Google lets third-party developers into Home through new APIs

Google is opening up its Home platform to third-party developers through new APIs. As such, any app will eventually be able to tap into the more than 600 million devices that are connected to Home, even if they're not necessarily smart home-oriented apps. Google suggests, for instance, that a food delivery app might be able to switch on the outdoor lights before the courier shows up with dinner.

The APIs build on the foundation of Matter and Google says it created them with privacy and security at the forefront. For one thing, developers who tap into the APIs will need to pass certification before rolling out their app. In addition, apps won't be able to access someone's smart home devices without a user's explicit consent.

Developers are already starting to integrate the APIs, which include one focused on automation. Eve, for instance, will let you set up your smart blinds to lower automatically when the temperature dips at night. A workout app might switch on a fan for you before you start working up a sweat.

Google is taking things a little slow with the APIs, as there's a waitlist and it's working with select partners. It plans to open up access to the APIs on a rolling basis, and the first apps using them will hit the Play Store and App Store this fall.

Meanwhile, Google is turning TVs into smart home hubs. Starting later this year, you'll be able to control smart home devices via Chromecast with Google TV and certain models with Google TV running Android 14 or higher, as well as some LG TVs.

This article originally appeared on Engadget at https://www.engadget.com/google-lets-third-party-developers-into-home-through-new-apis-180420068.html?src=rss

Google lets third-party developers into Home through new APIs

Google is opening up its Home platform to third-party developers through new APIs. As such, any app will eventually be able to tap into the more than 600 million devices that are connected to Home, even if they're not necessarily smart home-oriented apps. Google suggests, for instance, that a food delivery app might be able to switch on the outdoor lights before the courier shows up with dinner.

The APIs build on the foundation of Matter and Google says it created them with privacy and security at the forefront. For one thing, developers who tap into the APIs will need to pass certification before rolling out their app. In addition, apps won't be able to access someone's smart home devices without a user's explicit consent.

Developers are already starting to integrate the APIs, which include one focused on automation. Eve, for instance, will let you set up your smart blinds to lower automatically when the temperature dips at night. A workout app might switch on a fan for you before you start working up a sweat.

Google is taking things a little slow with the APIs, as there's a waitlist and it's working with select partners. It plans to open up access to the APIs on a rolling basis, and the first apps using them will hit the Play Store and App Store this fall.

Meanwhile, Google is turning TVs into smart home hubs. Starting later this year, you'll be able to control smart home devices via Chromecast with Google TV and certain models with Google TV running Android 14 or higher, as well as some LG TVs.

This article originally appeared on Engadget at https://www.engadget.com/google-lets-third-party-developers-into-home-through-new-apis-180420068.html?src=rss

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss

Assassin’s Creed Shadows brings stealthy mayhem to feudal Japan on November 15

Assassin's Creed Shadows will be available globally on November 15. The latest iteration of the historical murder sim will be playable on a bunch of devices, including PS5, Xbox Series X/S and PC via the Ubisoft Store and the Epic Games Store. It’ll also be available for Apple silicon Mac computers right at launch, which is something of a rarity, and on cloud gaming platforms like Amazon Luna and Ubisoft+.

If the name sounds unfamiliar, the game used to be called Assassin’s Creed Codename Red and it’s been in development since at least 2022. It’s set in feudal Japan and the developer promises “a very different type of Assassin’s Creed game.” Ubisoft Quebec is leading work on the project, suggesting it could resemble something like the expansive Assassin's Creed Odyssey more than the streamlined Assassin’s Creed Mirage.

It’s hard to make out any major gameplay changes from the trailer, as it’s primarily cinematics. The vibes seem pretty cool though. Also, 16th-century Japan is one heck of a great setting. Here’s hoping Ubisoft nails it. The game features two playable characters, a samurai and a shinobi assassin. Each has unique playstyles, with the assassin Naoe favoring stealth and the samurai Yasuke preferring brute force.

Assassin's Creed Shadows will also be playable a bit early for Ubisoft+ subscribers, on November 12. It’ll be available in the usual array of editions. The standard version costs $70, which has somehow become the new normal price for AAA games. The Gold Edition costs $110 and nets players a season pass for DLC, a bonus quest and early access to the game on November 12, just like Ubisoft+ subscribers.

The Ultimate Edition costs $130 and includes everything just mentioned, plus a red and black photo filter and some character skins. Finally, the Collector’s Edition comes in at a jaw-dropping $280 and adds some nifty physical trinkets, including a SteelBook case, a paper world map, figurines of the main characters, a large art book, two lithographs and more. Ubisoft promises another trailer in June that will focus on gameplay.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-shadows-brings-stealthy-mayhem-to-feudal-japan-on-november-15-180139119.html?src=rss

Assassin’s Creed Shadows brings stealthy mayhem to feudal Japan on November 15

Assassin's Creed Shadows will be available globally on November 15. The latest iteration of the historical murder sim will be playable on a bunch of devices, including PS5, Xbox Series X/S and PC via the Ubisoft Store and the Epic Games Store. It’ll also be available for Apple silicon Mac computers right at launch, which is something of a rarity, and on cloud gaming platforms like Amazon Luna and Ubisoft+.

If the name sounds unfamiliar, the game used to be called Assassin’s Creed Codename Red and it’s been in development since at least 2022. It’s set in feudal Japan and the developer promises “a very different type of Assassin’s Creed game.” Ubisoft Quebec is leading work on the project, suggesting it could resemble something like the expansive Assassin's Creed Odyssey more than the streamlined Assassin’s Creed Mirage.

It’s hard to make out any major gameplay changes from the trailer, as it’s primarily cinematics. The vibes seem pretty cool though. Also, 16th-century Japan is one heck of a great setting. Here’s hoping Ubisoft nails it. The game features two playable characters, a samurai and a shinobi assassin. Each has unique playstyles, with the assassin Naoe favoring stealth and the samurai Yasuke preferring brute force.

Assassin's Creed Shadows will also be playable a bit early for Ubisoft+ subscribers, on November 12. It’ll be available in the usual array of editions. The standard version costs $70, which has somehow become the new normal price for AAA games. The Gold Edition costs $110 and nets players a season pass for DLC, a bonus quest and early access to the game on November 12, just like Ubisoft+ subscribers.

The Ultimate Edition costs $130 and includes everything just mentioned, plus a red and black photo filter and some character skins. Finally, the Collector’s Edition comes in at a jaw-dropping $280 and adds some nifty physical trinkets, including a SteelBook case, a paper world map, figurines of the main characters, a large art book, two lithographs and more. Ubisoft promises another trailer in June that will focus on gameplay.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-shadows-brings-stealthy-mayhem-to-feudal-japan-on-november-15-180139119.html?src=rss

Google announced an update for Android Auto with new apps and casting support

Google just announced at an update coming to Android for Cars that should make paying attention to the road just a tiny bit harder. The automobile-based OS is getting new apps, screen casting and more, which were revealed at Google I/O 2024.

First up, select car models are getting a suite of new entertainment apps, like Max and Peacock. The apps are coming to car models with Google built-in that support video, including Polestar, Volvo and Renault. More entertainment options are never a bad thing.

To that end, Angry Birds is coming to cars with Google built-in, for those who want another game to fool around with. The once-iconic bird-flinging simulator is likely the best known gaming IP on the platform, as Android Auto’s other games include stuff like Pin the UFO and Zoo Boom. Both Angry Birds and the aforementioned entertainment options are only available when parked.

Cars with Android Automotive OS are getting Google Cast as part of a forthcoming update, which will let users stream content from phones and tablets. Rivian models will be the first to get this particular feature, with more manufacturers to come.

Google’s also rolling out new developer tools to make it easier for folks to create new apps and experiences for Android Auto. There’s even a new program that should make it much easier to convert pre-existing mobile apps into car-ready experiences.

Android Automotive OS is becoming the de facto standard when it comes to car-based operating systems. Google also used the event to announce that there are now over 200 million cars on the road compatible with Android Auto. Recent updates to the platform allow users to instantly check on EV battery levels and take Zoom calls while on the road.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/google-announced-an-update-for-android-auto-with-new-apps-and-casting-support-170831358.html?src=rss

Google announced an update for Android Auto with new apps and casting support

Google just announced at an update coming to Android for Cars that should make paying attention to the road just a tiny bit harder. The automobile-based OS is getting new apps, screen casting and more, which were revealed at Google I/O 2024.

First up, select car models are getting a suite of new entertainment apps, like Max and Peacock. The apps are coming to car models with Google built-in that support video, including Polestar, Volvo and Renault. More entertainment options are never a bad thing.

To that end, Angry Birds is coming to cars with Google built-in, for those who want another game to fool around with. The once-iconic bird-flinging simulator is likely the best known gaming IP on the platform, as Android Auto’s other games include stuff like Pin the UFO and Zoo Boom. Both Angry Birds and the aforementioned entertainment options are only available when parked.

Cars with Android Automotive OS are getting Google Cast as part of a forthcoming update, which will let users stream content from phones and tablets. Rivian models will be the first to get this particular feature, with more manufacturers to come.

Google’s also rolling out new developer tools to make it easier for folks to create new apps and experiences for Android Auto. There’s even a new program that should make it much easier to convert pre-existing mobile apps into car-ready experiences.

Android Automotive OS is becoming the de facto standard when it comes to car-based operating systems. Google also used the event to announce that there are now over 200 million cars on the road compatible with Android Auto. Recent updates to the platform allow users to instantly check on EV battery levels and take Zoom calls while on the road.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/google-announced-an-update-for-android-auto-with-new-apps-and-casting-support-170831358.html?src=rss

Android 15 will make it harder for phone thieves to steal your data

After shirking tradition and devoting its entire Google I/O keynote to showcase how it’s stuffing AI into everything imaginable, the company has reserved day two to catch up on the one-time star of the show, Android. Alongside the arrival of the second Android 15 beta on Wednesday, Google is unveiling previously unannounced security features in its 2024 mobile software, including AI-powered theft detection, Google Play fraud protection and more.

Theft Detection Lock is a new Android 15 feature that will use AI (there it is again) to predict phone thefts and lock things up accordingly. Google says its algorithms can detect motions associated with theft, like those associated with grabbing the phone and bolting, biking or driving away. If an Android 15 handset pinpoints one of these situations, the phone’s screen will quickly lock, making it much harder for the phone snatcher to access your data.

A fallback Remote Lock feature lets you quickly lock your handset if someone manages to take it without triggering Theft Detection Lock. With Remote Lock, you can (you guessed it) remotely lock the phone’s screen from any device with only your phone number and the completion of a “quick security challenge.” This is designed to avoid situations where someone gets their phone taken (or loses it) but doesn’t know their Google account password to access Find My Device.

Along similar lines, Offline Device Lock automatically locks your phone’s screen — requiring authentication to unlock â€” when it’s off the grid. This is designed to counter thieves who quickly take a stolen device offline before the owner can lock or wipe it remotely.

Meanwhile, an update to factory reset protection will require your credentials to use the phone after a data wipe, reducing the incentives for them to steal it in the first place. In addition, disabling Find My Device or lengthening the phone’s screen timeout will require security authentication, voiding another common tactic phone snatchers use to reset the device before getting locked out.

Similar to a feature Apple rolled out earlier this year, Android 15 will also require extra authentication when trying to change account security settings (changing the PIN, disabling theft protection or accessing Passkeys) from an untrusted location.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/android-15-will-make-it-harder-for-phone-thieves-to-steal-your-data-170037992.html?src=rss

Android 15 will make it harder for phone thieves to steal your data

After shirking tradition and devoting its entire Google I/O keynote to showcase how it’s stuffing AI into everything imaginable, the company has reserved day two to catch up on the one-time star of the show, Android. Alongside the arrival of the second Android 15 beta on Wednesday, Google is unveiling previously unannounced security features in its 2024 mobile software, including AI-powered theft detection, Google Play fraud protection and more.

Theft Detection Lock is a new Android 15 feature that will use AI (there it is again) to predict phone thefts and lock things up accordingly. Google says its algorithms can detect motions associated with theft, like those associated with grabbing the phone and bolting, biking or driving away. If an Android 15 handset pinpoints one of these situations, the phone’s screen will quickly lock, making it much harder for the phone snatcher to access your data.

A fallback Remote Lock feature lets you quickly lock your handset if someone manages to take it without triggering Theft Detection Lock. With Remote Lock, you can (you guessed it) remotely lock the phone’s screen from any device with only your phone number and the completion of a “quick security challenge.” This is designed to avoid situations where someone gets their phone taken (or loses it) but doesn’t know their Google account password to access Find My Device.

Along similar lines, Offline Device Lock automatically locks your phone’s screen — requiring authentication to unlock â€” when it’s off the grid. This is designed to counter thieves who quickly take a stolen device offline before the owner can lock or wipe it remotely.

Meanwhile, an update to factory reset protection will require your credentials to use the phone after a data wipe, reducing the incentives for them to steal it in the first place. In addition, disabling Find My Device or lengthening the phone’s screen timeout will require security authentication, voiding another common tactic phone snatchers use to reset the device before getting locked out.

Similar to a feature Apple rolled out earlier this year, Android 15 will also require extra authentication when trying to change account security settings (changing the PIN, disabling theft protection or accessing Passkeys) from an untrusted location.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/android-15-will-make-it-harder-for-phone-thieves-to-steal-your-data-170037992.html?src=rss