish games” made by developers throughout the world and will be hosted by DreadXP, an indie publisher responsible for well-received games like The Mortuary Assistant and Sucker for Love.

The upcoming streaming event promises “loads of cool new indie horror” from both DreadXP and plenty of third-party developers. As a matter of fact, submissions are open to anyone, just in case you’ve been tooling around with something particularly frightening.

There were some noteworthy games discussed during last year’s event. These included the now-iconic Slay the Princess and the supernatural phone operator sim Home Safety Hotline. Other standouts from last year included Pneumata and Janet DeMornay is a Slumlord (and a witch). DreadXP says that last year’s showcase featured more than 60 trailers and announcements. This year’s event should fall somewhere in that range.

The publisher hasn’t given any indication as to which titles to be on the lookout for this year, but submissions are still open until September 16. It has promised announcements and trailers from “developers of all sizes in the indie horror scene.” DreadXP has yet to announce a premiere time for the stream.

One game that’ll likely get an update is Paranormal Activity: Found Footage. This title leverages the “found footage” format from many horror movies and brings it to gaming. DreadXP is behind the spooky adaptation and it’s scheduled for release in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-indie-horror-showcase-gaming-event-returns-on-october-24-162507028.html?src=rss

PUBG: Battlegrounds publisher acquires Hi-Fi Rush studio after Microsoft shut it down

Under a cloud of studio closures and layoffs, there's a sliver of sunshine in the gaming business. After being closed by Microsoft in May, Hi-Fi Rush studio Tango Gameworks has been acquired by PUBG: Battlegrounds developer Krafton.

"Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects," Krafton wrote in a press release spotted by Polygon.

Following its $7.5 billion purchase of ZeniMax in 2021, Microsoft shut down three of its studios, Arkane Austin, Tokyo-based Tango Gameworks and Alpha Dog Studios. Tango was behind several notable titles, including The Evil Within, Ghostwire Tokyo and the rhythm-based brawler Hi-Fi Rush. The latter debuted in 2023 as an exclusive on Xbox Series X and PC, and recently came to PS5 in March this year

Krafton said the acquisition will not affect current Tango games including The Evil Within, The Evil Within 2, Ghostwire: Tokyo and Hi-Fi Rush.

Tango Gameworks was founded in 2010 by Resident Evil 4 game director Shinji Mikami and initially made its name with horror titles like The Evil Within. Hi-Fi Rush was a significant departure and became a critical hit with a 10 out of 10 Steam score thanks to the fluid, engaging gameplay and unique graphical style.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pubg-battlegrounds-publisher-acquires-hi-fi-rush-studio-after-microsoft-shut-it-down-120005467.html?src=rss

The Morning After: The Borderlands movie proves bad video game adaptations can still happen

Eli Roth’s Borderlands movie adaptation sounds like a recipe for a solid sci-fi romp: Oscar-winner Cate Blanchett as the wise-cracking gunslinger Lilith; Jack Black as the quippy Claptrap; and even Jamie Lee Curtis.

TMA
Lionsgate

 But according to Engadget’s Devindra Hardawar, it squanders the story potential and all that on-screen talent. He breaks it down in full, right here

Maybe I'll go see the new Deadpool.

— Mat Smith

Intel is bringing GPUs to cars

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Scientists from the University of Oxford have created an ultra-thin layer of material that can be applied to the exterior of objects with sunlight access in place of bulky silicon-based solar panels. It’s made by stacking layers of light-absorbing perovskite just over a micron thick. The new material is also 150 times thinner than a traditional silicon wafer and can produce energy with 5 percent more efficiency. This technology, however, is still in the research stage, and the university doesn’t mention the long-term stability of the newly designed perovskite panels, which has always been limited compared to traditional photovoltaic technology.

Continue reading.

TMA
Engadget

Thanks to some design tweaks and major hardware upgrades, ASUS has turned the ROG Ally X into the flagship Windows gaming handheld it was meant to be. Dare we say it, this might be the best handheld gaming PC.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-borderlands-movie-proves-bad-videogame-adaptations-can-still-happen-111340460.html?src=rss

Summit is an incredible precision platformer for Playdate that’ll hit you right in the feels

I was not expecting to cry while playing Summit, a $6 mountain climbing platformer for Playdate that’s impossible not to compare to Celeste. Scream in frustration? Yes. Storm away from the game only to come crawling back minutes later? Definitely. Get all up in my feels, though? Not so much. Yet an hour and 34 minutes — and 432 deaths — later, here we are. This is now the second Playdate game that's made me cry.

In Summit, you’re a cloaked climber trying to reach the top of a mountain under the guidance of an unseen narrator who refers to you as “little brother.” You have ice axes to help you scale the vertical surfaces, and other equipment will show up later to assist you in trickier situations. Completing the 70-ish levels requires absolute precision, and it is at times very, very frustrating. There are rows of sharp spikes sticking out everywhere, and some falling from higher perches. The icy ground in spots is slick enough to send you flying. Strong winds will make it seem as though it’s impossible to push forward.

But it’s not impossible, of course, and in some cases you can even use the environmental conditions to your advantage. When you do finally make it through a particularly tough level, it’s all the more gratifying. There’s more to Summit than well-timed jumps — it uses the d-pad, buttons and the crank, and will have you coordinating different actions to cross huge gaps and avoid obstacles. At one point, you even get to ride a crow.

A snippet from the Playdate game summit showing a mountain climber descending a rope between platforms that are covered in spikes
Pixelated Opus

The music throughout is beautiful and has a reflective mood to it, which sets you up perfectly for when the game takes an unexpected emotional turn at the end. As you approach the summit, the backstory that’s been hinted at in bits and pieces finally reveals itself, and it’s a tear-jerker. I got misty-eyed, and not because I was so relieved to have finally made it to the top. (I’m not the only one, either, as I found while searching Reddit to see how other people fared.)

Summit will test your determination as you die over and over again trying to progress, but it’s never a slog. If you liked the extreme platforming and sentimental tone of Celeste, this is definitely one to check out.

This article originally appeared on Engadget at https://www.engadget.com/gaming/summit-is-an-incredible-precision-platformer-for-playdate-thatll-hit-you-right-in-the-feels-230018502.html?src=rss

X appears to be suppressing Trump-related searches

If you want to find a specific tweet by Donald Trump, you may have to go through his timeline and look for it yourself. According to Mediaite, X has switched off the ability to search for Trump's tweets. As the publication explains, you can do a search for specific posts by typing "from:[username without the @ symbol]" followed by the term or phrase you're looking for. 

So if you want to see the former president's tweet wherein he said that the COVID cases and deaths are "far exaggerated in the United States" due to the CDC's "ridiculous method of determination," you could do a search for "from:realDonaldTrump COVID." That's supposed to bring up all his tweets with the term "COVID," except... it doesn't. What does show up is a selection of his tweets that don't even appear in chronological order. We were able to replicate the results Mediaite has reported, as you can see below.

A screenshot of Donald Trump's tweets.
Twitter

The former president's Twitter account was suspended in 2021 after the company determined that some of his tweets violated its policies. His was kicked out of the website after the January 6 attack on the United States Capitol. Trump sued Twitter in an attempt to get his account back, but it wasn't until Elon Musk took over that he was reinstated. His first and only post since then was his mug shot, which was taken when he was booked on charges that he conspired to overturn the results of 2020 Presidential election. 

As Mediaite notes, it's not quite clear why this happening. Other accounts that had been suspended in the past and then reinstated, such as Alex Jones', remain searchable. The accounts of other high-profile political personalities, such as Kamala Harris, remain searchable, as well. A software engineer that the publication talked to claimed that it was a deliberate move on X's part, seeing as the issue doesn't seem to affect other previously suspended users. We reached out to X for a statement and will update this post if we hear back. It's worth noting, however, that there's a free resource called "Trump Twitter Archive" that contains a searchable database of Trump's tweets, and it still works perfectly. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-appears-to-be-suppressing-trump-related-searches-140026507.html?src=rss

Warner Bros. sends Cartoon Network’s website to the digital graveyard

Warner Bros. Discovery has pulled Cartoon Network’s entire website from the web, which means that you can no longer access free episodes and other interactive content. Instead, visitors to CartoonNetwork.com are redirected to the channel’s section on the subscription streaming network Max, Variety reported.

The Cartoon Network website offered full, free episodes and clips of some of its most popular shows including Adventure Time, The Amazing World of Gumball, Teen Titans GO! and Steven Universe. Now if you need a quick fix of those shows, you’ll have to get on Max, pay for them on another digital streaming service or dig up a copy from your stash of old Blu-Rays and DVDs.

A spokesperson for the Cartoon Network told Variety it’s refocusing its efforts on “shows and social media where we find consumers are the most engaged and there is a meaningful potential for growth.” The decision to take down the website will not affect the network’s cable TV programming.

The demise of Cartoon Network’s website comes a week after Warner Bros. Discovery announced the end of its classic cartoon streaming service Boomerang. Warner Bros. Discovery announced that the network for fans of classic cartoons like Tom & Jerry, Wacky Races and the original Looney Tunes shorts will end its operations on September 30. Subscribers will be added to Max’s ad-free tier for no additional cost.

In June, media giant Paramount, too, pulled down some of its cable channels’ old show episodes including The Daily Show with Jon Stewart and The Colbert Report from the Comedy Central website as well as free content from other channels’ websites such as TV Land, CMT and the Paramount Network.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/warner-bros-sends-cartoon-networks-website-to-the-digital-graveyard-174502048.html?src=rss

The Borderlands movie is an astounding waste of potential

On paper, Eli Roth's Borderlands adaptation sounds like a recipe for a solid sci-fi romp: Oscar-winner Cate Blanchett as the wise-cracking gunslinger Lilith; Jack Black, fresh off of voicing Bowser, as the quippy/annoying Claptrap; and freaking Jamie Lee Curtis back in the genre fray after Everything Everywhere, All At Once. And yet the film is a lifeless slog better suited to an episode of Mystery Science Theater, completely squandering the potential of those elements.

Like the original game, Borderlands is mostly set on the wild alien planet of Pandora — a name that clearly should have been changed since audiences now associate it mostly with the Avatar films. Roth's adaptation makes significant changes to the game's plot and characters: It begins with Tiny Tina (Ariana Greenblatt) being rescued from a space prison by the former soldier Roland (Kevin Hart [?!]). Inexplicably, they run into the former Psycho, Kriege (Florian Munteanu), and together they all escape to find a legendary vault on Pandora, which holds untold alien treasures.

Meanwhile, in a nondescript city on another planet, Lilith gets recruited by the head of the Atlas Corporation (a scenery-chewing Edgar Ramirez) to rescue Tina, who he claims is her daughter. Like a maze hastily created for a kids menu, you can easily predict the path the film will take. Lilith reluctantly heads back to Pandora, she teams up with the other characters, and plot points are checked off with the excitement of a DMV visit

There are obligatory action scenes, as you'd expect, but it all feels routine — CG explosions, half-hearted choreography and minimal stakes.

Blanchett is an actress who has proven herself to have an enormous amount of range. She can play an awesome/terrifying Galadriel in The Lord of the Rings, and a pompous conductor in Tár. But while there are some base pleasures in seeing her rolling around with futuristic guns, she just never feels comfortable in the skin of an action heroine. There's none of the ferocity of Charlize Theron's most physical roles, or even Angelina Jolie in a middling thriller like Salt (a movie that, I assure you, is far more fun than Borderlands). Blanchett just seems too cool for this shit.

Kevin Hart as Roland, Jamie Lee Curtis as Tannis, Ariana Greenblatt as Tiny Tina, Florian Munteanu as Krieg, and Cate Blanchett as Lilith in Borderlands. Photo Credit: Courtesy of Lionsgate
Photo by Lionsgate

And unlike other films featuring a rag-tag group of heroes, like Guardians of the Galaxy or the excellent Dungeons and Dragons: Honor Among Thieves, there’s little time spent building up relationships in Borderlands. Roland seems noble, but we never really learn who he is and what’s driving him to save Tina. (I also question the wisdom of casting a comedian like Hart in a mostly straight role.) Krieg is a shell of a character who gets only a few lines of stunted dialog and no actual development. Jamie Lee Curtis’s role as the “xenoarcheologist” Tannis makes no sense at all.

What you have, ultimately, is a boring film filled with empty characters and actors who would be better off being in literally anything else. If Cate Blanchett sold out for a corny commercial campaign — if she reenacted Pacino’s Dunkaccino song for real — it would still be less embarrassing than starring in this failure. In an era where many game adaptations have been surprisingly watchable, like the Sonic and Super Mario Bros. movies, and a masterpiece of a show like The Last of Us exists, Borderlands feels like a unforced error.

Cate Blanchett as Lilith, Ariana Greenblatt as Tiny Tina, Kevin Hart as Roland, Florian Munteanu as Krieg and  Jamie Lee Curtis as Tannis in Borderlands. Photo Credit: Courtesy of Lionsgate
Photo by Lionsgate

Instead of being a big-budget film, it could have been better off as a streaming series like Fallout. Perhaps it didn’t need two Oscar winners and a well-known comedian like Kevin Hart. They probably should have stuck with the screenplay from the Chernobyl and Last of Us showrunnner Craig Mazin, instead of bringing in more writers. (One of the listed screenwriters is "Joe Crombie," a pseudonym for someone who didn’t want their name attached to this film.)

As it is, though, Borderlands is pure wasted potential. Go replay the games — hell, go watch some of the Borderlands fan films — instead of sitting through this atrocity.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-borderlands-movie-is-an-astounding-waste-of-potential-160032875.html?src=rss